活动:每日兑换铜币活动
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import { Application, BackendSession } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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import { handleCost } from '../../../services/rewardService';
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import { getPlayerDailyCoinData, mergeData } from '../../../services/dailyCoinService';
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import { DailyCoinItem } from '../../../domain/activityField/dailyCoinField';
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import { ActivityDailyCoinModel } from '../../../db/ActivityDailyCoin';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/giftPackageService';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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import { ItemInter } from '../../../pubUtils/interface';
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export default function (app: Application) {
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return new DailyCoinHandler(app);
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}
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export class DailyCoinHandler {
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constructor(private app: Application) {
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}
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/************************每日兑换铜币****************************/
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/**
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* @description 获取每日铜币活动数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof DailyCoinHandler
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*/
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async getDailyCoinActivity(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 兑换
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* @param {{ activityId: number, count:number}} msg
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* @param {BackendSession} session
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* @memberof DailyCoinHandler
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*/
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async exchangeCoin(msg: { activityId: number, count: number }, session: BackendSession) {
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const { activityId, count } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs = session.get('funcs');
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let playerData = await getPlayerDailyCoinData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let curIndex = playerData.exchangeCount;
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if (curIndex + count > playerData.list.length) {
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return resResult(STATUS.ACTIVITY_MAX_COUNT);
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}
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let allConsume: Array<ItemInter> = []
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let allReward: Array<RewardParam> = [];
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for (let i = 1; i <= count; i++) {
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let index = curIndex + i;
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console.log('第几次抽奖', index)
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let item: DailyCoinItem = playerData.findItem(index);
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if (item.consume) {//消耗资源
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let consume = stringToConsumeParam(item.consume)
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allConsume = allConsume.concat(consume)
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}
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let rate = item.getRate()//翻几倍
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let baseRewardParamArr: Array<RewardParam> = stringToRewardParam(item.baseReward);
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console.log('基础奖励翻倍', JSON.stringify(baseRewardParamArr), rate)
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for (let reward of baseRewardParamArr) {
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reward.count = reward.count * rate;
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}
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allReward = allReward.concat(baseRewardParamArr);
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if (item.extraReward) {//额外奖励
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let extraRewardParamArr: Array<RewardParam> = stringToRewardParam(item.extraReward);
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console.log('额外奖励', JSON.stringify(extraRewardParamArr))
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allReward = allReward.concat(extraRewardParamArr);
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}
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}
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let newConsume = mergeData(allConsume);
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let newReward = mergeData(allReward);
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console.log('所有消耗', JSON.stringify(newConsume))
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console.log('所有奖励', JSON.stringify(newReward))
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//检查资源
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let consumeResult = await handleCost(roleId, sid, newConsume);
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if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
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//免费期间
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let result = await addReward(roleId, roleName, sid, serverId, funcs, newReward)
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await ActivityDailyCoinModel.addExchangeRecord(serverId, activityId, roleId, playerData.beginTime, count);
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let exchangeCount = playerData.exchangeCount + count;
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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param: { activityId, count },
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item: { exchangeCount },
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}));
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}
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}
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