diff --git a/game-server/app/servers/battle/handler/ladderHandler.ts b/game-server/app/servers/battle/handler/ladderHandler.ts index 1446a0ef6..90fdaa1f6 100644 --- a/game-server/app/servers/battle/handler/ladderHandler.ts +++ b/game-server/app/servers/battle/handler/ladderHandler.ts @@ -18,6 +18,7 @@ import { ServerlistModel } from '../../../db/Serverlist'; import { saveLadderDefCeByData } from '../../../services/redisService'; import { pushLadderTopChangeMsg } from '../../../services/sysChatService'; import { checkTaskInLadderEnd, checkTaskInLadderStart, checkTaskInLadderSweep } from '../../../services/task/taskService'; +import { BattleRecordModel } from '../../../db/BattleRecord'; export default function (app: Application) { new HandlerService(app, {}); @@ -136,9 +137,10 @@ export class LadderHandler { } // 6. 布完阵开始挑战 - async checkBattle(msg: { battleCode: string, heroes: { actorId: number, order: number }[] }, session: BackendSession) { + async checkBattle(msg: { battleCode: string, battleId: number, heroes: { actorId: number, order: number }[] }, session: BackendSession) { let roleId = session.get('roleId'); - let { battleCode, heroes } = msg; + let roleName = session.get('roleId'); + let { battleId, battleCode, heroes } = msg; let rec = await LadderMatchRecModel.findByBattleCode(battleCode); if(!rec || rec.roleId1 != roleId) return resResult(STATUS.LADDER_REC_NOT_FOUND); @@ -152,7 +154,15 @@ export class LadderHandler { heroInfo.setByDefenseHero(hero); return heroInfo; }); - + let warInfo = gameData.war.get(battleId); + await BattleRecordModel.updateBattleRecordByCode(battleCode, { + $set: { + roleId, roleName, battleId, + status: 0, + warName: warInfo?.gk_name, + warType: warInfo?.warType, + } + }); rec = await LadderMatchRecModel.startBattle(battleCode, attackHeroes); pinus.app.rpc.systimer.systimerRemote.setLadderCountDown.broadcast(rec.battleCode, rec.battleTime, LADDER_STATUS.BATTLE); @@ -196,6 +206,7 @@ export class LadderHandler { } else { rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess); } + await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { status: isSuccess? 1: 2 } }); let historyRank = ladderData.historyRank; ladderData = await LadderMatchModel.updateByRoleId(roleId, { historyRank: historyRank > atkLadderMatch.rank? atkLadderMatch.rank: historyRank, locked: 0 }); diff --git a/game-server/app/servers/role/handler/heroHandler.ts b/game-server/app/servers/role/handler/heroHandler.ts index 61c85dacf..99a5c2562 100644 --- a/game-server/app/servers/role/handler/heroHandler.ts +++ b/game-server/app/servers/role/handler/heroHandler.ts @@ -423,7 +423,7 @@ export class HeroHandler { if (heroes.length < dicFriendShip.hids.length) return resResult(STATUS.ROLE_HERO_NOT_EXISTS); let hero = heroes.find(cur => cur.hid == hid); if(!hero) return resResult(STATUS.ROLE_HERO_NOT_EXISTS); - let { connections } = hero; + let { connections = []} = hero; let curConnect = connections.find(cur => cur.shipId == shipId); let { level: oldLv = 0, exp: oldExp = 0 } = curConnect||{}; diff --git a/game-server/app/services/task/taskObj.ts b/game-server/app/services/task/taskObj.ts index 9e8c2ea29..59bc25ee2 100644 --- a/game-server/app/services/task/taskObj.ts +++ b/game-server/app/services/task/taskObj.ts @@ -1294,21 +1294,25 @@ export class CheckSingleTask { } case TASK_TYPE.CONNECT_ONE_HERO_MAX_LV: // 124. 单个武将其中最高等级的羁绊达X级 { - let { connections, oldConnections } = param; - let oldMaxLv = Math.max(...connections.map(cur => cur.level))||0; - let maxLv = Math.max(...oldConnections.map(cur => cur.level))||0; - if(dicTaskParam[0] <= oldMaxLv && dicTaskParam[0] > maxLv) { - result = { inc: 1 }; + let { connections } = param; + let records = await getRecord(); + let oldLv = records.length > 0? parseInt(records[0]): 0; + + let maxLv = Math.max(...connections.map(cur => cur.level))||0; + console.log('##### TASK_TYPE.CONNECT_ONE_HERO_MAX_LV', oldLv, maxLv ) + if(oldLv < maxLv) { + result = { set: maxLv, records: [`${maxLv}`] }; } break; } case TASK_TYPE.CONNECT_ONE_HERO_SUM_LV: // 125. 