更新json

This commit is contained in:
luying
2020-10-27 19:19:41 +08:00
parent c25f95942c
commit db040b2438
32 changed files with 30130 additions and 32362 deletions
@@ -40,8 +40,7 @@ export class EventBattleHandler {
} }
let { status, type, eventId: dataEventId, question } = event; let { status, type, eventId: dataEventId, question } = event;
let flag = checkEventStatus(type, status); if(status != EVENT_RECORD_STATUS.WAITING) {
if(!flag) {
return resResult(STATUS.EVENT_STATUS_ERROR); return resResult(STATUS.EVENT_STATUS_ERROR);
} }
if(dataEventId != eventId) { if(dataEventId != eventId) {
@@ -51,7 +50,24 @@ export class EventBattleHandler {
if(!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND); if(!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND);
let {isCorrect, answerNo} = checkQuiz(questionId, answer); let {isCorrect, answerNo} = checkQuiz(questionId, answer);
await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect?EVENT_ANSWER_STATUS.CORRECT:EVENT_ANSWER_STATUS.WRONG); let result = await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect?EVENT_ANSWER_STATUS.CORRECT:EVENT_ANSWER_STATUS.WRONG);
if(!result) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { question: newQuestion } = result;
let isClear = true, allCorrect = true;
for(let {status} of newQuestion) {
if(status) {
if(status == EVENT_ANSWER_STATUS.WRONG) {
allCorrect = false;
}
}else {
isClear = false; allCorrect = false;
}
}
if(isClear) {
await EventRecordModel.setStatusByCode(roleId, eventCode, allCorrect?EVENT_RECORD_STATUS.BATTLE_SUCCESS:EVENT_RECORD_STATUS.BATTLE_FAIL);
}
return resResult(STATUS.SUCCESS, { eventCode, eventId, questionId, isCorrect, answerNo }); return resResult(STATUS.SUCCESS, { eventCode, eventId, questionId, isCorrect, answerNo });
} }
+1 -1
View File
@@ -299,7 +299,7 @@ function pushEventMsg(app: Application, roleId: string, channelName: string, msg
export function checkEventStatus(type: number, status: number) { export function checkEventStatus(type: number, status: number) {
let flag: boolean; // 检查状态是否正确 let flag: boolean; // 检查状态是否正确
if(type == EVENT_TYPE.BATTLE) { if(type == EVENT_TYPE.BATTLE||type ==EVENT_TYPE.QUIZ) {
if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) { if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) {
flag = true; flag = true;
} else if (status == EVENT_RECORD_STATUS.BATTLE_FAIL) { } else if (status == EVENT_RECORD_STATUS.BATTLE_FAIL) {
-1
View File
@@ -81,7 +81,6 @@ export default class EventRecord extends BaseModel {
} }
public static async setBattleStatus(roleId: string, battleId: number, battleCode: string, status: number , lean=true ) { public static async setBattleStatus(roleId: string, battleId: number, battleCode: string, status: number , lean=true ) {
console.log('********', roleId, battleId, battleCode)
let result = await EventRecordModel.findOneAndUpdate({roleId, battleId, battleCode}, {$set:{ status }}).lean(lean); let result = await EventRecordModel.findOneAndUpdate({roleId, battleId, battleCode}, {$set:{ status }}).lean(lean);
return result; return result;
} }
+1 -1
View File
@@ -1,4 +1,4 @@
[ [
{ {
"IsTestService":true, "IsTestService":true,
"OpenIosAliPay":false, "OpenIosAliPay":false,
+4 -4
View File
@@ -37,7 +37,7 @@
"name": "青铜剑", "name": "青铜剑",
"lvLimted": 21, "lvLimted": 21,
"quality": 2, "quality": 2,
"image_id": 1, "image_id": 2,
"itid": 1, "itid": 1,
"goodType": 1, "goodType": 1,
"hid": 0, "hid": 0,
@@ -70,7 +70,7 @@
"name": "环首刀", "name": "环首刀",
"lvLimted": 41, "lvLimted": 41,
"quality": 3, "quality": 3,
"image_id": 1, "image_id": 3,
"itid": 1, "itid": 1,
"goodType": 1, "goodType": 1,
"hid": 0, "hid": 0,
@@ -103,7 +103,7 @@
"name": "大环刀", "name": "大环刀",
"lvLimted": 61, "lvLimted": 61,
"quality": 4, "quality": 4,
"image_id": 1, "image_id": 4,
"itid": 1, "itid": 1,
"goodType": 1, "goodType": 1,
"hid": 0, "hid": 0,
@@ -136,7 +136,7 @@
"name": "百炼刀", "name": "百炼刀",
"lvLimted": 81, "lvLimted": 81,
"quality": 5, "quality": 5,
"image_id": 1, "image_id": 5,
"itid": 1, "itid": 1,
"goodType": 1, "goodType": 1,
"hid": 0, "hid": 0,
+2 -2
View File
@@ -31,8 +31,8 @@
"name": "对自己释放", "name": "对自己释放",
"cname": "以自身为中心", "cname": "以自身为中心",
"isFullScene": false, "isFullScene": false,
"toSelf": true, "toSelf": false,
"json": "[{\"x\":0,\"y\":0}]" "json": "[{\"x\":995,\"y\":995}]"
}, { }, {
"atkid": 6, "atkid": 6,
"name": "9格Boss普通攻击", "name": "9格Boss普通攻击",
@@ -0,0 +1,97 @@
[
{
"id": 1,
"titleName": "武将界面",
"content": "武将界面是游戏养成系统所在,包含了武将列表和武将信息两部分,玩家从列表进入信息界面,武将信息包含了武将,装备,宝物,时装四个一级界面,武将界面中又包含了属性,职业,升星,好感四个养成界面,装备界面中包含了制作(升品),强化,精炼,共鸣四个养成界面,宝物界面中包含了强化,套装,随机属性三部分。"
},
{
"id": 2,
"titleName": "任务界面",
"content": "任务界面包含新手,主线,每日,成就四个页签。"
},
{
"id": 3,
"titleName": "背包界面",
"content": "背包界面包含材料,宝物,消耗品等页签。"
},
{
"id": 4,
"titleName": "招募界面",
"content": "招募界面即抽卡界面,包含普通抽卡,高级抽卡,心愿单和最高品质定向抽卡四部分。"
},
{
"id": 5,
"titleName": "助阵界面",
"content": "助阵界面包含所有的全局加成,包括神像(主次属性固定值加成),爵位(主属性固定值加成和PVP百分比),兵营(驻守型|主属性百分比加成),名将谱(任一角色获取、养成都可以带来的主属性固定值加成)"
},
{
"id": 6,
"titleName": "军团界面",
"content": "军团界面,包含军团成员,军团日活,军团贡献消耗,军团活跃boss和军团拍卖等模块。"
},
{
"id": 7,
"titleName": "每日关卡",
"content": "每日关卡,投放基础材料,如铜币,经验书,装备强化材料等,随战力提升开放多种难度。"
},
{
"id": 8,
"titleName": "远征关卡",
"content": "玩家数据映射的战力验证关卡,战斗间状态,血量延续上一场结束时的数值。"
},
{
"id": 9,
"titleName": "爬塔关卡",
"content": "战力验证(含纵横双向)关卡,只可通关一次,无限上升,其中还包括挂机和派遣模块"
},
{
"id": 10,
"titleName": "组队关卡",
"content": "玩家协同完成的boss关卡,三人成队,全服可见,投放游戏中的宝物相关道具。"
},
{
"id": 11,
"titleName": "遗迹关卡",
"content": "主线剧情补充,一次性关卡,每州一处,会出现难度较高较复杂的战斗。"
},
{
"id": 12,
"titleName": "秘境关卡",
"content": "每州一处,中等难度,随等级开放,每日重置,投放装备相关道具"
},
{
"id": 13,
"titleName": "活动界面",
"content": "各种运营活动的集合"
},
{
"id": 14,
"titleName": "首充界面",
"content": "首充界面"
},
{
"id": 15,
"titleName": "商城界面",
"content": "各种商店的集合"
},
{
"id": 16,
"titleName": "拍卖界面",
"content": "当每日的定时活跃boss(12:00,20:00)完成后,或者是军团副本完成后,系统会根据军团战果发放道具供军团人员拍卖。"
},
{
"id": 17,
"titleName": "好友界面",
"content": "玩家的好友界面"
},
{
"id": 18,
"titleName": "邮件界面",
"content": "玩家的邮件界面"
},
{
"id": 19,
"titleName": "排行界面",
"content": "各种排行榜的集合"
}
]
+60 -92
View File
@@ -2,177 +2,145 @@
{ {
"camp": 1, "camp": 1,
"num": 2, "num": 2,
"hp": 5, "atk": 0,
"atk": 5,
"matk": 5, "matk": 5,
"def": 5, "def": 0,
"mdef": 5, "mdef": 5,
"agi": 0, "agi": 0,
"luk": 0 "luk": 5,
}, "name": "魏武一",
{ "decription": "策攻+5%,策防+5%,幸运+5%"
"camp": 1,
"num": 3,
"hp": 5,
"atk": 5,
"matk": 5,
"def": 5,
"mdef": 5,
"agi": 0,
"luk": 0
}, },
{ {
"camp": 1, "camp": 1,
"num": 4, "num": 4,
"hp": 10, "atk": 0,
"atk": 10,
"matk": 10, "matk": 10,
"def": 10, "def": 0,
"mdef": 10, "mdef": 10,
"agi": 0, "agi": 0,
"luk": 0 "luk": 10,
"name": "魏武二",
"decription": "策攻+10%,策防+10%,幸运+10%"
}, },
{ {
"camp": 1, "camp": 1,
"num": 5, "num": 5,
"hp": 15, "atk": 0,
"atk": 15,
"matk": 15, "matk": 15,
"def": 15, "def": 0,
"mdef": 15, "mdef": 15,
"agi": 0, "agi": 0,
"luk": 0 "luk": 15,
"name": "魏武三",
"decription": "策攻+15%,策防+15%,幸运+15%"
}, },
{ {
"camp": 2, "camp": 2,
"num": 2, "num": 2,
"hp": 5,
"atk": 5, "atk": 5,
"matk": 5, "matk": 0,
"def": 5, "def": 0,
"mdef": 5, "mdef": 5,
"agi": 0, "agi": 0,
"luk": 0 "luk": 5,
}, "name": "汉烈一",
{ "decription": "幸运+5%,物攻+5%,策防+5%"
"camp": 2,
"num": 3,
"hp": 5,
"atk": 5,
"matk": 5,
"def": 5,
"mdef": 5,
"agi": 0,
"luk": 0
}, },
{ {
"camp": 2, "camp": 2,
"num": 4, "num": 4,
"hp": 10,
"atk": 10, "atk": 10,
"matk": 10, "matk": 0,
"def": 10, "def": 0,
"mdef": 10, "mdef": 10,
"agi": 0, "agi": 0,
"luk": 0 "luk": 10,
"name": "汉烈二",
"decription": "幸运+10%,物攻+10%,策防+10%"
}, },
{ {
"camp": 2, "camp": 2,
"num": 5, "num": 5,
"hp": 15,
"atk": 15, "atk": 15,
"matk": 15, "matk": 0,
"def": 15, "def": 0,
"mdef": 15, "mdef": 15,
"agi": 0, "agi": 0,
"luk": 0 "luk": 15,
"name": "汉烈三",
"decription": "幸运+15%,物攻+15%,策防+15%"
}, },
{ {
"camp": 3, "camp": 3,
"num": 2, "num": 2,
"hp": 5, "atk": 0,
"atk": 5,
"matk": 5, "matk": 5,
"def": 5, "def": 5,
"mdef": 5, "mdef": 5,
"agi": 0, "agi": 0,
"luk": 0 "luk": 0,
}, "name": "吴炎一",
{ "decription": "策攻+5%,策防+5%,物防+5%"
"camp": 3,
"num": 3,
"hp": 5,
"atk": 5,
"matk": 5,
"def": 5,
"mdef": 5,
"agi": 0,
"luk": 0
}, },
{ {
"camp": 3, "camp": 3,
"num": 4, "num": 4,
"hp": 10, "atk": 0,
"atk": 10,
"matk": 10, "matk": 10,
"def": 10, "def": 10,
"mdef": 10, "mdef": 10,
"agi": 0, "agi": 0,
"luk": 0 "luk": 0,
"name": "吴炎二",
"decription": "策攻+10%,策防+10%,物防+10%"
}, },
{ {
"camp": 3, "camp": 3,
"num": 5, "num": 5,
"hp": 15, "atk": 0,
"atk": 15,
"matk": 15, "matk": 15,
"def": 15, "def": 15,
"mdef": 15, "mdef": 15,
"agi": 0, "agi": 0,
"luk": 0 "luk": 0,
"name": "吴炎三",
"decription": "策攻+15%,策防+15%,物防+15%"
}, },
{ {
"camp": 4, "camp": 4,
"num": 2, "num": 2,
"hp": 5, "atk": 0,
"atk": 5, "matk": 0,
"matk": 5,
"def": 5, "def": 5,
"mdef": 5, "mdef": 5,
"agi": 0, "agi": 5,
"luk": 0 "luk": 0,
}, "name": "群雄一",
{ "decription": "策防+5%,敏捷+5%,物防+5%"
"camp": 4,
"num": 3,
"hp": 5,
"atk": 5,
"matk": 5,
"def": 5,
"mdef": 5,
"agi": 0,
"luk": 0
}, },
{ {
"camp": 4, "camp": 4,
"num": 4, "num": 4,
"hp": 10, "atk": 0,
"atk": 10, "matk": 0,
"matk": 10,
"def": 10, "def": 10,
"mdef": 10, "mdef": 10,
"agi": 0, "agi": 10,
"luk": 0 "luk": 0,
"name": "群雄二",
"decription": "策防+10%,敏捷+10%,物防+10%"
}, },
{ {
"camp": 4, "camp": 4,
"num": 5, "num": 5,
"hp": 15, "atk": 0,
"atk": 15, "matk": 0,
"matk": 15,
"def": 15, "def": 15,
"mdef": 15, "mdef": 15,
"agi": 0, "agi": 15,
"luk": 0 "luk": 0,
"name": "群雄三",
"decription": "策防+15%,敏捷+15%,物防+15%"
} }
] ]
+154
View File
@@ -0,0 +1,154 @@
[
{
"dialogueId": 1,
"leftCharId": 19,
"midCharId": 0,
"rightCharId": 53,
"bgId": 0,
"content": "&19\\n这地方真是不错,山清水秀的,说不定还有什么天材地宝呢。"
},
{
"dialogueId": 2,
"leftCharId": 53,
"midCharId": 0,
"rightCharId": 1008,
"bgId": 0,
"content": "&53\\n又是黄巾贼!受死!"
