更新json

This commit is contained in:
luying
2020-10-27 19:19:41 +08:00
parent c25f95942c
commit db040b2438
32 changed files with 30130 additions and 32362 deletions
@@ -40,8 +40,7 @@ export class EventBattleHandler {
}
let { status, type, eventId: dataEventId, question } = event;
let flag = checkEventStatus(type, status);
if(!flag) {
if(status != EVENT_RECORD_STATUS.WAITING) {
return resResult(STATUS.EVENT_STATUS_ERROR);
}
if(dataEventId != eventId) {
@@ -51,7 +50,24 @@ export class EventBattleHandler {
if(!curQuestion) return resResult(STATUS.EVENT_QUESTION_NOT_FOUND);
let {isCorrect, answerNo} = checkQuiz(questionId, answer);
await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect?EVENT_ANSWER_STATUS.CORRECT:EVENT_ANSWER_STATUS.WRONG);
let result = await EventRecordModel.saveEventAnswer(eventCode, questionId, isCorrect?EVENT_ANSWER_STATUS.CORRECT:EVENT_ANSWER_STATUS.WRONG);
if(!result) {
return resResult(STATUS.EVENT_RECORD_NOT_FOUND);
}
let { question: newQuestion } = result;
let isClear = true, allCorrect = true;
for(let {status} of newQuestion) {
if(status) {
if(status == EVENT_ANSWER_STATUS.WRONG) {
allCorrect = false;
}
}else {
isClear = false; allCorrect = false;
}
}
if(isClear) {
await EventRecordModel.setStatusByCode(roleId, eventCode, allCorrect?EVENT_RECORD_STATUS.BATTLE_SUCCESS:EVENT_RECORD_STATUS.BATTLE_FAIL);
}
return resResult(STATUS.SUCCESS, { eventCode, eventId, questionId, isCorrect, answerNo });
}
+1 -1
View File
@@ -299,7 +299,7 @@ function pushEventMsg(app: Application, roleId: string, channelName: string, msg
export function checkEventStatus(type: number, status: number) {
let flag: boolean; // 检查状态是否正确
if(type == EVENT_TYPE.BATTLE) {
if(type == EVENT_TYPE.BATTLE||type ==EVENT_TYPE.QUIZ) {
if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) {
flag = true;
} else if (status == EVENT_RECORD_STATUS.BATTLE_FAIL) {
-1
View File
@@ -81,7 +81,6 @@ export default class EventRecord extends BaseModel {
}
public static async setBattleStatus(roleId: string, battleId: number, battleCode: string, status: number , lean=true ) {
console.log('********', roleId, battleId, battleCode)
let result = await EventRecordModel.findOneAndUpdate({roleId, battleId, battleCode}, {$set:{ status }}).lean(lean);
return result;
}
+1 -1
View File
@@ -1,4 +1,4 @@
[
[
{
"IsTestService":true,
"OpenIosAliPay":false,
+4 -4
View File
@@ -37,7 +37,7 @@
"name": "青铜剑",
"lvLimted": 21,
"quality": 2,
"image_id": 1,
"image_id": 2,
"itid": 1,
"goodType": 1,
"hid": 0,
@@ -70,7 +70,7 @@
"name": "环首刀",
"lvLimted": 41,
"quality": 3,
"image_id": 1,
"image_id": 3,
"itid": 1,
"goodType": 1,
"hid": 0,
@@ -103,7 +103,7 @@
"name": "大环刀",
"lvLimted": 61,
"quality": 4,
"image_id": 1,
"image_id": 4,
"itid": 1,
"goodType": 1,
"hid": 0,
@@ -136,7 +136,7 @@
"name": "百炼刀",
"lvLimted": 81,
"quality": 5,
"image_id": 1,
"image_id": 5,
"itid": 1,
"goodType": 1,
"hid": 0,
+2 -2
View File
@@ -31,8 +31,8 @@
"name": "对自己释放",
"cname": "以自身为中心",
"isFullScene": false,
"toSelf": true,
"json": "[{\"x\":0,\"y\":0}]"
"toSelf": false,
"json": "[{\"x\":995,\"y\":995}]"
}, {
"atkid": 6,
"name": "9格Boss普通攻击",
@@ -0,0 +1,97 @@
[
{
"id": 1,
"titleName": "武将界面",
"content": "武将界面是游戏养成系统所在,包含了武将列表和武将信息两部分,玩家从列表进入信息界面,武将信息包含了武将,装备,宝物,时装四个一级界面,武将界面中又包含了属性,职业,升星,好感四个养成界面,装备界面中包含了制作(升品),强化,精炼,共鸣四个养成界面,宝物界面中包含了强化,套装,随机属性三部分。"
},
{
"id": 2,
"titleName": "任务界面",
"content": "任务界面包含新手,主线,每日,成就四个页签。"
},
{
"id": 3,
"titleName": "背包界面",
"content": "背包界面包含材料,宝物,消耗品等页签。"
},
{
"id": 4,
"titleName": "招募界面",
"content": "招募界面即抽卡界面,包含普通抽卡,高级抽卡,心愿单和最高品质定向抽卡四部分。"
},
{
"id": 5,
"titleName": "助阵界面",
"content": "助阵界面包含所有的全局加成,包括神像(主次属性固定值加成),爵位(主属性固定值加成和PVP百分比),兵营(驻守型|主属性百分比加成),名将谱(任一角色获取、养成都可以带来的主属性固定值加成)"
},
{
"id": 6,
"titleName": "军团界面",
"content": "军团界面,包含军团成员,军团日活,军团贡献消耗,军团活跃boss和军团拍卖等模块。"
},
{
"id": 7,
"titleName": "每日关卡",
