更新json

This commit is contained in:
luying
2020-10-27 19:19:41 +08:00
parent c25f95942c
commit db040b2438
32 changed files with 30130 additions and 32362 deletions
@@ -40,8 +40,7 @@ export class EventBattleHandler {
} }
let { status, type, eventId: dataEventId, question } = event; let { status, type, eventId: dataEventId, question } = event;
let flag = checkEventStatus(type, status); if(status != EVENT_RECORD_STATUS.WAITING) {
if(!flag) {
return resResult(STATUS.EVENT_STATUS_ERROR); return resResult(STATUS.EVENT_STATUS_ERROR);
} }
if(dataEventId != eventId) { if(dataEventId != eventId) {
@@ -51,7 +50,24 @@ export class EventBattleHandler {
if(!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND); if(!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND);
let {isCorrect, answerNo} = checkQuiz(questionId, answer); let {isCorrect, answerNo} = checkQuiz(questionId, answer);
await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect?EVENT_ANSWER_STATUS.CORRECT:EVENT_ANSWER_STATUS.WRONG); let result = await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect?EVENT_ANSWER_STATUS.CORRECT:EVENT_ANSWER_STATUS.WRONG);
if(!result) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { question: newQuestion } = result;
let isClear = true, allCorrect = true;
for(let {status} of newQuestion) {
if(status) {
if(status == EVENT_ANSWER_STATUS.WRONG) {
allCorrect = false;
}
}else {
isClear = false; allCorrect = false;
}
}
if(isClear) {
await EventRecordModel.setStatusByCode(roleId, eventCode, allCorrect?EVENT_RECORD_STATUS.BATTLE_SUCCESS:EVENT_RECORD_STATUS.BATTLE_FAIL);
}
return resResult(STATUS.SUCCESS, { eventCode, eventId, questionId, isCorrect, answerNo }); return resResult(STATUS.SUCCESS, { eventCode, eventId, questionId, isCorrect, answerNo });
} }
+1 -1
View File
@@ -299,7 +299,7 @@ function pushEventMsg(app: Application, roleId: string, channelName: string, msg
export function checkEventStatus(type: number, status: number) { export function checkEventStatus(type: number, status: number) {
let flag: boolean; // 检查状态是否正确 let flag: boolean; // 检查状态是否正确
if(type == EVENT_TYPE.BATTLE) { if(type == EVENT_TYPE.BATTLE||type ==EVENT_TYPE.QUIZ) {
if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) { if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) {
flag = true; flag = true;
} else if (status == EVENT_RECORD_STATUS.BATTLE_FAIL) { } else if (status == EVENT_RECORD_STATUS.BATTLE_FAIL) {
-1
View File
@@ -81,7 +81,6 @@ export default class EventRecord extends BaseModel {
} }
public static async setBattleStatus(roleId: string, battleId: number, battleCode: string, status: number , lean=true ) { public static async setBattleStatus(roleId: string, battleId: number, battleCode: string, status: number , lean=true ) {
console.log('********', roleId, battleId, battleCode)
let result = await EventRecordModel.findOneAndUpdate({roleId, battleId, battleCode}, {$set:{ status }}).lean(lean); let result = await EventRecordModel.findOneAndUpdate({roleId, battleId, battleCode}, {$set:{ status }}).lean(lean);
return result; return result;
} }
+1 -1
View File
@@ -1,4 +1,4 @@
[ [
{ {
"IsTestService":true, "IsTestService":true,
"OpenIosAliPay":false, "OpenIosAliPay":false,
+4 -4
View File
@@ -37,7 +37,7 @@
"name": "青铜剑", "name": "青铜剑",
"lvLimted": 21, "lvLimted": 21,
"quality": 2, "quality": 2,
"image_id": 1, "image_id": 2,
"itid": 1, "itid": 1,
"goodType": 1, "goodType": 1,
"hid": 0, "hid": 0,
@@ -70,7 +70,7 @@
"name": "环首刀", "name": "环首刀",
"lvLimted": 41, "lvLimted": 41,
"quality": 3, "quality": 3,
"image_id": 1, "image_id": 3,
"itid": 1, "itid": 1,
"goodType": 1, "goodType": 1,
"hid": 0, "hid": 0,
@@ -103,7 +103,7 @@
"name": "大环刀", "name": "大环刀",
"lvLimted": 61, "lvLimted": 61,
"quality": 4, "quality": 4,
"image_id": 1, "image_id": 4,
"itid": 1, "itid": 1,
"goodType": 1, "goodType": 1,
"hid": 0, "hid": 0,
@@ -136,7 +136,7 @@
