feat(gvg): 优化血量继承、实时刷新、遗迹天数、系统播报 6267076fc

This commit is contained in:
luying
2023-10-20 09:55:08 +08:00
parent c2ad7145c1
commit d9f911f520
14 changed files with 371 additions and 98 deletions

View File

@@ -7,7 +7,7 @@ import { Application, BackendSession, ChannelService, HandlerService, pinus } fr
import { resResult, genCode, getRandSingleEelm } from "../../../pubUtils/util";
import { GVGLeagueModel } from '../../../db/GVGLeague';
import { getGroupKey, getGVGConfig, getGVGPeriodData, getGVGServerType } from '../../../services/gvg/gvgService';
import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getAllGVGCitiesInfo, leaveCity, refreshTeams, checkEnterCityTime, generNewLineup, getBattleRank, checkSettleStatus, getSpineCnt, getPlayerRanksByCity, getPlayerSettleRanksByCity, checkGVGLineupWhenSave } from '../../../services/gvg/gvgBattleService';
import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getAllGVGCitiesInfo, leaveCity, refreshTeams, checkEnterCityTime, generNewLineup, getBattleRank, checkSettleStatus, getSpineCnt, getPlayerRanksByCity, getPlayerSettleRanksByCity, checkGVGLineupWhenSave, sendWinStreakMessage, getNewLineup, sendAreaPointChange } from '../../../services/gvg/gvgBattleService';
import { getGVGBattleData } from '../../../services/memoryCache/gvgBattleData';
import { GVGBattleRecModel } from '../../../db/GVGBattleRec';
import { getFightTimeByPeriod } from '../../../services/gvg/gvgFightService';
@@ -30,6 +30,7 @@ import { EXTERIOR, GVG } from '../../../pubUtils/dicParam';
import { sendMessageToGuildWithSuc, sendMessageToGVGAreaByTeamWithSuc, sendMessageToUserWithSuc } from '../../../services/pushService';
import { checkLeagueAuth } from '../../../services/gvg/gvgTeamService';
import { GVGLeaguePrepareModel } from '../../../db/GVGLeaguePrepare';
import { gvgEndParamInter } from '../../../pubUtils/interface';
export default function (app: Application) {
new HandlerService(app, {});
@@ -69,7 +70,7 @@ export class GVGBattleHandler {
let { configId, period } = getGVGPeriodData();
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
let checkLineupResult = await checkGVGLineupWhenSave(roleId, index, lineup);
let checkLineupResult = await checkGVGLineupWhenSave(roleId, index, lineup||[]);
if(checkLineupResult.code != 0) return resResult(checkLineupResult);
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
@@ -307,11 +308,22 @@ export class GVGBattleHandler {
result.push(new GVGTeamSpineInMap(team, serverNames))
}
}
// 加入频道
return resResult(STATUS.SUCCESS, { cityId, spines: result });
}
// 加入频道
async addAreaChannel(msg: { cityId: number, areaIds: number[] }, session: BackendSession) {
const roleId = session.get('roleId');
const sid = session.get('sid');
const serverId = session.get('serverId');
const { areaIds } = msg;
let groupKey = await getGroupKey(serverId);
await leaveGVGAreaChannel(roleId, sid);
await addRoleToAreaChannel(roleId, groupKey, areaIds, sid);
return resResult(STATUS.SUCCESS, { cityId, spines: result });
return resResult(STATUS.SUCCESS);
}
// 点击自己的编队获取区域列表
@@ -431,10 +443,7 @@ export class GVGBattleHandler {
teamObj.teamSettle(roleId, teamCode, pointId);
// addTeamSettleRec(curTeam);
await sendMessageToGVGAreaByTeamWithSuc(groupKey, curTeam.areaId, PUSH_ROUTE.GVG_AREA_POINT_CHANGE, {
