关卡:主公经验和等级挂钩
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@@ -6,7 +6,7 @@ import { difference } from 'underscore';
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* @Last Modified by: 梁桐川
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* @Last Modified time: 2021-03-10 20:15:30
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*/
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import { IT_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, COM_TEAM_STATUS, COM_BTL_CONST, CONSUME_TYPE, COM_BTL_QUALITY, MSG_SOURCE, QUALITY_TYPE, ROLE_SELECT, TASK_TYPE } from './../../../consts';
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import { IT_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, COM_TEAM_STATUS, COM_BTL_CONST, CONSUME_TYPE, COM_BTL_QUALITY, MSG_SOURCE, QUALITY_TYPE, ROLE_SELECT, TASK_TYPE, KING_EXP_RATIO_TYPE } from './../../../consts';
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import Role, { RoleModel } from '../../../db/Role';
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import { STATUS } from '../../../consts/statusCode';
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import { Application, BackendSession } from 'pinus';
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@@ -593,7 +593,7 @@ export class ComBattleHandler {
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await ComBattleTeamModel.updateRewardSt(teamCode, roleId, true);
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const goods = await addItems(roleId, roleName, sid, roleSt.fixReward);
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let actordata = await roleLevelup(roleId, warInfo.kingExp, session);// 主公升级经验
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let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, warInfo.kingExp, session);// 主公升级经验
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// 任务
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await checkTaskWithGoods(roleId, sid, funcs, TASK_TYPE.COM_BATTLE_DROP, goods);
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@@ -6,7 +6,7 @@ import { ExpeditionPointModel } from '../../../db/ExpeditionPoint';
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import { RoleModel } from '../../../db/Role';
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import { calculateSumCE, genCode } from '../../../pubUtils/util';
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import { getPointRewardStatus, getResetRemainCnt, findOrCreateEnemies, getExpeditionStatus } from '../../../services/expeditionService';
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import { EXPEDITION_CONST, EXPEDITION_WAR_RECORD_STATUS, LINEUP_NUM, TASK_TYPE } from '../../../consts';
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import { EXPEDITION_CONST, EXPEDITION_WAR_RECORD_STATUS, KING_EXP_RATIO_TYPE, LINEUP_NUM, TASK_TYPE } from '../../../consts';
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import { WarReward } from '../../../services/warRewardService';
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import { addItems } from '../../../services/rewardService';
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import { getAp, setAp } from '../../../services/actionPointService';
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@@ -233,7 +233,7 @@ export class ExpeditionBattleHandler {
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let warReward = new WarReward(roleId, roleName, sid, battleId, isSuccess);
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let reward = await warReward.saveReward(1);
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let actordata = await roleLevelup(roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
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let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
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if (isSuccess) {
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// 更新下一关状态
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await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
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@@ -2,7 +2,7 @@ import { Application, BackendSession, HandlerService, } from 'pinus';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { BattleSweepRecordModel } from '../../../db/BattleSweepRecord';
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import { genCode } from '../../../pubUtils/util';
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import { WAR_TYPE, EVENT_STATUS, FUNC_OPT_TYPE, MSG_SOURCE, REDIS_KEY, TASK_TYPE } from '../../../consts';
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import { WAR_TYPE, EVENT_STATUS, FUNC_OPT_TYPE, MSG_SOURCE, REDIS_KEY, TASK_TYPE, KING_EXP_RATIO_TYPE } from '../../../consts';
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import { checkDaily, checkDailyAndIncrease } from '../../../services/dailyBattleService';
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import { checkTowerWar, towerBattleEnd } from '../../../services/battleService';
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import { WarReward } from '../../../services/warRewardService';
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@@ -257,7 +257,7 @@ export class NormalBattleHandler {
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}, true);
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let { status } = updateResult;
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let actordata = await roleLevelup(roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
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let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
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await checkTaskInBattleEnd(serverId, roleId, sid, funcs, battleId, dbHeroes, star);
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// 返回值:
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@@ -317,7 +317,7 @@ export class NormalBattleHandler {
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let warReward = new WarReward(roleId, roleName, sid, battleId, true);
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let result = await warReward.saveReward(count);
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let actordata = await roleLevelup(roleId, warInfo.kingExp * count, session)// 主公升级经验
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let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, warInfo.kingExp * count, session)// 主公升级经验
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// 扫荡记录
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await BattleSweepRecordModel.saveBattleSweepRecordById(roleId, battleId, {
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