"name": "百炼刀", "name": "百炼刀",
"lvLimted": 81, "lvLimted": 81,
"quality": 5, "quality": 5,
"image_id": 1, "image_id": 5,
"itid": 1, "itid": 1,
"goodType": 1, "goodType": 1,
"hid": 0, "hid": 0,
+2 -2
View File
@@ -31,8 +31,8 @@
"name": "对自己释放", "name": "对自己释放",
"cname": "以自身为中心", "cname": "以自身为中心",
"isFullScene": false, "isFullScene": false,
"toSelf": true, "toSelf": false,
"json": "[{\"x\":0,\"y\":0}]" "json": "[{\"x\":995,\"y\":995}]"
}, { }, {
"atkid": 6, "atkid": 6,
"name": "9格Boss普通攻击", "name": "9格Boss普通攻击",
@@ -0,0 +1,97 @@
[
{
"id": 1,
"titleName": "武将界面",
"content": "武将界面是游戏养成系统所在,包含了武将列表和武将信息两部分,玩家从列表进入信息界面,武将信息包含了武将,装备,宝物,时装四个一级界面,武将界面中又包含了属性,职业,升星,好感四个养成界面,装备界面中包含了制作(升品),强化,精炼,共鸣四个养成界面,宝物界面中包含了强化,套装,随机属性三部分。"
},
{
"id": 2,
"titleName": "任务界面",
"content": "任务界面包含新手,主线,每日,成就四个页签。"
},
{
"id": 3,
"titleName": "背包界面",
"content": "背包界面包含材料,宝物,消耗品等页签。"
},
{
"id": 4,
"titleName": "招募界面",
"content": "招募界面即抽卡界面,包含普通抽卡,高级抽卡,心愿单和最高品质定向抽卡四部分。"
},
{
"id": 5,
"titleName": "助阵界面",
"content": "助阵界面包含所有的全局加成,包括神像(主次属性固定值加成),爵位(主属性固定值加成和PVP百分比),兵营(驻守型|主属性百分比加成),名将谱(任一角色获取、养成都可以带来的主属性固定值加成)"
},
{
"id": 6,
"titleName": "军团界面",
"content": "军团界面,包含军团成员,军团日活,军团贡献消耗,军团活跃boss和军团拍卖等模块。"
},
{
"id": 7,
"titleName": "每日关卡",
"content": "每日关卡,投放基础材料,如铜币,经验书,装备强化材料等,随战力提升开放多种难度。"
},
{
"id": 8,
"titleName": "远征关卡",
"content": "玩家数据映射的战力验证关卡,战斗间状态,血量延续上一场结束时的数值。"
},
{
"id": 9,
"titleName": "爬塔关卡",
"content": "战力验证(含纵横双向)关卡,只可通关一次,无限上升,其中还包括挂机和派遣模块"
},
{
"id": 10,
"titleName": "组队关卡",
"content": "玩家协同完成的boss关卡,三人成队,全服可见,投放游戏中的宝物相关道具。"
},
{
"id": 11,
"titleName": "遗迹关卡",
"content": "主线剧情补充,一次性关卡,每州一处,会出现难度较高较复杂的战斗。"
},
{
"id": 12,
"titleName": "秘境关卡",
"content": "每州一处,中等难度,随等级开放,每日重置,投放装备相关道具"
},
{
"id": 13,
"titleName": "活动界面",
"content": "各种运营活动的集合"
},
{
"id": 14,
"titleName": "首充界面",
"content": "首充界面"
},
{
"id": 15,
"titleName": "商城界面",
"content": "各种商店的集合"
},
{
"id": 16,
"titleName": "拍卖界面",
"content": "当每日的定时活跃boss(12:00,20:00)完成后,或者是军团副本完成后,系统会根据军团战果发放道具供军团人员拍卖。"
},
{
"id": 17,
"titleName": "好友界面",
"content": "玩家的好友界面"
},
{
"id": 18,
"titleName": "邮件界面",
"content": "玩家的邮件界面"
},
{
"id": 19,
"titleName": "排行界面",
"content": "各种排行榜的集合"
}
]
+144 -176
View File
@@ -1,178 +1,146 @@
[ [
{ {
"camp": 1, "camp": 1,
"num": 2, "num": 2,
"hp": 5, "atk": 0,
"atk": 5, "matk": 5,
"matk": 5, "def": 0,
"def": 5, "mdef": 5,
"mdef": 5, "agi": 0,
"agi": 0, "luk": 5,
"luk": 0 "name": "魏武一",
}, "decription": "策攻+5%,策防+5%,幸运+5%"
{ },
"camp": 1, {
"num": 3, "camp": 1,
"hp": 5, "num": 4,
"atk": 5, "atk": 0,
"matk": 5, "matk": 10,
"def": 5, "def": 0,
"mdef": 5, "mdef": 10,
"agi": 0, "agi": 0,
"luk": 0 "luk": 10,
}, "name": "魏武二",
{ "decription": "策攻+10%,策防+10%,幸运+10%"
"camp": 1, },
"num": 4, {
"hp": 10, "camp": 1,
"atk": 10, "num": 5,
"matk": 10, "atk": 0,
"def": 10, "matk": 15,
"mdef": 10, "def": 0,
"agi": 0, "mdef": 15,
"luk": 0 "agi": 0,
}, "luk": 15,
{ "name": "魏武三",
"camp": 1, "decription": "策攻+15%,策防+15%,幸运+15%"
"num": 5, },
"hp": 15, {
"atk": 15, "camp": 2,
"matk": 15, "num": 2,
"def": 15, "atk": 5,
"mdef": 15, "matk": 0,
"agi": 0, "def": 0,
"luk": 0 "mdef": 5,
}, "agi": 0,
{ "luk": 5,
"camp": 2, "name": "汉烈一",
"num": 2, "decription": "幸运+5%,物攻+5%,策防+5%"
"hp": 5, },
"atk": 5, {
"matk": 5, "camp": 2,
"def": 5, "num": 4,
"mdef": 5, "atk": 10,
"agi": 0, "matk": 0,
"luk": 0 "def": 0,
}, "mdef": 10,
{ "agi": 0,
"camp": 2, "luk": 10,
"num": 3, "name": "汉烈二",
"hp": 5, "decription": "幸运+10%,物攻+10%,策防+10%"
"atk": 5, },
"matk": 5, {
"def": 5, "camp": 2,
"mdef": 5, "num": 5,
"agi": 0, "atk": 15,
"luk": 0 "matk": 0,
}, "def": 0,
{ "mdef": 15,
"camp": 2, "agi": 0,
"num": 4, "luk": 15,
"hp": 10, "name": "汉烈三",
"atk": 10, "decription": "幸运+15%,物攻+15%,策防+15%"
"matk": 10, },
"def": 10, {
"mdef": 10, "camp": 3,
"agi": 0, "num": 2,
"luk": 0 "atk": 0,
}, "matk": 5,
{ "def": 5,
"camp": 2, "mdef": 5,
"num": 5, "agi": 0,
"hp": 15, "luk": 0,
"atk": 15, "name": "吴炎一",
