演武台:结构修改

This commit is contained in:
luying
2021-10-20 15:55:46 +08:00
parent eeead1536a
commit d8fa04c7d0
8 changed files with 562 additions and 116 deletions

View File

@@ -1,17 +1,17 @@
import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
import { resResult, genCode, getRandSingleEelm } from '../../../pubUtils/util';
import { STATUS, TASK_TYPE } from '../../../consts';
import { AUCTION_SOURCE, DEBUG_MAGIC_WORD, MAIL_TYPE, STATUS, TASK_TYPE } from '../../../consts';
import { BossInstanceModel } from '../../../db/BossInstance';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { nowSeconds, getZeroPoint } from '../../../pubUtils/timeUtil';
import { getBossInstanceInfo, checkBossResult, checkBossBattleMemberExists, pushBossHpMessage, addBossInstance, refreshUserGuildOfBoss, refreshGuildOfBoss, getRanks } from '../../../services/guildBossService';
import { getBossInstanceInfo, checkBossBattleMemberExists, pushBossHpMessage, addBossInstance, refreshUserGuildOfBoss, refreshGuildOfBoss, getRanks, getBossInstanceInfoByData } from '../../../services/guildBossService';
import { findWhere } from 'underscore'
import { GUILD_STRUCTURE, GUILD_BOSS_STATUS, GUILD_POINT_WAYS } from '../../../consts/constModules/guildConst';
import { DATA_NAME } from '../../../consts/dataName';
import { UserGuildModel } from '../../../db/UserGuild';
import { addActive } from '../../../services/guildService';
import { GuildModel } from '../../../db/Guild';
import { gameData, getBossByLv } from '../../../pubUtils/data';
import { gameData, getAuctionRewardByPoolId, getBossByLv } from '../../../pubUtils/data';
import { lockData } from '../../../services/redLockService';
import { pushGuildBossSucMsg, getGuildChannelSid } from '../../../services/chatService';
import { checkTask } from '../../../services/taskService';
@@ -20,6 +20,8 @@ import { addItems, handleCost } from '../../../services/rewardService';
import * as dicParam from '../../../pubUtils/dicParam';
import { getGoldObject } from '../../../pubUtils/itemUtils';
import { RoleModel } from '../../../db/Role';
import { sendMailToGuildByContent } from '../../../services/mailService';
import { genAuction } from '../../../services/auctionService';
export default function (app: Application) {
new HandlerService(app, {});
@@ -32,10 +34,8 @@ export class GuildHandler {
// 获得boss关卡
async getBossInstance(msg: guildInter & {}, session: BackendSession) {
const roleId: string = session.get('roleId');
let { myUserGuild: userGuild } = msg;
const { guildCode: code } = userGuild;
let result = await getBossInstanceInfo(code, roleId, userGuild);
let result = await getBossInstanceInfo(userGuild);
return resResult(STATUS.SUCCESS, result);
}
@@ -78,17 +78,16 @@ export class GuildHandler {
res.releaseCallback();
return resResult(STATUS.GUILD_SCRIPT_IS_OPENED_TODAY);
}
leaderOpenCnt = (await refreshGuildOfBoss(guild, 1)).leaderOpenCnt;
let { myChallengeCnt } = await refreshUserGuildOfBoss(userGuild);
await refreshGuildOfBoss(guild, 1);
await BossInstanceModel.openBossInstance(code, bossHp, warId, bossBase.bossLevel);
bossInstance = await BossInstanceModel.openBossInstance(code, bossHp, warId, bossBase.bossLevel);
res.releaseCallback();
let result = { warId, ranks: [], myRank: {}, bossHp, status: 3, bossLv: bossBase.bossLevel, leaderOpenCnt };
let result = await getBossInstanceInfoByData(bossInstance, userGuild, guild);
let chatSid = await getGuildChannelSid(code);
pinus.app.rpc.chat.guildRemote.pushBossOpen.toServer(chatSid, code, warId, bossHp, result.status);