cityId: curTeam.cityId, areaId: curTeam.areaId, targetPointId: pointId, originPointId: myTeam.pointId, point: new GVGTeamInListOnPoint(curTeam.pointId, true, curTeam)
});
await sendAreaPointChange(groupKey, curTeam.areaId, curTeam.cityId, pointId, myTeam.pointId, curTeam);
return resResult(STATUS.SUCCESS, { curTeam: new MyTeamInfo(curTeam) });
}
@@ -463,9 +472,7 @@ export class GVGBattleHandler {
let teamObj = getGVGBattleData(groupKey);
teamObj.teamSettle(roleId, teamCode, 0);
await sendMessageToGVGAreaByTeamWithSuc(groupKey, curTeam.areaId, PUSH_ROUTE.GVG_AREA_POINT_CHANGE, {
cityId: curTeam.cityId, areaId: curTeam.areaId, targetPointId: pointId, originPointId: myTeam.pointId, point: new GVGTeamInListOnPoint(curTeam.pointId, true, curTeam)
});
await sendAreaPointChange(groupKey, curTeam.areaId, curTeam.cityId, pointId, myTeam.pointId, curTeam);
return resResult(STATUS.SUCCESS, { curTeam: new MyTeamInfo(curTeam) });
}
@@ -504,9 +511,9 @@ export class GVGBattleHandler {
}
// 队伍停止攻击
async battleEnd(msg: { cityId: number, battleCode: string, isSuccess: boolean }, session: BackendSession) {
async battleEnd(msg: { cityId: number, battleCode: string, isSuccess: boolean, myHeroes: gvgEndParamInter[], oppHeroes: gvgEndParamInter[] }, session: BackendSession) {
const serverId = session.get('serverId');
const { cityId, battleCode, isSuccess } = msg;
const { cityId, battleCode, isSuccess, myHeroes = [], oppHeroes = [] } = msg;
let { configId, period } = getGVGPeriodData();
let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
@@ -526,8 +533,8 @@ export class GVGBattleHandler {
// 计算并更新两支队伍耐久
let { win, fail } = gameData.gvgBattleDurabilityMinus;
attackTeam = await GVGTeamModel.battleEndAttack(attackTeam.teamCode, isSuccess? -win: -fail, getBirthAreaOfCity(city, attackTeam.leagueCode), await getTechReviveMinus(groupKey, configId, attackTeam.leagueCode));
defenseTeam = await GVGTeamModel.battleEndDefense(defenseTeam.teamCode, isSuccess? -fail: -win, getBirthAreaOfCity(city, defenseTeam.leagueCode), GVG.GVG_DEFAULT_DEFENSE_CD, await getTechReviveMinus(groupKey, configId, defenseTeam.leagueCode));
attackTeam = await GVGTeamModel.battleEndAttack(attackTeam.teamCode, isSuccess? -win: -fail, getBirthAreaOfCity(city, attackTeam.leagueCode), await getTechReviveMinus(groupKey, configId, attackTeam.leagueCode), getNewLineup(attackTeam, myHeroes));
defenseTeam = await GVGTeamModel.battleEndDefense(defenseTeam.teamCode, isSuccess? -fail: -win, getBirthAreaOfCity(city, defenseTeam.leagueCode), GVG.GVG_DEFAULT_DEFENSE_CD, await getTechReviveMinus(groupKey, configId, defenseTeam.leagueCode), getNewLineup(defenseTeam, oppHeroes));
if(defenseTeam.curTeamBreak && defenseTeam.originPointId > 0 && !defenseTeam.isCatapult) { // 打败的对手原来占领着一个位置,现在这个位置是你的了
if(!attackTeam.curTeamBreak) {
let settleResult = await GVGCityAreaPointModel.settlePoint(cityId, attackTeam.areaId, defenseTeam.originPointId, attackTeam, defenseTeam.isRobot? '': defenseTeam.teamCode);
@@ -554,6 +561,8 @@ export class GVGBattleHandler {
let rec = await GVGBattleRecModel.battleEnd(battleCode, isSuccess, attackTeam, defenseTeam);
await battleEndSendMessage(groupKey, cityId, defenseTeam, {...attackTeam, originPointId: attackOriginId}, GVG_ATTACK_TYPE.PLAYER);
addBattleEndRec(rec);