"matk": 15, "decription": "策攻+5%,策防+5%,物防+5%"
"def": 15, },
"mdef": 15, {
"agi": 0, "camp": 3,
"luk": 0 "num": 4,
}, "atk": 0,
{ "matk": 10,
"camp": 3, "def": 10,
"num": 2, "mdef": 10,
"hp": 5, "agi": 0,
"atk": 5, "luk": 0,
"matk": 5, "name": "吴炎二",
"def": 5, "decription": "策攻+10%,策防+10%,物防+10%"
"mdef": 5, },
"agi": 0, {
"luk": 0 "camp": 3,
}, "num": 5,
{ "atk": 0,
"camp": 3, "matk": 15,
"num": 3, "def": 15,
"hp": 5, "mdef": 15,
"atk": 5, "agi": 0,
"matk": 5, "luk": 0,
"def": 5, "name": "吴炎三",
"mdef": 5, "decription": "策攻+15%,策防+15%,物防+15%"
"agi": 0, },
"luk": 0 {
}, "camp": 4,
{ "num": 2,
"camp": 3, "atk": 0,
"num": 4, "matk": 0,
"hp": 10, "def": 5,
"atk": 10, "mdef": 5,
"matk": 10, "agi": 5,
"def": 10, "luk": 0,
"mdef": 10, "name": "群雄一",
"agi": 0, "decription": "策防+5%,敏捷+5%,物防+5%"
"luk": 0 },
}, {
{ "camp": 4,
"camp": 3, "num": 4,
"num": 5, "atk": 0,
"hp": 15, "matk": 0,
"atk": 15, "def": 10,
"matk": 15, "mdef": 10,
"def": 15, "agi": 10,
"mdef": 15, "luk": 0,
"agi": 0, "name": "群雄二",
"luk": 0 "decription": "策防+10%,敏捷+10%,物防+10%"
}, },
{ {
"camp": 4, "camp": 4,
"num": 2, "num": 5,
"hp": 5, "atk": 0,
"atk": 5, "matk": 0,
"matk": 5, "def": 15,
"def": 5, "mdef": 15,
"mdef": 5, "agi": 15,
"agi": 0, "luk": 0,
"luk": 0 "name": "群雄三",
}, "decription": "策防+15%,敏捷+15%,物防+15%"
{ }
"camp": 4,
"num": 3,
"hp": 5,
"atk": 5,
"matk": 5,
"def": 5,
"mdef": 5,
"agi": 0,
"luk": 0
},
{
"camp": 4,
"num": 4,
"hp": 10,
"atk": 10,
"matk": 10,
"def": 10,
"mdef": 10,
"agi": 0,
"luk": 0
},
{
"camp": 4,
"num": 5,
"hp": 15,
"atk": 15,
"matk": 15,
"def": 15,
"mdef": 15,
"agi": 0,
"luk": 0
}
] ]
+154
View File
@@ -0,0 +1,154 @@
[
{
"dialogueId": 1,
"leftCharId": 19,
"midCharId": 0,
"rightCharId": 53,
"bgId": 0,
"content": "&19\\n这地方真是不错,山清水秀的,说不定还有什么天材地宝呢。"
},
{
"dialogueId": 2,
"leftCharId": 53,
"midCharId": 0,
"rightCharId": 1008,
"bgId": 0,
"content": "&53\\n又是黄巾贼!受死!"
},
{
"dialogueId": 3,
"leftCharId": 0,
"midCharId": 1008,
"rightCharId": 0,
"bgId": 0,
"content": "&1008\\n女侠,饶命啊!\\n我愿意将所得财宝全部献给你,从此回家安心务农。\\n还请女侠放我一马。"
},
{
"dialogueId": 4,
"leftCharId": 0,
"midCharId": 1050,
"rightCharId": 0,
"bgId": 0,
"content": "&1050\\n少侠,老夫看你骨骼惊奇,相貌堂堂,现有一场富贵送你。\\n收下吧。"
},
{
"dialogueId": 5,
"leftCharId": 0,
"midCharId": 1008,
"rightCharId": 0,
"bgId": 0,
"content": "&1008\\n太平军在此!\\n尔等凡夫俗子快快将财宝献上,饶你们一命!\\n否则,送你们去见黄天!"
},
{
"dialogueId": 6,
"leftCharId": 0,
"midCharId": 19,
"rightCharId": 0,
"bgId": 0,
"content": "&19\\n黄巾小贼,劫掠百姓,受死吧!"
},
{
"dialogueId": 7,
"leftCharId": 0,
"midCharId": 1008,
"rightCharId": 0,
"bgId": 0,
"content": "&1008\\n呸!\\n看了几本传奇侠客就敢出来打抱不平。\\n还是回家喝奶去吧!哈哈哈哈!"
},
{
"dialogueId": 8,
"leftCharId": 1048,
"midCharId": 0,
"rightCharId": 1008,
"bgId": 0,
"content": "&1048\\n救命啊!有人劫色啊!"
},
{
"dialogueId": 9,
"leftCharId": 19,
"midCharId": 0,
"rightCharId": 53,
"bgId": 0,
"content": "&19\\n有人呼救!我们赶紧去看看发生了什么!"
},
{
"dialogueId": 10,
"leftCharId": 1048,
"midCharId": 0,
"rightCharId": 1008,
"bgId": 0,
"content": "&1008\\n嘿嘿嘿,小娘子~\\n安心和大爷一起去快活吧~"
},
{
"dialogueId": 11,
"leftCharId": 0,
"midCharId": 19,
"rightCharId": 0,
"bgId": 0,
"content": "&19\\n大胆色徒!"
},
{
"dialogueId": 12,
"leftCharId": 0,
"midCharId": 1048,
"rightCharId": 0,
"bgId": 0,
"content": "&1048\\n多谢公子相救,不然妾身清白……呜呜呜"
},
{
"dialogueId": 13,
"leftCharId": 0,
"midCharId": 1048,
"rightCharId": 0,
"bgId": 0,
"content": "&1048\\n妾身无以为报,只能……以这些钱财报答少侠救命之恩,还请不要推辞。"
},
{
"dialogueId": 14,
"leftCharId": 0,
"midCharId": 1008,
"rightCharId": 0,
"bgId": 2,
"content": "&1008\\n哪来的小鬼敢坏大爷好事!"
},
{
"dialogueId": 15,
"leftCharId": 0,
"midCharId": 1008,
"rightCharId": 0,
"bgId": 6,
"content": "&1008\\n可恶!那小娘子居然趁乱跑了……"
},
{
"dialogueId": 16,
"leftCharId": 0,
"midCharId": 14,
"rightCharId": 0,
"bgId": 7,
"content": "&14\\n行行重行行……\\n下一句该是什么呢…"
},
{
"dialogueId": 17,
"leftCharId": 19,
"midCharId": 0,
"rightCharId": 14,
"bgId": 6,
"content": "&14\\n啊,这位兄台,不好意思打搅了。\\n观兄台相貌堂堂,一表人才,在下有些诗句尚未摸透\\n能否请兄台帮在下解答一二?"