},
{
"dialogueId": 3,
"leftCharId": 0,
"midCharId": 1008,
"rightCharId": 0,
"bgId": 0,
"content": "&1008\\n女侠,饶命啊!\\n我愿意将所得财宝全部献给你,从此回家安心务农。\\n还请女侠放我一马。"
},
{
"dialogueId": 4,
"leftCharId": 0,
"midCharId": 1050,
"rightCharId": 0,
"bgId": 0,
"content": "&1050\\n少侠,老夫看你骨骼惊奇,相貌堂堂,现有一场富贵送你。\\n收下吧。"
},
{
"dialogueId": 5,
"leftCharId": 0,
"midCharId": 1008,
"rightCharId": 0,
"bgId": 0,
"content": "&1008\\n太平军在此!\\n尔等凡夫俗子快快将财宝献上,饶你们一命!\\n否则,送你们去见黄天!"
},
{
"dialogueId": 6,
"leftCharId": 0,
"midCharId": 19,
"rightCharId": 0,
"bgId": 0,
"content": "&19\\n黄巾小贼,劫掠百姓,受死吧!"
},
{
"dialogueId": 7,
"leftCharId": 0,
"midCharId": 1008,
"rightCharId": 0,
"bgId": 0,
"content": "&1008\\n呸!\\n看了几本传奇侠客就敢出来打抱不平。\\n还是回家喝奶去吧!哈哈哈哈!"
},
{
"dialogueId": 8,
"leftCharId": 1048,
"midCharId": 0,
"rightCharId": 1008,
"bgId": 0,
"content": "&1048\\n救命啊!有人劫色啊!"
},
{
"dialogueId": 9,
"leftCharId": 19,
"midCharId": 0,
"rightCharId": 53,
"bgId": 0,
"content": "&19\\n有人呼救!我们赶紧去看看发生了什么!"
},
{
"dialogueId": 10,
"leftCharId": 1048,
"midCharId": 0,
"rightCharId": 1008,
"bgId": 0,
"content": "&1008\\n嘿嘿嘿,小娘子~\\n安心和大爷一起去快活吧~"
},
{
"dialogueId": 11,
"leftCharId": 0,
"midCharId": 19,
"rightCharId": 0,
"bgId": 0,
"content": "&19\\n大胆色徒!"
},
{
"dialogueId": 12,
"leftCharId": 0,
"midCharId": 1048,
"rightCharId": 0,
"bgId": 0,
"content": "&1048\\n多谢公子相救,不然妾身清白……呜呜呜"
},
{
"dialogueId": 13,
"leftCharId": 0,
"midCharId": 1048,
"rightCharId": 0,
"bgId": 0,
"content": "&1048\\n妾身无以为报,只能……以这些钱财报答少侠救命之恩,还请不要推辞。"
},
{
"dialogueId": 14,
"leftCharId": 0,
"midCharId": 1008,
"rightCharId": 0,
"bgId": 2,
"content": "&1008\\n哪来的小鬼敢坏大爷好事!"
},
{
"dialogueId": 15,
"leftCharId": 0,
"midCharId": 1008,
"rightCharId": 0,
"bgId": 6,
"content": "&1008\\n可恶!那小娘子居然趁乱跑了……"
},
{
"dialogueId": 16,
"leftCharId": 0,
"midCharId": 14,
"rightCharId": 0,
"bgId": 7,
"content": "&14\\n行行重行行……\\n下一句该是什么呢…"
},
{
"dialogueId": 17,
"leftCharId": 19,
"midCharId": 0,
"rightCharId": 14,
"bgId": 6,
"content": "&14\\n啊,这位兄台,不好意思打搅了。\\n观兄台相貌堂堂,一表人才,在下有些诗句尚未摸透\\n能否请兄台帮在下解答一二?"
},
{
"dialogueId": 18,
"leftCharId": 0,
"midCharId": 14,
"rightCharId": 0,
"bgId": 6,
"content": "&14\\n兄台好文采!\\n在下收获颇多,真是多谢兄台了。\\n区区心意敢接兄台点播,希望兄台能够接受。"
},
{
"dialogueId": 19,
"leftCharId": 0,
"midCharId": 14,
"rightCharId": 0,
"bgId": 6,
"content": "&14\\n哈哈,兄台思路清奇,不落窠臼,让在下有所心得。\\n区区薄礼以作打扰兄台之赔偿,还请兄台收下。\\n在下先行离开了。"
}
]
+2 -2
View File
@@ -7,12 +7,12 @@
"mpid": 2, "mpid": 2,
"name": "近身伤害", "name": "近身伤害",
"cname": "攻击最多8个目标", "cname": "攻击最多8个目标",
"json": "[{\"x\":0,\"y\":0},{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1}]" "json": "[{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1}]"
}, { }, {
"mpid": 3, "mpid": 3,
"name": "远程伤害", "name": "远程伤害",
"cname": "攻击近中距12格", "cname": "攻击近中距12格",
"json": "[{\"x\":0,\"y\":0},{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1},{\"x\":-2,\"y\":0},{\"x\":2,\"y\":0},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":2}]" "json": "[{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1},{\"x\":-2,\"y\":0},{\"x\":2,\"y\":0},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":2}]"
}, { }, {
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View File
@@ -4,14 +4,14 @@
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@@ -52,14 +52,14 @@
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@@ -124,16 +124,16 @@
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"startDialogue": "1&2", "startDialogue": "16&19",
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"startDialogue": "1&2", "startDialogue": "5&6",
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@@ -196,16 +196,16 @@
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"name": "天降宝箱*元宝2", "name": "天降宝箱*元宝2",
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"winReward": 0, "winReward": "1&1|31002&50",
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@@ -268,9 +268,9 @@
"eventType": 1, "eventType": 1,
"quality": 2, "quality": 2,
"name": "天降宝箱*材料2", "name": "天降宝箱*材料2",
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@@ -292,7 +292,7 @@
"eventType": 2, "eventType": 2,
"quality": 2, "quality": 2,
"name": "答题*体力2", "name": "答题*体力2",
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@@ -316,7 +316,7 @@
"eventType": 2, "eventType": 2,
"quality": 2, "quality": 2,
"name": "答题*将魂2", "name": "答题*将魂2",
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@@ -340,7 +340,7 @@
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"name": "答题*经验书2", "name": "答题*经验书2",
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@@ -364,7 +364,7 @@
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"name": "山贼拦路*待定2", "name": "山贼拦路*待定2",
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@@ -412,7 +412,7 @@
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"name": "比武切磋*待定2", "name": "比武切磋*待定2",
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@@ -436,7 +436,7 @@
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"name": "天降宝箱*铜币3", "name": "天降宝箱*铜币3",
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"suitLevel": "41&100", "suitLevel": "41&100",
@@ -460,7 +460,7 @@
"eventType": 1, "eventType": 1,
"quality": 3, "quality": 3,
"name": "天降宝箱*元宝3", "name": "天降宝箱*元宝3",
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@@ -484,7 +484,7 @@
"eventType": 1, "eventType": 1,
"quality": 3, "quality": 3,
"name": "天降宝箱*材料3", "name": "天降宝箱*材料3",
"sSpineInUI": 0, "sSpineInUI": "gongbing",
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"suitLevel": "41&100", "suitLevel": "41&100",
@@ -508,7 +508,7 @@
"eventType": 2, "eventType": 2,
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"name": "答题*体力3", "name": "答题*体力3",
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@@ -532,7 +532,7 @@
"eventType": 2, "eventType": 2,
"quality": 3, "quality": 3,
"name": "答题*将魂3", "name": "答题*将魂3",
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"suitLevel": "41&100", "suitLevel": "41&100",
@@ -556,7 +556,7 @@
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"name": "答题*经验书3", "name": "答题*经验书3",
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@@ -580,7 +580,7 @@
"eventType": 3, "eventType": 3,
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"name": "山贼拦路*待定3", "name": "山贼拦路*待定3",
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"suitLevel": "41&100", "suitLevel": "41&100",
@@ -604,7 +604,7 @@
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"suitLevel": "41&100", "suitLevel": "41&100",
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"quality": 3, "quality": 3,
"name": "比武切磋*待定3", "name": "比武切磋*待定3",
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@@ -652,7 +652,7 @@
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"name": "天降宝箱*铜币4", "name": "天降宝箱*铜币4",
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"suitLevel": "61&100", "suitLevel": "61&100",
@@ -676,7 +676,7 @@
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"name": "天降宝箱*元宝4", "name": "天降宝箱*元宝4",
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@@ -700,7 +700,7 @@
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"name": "天降宝箱*材料4", "name": "天降宝箱*材料4",
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File diff suppressed because one or more lines are too long
+10 -7
View File
@@ -2,8 +2,8 @@
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"fixReward": "&", "fixReward": "&",
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"gk_name": "奇遇&拦路山贼", "gk_name": "奇遇&拦路山贼",
@@ -14,14 +14,15 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消失所有敌军", "victoryInfoInUI": "消失所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "无",
"cost": 15, "cost": 15,
"recommendedPower": 10008 "recommendedPower": 10008
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@@ -32,17 +33,18 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消失所有敌军", "victoryInfoInUI": "消失所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "无",
"cost": 15, "cost": 15,
"recommendedPower": 10008 "recommendedPower": 10008
}, },
{ {
"war_id": 2003, "war_id": 2003,
"dispatchJsonId": 2003, "dispatchJsonId": 2003,
"bg_img_id": 2003, "bg_img_id": 601,
"script_id": 0, "script_id": "&",
"fixReward": "&", "fixReward": "&",
"warType": 3, "warType": 3,
"gk_name": "奇遇&比武切磋", "gk_name": "奇遇&拦路山贼",
"kingExp": 100, "kingExp": 100,
"lvLimted": 1, "lvLimted": 1,
"turnLimted": 20, "turnLimted": 20,
@@ -50,6 +52,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消失所有敌军", "victoryInfoInUI": "消失所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "无",
"cost": 15, "cost": 15,
"recommendedPower": 10008 "recommendedPower": 10008
} }
+85 -85
View File
@@ -5,10 +5,10 @@
"bg_img_id": 602, "bg_img_id": 602,
"script_id": "R_104&S_104", "script_id": "R_104&S_104",
"fixReward": "31001&1003", "fixReward": "31001&1003",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "1&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1", "RandomReward": "17002&2&1",
"warType": 1, "warType": 1,
"gk_name": "第一章&拦路官军", "gk_name": "第一章&拦路黄巾",
"kingExp": 100, "kingExp": 100,
"lvLimted": 1, "lvLimted": 1,
"turnLimted": 20, "turnLimted": 20,
@@ -16,11 +16,11 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&daobing", "iconInMap": "spine&huangjindao",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001", "heroInUI": "1&1008",
"detailUIBg": "1_1", "detailUIBg": "1_1",
"recommendedPower": 10006, "recommendedPower": 10006,
"previousGk": 0, "previousGk": 0,
@@ -30,13 +30,13 @@
{ {
"war_id": 105, "war_id": 105,
"dispatchJsonId": 105, "dispatchJsonId": 105,
"bg_img_id": 605, "bg_img_id": 604,
"script_id": "R_105&S_105", "script_id": "R_105&S_105",
"fixReward": "31001&1004", "fixReward": "31001&1004",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "2&1&0|6004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1", "RandomReward": "17002&2&1",
"warType": 1, "warType": 1,
"gk_name": "第一章&拦路官军", "gk_name": "第一章&拦路黄巾",
"kingExp": 100, "kingExp": 100,
"lvLimted": 1, "lvLimted": 1,
"turnLimted": 20, "turnLimted": 20,
@@ -44,11 +44,11 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&daobing", "iconInMap": "spine&huangjindao",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001|1&1004", "heroInUI": "1&1008",
"detailUIBg": "1_1", "detailUIBg": "1_1",
"recommendedPower": 10007, "recommendedPower": 10007,
"previousGk": 104, "previousGk": 104,
@@ -61,10 +61,10 @@
"bg_img_id": 603, "bg_img_id": 603,
"script_id": "R_106&S_106", "script_id": "R_106&S_106",
"fixReward": "31001&1005", "fixReward": "31001&1005",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "3&1&0|6002&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1", "RandomReward": "17002&2&1",
"warType": 1, "warType": 1,
"gk_name": "第一章&拦路官军", "gk_name": "第一章&拦路黄巾",
"kingExp": 100, "kingExp": 100,
"lvLimted": 1, "lvLimted": 1,
"turnLimted": 20, "turnLimted": 20,
@@ -72,11 +72,11 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&daobing", "iconInMap": "spine&huangjingong",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001|1&1004", "heroInUI": "1&1008|1&1045",
"detailUIBg": "1_1", "detailUIBg": "1_1",
"recommendedPower": 10008, "recommendedPower": 10008,
"previousGk": 105, "previousGk": 105,
@@ -87,9 +87,9 @@
"war_id": 107, "war_id": 107,
"dispatchJsonId": 107, "dispatchJsonId": 107,
