pvp:修改赛季debug接口逻辑

This commit is contained in:
luying
2021-11-02 13:18:59 +08:00
parent 14027b1732
commit dafac2c047
+1 -3
View File
@@ -117,9 +117,7 @@ async function setPvpSeason(isForce?: boolean, hour?: number) {
console.log(`******** setPvpSeason4: newSeasonStartTime-${newSeasonStartTime}, during-${during}`) console.log(`******** setPvpSeason4: newSeasonStartTime-${newSeasonStartTime}, during-${during}`)
if(isForce) { // debug使用,如果seasonEndTime是未来的,强行结束掉,新赛季从现在开始 if(isForce) { // debug使用,如果seasonEndTime是未来的,强行结束掉,新赛季从现在开始
if(newSeasonStartTime > nowSeconds()) { newSeasonStartTime = nowSeconds();
newSeasonStartTime = nowSeconds();
}
} else { // 不是用debug的情况,如果(因为debug)newSeasonStartTime不是每天0点结算,那么改成lastSeasonEndTime之后的0点开始 } else { // 不是用debug的情况,如果(因为debug)newSeasonStartTime不是每天0点结算,那么改成lastSeasonEndTime之后的0点开始
let d = new Date(newSeasonStartTime * 1000); let d = new Date(newSeasonStartTime * 1000);
if(d.getHours() != 0) { if(d.getHours() != 0) {