"content": "每日关卡,投放基础材料,如铜币,经验书,装备强化材料等,随战力提升开放多种难度。"
},
{
"id": 8,
"titleName": "远征关卡",
"content": "玩家数据映射的战力验证关卡,战斗间状态,血量延续上一场结束时的数值。"
},
{
"id": 9,
"titleName": "爬塔关卡",
"content": "战力验证(含纵横双向)关卡,只可通关一次,无限上升,其中还包括挂机和派遣模块"
},
{
"id": 10,
"titleName": "组队关卡",
"content": "玩家协同完成的boss关卡,三人成队,全服可见,投放游戏中的宝物相关道具。"
},
{
"id": 11,
"titleName": "遗迹关卡",
"content": "主线剧情补充,一次性关卡,每州一处,会出现难度较高较复杂的战斗。"
},
{
"id": 12,
"titleName": "秘境关卡",
"content": "每州一处,中等难度,随等级开放,每日重置,投放装备相关道具"
},
{
"id": 13,
"titleName": "活动界面",
"content": "各种运营活动的集合"
},
{
"id": 14,
"titleName": "首充界面",
"content": "首充界面"
},
{
"id": 15,
"titleName": "商城界面",
"content": "各种商店的集合"
},
{
"id": 16,
"titleName": "拍卖界面",
"content": "当每日的定时活跃boss(12:00,20:00)完成后,或者是军团副本完成后,系统会根据军团战果发放道具供军团人员拍卖。"
},
{
"id": 17,
"titleName": "好友界面",
"content": "玩家的好友界面"
},
{
"id": 18,
"titleName": "邮件界面",
"content": "玩家的邮件界面"
},
{
"id": 19,
"titleName": "排行界面",
"content": "各种排行榜的集合"
}
]
+60 -92
View File
@@ -2,177 +2,145 @@
{
"camp": 1,
"num": 2,
"hp": 5,
"atk": 5,
"atk": 0,
"matk": 5,
"def": 5,
"def": 0,
"mdef": 5,
"agi": 0,
"luk": 0
},
{
"camp": 1,
"num": 3,
"hp": 5,
"atk": 5,
"matk": 5,
"def": 5,
"mdef": 5,
"agi": 0,
"luk": 0
"luk": 5,
"name": "魏武一",
"decription": "策攻+5%,策防+5%,幸运+5%"
},
{
"camp": 1,
"num": 4,
"hp": 10,
"atk": 10,
"atk": 0,
"matk": 10,
"def": 10,
"def": 0,
"mdef": 10,
"agi": 0,
"luk": 0
"luk": 10,
"name": "魏武二",
"decription": "策攻+10%,策防+10%,幸运+10%"
},
{
"camp": 1,
"num": 5,
"hp": 15,
"atk": 15,
"atk": 0,
"matk": 15,
"def": 15,
"def": 0,
"mdef": 15,
"agi": 0,
"luk": 0
"luk": 15,
"name": "魏武三",
"decription": "策攻+15%,策防+15%,幸运+15%"
},
{
"camp": 2,
"num": 2,
"hp": 5,
"atk": 5,
"matk": 5,
"def": 5,
"matk": 0,
"def": 0,
"mdef": 5,
"agi": 0,
"luk": 0
},
{
"camp": 2,
"num": 3,
"hp": 5,
"atk": 5,
"matk": 5,
"def": 5,
"mdef": 5,
"agi": 0,
"luk": 0
"luk": 5,
"name": "汉烈一",
"decription": "幸运+5%,物攻+5%,策防+5%"
},
{
"camp": 2,
"num": 4,
"hp": 10,
"atk": 10,
"matk": 10,
"def": 10,
"matk": 0,
"def": 0,
"mdef": 10,
"agi": 0,
"luk": 0
"luk": 10,
"name": "汉烈二",
"decription": "幸运+10%,物攻+10%,策防+10%"
},
{
"camp": 2,
"num": 5,
"hp": 15,
"atk": 15,
"matk": 15,
"def": 15,
"matk": 0,
"def": 0,
"mdef": 15,
"agi": 0,
"luk": 0
"luk": 15,
"name": "汉烈三",
"decription": "幸运+15%,物攻+15%,策防+15%"
},
{
"camp": 3,
"num": 2,
"hp": 5,
"atk": 5,
"atk": 0,
"matk": 5,
"def": 5,
"mdef": 5,
"agi": 0,
"luk": 0
},
{
"camp": 3,
"num": 3,
"hp": 5,
"atk": 5,
"matk": 5,
"def": 5,
"mdef": 5,
"agi": 0,
"luk": 0
"luk": 0,
"name": "吴炎一",
"decription": "策攻+5%,策防+5%,物防+5%"
},
{
"camp": 3,
"num": 4,
"hp": 10,
"atk": 10,
"atk": 0,
"matk": 10,
"def": 10,
"mdef": 10,
"agi": 0,
"luk": 0
"luk": 0,
"name": "吴炎二",
"decription": "策攻+10%,策防+10%,物防+10%"
},
{
"camp": 3,
"num": 5,
"hp": 15,
"atk": 15,
"atk": 0,
"matk": 15,
"def": 15,
"mdef": 15,
"agi": 0,
"luk": 0
"luk": 0,
"name": "吴炎三",
"decription": "策攻+15%,策防+15%,物防+15%"
},
{
"camp": 4,
"num": 2,
"hp": 5,
"atk": 5,
"matk": 5,
"atk": 0,
"matk": 0,
"def": 5,
"mdef": 5,
"agi": 0,
"luk": 0
},
{
"camp": 4,
"num": 3,
"hp": 5,
"atk": 5,
"matk": 5,
"def": 5,
"mdef": 5,
"agi": 0,
"luk": 0
"agi": 5,
"luk": 0,
"name": "群雄一",
"decription": "策防+5%,敏捷+5%,物防+5%"
},
{
"camp": 4,
"num": 4,
"hp": 10,
"atk": 10,
"matk": 10,
"atk": 0,
"matk": 0,
"def": 10,
"mdef": 10,
"agi": 0,
"luk": 0
"agi": 10,
"luk": 0,
"name": "群雄二",
"decription": "策防+10%,敏捷+10%,物防+10%"
},
{
"camp": 4,
"num": 5,
"hp": 15,
"atk": 15,
"matk": 15,
"atk": 0,
"matk": 0,
"def": 15,
"mdef": 15,
"agi": 0,
"luk": 0
"agi": 15,
"luk": 0,
"name": "群雄三",
"decription": "策防+15%,敏捷+15%,物防+15%"
}
]
+154
View File
@@ -0,0 +1,154 @@
[
{
"dialogueId": 1,
"leftCharId": 19,
"midCharId": 0,
"rightCharId": 53,
"bgId": 0,
"content": "&19\\n这地方真是不错,山清水秀的,说不定还有什么天材地宝呢。"
},
{
"dialogueId": 2,
"leftCharId": 53,
"midCharId": 0,
"rightCharId": 1008,
"bgId": 0,
"content": "&53\\n又是黄巾贼!受死!"