单个武将3条羁绊总共提升X级 { - let { connections, oldConnections } = param; - let oldSumLv = connections.reduce((pre, cur) => pre + cur.level, 0); - let sumLv = oldConnections.reduce((pre, cur) => pre + cur.level, 0); - if(dicTaskParam[0] <= oldSumLv && dicTaskParam[0] > sumLv) { - result = { inc: 1 }; + let { connections } = param; + let records = await getRecord(); + let oldLv = records.length > 0? parseInt(records[0]): 0; + let sumLv = connections.reduce((pre, cur) => pre + cur.level, 0); + if(oldLv < sumLv) { + result = { set: sumLv, records: [`${sumLv}`] }; } break; } diff --git a/shared/consts/constModules/sysConst.ts b/shared/consts/constModules/sysConst.ts index 50482e46f..e7b6895fa 100644 --- a/shared/consts/constModules/sysConst.ts +++ b/shared/consts/constModules/sysConst.ts @@ -567,7 +567,7 @@ export const WAR_RELATE_TABLES = [ FILENAME.DIC_GK_PROBATION, FILENAME.DIC_GK_ARMY_TRAIN, FILENAME.DIC_GK_ARMY_BOSS, - // FILENAME.DIC_GK_LADDER, + FILENAME.DIC_GK_LADDER, ] // 装备栏强化类型 diff --git a/shared/db/LadderMatch.ts b/shared/db/LadderMatch.ts index bbcc1df3c..544519a4c 100644 --- a/shared/db/LadderMatch.ts +++ b/shared/db/LadderMatch.ts @@ -103,14 +103,14 @@ export default class LadderMatch extends BaseModel { let atkLadderMatch: LadderMatchType, defLadderMatch: LadderMatchType, isChange = false; if(defenseInfo.isRobot) { atkLadderMatch = await LadderMatchModel.findOne({ roleId: attackInfo.roleId }).lean(); - if(isSuccess && atkLadderMatch && atkLadderMatch.rank > defenseInfo.oldRank) { + if(isSuccess && atkLadderMatch && (atkLadderMatch.rank == 0 || atkLadderMatch.rank > defenseInfo.oldRank)) { atkLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId: attackInfo.roleId }, { $set: { rank: defenseInfo.oldRank, oldRank: atkLadderMatch.rank } }, { new: true }).lean(); isChange = true; } } else { atkLadderMatch = await LadderMatchModel.findOne({ roleId: attackInfo.roleId }).lean(); defLadderMatch = await LadderMatchModel.findOne({ roleId: defenseInfo.roleId }).lean(); - if(isSuccess && atkLadderMatch && defLadderMatch && atkLadderMatch.rank > defLadderMatch.rank) { + if(isSuccess && atkLadderMatch && defLadderMatch && (atkLadderMatch.rank == 0 || atkLadderMatch.rank > defLadderMatch.rank)) { atkLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId: attackInfo.roleId }, { $set: { rank: defLadderMatch.rank, oldRank: atkLadderMatch.rank } }, { new: true }).lean(); defLadderMatch = await LadderMatchModel.findOneAndUpdate({ roleId: defenseInfo.roleId }, { $set: { rank: atkLadderMatch.rank, oldRank: defLadderMatch.rank } }, { new: true }).lean(); isChange = true; diff --git a/shared/resource/jsons/dic_zyz_achievement.json b/shared/resource/jsons/dic_zyz_achievement.json index 3263f6b59..77bac8ecb 100644 --- a/shared/resource/jsons/dic_zyz_achievement.json +++ b/shared/resource/jsons/dic_zyz_achievement.json @@ -2247,11 +2247,11 @@ "subTab": 17, "subTabName": "攻擂", "taskType": 123, - "taskParam": "100&", + "taskParam": "100&1", "achieveType": 61, "achieveTaskName": "不屈不挠·壹", "taskInfo": "名将擂台排名进入前100名", - "condition": 100, + "condition": 1, "taskReward": "17054&100", "point": 10 }, @@ -2263,11 +2263,11 @@ "subTab": 17, "subTabName": "攻擂", "taskType": 123, - "taskParam": "50&", + "taskParam": "50&1", "achieveType": 61, "achieveTaskName": "不屈不挠·贰", "taskInfo": "名将擂台排名进入前50名", - "condition": 50, + "condition": 1, "taskReward": "17054&100", "point": 10 } diff --git a/shared/resource/jsons/dic_zyz_taskType.json b/shared/resource/jsons/dic_zyz_taskType.json index d246fc8e7..38004b2c8 100644 --- a/shared/resource/jsons/dic_zyz_taskType.json +++ b/shared/resource/jsons/dic_zyz_taskType.json @@ -7,19 +7,7 @@ "string": "天数", "content": "每天5点开始计算", "condition": "day", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 2, @@ -29,19 +17,7 @@ "string": "天数", "content": "每天5点开始计算;当某一天没有登录就会从1开始重新计算", "condition": "day", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 3, @@ -51,19 +27,7 @@ "string": "主公等级&", "content": 0, "condition": "lv", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 4, @@ -73,19 +37,7 @@ "string": "招募次数&", "content": "包括引导抽卡的次数;10连是算10次的", "condition": "count", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 5, @@ -95,19 +47,7 @@ "string": "武将数量&", "content": 0, "condition": "herocount", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 6, @@ -117,19 +57,7 @@ "string": "武将数量&升星次数&", "content": "星级上升了才算是1次;升彩星也是算入的;每个武将独立计算,以武将数为进度", "condition": "herocount", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 7, @@ -139,19 +67,7 @@ "string": "武将数量&品质&", "content": 0, "condition": "herocount", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 8, @@ -161,19 +77,7 @@ "string": "武将数量&品质&星级&", "content": "升至x星是只算普通升星的;品质是使用等号判断的,紫色的升星不能达成蓝色的条件", "condition": "herocount", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 9, @@ -183,19 +87,7 @@ "string": "武将数量&武将等级&", "content": 0, "condition": "herocount", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 10, @@ -205,19 +97,7 @@ "string": "武将数量&训练次数", "content": "每个点算是1次,不算升阶的那一次", "condition": "herocount", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 11, @@ -227,19 +107,7 @@ "string": "武将数量&", "content": "每个武将计算一次,一个武将升了10次品,进度也只算1次", "condition": "herocount", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 12, @@ -249,19 +117,7 @@ "string": "武将觉醒次数&", "content": "只计算从6星升到觉醒1星那一次", "condition": "herocount", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 13, @@ -271,19 +127,7 @@ "string": "训练次数", "content": "每个点算是1次,不算升阶的那一次;所有武将累积", "condition": "count", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 14, @@ -293,19 +137,7 @@ "string": "武将数量&进阶次数&", "content": "只算升阶的那次", "condition": "herocount", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 15, @@ -315,19 +147,7 @@ "string": "武将数量&好感度等级&", "content": 0, "condition": "herocount", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 16, @@ -337,19 +157,7 @@ "string": "激活次数&星级&", "content": "这个星级现在指的是dic_zyz_friend_ship表的level字段;用等号判断,高级无法替低级达成", "condition": "count", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 17, @@ -359,19 +167,7 @@ "string": "解锁的数量&", "content": 0, "condition": "count", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 18, @@ -381,19 +177,7 @@ "string": "放置武将数量&", "content": "放置后又取走进度会回退", "condition": "herocount", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 19, @@ -403,19 +187,7 @@ "string": "升到的爵位&", "content": "dic_zyz_title的id", "condition": "title", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 20, @@ -425,19 +197,7 @@ "string": "强化次数&", "content": "只算强化次数不算进阶的", "condition": "count", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 21, @@ -447,19 +207,7 @@ "string": "武将数量&", "content": "只算从没有激活到激活的那一次", "condition": "herocount", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 29, @@ -469,19 +217,7 @@ "string": "天数", "content": "未开发", "condition": "day", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 34, @@ -491,19 +227,7 @@ "string": "好友数量&", "content": "只算加上了的;加上又解除好友的进度会回退", "condition": "count", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 35, @@ -513,19 +237,7 @@ "string": "赠送次数&", "content": 0, "condition": "count", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 36, @@ -535,19 +247,7 @@ "string": "聊天频道type&发言次数&", "content": "chattype: 0-不限 2-世界 3-军团 4-寻宝队伍 5-私聊", "condition": "count", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 