},
{
"dialogueId": 18,
"leftCharId": 0,
"midCharId": 14,
"rightCharId": 0,
"bgId": 6,
"content": "&14\\n兄台好文采!\\n在下收获颇多,真是多谢兄台了。\\n区区心意敢接兄台点播,希望兄台能够接受。"
},
{
"dialogueId": 19,
"leftCharId": 0,
"midCharId": 14,
"rightCharId": 0,
"bgId": 6,
"content": "&14\\n哈哈,兄台思路清奇,不落窠臼,让在下有所心得。\\n区区薄礼以作打扰兄台之赔偿,还请兄台收下。\\n在下先行离开了。"
}
]
+2 -2
View File
@@ -7,12 +7,12 @@
"mpid": 2, "mpid": 2,
"name": "近身伤害", "name": "近身伤害",
"cname": "攻击最多8个目标", "cname": "攻击最多8个目标",
"json": "[{\"x\":0,\"y\":0},{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1}]" "json": "[{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1}]"
}, { }, {
"mpid": 3, "mpid": 3,
"name": "远程伤害", "name": "远程伤害",
"cname": "攻击近中距12格", "cname": "攻击近中距12格",
"json": "[{\"x\":0,\"y\":0},{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1},{\"x\":-2,\"y\":0},{\"x\":2,\"y\":0},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":2}]" "json": "[{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1},{\"x\":-2,\"y\":0},{\"x\":2,\"y\":0},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":2}]"
}, { }, {
"mpid": 4, "mpid": 4,
"name": "广域伤害", "name": "广域伤害",
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+10 -7
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@@ -2,8 +2,8 @@
{ {
"war_id": 2001, "war_id": 2001,
"dispatchJsonId": 2001, "dispatchJsonId": 2001,
"bg_img_id": 2001, "bg_img_id": 604,
"script_id": 0, "script_id": "&",
"fixReward": "&", "fixReward": "&",
"warType": 3, "warType": 3,
"gk_name": "奇遇&拦路山贼", "gk_name": "奇遇&拦路山贼",
@@ -14,14 +14,15 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消失所有敌军", "victoryInfoInUI": "消失所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "无",
"cost": 15, "cost": 15,
"recommendedPower": 10008 "recommendedPower": 10008
}, },
{ {
"war_id": 2002, "war_id": 2002,
"dispatchJsonId": 2002, "dispatchJsonId": 2002,
"bg_img_id": 2002, "bg_img_id": 605,
"script_id": 0, "script_id": "&",
"fixReward": "&", "fixReward": "&",
"warType": 3, "warType": 3,
"gk_name": "奇遇&比武切磋", "gk_name": "奇遇&比武切磋",
@@ -32,17 +33,18 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消失所有敌军", "victoryInfoInUI": "消失所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "无",
"cost": 15, "cost": 15,
"recommendedPower": 10008 "recommendedPower": 10008
}, },
{ {
"war_id": 2003, "war_id": 2003,
"dispatchJsonId": 2003, "dispatchJsonId": 2003,
"bg_img_id": 2003, "bg_img_id": 601,
"script_id": 0, "script_id": "&",
"fixReward": "&", "fixReward": "&",
"warType": 3, "warType": 3,
"gk_name": "奇遇&比武切磋", "gk_name": "奇遇&拦路山贼",
"kingExp": 100, "kingExp": 100,
"lvLimted": 1, "lvLimted": 1,
"turnLimted": 20, "turnLimted": 20,
@@ -50,6 +52,7 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消失所有敌军", "victoryInfoInUI": "消失所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "无",
"cost": 15, "cost": 15,
"recommendedPower": 10008 "recommendedPower": 10008
} }
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+152 -1
View File
@@ -1 +1,152 @@
[{"war_id":9001,"dispatchJsonId":9001,"bg_img_id":107,"script_id":9001,"fixReward":"&","conditionReward":"&","RandomReward":"&","warType":12,"gk_name":"第一章&真定之战(精英)","kingExp":100,"lvLimted":3,"turnLimted":30,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"消灭所有敌军","loseInfoInUI":"我方全部阵亡","starInfoInUI":"1.我方无人阵亡;\n2.在5回合内获得胜利","cost":3,"sSpineInUI":"1&daobing|1&gongbing|2&lidian","recommendedPower":20000,"previousGk":107,"relatednormalGk":107}] [
{
"war_id": 9001,
"dispatchJsonId": 9001,
"bg_img_id": 107,
"script_id": "R_9001&S_9001",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_2",
"recommendedPower": 20000,
"previousGk": 107,
"relatednormalGk": 107
},
{
"war_id": 9002,
"dispatchJsonId": 9002,
"bg_img_id": 111,
"script_id": "R_9002&S_9002",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_3",
"recommendedPower": 20000,
"previousGk": 111,
"relatednormalGk": 111
},
{
"war_id": 9003,
"dispatchJsonId": 9003,
"bg_img_id": 115,
"script_id": "R_9003&S_9003",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_4",
"recommendedPower": 20000,
"previousGk": 115,
"relatednormalGk": 115
},
{
"war_id": 9004,
"dispatchJsonId": 9004,
"bg_img_id": 119,
"script_id": "R_9004&S_9004",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_5",
"recommendedPower": 20000,
"previousGk": 119,
"relatednormalGk": 119
},
{
"war_id": 9005,
"dispatchJsonId": 9005,
"bg_img_id": 123,
"script_id": "R_9005&S_9005",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_7",
"recommendedPower": 20000,
"previousGk": 123,
"relatednormalGk": 123
},
{
"war_id": 9006,
"dispatchJsonId": 9006,
"bg_img_id": 127,
"script_id": "R_9006&S_9006",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_8",
"recommendedPower": 20000,
"previousGk": 127,
"relatednormalGk": 127
}
]
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+429 -330
View File
@@ -1,332 +1,431 @@
[ [
{ {
"mapid": 1, "mapid": 1,
"name": "平原", "name": "平原",
"music": 0, "music": 0,
"type": 971, "type": 971,
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
}, "seid": 0,
{ "effect": 0,
"mapid": 2, "description": "很平常的平原"
"name": "草原", },
"music": 2, {
"type": 971, "mapid": 2,
