feat(gvg): 矿场

This commit is contained in:
luying
2023-02-17 10:58:05 +08:00
parent b2b9404684
commit d805c19847
9 changed files with 483 additions and 64 deletions
@@ -2,15 +2,18 @@ import { Application, BackendSession, ChannelService, HandlerService } from "pin
import { GVG_ACTIVE_TYPE, GVG_ITEM, GVG_ITEM_TYPE, GVG_PERIOD, GVG_RESOURCE_TYPE, ITEM_CHANGE_REASON, MAIL_TYPE, STATUS } from "../../../consts";
import { GVGLeagueModel } from "../../../db/GVGLeague";
import { GVGLeagueFarmModel, GVGLeagueFarmType } from "../../../db/GVGLeagueFarm";
import { GVGLeagueFarmRecModel } from "../../../db/GVGLeagueFarmRec";
import { GVGLeaguePrepareModel } from "../../../db/GVGLeaguePrepare";
import { GVGUserItemModel } from "../../../db/GVGUserItem";
import { RoleModel } from "../../../db/Role";
import { LeagueFarmListInfo, LeagueFarmMember, LeagueField } from "../../../domain/gvgField/returnData";
import { gameData, getGVGResourceBasesByType } from "../../../pubUtils/data";
import { ItemInter, RewardInter } from "../../../pubUtils/interface";
import { nowSeconds } from "../../../pubUtils/timeUtil";
import { resResult } from "../../../pubUtils/util";
import { getGVGCities } from "../../../services/gvg/gvgBattleService";
import { addGVGReward, getProduceCoinCnt, handleGVGCost } from "../../../services/gvg/gvgItemService";
import { addGVGActive, addResource, calFarmOutputs, getCostSeedReward, getItemIdOfSeedType, getLeagueFarmShowResult, getLockFieldCnt, getmyDistributeRank, rollbackUnPlantFields, unlockField } from "../../../services/gvg/gvgPrepareService";
import { addGVGActive, addResource, getCostSeedReward, getItemIdOfSeedType, getLeagueFarmShowResult, getLockFieldCnt, getmyDistributeRank, rollbackUnPlantFields, lockField, calFarmOutput, sumOutputByResults, lockMineOrForestry, calMineOutput, calForestryOutput, checkItemCanUserInFarm } from "../../../services/gvg/gvgPrepareService";
import { getGVGConfig, getGVGPeriodData } from "../../../services/gvg/gvgService";
import { sendMailByContent } from "../../../services/mailService";
import { getAllServerName, getRoleOnlineInfo } from "../../../services/redisService";
@@ -77,10 +80,10 @@ export class GVGProduceHandler {
const dicFarms = getGVGResourceBasesByType(type);
const result: LeagueFarmListInfo[] = [];
for(let { id, lv } of dicFarms) {
for(let { id, lv, type } of dicFarms) {
if(lv > leagueLv) continue;
const leagueFarm = leagueFarms.filter(cur => cur.farmId == id && cur.unlockTime >= nowSeconds()); // 已种植单位
const canHarvestFarms = leagueFarms.filter(cur => cur.farmId == id && cur.lockRoleId == roleId && cur.harvestTime > 0 && cur.harvestTime <= nowSeconds());
const canHarvestFarms = leagueFarms.filter(cur => type == GVG_RESOURCE_TYPE.FOOD && cur.farmId == id && cur.harvestTime > 0 && cur.harvestTime <= nowSeconds());
let obj = new LeagueFarmListInfo(id, leagueFarm.length, canHarvestFarms.length > 0);
result.push(obj);
}
@@ -103,8 +106,6 @@ export class GVGProduceHandler {
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
const leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
const fields = await GVGLeagueFarmModel.findPlantedByFarmId(configId, myLeague.leagueCode, farmId);
const roleIds: string[] = [], fieldByRoleId = new Map<string, GVGLeagueFarmType[]>();
for(let field of fields) {
@@ -122,8 +123,6 @@ export class GVGProduceHandler {
let obj = new LeagueFarmMember(role, serverNames);
let myFields = fieldByRoleId.get(role.roleId)||[]
obj.setByFields(myFields);
const { foodSum } = await calFarmOutputs(myFields, myLeague, leaguePrepare);
obj.setOutput(foodSum);
result.push(obj);
}
@@ -146,7 +145,7 @@ export class GVGProduceHandler {
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
await unlockField(myLeague.leagueCode, roleId, farmId);
await lockField(myLeague.leagueCode, roleId, farmId);
const myRank = await getmyDistributeRank(myLeague.leagueCode, myLeague.members, roleId);
return resResult(STATUS.SUCCESS, {
@@ -156,24 +155,36 @@ export class GVGProduceHandler {