"bg_img_id": 107, "bg_img_id": 107,
"script_id": "R_107&S_107", "script_id": "R_107&S_107&RE_107",
"fixReward": "31001&1006", "fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "4&1&0|6003&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2", "RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 1, "warType": 1,
"gk_name": "第一章&真定之战", "gk_name": "第一章&真定之战",
@@ -104,7 +104,7 @@
"cost": 2, "cost": 2,
"iconInMap": "city&4", "iconInMap": "city&4",
"iconName": "真 定", "iconName": "真 定",
"heroInUI": "1&1001|1&1004|2&312", "heroInUI": "1&1008|1&1045",
"detailUIBg": "1_2", "detailUIBg": "1_2",
"recommendedPower": 10009, "recommendedPower": 10009,
"previousGk": 106, "previousGk": 106,
@@ -117,10 +117,10 @@
"bg_img_id": 601, "bg_img_id": 601,
"script_id": "R_108&S_108", "script_id": "R_108&S_108",
"fixReward": "31001&1007", "fixReward": "31001&1007",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "5&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1", "RandomReward": "17002&2&1",
"warType": 1, "warType": 1,
"gk_name": "第一章&拦路官军", "gk_name": "第一章&黄巾大将",
"kingExp": 100, "kingExp": 100,
"lvLimted": 1, "lvLimted": 1,
"turnLimted": 20, "turnLimted": 20,
@@ -128,11 +128,11 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&gongbing", "iconInMap": "spine&huangjindao",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001|1&1004", "heroInUI": "1&1008|1&1045|1&1036",
"detailUIBg": "1_2", "detailUIBg": "1_2",
"recommendedPower": 10010, "recommendedPower": 10010,
"previousGk": 107, "previousGk": 107,
@@ -142,13 +142,13 @@
{ {
"war_id": 109, "war_id": 109,
"dispatchJsonId": 109, "dispatchJsonId": 109,
"bg_img_id": 605, "bg_img_id": 604,
"script_id": "R_109&S_109", "script_id": "R_109&S_109",
"fixReward": "31001&1008", "fixReward": "31001&1008",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1", "RandomReward": "17002&2&1",
"warType": 1, "warType": 1,
"gk_name": "第一章&拦路官军", "gk_name": "第一章&拦路黄巾",
"kingExp": 100, "kingExp": 100,
"lvLimted": 1, "lvLimted": 1,
"turnLimted": 20, "turnLimted": 20,
@@ -156,11 +156,11 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&gongbing", "iconInMap": "spine&huangjindao",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001|1&1004", "heroInUI": "1&1008|1&1045",
"detailUIBg": "1_2", "detailUIBg": "1_2",
"recommendedPower": 10011, "recommendedPower": 10011,
"previousGk": 108, "previousGk": 108,
@@ -170,13 +170,13 @@
{ {
"war_id": 110, "war_id": 110,
"dispatchJsonId": 110, "dispatchJsonId": 110,
"bg_img_id": 604, "bg_img_id": 605,
"script_id": "R_110&S_110", "script_id": "R_110&S_110",
"fixReward": "31001&1009", "fixReward": "31001&1009",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1", "RandomReward": "17002&2&1",
"warType": 1, "warType": 1,
"gk_name": "第一章&拦路官军", "gk_name": "第一章&拦路黄巾",
"kingExp": 100, "kingExp": 100,
"lvLimted": 1, "lvLimted": 1,
"turnLimted": 20, "turnLimted": 20,
@@ -184,11 +184,11 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&gongbing", "iconInMap": "spine&huangjingong",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001|1&1004", "heroInUI": "1&1008|1&1045|1&1036",
"detailUIBg": "1_2", "detailUIBg": "1_2",
"recommendedPower": 10012, "recommendedPower": 10012,
"previousGk": 109, "previousGk": 109,
@@ -199,7 +199,7 @@
"war_id": 111, "war_id": 111,
"dispatchJsonId": 111, "dispatchJsonId": 111,
"bg_img_id": 111, "bg_img_id": 111,
"script_id": "R_111&S_111", "script_id": "R_111&S_111&RE_111",
"fixReward": "31001&1010", "fixReward": "31001&1010",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2", "RandomReward": "17003&10&1|15013&1&3|17008&1&2",
@@ -216,7 +216,7 @@
"cost": 2, "cost": 2,
"iconInMap": "city&2", "iconInMap": "city&2",
"iconName": "巨 鹿", "iconName": "巨 鹿",
"heroInUI": "1&1001|1&1004|2&312", "heroInUI": "1&1013",
"detailUIBg": "1_3", "detailUIBg": "1_3",
"recommendedPower": 10013, "recommendedPower": 10013,
"previousGk": 110, "previousGk": 110,
@@ -226,13 +226,13 @@
{ {
"war_id": 112, "war_id": 112,
"dispatchJsonId": 112, "dispatchJsonId": 112,
"bg_img_id": 605, "bg_img_id": 604,
"script_id": "R_112&S_112", "script_id": "R_112&S_112",
"fixReward": "31001&1011", "fixReward": "31001&1011",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1", "RandomReward": "17002&2&1",
"warType": 1, "warType": 1,
"gk_name": "第一章&拦路官军", "gk_name": "第一章&阴兵借道",
"kingExp": 100, "kingExp": 100,
"lvLimted": 1, "lvLimted": 1,
"turnLimted": 20, "turnLimted": 20,
@@ -240,11 +240,11 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&gongbing", "iconInMap": "spine&yinbing",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001", "heroInUI": "1&1013|1&1001",
"detailUIBg": "1_3", "detailUIBg": "1_3",
"recommendedPower": 10014, "recommendedPower": 10014,
"previousGk": 111, "previousGk": 111,
@@ -260,7 +260,7 @@
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1", "RandomReward": "17002&2&1",
"warType": 1, "warType": 1,
"gk_name": "第一章&拦路官军", "gk_name": "第一章&阴兵借道",
"kingExp": 100, "kingExp": 100,
"lvLimted": 1, "lvLimted": 1,
"turnLimted": 20, "turnLimted": 20,
@@ -268,11 +268,11 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&gongbing", "iconInMap": "spine&qiangbing",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001|1&1004", "heroInUI": "1&1026|1&1045|1008",
"detailUIBg": "1_3", "detailUIBg": "1_3",
"recommendedPower": 10015, "recommendedPower": 10015,
"previousGk": 112, "previousGk": 112,
@@ -296,9 +296,9 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&gongbing", "iconInMap": "spine&qiangbing",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001|1&1004", "heroInUI": "1&1001|1&1004",
"detailUIBg": "1_3", "detailUIBg": "1_3",
@@ -311,7 +311,7 @@
"war_id": 115, "war_id": 115,
"dispatchJsonId": 115, "dispatchJsonId": 115,
"bg_img_id": 115, "bg_img_id": 115,
"script_id": "R_115&S_115", "script_id": "R_115&S_115&RE_115",
"fixReward": "31001&1014", "fixReward": "31001&1014",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2", "RandomReward": "17003&10&1|15013&1&3|17008&1&2",
@@ -328,7 +328,7 @@
"cost": 2, "cost": 2,
"iconInMap": "city&3", "iconInMap": "city&3",
"iconName": "河 间 ", "iconName": "河 间 ",
"heroInUI": "1&1001|1&1004|2&312", "heroInUI": "1&1001|1&1002|1&1004|1&1041",
"detailUIBg": "1_4", "detailUIBg": "1_4",
"recommendedPower": 10017, "recommendedPower": 10017,
"previousGk": 114, "previousGk": 114,
@@ -352,11 +352,11 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&caoren", "iconInMap": "spine&caoren",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001|1&1004", "heroInUI": "1&1001|1&1004|1&1002|1&1041",
"detailUIBg": "1_4", "detailUIBg": "1_4",
"recommendedPower": 10018, "recommendedPower": 10018,
"previousGk": 115, "previousGk": 115,
@@ -366,7 +366,7 @@
{ {
"war_id": 117, "war_id": 117,
"dispatchJsonId": 117, "dispatchJsonId": 117,
"bg_img_id": 604, "bg_img_id": 605,
"script_id": "R_117&S_117", "script_id": "R_117&S_117",
"fixReward": "31001&1016", "fixReward": "31001&1016",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
@@ -380,11 +380,11 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&caoren", "iconInMap": "spine&caoren",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001|1&1004", "heroInUI": "1&1001|1&1002|1&1004|1&1039",
"detailUIBg": "1_4", "detailUIBg": "1_4",
"recommendedPower": 10019, "recommendedPower": 10019,
"previousGk": 116, "previousGk": 116,
@@ -394,7 +394,7 @@
{ {
"war_id": 118, "war_id": 118,
"dispatchJsonId": 118, "dispatchJsonId": 118,
"bg_img_id": 605, "bg_img_id": 604,
"script_id": "R_118&S_118", "script_id": "R_118&S_118",
"fixReward": "31001&1017", "fixReward": "31001&1017",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
@@ -408,11 +408,11 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&caoren", "iconInMap": "spine&caoren",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001|1&1004", "heroInUI": "1&1001|1&1003|1&1002|1&1003",
"detailUIBg": "1_4", "detailUIBg": "1_4",
"recommendedPower": 10020, "recommendedPower": 10020,
"previousGk": 117, "previousGk": 117,
@@ -423,7 +423,7 @@
"war_id": 119, "war_id": 119,
"dispatchJsonId": 119, "dispatchJsonId": 119,
"bg_img_id": 119, "bg_img_id": 119,
"script_id": "R_119&S_119", "script_id": "R_119&S_119&RE_119",
"fixReward": "31001&1018", "fixReward": "31001&1018",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2", "RandomReward": "17003&10&1|15013&1&3|17008&1&2",
@@ -440,7 +440,7 @@
"cost": 2, "cost": 2,
"iconInMap": "city&1", "iconInMap": "city&1",
"iconName": "渤 海", "iconName": "渤 海",
"heroInUI": "1&1001|1&1004|2&312", "heroInUI": "1&1003|2&1037",
"detailUIBg": "1_5", "detailUIBg": "1_5",
"recommendedPower": 10021, "recommendedPower": 10021,
"previousGk": 118, "previousGk": 118,
@@ -456,7 +456,7 @@
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1", "RandomReward": "17002&2&1",
"warType": 1, "warType": 1,
"gk_name": "第一章&拦路官军", "gk_name": "第一章&拦路袁军",
"kingExp": 100, "kingExp": 100,
"lvLimted": 1, "lvLimted": 1,
"turnLimted": 20, "turnLimted": 20,
@@ -464,11 +464,11 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&lidian", "iconInMap": "spine&lidian",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001", "heroInUI": "1&1001|1&1003|1&1002|1&1056",
"detailUIBg": "1_5", "detailUIBg": "1_5",
"recommendedPower": 10022, "recommendedPower": 10022,
"previousGk": 119, "previousGk": 119,
@@ -484,7 +484,7 @@
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1", "RandomReward": "17002&2&1",
"warType": 1, "warType": 1,
"gk_name": "第一章&拦路官军", "gk_name": "第一章&拦路袁军",
"kingExp": 100, "kingExp": 100,
"lvLimted": 1, "lvLimted": 1,
"turnLimted": 20, "turnLimted": 20,
@@ -492,11 +492,11 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&lidian", "iconInMap": "spine&lidian",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001|1&1004", "heroInUI": "1&1001|1&1004|1&1003|1&1041",
"detailUIBg": "1_5", "detailUIBg": "1_5",
"recommendedPower": 10023, "recommendedPower": 10023,
"previousGk": 120, "previousGk": 120,
@@ -512,7 +512,7 @@
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1", "RandomReward": "17002&2&1",
"warType": 1, "warType": 1,
"gk_name": "第一章&拦路官军", "gk_name": "第一章&拦路袁军",
"kingExp": 100, "kingExp": 100,
"lvLimted": 1, "lvLimted": 1,
"turnLimted": 20, "turnLimted": 20,
@@ -520,11 +520,11 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&lidian", "iconInMap": "spine&lidian",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001|1&1004", "heroInUI": "1&1001|1&1004|1&1002|1&1037",
"detailUIBg": "1_5", "detailUIBg": "1_5",
"recommendedPower": 10024, "recommendedPower": 10024,
"previousGk": 121, "previousGk": 121,
@@ -535,7 +535,7 @@
"war_id": 123, "war_id": 123,
"dispatchJsonId": 123, "dispatchJsonId": 123,
"bg_img_id": 123, "bg_img_id": 123,
"script_id": "R_123&S_123", "script_id": "R_123&S_123&RE_123",
"fixReward": "31001&1022", "fixReward": "31001&1022",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2", "RandomReward": "17003&10&1|15013&1&3|17008&1&2",
@@ -552,7 +552,7 @@
"cost": 2, "cost": 2,
"iconInMap": "city&5", "iconInMap": "city&5",
"iconName": "界 桥", "iconName": "界 桥",
"heroInUI": "1&1001|1&1004|2&312", "heroInUI": "1&1001|1&1004||1&1056|1&354",
"detailUIBg": "1_7", "detailUIBg": "1_7",
"recommendedPower": 10025, "recommendedPower": 10025,
"previousGk": 122, "previousGk": 122,
