feat(gvg): 优化血量继承、实时刷新、遗迹天数、系统播报 6267076fc
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@@ -10,9 +10,7 @@ import { isDevelopEnv } from "./utilService";
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import { gameData } from "../pubUtils/data";
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import { pushMsg37 } from "./sdkService";
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import { RoleModel, RoleType } from "../db/Role";
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import { nowSeconds } from "../pubUtils/timeUtil";
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import { GVGLeagueModel } from "../db/GVGLeague";
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import { resolve } from "bluebird";
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export async function sendMessageToAllWithSuc(route: string, data: any, filterCb?: ({ lv, topLineupCe }) => boolean) {
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await sendMessageToAll(route, resResult(STATUS.SUCCESS, data), filterCb);
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@@ -262,12 +260,15 @@ function checkNotEncryptRoute(event: string) {
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PUSH_ROUTE.GUILD_BOSS_ENCOURAGE, // onGuildBossEncourage 鼓舞
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PUSH_ROUTE.GVG_TEAM_ATTACKED, // onTeamAttacked 当队伍受到攻击
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PUSH_ROUTE.GVG_MY_TEAM_ATTACKED, // onMyTeamAttacked 当队伍受到攻击
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PUSH_ROUTE.GVG_AREA_SPINE_CHANGE, // onAreaSpinesChange 可见区域内spine的变动,每隔5秒会下发
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// PUSH_ROUTE.GVG_AREA_SPINE_CHANGE, // onAreaSpinesChange 可见区域内spine的变动,每隔5秒会下发
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PUSH_ROUTE.GVG_AREA_POINT_CHANGE, // onMyAreaPointChange 积分点上的驻守人变更
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PUSH_ROUTE.GVG_PLAYER_AREA_ADD, // onPlayerAddToArea 积分点上的驻守人变更
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PUSH_ROUTE.GVG_PLAYER_LEAVE_AREA, // onPlayerLeaveArea 积分点上的驻守人变更
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PUSH_ROUTE.GVG_CITY_RANK_UPDATE, // onGVGCityRankUpdate 城池积分排名
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PUSH_ROUTE.GVG_SPINE_ATTACKED, // onSpinesAttacked 队伍在地图上受到攻击
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PUSH_ROUTE.GVG_SPINE_AREA_ADD,
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PUSH_ROUTE.GVG_SPINE_AREA_LEAVE,
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PUSH_ROUTE.GVG_SPINE_POINT_CHANGE,
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].indexOf(event) != -1
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}
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