活动:新将抽卡添加固定奖励

This commit is contained in:
qiaoxin
2021-06-24 15:49:40 +08:00
parent 51b96a6853
commit d906392764
6 changed files with 37 additions and 14 deletions

View File

@@ -56,20 +56,19 @@ export class ActivityMonopolyHandler {
const roleName = session.get('roleName');
let moveStep = 0;
if (step >= 1 && step <= 6) {//指定
if (step >= 1 && step <= 6) {//指定,天机骰子
//检查资源
let consumeResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: 1 }]);
let consumeResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.SPECIAL_DICE), count: 1 }]);
if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
moveStep = step;
} else {
} else {//普通骰子
//检查资源
let consumeResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: 1 }]);
let consumeResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.NORMAL_DICE), count: 1 }]);
if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
moveStep = random(5) + 1;
}
let playerData = await getPlayerMonopolyData(activityId, serverId, roleId)
let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, activityId, roleId);
let oldPosition = playerData.curPosition;
let newPosition = nextPosition(oldPosition, moveStep, playerData.list.length);
await ActivityMonopolyModel.updatePosition(serverId, activityId, roleId, newPosition, 1)

View File

@@ -3,7 +3,6 @@ import { getRandEelmWithWeight, resResult } from '../../../pubUtils/util';
import { STATUS } from '../../../consts';
import { getPlayerNewHeroGachaData } from '../../../services/activity/newHeroGachaService';
import { RoleModel } from '../../../db/Role';
import { gameData } from '../../../pubUtils/data';
import { HeroModel } from '../../../db/Hero';
import { RewardInter } from '../../../pubUtils/interface';
import { CreateHeroParam } from '../../../domain/roleField/hero';
@@ -12,7 +11,8 @@ import { getResultFromContentIdNewHeroActivity } from '../../../services/activit
import { transPiece } from '../../../pubUtils/itemUtils';
import { addItems, createHeroes, handleCost } from '../../../services/rewardService';
import { ActivityNewHeroGachaModel } from '../../../db/ActivityNewHeroGacha';
// import { NewHeroGachaItem } from '../../../domain/activityField/newHeroGachaField';
import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { RewardParam } from '../../../domain/activityField/rewardField';
export default function (app: Application) {
@@ -120,10 +120,14 @@ export class NewHeroGachaHandler {
// 给东西
let { heroes } = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfo);
await addItems(roleId, roleName, sid, items);
//固定奖励
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.commonReward);
let newRewardParamArr: Array<RewardParam> = rewardParamArr.map(obj => { return { id: obj.id, type: obj.type, count: obj.count * count } });
let commonResult = await addReward(roleId, roleName, sid, serverId, funcs, newRewardParamArr)
return resResult(STATUS.SUCCESS, {
hid, activityId, count,
heroes, result: resultList
hid, activityId, count, randomReward: { heroes, result: resultList }, commonReward: commonResult
});
}