}
// 种田
async plant(msg: { farmId: number, results: { fieldId: number, seedType: number }[] }, session: BackendSession) {
async plant(msg: { farmId: number, seeds: { fieldId: number, seedType: number }[] }, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const guildCode = session.get('guildCode');
const sid = session.get('sid');
const { farmId, results } = msg;
const { farmId, seeds } = msg;
let { configId, period } = getGVGPeriodData();
if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
const cost: RewardInter[] = [], updateFields: { fieldId: number, seedType: number, time: number }[] = [];
for(let { fieldId, seedType } of results) {
const fields = await GVGLeagueFarmModel.findByFieldIds(configId, myLeague.leagueCode, farmId, seeds.map(({fieldId}) => fieldId));
for(let field of fields) {
if(!field) return resResult(STATUS.GVG_FIELD_NOT_FOUND);
if(field.lockRoleId != roleId && field.unlockTime > nowSeconds()) return resResult(STATUS.GVG_FIELD_HAS_LOCKED);
}
const cities = await getGVGCities(myLeague);
const leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
const cost: RewardInter[] = [], updateFields: { fieldId: number, seedType: number, time: number, output: number, outputStr: string }[] = [];
for(let { fieldId, seedType } of seeds) {
let itemId = getItemIdOfSeedType(seedType);
let dicItem = gameData.gvgItem.get(itemId);
updateFields.push({ fieldId, seedType, time: dicItem.ripeTime });
let field = fields.find(cur => cur.fieldId == field);
if(!field) continue;
let output = calFarmOutput(seedType, field.addType, farmId, cities, leaguePrepare?.activeTech||[]);
updateFields.push({ fieldId, seedType, time: dicItem.ripeTime, ...output });
// 算消耗的种子
let costObj = cost.find(({ id }) => id == itemId);
costObj? costObj.count++: cost.push({ id: itemId, count: 1 });
@@ -183,6 +194,7 @@ export class GVGProduceHandler {
const plantResult = await GVGLeagueFarmModel.plant(configId, myLeague.leagueCode, farmId, updateFields, roleId);
await rollbackUnPlantFields(cost, plantResult, session, myLeague.leagueCode); // 可能会有田已经被其他人占领的情况,将种子还回去
await GVGLeagueFarmRecModel.insertRecs(plantResult);
return resResult(STATUS.SUCCESS, {
...await getLeagueFarmShowResult(myLeague.leagueCode, roleId, farmId)
@@ -203,12 +215,10 @@ export class GVGProduceHandler {
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
const leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
const myResultFields = await GVGLeagueFarmModel.harvest(configId, myLeague.leagueCode, farmId, fieldIds, roleId); // 解锁
if(myResultFields.length <= 0) return resResult(STATUS.GVG_CANNOT_HARVEST);
// 计算产量
const { foodSum, rewardSum, leagueRewardSum, activeSum } = await calFarmOutputs(myResultFields, myLeague, leaguePrepare);
const { foodSum, rewardSum, leagueRewardSum, activeSum } = await sumOutputByResults(myResultFields);
// 资源
let resourceResult = await addResource(myLeague.leagueCode, roleId, GVG_RESOURCE_TYPE.FOOD, foodSum)||{};
// 相关物品
@@ -216,7 +226,8 @@ export class GVGProduceHandler {
// 活跃
const active = await addGVGActive(myLeague.leagueCode, roleId, GVG_ACTIVE_TYPE.COST_PRODUCE_COIN, activeSum);
// 收获后再次预锁定一批田
await unlockField(myLeague.leagueCode, roleId, farmId);
await lockField(myLeague.leagueCode, roleId, farmId);
await GVGLeagueFarmRecModel.updateRecs(myResultFields, roleId);
return resResult(STATUS.SUCCESS, {
...await getLeagueFarmShowResult(myLeague.leagueCode, roleId, farmId),
@@ -256,8 +267,6 @@ export class GVGProduceHandler {
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
const leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
const resultField = await GVGLeagueFarmModel.helpHarvest(configId, myLeague.leagueCode, farmId, fieldId); // 解锁
if(!resultField) return resResult(STATUS.GVG_CANNOT_HARVEST);
@@ -265,7 +274,7 @@ export class GVGProduceHandler {
let targetOnlineInfo = await getRoleOnlineInfo(targetRoleId);
// 计算产量
const { foodSum, rewardSum, leagueRewardSum, activeSum } = await calFarmOutputs([resultField], myLeague, leaguePrepare);