// 连胜邮件
sendWinStreakMessage(groupKey, cityId, attackTeam, defenseTeam, isSuccess);
return resResult(STATUS.SUCCESS, { curTeam: new MyTeamInfo(attackTeam), oppTeam: new MyTeamInfo(defenseTeam) });
}
@@ -821,6 +830,16 @@ export class GVGBattleHandler {
})
}
// 获取我的编队信息
async getOppTeam(msg: { cityId: number, teamCode: string }, session: BackendSession) {
let { teamCode } = msg;
const team = await GVGTeamModel.findByCode(teamCode)
if (!team) return resResult(STATUS.GVG_TEAM_NOT_FOUND);
const warId = getGVGWarId(team);
return resResult(STATUS.SUCCESS, { warId, oppTeam: new MyTeamInfo(team) });
}
async debugStartSchedule() {
let { countdownTime } = getGVGPeriodData();
pinus.app.rpc.guild.guildRemote.setPeriodTime.broadcast(nowSeconds(), countdownTime);
@@ -845,7 +864,7 @@ export class GVGBattleHandler {
const areaIds = gameData.gvgCity.get(cityId)?.areaIds||[];
for(let i = 0; i < teamCnt; i++) {
let areaId = getRandSingleEelm(areaIds);
teams.push({ configId, groupKey, roleId: 'test', roleName: 'test' + i, serverId, lv: 100, teamCode: genCode(8), index: 3, leagueCode: 'test', leagueName: 'test' + i, guildCode: 'test', areaId, cityId, pointId: 0, head: EXTERIOR.EXTERIOR_FACE, frame: EXTERIOR.EXTERIOR_FACECASE, spine: EXTERIOR.EXTERIOR_APPEARANCE, durability: 100, maxDurability: 100, restartTime: nowSeconds(), attackTime: nowSeconds(), lockTime: nowSeconds(), startMoveTime: nowSeconds(), stopMoveTime: nowSeconds(), moveCdTime: nowSeconds(), defenseTime: nowSeconds(), lineupCe: 100000 })
teams.push({ configId, confirmConfigId: configId, title: 1, groupKey, roleId: 'test', roleName: 'test' + i, serverId, lv: 100, teamCode: genCode(8), index: 3, leagueCode: 'test', leagueName: 'test' + i, guildCode: 'test', areaId, cityId, pointId: 0, head: EXTERIOR.EXTERIOR_FACE, frame: EXTERIOR.EXTERIOR_FACECASE, spine: EXTERIOR.EXTERIOR_APPEARANCE, durability: 100, maxDurability: 100, restartTime: nowSeconds(), attackTime: nowSeconds(), lockTime: nowSeconds(), startMoveTime: nowSeconds(), stopMoveTime: nowSeconds(), moveCdTime: nowSeconds(), defenseTime: nowSeconds(), lineupCe: 100000 })
}
await GVGTeamModel.insertMany(teams);
teamObj.enterCity(...teams);

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@@ -1,6 +1,6 @@
import { isArray, isBoolean, isNumber, isString } from "underscore";
import { BLOCK_OPEATE, DEBUG_MAGIC_WORD, GM_MAIL_TYPE, GUILD_AUTH, GUILD_STRUCTURE, GVG_RESOURCE_TYPE, GVG_SEED_TYPE, LEAGUE_JOB, LINEUP_NUM, MSG_TYPE } from "../consts";
import { pvpEndParamInter } from "../pubUtils/interface";
import { gvgEndParamInter, pvpEndParamInter } from "../pubUtils/interface";
import { isDevelopEnv } from "./utilService";
export function checkRouteParam(route: string, msg: any) {
@@ -1779,6 +1779,8 @@ export function checkRouteParam(route: string, msg: any) {
{
if (!checkNaturalStrings(msg.battleCode)) return false;
if (!checkBoolean(msg.isSuccess)) return false;
if (!checkGvgEndHeroFormat(msg.myHeroes)) return false;
if (!checkGvgEndHeroFormat(msg.oppHeroes)) return false;
break;
}
case "guild.gvgBattleHandler.useItem":
@@ -1818,6 +1820,12 @@ export function checkRouteParam(route: string, msg: any) {
if (!checkStringIfExist(msg.notice)) return false;
break;
}
case "guild.gvgBattleHandler.getOppTeam":
{