@@ -568,7 +568,7 @@
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1", "RandomReward": "17002&2&1",
"warType": 1, "warType": 1,
"gk_name": "第一章&拦路官军", "gk_name": "第一章&拦路袁军",
"kingExp": 100, "kingExp": 100,
"lvLimted": 1, "lvLimted": 1,
"turnLimted": 20, "turnLimted": 20,
@@ -576,11 +576,11 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&lidian", "iconInMap": "spine&wenchou",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001|1&1004", "heroInUI": "1&1001|1&1004|1&354",
"detailUIBg": "1_7", "detailUIBg": "1_7",
"recommendedPower": 10026, "recommendedPower": 10026,
"previousGk": 123, "previousGk": 123,
@@ -596,7 +596,7 @@
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1", "RandomReward": "17002&2&1",
"warType": 1, "warType": 1,
"gk_name": "第一章&拦路官军", "gk_name": "第一章&拦路袁军",
"kingExp": 100, "kingExp": 100,
"lvLimted": 1, "lvLimted": 1,
"turnLimted": 20, "turnLimted": 20,
@@ -604,11 +604,11 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&lidian", "iconInMap": "spine&lidian",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001|1&1004", "heroInUI": "1&1001|1&1004|1&1041",
"detailUIBg": "1_7", "detailUIBg": "1_7",
"recommendedPower": 10027, "recommendedPower": 10027,
"previousGk": 124, "previousGk": 124,
@@ -624,7 +624,7 @@
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1", "RandomReward": "17002&2&1",
"warType": 1, "warType": 1,
"gk_name": "第一章&拦路官军", "gk_name": "第一章&拦路袁军",
"kingExp": 100, "kingExp": 100,
"lvLimted": 1, "lvLimted": 1,
"turnLimted": 20, "turnLimted": 20,
@@ -632,11 +632,11 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "starInfoInUI": "无",
"cost": 2, "cost": 2,
"iconInMap": "spine&lidian", "iconInMap": "spine&qibing",
"iconName": "&", "iconName": "&",
"heroInUI": "1&1001|1&1004", "heroInUI": "1&1001|1&1004|1&1037",
"detailUIBg": "1_7", "detailUIBg": "1_7",
"recommendedPower": 10028, "recommendedPower": 10028,
"previousGk": 125, "previousGk": 125,
@@ -647,7 +647,7 @@
"war_id": 127, "war_id": 127,
"dispatchJsonId": 127, "dispatchJsonId": 127,
"bg_img_id": 127, "bg_img_id": 127,
"script_id": "R_127&S_127", "script_id": "R_127&S_127&RE_127",
"fixReward": "31001&1026", "fixReward": "31001&1026",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2", "RandomReward": "17003&10&1|15013&1&3|17008&1&2",
@@ -664,7 +664,7 @@
"cost": 2, "cost": 2,
"iconInMap": "city&1", "iconInMap": "city&1",
"iconName": "邺 城", "iconName": "邺 城",
"heroInUI": "1&1001|1&1004|2&312", "heroInUI": "1&1001|1&1004|1&312",
"detailUIBg": "1_8", "detailUIBg": "1_8",
"recommendedPower": 10029, "recommendedPower": 10029,
"previousGk": 126, "previousGk": 126,
@@ -786,7 +786,7 @@
{ {
"war_id": 132, "war_id": 132,
"dispatchJsonId": 129, "dispatchJsonId": 129,
"bg_img_id": 604, "bg_img_id": 605,
"script_id": "R_125&S_125", "script_id": "R_125&S_125",
"fixReward": "31001&1031", "fixReward": "31001&1031",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
@@ -842,7 +842,7 @@
{ {
"war_id": 134, "war_id": 134,
"dispatchJsonId": 131, "dispatchJsonId": 131,
"bg_img_id": 605, "bg_img_id": 604,
"script_id": "R_125&S_125", "script_id": "R_125&S_125",
"fixReward": "31001&1033", "fixReward": "31001&1033",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1", "conditionReward": "16004&1&0|31002&50&0|31002&100&1",
+152 -1
View File
@@ -1 +1,152 @@
[{"war_id":9001,"dispatchJsonId":9001,"bg_img_id":107,"script_id":9001,"fixReward":"&","conditionReward":"&","RandomReward":"&","warType":12,"gk_name":"第一章&真定之战(精英)","kingExp":100,"lvLimted":3,"turnLimted":30,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"消灭所有敌军","loseInfoInUI":"我方全部阵亡","starInfoInUI":"1.我方无人阵亡;\n2.在5回合内获得胜利","cost":3,"sSpineInUI":"1&daobing|1&gongbing|2&lidian","recommendedPower":20000,"previousGk":107,"relatednormalGk":107}] [
{
"war_id": 9001,
"dispatchJsonId": 9001,
"bg_img_id": 107,
"script_id": "R_9001&S_9001",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_2",
"recommendedPower": 20000,
"previousGk": 107,
"relatednormalGk": 107
},
{
"war_id": 9002,
"dispatchJsonId": 9002,
"bg_img_id": 111,
"script_id": "R_9002&S_9002",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_3",
"recommendedPower": 20000,
"previousGk": 111,
"relatednormalGk": 111
},
{
"war_id": 9003,
"dispatchJsonId": 9003,
"bg_img_id": 115,
"script_id": "R_9003&S_9003",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_4",
"recommendedPower": 20000,
"previousGk": 115,
"relatednormalGk": 115
},
{
"war_id": 9004,
"dispatchJsonId": 9004,
"bg_img_id": 119,
"script_id": "R_9004&S_9004",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_5",
"recommendedPower": 20000,
"previousGk": 119,
"relatednormalGk": 119
},
{
"war_id": 9005,
"dispatchJsonId": 9005,
"bg_img_id": 123,
"script_id": "R_9005&S_9005",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_7",
"recommendedPower": 20000,
"previousGk": 123,
"relatednormalGk": 123
},
{
"war_id": 9006,
"dispatchJsonId": 9006,
"bg_img_id": 127,
"script_id": "R_9006&S_9006",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_8",
"recommendedPower": 20000,
"previousGk": 127,
"relatednormalGk": 127
}
]
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+125 -370
View File
@@ -1,862 +1,617 @@
[{ [
{
"jobid": 1, "jobid": 1,
"name": "短剑步兵", "name": "短剑步兵",
"grade": 1, "grade": 1,
"training": 20, "training": 20,
"job_class": 1, "job_class": 1,
"type": 1, "type": 1,
"imgid": 2, "imgid": 1,
"spe": 3, "spe": 3,
"atkid": 1, "atkid": 1,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_503", "effect": "eff_503",
"info": "步兵系1级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。" "info": "步兵系1级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。"
}, { },
{
"jobid": 2, "jobid": 2,
"name": "长剑步兵", "name": "长剑步兵",
"grade": 2, "grade": 2,
"training": 40, "training": 40,
"job_class": 1, "job_class": 1,
"type": 1, "type": 1,
"imgid": 2, "imgid": 1,
"spe": 3, "spe": 3,
"atkid": 1, "atkid": 1,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_503", "effect": "eff_503",
"info": "步兵系2级。擅长防御的步兵部队。比起上一阶段防御增强,有着很强的守卫能力。" "info": "步兵系2级。擅长防御的步兵部队。比起上一阶段防御增强,有着很强的守卫能力。"
}, { },
{
"jobid": 3, "jobid": 3,
"name": "强剑步兵", "name": "强剑步兵",
"grade": 3, "grade": 3,
"training": 60, "training": 60,
"job_class": 1, "job_class": 1,
"type": 1, "type": 1,
"imgid": 3, "imgid": 1,
"spe": 3, "spe": 3,
"atkid": 1, "atkid": 1,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_503", "effect": "eff_503",
"info": "步兵系3级。擅长防御的步兵部队。比起上一阶段移动力增强,能更妥善运用。" "info": "步兵系3级。擅长防御的步兵部队。比起上一阶段移动力增强,能更妥善运用。"
}, { },
{
"jobid": 4, "jobid": 4,
"name": "近卫兵", "name": "近卫兵",
"grade": 4, "grade": 4,
"training": 80, "training": 80,
"job_class": 1, "job_class": 1,
"type": 1, "type": 1,
"imgid": 3, "imgid": 1,
"spe": 3, "spe": 3,
"atkid": 1, "atkid": 1,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_502", "effect": "eff_502",
"info": "步兵系4级。擅长防御的步兵部队。比起上一阶段对间接攻击的防御增强,防御能力更强。" "info": "步兵系4级。擅长防御的步兵部队。比起上一阶段对间接攻击的防御增强,防御能力更强。"
}, { },
{
"jobid": 5, "jobid": 5,
"name": "御林军", "name": "御林军",
"grade": 5, "grade": 5,
"training": 100, "training": 100,
"job_class": 1, "job_class": 1,
"type": 1, "type": 1,
"imgid": 4, "imgid": 1,
"spe": 3, "spe": 3,
"atkid": 1, "atkid": 1,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_501", "effect": "eff_501",
"info": "步兵系5级。擅长防御的步兵部队。比起上一阶段攻击力增强许多,可全方位活用攻击与防御。" "info": "步兵系5级。擅长防御的步兵部队。比起上一阶段攻击力增强许多,可全方位活用攻击与防御。"
}, { },
{
"jobid": 6, "jobid": 6,
"name": "短枪兵", "name": "短枪兵",
"grade": 1, "grade": 1,
"training": 20, "training": 20,
"job_class": 2, "job_class": 2,
"type": 1, "type": 1,
"imgid": 5, "imgid": 2,
"spe": 3, "spe": 3,
"atkid": 1, "atkid": 1,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "枪兵系1级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。" "info": "枪兵系1级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。"
}, { },
{
"jobid": 7, "jobid": 7,
"name": "长枪兵", "name": "长枪兵",
"grade": 2, "grade": 2,
"training": 40, "training": 40,
"job_class": 2, "job_class": 2,
"type": 1, "type": 1,
"imgid": 5, "imgid": 2,
"spe": 3, "spe": 3,
"atkid": 1, "atkid": 1,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_504", "effect": "eff_504",
"info": "枪兵系2级。擅长攻击的步兵部队。比起上一阶段攻击范围增加,可让敌人的反击无效。" "info": "枪兵系2级。擅长攻击的步兵部队。比起上一阶段攻击范围增加,可让敌人的反击无效。"
}, { },
{
"jobid": 8, "jobid": 8,
"name": "强枪兵", "name": "强枪兵",
"grade": 3, "grade": 3,
"training": 60, "training": 60,
"job_class": 2, "job_class": 2,
"type": 1, "type": 1,
"imgid": 6, "imgid": 2,
"spe": 3, "spe": 3,
"atkid": 1, "atkid": 1,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "枪兵系3级。擅长攻击的步兵部队。比起上一阶段移动力增强,可快速追击敌人。" "info": "枪兵系3级。擅长攻击的步兵部队。比起上一阶段移动力增强,可快速追击敌人。"
}, { },
{
"jobid": 9, "jobid": 9,
"name": "斩马队", "name": "斩马队",
"grade": 4, "grade": 4,
"training": 80, "training": 80,
"job_class": 2, "job_class": 2,
"type": 1, "type": 1,
"imgid": 6, "imgid": 2,
"spe": 3, "spe": 3,
"atkid": 1, "atkid": 1,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "枪兵系4级。擅长攻击的步兵部队。比起上一阶段对于骑兵的伤害加强,可以迅速的消灭骑兵部队。" "info": "枪兵系4级。擅长攻击的步兵部队。比起上一阶段对于骑兵的伤害加强,可以迅速的消灭骑兵部队。"
}, { },
{
"jobid": 10, "jobid": 10,
"name": "白耳兵", "name": "白耳兵",
"grade": 5, "grade": 5,
"training": 99, "training": 99,
"job_class": 2, "job_class": 2,
"type": 1, "type": 1,
"imgid": 7, "imgid": 2,
"spe": 3, "spe": 3,
"atkid": 1, "atkid": 1,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_505", "effect": "eff_505",
"info": "枪兵系5级。擅长攻击的步兵部队。比起上一阶段攻击力增强许多,是消灭骑兵的杀手。" "info": "枪兵系5级。擅长攻击的步兵部队。比起上一阶段攻击力增强许多,是消灭骑兵的杀手。"
}, { },
{
"jobid": 11, "jobid": 11,
"name": "短枪骑兵", "name": "短枪骑兵",
"grade": 1, "grade": 1,
"training": 20, "training": 20,
"job_class": 3, "job_class": 3,
"type": 1, "type": 1,
"imgid": 14, "imgid": 3,
"spe": 5, "spe": 5,
"atkid": 1, "atkid": 1,
"move": 2, "move": 2,
"music": 2,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "轻骑兵系1级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。" "info": "轻骑兵系1级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。"
}, { },
{
"jobid": 12, "jobid": 12,
"name": "长枪骑兵", "name": "长枪骑兵",
"grade": 2, "grade": 2,
"training": 40, "training": 40,
"job_class": 3, "job_class": 3,
"type": 1, "type": 1,
"imgid": 14, "imgid": 3,
"spe": 5, "spe": 5,
"atkid": 1, "atkid": 1,
"move": 2, "move": 2,
"music": 2,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "轻骑兵系2级。移动力优秀的骑兵部队。比起上一阶段攻击力增强,更有威胁性。" "info": "轻骑兵系2级。移动力优秀的骑兵部队。比起上一阶段攻击力增强,更有威胁性。"
}, { },
{
"jobid": 13, "jobid": 13,
"name": "强枪骑兵", "name": "强枪骑兵",
"grade": 3, "grade": 3,
"training": 60, "training": 60,
"job_class": 3, "job_class": 3,
"type": 1, "type": 1,
"imgid": 15, "imgid": 3,
"spe": 5, "spe": 5,
"atkid": 1, "atkid": 1,
"move": 2, "move": 2,
"music": 2,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "轻骑兵系3级。移动力优秀的骑兵部队。比起上一阶段攻击范围与移动力增强,活用性与运用性较好。" "info": "轻骑兵系3级。移动力优秀的骑兵部队。比起上一阶段攻击范围与移动力增强,活用性与运用性较好。"
}, { },
{
"jobid": 14, "jobid": 14,
"name": "禁卫队", "name": "禁卫队",
"grade": 4, "grade": 4,
"training": 80, "training": 80,
"job_class": 3, "job_class": 3,
"type": 1, "type": 1,
"imgid": 15, "imgid": 3,
"spe": 5, "spe": 5,
"atkid": 1, "atkid": 1,
"move": 2, "move": 2,
"music": 2,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "轻骑兵系4级。移动力优秀的骑兵部队。比起上一阶段强化了攻击力,平原战的主力。" "info": "轻骑兵系4级。移动力优秀的骑兵部队。比起上一阶段强化了攻击力,平原战的主力。"
}, { },
{
"jobid": 15, "jobid": 15,
"name": "疾风骑", "name": "疾风骑",
"grade": 5, "grade": 5,