},
{
"dialogueId": 3,
"leftCharId": 0,
"midCharId": 1008,
"rightCharId": 0,
"bgId": 0,
"content": "&1008\\n女侠,饶命啊!\\n我愿意将所得财宝全部献给你,从此回家安心务农。\\n还请女侠放我一马。"
},
{
"dialogueId": 4,
"leftCharId": 0,
"midCharId": 1050,
"rightCharId": 0,
"bgId": 0,
"content": "&1050\\n少侠,老夫看你骨骼惊奇,相貌堂堂,现有一场富贵送你。\\n收下吧。"
},
{
"dialogueId": 5,
"leftCharId": 0,
"midCharId": 1008,
"rightCharId": 0,
"bgId": 0,
"content": "&1008\\n太平军在此!\\n尔等凡夫俗子快快将财宝献上,饶你们一命!\\n否则,送你们去见黄天!"
},
{
"dialogueId": 6,
"leftCharId": 0,
"midCharId": 19,
"rightCharId": 0,
"bgId": 0,
"content": "&19\\n黄巾小贼,劫掠百姓,受死吧!"
},
{
"dialogueId": 7,
"leftCharId": 0,
"midCharId": 1008,
"rightCharId": 0,
"bgId": 0,
"content": "&1008\\n呸!\\n看了几本传奇侠客就敢出来打抱不平。\\n还是回家喝奶去吧!哈哈哈哈!"
},
{
"dialogueId": 8,
"leftCharId": 1048,
"midCharId": 0,
"rightCharId": 1008,
"bgId": 0,
"content": "&1048\\n救命啊!有人劫色啊!"
},
{
"dialogueId": 9,
"leftCharId": 19,
"midCharId": 0,
"rightCharId": 53,
"bgId": 0,
"content": "&19\\n有人呼救!我们赶紧去看看发生了什么!"
},
{
"dialogueId": 10,
"leftCharId": 1048,
"midCharId": 0,
"rightCharId": 1008,
"bgId": 0,
"content": "&1008\\n嘿嘿嘿,小娘子~\\n安心和大爷一起去快活吧~"
},
{
"dialogueId": 11,
"leftCharId": 0,
"midCharId": 19,
"rightCharId": 0,
"bgId": 0,
"content": "&19\\n大胆色徒!"
},
{
"dialogueId": 12,
"leftCharId": 0,
"midCharId": 1048,
"rightCharId": 0,
"bgId": 0,
"content": "&1048\\n多谢公子相救,不然妾身清白……呜呜呜"
},
{
"dialogueId": 13,
"leftCharId": 0,
"midCharId": 1048,
"rightCharId": 0,
"bgId": 0,
"content": "&1048\\n妾身无以为报,只能……以这些钱财报答少侠救命之恩,还请不要推辞。"
},
{
"dialogueId": 14,
"leftCharId": 0,
"midCharId": 1008,
"rightCharId": 0,
"bgId": 2,
"content": "&1008\\n哪来的小鬼敢坏大爷好事!"
},
{
"dialogueId": 15,
"leftCharId": 0,
"midCharId": 1008,
"rightCharId": 0,
"bgId": 6,
"content": "&1008\\n可恶!那小娘子居然趁乱跑了……"
},
{
"dialogueId": 16,
"leftCharId": 0,
"midCharId": 14,
"rightCharId": 0,
"bgId": 7,
"content": "&14\\n行行重行行……\\n下一句该是什么呢…"
},
{
"dialogueId": 17,
"leftCharId": 19,
"midCharId": 0,
"rightCharId": 14,
"bgId": 6,
"content": "&14\\n啊,这位兄台,不好意思打搅了。\\n观兄台相貌堂堂,一表人才,在下有些诗句尚未摸透\\n能否请兄台帮在下解答一二?"