37, @@ -557,19 +257,7 @@ "string": "消耗体力数&", "content": "凡是消耗体力的都能触发,不过目前只有战斗消耗体力", "condition": "cost", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 38, @@ -579,19 +267,7 @@ "string": "武将id&挑战次数&填几个warid&关卡id&…", "content": "必须完成战斗且挑战胜利", "condition": "count", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 39, @@ -601,19 +277,7 @@ "string": "关卡id", "content": "只计算warType为1的关卡;必须挑战胜利才计算;计算扫荡;主线基金是算这个type的", "condition": "warcount", - 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"__EMPTY_11": 0 + "sumType": 2 }, { "id": 45, @@ -733,19 +337,7 @@ "string": "填几个warid&关卡id&…", "content": "只计算warType为6或13的关卡;必须挑战胜利才计算;扫荡也算", "condition": "warcount", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 46, @@ -755,19 +347,7 @@ "string": "镇念塔层数", "content": "战斗胜利升到下一层或跳过层数时候会达成", "condition": "lv", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 47, @@ -777,19 +357,7 @@ "string": "通关次数&", "content": "只计算warType为8的关卡;必须挑战胜利才计算;扫荡也算", "condition": "count", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - 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"sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 57, @@ -931,19 +427,7 @@ "string": "pvp次数&", "content": "开始挑战就算", "condition": "count", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 58, @@ -953,19 +437,7 @@ "string": "pvp胜利次数&", "content": "必须挑战且结算胜利才算", "condition": "count", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 59, @@ -975,19 +447,7 @@ "string": "领取次数&", "content": 0, "condition": "count", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 60, @@ -997,19 +457,7 @@ "string": "连胜次数&", "content": "必须挑战且结算胜利才算;中途失败了会从1开始计数", "condition": "count", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 61, @@ -1019,19 +467,7 @@ "string": "武将数量&积分&", "content": "在挑战结算和赛季末结算的时候会计算武将数", "condition": "herocount", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 62, @@ -1041,19 +477,7 @@ "string": "排名&", "content": "赛季末结算时计算达成;只算最高的一次", "condition": "rank", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 63, @@ -1063,19 +487,7 @@ "string": "军团的官职&", "content": "每周军团结算的时候算达成;只算最高的一次", "condition": "job", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 1 }, { "id": 64, @@ -1085,19 +497,7 @@ "string": "捐献次数&", "content": "军团捐献,不区分大中小都算1次", "condition": "count", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 65, @@ -1107,19 +507,7 @@ "string": "领取活跃宝箱次数&", "content": "领取一个箱子算一个箱子,不区分大中小都算1次", "condition": "count", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 67, @@ -1129,19 +517,7 @@ "string": "加速次数&", "content": "只计算协助加速的次数", "condition": "count", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 68, @@ -1151,19 +527,7 @@ "string": "压制次数&", "content": "军团练兵场挑战结算成功时计数;不需要达成度到100%,只要打了就有", "condition": "count", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 69, @@ -1173,19 +537,7 @@ "string": "挑战次数&", "content": "军团演武台只要开始挑战就计算,不需要胜利", "condition": "count", - 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"sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 122, @@ -2251,41 +1027,17 @@ "string": "胜利次数&", "content": "含扫荡", "condition": "count", - "sumType": 2, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "sumType": 2 }, { "id": 123, "name": "名将擂台", "info": "名将擂台排名进入前X名", - "param": "rank&", - "string": "名次&", + "param": "rank&count&", + "string": "名次&条件", "content": 0, - "condition": "rank", - "sumType": 1, - "__EMPTY": 0, - "__EMPTY_1": 0, - "__EMPTY_2": 0, - "__EMPTY_3": 0, - "__EMPTY_4": 0, - "__EMPTY_5": 0, - "__EMPTY_6": 0, - "__EMPTY_7": 0, - "__EMPTY_8": 0, - "__EMPTY_9": 0, - "__EMPTY_10": 0, - "__EMPTY_11": 0 + "condition": "count", + "sumType": 1 }, { "id": 124, @@ -2295,19 +1047,7 @@ "string": "等级&", "content": 0, "condition": "level&", - 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