"training": 99, "training": 99,
"job_class": 3, "job_class": 3,
"type": 1, "type": 1,
"imgid": 16, "imgid": 3,
"spe": 5, "spe": 5,
"atkid": 1, "atkid": 1,
"move": 2, "move": 2,
"music": 2,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "轻骑兵系5级。移动力优秀的骑兵部队。比起上一阶段战斗力进一步强化,是可以依赖的主力部队。" "info": "轻骑兵系5级。移动力优秀的骑兵部队。比起上一阶段战斗力进一步强化,是可以依赖的主力部队。"
}, { },
{
"jobid": 16, "jobid": 16,
"name": "短弓兵", "name": "短弓兵",
"grade": 1, "grade": 1,
"training": 20, "training": 20,
"job_class": 4, "job_class": 4,
"type": 1, "type": 1,
"imgid": 8, "imgid": 4,
"spe": 3, "spe": 3,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_505", "effect": "eff_505",
"info": "弓兵系1级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。" "info": "弓兵系1级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。"
}, { },
{
"jobid": 17, "jobid": 17,
"name": "长弓兵", "name": "长弓兵",
"grade": 2, "grade": 2,
"training": 40, "training": 40,
"job_class": 4, "job_class": 4,
"type": 1, "type": 1,
"imgid": 8, "imgid": 4,
"spe": 3, "spe": 3,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "弓兵系2级。命中率高的远距离攻击部队。比起上一阶段增强了爆发力,拥有更高的命中率。" "info": "弓兵系2级。命中率高的远距离攻击部队。比起上一阶段增强了爆发力,拥有更高的命中率。"
}, { },
{
"jobid": 18, "jobid": 18,
"name": "强弓兵", "name": "强弓兵",
"grade": 3, "grade": 3,
"training": 60, "training": 60,
"job_class": 4, "job_class": 4,
"type": 1, "type": 1,
"imgid": 9, "imgid": 4,
"spe": 3, "spe": 3,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_504", "effect": "eff_504",
"info": "弓兵系3级。命中率高的远距离攻击部队。比起上一阶段增加了攻击范围,移动力也增强,因此也可在艰险的地形使用。" "info": "弓兵系3级。命中率高的远距离攻击部队。比起上一阶段增加了攻击范围,移动力也增强,因此也可在艰险的地形使用。"
}, { },
{
"jobid": 19, "jobid": 19,
"name": "远射队", "name": "远射队",
"grade": 4, "grade": 4,
"training": 80, "training": 80,
"job_class": 4, "job_class": 4,
"type": 1, "type": 1,
"imgid": 9, "imgid": 4,
"spe": 3, "spe": 3,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_505", "effect": "eff_505",
"info": "弓兵系4级。命中率高的远距离攻击部队。比起上一阶段加强了物理攻击,可给予敌人大伤害。" "info": "弓兵系4级。命中率高的远距离攻击部队。比起上一阶段加强了物理攻击,可给予敌人大伤害。"
}, { },
{
"jobid": 20, "jobid": 20,
"name": "弓将", "name": "弓将",
"grade": 5, "grade": 5,
"training": 99, "training": 99,
"job_class": 4, "job_class": 4,
"type": 1, "type": 1,
"imgid": 10, "imgid": 4,
"spe": 3, "spe": 3,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_505", "effect": "eff_505",
"info": "弓兵系5级。命中率高的远距离攻击部队。比起上一阶段加强了物理攻击。可趁敌人接近前击杀。" "info": "弓兵系5级。命中率高的远距离攻击部队。比起上一阶段加强了物理攻击。可趁敌人接近前击杀。"
}, { },
{
"jobid": 21, "jobid": 21,
"name": "武斗家", "name": "武斗家",
"grade": 1, "grade": 1,
"training": 20, "training": 20,
"job_class": 5, "job_class": 5,
"type": 1, "type": 1,
"imgid": 22, "imgid": 5,
"spe": 4, "spe": 4,
"atkid": 1, "atkid": 1,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "武斗家系1级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。" "info": "武斗家系1级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。"
}, { },
{
"jobid": 22, "jobid": 22,
"name": "力士", "name": "力士",
"grade": 2, "grade": 2,
"training": 40, "training": 40,
"job_class": 5, "job_class": 5,
"type": 1, "type": 1,
"imgid": 22, "imgid": 5,
"spe": 4, "spe": 4,
"atkid": 1, "atkid": 1,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "武斗家系2级。爆发力强的特殊部队,比起上一阶段提升了物理攻击的防御率,是近身肉搏的高手。" "info": "武斗家系2级。爆发力强的特殊部队,比起上一阶段提升了物理攻击的防御率,是近身肉搏的高手。"
}, { },
{
"jobid": 23, "jobid": 23,
"name": "斗士", "name": "斗士",
"grade": 3, "grade": 3,
"training": 60, "training": 60,
"job_class": 5, "job_class": 5,
"type": 1, "type": 1,
"imgid": 23, "imgid": 5,
"spe": 4, "spe": 4,
"atkid": 1, "atkid": 1,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "武斗家系3级。爆发力强的特殊部队,比起上一阶段移动力增强,适合当战斗的前锋。" "info": "武斗家系3级。爆发力强的特殊部队,比起上一阶段移动力增强,适合当战斗的前锋。"
}, { },
{
"jobid": 24, "jobid": 24,
"name": "拳士", "name": "拳士",
"grade": 4, "grade": 4,
"training": 80, "training": 80,
"job_class": 5, "job_class": 5,
"type": 1, "type": 1,
"imgid": 23, "imgid": 5,
"spe": 4, "spe": 4,
"atkid": 1, "atkid": 1,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "武斗家系4级。爆发力强的特殊部队,比起上一阶段全防御率进一步提升,是我军的中坚力量。" "info": "武斗家系4级。爆发力强的特殊部队,比起上一阶段全防御率进一步提升,是我军的中坚力量。"
}, { },
{
"jobid": 25, "jobid": 25,
"name": "拳圣", "name": "拳圣",
"grade": 5, "grade": 5,
"training": 99, "training": 99,
"job_class": 5, "job_class": 5,
"type": 1, "type": 1,
"imgid": 24, "imgid": 5,
"spe": 4, "spe": 4,
"atkid": 1, "atkid": 1,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "武斗家系5级。爆发力强的特殊部队。比起上一阶段妨害系策略变强,战斗时可站在前锋或在后方支援。" "info": "武斗家系5级。爆发力强的特殊部队。比起上一阶段妨害系策略变强,战斗时可站在前锋或在后方支援。"
}, { },
{
"jobid": 26, "jobid": 26,
"name": "策士", "name": "策士",
"grade": 1, "grade": 1,
"training": 20, "training": 20,
"job_class": 6, "job_class": 6,
"type": 2, "type": 2,
"imgid": 39, "imgid": 6,
"spe": 2, "spe": 2,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "策士系1级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。" "info": "策士系1级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。"
}, { },
{
"jobid": 27, "jobid": 27,
"name": "参谋", "name": "参谋",
"grade": 2, "grade": 2,
"training": 40, "training": 40,
"job_class": 6, "job_class": 6,
"type": 2, "type": 2,
"imgid": 39, "imgid": 6,
"spe": 2, "spe": 2,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "策士系2级。使用攻击策略的文官部队。比起上一阶段火系策略较强,变得更强悍。对精神力较差的敌人来说是个恐怖的对象。" "info": "策士系2级。使用攻击策略的文官部队。比起上一阶段火系策略较强,变得更强悍。对精神力较差的敌人来说是个恐怖的对象。"
}, { },
{
"jobid": 28, "jobid": 28,
"name": "军师", "name": "军师",
"grade": 3, "grade": 3,
"training": 60, "training": 60,
"job_class": 6, "job_class": 6,
"type": 2, "type": 2,
"imgid": 40, "imgid": 6,
"spe": 2, "spe": 2,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "策士系3级。使用攻击策略的文官部队。比起上一阶段移动力增强,可快速支援策略。" "info": "策士系3级。使用攻击策略的文官部队。比起上一阶段移动力增强,可快速支援策略。"
}, { },
{
"jobid": 29, "jobid": 29,
"name": "大军师", "name": "大军师",
"grade": 4, "grade": 4,
"training": 80, "training": 80,
"job_class": 6, "job_class": 6,
"type": 2, "type": 2,
"imgid": 40, "imgid": 6,
"spe": 2, "spe": 2,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "策士系4级。使用攻击策略的文官部队。比起上一阶段精神力增强,用策略给予敌人致命的打击。" "info": "策士系4级。使用攻击策略的文官部队。比起上一阶段精神力增强,用策略给予敌人致命的打击。"
}, { },
{
"jobid": 30, "jobid": 30,
"name": "智囊", "name": "智囊",
"grade": 5, "grade": 5,
"training": 99, "training": 99,
"job_class": 6, "job_class": 6,
"type": 2, "type": 2,
"imgid": 41, "imgid": 6,
"spe": 2, "spe": 2,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "策士系5级。使用攻击策略的文官部队。比起上一阶段精神力变得更强。达到极限的策略破坏力实际上非常惊人,是个令人恐惧的部队。" "info": "策士系5级。使用攻击策略的文官部队。比起上一阶段精神力变得更强。达到极限的策略破坏力实际上非常惊人,是个令人恐惧的部队。"
}, { },
{
"jobid": 31, "jobid": 31,
"name": "道士", "name": "道士",
"grade": 1, "grade": 1,
"training": 20, "training": 20,
"job_class": 7, "job_class": 7,
"type": 2, "type": 2,
"imgid": 45, "imgid": 7,
"spe": 2, "spe": 2,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "道士系1级。使用妨害策略的文官部队。不受气候或地形影响,可以使用各种策略。" "info": "道士系1级。使用妨害策略的文官部队。不受气候或地形影响,可以使用各种策略。"
}, { },
{
"jobid": 32, "jobid": 32,
"name": "才士", "name": "才士",
"grade": 2, "grade": 2,
"training": 40, "training": 40,
"job_class": 7, "job_class": 7,
"type": 2, "type": 2,
"imgid": 45, "imgid": 7,
"spe": 2, "spe": 2,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "道士系2级。使用妨害策略的文官部队。比起上一阶段妨害系策略增强,可使用更多的策略妨害敌人。" "info": "道士系2级。使用妨害策略的文官部队。比起上一阶段妨害系策略增强,可使用更多的策略妨害敌人。"
}, { },
{
"jobid": 33, "jobid": 33,
"name": "幻术师", "name": "幻术师",
"grade": 3, "grade": 3,
"training": 60, "training": 60,
"job_class": 7, "job_class": 7,
"type": 2, "type": 2,
"imgid": 46, "imgid": 7,
"spe": 2, "spe": 2,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "道士系3级。使用妨害策略的文官部队。比起上一阶段HP增强,生存能力得以提高。" "info": "道士系3级。使用妨害策略的文官部队。比起上一阶段HP增强,生存能力得以提高。"
}, { },
{
"jobid": 34, "jobid": 34,
"name": "妖术师", "name": "妖术师",
"grade": 4, "grade": 4,
"training": 80, "training": 80,
"job_class": 7, "job_class": 7,
"type": 2, "type": 2,
"imgid": 46, "imgid": 7,
"spe": 2, "spe": 2,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "道士系4级。使用妨害策略的文官部队。比起上一阶段士气增强,策略的暴击几率得到提高。" "info": "道士系4级。使用妨害策略的文官部队。比起上一阶段士气增强,策略的暴击几率得到提高。"
}, { },
{
"jobid": 35, "jobid": 35,
"name": "祭司长", "name": "祭司长",
"grade": 5, "grade": 5,
"training": 99, "training": 99,
"job_class": 7, "job_class": 7,
"type": 2, "type": 2,
"imgid": 47, "imgid": 7,
"spe": 2, "spe": 2,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "道士系5级。使用妨害策略的文官部队。比起上一阶段获得拥有特殊力量的策略,在战场上给敌人制造各种各样的困难。" "info": "道士系5级。使用妨害策略的文官部队。比起上一阶段获得拥有特殊力量的策略,在战场上给敌人制造各种各样的困难。"
}, { },
{
"jobid": 36, "jobid": 36,
"name": "风水师", "name": "风水师",
"grade": 1, "grade": 1,
"training": 20, "training": 20,
"job_class": 8, "job_class": 8,
"type": 2, "type": 2,
"imgid": 42, "imgid": 8,
"spe": 3, "spe": 3,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "风水师系1级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。" "info": "风水师系1级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。"
}, { },
{
"jobid": 37, "jobid": 37,
"name": "方术士", "name": "方术士",
"grade": 2, "grade": 2,
"training": 40, "training": 40,
"job_class": 8, "job_class": 8,
"type": 2, "type": 2,
"imgid": 42, "imgid": 8,
"spe": 3, "spe": 3,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "风水师系2级。使用回复策略的文官部队。比起上一阶段移动力增强,可快速提供后方支援。" "info": "风水师系2级。使用回复策略的文官部队。比起上一阶段移动力增强,可快速提供后方支援。"
}, { },
{
"jobid": 38, "jobid": 38,
"name": "仙术士", "name": "仙术士",
"grade": 3, "grade": 3,
"training": 60, "training": 60,
"job_class": 8, "job_class": 8,
"type": 2, "type": 2,
"imgid": 43, "imgid": 8,
"spe": 3, "spe": 3,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "风水师系3级。使用回复策略的文官部队。比起上一阶段对间接伤害的防御增强,可快速提供后方支援。" "info": "风水师系3级。使用回复策略的文官部队。比起上一阶段对间接伤害的防御增强,可快速提供后方支援。"
}, { },
{
"jobid": 39, "jobid": 39,
"name": "咒术士", "name": "咒术士",
"grade": 4, "grade": 4,
"training": 80, "training": 80,
"job_class": 8, "job_class": 8,
"type": 2, "type": 2,
"imgid": 43, "imgid": 8,
"spe": 3, "spe": 3,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "风水师系4级。使用回复策略的文官部队。比起上一阶段MP增加,可提供更多的支援给我军。" "info": "风水师系4级。使用回复策略的文官部队。比起上一阶段MP增加,可提供更多的支援给我军。"
}, { },
{
"jobid": 40, "jobid": 40,
"name": "名医", "name": "名医",
"grade": 5, "grade": 5,
"training": 99, "training": 99,
"job_class": 8, "job_class": 8,
"type": 2, "type": 2,
"imgid": 44, "imgid": 8,
"spe": 3, "spe": 3,
"atkid": 2, "atkid": 2,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "风水师系5级。使用回复策略的文官部队。比起上一阶段学会更多治疗的策略,是我军赖以生存的保障力量。" "info": "风水师系5级。使用回复策略的文官部队。比起上一阶段学会更多治疗的策略,是我军赖以生存的保障力量。"
}, { },
{
"jobid": 41, "jobid": 41,
"name": "野兽", "name": "野兽",
"grade": 1, "grade": 1,
"training": 99, "training": 99,
"job_class": 9, "job_class": 9,
"type": 1, "type": 1,
"imgid": 44, "imgid": 9,
"spe": 5, "spe": 5,
"atkid": 1, "atkid": 1,
"move": 1, "move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&", "seid": "0&",
"effect": "eff_500", "effect": "eff_500",
"info": "野兽。" "info": "野兽。"
}] }
]
+132 -33
View File
@@ -7,7 +7,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的平原"
}, },
{ {
"mapid": 2, "mapid": 2,
@@ -17,7 +20,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的草原"
}, },
{ {
"mapid": 3, "mapid": 3,
@@ -27,7 +33,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的树林"
}, },
{ {
"mapid": 4, "mapid": 4,
@@ -37,7 +46,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的荒地"
}, },
{ {
"mapid": 5, "mapid": 5,
@@ -47,7 +59,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的山地"
}, },
{ {
"mapid": 6, "mapid": 6,
@@ -57,7 +72,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的岩山"
}, },
{ {
"mapid": 7, "mapid": 7,
@@ -67,7 +85,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的沙漠"