const { foodSum, rewardSum, leagueRewardSum, activeSum } = await sumOutputByResults([resultField]);
// 资源
await addResource(myLeague.leagueCode, targetRoleId, GVG_RESOURCE_TYPE.FOOD, foodSum)||{};
await sendMailByContent(MAIL_TYPE.HELP_HARVEST, targetRoleId, { sendName: roleName, goods: rewardSum });
@@ -279,6 +288,212 @@ export class GVGProduceHandler {
});
}
// 进入矿山
async mineStart(msg: { farmId: number, itemId: number }, session: BackendSession) {
const roleId = session.get('roleId');
const guildCode = session.get('guildCode');
const { farmId, itemId } = msg;
if(!checkItemCanUserInFarm(farmId, itemId)) return resResult(STATUS.GVG_ITEM_CANNOT_USE);
let { configId, period } = getGVGPeriodData();
if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
const hasItem = await GVGUserItemModel.checkItemCnt(configId, myLeague.leagueCode, roleId, itemId, 1);
if(!hasItem) return resResult(STATUS.GVG_ITEMS_NOT_ENOUGH);
const lockResult = await lockMineOrForestry(myLeague.leagueCode, roleId, farmId, itemId);
if(!lockResult) return resResult(STATUS.GVG_MINE_HAS_LOCKED);
const myRank = await getmyDistributeRank(myLeague.leagueCode, myLeague.members, roleId);
return resResult(STATUS.SUCCESS, {
...await getLeagueFarmShowResult(myLeague.leagueCode, roleId, farmId, false),
myRank,
fieldId: lockResult.fieldId,
unlockTime: lockResult.unlockTime
});
}
// 结算矿场
async mineEnd(msg: { farmId: number, fieldId: number, result: [{ type: number, count: number }] }, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const guildCode = session.get('guildCode');
const sid = session.get('sid');
const { farmId, fieldId, result } = msg;
let { configId, period } = getGVGPeriodData();
if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
// 检查数据是否上传争取
let dicMine = gameData.gvgResource.get(farmId);
if(!dicMine) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let mineralSum = 0;
for(let { type, count } of result) {
let max = dicMine.mineralValue.find(cur => cur.type == type)?.count||0;
if(count > max) return resResult(STATUS.GVG_MINERAL_COUNT_OVER);
mineralSum += count;
}
const field = await GVGLeagueFarmModel.findByField(configId, myLeague.leagueCode, farmId, fieldId);
if(!field || field.lockRoleId != roleId) return resResult(STATUS.GVG_MINE_HAS_OVER);
if(!!field.harvestTime) return resResult(STATUS.GVG_MINE_HAS_HARVEST);
let dicGVGItem = gameData.gvgItem.get(field.itemId);
if(mineralSum > (dicGVGItem?.value||0)) return resResult(STATUS.GVG_MINE_SCOOP_OVER);
// 扣铲子
const costResult = await handleGVGCost(roleId, myLeague.leagueCode, sid, [{ id: field.itemId, count: 1 }], [], ITEM_CHANGE_REASON.MINE_END);
if(!costResult) return resResult(STATUS.GVG_ITEMS_NOT_ENOUGH);
// 计算资源
const cities = await getGVGCities(myLeague);
const leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
const { output, outputStr } = calMineOutput(farmId, result, cities, leaguePrepare?.activeTech||[]);
// 挖完
await GVGLeagueFarmModel.mineOrForestryEnd(configId, myLeague.leagueCode, farmId, roleId, fieldId, output, outputStr);
// 计算产量
let { reward, leagueReward, leagueConsume } = dicGVGItem;
let produceCoin = getProduceCoinCnt(leagueConsume);
// 资源
let resourceResult = await addResource(myLeague.leagueCode, roleId, GVG_RESOURCE_TYPE.MINERAL, output)||{};
// 相关物品
let leagueGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, leagueReward, reward, ITEM_CHANGE_REASON.HARVEST)
// 活跃
const active = await addGVGActive(myLeague.leagueCode, roleId, GVG_ACTIVE_TYPE.COST_PRODUCE_COIN, produceCoin);
return resResult(STATUS.SUCCESS, {
...await getLeagueFarmShowResult(myLeague.leagueCode, roleId, farmId, false),
...resourceResult,
leagueGoods,
active
});
}
// 不能进的矿山,获取其他人的状态
async getOtherMines(msg: { farmId: number }, session: BackendSession) {
const roleId = session.get('roleId');
const guildCode = session.get('guildCode');
const { farmId } = msg;
let { configId, period } = getGVGPeriodData();
if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
