✨ feat(gvg): 矿场
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@@ -1077,6 +1077,7 @@ export enum ITEM_CHANGE_REASON {
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PLANT = 164, // 种田
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PLANT_ROLLBACK = 165, // 种田的时候田已经被抢了回滚
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HARVEST = 166, // 收获
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MINE_END = 165, // 挖矿
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}
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export enum TA_EVENT {
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@@ -317,6 +317,16 @@ export const STATUS = {
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GVG_TECH_NOT_QUEUE: { code: 21311, simStr: '该科技不在解锁队列中' },
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GVG_BATTLE_FEAT_NOT_ENOUGH: { code: 21312, simStr: '战功不足' },
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GVG_CANNOT_HARVEST: { code: 21313, simStr: '暂不可收获' },
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GVG_FIELD_NOT_FOUND: { code: 21314, simStr: '未找到该田' },
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GVG_FIELD_HAS_LOCKED: { code: 21315, simStr: '该田已被其他人锁定' },
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GVG_MINE_HAS_LOCKED: { code: 21316, simStr: '全联军挖矿次数达上限或挖矿位置被他人抢先' },
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GVG_MINERAL_COUNT_OVER: { code: 21317, simStr: '上传铁矿含量超过配置上限' },
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GVG_MINE_HAS_OVER: { code: 21318, simStr: '挖矿超时,已被他人抢先' },
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GVG_MINE_SCOOP_OVER: { code: 21319, simStr: '挖矿量超过道具耐久' },
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GVG_FORESTRY_HAS_OVER: { code: 21320, simStr: '伐木超时,已被他人抢先' },
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GVG_ITEM_CANNOT_USE: { code: 21321, simStr: '此处不可使用这个道具' },
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GVG_FORESTRY_HAS_HARVEST: { code: 21322, simStr: '本次伐木已结算过' },
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GVG_MINE_HAS_HARVEST: { code: 21323, simStr: '本次挖矿已结算过' },
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// 通用 30000 - 30099
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DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
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@@ -1,3 +1,5 @@
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// 每个农庄/每个田一条记录,这个田被其他人用了之后会覆盖
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, } from '@typegoose/typegoose';
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import { getFutureTime, nowSeconds } from '../pubUtils/timeUtil';
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@@ -25,23 +27,32 @@ export default class GVGLeagueFarm extends BaseModel {
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fieldId: number; // 农庄id
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@prop({ required: true })
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unlockTime: number; // 解锁时间,打开界面时预锁定一批填,种下去之后锁定时间延长到收获时间
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unlockTime: number; // 解锁时间,农场:打开界面时预锁定一批填,种下去之后锁定时间延长到收获时间,林场&矿场:开始小游戏时锁定时间
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@prop({ required: true })
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lockRoleId: string; // 锁定的人
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@prop({ required: true })
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harvestTime: number; // 收获时间,种植下去后将时间更新,收获之后设为0
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harvestTime: number; // 收获时间,农庄:种植下去后将时间更新,收获之后设为0,林场&矿场:小游戏结束时更新
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@prop({ required: true })
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seedType: number; // 实际种的种子类型
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seedType: number; // 仅农庄使用,实际种的种子类型
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@prop({ required: true })
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addType: number; // 种子加成
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addType: number; // 仅农庄使用,种子加成
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@prop({ required: true })
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batchCode: string; // 批量号
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@prop({ required: true })
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itemId: number; // 仅矿山使用,使用的铲子id
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@prop({ required: true })
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output: number; // 产量,农庄:种下去时可以预估产量,林场&矿场:小游戏结束时根据结果更新
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@prop({ required: true })
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outputStr: string; // 产量计算公式
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public static async findByType(configId: number, leagueCode: string, type: number) {
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const result: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ configId, leagueCode, type }).select('-_id').lean();
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return result;
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@@ -57,12 +68,16 @@ export default class GVGLeagueFarm extends BaseModel {
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return result;
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}
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public static async findPlantedByFarmId(configId: number, leagueCode: string, farmId: number) {
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const result: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ configId, leagueCode, farmId, unlockTime: { $gte: nowSeconds() }, harvestTime: { $gte: nowSeconds() }}).select('-_id').lean();
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return result;
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}
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public static async findByFieldIds(configId: number, leagueCode: string, farmId: number, fieldIds: number[]) {
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const result: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ configId, leagueCode, farmId, fieldId: { $in: fieldIds } }).select('-_id').lean();
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return result;
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}
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/**
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* 首次打开页面时锁定田
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* @param configId
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@@ -76,7 +91,7 @@ export default class GVGLeagueFarm extends BaseModel {
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return { updateOne: { filter: { configId, leagueCode, farmId, fieldId }, update: { $setOnInsert: { unlockTime: 0, harvestTime: 0, seedType: 0, addType: 0 } }, upsert: true} }
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}));
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const result = await GVGLeagueFarmModel.bulkWrite(lands.map(({ fieldId, addType }) => {
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return { updateOne: { filter: { configId, leagueCode, farmId, fieldId, unlockTime: { $lt: nowSeconds() } }, update: { $set: { addType, unlockTime: nowSeconds() + GVG.GVG_FARM_LOCK_TIME, lockRoleId: roleId } } } }