}, },
{ {
"mapid": 8, "mapid": 8,
@@ -77,7 +98,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的雪原"
}, },
{ {
"mapid": 9, "mapid": 9,
@@ -87,7 +111,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的桥梁"
}, },
{ {
"mapid": 10, "mapid": 10,
@@ -97,7 +124,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的浅滩"
}, },
{ {
"mapid": 11, "mapid": 11,
@@ -107,7 +137,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的沼泽"
}, },
{ {
"mapid": 12, "mapid": 12,
@@ -117,7 +150,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的池塘"
}, },
{ {
"mapid": 13, "mapid": 13,
@@ -127,7 +163,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的小河"
}, },
{ {
"mapid": 14, "mapid": 14,
@@ -137,7 +176,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的大河"
}, },
{ {
"mapid": 15, "mapid": 15,
@@ -147,7 +189,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的栅栏"
}, },
{ {
"mapid": 16, "mapid": 16,
@@ -157,7 +202,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的城墙"
}, },
{ {
"mapid": 17, "mapid": 17,
@@ -167,7 +215,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的城内"
}, },
{ {
"mapid": 18, "mapid": 18,
@@ -177,7 +228,10 @@
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"effect": 0,
"description": "很平常的城门"
}, },
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@@ -187,7 +241,10 @@
"int_hp": 0, "int_hp": 0,
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"percent_hp": 10, "percent_hp": 10,
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"effect": 0,
"description": "很平常的城池"
}, },
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@@ -197,7 +254,10 @@
"int_hp": 0, "int_hp": 0,
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"percent_hp": 10, "percent_hp": 10,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的关隘"
}, },
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"mapid": 21, "mapid": 21,
@@ -207,7 +267,10 @@
"int_hp": 0, "int_hp": 0,
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"percent_hp": 10, "percent_hp": 10,
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"effect": 0,
"description": "很平常的鹿砦"
}, },
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"mapid": 22, "mapid": 22,
@@ -217,7 +280,10 @@
"int_hp": 0, "int_hp": 0,
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"percent_hp": 10, "percent_hp": 10,
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"effect": 0,
"description": "很平常的村庄"
}, },
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@@ -227,7 +293,10 @@
"int_hp": 0, "int_hp": 0,
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"percent_hp": 10, "percent_hp": 10,
"percent_mp": 0 "percent_mp": 0,
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"effect": 0,
"description": "很平常的兵营"
}, },
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"mapid": 24, "mapid": 24,
@@ -237,7 +306,10 @@
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
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"effect": 0,
"description": "很平常的民居"
}, },
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@@ -247,7 +319,10 @@
"int_hp": 0, "int_hp": 0,
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"percent_hp": 10, "percent_hp": 10,
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"effect": 0,
"description": "很平常的宝物库"
}, },
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@@ -257,7 +332,10 @@
"int_hp": 0, "int_hp": 0,
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"percent_hp": 0, "percent_hp": 0,
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"effect": 0,
"description": "很平常的祭坛"
}, },
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@@ -267,7 +345,10 @@
"int_hp": 0, "int_hp": 0,
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"percent_hp": 0, "percent_hp": 0,
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"effect": 0,
"description": "很平常的火"
}, },
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@@ -277,7 +358,10 @@
"int_hp": 0, "int_hp": 0,
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"percent_hp": 0, "percent_hp": 0,
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"effect": 0,
"description": "很平常的船"
}, },
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@@ -287,7 +371,10 @@
"int_hp": 0, "int_hp": 0,
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"percent_hp": 0, "percent_hp": 0,
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"effect": 0,
"description": "很平常的冰面"
}, },
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"mapid": 30, "mapid": 30,
@@ -297,7 +384,10 @@
"int_hp": 0, "int_hp": 0,
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"percent_hp": 0, "percent_hp": 0,
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"effect": 0,
"description": "很平常的边界"
}, },
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@@ -307,7 +397,10 @@
"int_hp": 0, "int_hp": 0,
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"effect": 0,
"description": "很平常的泉水"
}, },
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@@ -317,7 +410,10 @@
"int_hp": 0, "int_hp": 0,
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"percent_hp": 0, "percent_hp": 0,
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"effect": 0,
"description": "很平常的火堆"
}, },
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"mapid": 33, "mapid": 33,
@@ -327,6 +423,9 @@
"int_hp": 0, "int_hp": 0,
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"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的冰面"
} }
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"tips": "第一章&邺城之战"
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"hurt_formula": "ownAtk*200%-oppoDef*100",
"gain_formula": "&", "gain_formula": "&",
"rage_cost": 100, "rage_cost": 100,
"cd": 0, "cd": 0,
@@ -11,11 +12,15 @@
"skill_class": 1, "skill_class": 1,
"effect": "1&", "effect": "1&",
"actionName": "skill1", "actionName": "skill1",
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"skilNameImage": 0,
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"hurt_formula": "ownAtk*200%-oppoDef*100",
"gain_formula": "&", "gain_formula": "&",
"rage_cost": 100, "rage_cost": 100,
"cd": 0, "cd": 0,
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"skill_class": 1, "skill_class": 1,
"effect": "3348&", "effect": "3348&",
"actionName": "skill1", "actionName": "skill1",
"secondActionName": "skill1_B" "secondActionName": "skill1_B",
"skill_info": "猛击地面造成200%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气",
"skilNameImage": 0,
"skillSceneSpine": "nuqiguochang"
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"hurt_formula": "ownAtk*200%-oppoDef*100",
"gain_formula": "&", "gain_formula": "&",
"rage_cost": 0, "rage_cost": 0,
"cd": 3, "cd": 3,
@@ -39,12 +48,15 @@
"skill_class": 2, "skill_class": 2,
"effect": "3352&", "effect": "3352&",
"actionName": "skill2", "actionName": "skill2",
"secondActionName": "&" "secondActionName": "&",
"skill_info": "对敌人连续攻击两次,每击造成200%的伤害",
"skilNameImage": 0,
"skillSceneSpine": "&"
}, },
{ {
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"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "name": "长枪投射",
"hurt_formula": "ownAtk*200%-oppoDef*100",
"gain_formula": "&", "gain_formula": "&",
"rage_cost": 100, "rage_cost": 100,
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@@ -54,13 +66,15 @@
"skill_class": 1, "skill_class": 1,
"effect": "3068&", "effect": "3068&",
"actionName": "skill1", "actionName": "skill1",
"secondActionName": "&", "secondActionName": "skill1_B",
"oppoSecondActionName": "skill1_B" "skill_info": "远距离投射长枪,对目标造成200%的伤害,目标为策略职业时,伤害提升20%,并且给目标添加一个策略伤害加深降低10%的效果,持续4回合",
"skilNameImage": 1,
"skillSceneSpine": "nuqiguochang"
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"rage_cost": 0, "rage_cost": 0,
"cd": 3, "cd": 3,
@@ -68,29 +82,35 @@
"strike_area": 1, "strike_area": 1,
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"skill_class": 2, "skill_class": 2,
"effect": "4002&", "effect": "3072&",
"actionName": "skill2", "actionName": "skill2",
"secondActionName": "&" "secondActionName": "&",
"skill_info": "回复自身10%生命值,并且自身的策略伤害减免上升20%,持续2回合",
"skilNameImage": 0,
"skillSceneSpine": "&"
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"hurt_formula": "ownAtk*120%-oppoDef*100",
"gain_formula": "&", "gain_formula": "&",
"rage_cost": 100, "rage_cost": 100,
"cd": 0, "cd": 0,
"attack_area": 4, "attack_area": 4,
"strike_area": 1, "strike_area": 4,
"object": 0, "object": 0,
"skill_class": 1, "skill_class": 1,
"effect": "3092&", "effect": "3092&",
"actionName": "skill1", "actionName": "skill1",
"secondActionName": "&" "secondActionName": "&",
"skill_info": "对范围内的多个目标(最多3个)造成120%的伤害,被攻击目标有33%的概率获得一个物理伤害加深减少25%的减益效果,持续4回合",
"skilNameImage": 2,
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"hurt_formula": 0,
"gain_formula": "&", "gain_formula": "&",
"rage_cost": 0, "rage_cost": 0,
"cd": 3, "cd": 3,
@@ -100,27 +120,33 @@
"skill_class": 2, "skill_class": 2,
"effect": "3096&", "effect": "3096&",
"actionName": "skill2", "actionName": "skill2",
"secondActionName": "&" "secondActionName": "&",
"skill_info": "使我方指定目标获得幸运提升20%的效果,持续4回合",
"skilNameImage": 0,
"skillSceneSpine": "&"
}, },
{ {
"id": 8, "id": 8,
"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "name": "猛毒迷雾",
"hurt_formula": "ownMAtk*200%-oppoMDef*100",
"gain_formula": "&", "gain_formula": "&",
"rage_cost": 100, "rage_cost": 100,
"cd": 0, "cd": 0,
"attack_area": 2, "attack_area": 2,
"strike_area": 1, "strike_area": 4,
"object": 0, "object": 0,
"skill_class": 1, "skill_class": 1,
"effect": "3108&", "effect": "3108&",
"actionName": "skill1", "actionName": "skill1",
"secondActionName": "&" "secondActionName": "&",
"skill_info": "对目标进行毒雾攻击,造成200%伤害,附加中毒效果,造成每回合25%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害,同时降低目标20%的敏捷,持续3回合",
"skilNameImage": 3,
"skillSceneSpine": "nuqiguochang"
}, },
{ {
"id": 9, "id": 9,
"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "name": "投毒",
"hurt_formula": "ownMAtk*200%-oppoMDef*100",
"gain_formula": "&", "gain_formula": "&",
"rage_cost": 0, "rage_cost": 0,
"cd": 3, "cd": 3,
@@ -130,12 +156,15 @@
"skill_class": 2, "skill_class": 2,
"effect": "3112&", "effect": "3112&",
"actionName": "skill2", "actionName": "skill2",
"secondActionName": "&" "secondActionName": "&",
"skill_info": "对目标下毒,造成200%伤害,附加中毒效果,造成每回合25%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害",
"skilNameImage": 0,
"skillSceneSpine": "&"
}, },
{ {
"id": 10, "id": 10,
"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "name": "巨锤震击",
"hurt_formula": "ownAtk*200%-oppoDef*100",
"gain_formula": "&", "gain_formula": "&",
"rage_cost": 100, "rage_cost": 100,
"cd": 0, "cd": 0,
@@ -145,12 +174,15 @@
"skill_class": 1, "skill_class": 1,
"effect": "3116&", "effect": "3116&",
"actionName": "skill1", "actionName": "skill1",
"secondActionName": "skill1_B" "secondActionName": "skill1_B",
"skill_info": "造成200%物理伤害,并且击退1格,如果不能击退则这次攻击伤害加深提升20%",
"skilNameImage": 4,
"skillSceneSpine": "nuqiguochang"
}, },
{ {
"id": 11, "id": 11,
"hurt_formula": "(ownAtk*ownTerAddtion/100)*0.2", "name": "虎痴",
"hurt_formula": 0,
"gain_formula": "&", "gain_formula": "&",
"rage_cost": 0, "rage_cost": 0,
"cd": 3, "cd": 3,
@@ -160,12 +192,15 @@
"skill_class": 2, "skill_class": 2,
"effect": "3120&", "effect": "3120&",