"int_hp": 0, "name": "草原",
"int_mp": 0, "music": 2,
"percent_hp": 0, "type": 971,
"percent_mp": 0 "int_hp": 0,
}, "int_mp": 0,
{ "percent_hp": 0,
"mapid": 3, "percent_mp": 0,
"name": "树林", "seid": 0,
"music": 2, "effect": 0,
"type": 971, "description": "很平常的草原"
"int_hp": 0, },
"int_mp": 0, {
"percent_hp": 0, "mapid": 3,
"percent_mp": 0 "name": "树林",
}, "music": 2,
{ "type": 971,
"mapid": 4, "int_hp": 0,
"name": "荒地", "int_mp": 0,
"music": 0, "percent_hp": 0,
"type": 973, "percent_mp": 0,
"int_hp": 0, "seid": 0,
"int_mp": 0, "effect": 0,
"percent_hp": 0, "description": "很平常的树林"
"percent_mp": 0 },
}, {
{ "mapid": 4,
"mapid": 5, "name": "荒地",
"name": "山地", "music": 0,
"music": 0, "type": 973,
"type": 973, "int_hp": 0,
"int_hp": 0, "int_mp": 0,
"int_mp": 0, "percent_hp": 0,
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"percent_mp": 0 "seid": 0,
}, "effect": 0,
{ "description": "很平常的荒地"
"mapid": 6, },
"name": "岩山", {
"music": 0, "mapid": 5,
"type": 973, "name": "山地",
"int_hp": 0, "music": 0,
"int_mp": 0, "type": 973,
"percent_hp": 0, "int_hp": 0,
"percent_mp": 0 "int_mp": 0,
}, "percent_hp": 0,
{ "percent_mp": 0,
"mapid": 7, "seid": 0,
"name": "沙漠", "effect": 0,
"music": 0, "description": "很平常的山地"
"type": 973, },
"int_hp": 0, {
"int_mp": 0, "mapid": 6,
"percent_hp": 0, "name": "岩山",
"percent_mp": 0 "music": 0,
}, "type": 973,
{ "int_hp": 0,
"mapid": 8, "int_mp": 0,
"name": "雪原", "percent_hp": 0,
"music": 1, "percent_mp": 0,
"type": 972, "seid": 0,
"int_hp": 0, "effect": 0,
"int_mp": 0, "description": "很平常的岩山"
"percent_hp": 0, },
"percent_mp": 0 {
}, "mapid": 7,
{ "name": "沙漠",
"mapid": 9, "music": 0,
"name": "桥梁", "type": 973,
"music": 0, "int_hp": 0,
"type": 972, "int_mp": 0,
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"int_mp": 0, "percent_mp": 0,
"percent_hp": 0, "seid": 0,
"percent_mp": 0 "effect": 0,
}, "description": "很平常的沙漠"
{ },
"mapid": 10, {
"name": "浅滩", "mapid": 8,
"music": 3, "name": "雪原",
"type": 972, "music": 1,
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"percent_hp": 0, "int_mp": 0,
"percent_mp": 0 "percent_hp": 0,
}, "percent_mp": 0,
{ "seid": 0,
"mapid": 11, "effect": 0,
"name": "沼泽", "description": "很平常的雪原"
"music": 3, },
"type": 972, {
"int_hp": 0, "mapid": 9,
"int_mp": 0, "name": "桥梁",
"percent_hp": 0, "music": 0,
"percent_mp": 0 "type": 972,
}, "int_hp": 0,
{ "int_mp": 0,
"mapid": 12, "percent_hp": 0,
"name": "池塘", "percent_mp": 0,
"music": 0, "seid": 0,
"type": 972, "effect": 0,
"int_hp": 0, "description": "很平常的桥梁"
"int_mp": 0, },
"percent_hp": 0, {
"percent_mp": 0 "mapid": 10,
}, "name": "浅滩",
{ "music": 3,
"mapid": 13, "type": 972,
"name": "小河", "int_hp": 0,
"music": 0, "int_mp": 0,
"type": 972, "percent_hp": 0,
"int_hp": 0, "percent_mp": 0,
"int_mp": 0, "seid": 0,
"percent_hp": 0, "effect": 0,
"percent_mp": 0 "description": "很平常的浅滩"
}, },
{ {
"mapid": 14, "mapid": 11,
"name": "大河", "name": "沼泽",
"music": 4, "music": 3,
"type": 972, "type": 972,
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 0,
"percent_mp": 0 "percent_mp": 0,
}, "seid": 0,
{ "effect": 0,
"mapid": 15, "description": "很平常的沼泽"
"name": "栅栏", },
"music": 0, {
"type": 976, "mapid": 12,
"int_hp": 0, "name": "池塘",
"int_mp": 0, "music": 0,
"percent_hp": 0, "type": 972,
"percent_mp": 0 "int_hp": 0,
}, "int_mp": 0,
{ "percent_hp": 0,
"mapid": 16, "percent_mp": 0,
"name": "城墙", "seid": 0,
"music": 0, "effect": 0,
"type": 976, "description": "很平常的池塘"
"int_hp": 0, },
"int_mp": 0, {
"percent_hp": 0, "mapid": 13,
"percent_mp": 0 "name": "小河",
}, "music": 0,
{ "type": 972,
"mapid": 17, "int_hp": 0,
"name": "城内", "int_mp": 0,
"music": 0, "percent_hp": 0,
"type": 974, "percent_mp": 0,
"int_hp": 0, "seid": 0,
"int_mp": 0, "effect": 0,
"percent_hp": 0, "description": "很平常的小河"
"percent_mp": 0 },
}, {
{ "mapid": 14,
"mapid": 18, "name": "大河",
"name": "城门", "music": 4,
"music": 0, "type": 972,
"type": 974, "int_hp": 0,
"int_hp": 0, "int_mp": 0,
"int_mp": 0, "percent_hp": 0,
"percent_hp": 0, "percent_mp": 0,
"percent_mp": 0 "seid": 0,
}, "effect": 0,
{ "description": "很平常的大河"
"mapid": 19, },
"name": "城池", {
"music": 0, "mapid": 15,
"type": 975, "name": "栅栏",
"int_hp": 0, "music": 0,
"int_mp": 0, "type": 976,
"percent_hp": 10, "int_hp": 0,
"percent_mp": 0 "int_mp": 0,
}, "percent_hp": 0,
{ "percent_mp": 0,
"mapid": 20, "seid": 0,
"name": "关隘", "effect": 0,
"music": 0, "description": "很平常的栅栏"
"type": 975, },
"int_hp": 0, {
"int_mp": 0, "mapid": 16,
"percent_hp": 10, "name": "城墙",
"percent_mp": 0 "music": 0,
}, "type": 976,
{ "int_hp": 0,
"mapid": 21, "int_mp": 0,
"name": "鹿砦", "percent_hp": 0,
"music": 0, "percent_mp": 0,
"type": 975, "seid": 0,
"int_hp": 0, "effect": 0,
"int_mp": 0, "description": "很平常的城墙"
"percent_hp": 10, },
"percent_mp": 0 {
}, "mapid": 17,
{ "name": "城内",
"mapid": 22, "music": 0,
"name": "村庄", "type": 974,
"music": 0, "int_hp": 0,
"type": 975, "int_mp": 0,
"int_hp": 0, "percent_hp": 0,
"int_mp": 0, "percent_mp": 0,
"percent_hp": 10, "seid": 0,
"percent_mp": 0 "effect": 0,
}, "description": "很平常的城内"
{ },
"mapid": 23, {
"name": "兵营", "mapid": 18,
"music": 0, "name": "城门",