if (!checkNaturalNumbers(msg.cityId)) return false;
if (!checkNaturalStrings(msg.teamCode)) return false;
break;
}
case "order.orderHandler.applyOrder":
{
let { productID, payType, activityId, paramStr, useVoucher } = msg;
@@ -2619,6 +2627,17 @@ function checkPvpEndHeroFormat(...params: pvpEndParamInter[][]) {
return true;
}
function checkGvgEndHeroFormat(...params: gvgEndParamInter[][]) {
for (let param of params) {
if (!checkArrayCanEmpty(param)) return false;
for (let { actorId, hp, others } of param) {
if (!checkNaturalNumbers(actorId, hp)) return false;
if (!checkStringIfExist(others)) return false;
}
}
return true;
}
function checkIsInEnum<T>(someEnum: T, value: T) {
return Object.values(someEnum).includes(value)
}

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@@ -7,7 +7,7 @@ import { COUNTER, GVG_AREA_TYPE, GVG_ATTACK_TYPE, GVG_BATTLE_RANK_TYPE, GVG_PERI
import { getTimeFun, nowSeconds } from "../../pubUtils/timeUtil";
import { DicGVGAreaPoint } from "../../pubUtils/dictionary/DicGVGAreaPoint";
import { getGVGBattleData, getGVGBattleMap } from "../memoryCache/gvgBattleData";
import { GVGAttackSpine, GVGCityMapInfo, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap } from "../../domain/gvgField/returnData";
import { GVGAttackSpine, GVGCityMapInfo, GVGEnemies, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap, GVGTeamSpineInfo, GVGWinStreakInfo } from "../../domain/gvgField/returnData";
import { GVG } from "../../pubUtils/dicParam";
import { GVGHeroInfo, PvpEnemies, PvpHeroInfo } from "../../domain/dbGeneral";
import { getGroupKey, getGVGConfig, getGVGConfigFromRemote, getGVGPeriodData, getGVGServerType } from "./gvgService";
@@ -16,7 +16,7 @@ import { pinus } from "pinus";
import { dispatch } from "../../pubUtils/dispatcher";
import { Rank } from "../rankService";
import { KeyNameParam, LeagueRankInfo, myIdInter, RoleRankInfo } from "../../domain/rank";
import { findKeys, getAllServerName, redisClient } from "../redisService";
import { findKeys, getAllServerName, getServerName, redisClient } from "../redisService";
import { sendMessageToGVGAreaByTeamWithSuc, sendMessageToGVGAreaWithSuc, sendMessageToGVGCityWithSuc, sendMessageToUserWithSuc } from "../pushService";
import { sendMailByContent, sendMailToLeagueByContent } from "../mailService";
import { GVGCityAreaPointModel } from "../../db/GVGCityAreaPoint";
@@ -24,13 +24,14 @@ import { addCityGuardMessage } from "./gvgRecService";
import { GVGUserDataModel } from "../../db/GVGUserData";
import { RoleModel } from "../../db/Role";
import { getFightTimeByPeriod } from "./gvgFightService";
import { getRandSingleEelm } from "../../pubUtils/util";
import { getRandSingleEelm, parseNumberList } from "../../pubUtils/util";
import { HeroModel, HeroType } from "../../db/Hero";
import { ArtifactModel } from "../../db/Artifact";
import { getHeroesAttributes } from "../playerCeService";
import { CounterModel } from "../../db/Counter";
import { getGroupIdOfServer } from "../serverService";
import { LineupHero } from "../../domain/roleField/hero";
import { gvgEndParamInter } from "../../pubUtils/interface";
/**
* 获取本联军上周占领的城池
@@ -253,9 +254,7 @@ export async function leaveCity(isForce: boolean, roleId: string, serverId: numb
await pinus.app.rpc.guild.guildRemote.leaveCityMem.broadcast(groupKey, roleId);