},
{
"dialogueId": 18,
"leftCharId": 0,
"midCharId": 14,
"rightCharId": 0,
"bgId": 6,
"content": "&14\\n兄台好文采!\\n在下收获颇多,真是多谢兄台了。\\n区区心意敢接兄台点播,希望兄台能够接受。"
},
{
"dialogueId": 19,
"leftCharId": 0,
"midCharId": 14,
"rightCharId": 0,
"bgId": 6,
"content": "&14\\n哈哈,兄台思路清奇,不落窠臼,让在下有所心得。\\n区区薄礼以作打扰兄台之赔偿,还请兄台收下。\\n在下先行离开了。"
}
]
+2 -2
View File
@@ -7,12 +7,12 @@
"mpid": 2,
"name": "近身伤害",
"cname": "攻击最多8个目标",
"json": "[{\"x\":0,\"y\":0},{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1}]"
"json": "[{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1}]"
}, {
"mpid": 3,
"name": "远程伤害",
"cname": "攻击近中距12格",
"json": "[{\"x\":0,\"y\":0},{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1},{\"x\":-2,\"y\":0},{\"x\":2,\"y\":0},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":2}]"
"json": "[{\"x\":-1,\"y\":0},{\"x\":1,\"y\":0},{\"x\":0,\"y\":-1},{\"x\":0,\"y\":1},{\"x\":-1,\"y\":-1},{\"x\":1,\"y\":-1},{\"x\":-1,\"y\":1},{\"x\":1,\"y\":1},{\"x\":-2,\"y\":0},{\"x\":2,\"y\":0},{\"x\":0,\"y\":-2},{\"x\":0,\"y\":2}]"
}, {
"mpid": 4,
"name": "广域伤害",
+84 -84
View File
@@ -4,14 +4,14 @@
"eventType": 1,
"quality": 1,
"name": "天降宝箱*铜币",
"sSpineInUI": 0,
"winReward": 0,
"loseReward": 0,
"sSpineInUI": "gongbing",
"winReward": "31002&50",
"loseReward": "31001&10",
"suitLevel": "1&20",
"warId": 0,
"weight": 1,
"movePointArray": "26&27&28&29",
"startDialogue": "1&2",
"startDialogue": "1&4",
"winDialogue": "&",
"loseDialogue": "&",
"__EMPTY": 0,
@@ -28,14 +28,14 @@
"eventType": 1,
"quality": 1,
"name": "天降宝箱*元宝",
"sSpineInUI": 0,
"winReward": 0,
"loseReward": 0,
"sSpineInUI": "gongbing",
"winReward": "31002&60",
"loseReward": "31001&10",
"suitLevel": "1&20",
"warId": 0,
"weight": 1,
"movePointArray": "26&27&28&29",
"startDialogue": "1&2",
"startDialogue": "2&3",
"winDialogue": "&",
"loseDialogue": "&",
"__EMPTY": 0,
@@ -52,14 +52,14 @@
"eventType": 1,
"quality": 1,
"name": "天降宝箱*材料",
"sSpineInUI": 0,
"winReward": 0,
"loseReward": 0,
"sSpineInUI": "gongbing",
"winReward": "31001&500",
"loseReward": "31001&10",
"suitLevel": "1&20",
"warId": 0,
"weight": 1,
"movePointArray": "26&27&28&29",
"startDialogue": "1&2",
"startDialogue": "1&4",
"winDialogue": "&",
"loseDialogue": "&",
"__EMPTY": 0,
@@ -76,16 +76,16 @@
"eventType": 2,
"quality": 1,
"name": "答题*体力",
"sSpineInUI": 0,
"winReward": 0,
"loseReward": 0,
"sSpineInUI": "jiaxu",
"winReward": "1&1|31002&50",
"loseReward": "31001&10",
"suitLevel": "1&20",
"warId": 0,
"weight": 1,
"movePointArray": "26&27&28&29",
"startDialogue": "1&2",
"winDialogue": "1&2",
"loseDialogue": "1&2",
"startDialogue": "16&17",
"winDialogue": "18&",
"loseDialogue": "19&",
"__EMPTY": 0,
"fobiddenCharactor": 0,
"victoryInfoInUI": 0,
@@ -100,16 +100,16 @@
"eventType": 2,
"quality": 1,
"name": "答题*将魂",
"sSpineInUI": 0,
"winReward": 0,
"loseReward": 0,
"sSpineInUI": "jiaxu",
"winReward": "1&1|31002&50",
"loseReward": "31001&10",
"suitLevel": "1&20",
"warId": 0,
"weight": 1,
"movePointArray": "26&27&28&29",
"startDialogue": "1&2",
"winDialogue": "1&2",
"loseDialogue": "1&2",
"startDialogue": "16&18",
"winDialogue": "19&",
"loseDialogue": "20&",
"__EMPTY": 0,
"fobiddenCharactor": 0,
"victoryInfoInUI": 0,
@@ -124,16 +124,16 @@
"eventType": 2,
"quality": 1,
"name": "答题*经验书",
"sSpineInUI": 0,
"winReward": 0,
"loseReward": 0,
"sSpineInUI": "jiaxu",
"winReward": "1&1|31002&50",
"loseReward": "31001&10",
"suitLevel": "1&20",
"warId": 0,
"weight": 1,
"movePointArray": "26&27&28&29",
"startDialogue": "1&2",
"winDialogue": "1&2",
"loseDialogue": "1&2",
"startDialogue": "16&19",
"winDialogue": "20&",
"loseDialogue": "21&",
"__EMPTY": 0,
"fobiddenCharactor": 0,
"victoryInfoInUI": 0,
@@ -148,16 +148,16 @@
"eventType": 3,
"quality": 1,
"name": "山贼拦路*待定",
"sSpineInUI": 0,
"winReward": 0,
"loseReward": 0,
"sSpineInUI": "huangjindao",
"winReward": "31002&50",
"loseReward": "31001&10",
"suitLevel": "1&20",
"warId": 2001,
"weight": 1,
"movePointArray": "26&27&28&29",
"startDialogue": "1&2",
"winDialogue": "1&2",
"loseDialogue": "1&2",
"startDialogue": "5&6",
"winDialogue": "3&",
"loseDialogue": "7&",
"__EMPTY": 0,
"fobiddenCharactor": 0,
"victoryInfoInUI": 0,
@@ -172,16 +172,16 @@
"eventType": 3,
"quality": 1,
"name": "救援村落*待定",