"type": 975, "music": 0,
"int_hp": 0, "type": 974,
"int_mp": 0, "int_hp": 0,
"percent_hp": 10, "int_mp": 0,
"percent_mp": 0 "percent_hp": 0,
}, "percent_mp": 0,
{ "seid": 0,
"mapid": 24, "effect": 0,
"name": "民居", "description": "很平常的城门"
"music": 0, },
"type": 975, {
"int_hp": 0, "mapid": 19,
"int_mp": 0, "name": "城池",
"percent_hp": 0, "music": 0,
"percent_mp": 0 "type": 975,
}, "int_hp": 0,
{ "int_mp": 0,
"mapid": 25, "percent_hp": 10,
"name": "宝物库", "percent_mp": 0,
"music": 0, "seid": 0,
"type": 975, "effect": 0,
"int_hp": 0, "description": "很平常的城池"
"int_mp": 0, },
"percent_hp": 10, {
"percent_mp": 0 "mapid": 20,
}, "name": "关隘",
{ "music": 0,
"mapid": 26, "type": 975,
"name": "祭坛", "int_hp": 0,
"music": 0, "int_mp": 0,
"type": 976, "percent_hp": 10,
"int_hp": 0, "percent_mp": 0,
"int_mp": 0, "seid": 0,
"percent_hp": 0, "effect": 0,
"percent_mp": 0 "description": "很平常的关隘"
}, },
{ {
"mapid": 27, "mapid": 21,
"name": "火", "name": "鹿砦",
"music": 0, "music": 0,
"type": 976, "type": 975,
"int_hp": 0, "int_hp": 0,
"int_mp": 0, "int_mp": 0,
"percent_hp": 0, "percent_hp": 10,
"percent_mp": 0 "percent_mp": 0,
}, "seid": 0,
{ "effect": 0,
"mapid": 28, "description": "很平常的鹿砦"
"name": "船", },
"music": 0, {
"type": 976, "mapid": 22,
"int_hp": 0, "name": "村庄",
"int_mp": 0, "music": 0,
"percent_hp": 0, "type": 975,
"percent_mp": 0 "int_hp": 0,
}, "int_mp": 0,
{ "percent_hp": 10,
"mapid": 29, "percent_mp": 0,
"name": "冰面", "seid": 0,
"music": 0, "effect": 0,
"type": 976, "description": "很平常的村庄"
"int_hp": 0, },
"int_mp": 0, {
"percent_hp": 0, "mapid": 23,
"percent_mp": 0 "name": "兵营",
}, "music": 0,
{ "type": 975,
"mapid": 30, "int_hp": 0,
"name": "边界", "int_mp": 0,
"music": 0, "percent_hp": 10,
"type": 976, "percent_mp": 0,
"int_hp": 0, "seid": 0,
"int_mp": 0, "effect": 0,
"percent_hp": 0, "description": "很平常的兵营"
"percent_mp": 0 },
}, {
{ "mapid": 24,
"mapid": 31, "name": "民居",
"name": "泉水", "music": 0,
"music": 0, "type": 975,
"type": 976, "int_hp": 0,
"int_hp": 0, "int_mp": 0,
"int_mp": 0, "percent_hp": 0,
"percent_hp": 0, "percent_mp": 0,
"percent_mp": 0 "seid": 0,
}, "effect": 0,
{ "description": "很平常的民居"
"mapid": 32, },
"name": "火堆", {
"music": 0, "mapid": 25,
"type": 976, "name": "宝物库",
"int_hp": 0, "music": 0,
"int_mp": 0, "type": 975,
"percent_hp": 0, "int_hp": 0,
"percent_mp": 0 "int_mp": 0,
}, "percent_hp": 10,
{ "percent_mp": 0,
"mapid": 33, "seid": 0,
"name": "冰面", "effect": 0,
"music": 0, "description": "很平常的宝物库"
"type": 976, },
"int_hp": 0, {
"int_mp": 0, "mapid": 26,
"percent_hp": 0, "name": "祭坛",
"percent_mp": 0 "music": 0,
} "type": 976,
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的祭坛"
},
{
"mapid": 27,
"name": "火",
"music": 0,
"type": 976,
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的火"
},
{
"mapid": 28,
"name": "船",
"music": 0,
"type": 976,
"int_hp": 0,
"int_mp": 0,
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{
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{
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{
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"name": "火堆",
"music": 0,
"type": 976,
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{
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{ "skill_info": "大伤害技能",
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"rage_cost": 0, "skill_info": "猛击地面造成200%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气",
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{ "attack_area": 1,
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"rage_cost": 100, "effect": "3352&",
"cd": 0, "actionName": "skill2",
"attack_area": 2, "secondActionName": "&",
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"object": 0, "skilNameImage": 0,
"skill_class": 1, "skillSceneSpine": "&"
"effect": "3068&", },
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{ "rage_cost": 100,
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"strike_area": 1, "actionName": "skill1",
"object": 1, "secondActionName": "skill1_B",
"skill_class": 2, "skill_info": "远距离投射长枪,对目标造成200%的伤害,目标为策略职业时,伤害提升20%,并且给目标添加一个策略伤害加深降低10%的效果,持续4回合",
"effect": "4002&", "skilNameImage": 1,
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"secondActionName": "&" },
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{ "name": "赦免",
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"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "gain_formula": "&",
"gain_formula": "&", "rage_cost": 0,
"rage_cost": 100, "cd": 3,
"cd": 0, "attack_area": 5,
"attack_area": 4, "strike_area": 1,
"strike_area": 1, "object": 1,
"object": 0, "skill_class": 2,
"skill_class": 1, "effect": "3072&",
"effect": "3092&", "actionName": "skill2",
"actionName": "skill1", "secondActionName": "&",
"secondActionName": "&" "skill_info": "回复自身10%生命值,并且自身的策略伤害减免上升20%,持续2回合",
"skilNameImage": 0,
}, "skillSceneSpine": "&"
{ },
"id": 7, {
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"gain_formula": "&", "name": "连珠三箭",
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"cd": 3, "gain_formula": "&",
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"strike_area": 1, "cd": 0,
