diff --git a/game-server/app/services/playerCeService.ts b/game-server/app/services/playerCeService.ts index bffb00756..b406e7fef 100644 --- a/game-server/app/services/playerCeService.ts +++ b/game-server/app/services/playerCeService.ts @@ -100,7 +100,7 @@ export function calHeroStarIncAttr (hero: HeroType, args: Array, addSeid let heroUpAttr = dicHero.baseAbilityUpArr.get(targetAttrId); // 武将表hp_up等 let starUp = dicStar.ceAttr.get(stage); - let newBase = heroAttr + hero.lv * (heroUpAttr + starUp); + let newBase = (heroAttr + hero.lv * (heroUpAttr + starUp)) * HERO_CE_RATIO; let field = getAtrrNameById(targetAttrId); let ceAttrData: CeAttrData = ceAttr[field]||new CeAttrData(); // 存表中的属性下的base,fixup,ratioup let {ratioUp = 0, fixUp = 0} = ceAttrData; @@ -263,12 +263,12 @@ function addSeidEffect(reIncAttr: CeAttr, addSeidList: Array, removeSeid if(!reIncAttr[HERO_ATTR[ability]]) { reIncAttr[HERO_ATTR[ability]] = new CeAttrData(); } - reIncAttr[HERO_ATTR[ability]].ratioUp += value * multi; + reIncAttr[HERO_ATTR[ability]].fixUp += value * multi * HERO_CE_RATIO; } else if (type == SEID_TYPE.TYPE102) { // 加百分比 if(!reIncAttr[HERO_ATTR[ability]]) { reIncAttr[HERO_ATTR[ability]] = new CeAttrData(); } - reIncAttr[HERO_ATTR[ability]].fixUp += value * multi; + reIncAttr[HERO_ATTR[ability]].ratioUp += value * multi; } } }