演武台:结构修改
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@@ -1,17 +1,17 @@
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import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
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import { resResult, genCode, getRandSingleEelm } from '../../../pubUtils/util';
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import { STATUS, TASK_TYPE } from '../../../consts';
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import { AUCTION_SOURCE, DEBUG_MAGIC_WORD, MAIL_TYPE, STATUS, TASK_TYPE } from '../../../consts';
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import { BossInstanceModel } from '../../../db/BossInstance';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { nowSeconds, getZeroPoint } from '../../../pubUtils/timeUtil';
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import { getBossInstanceInfo, checkBossResult, checkBossBattleMemberExists, pushBossHpMessage, addBossInstance, refreshUserGuildOfBoss, refreshGuildOfBoss, getRanks } from '../../../services/guildBossService';
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import { getBossInstanceInfo, checkBossBattleMemberExists, pushBossHpMessage, addBossInstance, refreshUserGuildOfBoss, refreshGuildOfBoss, getRanks, getBossInstanceInfoByData } from '../../../services/guildBossService';
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import { findWhere } from 'underscore'
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import { GUILD_STRUCTURE, GUILD_BOSS_STATUS, GUILD_POINT_WAYS } from '../../../consts/constModules/guildConst';
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import { DATA_NAME } from '../../../consts/dataName';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { addActive } from '../../../services/guildService';
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import { GuildModel } from '../../../db/Guild';
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import { gameData, getBossByLv } from '../../../pubUtils/data';
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import { gameData, getAuctionRewardByPoolId, getBossByLv } from '../../../pubUtils/data';
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import { lockData } from '../../../services/redLockService';
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import { pushGuildBossSucMsg, getGuildChannelSid } from '../../../services/chatService';
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import { checkTask } from '../../../services/taskService';
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@@ -20,6 +20,8 @@ import { addItems, handleCost } from '../../../services/rewardService';
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import * as dicParam from '../../../pubUtils/dicParam';
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import { getGoldObject } from '../../../pubUtils/itemUtils';
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import { RoleModel } from '../../../db/Role';
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import { sendMailToGuildByContent } from '../../../services/mailService';
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import { genAuction } from '../../../services/auctionService';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -32,10 +34,8 @@ export class GuildHandler {
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// 获得boss关卡
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async getBossInstance(msg: guildInter & {}, session: BackendSession) {
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const roleId: string = session.get('roleId');
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let { myUserGuild: userGuild } = msg;
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const { guildCode: code } = userGuild;
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let result = await getBossInstanceInfo(code, roleId, userGuild);
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let result = await getBossInstanceInfo(userGuild);
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return resResult(STATUS.SUCCESS, result);
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}
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@@ -78,17 +78,16 @@ export class GuildHandler {
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res.releaseCallback();
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return resResult(STATUS.GUILD_SCRIPT_IS_OPENED_TODAY);
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}
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leaderOpenCnt = (await refreshGuildOfBoss(guild, 1)).leaderOpenCnt;
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let { myChallengeCnt } = await refreshUserGuildOfBoss(userGuild);
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await refreshGuildOfBoss(guild, 1);
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await BossInstanceModel.openBossInstance(code, bossHp, warId, bossBase.bossLevel);
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bossInstance = await BossInstanceModel.openBossInstance(code, bossHp, warId, bossBase.bossLevel);
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res.releaseCallback();
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let result = { warId, ranks: [], myRank: {}, bossHp, status: 3, bossLv: bossBase.bossLevel, leaderOpenCnt };
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let result = await getBossInstanceInfoByData(bossInstance, userGuild, guild);
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let chatSid = await getGuildChannelSid(code);
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pinus.app.rpc.chat.guildRemote.pushBossOpen.toServer(chatSid, code, warId, bossHp, result.status);
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pinus.app.rpc.chat.guildRemote.pushBossStatus.toServer(chatSid, code, result );
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return resResult(STATUS.SUCCESS, {...result, leaderOpenCnt, myChallengeCnt});
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return resResult(STATUS.SUCCESS, result);
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}
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async battleBoss(msg: guildInter & {}, session: BackendSession) {
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@@ -139,15 +138,41 @@ export class GuildHandler {