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return { updateOne: { filter: { configId, leagueCode, farmId, fieldId, $or:[{ unlockTime: { $lt: nowSeconds() }}, {lockRoleId: roleId} ] }, update: { $set: { addType, unlockTime: nowSeconds() + GVG.GVG_FARM_LOCK_TIME, lockRoleId: roleId } } } }
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}));
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return result;
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}
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@@ -86,10 +101,10 @@ export default class GVGLeagueFarm extends BaseModel {
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return result;
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}
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public static async plant(configId: number, leagueCode: string, farmId: number, fields: { fieldId: number, seedType: number, time: number }[], roleId: string) {
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public static async plant(configId: number, leagueCode: string, farmId: number, fields: { fieldId: number, seedType: number, time: number, output: number, outputStr: string }[], roleId: string) {
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const batchCode = genCode(10);
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const result = await GVGLeagueFarmModel.bulkWrite(fields.map(({ fieldId, seedType, time }) => {
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return { updateOne: { filter: { configId, leagueCode, farmId, fieldId, lockRoleId: roleId }, update: { $set: { seedType, unlockTime: getFutureTime(), harvestTime: nowSeconds() + time, batchCode }} } }
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const result = await GVGLeagueFarmModel.bulkWrite(fields.map(({ fieldId, seedType, time, output, outputStr }) => {
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return { updateOne: { filter: { configId, leagueCode, farmId, fieldId, lockRoleId: roleId }, update: { $set: { seedType, unlockTime: getFutureTime(), harvestTime: nowSeconds() + time, batchCode, output, outputStr }} } }
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}));
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if(result.modifiedCount == 0) return [];
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const fieldResult: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ batchCode }).sort({ fieldId: 1 }).select('-_id -createdAt -updatedAt -__v -configId -leagueCode').lean();
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@@ -116,6 +131,29 @@ export default class GVGLeagueFarm extends BaseModel {
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public static async releaseLock(configId: number, leagueCode: string, farmId: number, roleId: string) {
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await GVGLeagueFarmModel.updateMany({ configId, leagueCode, farmId, lockRoleId: roleId }, { $set: { unlockTime: 0, lockRoleId: '' } });
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}
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public static async lockMineOrForestry(configId: number, leagueCode: string, farmId: number, type: number, roleId: string, fieldId: number, itemId: number) {
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// 先创建
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await GVGLeagueFarmModel.findOneAndUpdate({ configId, leagueCode, farmId, fieldId }, { $setOnInsert: { unlockTime: 0, itemId: 0, type } }, { upsert: true });
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const result: GVGLeagueFarmType = await GVGLeagueFarmModel.findOneAndUpdate(
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{ configId, leagueCode, farmId, fieldId, $or:[{ unlockTime: { $lt: nowSeconds() } }, {lockRoleId: roleId}] },
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{ $set: { unlockTime: nowSeconds() + GVG.GVG_FARM_LOCK_TIME, lockRoleId: roleId, itemId } },
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{ new: true }).lean();
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return result;
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}
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public static async findByField(configId: number, leagueCode: string, farmId: number, fieldId: number) {
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const result: GVGLeagueFarmType = await GVGLeagueFarmModel.findOne({ configId, leagueCode, farmId, fieldId }).lean();
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return result;
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}
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public static async mineOrForestryEnd(configId: number, leagueCode: string, farmId: number, roleId: string, fieldId: number, output: number, outputStr: string) {
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const result: GVGLeagueFarmType = await GVGLeagueFarmModel.findOneAndUpdate(
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{ configId, leagueCode, farmId, fieldId, lockRoleId: roleId,unlockTime: { $gte: nowSeconds() } },
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{ $set: { output, outputStr, unlockTime: getFutureTime(), harvestTime: nowSeconds() } },
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{ new: true }).lean();
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return result;
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}
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}
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export const GVGLeagueFarmModel = getModelForClass(GVGLeagueFarm);
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@@ -0,0 +1,72 @@
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// 仅记录农场农田的记录,因为一块田可以反复被不同人种植、收获,不像矿场林场就是固定次数
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, } from '@typegoose/typegoose';
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import { GVGLeagueFarmType } from './GVGLeagueFarm';
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@index({ leagueCode: 1, configId: 1, farmId: 1, fieldId: 1 })
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export default class GVGLeagueFarmRec extends BaseModel {
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@prop({ required: true })
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leagueCode: string; // 联军唯一code
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@prop({ required: true })
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configId: number;
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@prop({ required: true })
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farmId: number; // 农庄id
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@prop({ required: true })
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type: number; // 农庄类型
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@prop({ required: true })
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fieldId: number; // 农庄id
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@prop({ required: true })
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startRoleId: string; // 种田玩家/开始游戏玩家
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@prop({ required: true })
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startTime: Date; // 种值时间/开始时间
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@prop({ required: false })
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addType: number; // 种子加成