"sSpineInUI": 0,
"winReward": 0,
"loseReward": 0,
"sSpineInUI": "huangjingong",
"winReward": "31002&60",
"loseReward": "31001&10",
"suitLevel": "1&20",
"warId": 2002,
"weight": 1,
"movePointArray": "26&27&28&29",
"startDialogue": "1&2",
"winDialogue": "1&2",
"loseDialogue": "1&2",
"startDialogue": "8&9&10&11",
"winDialogue": "12&13",
"loseDialogue": "14&15",
"__EMPTY": 0,
"fobiddenCharactor": 0,
"victoryInfoInUI": 0,
@@ -196,16 +196,16 @@
"eventType": 3,
"quality": 1,
"name": "比武切磋*待定",
"sSpineInUI": 0,
"winReward": 0,
"loseReward": 0,
"sSpineInUI": "bubing",
"winReward": "31001&500",
"loseReward": "31001&10",
"suitLevel": "1&20",
"warId": 2003,
"weight": 1,
"movePointArray": "26&27&28&29",
"startDialogue": "1&2",
"winDialogue": "1&2",
"loseDialogue": "1&2",
"startDialogue": "8&9&10&11",
"winDialogue": "12&13",
"loseDialogue": "14&15",
"__EMPTY": 0,
"fobiddenCharactor": 0,
"victoryInfoInUI": 0,
@@ -220,16 +220,16 @@
"eventType": 1,
"quality": 1,
"name": "天降宝箱*铜币2",
"sSpineInUI": 0,
"winReward": 0,
"loseReward": 0,
"sSpineInUI": "gongbing",
"winReward": "1&1|31002&50",
"loseReward": "31001&10",
"suitLevel": "21&40",
"warId": 0,
"weight": 1,
"movePointArray": "26&27&28&29",
"startDialogue": "1&2",
"winDialogue": "1&2",
"loseDialogue": "1&2",
"startDialogue": "8&9&10&11",
"winDialogue": "12&13",
"loseDialogue": "14&15",
"__EMPTY": 0,
"fobiddenCharactor": 0,
"victoryInfoInUI": 0,
@@ -244,9 +244,9 @@
"eventType": 1,
"quality": 2,
"name": "天降宝箱*元宝2",
"sSpineInUI": 0,
"winReward": 0,
"loseReward": 0,
"sSpineInUI": "gongbing",
"winReward": "1&1|31002&50",
"loseReward": "31001&10",
"suitLevel": "21&40",
"warId": 0,
"weight": 1,
@@ -268,9 +268,9 @@
"eventType": 1,
"quality": 2,
"name": "天降宝箱*材料2",
"sSpineInUI": 0,
"winReward": 0,
"loseReward": 0,
"sSpineInUI": "gongbing",
"winReward": "1&1|31002&50",
"loseReward": "31001&10",
"suitLevel": "21&40",
"warId": 0,
"weight": 1,
@@ -292,7 +292,7 @@
"eventType": 2,
"quality": 2,
"name": "答题*体力2",
"sSpineInUI": 0,
"sSpineInUI": "jiaxu",
"winReward": 0,
"loseReward": 0,
"suitLevel": "21&40",
@@ -316,7 +316,7 @@
"eventType": 2,
"quality": 2,
"name": "答题*将魂2",
"sSpineInUI": 0,
"sSpineInUI": "jiaxu",
"winReward": 0,
"loseReward": 0,
"suitLevel": "21&40",
@@ -340,7 +340,7 @@
"eventType": 2,
"quality": 2,
"name": "答题*经验书2",
"sSpineInUI": 0,
"sSpineInUI": "jiaxu",
"winReward": 0,
"loseReward": 0,
"suitLevel": "21&40",
@@ -364,7 +364,7 @@
"eventType": 3,
"quality": 2,
"name": "山贼拦路*待定2",
"sSpineInUI": 0,
"sSpineInUI": "daobing",
"winReward": 0,
"loseReward": 0,
"suitLevel": "21&40",
@@ -388,7 +388,7 @@
"eventType": 3,
"quality": 2,
"name": "救援村落*待定2",
"sSpineInUI": 0,
"sSpineInUI": "daobing",
"winReward": 0,
"loseReward": 0,
"suitLevel": "21&40",
@@ -412,7 +412,7 @@
"eventType": 3,
"quality": 2,
"name": "比武切磋*待定2",
"sSpineInUI": 0,
"sSpineInUI": "daobing",
"winReward": 0,
"loseReward": 0,
"suitLevel": "21&40",
@@ -436,7 +436,7 @@
"eventType": 1,
"quality": 3,
"name": "天降宝箱*铜币3",
"sSpineInUI": 0,
"sSpineInUI": "gongbing",
"winReward": 0,
"loseReward": 0,
"suitLevel": "41&100",
@@ -460,7 +460,7 @@
"eventType": 1,
"quality": 3,
"name": "天降宝箱*元宝3",
"sSpineInUI": 0,
"sSpineInUI": "gongbing",
"winReward": 0,
"loseReward": 0,
"suitLevel": "41&100",
@@ -484,7 +484,7 @@
"eventType": 1,
"quality": 3,
"name": "天降宝箱*材料3",
"sSpineInUI": 0,
"sSpineInUI": "gongbing",
"winReward": 0,
"loseReward": 0,
"suitLevel": "41&100",
@@ -508,7 +508,7 @@
"eventType": 2,
"quality": 3,
"name": "答题*体力3",
"sSpineInUI": 0,
"sSpineInUI": "jiaxu",
"winReward": 0,
"loseReward": 0,
"suitLevel": "41&100",
@@ -532,7 +532,7 @@
"eventType": 2,
"quality": 3,
"name": "答题*将魂3",
"sSpineInUI": 0,
"sSpineInUI": "jiaxu",
"winReward": 0,
"loseReward": 0,
"suitLevel": "41&100",
@@ -556,7 +556,7 @@
"eventType": 2,
"quality": 3,
"name": "答题*经验书3",
"sSpineInUI": 0,
"sSpineInUI": "jiaxu",
"winReward": 0,
"loseReward": 0,
"suitLevel": "41&100",
@@ -580,7 +580,7 @@
"eventType": 3,
"quality": 3,
"name": "山贼拦路*待定3",
"sSpineInUI": 0,
"sSpineInUI": "daobing",
"winReward": 0,
"loseReward": 0,
"suitLevel": "41&100",
@@ -604,7 +604,7 @@
"eventType": 3,
"quality": 3,
"name": "救援村落*待定3",
"sSpineInUI": 0,
"sSpineInUI": "daobing",
"winReward": 0,