for(let team of teams) {
if(team.cityId > 0 && team.areaId > 0) {
await sendMessageToGVGAreaByTeamWithSuc(groupKey, team.areaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, {
cityId: team.cityId, areaId: team.areaId, teamCode: team.teamCode
});
await sendAreaLeaveMsg(groupKey, team.areaId, team.cityId, team.teamCode);
}
}
}
@@ -310,7 +309,7 @@ export function getGVGWarId(defenseTeam: GVGTeamType) {
// guild.gvgBattleHandler.battleStart 里的heroes返回
export function getOppHeroes(warId: number, isRobot: boolean, lineup: GVGHeroInfo[]) {
let heroes: PvpEnemies[] = [];
let heroes: GVGEnemies[] = [];
const dicWar = gameData.war.get(warId);
if(!dicWar) { console.error(`warId ${warId} not found`); return [] }
const dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId)||[];
@@ -318,15 +317,15 @@ export function getOppHeroes(warId: number, isRobot: boolean, lineup: GVGHeroInf
if(!isRobot) {
let heroInfo = lineup.find(cur => cur.dataId == warJson.dataId);
if(!heroInfo) continue;
let hero = new PvpEnemies(warJson, heroInfo);
let hero = new GVGEnemies(warJson, heroInfo);
heroes.push(hero);
} else {
if(warJson.relation == 2) {
let dicHero = gameData.hero.get(warJson.actorId);
if(!dicHero) continue;
let heroInfo = new PvpHeroInfo();
let heroInfo = new GVGHeroInfo();
heroInfo.setRobotInfo(dicHero, warJson.lv);
let hero = new PvpEnemies(warJson, heroInfo);
let hero = new GVGEnemies(warJson, heroInfo);
heroes.push(hero);
}
}
@@ -354,6 +353,38 @@ export function checkGVGBattleStart(roleId: string, attackTeam: GVGTeamType, def
return STATUS.SUCCESS;
}
export function getNewLineup(team: GVGTeamType, newInfo: gvgEndParamInter[]) {
if (team.isRobot) return { isAllDead: false, newLineup: team.lineup};
let isAllDead = team.curTeamBreak || checkAllDead(team.lineup, newInfo);
let newLineup: GVGHeroInfo[] = [];
for(let hero of team.lineup) {
if (isAllDead) {
hero.hp = "max";
hero.maxHp = "max";
hero.others = '';
} else {
let info = newInfo.find(cur => cur.actorId == hero.actorId);
if (info) {
hero.hp = info.hp;
hero.maxHp = info.maxHp;
hero.others = info.others;
}
}
newLineup.push(hero);
}
return { isAllDead, newLineup };
}
// 检查本场战斗武将是否死光了
export function checkAllDead(oldLineup: GVGHeroInfo[], newInfo: gvgEndParamInter[]) {
for(let hero of oldLineup) {
let curInfo = newInfo.find(cur => cur.actorId == hero.actorId);
if (!curInfo || curInfo.hp > 0) return false;
}
return true;
}
// —————————— 定时器相关 —————————— //
// gvg激战期开始定时器
export async function gvgBattleStart() {
@@ -553,9 +584,9 @@ export async function getPlayerRanksByCity(configId: number, groupKey: string, c
export async function gvgBattleSeconds() {
const { configId, period } = getGVGPeriodData();
let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
const serverNames = await getAllServerName();
// const serverNames = await getAllServerName();
let spineCnt = await getSpineCnt();
// let spineCnt = await getSpineCnt();
let keys: { groupKey: string, cityId: number }[] = []
for(let [_key, teamObj] of getGVGBattleMap()) {
// console.log('#### gvgBattleSeconds groupKey: ', _key, 'areas', teamObj.findAreas(), 'appid', pinus.app.getServerId());
@@ -571,19 +602,19 @@ export async function gvgBattleSeconds() {
}
// 向下推送区域数据
let spinesByCity = new Map<number, GVGTeamSpineInMap[]>();
