diff --git a/game-server/app/servers/role/handler/equipHandler.ts b/game-server/app/servers/role/handler/equipHandler.ts index 65c637bfc..d92189552 100644 --- a/game-server/app/servers/role/handler/equipHandler.ts +++ b/game-server/app/servers/role/handler/equipHandler.ts @@ -1,5 +1,5 @@ import { Application, BackendSession, HandlerService, } from "pinus"; -import { STATUS, HERO_SYSTEM_TYPE, ITEM_CHANGE_REASON, TASK_TYPE, CONSUME_TYPE } from "../../../consts"; +import { STATUS, HERO_SYSTEM_TYPE, ITEM_CHANGE_REASON, TASK_TYPE, CONSUME_TYPE, RESONANCE } from "../../../consts"; import { ItemInter, RewardInter } from "../../../pubUtils/interface"; import { resResult, parseGoodStr } from "../../../pubUtils/util"; @@ -20,6 +20,7 @@ import { calculateCeWithHero } from "../../../services/playerCeService"; import { ItemModel } from "../../../db/Item"; import { index } from "typegoose"; import { all } from "bluebird"; +import { getResonanceDataMap } from "../../../services/role/resonanceService"; export default function (app: Application) { new HandlerService(app, {}); @@ -80,6 +81,10 @@ export class EquipHandler { let { hid, ePlaceId, isOneClick } = msg; + + let { dbResonanceMap } = await getResonanceDataMap(roleId); + if(dbResonanceMap.has(hid)) return resResult(STATUS.RESONANCE__HID_NOT_CAN); + let hero = await HeroModel.findByHidAndRole(hid, roleId); if (!hero) return resResult(STATUS.HERO_NOT_FIND); let oldEplace = hero.ePlace || []; @@ -126,6 +131,10 @@ export class EquipHandler { let sid: string = session.get('sid'); let { hid, lv } = msg; // lv: 升到哪一级 + + let { dbResonanceMap } = await getResonanceDataMap(roleId); + if(dbResonanceMap.has(hid)) return resResult(STATUS.RESONANCE__HID_NOT_CAN); + let hero = await HeroModel.findByHidAndRole(hid, roleId); if (!hero) return resResult(STATUS.HERO_NOT_FIND); @@ -179,6 +188,10 @@ export class EquipHandler { let sid: string = session.get('sid'); let { hid, ePlaceId, isOneClick } = msg; + + let { dbResonanceMap } = await getResonanceDataMap(roleId); + if(dbResonanceMap.has(hid)) return resResult(STATUS.RESONANCE__HID_NOT_CAN); + let hero = await HeroModel.findByHidAndRole(hid, roleId); if (!hero) return resResult(STATUS.HERO_NOT_FIND); @@ -250,6 +263,10 @@ export class EquipHandler { let sid: string = session.get('sid'); let { hid, ePlaceId, isOneClick } = msg; + + let { dbResonanceMap } = await getResonanceDataMap(roleId); + if(dbResonanceMap.has(hid)) return resResult(STATUS.RESONANCE__HID_NOT_CAN); + let hero = await HeroModel.findByHidAndRole(hid, roleId); if (!hero) return resResult(STATUS.HERO_NOT_FIND); @@ -332,6 +349,10 @@ export class EquipHandler { let sid: string = session.get('sid'); let serverId: number = session.get('serverId'); + let { dbResonanceMap } = await getResonanceDataMap(roleId); + if(dbResonanceMap.has(hid) && RESONANCE.JEWEL) return resResult(STATUS.RESONANCE__HID_NOT_CAN); + + let hero = await HeroModel.findByHidAndRole(hid, roleId); if (!hero) return resResult(STATUS.HERO_NOT_FIND); @@ -387,6 +408,9 @@ export class EquipHandler { let sid: string = session.get('sid'); let serverId: number = session.get('serverId'); + let { dbResonanceMap } = await getResonanceDataMap(roleId); + if(dbResonanceMap.has(hid) && RESONANCE.JEWEL) return resResult(STATUS.RESONANCE__HID_NOT_CAN); + let hero = await HeroModel.findByHidAndRole(hid, roleId); if (!hero) return resResult(STATUS.HERO_NOT_FIND); @@ -416,6 +440,9 @@ export class EquipHandler { let sid: string = session.get('sid'); let