"loseReward": 0,
"suitLevel": "41&100",
@@ -628,7 +628,7 @@
"eventType": 3,
"quality": 3,
"name": "比武切磋*待定3",
"sSpineInUI": 0,
"sSpineInUI": "daobing",
"winReward": 0,
"loseReward": 0,
"suitLevel": "41&100",
@@ -652,7 +652,7 @@
"eventType": 1,
"quality": 4,
"name": "天降宝箱*铜币4",
"sSpineInUI": 0,
"sSpineInUI": "gongbing",
"winReward": 0,
"loseReward": 0,
"suitLevel": "61&100",
@@ -676,7 +676,7 @@
"eventType": 1,
"quality": 4,
"name": "天降宝箱*元宝4",
"sSpineInUI": 0,
"sSpineInUI": "gongbing",
"winReward": 0,
"loseReward": 0,
"suitLevel": "61&100",
@@ -700,7 +700,7 @@
"eventType": 1,
"quality": 4,
"name": "天降宝箱*材料4",
"sSpineInUI": 0,
"sSpineInUI": "gongbing",
"winReward": 0,
"loseReward": 0,
"suitLevel": "61&100",
@@ -724,7 +724,7 @@
"eventType": 2,
"quality": 4,
"name": "答题*体力4",
"sSpineInUI": 0,
"sSpineInUI": "jiaxu",
"winReward": 0,
"loseReward": 0,
"suitLevel": "61&100",
@@ -748,7 +748,7 @@
"eventType": 2,
"quality": 4,
"name": "答题*将魂4",
"sSpineInUI": 0,
"sSpineInUI": "jiaxu",
"winReward": 0,
"loseReward": 0,
"suitLevel": "61&100",
@@ -772,7 +772,7 @@
"eventType": 2,
"quality": 4,
"name": "答题*经验书4",
"sSpineInUI": 0,
"sSpineInUI": "jiaxu",
"winReward": 0,
"loseReward": 0,
"suitLevel": "61&100",
@@ -796,7 +796,7 @@
"eventType": 3,
"quality": 4,
"name": "山贼拦路*待定4",
"sSpineInUI": 0,
"sSpineInUI": "daobing",
"winReward": 0,
"loseReward": 0,
"suitLevel": "61&100",
@@ -820,7 +820,7 @@
"eventType": 3,
"quality": 4,
"name": "救援村落*待定4",
"sSpineInUI": 0,
"sSpineInUI": "daobing",
"winReward": 0,
"loseReward": 0,
"suitLevel": "61&100",
@@ -844,7 +844,7 @@
"eventType": 3,
"quality": 4,
"name": "比武切磋*待定4",
"sSpineInUI": 0,
"sSpineInUI": "daobing",
"winReward": 0,
"loseReward": 0,
"suitLevel": "61&100",
File diff suppressed because one or more lines are too long
+10 -7
View File
@@ -2,8 +2,8 @@
{
"war_id": 2001,
"dispatchJsonId": 2001,
"bg_img_id": 2001,
"script_id": 0,
"bg_img_id": 604,
"script_id": "&",
"fixReward": "&",
"warType": 3,
"gk_name": "奇遇&拦路山贼",
@@ -14,14 +14,15 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消失所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "无",
"cost": 15,
"recommendedPower": 10008
},
{
"war_id": 2002,
"dispatchJsonId": 2002,
"bg_img_id": 2002,
"script_id": 0,
"bg_img_id": 605,
"script_id": "&",
"fixReward": "&",
"warType": 3,
"gk_name": "奇遇&比武切磋",
@@ -32,17 +33,18 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消失所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "无",
"cost": 15,
"recommendedPower": 10008
},
{
"war_id": 2003,
"dispatchJsonId": 2003,
"bg_img_id": 2003,
"script_id": 0,
"bg_img_id": 601,
"script_id": "&",
"fixReward": "&",
"warType": 3,
"gk_name": "奇遇&比武切磋",
"gk_name": "奇遇&拦路山贼",
"kingExp": 100,
"lvLimted": 1,
"turnLimted": 20,
@@ -50,6 +52,7 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消失所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "无",
"cost": 15,
"recommendedPower": 10008
}
+85 -85
View File
@@ -5,10 +5,10 @@
"bg_img_id": 602,
"script_id": "R_104&S_104",
"fixReward": "31001&1003",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"conditionReward": "1&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1",
"warType": 1,
"gk_name": "第一章&拦路官军",
"gk_name": "第一章&拦路黄巾",
"kingExp": 100,
"lvLimted": 1,
"turnLimted": 20,
@@ -16,11 +16,11 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&daobing",
"iconInMap": "spine&huangjindao",
"iconName": "&",
"heroInUI": "1&1001",
"heroInUI": "1&1008",
"detailUIBg": "1_1",
"recommendedPower": 10006,
"previousGk": 0,
@@ -30,13 +30,13 @@
{
"war_id": 105,
"dispatchJsonId": 105,
"bg_img_id": 605,
"bg_img_id": 604,
"script_id": "R_105&S_105",
"fixReward": "31001&1004",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"conditionReward": "2&1&0|6004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1",
"warType": 1,
"gk_name": "第一章&拦路官军",
"gk_name": "第一章&拦路黄巾",
"kingExp": 100,
"lvLimted": 1,
"turnLimted": 20,
@@ -44,11 +44,11 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&daobing",
"iconInMap": "spine&huangjindao",
"iconName": "&",
"heroInUI": "1&1001|1&1004",
"heroInUI": "1&1008",
"detailUIBg": "1_1",
"recommendedPower": 10007,
"previousGk": 104,
@@ -61,10 +61,10 @@
"bg_img_id": 603,
"script_id": "R_106&S_106",