// let spinesByCity = new Map<number, GVGTeamSpineInMap[]>();
for(let areaId of teamObj.findAreas()) {
let dicArea = gameData.gvgArea.get(areaId);
let teams = teamObj.findTeamsByArea(areaId, spineCnt);
let spines = teams.map(team => new GVGTeamSpineInMap(team, serverNames));
if(!spinesByCity.has(dicArea.cityId)) spinesByCity.set(dicArea.cityId, []);
spinesByCity.get(dicArea.cityId).push(...spines);
// let teams = teamObj.findTeamsByArea(areaId, spineCnt);
// let spines = teams.map(team => new GVGTeamSpineInMap(team, serverNames));
// if(!spinesByCity.has(dicArea.cityId)) spinesByCity.set(dicArea.cityId, []);
// spinesByCity.get(dicArea.cityId).push(...spines);
let index = keys.findIndex(cur => cur.cityId == dicArea.cityId && cur.groupKey == teamObj.groupKey);
if(index == -1) keys.push({ groupKey: teamObj.groupKey, cityId: dicArea.cityId });
}
for(let [cityId, spines] of spinesByCity) {
if(spines.length > 0) await sendMessageToGVGCityWithSuc(teamObj.groupKey, cityId, PUSH_ROUTE.GVG_AREA_SPINE_CHANGE, { cityId, spines });
}
// for(let [cityId, spines] of spinesByCity) {
// if(spines.length > 0) await sendMessageToGVGCityWithSuc(teamObj.groupKey, cityId, PUSH_ROUTE.GVG_AREA_SPINE_CHANGE, { cityId, spines });
// }
}
@@ -768,23 +799,39 @@ export async function battleEndSendMessage(groupKey: string, cityId: number, def
});
if(!defenseTeam.isRobot) {
await sendMessageToUserWithSuc(defenseTeam.roleId, PUSH_ROUTE.GVG_MY_TEAM_ATTACKED, {
cityId, areaId, attackType, teams: [new GVGTeamInList(defenseTeam)]
cityId, areaId, attackType, teams: [new GVGTeamInList(defenseTeam, true)]
});
}
await pushTeamBeHurtMessage(defenseTeam, attackTeam);
await pushTeamBeHurtMessage(attackTeam);
}
export async function sendWinStreakMessage(groupKey: string, cityId: number, attackTeam: GVGTeamType, defenseTeam: GVGTeamType, isSuccess: boolean) {
if (attackTeam && !attackTeam.isRobot) {
let result = await GVGUserDataModel.setWinStreak(attackTeam.configId, attackTeam.leagueCode, attackTeam.roleId, isSuccess);
if (needSendMsg(result.winStreak)) {
await sendMessageToGVGCityWithSuc(groupKey, cityId, PUSH_ROUTE.GVG_WIN_STREAK, new GVGWinStreakInfo(attackTeam, result.winStreak));
}
}
if (defenseTeam && !defenseTeam.isRobot) {
let result = await GVGUserDataModel.setWinStreak(defenseTeam.configId, defenseTeam.leagueCode, defenseTeam.roleId, !isSuccess);
if (needSendMsg(result.winStreak)) {
await sendMessageToGVGCityWithSuc(groupKey, cityId, PUSH_ROUTE.GVG_WIN_STREAK, new GVGWinStreakInfo(defenseTeam, result.winStreak));
}
}
}
function needSendMsg(winStreak: number) {
let arr = parseNumberList(GVG.WIN_STREAK_REPORT_LIMIT);
return arr.includes(winStreak);
}
// 队伍移动
export async function pushTeamBeHurtMessage(team: GVGTeamType, replaceTeam?: GVGTeamType) {
if(team.curTeamBreak && team.originPointId > 0) {
await sendMessageToGVGAreaByTeamWithSuc(team.groupKey, team.fromAreaId, PUSH_ROUTE.GVG_AREA_POINT_CHANGE, {
cityId: team.cityId, areaId: team.fromAreaId, targetPointId: team.originPointId, originPointId: replaceTeam?.originPointId??0, point: new GVGTeamInListOnPoint(replaceTeam?.pointId||team.pointId, true, replaceTeam||team)
});
await sendAreaPointChange(team.groupKey, team.fromAreaId, team.cityId, team.originPointId, replaceTeam?.originPointId??0, replaceTeam||team);