serverId: number = session.get('serverId'); + let { dbResonanceMap } = await getResonanceDataMap(roleId); + if(dbResonanceMap.has(hid) && RESONANCE.STONE) return resResult(STATUS.RESONANCE__HID_NOT_CAN); + let hero = await HeroModel.findByHidAndRole(hid, roleId); if (!hero) return resResult(STATUS.HERO_NOT_FIND); diff --git a/game-server/app/servers/role/handler/heroHandler.ts b/game-server/app/servers/role/handler/heroHandler.ts index 2e14b6e42..6e54cf5e4 100644 --- a/game-server/app/servers/role/handler/heroHandler.ts +++ b/game-server/app/servers/role/handler/heroHandler.ts @@ -31,6 +31,7 @@ import { PvpSaveDataModel } from '../../../db/PvpSaveData'; import { ArtifactModel } from '../../../db/Artifact'; import { GVGVestigeRankModel } from '../../../db/GVGVestigeRank'; import { GVGTeamModel } from '../../../db/GVGTeam'; +import { getResonanceDataMap } from '../../../services/role/resonanceService'; export default function (app: Application) { new HandlerService(app, {}); @@ -78,6 +79,9 @@ export class HeroHandler { let { hid, type } = msg; if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN); + let { dbResonanceMap } = await getResonanceDataMap(roleId); + if(dbResonanceMap.has(hid)) return resResult(STATUS.RESONANCE__HID_NOT_CAN); + let addLv = 0; if (type == 1) { addLv = 1; @@ -440,6 +444,9 @@ export class HeroHandler { let { hid, shipId, type } = msg; if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN); + let { dbResonanceMap } = await getResonanceDataMap(roleId); + if(dbResonanceMap.has(hid)) return resResult(STATUS.RESONANCE__HID_NOT_CAN); + let dicFriendShip = getFriendShipByIdAndLv(hid, shipId, 1); if(!dicFriendShip) return resResult(STATUS.DIC_DATA_NOT_FOUND); diff --git a/game-server/app/servers/role/handler/resonanceHandler.ts b/game-server/app/servers/role/handler/resonanceHandler.ts index 62e27968a..d8a1a4225 100644 --- a/game-server/app/servers/role/handler/resonanceHandler.ts +++ b/game-server/app/servers/role/handler/resonanceHandler.ts @@ -1,7 +1,7 @@ import { Application, BackendSession, HandlerService, } from 'pinus'; -import { getJewelDataMap, getResonanceDataMap, getStartLimt, refreshResonanceData } from '../../../services/role/resonanceService'; +import { getInitEplace, getJewelDataMap, getResonanceDataMap, refreshResonanceData } from '../../../services/role/resonanceService'; import { resResult } from '../../../pubUtils/util' -import { HERO_SYSTEM_TYPE, ITEM_CHANGE_REASON, STATUS } from '../../../consts'; +import { HERO_SYSTEM_TYPE, ITEM_CHANGE_REASON, LINEUP_NUM, RESONANCE, STATUS } from '../../../consts'; import { ResonanceModel } from '../../../db/Resonance'; import { gameData } from '../../../pubUtils/data'; import { RoleModel } from '../../../db/Role'; @@ -12,8 +12,6 @@ import { calculateCeWithHero } from '../../../services/playerCeService'; import { HeroParam } from '../../../domain/roleField/hero'; import { pick } from 'underscore'; import { ResonanceHistoryModel } from '../../../db/ResonanceHistory'; -import { RESONANCE } from '../../../pubUtils/dicParam'; -; export default function (app: Application) { new HandlerService(app, {}); @@ -29,7 +27,7 @@ export class HeroHandler { const sid: string = session.get('sid'); const serverId: number = session.get('serverId'); - if (!await getStartLimt(roleId)) return resResult(STATUS.RESONANCE_NO_START); + // if (!await getStartLimt(roleId)) return resResult(STATUS.RESONANCE_NO_START); const resonances = await