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@prop({ required: false })
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seedType: number; // 实际种的种子类型
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@prop({ required: false })
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itemId: number; // 实际种的种子类型
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@prop({ required: false })
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endRoleId: string; // 收获玩家/结束游戏玩家
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@prop({ required: false })
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endTime: Date; // 收获时间/结束时间
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@prop({ required: false })
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output: number; // 产量
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@prop({ required: false })
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outputStr: number; // 产量计算公式
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public static async insertRecs(params: GVGLeagueFarmType[]) {
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let insertParams = params.map(field => {
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return { ...field, startRoleId: field.lockRoleId, startTime: new Date() }
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})
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await GVGLeagueFarmRecModel.insertMany(insertParams);
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}
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public static async updateRecs(params: GVGLeagueFarmType[], roleId: string) {
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if(params.length == 0) return;
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let { configId, leagueCode, farmId } = params[0];
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let fieldIds = params.map(cur => cur.fieldId);
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await GVGLeagueFarmRecModel.updateMany({ configId, leagueCode, farmId, fieldId: { $in: fieldIds } }, { $set: { endRoleId: roleId, endTime: new Date() } });
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}
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}
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export const GVGLeagueFarmRecModel = getModelForClass(GVGLeagueFarmRec);
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export interface GVGLeagueFarmRecType extends Pick<DocumentType<GVGLeagueFarmRec>, keyof GVGLeagueFarmRec> {
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id: number;
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};
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export type GVGLeagueFarmRecUpdate = Partial<GVGLeagueFarmRecType>; // 将所有字段变成可选项
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@@ -42,16 +42,14 @@ export default class GVGUserItem extends BaseModel {
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public static async decreaseItem(configId: number, leagueCode: string, roleId: string, items: RewardInter[]) {
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const result = await GVGUserItemModel.bulkWrite(items.map(({ id, count }) => {
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let filter = { configId, leagueCode, roleId, id, count: { $gte: count }, expireTime: { $gte: nowSeconds() } }
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console.log('#### filter', filter, )
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return { updateOne: { filter, update: { $inc: { count: -1 * count } } } }
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}));
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console.log(result.matchedCount, items.length)
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return result.matchedCount == items.length;
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}
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public static async findByItem(configId: number, leagueCode: string, roleId: string, id: number) {
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const result: GVGUserItemType = await GVGUserItemModel.findOne({ configId, leagueCode, roleId, id }).select('count').lean();
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return result;
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public static async checkItemCnt(configId: number, leagueCode: string, roleId: string, id: number, count: number) {
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return await GVGUserItemModel.exists({ configId, leagueCode, roleId, id, count: { $gte: count } });
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}
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}
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@@ -90,6 +90,7 @@ export class GVGMainData {
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setLeague(league: GVGLeagueType, serverNames: any) {
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if(!league) return;
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this.hasLeague = true;
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this.leagueCode = league.leagueCode;
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let leader = <RoleType>league.leader;
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this.leader = new LeagueLeaderInfo(leader, serverNames);
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this.name = league.name;
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@@ -338,9 +339,11 @@ export class LeagueFarmMember {
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this.count = fields.length;
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this.harvestTime = Math.min(...fields.map(cur => cur.harvestTime))||0;
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this.canHelp = !!fields.find(cur => cur.harvestTime < nowSeconds());
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this.output = fields.reduce((pre, cur) => (pre + cur.output||0), 0);
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}
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setOutput(output: number) {
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this.output = output;
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setByMines(mines: GVGLeagueFarmType[]) {
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this.count = mines.length;
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this.output = mines.reduce((pre, cur) => (pre + cur.output||0), 0);
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}
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}
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@@ -385,7 +385,8 @@ export const GVG = {
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GVG_ARMY_LEAGUE_TIME: 3, // GVG开启军团等级开启限制
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GVG_ROLE_TYPE: '1&贤臣|2&猛将', // GVG中职能选择
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GVG_SP_FIELD_ADD: 0.2,
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GVG_FARM_LOCK_TIME: 180,
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GVG_FIELD_TYPE_RATIO: '1&10|2&20|3&10',
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GVG_SP_FIELD_RATIO: '30&60',
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GVG_FARM_LOCK_TIME: 180,
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GVG_MINE_LOCK_TIME: 180,
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};
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