寻宝:修复boss血量串线;修复机器人重复
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@@ -549,7 +549,7 @@ export class ComBattleHandler {
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if (teamStatus && teamStatus.status === COM_TEAM_STATUS.FIGHTING) {
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let channelService = thiz.app.get('channelService');
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let channel = channelService.getChannel(teamCode, false);
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let team = await ComBattleTeamModel.syncTeamData({teamCode, status: COM_TEAM_STATUS.LOOSE, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr});
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let team = await ComBattleTeamModel.syncTeamData({teamCode, status: COM_TEAM_STATUS.LOOSE, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr, bossCurHp: teamStatus.bossCurHp});
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if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
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channel.pushMessage('onTeamComplete', {teamCode, result: false});
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thiz.teamMap.delete(teamCode);
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@@ -645,7 +645,7 @@ export class ComBattleHandler {
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st.fixReward = await getRealReward(teamStatus.blueprtId, st);
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};
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}
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let team = await ComBattleTeamModel.syncTeamData({teamCode, status: battleSt, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr});
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let team = await ComBattleTeamModel.syncTeamData({teamCode, status: battleSt, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr, bossCurHp: teamStatus.bossCurHp});
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if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
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// 战斗胜利队长扣减藏宝图
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