refreshResonanceData(roleId, serverId, sid); return resResult(STATUS.SUCCESS, { resonanceDatas: resonances }) @@ -40,7 +38,7 @@ export class HeroHandler { const roleId: string = session.get('roleId'); const sid: string = session.get('sid'); - if (!await getStartLimt(roleId)) return resResult(STATUS.RESONANCE_NO_START); + // if (!await getStartLimt(roleId)) return resResult(STATUS.RESONANCE_NO_START); let dbResonance = await ResonanceModel.findByPosition(roleId, position); if (dbResonance) return resResult(STATUS.RESONANCE_POSITION_LOCK); @@ -67,10 +65,10 @@ export class HeroHandler { const sid: string = session.get('sid'); const serverId: number = session.get('serverId'); - if (!await getStartLimt(roleId)) return resResult(STATUS.RESONANCE_NO_START); + // if (!await getStartLimt(roleId)) return resResult(STATUS.RESONANCE_NO_START); let { dbResonanceMap } = await getResonanceDataMap(roleId); - let heroCount = await HeroModel.getHidCountByRoleId(roleId); - if (dbResonanceMap.size + RESONANCE.HOSTER >= heroCount) return resResult(STATUS.RESONANCE_PUT_NOT_POSITION) + let dbRole = await RoleModel.findByRoleId(roleId); + if (dbResonanceMap.size + LINEUP_NUM >= (dbRole?.heroNum || 0)) return resResult(STATUS.RESONANCE_PUT_NOT_POSITION) let dbResonance = await ResonanceModel.findByPosition(roleId, position); if (!dbResonance) return resResult(STATUS.RESONANCE_POSITION_UNLOCK); @@ -86,7 +84,7 @@ export class HeroHandler { if (jobStage) return resResult(STATUS.RESONANCE_PUT_POSITION_EXIST_JOBSTAGE); if (skins.find(cur => (cur?.usedTalentPoint || 0) > 0)) return resResult(STATUS.RESONANCE_PUT_POSITION_EXIST_TALENT); if (connections.length > 0) return resResult(STATUS.RESONANCE_PUT_POSITION_EXIST_CONNECT); - if (ePlace.length > 0) return resResult(STATUS.RESONANCE_PUT_POSITION_EXIST_EQUIP); + if (ePlace.length > 0) return resResult(STATUS.RESONANCE_PUT_POSITION_EXIST_EQUIP); //TODO let result = await ResonanceModel.updateByPosition(roleId, position, { hid, seqId, lv, exp, jobStage, skinId, skins, connections, ePlace, ce }); if (!result) return resResult(STATUS.RESONANCE_PUT_POSITION_FAIL); @@ -118,6 +116,19 @@ export class HeroHandler { obj.usedTalentPoint = newSkin.usedTalentPoint; } } + for (let obj of dbHero.ePlace) { + let tempEPlace = ePlace.find(cur => cur.id == obj.id); + if (!tempEPlace && (!RESONANCE.JEWEL || !RESONANCE.STONE) && (obj.jewel || obj.stones.find(cur => cur.stone != 0))) { + ePlace.push({ ...await getInitEplace(obj.id, skinId) }); + tempEPlace = ePlace.find(cur => cur.id == obj.id); + } + if (!RESONANCE.JEWEL && obj.jewel) { + tempEPlace.jewel = obj.jewel; + } + if (!RESONANCE.STONE && obj.stones.find(cur => cur.stone != 0)) { + tempEPlace.stones = obj.stones; + } + } let heroResult = await HeroModel.updateHeroInfo(roleId, hid, { lv, exp, jobStage, skinId, skins: dbHero.skins, connections, ePlace }); if (!heroResult) return resResult(STATUS.RESONANCE_OFF_POSITION_FAIL); @@ -134,7 +145,7 @@ export class HeroHandler { await ResonanceModel.deletePosition(roleId, position); let result = await ResonanceModel.updateByPosition(roleId, position, {}); if (!result || result.hid) return resResult(STATUS.RESONANCE_OFF_POSITION_FAIL); - await ResonanceHistoryModel.updateByPosition(roleId, position, { ...dbResonance, time: new Date() }); + await ResonanceHistoryModel.updateByPosition(roleId, position, { ...dbResonance }); const resonances = await refreshResonanceData(roleId, serverId, sid); diff --git a/game-server/app/services/playerCeService.ts