pinus.app.rpc.chat.guildRemote.pushBossStatus.toServer(chatSid, code, result );
return resResult(STATUS.SUCCESS, {...result, leaderOpenCnt, myChallengeCnt});
return resResult(STATUS.SUCCESS, result);
}
async battleBoss(msg: guildInter & {}, session: BackendSession) {
@@ -139,15 +138,41 @@ export class GuildHandler {
}
//记录伤害
let bossInstance = await BossInstanceModel.updateBossHp(bossCode, damage, roleId);
if(!bossInstance) bossInstance = await BossInstanceModel.findByCode(bossCode);
if(!bossInstance) return resResult(STATUS.GUILD_SCRIPT_NOT_OPENED)
await BattleRecordModel.incBossDamage(battleCode, damage, bossInstance?.bossHp);
if (bossInstance.bossHp <= 0) {//进入结算
let flag = await checkBossResult(bossCode, guildCode, serverId, DATA_NAME.BOSS_SCRIPT, roleId, damage);
if (!flag) {
return resResult(STATUS.WRONG_PARMS);
if(!bossInstance) { // 如果已经被扣成负的了
return resResult(STATUS.SUCCESS, { bossHp: 0 });
}
if (bossInstance.bossHp <= damage) {//进入结算
let res:any = await lockData(serverId, DATA_NAME.BOSS_SCRIPT, guildCode);//加锁
if (!!res.err)
return resResult(STATUS.SUCCESS, { bossHp: 0 });
bossInstance = await BossInstanceModel.clearBoss(bossCode, bossInstance.bossHp, roleId);
if (!bossInstance) return resResult(STATUS.SUCCESS, { bossHp: 0 });
let { warId, bossLv } = bossInstance;//锁定关卡信息
await pushBossHpMessage(guildCode, serverId, 0, true);
// 击杀奖励&伤害奖励
let dicBossBase = gameData.bossBaseByBossLv.get(bossLv);
let dicWar = gameData.war.get(warId);
await sendMailToGuildByContent(MAIL_TYPE.GUILD_BOSS_REWARD, roleId, {
params: [`${dicWar.gk_name}`], goods: dicBossBase.killReward
});
// 加入拍卖行
if(dicBossBase) {
let rewards = getAuctionRewardByPoolId(dicBossBase.rewards);
await genAuction(guildCode, AUCTION_SOURCE.BOSS, bossCode, serverId, rewards);
}
let result = await getBossInstanceInfoByData(bossInstance, userGuild);
let chatSid = await getGuildChannelSid(guildCode);
pinus.app.rpc.chat.guildRemote.pushBossStatus.toServer(chatSid, guildCode, result );
pushGuildBossSucMsg(roleId, roleName, guildCode, bossInstance);
res.releaseCallback();//解锁
return resResult(STATUS.SUCCESS, { bossHp: 0 });
} else {
pushBossHpMessage(guildCode, serverId, bossInstance.bossHp);
@@ -182,10 +207,9 @@ export class GuildHandler {
// 任务
await checkTask(roleId, sid, TASK_TYPE.GUILD_BOSS, 1, true, {});
let { warId, ranks, bossHp, bossLv, status, encourageCnt } = bossInstance;
let rankInfo = getRanks(ranks, roleId);
let result = await getBossInstanceInfoByData(bossInstance, userGuild);
return resResult(STATUS.SUCCESS, { warId, ...rankInfo, bossHp, status, bossLv, encourageCnt, encourageMax: dicBossBase.encourageSum, battleGoods });
return resResult(STATUS.SUCCESS, { ...result, battleGoods });
}
async encourage(msg: guildInter & { count: number }, session: BackendSession) {
@@ -227,11 +251,27 @@ export class GuildHandler {
}
async debugAddBattleTimes(msg: {}, session: BackendSession) {
async debugAddBattleTimes(msg: { magicWord: string }, session: BackendSession) {
const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const roleId: string = session.get('roleId');
await UserGuildModel.updateInfo(roleId, { bossChallengeCnt: 0 }, {});
return resResult(STATUS.SUCCESS);
}
async debugAddOpenTimes(msg: { magicWord: string }, session: BackendSession) {
const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const guildCode: string = session.get('guildCode');
await GuildModel.updateInfo(guildCode, { openBossCnt: 0 }, {});
return resResult(STATUS.SUCCESS);
}
}