"fixReward": "31001&1005",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"conditionReward": "3&1&0|6002&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1",
"warType": 1,
"gk_name": "第一章&拦路官军",
"gk_name": "第一章&拦路黄巾",
"kingExp": 100,
"lvLimted": 1,
"turnLimted": 20,
@@ -72,11 +72,11 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&daobing",
"iconInMap": "spine&huangjingong",
"iconName": "&",
"heroInUI": "1&1001|1&1004",
"heroInUI": "1&1008|1&1045",
"detailUIBg": "1_1",
"recommendedPower": 10008,
"previousGk": 105,
@@ -87,9 +87,9 @@
"war_id": 107,
"dispatchJsonId": 107,
"bg_img_id": 107,
"script_id": "R_107&S_107",
"script_id": "R_107&S_107&RE_107",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"conditionReward": "4&1&0|6003&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 1,
"gk_name": "第一章&真定之战",
@@ -104,7 +104,7 @@
"cost": 2,
"iconInMap": "city&4",
"iconName": "真 定",
"heroInUI": "1&1001|1&1004|2&312",
"heroInUI": "1&1008|1&1045",
"detailUIBg": "1_2",
"recommendedPower": 10009,
"previousGk": 106,
@@ -117,10 +117,10 @@
"bg_img_id": 601,
"script_id": "R_108&S_108",
"fixReward": "31001&1007",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"conditionReward": "5&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1",
"warType": 1,
"gk_name": "第一章&拦路官军",
"gk_name": "第一章&黄巾大将",
"kingExp": 100,
"lvLimted": 1,
"turnLimted": 20,
@@ -128,11 +128,11 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&gongbing",
"iconInMap": "spine&huangjindao",
"iconName": "&",
"heroInUI": "1&1001|1&1004",
"heroInUI": "1&1008|1&1045|1&1036",
"detailUIBg": "1_2",
"recommendedPower": 10010,
"previousGk": 107,
@@ -142,13 +142,13 @@
{
"war_id": 109,
"dispatchJsonId": 109,
"bg_img_id": 605,
"bg_img_id": 604,
"script_id": "R_109&S_109",
"fixReward": "31001&1008",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1",
"warType": 1,
"gk_name": "第一章&拦路官军",
"gk_name": "第一章&拦路黄巾",
"kingExp": 100,
"lvLimted": 1,
"turnLimted": 20,
@@ -156,11 +156,11 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&gongbing",
"iconInMap": "spine&huangjindao",
"iconName": "&",
"heroInUI": "1&1001|1&1004",
"heroInUI": "1&1008|1&1045",
"detailUIBg": "1_2",
"recommendedPower": 10011,
"previousGk": 108,
@@ -170,13 +170,13 @@
{
"war_id": 110,
"dispatchJsonId": 110,
"bg_img_id": 604,
"bg_img_id": 605,
"script_id": "R_110&S_110",
"fixReward": "31001&1009",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1",
"warType": 1,
"gk_name": "第一章&拦路官军",
"gk_name": "第一章&拦路黄巾",
"kingExp": 100,
"lvLimted": 1,
"turnLimted": 20,
@@ -184,11 +184,11 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&gongbing",
"iconInMap": "spine&huangjingong",
"iconName": "&",
"heroInUI": "1&1001|1&1004",
"heroInUI": "1&1008|1&1045|1&1036",
"detailUIBg": "1_2",
"recommendedPower": 10012,
"previousGk": 109,
@@ -199,7 +199,7 @@
"war_id": 111,
"dispatchJsonId": 111,
"bg_img_id": 111,
"script_id": "R_111&S_111",
"script_id": "R_111&S_111&RE_111",
"fixReward": "31001&1010",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
@@ -216,7 +216,7 @@
"cost": 2,
"iconInMap": "city&2",
"iconName": "巨 鹿",
"heroInUI": "1&1001|1&1004|2&312",
"heroInUI": "1&1013",
"detailUIBg": "1_3",
"recommendedPower": 10013,
"previousGk": 110,
@@ -226,13 +226,13 @@
{
"war_id": 112,
"dispatchJsonId": 112,
"bg_img_id": 605,
"bg_img_id": 604,
"script_id": "R_112&S_112",
"fixReward": "31001&1011",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1",
"warType": 1,
"gk_name": "第一章&拦路官军",
"gk_name": "第一章&阴兵借道",
"kingExp": 100,
"lvLimted": 1,
"turnLimted": 20,
@@ -240,11 +240,11 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&gongbing",
"iconInMap": "spine&yinbing",
"iconName": "&",
"heroInUI": "1&1001",
"heroInUI": "1&1013|1&1001",
"detailUIBg": "1_3",
"recommendedPower": 10014,
"previousGk": 111,
@@ -260,7 +260,7 @@
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1",
"warType": 1,
"gk_name": "第一章&拦路官军",
"gk_name": "第一章&阴兵借道",
"kingExp": 100,
"lvLimted": 1,
"turnLimted": 20,
@@ -268,11 +268,11 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&gongbing",
"iconInMap": "spine&qiangbing",
"iconName": "&",
"heroInUI": "1&1001|1&1004",
"heroInUI": "1&1026|1&1045|1008",
"detailUIBg": "1_3",