b/game-server/app/services/playerCeService.ts index 4e86ffc17..675a9f277 100644 --- a/game-server/app/services/playerCeService.ts +++ b/game-server/app/services/playerCeService.ts @@ -22,6 +22,7 @@ import { LadderMatchModel } from '../db/LadderMatch'; import { ArtifactModelType } from '../db/Artifact'; import { GVGVestigeRankModel } from '../db/GVGVestigeRank'; import { AuthorBookType } from '../db/AuthorBook'; +import { getResonanceDataMap } from './role/resonanceService'; interface Param { isInitRole?: boolean, @@ -546,7 +547,8 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve } } - let { topLineup, topLineupCe, hasTopCeChange } = calCe.getTopLineup(); + const { dbResonanceMap } = await getResonanceDataMap(roleId); + let { topLineup, topLineupCe, hasTopCeChange } = calCe.getTopLineupNew(dbResonanceMap); let roleCeUpdate: RoleCeUpdate = calCe.getRoleCeTable(); if(topLineupCe > (roleCe?.historyLineupCe||0)) { roleCeUpdate = { ...roleCeUpdate, historyLineupCe: topLineupCe }; @@ -558,7 +560,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve saveCeChangeLog(role, roleInc, role.ce, type, ceChangeTxt); updateRank(roleId, serverId, topLineupCe, role, pushHeros, guild); - sendMessageToUserWithSuc(roleId, PUSH_ROUTE.PLAYER_CE_UPDATE, { ce: role.ce, heros: pushHeros, topLineupCe }, sid); + sendMessageToUserWithSuc(roleId, PUSH_ROUTE.PLAYER_CE_UPDATE, { ce: role.ce, heros: pushHeros, topLineupCe, topLineup }, sid); if(hasTopCeChange) await updateRoleOnlineInfo(roleId, { topLineupCe }); if(guild) { await updateUserInfo(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }]); diff --git a/game-server/app/services/role/calCe.ts b/game-server/app/services/role/calCe.ts index 8870aa82c..6b3313492 100644 --- a/game-server/app/services/role/calCe.ts +++ b/game-server/app/services/role/calCe.ts @@ -3,6 +3,7 @@ import { ArtifactModelType } from "../../db/Artifact"; import { AuthorBookType } from "../../db/AuthorBook"; import { Connect, EPlace, HeroSkin, HeroType, HeroUpdate, Stone, Talent } from "../../db/Hero"; import { JewelType } from "../../db/Jewel"; +import { ResonanceType } from "../../db/Resonance"; import { RoleUpdate, Teraph } from "../../db/Role"; import { AttrCell, Attribute, EquipAttr, HeroAttr, RoleCeType, SchoolAttr, ScrollAttr } from "../../db/RoleCe"; import { TopHero } from "../../domain/dbGeneral"; @@ -137,6 +138,23 @@ export class CalCe { return { topLineup, topLineupCe, hasTopCeChange: topLineupCe == this.originTopHeroCe }; } + public getTopLineupNew(dbResonanceMap: Map) { + let topLineup: TopHero[] = [], topLineupCe = 0; + let arr = this.getResultCeArr(); + for (let obj of arr) { + if (topLineup.length >= LINEUP_NUM) break; + let { hid, ce } = obj; + if (dbResonanceMap.has(hid)) continue; + topLineup.push({ + hid, ce, hero: this.data.heroObjectId.get(hid) + }); + topLineupCe += ce; + } + + return { topLineup, topLineupCe, hasTopCeChange: topLineupCe == this.originTopHeroCe }; + } + + // 玩家等级 public setRoleLv(lv: number) { this.data.roleLv = lv; diff --git a/game-server/app/services/role/resonanceService.ts b/game-server/app/services/role/resonanceService.ts index a3d3a072c..3d1930c9f 100644 --- a/game-server/app/services/role/resonanceService.ts +++ b/game-server/app/services/role/resonanceService.ts @@ -1,4 +1,4 @@ -import { EQUIP_EPLACEID, EQUIP_STONE, FRIENDSHIP_INDEX, HERO_SYSTEM_TYPE, RESONANCE_SORT_TYPE } from "../../consts"; +import { EQUIP_EPLACEID, EQUIP_STONE, FRIENDSHIP_INDEX, HERO_SYSTEM_TYPE, LINEUP_NUM, RESONANCE, RESONANCE_SORT_TYPE } from "../../consts"; import { ArtifactModel } from "../../db/Artifact"; import { EPlace, HeroModel, HeroType, HeroUpdate } from "../../db/Hero"; import { JewelModel, JewelType } from "../../db/Jewel"; @@ -6,24 +6,23 @@ import { ResonanceModel, ResonanceType } from "../../db/Resonance"; import { RoleModel } from "../../db/Role"; import { HeroParam } from "../../domain/roleField/hero"; import { gameData, getEquipByJobClassAndEPlace } from "../../pubUtils/data"; -import { RESONANCE } from "../../pubUtils/dicParam"; import { ReturnResonanceParam } from "../../pubUtils/interface"; import { calculateCeWithHeroes } from "../playerCeService"; import { initSkinTalent } from "../roleService"; import { pick } from 'underscore'; import * as util from 'util'; -export async function getStartLimt(roleId: string) { - const role = await RoleModel.findByRoleId(roleId); - if (!role || !role.mainWarId || role.mainWarId < RESONANCE.START_MAIN_WARId) return false; - return true; -} +// export async function getStartLimt(roleId: string) { +// const role = await RoleModel.findByRoleId(roleId); +// if (!role || !role.mainWarId || role.mainWarId < RESONANCE.START_MAIN_WARId) return false; +// return true; +// } export async function refreshResonanceData(roleId: string, serverId: number, sid: string) { let resonances: ReturnResonanceParam[] = []; let dbHeroes: HeroType[] = await HeroModel.findByRole(roleId, [{ field: 'ce', sortBy: -1 }]); - if (dbHeroes.length < RESONANCE.HOSTER) return resonances; + if (dbHeroes.length < LINEUP_NUM) return resonances; let { dbResonanceMap, newPositionArr } = await getResonanceDataMap(roleId); @@ -86,8 +85,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid let ePlaceData = hero.ePlace.find(cur => cur.id == id); if (!ePlaceData) { - ePlaceData = await getInitEplace(id, hero.skinId); - hero.ePlace.push({ ...ePlaceData }); + hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) }); + ePlaceData = hero.ePlace.find(cur => cur.id == id); } ePlaceData.lv = topLineHeroEplace.lv; } @@ -101,8 +100,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid let ePlaceData = hero.ePlace.find(cur => cur.id == id); if (!ePlaceData) { - ePlaceData = await getInitEplace(id, hero.skinId); - hero.ePlace.push({ ...ePlaceData }); + hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) }); + ePlaceData = hero.ePlace.find(cur => cur.id == id); }; ePlaceData.quality = topLineHeroEplace.quality; ePlaceData.qualityStage = topLineHeroEplace.qualityStage; @@ -117,8 +116,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid let ePlaceData = hero.ePlace.find(cur => cur.id == id); if (!ePlaceData) { - ePlaceData = await getInitEplace(id, hero.skinId); - hero.ePlace.push({ ...ePlaceData }); + hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) }); + ePlaceData = hero.ePlace.find(cur => cur.id == id); }; ePlaceData.star = topLineHeroEplace.star; ePlaceData.starStage = topLineHeroEplace.starStage; @@ -135,8 +134,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid let ePlaceData = hero.ePlace.find(cur => cur.id == id); if (!ePlaceData) { - ePlaceData = await getInitEplace(id, hero.skinId); - hero.ePlace.push({ ...ePlaceData }); + hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) }); + ePlaceData = hero.ePlace.find(cur => cur.id == id); }; ePlaceData.jewel = topLineHeroEplace.jewel; } @@ -156,8 +155,8 @@ export async function refreshResonanceData(roleId: string, serverId: number, sid