寻宝:修复boss血量串线;修复机器人重复

This commit is contained in:
liangtongchuan
2020-12-08 23:15:05 +08:00
parent d13c0d4257
commit d6cfbc53e3
4 changed files with 9 additions and 7 deletions
@@ -549,7 +549,7 @@ export class ComBattleHandler {
if (teamStatus && teamStatus.status === COM_TEAM_STATUS.FIGHTING) {
let channelService = thiz.app.get('channelService');
let channel = channelService.getChannel(teamCode, false);
let team = await ComBattleTeamModel.syncTeamData({teamCode, status: COM_TEAM_STATUS.LOOSE, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr});
let team = await ComBattleTeamModel.syncTeamData({teamCode, status: COM_TEAM_STATUS.LOOSE, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr, bossCurHp: teamStatus.bossCurHp});
if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
channel.pushMessage('onTeamComplete', {teamCode, result: false});
thiz.teamMap.delete(teamCode);
@@ -645,7 +645,7 @@ export class ComBattleHandler {
st.fixReward = await getRealReward(teamStatus.blueprtId, st);
};
}
let team = await ComBattleTeamModel.syncTeamData({teamCode, status: battleSt, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr});
let team = await ComBattleTeamModel.syncTeamData({teamCode, status: battleSt, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr, bossCurHp: teamStatus.bossCurHp});
if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
// 战斗胜利队长扣减藏宝图
+5 -3
View File
@@ -24,17 +24,19 @@ export function getRandBlueprtId(qualityArr: Array<number>, cnt = 1) {
export function getRandComBtlRobots(topFiveCe: number, lv: number, cnt: number) {
let robotHeroes = getRandRobot(cnt); // 随机几个阵容
let robots = getRandEelm(COM_BATTLE_ROBOT_ID_NAME, cnt);
// 创建并添加机器人
let robotStArr = [], robotIdArr = [];
for (let robot of robotHeroes) {
robotHeroes.forEach((robot, idx) => {
const robotCe = getRandValue(topFiveCe || 0, COM_BTL_CONST.ROBOT_CE_RATIO, 0);
const robotLv = getRandValue(lv, COM_BTL_CONST.ROBOT_CE_RATIO, 0);
const imgHid = robot[Math.floor(Math.random() * robot.length)];
const { robotRoleId, robotRoleName } = COM_BATTLE_ROBOT_ID_NAME[Math.floor(Math.random() * COM_BATTLE_ROBOT_ID_NAME.length)];
const { robotRoleId, robotRoleName } = robots[idx];
let robotStatus = new RoleStatus(robotRoleId, robotRoleName, false, false, imgHid, imgHid, robotCe, robotLv, robot, true);
robotStArr.push(robotStatus);
robotIdArr.push(robotRoleId);
}
});
return {
robotStArr, robotIdArr
}