"actionName": "skill2", "actionName": "skill2",
"secondActionName": "&" "secondActionName": "&",
"skill_info": "恢复自身10%攻击力的血量,并且给自身附加伤害减免10%,4回合内作用2次",
"skilNameImage": 0,
"skillSceneSpine": "&"
}, },
{ {
"id": 12, "id": 12,
"hurt_formula": "own_MAtk*100%", "name": "薤叶芸香",
"hurt_formula": "ownMAtk*100%",
"gain_formula": "&", "gain_formula": "&",
"rage_cost": 100, "rage_cost": 100,
"cd": 0, "cd": 0,
@@ -174,13 +209,16 @@
"object": 1, "object": 1,
"skill_class": 1, "skill_class": 1,
"effect": "3364&", "effect": "3364&",
"actionName": "skill12", "actionName": "skill1",
"secondActionName": "&" "secondActionName": "&",
"skill_info": "不错的技能",
"skilNameImage": 0,
"skillSceneSpine": "nuqiguochang"
}, },
{ {
"id": 13, "id": 13,
"hurt_formula": "own_MAtk*100%", "name": "麻沸散",
"hurt_formula": "ownMAtk*100%",
"gain_formula": "&", "gain_formula": "&",
"rage_cost": 0, "rage_cost": 0,
"cd": 3, "cd": 3,
@@ -189,13 +227,16 @@
"object": 1, "object": 1,
"skill_class": 2, "skill_class": 2,
"effect": "3368&", "effect": "3368&",
"actionName": "skill13", "actionName": "skill2",
"secondActionName": "&" "secondActionName": "&",
"skill_info": "大伤害技能",
"skilNameImage": 0,
"skillSceneSpine": "&"
}, },
{ {
"id": 14, "id": 14,
"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "name": "敌阵突破",
"hurt_formula": "ownAtk*200%-oppoDef*100",
"gain_formula": "&", "gain_formula": "&",
"rage_cost": 100, "rage_cost": 100,
"cd": 0, "cd": 0,
@@ -205,12 +246,15 @@
"skill_class": 1, "skill_class": 1,
"effect": "3084&", "effect": "3084&",
"actionName": "skill1", "actionName": "skill1",
"secondActionName": "&" "secondActionName": "&",
"skill_info": "向目标冲锋造成200%伤害,同时会生成自身攻击30%的护盾,持续4回合,冲锋会位移到目标的身后",
"skilNameImage": 5,
"skillSceneSpine": "nuqiguochang"
}, },
{ {
"id": 15, "id": 15,
"hurt_formula": "0", "name": "坚壁",
"hurt_formula": 0,
"gain_formula": "&", "gain_formula": "&",
"rage_cost": 0, "rage_cost": 0,
"cd": 3, "cd": 3,
@@ -220,12 +264,15 @@
"skill_class": 2, "skill_class": 2,
"effect": "3088&", "effect": "3088&",
"actionName": "skill2", "actionName": "skill2",
"secondActionName": "&" "secondActionName": "&",
"skill_info": "使我方指定目标获得物理伤害减免提升20%,持续3回合",
"skilNameImage": 0,
"skillSceneSpine": "&"
}, },
{ {
"id": 16, "id": 16,
"hurt_formula": "own_MAtk*60%", "name": "回春",
"hurt_formula": "ownMAtk*60%",
"gain_formula": "&", "gain_formula": "&",
"rage_cost": 100, "rage_cost": 100,
"cd": 0, "cd": 0,
@@ -234,13 +281,16 @@
"object": 1, "object": 1,
"skill_class": 1, "skill_class": 1,
"effect": "3316&", "effect": "3316&",
"actionName": "skill16", "actionName": "skill1",
"secondActionName": "&" "secondActionName": "&",
"skill_info": "垃圾技能",
"skilNameImage": 0,
"skillSceneSpine": "nuqiguochang"
}, },
{ {
"id": 17, "id": 17,
"hurt_formula": "own_MAtk*100%", "name": "反馈",
"hurt_formula": "ownMAtk*100%",
"gain_formula": "&", "gain_formula": "&",
"rage_cost": 0, "rage_cost": 0,
"cd": 3, "cd": 3,
@@ -249,8 +299,10 @@
"object": 1, "object": 1,
"skill_class": 2, "skill_class": 2,
"effect": "3320&", "effect": "3320&",
"actionName": "skill17", "actionName": "skill2",
"secondActionName": "&" "secondActionName": "&",
"skill_info": "极品技能",
"skilNameImage": 0,
"skillSceneSpine": "&"
} }
] ]
+187 -122
View File
@@ -11,7 +11,8 @@
"gainvalue": "1&", "gainvalue": "1&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 31, "img": 31,
"info": "封怒状态描述文字" "info": "封怒状态描述文字",
"showOnChar": "封怒"
}, },
{ {
"buffId": 2, "buffId": 2,
@@ -25,7 +26,8 @@
"gainvalue": "1&", "gainvalue": "1&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 27, "img": 27,
"info": "援护状态描述文字" "info": "援护状态描述文字",
"showOnChar": "援护"
}, },
{ {
"buffId": 3, "buffId": 3,
@@ -39,7 +41,8 @@
"gainvalue": "1&", "gainvalue": "1&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 43, "img": 43,
"info": "封技状态描述文字" "info": "封技状态描述文字",
"showOnChar": "封技"
}, },
{ {
"buffId": 4, "buffId": 4,
@@ -53,7 +56,8 @@
"gainvalue": "1&", "gainvalue": "1&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 45, "img": 45,
"info": "激怒状态描述文字" "info": "激怒状态描述文字",
"showOnChar": "激怒"
}, },
{ {
"buffId": 5, "buffId": 5,
@@ -67,7 +71,8 @@
"gainvalue": "1&", "gainvalue": "1&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 19, "img": 19,
"info": "护盾状态描述文字" "info": "护盾状态描述文字",
"showOnChar": "护盾"
}, },
{ {
"buffId": 6, "buffId": 6,
@@ -81,7 +86,8 @@
"gainvalue": "1&", "gainvalue": "1&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 14, "img": 14,
"info": "共享状态描述文字" "info": "共享状态描述文字",
"showOnChar": "共享"
}, },
{ {
"buffId": 7, "buffId": 7,
@@ -95,21 +101,23 @@
"gainvalue": "1&", "gainvalue": "1&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 32, "img": 32,
"info": "定身状态描述文字" "info": "定身状态描述文字",
"showOnChar": "定身"
}, },
{ {
"buffId": 8, "buffId": 8,
"type": 8, "type": 8,
"name": "昏迷", "name": "昏迷",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 1,
"times": 0, "times": 0,
"cover": 1, "cover": 1,
"buffOrDebuff": 1, "buffOrDebuff": 1,
"gainvalue": "1&", "gainvalue": "1&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 1, "img": 1,
"info": "昏迷状态描述文字" "info": "昏迷状态描述文字",
"showOnChar": "昏迷"
}, },
{ {
"buffId": 9, "buffId": 9,
@@ -123,7 +131,8 @@
"gainvalue": "1&", "gainvalue": "1&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 1, "img": 1,
"info": "共杀状态描述文字" "info": "共杀状态描述文字",
"showOnChar": "共杀"
}, },
{ {
"buffId": 10, "buffId": 10,
@@ -137,7 +146,8 @@
"gainvalue": "1&", "gainvalue": "1&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 1, "img": 1,
"info": "遏制状态描述文字" "info": "遏制状态描述文字",
"showOnChar": "遏制"
}, },
{ {
"buffId": 11, "buffId": 11,
@@ -151,7 +161,8 @@
"gainvalue": "1&", "gainvalue": "1&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 1, "img": 1,
"info": "睡眠状态描述文字" "info": "睡眠状态描述文字",
"showOnChar": "睡眠"
}, },
{ {
"buffId": 12, "buffId": 12,
@@ -165,7 +176,8 @@
"gainvalue": "1&", "gainvalue": "1&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 1, "img": 1,
"info": "免疫技能状态描述文字" "info": "免疫技能状态描述文字",
"showOnChar": "免疫技能"
}, },
{ {
"buffId": 13, "buffId": 13,
@@ -176,10 +188,11 @@
"times": 0, "times": 0,
"cover": 1, "cover": 1,
"buffOrDebuff": 1, "buffOrDebuff": 1,
"gainvalue": "1&", "gainvalue": "1&25",
"dotOrHot": 1, "dotOrHot": 1,
"img": 1, "img": 1,
"info": "中毒状态描述文字" "info": "每回合造成25%策攻的中毒伤害",
"showOnChar": "中毒"
}, },
{ {
"buffId": 14, "buffId": 14,
@@ -193,7 +206,8 @@
"gainvalue": "1&", "gainvalue": "1&",
"dotOrHot": 1, "dotOrHot": 1,
"img": 1, "img": 1,
"info": "燃烧状态描述文字" "info": "燃烧状态描述文字",
"showOnChar": "燃烧"
}, },
{ {
"buffId": 15, "buffId": 15,
@@ -207,7 +221,8 @@
"gainvalue": "1&", "gainvalue": "1&",
"dotOrHot": 1, "dotOrHot": 1,
"img": 1, "img": 1,
"info": "流血状态描述文字" "info": "流血状态描述文字",
"showOnChar": "流血"
}, },
{ {
"buffId": 16, "buffId": 16,
@@ -221,12 +236,13 @@
"gainvalue": "1&", "gainvalue": "1&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 1, "img": 1,
"info": "致死状态描述文字" "info": "致死状态描述文字",
"showOnChar": "致死"
}, },
{ {
"buffId": 17, "buffId": 17,
"type": 17, "type": 17,
"name": "物攻↑ ", "name": "物攻上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -235,12 +251,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "物攻↑ 状态描述文字" "info": "物攻上升 状态描述文字",
"showOnChar": "物攻上升 "
}, },
{ {
"buffId": 18, "buffId": 18,
"type": 17, "type": 17,
"name": "物攻↓", "name": "物攻下降",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -249,12 +266,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 7, "img": 7,
"info": "物攻↓状态描述文字" "info": "物攻下降状态描述文字",
"showOnChar": "物攻下降"
}, },
{ {
"buffId": 19, "buffId": 19,
"type": 18, "type": 18,
"name": "策攻↑ ", "name": "策攻上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -263,12 +281,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "策攻↑ 状态描述文字" "info": "策攻上升 状态描述文字",
"showOnChar": "策攻上升 "
}, },
{ {
"buffId": 20, "buffId": 20,
"type": 18, "type": 18,
"name": "策攻↓", "name": "策攻下降",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -277,12 +296,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 7, "img": 7,
"info": "策攻↓状态描述文字" "info": "策攻下降状态描述文字",
"showOnChar": "策攻下降"
}, },
{ {
"buffId": 21, "buffId": 21,
"type": 19, "type": 19,
"name": "物防↑ ", "name": "物防上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -291,12 +311,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "物防↑ 状态描述文字" "info": "物防上升 状态描述文字",
"showOnChar": "物防上升 "
}, },
{ {
"buffId": 22, "buffId": 22,
"type": 19, "type": 19,
"name": "物防↓", "name": "物防下降",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -305,12 +326,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 7, "img": 7,
"info": "物防↓状态描述文字" "info": "物防下降状态描述文字",
"showOnChar": "物防下降"
}, },
{ {
"buffId": 23, "buffId": 23,
"type": 20, "type": 20,
"name": "策防↑ ", "name": "策防上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -319,12 +341,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "策防↑ 状态描述文字" "info": "策防上升 状态描述文字",
"showOnChar": "策防上升 "
}, },
{ {
"buffId": 24, "buffId": 24,
"type": 20, "type": 20,
"name": "策防↓", "name": "策防下降",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -333,12 +356,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 7, "img": 7,
"info": "策防↓状态描述文字" "info": "策防下降状态描述文字",
"showOnChar": "策防下降"
}, },
{ {
"buffId": 25, "buffId": 25,
"type": 21, "type": 21,
"name": "敏捷↑ ", "name": "敏捷上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -347,40 +371,43 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "敏捷↑ 状态描述文字" "info": "敏捷上升 状态描述文字",
"showOnChar": "敏捷上升 "
}, },
{ {
"buffId": 26, "buffId": 26,
"type": 21, "type": 21,
"name": "敏捷↓", "name": "敏捷下降",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 3,
"times": 0, "times": 0,
"cover": 1, "cover": 1,
"buffOrDebuff": 1, "buffOrDebuff": 1,
"gainvalue": "10&", "gainvalue": "20&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 7, "img": 7,
"info": "敏捷↓状态描述文字" "info": "敏捷下降20%",
"showOnChar": "敏捷下降"
}, },
{ {
"buffId": 27, "buffId": 27,
"type": 22, "type": 22,
"name": "运气↑ ", "name": "幸运上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
"cover": 1, "cover": 1,
"buffOrDebuff": 0, "buffOrDebuff": 0,
"gainvalue": "10&", "gainvalue": "20&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "运气↑ 状态描述文字" "info": "幸运上升20%",
"showOnChar": "幸运上升 "
}, },
{ {
"buffId": 28, "buffId": 28,
"type": 22, "type": 22,
"name": "运气↓", "name": "幸运下降",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -389,12 +416,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 7, "img": 7,
"info": "运气↓状态描述文字" "info": "幸运下降状态描述文字",
"showOnChar": "幸运下降"
}, },
{ {
"buffId": 29, "buffId": 29,
"type": 23, "type": 23,
"name": "命中↑ ", "name": "命中上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -403,12 +431,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "命中↑ 状态描述文字" "info": "命中上升 状态描述文字",
"showOnChar": "命中上升 "
}, },
{ {
"buffId": 30, "buffId": 30,
"type": 23, "type": 23,
"name": "命中↓", "name": "命中下降",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -417,12 +446,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 7, "img": 7,
"info": "命中↓状态描述文字" "info": "命中下降状态描述文字",
"showOnChar": "命中下降"
}, },
{ {
"buffId": 31, "buffId": 31,
"type": 24, "type": 24,
"name": "暴击↑ ", "name": "暴击上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -431,12 +461,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "暴击↑ 状态描述文字" "info": "暴击上升 状态描述文字",
