关卡:主公经验和等级挂钩

This commit is contained in:
luying
2021-08-27 14:40:43 +08:00
parent cbc4087a5b
commit d71767dfca
9 changed files with 49 additions and 38 deletions
@@ -6,7 +6,7 @@ import { difference } from 'underscore';
* @Last Modified by: 梁桐川
* @Last Modified time: 2021-03-10 20:15:30
*/
import { IT_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, COM_TEAM_STATUS, COM_BTL_CONST, CONSUME_TYPE, COM_BTL_QUALITY, MSG_SOURCE, QUALITY_TYPE, ROLE_SELECT, TASK_TYPE } from './../../../consts';
import { IT_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, COM_TEAM_STATUS, COM_BTL_CONST, CONSUME_TYPE, COM_BTL_QUALITY, MSG_SOURCE, QUALITY_TYPE, ROLE_SELECT, TASK_TYPE, KING_EXP_RATIO_TYPE } from './../../../consts';
import Role, { RoleModel } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode';
import { Application, BackendSession } from 'pinus';
@@ -593,7 +593,7 @@ export class ComBattleHandler {
await ComBattleTeamModel.updateRewardSt(teamCode, roleId, true);
const goods = await addItems(roleId, roleName, sid, roleSt.fixReward);
let actordata = await roleLevelup(roleId, warInfo.kingExp, session);// 主公升级经验
let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, warInfo.kingExp, session);// 主公升级经验
// 任务
await checkTaskWithGoods(roleId, sid, funcs, TASK_TYPE.COM_BATTLE_DROP, goods);
@@ -6,7 +6,7 @@ import { ExpeditionPointModel } from '../../../db/ExpeditionPoint';
import { RoleModel } from '../../../db/Role';
import { calculateSumCE, genCode } from '../../../pubUtils/util';
import { getPointRewardStatus, getResetRemainCnt, findOrCreateEnemies, getExpeditionStatus } from '../../../services/expeditionService';
import { EXPEDITION_CONST, EXPEDITION_WAR_RECORD_STATUS, LINEUP_NUM, TASK_TYPE } from '../../../consts';
import { EXPEDITION_CONST, EXPEDITION_WAR_RECORD_STATUS, KING_EXP_RATIO_TYPE, LINEUP_NUM, TASK_TYPE } from '../../../consts';
import { WarReward } from '../../../services/warRewardService';
import { addItems } from '../../../services/rewardService';
import { getAp, setAp } from '../../../services/actionPointService';
@@ -233,7 +233,7 @@ export class ExpeditionBattleHandler {
let warReward = new WarReward(roleId, roleName, sid, battleId, isSuccess);
let reward = await warReward.saveReward(1);
let actordata = await roleLevelup(roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
if (isSuccess) {
// 更新下一关状态
await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
@@ -2,7 +2,7 @@ import { Application, BackendSession, HandlerService, } from 'pinus';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { BattleSweepRecordModel } from '../../../db/BattleSweepRecord';
import { genCode } from '../../../pubUtils/util';
import { WAR_TYPE, EVENT_STATUS, FUNC_OPT_TYPE, MSG_SOURCE, REDIS_KEY, TASK_TYPE } from '../../../consts';
import { WAR_TYPE, EVENT_STATUS, FUNC_OPT_TYPE, MSG_SOURCE, REDIS_KEY, TASK_TYPE, KING_EXP_RATIO_TYPE } from '../../../consts';
import { checkDaily, checkDailyAndIncrease } from '../../../services/dailyBattleService';
import { checkTowerWar, towerBattleEnd } from '../../../services/battleService';
import { WarReward } from '../../../services/warRewardService';
@@ -257,7 +257,7 @@ export class NormalBattleHandler {
}, true);
let { status } = updateResult;
let actordata = await roleLevelup(roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
await checkTaskInBattleEnd(serverId, roleId, sid, funcs, battleId, dbHeroes, star);
// 返回值:
@@ -317,7 +317,7 @@ export class NormalBattleHandler {
let warReward = new WarReward(roleId, roleName, sid, battleId, true);
let result = await warReward.saveReward(count);
let actordata = await roleLevelup(roleId, warInfo.kingExp * count, session)// 主公升级经验
let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, warInfo.kingExp * count, session)// 主公升级经验
// 扫荡记录
await BattleSweepRecordModel.saveBattleSweepRecordById(roleId, battleId, {