"object": 1, "attack_area": 4,
"skill_class": 2, "strike_area": 4,
"effect": "3096&", "object": 0,
"actionName": "skill2", "skill_class": 1,
"secondActionName": "&" "effect": "3092&",
"actionName": "skill1",
}, "secondActionName": "&",
{ "skill_info": "对范围内的多个目标(最多3个)造成120%的伤害,被攻击目标有33%的概率获得一个物理伤害加深减少25%的减益效果,持续4回合",
"id": 8, "skilNameImage": 2,
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"gain_formula": "&", },
"rage_cost": 100, {
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"attack_area": 2, "name": "鼓舞",
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"object": 0, "gain_formula": "&",
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"effect": "3108&", "cd": 3,
"actionName": "skill1", "attack_area": 2,
"secondActionName": "&" "strike_area": 1,
"object": 1,
}, "skill_class": 2,
{ "effect": "3096&",
"id": 9, "actionName": "skill2",
"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "secondActionName": "&",
"gain_formula": "&", "skill_info": "使我方指定目标获得幸运提升20%的效果,持续4回合",
"rage_cost": 0, "skilNameImage": 0,
"cd": 3, "skillSceneSpine": "&"
"attack_area": 2, },
"strike_area": 1, {
"object": 0, "id": 8,
"skill_class": 2, "name": "猛毒迷雾",
"effect": "3112&", "hurt_formula": "ownMAtk*200%-oppoMDef*100",
"actionName": "skill2", "gain_formula": "&",
"secondActionName": "&" "rage_cost": 100,
"cd": 0,
}, "attack_area": 2,
{ "strike_area": 4,
"id": 10, "object": 0,
"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "skill_class": 1,
"gain_formula": "&", "effect": "3108&",
"rage_cost": 100, "actionName": "skill1",
"cd": 0, "secondActionName": "&",
"attack_area": 3, "skill_info": "对目标进行毒雾攻击,造成200%伤害,附加中毒效果,造成每回合25%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害,同时降低目标20%的敏捷,持续3回合",
"strike_area": 1, "skilNameImage": 3,
"object": 0, "skillSceneSpine": "nuqiguochang"
"skill_class": 1, },
"effect": "3116&", {
"actionName": "skill1", "id": 9,
"secondActionName": "skill1_B" "name": "投毒",
"hurt_formula": "ownMAtk*200%-oppoMDef*100",
}, "gain_formula": "&",
{ "rage_cost": 0,
"id": 11, "cd": 3,
"hurt_formula": "(ownAtk*ownTerAddtion/100)*0.2", "attack_area": 2,
"gain_formula": "&", "strike_area": 1,
"rage_cost": 0, "object": 0,
"cd": 3, "skill_class": 2,
"attack_area": 5, "effect": "3112&",
"strike_area": 1, "actionName": "skill2",
"object": 1, "secondActionName": "&",
"skill_class": 2, "skill_info": "对目标下毒,造成200%伤害,附加中毒效果,造成每回合25%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害",
"effect": "3120&", "skilNameImage": 0,
"actionName": "skill2", "skillSceneSpine": "&"
"secondActionName": "&" },
{
}, "id": 10,
{ "name": "巨锤震击",
"id": 12, "hurt_formula": "ownAtk*200%-oppoDef*100",
"hurt_formula": "own_MAtk*100%", "gain_formula": "&",
"gain_formula": "&", "rage_cost": 100,
"rage_cost": 100, "cd": 0,
"cd": 0, "attack_area": 3,
"attack_area": 4, "strike_area": 1,
"strike_area": 1, "object": 0,
"object": 1, "skill_class": 1,
"skill_class": 1, "effect": "3116&",
"effect": "3364&", "actionName": "skill1",
"actionName": "skill12", "secondActionName": "skill1_B",
"secondActionName": "&" "skill_info": "造成200%物理伤害,并且击退1格,如果不能击退则这次攻击伤害加深提升20%",
"skilNameImage": 4,
}, "skillSceneSpine": "nuqiguochang"
{ },
"id": 13, {
"hurt_formula": "own_MAtk*100%", "id": 11,
"gain_formula": "&", "name": "虎痴",
"rage_cost": 0, "hurt_formula": 0,
"cd": 3, "gain_formula": "&",
"attack_area": 4, "rage_cost": 0,
"strike_area": 1, "cd": 3,
"object": 1, "attack_area": 5,
"skill_class": 2, "strike_area": 1,
"effect": "3368&", "object": 1,
"actionName": "skill13", "skill_class": 2,
"secondActionName": "&" "effect": "3120&",
"actionName": "skill2",
}, "secondActionName": "&",
{ "skill_info": "恢复自身10%攻击力的血量,并且给自身附加伤害减免10%,4回合内作用2次",
"id": 14, "skilNameImage": 0,
"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)", "skillSceneSpine": "&"
"gain_formula": "&", },
"rage_cost": 100, {
"cd": 0, "id": 12,
"attack_area": 3, "name": "薤叶芸香",
"strike_area": 1, "hurt_formula": "ownMAtk*100%",
"object": 0, "gain_formula": "&",
"skill_class": 1, "rage_cost": 100,
"effect": "3084&", "cd": 0,
"actionName": "skill1", "attack_area": 4,
"secondActionName": "&" "strike_area": 1,
"object": 1,
}, "skill_class": 1,
{ "effect": "3364&",
"id": 15, "actionName": "skill1",
"hurt_formula": "0", "secondActionName": "&",
"gain_formula": "&", "skill_info": "不错的技能",
"rage_cost": 0, "skilNameImage": 0,
"cd": 3, "skillSceneSpine": "nuqiguochang"
"attack_area": 2, },
"strike_area": 1, {
"object": 1, "id": 13,
"skill_class": 2, "name": "麻沸散",
"effect": "3088&", "hurt_formula": "ownMAtk*100%",
"actionName": "skill2", "gain_formula": "&",
"secondActionName": "&" "rage_cost": 0,
"cd": 3,
}, "attack_area": 4,
{ "strike_area": 1,
"id": 16, "object": 1,
"hurt_formula": "own_MAtk*60%", "skill_class": 2,
"gain_formula": "&", "effect": "3368&",
"rage_cost": 100, "actionName": "skill2",
"cd": 0, "secondActionName": "&",
"attack_area": 5, "skill_info": "大伤害技能",
"strike_area": 4, "skilNameImage": 0,
"object": 1, "skillSceneSpine": "&"
"skill_class": 1, },
"effect": "3316&", {
"actionName": "skill16", "id": 14,