if(replaceTeam && !replaceTeam.curTeamBreak && replaceTeam.originPointId > 0) {
await sendMessageToGVGAreaByTeamWithSuc(replaceTeam.groupKey, replaceTeam.fromAreaId, PUSH_ROUTE.GVG_AREA_POINT_CHANGE, {
cityId: replaceTeam.cityId, areaId: replaceTeam.fromAreaId, targetPointId: replaceTeam.originPointId, originPointId: 0, point: new GVGTeamInListOnPoint(replaceTeam.pointId, true, replaceTeam)
});
await sendAreaPointChange(replaceTeam.groupKey, replaceTeam.fromAreaId, replaceTeam.cityId, replaceTeam.originPointId, 0, replaceTeam);
}
}
@@ -792,28 +839,45 @@ export async function pushTeamBeHurtMessage(team: GVGTeamType, replaceTeam?: GVG
await pushTeamMoveMessage(team);
}
if(team.isRobot && team.isBroken) {
await sendMessageToGVGAreaByTeamWithSuc(team.groupKey, team.fromAreaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, {
cityId: team.cityId, areaId: team.fromAreaId, teamCode: team.teamCode
});
await sendAreaLeaveMsg(team.groupKey, team.fromAreaId, team.cityId, team.teamCode);
}
}
export async function pushTeamMoveMessage(team: GVGTeamType) {
if(team.fromAreaId != team.areaId) {
if(team.fromAreaId > 0) {
await sendMessageToGVGAreaByTeamWithSuc(team.groupKey, team.fromAreaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, {
cityId: team.cityId, areaId: team.fromAreaId, teamCode: team.teamCode
});
}
if(team.areaId > 0) {
await sendMessageToGVGAreaByTeamWithSuc(team.groupKey, team.areaId, PUSH_ROUTE.GVG_PLAYER_AREA_ADD, {
cityId: team.cityId, areaId: team.areaId, fromAreaId: team.fromAreaId, player: new GVGTeamInList(team)
});
}
if(team.fromAreaId > 0) await sendAreaLeaveMsg(team.groupKey, team.fromAreaId, team.cityId, team.teamCode);
if(team.areaId > 0) await sendAreaAddMsg(team.groupKey, team.areaId, team.fromAreaId, team.cityId, team);
}
}
// —————————— 推送相关 end —————————— //
export async function sendAreaLeaveMsg(groupKey: string, areaId: number, cityId: number, teamCode: string) {
await sendMessageToGVGAreaByTeamWithSuc(groupKey, areaId, PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, {
cityId, areaId, teamCode
});
await sendMessageToGVGAreaWithSuc(groupKey, areaId, PUSH_ROUTE.GVG_SPINE_AREA_LEAVE, {
cityId, areaId, teamCode
});
}
export async function sendAreaAddMsg(groupKey: string, areaId: number, fromAreaId: number, cityId: number, team: GVGTeamType) {
await sendMessageToGVGAreaByTeamWithSuc(groupKey, areaId, PUSH_ROUTE.GVG_PLAYER_AREA_ADD, {
cityId, areaId, fromAreaId, player: new GVGTeamInList(team)
});
await sendMessageToGVGAreaWithSuc(groupKey, areaId, PUSH_ROUTE.GVG_SPINE_AREA_ADD, {
cityId, areaId, fromAreaId, spine: new GVGTeamSpineInfo(team, await getServerName(team.serverId))
});
}
export async function sendAreaPointChange(groupKey: string, areaId: number, cityId: number, targetPointId: number, originPointId: number, team: GVGTeamType) {
await sendMessageToGVGAreaByTeamWithSuc(groupKey, areaId, PUSH_ROUTE.GVG_AREA_POINT_CHANGE, {
cityId, areaId, targetPointId, originPointId, point: new GVGTeamInListOnPoint(team.pointId, true, team)
});
await sendMessageToGVGAreaWithSuc(groupKey, areaId, PUSH_ROUTE.GVG_SPINE_POINT_CHANGE, {
cityId, areaId, targetPointId, originPointId, spine: new GVGTeamSpineInfo(team, await getServerName(team.serverId))
})
}
// 外面页面上的排行榜