const fields = await GVGLeagueFarmModel.findLockedByFarmId(configId, myLeague.leagueCode, farmId);
const roleIds: string[] = [], fieldByRoleId = new Map<string, GVGLeagueFarmType[]>();
for(let field of fields) {
if(roleIds.indexOf(field.lockRoleId) == -1) {
roleIds.push(field.lockRoleId);
fieldByRoleId.set(field.lockRoleId, []);
}
fieldByRoleId.get(field.lockRoleId).push(field);
}
const serverNames = await getAllServerName();
const roles = await RoleModel.findByRoleIds(roleIds);
const result: LeagueFarmMember[] = [];
for(let role of roles) {
let obj = new LeagueFarmMember(role, serverNames);
let myFields = fieldByRoleId.get(role.roleId)||[]
obj.setByMines(myFields);
result.push(obj);
}
return resResult(STATUS.SUCCESS, {
...await getLeagueFarmShowResult(myLeague.leagueCode, roleId, farmId, false),
members: result
});
}
// 进入林场
async forestryStart(msg: { farmId: number, itemId: number }, session: BackendSession) {
const roleId = session.get('roleId');
const guildCode = session.get('guildCode');
const { farmId, itemId } = msg;
if(!checkItemCanUserInFarm(farmId, itemId)) return resResult(STATUS.GVG_ITEM_CANNOT_USE);
let { configId, period } = getGVGPeriodData();
if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
const hasItem = await GVGUserItemModel.checkItemCnt(configId, myLeague.leagueCode, roleId, itemId, 1);
if(!hasItem) return resResult(STATUS.GVG_ITEMS_NOT_ENOUGH);
const lockResult = await lockMineOrForestry(myLeague.leagueCode, roleId, farmId, itemId);
if(!lockResult) return resResult(STATUS.GVG_MINE_HAS_LOCKED);
const myRank = await getmyDistributeRank(myLeague.leagueCode, myLeague.members, roleId);
return resResult(STATUS.SUCCESS, {
...await getLeagueFarmShowResult(myLeague.leagueCode, roleId, farmId, false),
myRank,
fieldId: lockResult.fieldId,
unlockTime: lockResult.unlockTime
});
}
// 林场结算
async forestryEnd(msg: { farmId: number, fieldId: number, result: number }, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const guildCode = session.get('guildCode');
const sid = session.get('sid');
const { farmId, fieldId, result } = msg;
let { configId, period } = getGVGPeriodData();
if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
// 检查数据是否上传争取
let dicForestry = gameData.gvgResource.get(farmId);
if(!dicForestry) return resResult(STATUS.DIC_DATA_NOT_FOUND);
const field = await GVGLeagueFarmModel.findByField(configId, myLeague.leagueCode, farmId, fieldId);
if(!field || field.lockRoleId != roleId) return resResult(STATUS.GVG_FORESTRY_HAS_OVER);
if(!!field.harvestTime) return resResult(STATUS.GVG_FORESTRY_HAS_HARVEST);
let dicGVGItem = gameData.gvgItem.get(field.itemId);
if(result > (dicGVGItem?.value||0)) return resResult(STATUS.GVG_MINE_SCOOP_OVER);
// 扣斧头
const costResult = await handleGVGCost(roleId, myLeague.leagueCode, sid, [{ id: field.itemId, count: 1 }], [], ITEM_CHANGE_REASON.MINE_END);
if(!costResult) return resResult(STATUS.GVG_ITEMS_NOT_ENOUGH);
// 计算资源
const cities = await getGVGCities(myLeague);
const leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
const { output, outputStr } = calForestryOutput(farmId, result, cities, leaguePrepare?.activeTech||[]);
// 挖完
await GVGLeagueFarmModel.mineOrForestryEnd(configId, myLeague.leagueCode, farmId, roleId, fieldId, output, outputStr);
// 计算产量
let { reward, leagueReward, leagueConsume } = dicGVGItem;
let produceCoin = getProduceCoinCnt(leagueConsume);
// 资源
let resourceResult = await addResource(myLeague.leagueCode, roleId, GVG_RESOURCE_TYPE.WOOD, output)||{};
// 相关物品
let leagueGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, leagueReward, reward, ITEM_CHANGE_REASON.HARVEST)
// 活跃
const active = await addGVGActive(myLeague.leagueCode, roleId, GVG_ACTIVE_TYPE.COST_PRODUCE_COIN, produceCoin);
return resResult(STATUS.SUCCESS, {
...await getLeagueFarmShowResult(myLeague.leagueCode, roleId, farmId, false),
...resourceResult,
leagueGoods,
active
});
}
// 获取资源
async debugAddResource(msg: { type: number, count: number }, session: BackendSession) {
const roleId = session.get('roleId');