"showOnChar": "暴击上升 "
}, },
{ {
"buffId": 32, "buffId": 32,
"type": 24, "type": 24,
"name": "暴击↓", "name": "暴击下降",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -445,12 +476,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 7, "img": 7,
"info": "暴击↓状态描述文字" "info": "暴击下降状态描述文字",
"showOnChar": "暴击下降"
}, },
{ {
"buffId": 33, "buffId": 33,
"type": 25, "type": 25,
"name": "格挡↑ ", "name": "格挡上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -459,12 +491,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "格挡↑ 状态描述文字" "info": "格挡上升 状态描述文字",
"showOnChar": "格挡上升 "
}, },
{ {
"buffId": 34, "buffId": 34,
"type": 25, "type": 25,
"name": "格挡↓", "name": "格挡下降",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -473,12 +506,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 7, "img": 7,
"info": "格挡↓状态描述文字" "info": "格挡下降状态描述文字",
"showOnChar": "格挡下降"
}, },
{ {
"buffId": 35, "buffId": 35,
"type": 26, "type": 26,
"name": "抗暴↑ ", "name": "抗暴上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -487,12 +521,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "抗暴↑ 状态描述文字" "info": "抗暴上升 状态描述文字",
"showOnChar": "抗暴上升 "
}, },
{ {
"buffId": 36, "buffId": 36,
"type": 26, "type": 26,
"name": "抗暴↓", "name": "抗暴下降",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -501,12 +536,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 7, "img": 7,
"info": "抗暴↓状态描述文字" "info": "抗暴下降状态描述文字",
"showOnChar": "抗暴下降"
}, },
{ {
"buffId": 37, "buffId": 37,
"type": 27, "type": 27,
"name": "伤害加深↑ ", "name": "伤害加深上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -515,12 +551,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "伤害加深↑ 状态描述文字" "info": "伤害加深上升 状态描述文字",
"showOnChar": "增伤上升 "
}, },
{ {
"buffId": 38, "buffId": 38,
"type": 27, "type": 27,
"name": "伤害加深↓", "name": "伤害加深下降",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -529,12 +566,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 7, "img": 7,
"info": "伤害加深↓状态描述文字" "info": "伤害加深下降状态描述文字",
"showOnChar": "增伤下降"
}, },
{ {
"buffId": 39, "buffId": 39,
"type": 28, "type": 28,
"name": "伤害加深↑ ", "name": "伤害加深上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -543,12 +581,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "伤害加深↑ 状态描述文字" "info": "伤害加深上升 状态描述文字",
"showOnChar": "增伤上升 "
}, },
{ {
"buffId": 40, "buffId": 40,
"type": 28, "type": 28,
"name": "伤害减免↓", "name": "伤害减免下降",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -557,12 +596,13 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 7, "img": 7,
"info": "伤害减免↓状态描述文字" "info": "伤害减免下降状态描述文字",
"showOnChar": "减伤下降"
}, },
{ {
"buffId": 41, "buffId": 41,
"type": 29, "type": 29,
"name": "忽视防御↑ ", "name": "忽视防御上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -571,12 +611,13 @@
"gainvalue": "1&", "gainvalue": "1&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "忽视防御↑ 状态描述文字" "info": "忽视防御上升 状态描述文字",
"showOnChar": "忽视防御"
}, },
{ {
"buffId": 42, "buffId": 42,
"type": 30, "type": 30,
"name": "吸血↑ ", "name": "吸血上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -585,12 +626,13 @@
"gainvalue": "1&", "gainvalue": "1&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 1, "img": 1,
"info": "吸血↑ 状态描述文字" "info": "吸血上升 状态描述文字",
"showOnChar": "吸血上升 "
}, },
{ {
"buffId": 43, "buffId": 43,
"type": 31, "type": 31,
"name": "物理伤害加深↑ ", "name": "物理伤害加深上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -599,26 +641,28 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "物理伤害加深↑ 状态描述文字" "info": "物理伤害加深上升 状态描述文字",
"showOnChar": "物理伤害加深上升 "
}, },
{ {
"buffId": 44, "buffId": 44,
"type": 31, "type": 31,
"name": "物理伤害加深↓", "name": "物理伤害加深下降",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
"cover": 1, "cover": 1,
"buffOrDebuff": 1, "buffOrDebuff": 1,
"gainvalue": "10&", "gainvalue": "25000&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 7, "img": 7,
"info": "物理伤害加深↓状态描述文字" "info": "物理伤害加深下降25%",
"showOnChar": "物理伤害加深下降"
}, },
{ {
"buffId": 45, "buffId": 45,
"type": 33, "type": 33,
"name": "策略伤害加深↑ ", "name": "策略伤害加深上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -627,21 +671,23 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "策略伤害加深↑ 状态描述文字" "info": "策略伤害加深上升 状态描述文字",
"showOnChar": "策略伤害加深上升 "
}, },
{ {
"buffId": 46, "buffId": 46,
"type": 33, "type": 33,
"name": "策略伤害加深↓", "name": "策略伤害加深下降",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
"cover": 1, "cover": 1,
"buffOrDebuff": 1, "buffOrDebuff": 1,
"gainvalue": "10&", "gainvalue": "10000&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 7, "img": 3,
"info": "策略伤害加深↓状态描述文字" "info": "策略伤害加深降低10%",
"showOnChar": "策略伤害加深下降"
}, },
{ {
"buffId": 47, "buffId": 47,
@@ -655,7 +701,8 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 5, "img": 5,
"info": "灵质Ⅳ状态描述文字" "info": "灵质Ⅳ状态描述文字",
"showOnChar": "灵质Ⅳ"
}, },
{ {
"buffId": 48, "buffId": 48,
@@ -666,15 +713,16 @@
"times": 0, "times": 0,
"cover": 1, "cover": 1,
"buffOrDebuff": 0, "buffOrDebuff": 0,
"gainvalue": "10&", "gainvalue": "2&10",
"dotOrHot": 0, "dotOrHot": 0,
"img": 19, "img": 19,
"info": "护盾(攻击百分比)状态描述文字" "info": "护盾(攻击百分比)状态描述文字",
"showOnChar": "护盾(攻击百分比)"
}, },
{ {
"buffId": 49, "buffId": 49,
"type": 19, "type": 19,
"name": "物防↑ ", "name": "物防上升 ",
"maxOlyNum": 5, "maxOlyNum": 5,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -683,7 +731,8 @@
"gainvalue": "5&", "gainvalue": "5&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "物防↑ 状态描述文字" "info": "物防上升 状态描述文字",
"showOnChar": "物防上升 "
}, },
{ {
"buffId": 50, "buffId": 50,
@@ -697,7 +746,8 @@
"gainvalue": "5&", "gainvalue": "5&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 16, "img": 16,
"info": "白面怪(提升攻击,双防)状态描述文字" "info": "白面怪(提升攻击,双防)状态描述文字",
"showOnChar": "白面怪(提升攻击,双防)"
}, },
{ {
"buffId": 51, "buffId": 51,
@@ -711,26 +761,28 @@
"gainvalue": "5&", "gainvalue": "5&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 5, "img": 5,
"info": "两栖作战状态描述文字" "info": "两栖作战状态描述文字",
"showOnChar": "两栖作战"
}, },
{ {
"buffId": 52, "buffId": 52,
"type": 5, "type": 5,
"name": "护盾(生命百分比)", "name": "护盾(生命百分比)",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 2,
"times": 0, "times": 0,
"cover": 1, "cover": 1,
"buffOrDebuff": 0, "buffOrDebuff": 0,
"gainvalue": "10&", "gainvalue": "1&10",
"dotOrHot": 0, "dotOrHot": 0,
"img": 19, "img": 19,
"info": "护盾(生命百分比)状态描述文字" "info": "可以抵消自身生命10%伤害的护盾",
"showOnChar": "护盾(生命百分比)"
}, },
{ {
"buffId": 53, "buffId": 53,
"type": 17, "type": 17,
"name": "物攻↑ ", "name": "物攻上升 ",
"maxOlyNum": 5, "maxOlyNum": 5,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -739,7 +791,8 @@
"gainvalue": "5&", "gainvalue": "5&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "物攻↑ 状态描述文字" "info": "物攻上升 状态描述文字",
"showOnChar": "物攻上升 "
}, },
{ {
"buffId": 54, "buffId": 54,
@@ -753,26 +806,28 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 18, "img": 18,
"info": "蓄势状态描述文字" "info": "蓄势状态描述文字",
"showOnChar": "蓄势"
}, },
{ {
"buffId": 55, "buffId": 55,
"type": 32, "type": 32,
"name": "物理伤害减免↑ ", "name": "物理伤害减免上升",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 3,
"times": 0, "times": 0,
"cover": 1, "cover": 1,
"buffOrDebuff": 0, "buffOrDebuff": 0,
"gainvalue": "10&", "gainvalue": "20000&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "物理伤害减免↑ 状态描述文字" "info": "物理伤害减免增加20%",
"showOnChar": "物理伤害减免上升"
}, },
{ {
"buffId": 56, "buffId": 56,
"type": 32, "type": 32,
"name": "物理伤害减免↓", "name": "物理伤害减免下降",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -781,26 +836,28 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 7, "img": 7,
"info": "物理伤害减免↓状态描述文字" "info": "物理伤害减免下降状态描述文字",
"showOnChar": "物理伤害减免下降"
}, },
{ {
"buffId": 57, "buffId": 57,
"type": 34, "type": 34,
"name": "策略伤害减免↑ ", "name": "策略伤害减免上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 5,
"times": 0, "times": 0,
"cover": 1, "cover": 1,
"buffOrDebuff": 0, "buffOrDebuff": 0,
"gainvalue": "10&", "gainvalue": "20000&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 7,
"info": "策略伤害减免↑ 状态描述文字" "info": "策略伤害减免上升20%",
"showOnChar": "策略伤害减免上升 "
}, },
{ {
"buffId": 58, "buffId": 58,
"type": 34, "type": 34,
"name": "策略伤害减免↓", "name": "策略伤害减免下降",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
@@ -809,7 +866,8 @@
"gainvalue": "10&", "gainvalue": "10&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 7, "img": 7,
"info": "策略伤害减免↓状态描述文字" "info": "策略伤害减免下降状态描述文字",
"showOnChar": "策略伤害减免下降"
}, },
{ {
"buffId": 59, "buffId": 59,
@@ -823,7 +881,8 @@
"gainvalue": "4&", "gainvalue": "4&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 5, "img": 5,
"info": "灵质Ⅰ状态描述文字" "info": "灵质Ⅰ状态描述文字",
"showOnChar": "灵质Ⅰ"
}, },
{ {
"buffId": 60, "buffId": 60,
@@ -837,7 +896,8 @@
"gainvalue": "6&", "gainvalue": "6&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 5, "img": 5,
"info": "灵质Ⅱ状态描述文字" "info": "灵质Ⅱ状态描述文字",
"showOnChar": "灵质Ⅱ"
}, },
{ {
"buffId": 61, "buffId": 61,
@@ -851,21 +911,23 @@
"gainvalue": "8&", "gainvalue": "8&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 5, "img": 5,
"info": "灵质Ⅲ状态描述文字" "info": "灵质Ⅲ状态描述文字",
"showOnChar": "灵质Ⅲ"
}, },
{ {
"buffId": 62, "buffId": 62,
"type": 28, "type": 28,
"name": "伤害减免↑ ", "name": "伤害减免上升 ",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 2, "times": 2,
"cover": 0, "cover": 0,
"buffOrDebuff": 1, "buffOrDebuff": 0,
"gainvalue": "10&", "gainvalue": "10000&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 8, "img": 8,
"info": "伤害减免↑ 状态描述文字" "info": "伤害减免上升10%",
"showOnChar": "伤害减免上升 "
}, },
{ {
"buffId": 63, "buffId": 63,
@@ -879,21 +941,23 @@
"gainvalue": "100&", "gainvalue": "100&",
"dotOrHot": 0, "dotOrHot": 0,
"img": 19, "img": 19,
"info": "护盾(溢出治疗量)状态描述文字" "info": "护盾(溢出治疗量)状态描述文字",
"showOnChar": "护盾(溢出治疗量)"
}, },
{ {
"buffId": 64, "buffId": 64,
"type": 5, "type": 5,
"name": "护盾(伤害百分比)", "name": "护盾(攻击百分比)",
"maxOlyNum": 1, "maxOlyNum": 1,
"round": 4, "round": 4,
"times": 0, "times": 0,
"cover": 1, "cover": 1,
"buffOrDebuff": 0, "buffOrDebuff": 0,
"gainvalue": "10&", "gainvalue": "2&30",
"dotOrHot": 0, "dotOrHot": 0,
"img": 19, "img": 19,
"info": "护盾(伤害百分比)状态描述文字" "info": "可以抵消自身攻击30%伤害的护盾",
"showOnChar": "护盾(攻击百分比)"
}, },
{ {
"buffId": 65, "buffId": 65,
@@ -907,6 +971,7 @@
"gainvalue": "1&5", "gainvalue": "1&5",
"dotOrHot": 0, "dotOrHot": 0,
"img": 44, "img": 44,
"info": "回春状态描述文字" "info": "回春状态描述文字",
"showOnChar": "回春"
} }
] ]
+320 -20
View File
@@ -1,24 +1,324 @@
[ [
{ {
"lv": 1, "towerFloor": 1,
"warIds": "10001|10002", "warArray": "10001&",
"fixReward": "1&2|2&1", "reward": "13005&1|17002&10|17006&2|17006&3",
"bonus": "&", "rewardOfcollect": "&",
"timeReward": "5&2|6&1", "heroGroup": "1004&1001&312&1001&1004"
"name": "" },
}, { {
"lv": 2, "towerFloor": 2,
"warIds": "10003", "warArray": "10002&",
"fixReward": "1&3|2&2", "reward": "13005&1|17002&10|17006&2|17006&3",
"bonus": "&", "rewardOfcollect": "&",
"timeReward": "5&3|6&2", "heroGroup": "1004&1001&314&1001&1004"
"name": "" },
}, { {
"lv": 3, "towerFloor": 3,
"warIds": "10004|10005|10006", "warArray": "10003&",
"fixReward": "1&4|2&3", "reward": "13005&1|17002&10|17006&2|17006&3",
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} }
] ]
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@@ -0,0 +1,10 @@
[
{
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},
{
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]