let ePlaceData = hero.ePlace.find(cur => cur.id == id); if (!ePlaceData) { - ePlaceData = await getInitEplace(id, hero.skinId); - hero.ePlace.push({ ...ePlaceData }); + hero.ePlace.push({ ...await getInitEplace(id, hero.skinId) }); + ePlaceData = hero.ePlace.find(cur => cur.id == id); }; ePlaceData.stones.find(cur => cur.id == index).stone = topLineHeroStone.stone; } @@ -251,12 +250,12 @@ export function sortData(dbResonanceMap: Map, heroes: Her let topLineHeroes: HeroType[] = []; for (let hero of heroes) { const { hid } = hero; - if (!dbResonanceMap.has(hid) && topLineHeroes.length < RESONANCE.HOSTER) { + if (!dbResonanceMap.has(hid) && topLineHeroes.length < LINEUP_NUM) { topLineHeroes.push(hero); } } - return topLineHeroes[RESONANCE.HOSTER - 1]; + return topLineHeroes[1 - 1]; } export function sortByConnect(heroes: HeroType[], index: number) { diff --git a/shared/consts/constModules/sysConst.ts b/shared/consts/constModules/sysConst.ts index b50a78cfa..d3271e8b3 100644 --- a/shared/consts/constModules/sysConst.ts +++ b/shared/consts/constModules/sysConst.ts @@ -1435,6 +1435,11 @@ export enum BOSS_HP_RATIO_TYPE { CITY_PLAYER_RATIO = 3, // 最低玩家人数 } +export enum RESONANCE { + JEWEL = 1,// 共灵阵是否包括共灵天晶镶嵌(1:包括 0:不包括) + STONE = 1, // 共灵阵是否包括共灵地玉镶嵌(1:包括 0:不包括) +} + export enum RESONANCE_SORT_TYPE { LV = 1, //先等级后后战力 JOBSTAGE = 2, //职阶 diff --git a/shared/consts/statusCode.ts b/shared/consts/statusCode.ts index 171c7ae5d..9c972dded 100644 --- a/shared/consts/statusCode.ts +++ b/shared/consts/statusCode.ts @@ -842,9 +842,11 @@ export const STATUS = { RESONANCE_PUT_POSITION_EXIST_CONNECT: { code: 81009, simStr: '武将存在羁绊养成维度,请先重生' }, RESONANCE_PUT_POSITION_EXIST_EQUIP: { code: 81010, simStr: '武将存在装备养成维度,请先重生' }, RESONANCE_PUT_POSITION_FAIL: { code: 81011, simStr: '武将上阵失败' }, - RESONANCE_PUT_NOT_POSITION: { code: 81011, simStr: '武将数量不足,不可上阵' }, - RESONANCE_NOT_PUT_POSITION: { code: 81011, simStr: '该武将未在阵中' }, - RESONANCE_OFF_POSITION_FAIL: { code: 81011, simStr: '该武将下阵失败' }, + RESONANCE_PUT_NOT_POSITION: { code: 81012, simStr: '武将数量不足,不可上阵' }, + RESONANCE_NOT_PUT_POSITION: { code: 81013, simStr: '该武将未在阵中' }, + RESONANCE_OFF_POSITION_FAIL: { code: 81014, simStr: '该武将下阵失败' }, + RESONANCE__HID_NOT_CAN: { code: 81015, simStr: '共鸣武将不可养成' }, + diff --git a/shared/db/ResonanceHistory.ts b/shared/db/ResonanceHistory.ts index 703d2cee7..0976aafda 100644 --- a/shared/db/ResonanceHistory.ts +++ b/shared/db/ResonanceHistory.ts @@ -98,7 +98,7 @@ export default class ResonanceHistory extends BaseModel { public static async updateByPosition(roleId: string, position: number, param: ResonanceHistoryPara, lean = true) { delete param._id; - let result: ResonanceHistoryType = await ResonanceHistoryModel.findOneAndUpdate({ roleId, position }, { $set: param }, { new: true, upsert: true }).lean(lean); + let result: ResonanceHistoryType = await ResonanceHistoryModel.findOneAndUpdate({ roleId, position, time: new Date() }, { $set: param }, { new: true, upsert: true }).lean(lean); return result; } diff --git a/shared/pubUtils/dicParam.ts b/shared/pubUtils/dicParam.ts index f5a796dac..12d0d05c2 100644 --- a/shared/pubUtils/dicParam.ts +++ b/shared/pubUtils/dicParam.ts @@ -482,7 +482,3 @@ export const ROUGELIKE = { SELECT_HOLLYCARD_WEIGHT: 30, // 选择的圣物卡后该特性卡权重减少比例(%) RANDOM_HOLLYCARD_WEIGHT: 10, // 随机出的圣物卡后该特性卡权重减少比例(%) }; -export const RESONANCE = { - RESONANCE_JEWEL: 1, // 共灵阵是否包括共灵天晶的镶嵌(1:包括 0:不包括) - RESONANCE_STONE: 1, // 共灵阵是否包括共灵地玉的镶嵌(1:包括 0:不包括) -};