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}
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//记录伤害
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let bossInstance = await BossInstanceModel.updateBossHp(bossCode, damage, roleId);
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if(!bossInstance) bossInstance = await BossInstanceModel.findByCode(bossCode);
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if(!bossInstance) return resResult(STATUS.GUILD_SCRIPT_NOT_OPENED)
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await BattleRecordModel.incBossDamage(battleCode, damage, bossInstance?.bossHp);
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if (bossInstance.bossHp <= 0) {//进入结算
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let flag = await checkBossResult(bossCode, guildCode, serverId, DATA_NAME.BOSS_SCRIPT, roleId, damage);
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if (!flag) {
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return resResult(STATUS.WRONG_PARMS);
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if(!bossInstance) { // 如果已经被扣成负的了
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return resResult(STATUS.SUCCESS, { bossHp: 0 });
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}
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if (bossInstance.bossHp <= damage) {//进入结算
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let res:any = await lockData(serverId, DATA_NAME.BOSS_SCRIPT, guildCode);//加锁
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if (!!res.err)
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return resResult(STATUS.SUCCESS, { bossHp: 0 });
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bossInstance = await BossInstanceModel.clearBoss(bossCode, bossInstance.bossHp, roleId);
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if (!bossInstance) return resResult(STATUS.SUCCESS, { bossHp: 0 });
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let { warId, bossLv } = bossInstance;//锁定关卡信息
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await pushBossHpMessage(guildCode, serverId, 0, true);
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// 击杀奖励&伤害奖励
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let dicBossBase = gameData.bossBaseByBossLv.get(bossLv);
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let dicWar = gameData.war.get(warId);
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await sendMailToGuildByContent(MAIL_TYPE.GUILD_BOSS_REWARD, roleId, {
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params: [`${dicWar.gk_name}`], goods: dicBossBase.killReward
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});
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// 加入拍卖行
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if(dicBossBase) {
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let rewards = getAuctionRewardByPoolId(dicBossBase.rewards);
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await genAuction(guildCode, AUCTION_SOURCE.BOSS, bossCode, serverId, rewards);
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}
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let result = await getBossInstanceInfoByData(bossInstance, userGuild);
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let chatSid = await getGuildChannelSid(guildCode);
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pinus.app.rpc.chat.guildRemote.pushBossStatus.toServer(chatSid, guildCode, result );
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pushGuildBossSucMsg(roleId, roleName, guildCode, bossInstance);
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res.releaseCallback();//解锁
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return resResult(STATUS.SUCCESS, { bossHp: 0 });
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} else {
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pushBossHpMessage(guildCode, serverId, bossInstance.bossHp);
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@@ -182,10 +207,9 @@ export class GuildHandler {
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.GUILD_BOSS, 1, true, {});
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let { warId, ranks, bossHp, bossLv, status, encourageCnt } = bossInstance;
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let rankInfo = getRanks(ranks, roleId);
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let result = await getBossInstanceInfoByData(bossInstance, userGuild);
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return resResult(STATUS.SUCCESS, { warId, ...rankInfo, bossHp, status, bossLv, encourageCnt, encourageMax: dicBossBase.encourageSum, battleGoods });
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return resResult(STATUS.SUCCESS, { ...result, battleGoods });
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}
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async encourage(msg: guildInter & { count: number }, session: BackendSession) {
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@@ -227,11 +251,27 @@ export class GuildHandler {
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}
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async debugAddBattleTimes(msg: {}, session: BackendSession) {
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async debugAddBattleTimes(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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const roleId: string = session.get('roleId');
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await UserGuildModel.updateInfo(roleId, { bossChallengeCnt: 0 }, {});
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return resResult(STATUS.SUCCESS);
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}
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async debugAddOpenTimes(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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const guildCode: string = session.get('guildCode');
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await GuildModel.updateInfo(guildCode, { openBossCnt: 0 }, {});
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return resResult(STATUS.SUCCESS);
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}
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}
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