"secondActionName": "&" "name": "敌阵突破",
"hurt_formula": "ownAtk*200%-oppoDef*100",
}, "gain_formula": "&",
{ "rage_cost": 100,
"id": 17, "cd": 0,
"hurt_formula": "own_MAtk*100%", "attack_area": 3,
"gain_formula": "&", "strike_area": 1,
"rage_cost": 0, "object": 0,
"cd": 3, "skill_class": 1,
"attack_area": 4, "effect": "3084&",
"strike_area": 1, "actionName": "skill1",
"object": 1, "secondActionName": "&",
"skill_class": 2, "skill_info": "向目标冲锋造成200%伤害,同时会生成自身攻击30%的护盾,持续4回合,冲锋会位移到目标的身后",
"effect": "3320&", "skilNameImage": 5,
"actionName": "skill17", "skillSceneSpine": "nuqiguochang"
"secondActionName": "&" },
{
} "id": 15,
"name": "坚壁",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3088&",
"actionName": "skill2",
"secondActionName": "&",
"skill_info": "使我方指定目标获得物理伤害减免提升20%,持续3回合",
"skilNameImage": 0,
"skillSceneSpine": "&"
},
{
"id": 16,
"name": "回春",
"hurt_formula": "ownMAtk*60%",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 5,
"strike_area": 4,
"object": 1,
"skill_class": 1,
"effect": "3316&",
"actionName": "skill1",
"secondActionName": "&",
"skill_info": "垃圾技能",
"skilNameImage": 0,
"skillSceneSpine": "nuqiguochang"
},
{
"id": 17,
"name": "反馈",
"hurt_formula": "ownMAtk*100%",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3320&",
"actionName": "skill2",
"secondActionName": "&",
"skill_info": "极品技能",
"skilNameImage": 0,
"skillSceneSpine": "&"
}
] ]
File diff suppressed because it is too large Load Diff
+322 -22
View File
@@ -1,24 +1,324 @@
[ [
{ {
"lv": 1, "towerFloor": 1,
"warIds": "10001|10002", "warArray": "10001&",
"fixReward": "1&2|2&1", "reward": "13005&1|17002&10|17006&2|17006&3",
"bonus": "&", "rewardOfcollect": "&",
"timeReward": "5&2|6&1", "heroGroup": "1004&1001&312&1001&1004"
"name": "" },
}, { {
"lv": 2, "towerFloor": 2,
"warIds": "10003", "warArray": "10002&",
"fixReward": "1&3|2&2", "reward": "13005&1|17002&10|17006&2|17006&3",
"bonus": "&", "rewardOfcollect": "&",
"timeReward": "5&3|6&2", "heroGroup": "1004&1001&314&1001&1004"
"name": "" },
}, { {
"lv": 3, "towerFloor": 3,
"warIds": "10004|10005|10006", "warArray": "10003&",
"fixReward": "1&4|2&3", "reward": "13005&1|17002&10|17006&2|17006&3",
"bonus": "&", "rewardOfcollect": "&",
"timeReward": "5&4|6&3", "heroGroup": "1004&1001&1004&309&1004"
"name": "" },
} {
"towerFloor": 4,
"warArray": "10004&",
"reward": "13005&1|17002&10|17006&2|17006&3",
"rewardOfcollect": "&",
"heroGroup": "1004&1001&312&1001&1004"
},
{
"towerFloor": 5,
"warArray": "10005&10006",
"reward": "13010&1|17003&30|17006&20|17006&20",
"rewardOfcollect": "&",
"heroGroup": "1004&1001&1006&315&1004|1004&1001&1006&344&1004"
},
{
"towerFloor": 6,
"warArray": "10007&",
"reward": "13005&1|17002&10|17006&2|17006&8",
"rewardOfcollect": "&",
"heroGroup": "1004&309&1006&311&1004"
},
{
"towerFloor": 7,
"warArray": "10008&",
"reward": "13005&1|17002&10|17006&2|17006&9",
"rewardOfcollect": "&",
"heroGroup": "1004&344&314&1001&1004"
},
{
"towerFloor": 8,
"warArray": "10009&",
"reward": "13005&1|17002&10|17006&2|17006&10",
"rewardOfcollect": "&",
"heroGroup": "312&1001&1004&1001&314"
},
{
"towerFloor": 9,
"warArray": "10010&",
"reward": "13005&1|17002&10|17006&2|17006&11",
"rewardOfcollect": "&",
"heroGroup": "1004&1001&314&315&312"
},
{
"towerFloor": 10,
"warArray": "10011&10012&10013",
"reward": "13015&1|17004&30|17006&30|17006&30",
"rewardOfcollect": "&",
"heroGroup": "312&344&314&315&311|312&309&314&315&311|312&344&314&315&309"
},
{
"towerFloor": 11,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 12,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
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"warArray": "&",
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},
{
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"warArray": "&",
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},
{
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"warArray": "&",
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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{
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{
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{
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{
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{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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{
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},
{
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},
{
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},
{
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},
{
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{
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{
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{
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},
{
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},
{
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{
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}
] ]
File diff suppressed because it is too large Load Diff
+10
View File
@@ -0,0 +1,10 @@
[
{
"actorId":1,
"actorLv":50
},
{
"actorId":2,
"actorLv":30
}
]