export async function getBattleRank(redisKey: REDIS_KEY, keyParam: KeyNameParam, myId: myIdInter) {
let r = new Rank(redisKey, keyParam);

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@@ -20,7 +20,7 @@ import { KeyNameParam, LeagueRankInfo, myIdInter, RoleRankInfo } from "../../dom
import { gameData, getGVGVestigeLeagueRank, getGVGVestigePlayerRank, getGVGVestigeRange } from "../../pubUtils/data";
import { GVG } from "../../pubUtils/dicParam";
import { RewardInter } from "../../pubUtils/interface";
import { getTimeFun, nowSeconds } from "../../pubUtils/timeUtil";
import { getCurDay, getTimeFun, nowSeconds } from "../../pubUtils/timeUtil";
import { getRandEelm } from "../../pubUtils/util";
import { getNumberArr, uniqueArr } from "../ladderService";
import { sendMailByContent } from "../mailService";
@@ -77,8 +77,11 @@ export async function getVestiges(serverId: number) {
let vestige = await GVGVestigeModel.getVestige(groupKey);
if(!vestige) {
let dicGVGVestige = gameData.gvgVestigeByServerType.get(serverType)||[];
let day = getCurDay(true);
let pool = dicGVGVestige.filter(cur => cur.openday.includes(day));
let cnt = gameData.gvgVestigeCntByServerType.get(serverType)||0;
let randResult = getRandEelm(dicGVGVestige, cnt);
let randResult = getRandEelm(pool, cnt);
vestige = await GVGVestigeModel.initTodayVestige(groupKey, randResult);
}
return vestige.vestiges||[];

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@@ -10,9 +10,7 @@ import { isDevelopEnv } from "./utilService";
import { gameData } from "../pubUtils/data";
import { pushMsg37 } from "./sdkService";
import { RoleModel, RoleType } from "../db/Role";
import { nowSeconds } from "../pubUtils/timeUtil";
import { GVGLeagueModel } from "../db/GVGLeague";
import { resolve } from "bluebird";
export async function sendMessageToAllWithSuc(route: string, data: any, filterCb?: ({ lv, topLineupCe }) => boolean) {
await sendMessageToAll(route, resResult(STATUS.SUCCESS, data), filterCb);
@@ -262,12 +260,15 @@ function checkNotEncryptRoute(event: string) {
PUSH_ROUTE.GUILD_BOSS_ENCOURAGE, // onGuildBossEncourage 鼓舞
PUSH_ROUTE.GVG_TEAM_ATTACKED, // onTeamAttacked 当队伍受到攻击
PUSH_ROUTE.GVG_MY_TEAM_ATTACKED, // onMyTeamAttacked 当队伍受到攻击
PUSH_ROUTE.GVG_AREA_SPINE_CHANGE, // onAreaSpinesChange 可见区域内spine的变动每隔5秒会下发
// PUSH_ROUTE.GVG_AREA_SPINE_CHANGE, // onAreaSpinesChange 可见区域内spine的变动每隔5秒会下发
PUSH_ROUTE.GVG_AREA_POINT_CHANGE, // onMyAreaPointChange 积分点上的驻守人变更
PUSH_ROUTE.GVG_PLAYER_AREA_ADD, // onPlayerAddToArea 积分点上的驻守人变更
PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, // onPlayerLeaveArea 积分点上的驻守人变更
PUSH_ROUTE.GVG_CITY_RANK_UPDATE, // onGVGCityRankUpdate 城池积分排名
PUSH_ROUTE.GVG_SPINE_ATTACKED, // onSpinesAttacked 队伍在地图上受到攻击
PUSH_ROUTE.GVG_SPINE_AREA_ADD,
PUSH_ROUTE.GVG_SPINE_AREA_LEAVE,
PUSH_ROUTE.GVG_SPINE_POINT_CHANGE,
].indexOf(event) != -1
}

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@@ -128,6 +128,7 @@ export async function guild(session: Session, msg: any, app: Application, cb: (e
'guild.gvgBattleHandler.leaveCity',
'guild.gvgBattleHandler.getRankByCity',
'guild.gvgBattleHandler.getAreaOfMyTeam',
'guild.gvgBattleHandler.getOppTeam',
'guild.gvgBattleHandler.debugAddRobots',
'guild.gvgBattleHandler.debugMoveRobots',
'guild.gvgBattleHandler.debugStopMoveRobot',