"recommendedPower": 10015,
"previousGk": 112,
@@ -296,9 +296,9 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&gongbing",
"iconInMap": "spine&qiangbing",
"iconName": "&",
"heroInUI": "1&1001|1&1004",
"detailUIBg": "1_3",
@@ -311,7 +311,7 @@
"war_id": 115,
"dispatchJsonId": 115,
"bg_img_id": 115,
"script_id": "R_115&S_115",
"script_id": "R_115&S_115&RE_115",
"fixReward": "31001&1014",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
@@ -328,7 +328,7 @@
"cost": 2,
"iconInMap": "city&3",
"iconName": "河 间 ",
"heroInUI": "1&1001|1&1004|2&312",
"heroInUI": "1&1001|1&1002|1&1004|1&1041",
"detailUIBg": "1_4",
"recommendedPower": 10017,
"previousGk": 114,
@@ -352,11 +352,11 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&caoren",
"iconName": "&",
"heroInUI": "1&1001|1&1004",
"heroInUI": "1&1001|1&1004|1&1002|1&1041",
"detailUIBg": "1_4",
"recommendedPower": 10018,
"previousGk": 115,
@@ -366,7 +366,7 @@
{
"war_id": 117,
"dispatchJsonId": 117,
"bg_img_id": 604,
"bg_img_id": 605,
"script_id": "R_117&S_117",
"fixReward": "31001&1016",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
@@ -380,11 +380,11 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&caoren",
"iconName": "&",
"heroInUI": "1&1001|1&1004",
"heroInUI": "1&1001|1&1002|1&1004|1&1039",
"detailUIBg": "1_4",
"recommendedPower": 10019,
"previousGk": 116,
@@ -394,7 +394,7 @@
{
"war_id": 118,
"dispatchJsonId": 118,
"bg_img_id": 605,
"bg_img_id": 604,
"script_id": "R_118&S_118",
"fixReward": "31001&1017",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
@@ -408,11 +408,11 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&caoren",
"iconName": "&",
"heroInUI": "1&1001|1&1004",
"heroInUI": "1&1001|1&1003|1&1002|1&1003",
"detailUIBg": "1_4",
"recommendedPower": 10020,
"previousGk": 117,
@@ -423,7 +423,7 @@
"war_id": 119,
"dispatchJsonId": 119,
"bg_img_id": 119,
"script_id": "R_119&S_119",
"script_id": "R_119&S_119&RE_119",
"fixReward": "31001&1018",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
@@ -440,7 +440,7 @@
"cost": 2,
"iconInMap": "city&1",
"iconName": "渤 海",
"heroInUI": "1&1001|1&1004|2&312",
"heroInUI": "1&1003|2&1037",
"detailUIBg": "1_5",
"recommendedPower": 10021,
"previousGk": 118,
@@ -456,7 +456,7 @@
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1",
"warType": 1,
"gk_name": "第一章&拦路官军",
"gk_name": "第一章&拦路袁军",
"kingExp": 100,
"lvLimted": 1,
"turnLimted": 20,
@@ -464,11 +464,11 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&lidian",
"iconName": "&",
"heroInUI": "1&1001",
"heroInUI": "1&1001|1&1003|1&1002|1&1056",
"detailUIBg": "1_5",
"recommendedPower": 10022,
"previousGk": 119,
@@ -484,7 +484,7 @@
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1",
"warType": 1,
"gk_name": "第一章&拦路官军",
"gk_name": "第一章&拦路袁军",
"kingExp": 100,
"lvLimted": 1,
"turnLimted": 20,
@@ -492,11 +492,11 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&lidian",
"iconName": "&",
"heroInUI": "1&1001|1&1004",
"heroInUI": "1&1001|1&1004|1&1003|1&1041",
"detailUIBg": "1_5",
"recommendedPower": 10023,
"previousGk": 120,
@@ -512,7 +512,7 @@
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1",
"warType": 1,
"gk_name": "第一章&拦路官军",
"gk_name": "第一章&拦路袁军",
"kingExp": 100,
"lvLimted": 1,
"turnLimted": 20,
@@ -520,11 +520,11 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&lidian",
"iconName": "&",
"heroInUI": "1&1001|1&1004",
"heroInUI": "1&1001|1&1004|1&1002|1&1037",
"detailUIBg": "1_5",
"recommendedPower": 10024,
"previousGk": 121,
@@ -535,7 +535,7 @@
"war_id": 123,
"dispatchJsonId": 123,
"bg_img_id": 123,
"script_id": "R_123&S_123",
"script_id": "R_123&S_123&RE_123",
"fixReward": "31001&1022",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
@@ -552,7 +552,7 @@
"cost": 2,
"iconInMap": "city&5",
"iconName": "界 桥",
"heroInUI": "1&1001|1&1004|2&312",
"heroInUI": "1&1001|1&1004||1&1056|1&354",
"detailUIBg": "1_7",
"recommendedPower": 10025,
"previousGk": 122,
@@ -568,7 +568,7 @@
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1",
"warType": 1,
"gk_name": "第一章&拦路官军",
"gk_name": "第一章&拦路袁军",
"kingExp": 100,
"lvLimted": 1,
"turnLimted": 20,
@@ -576,11 +576,11 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&lidian",
"iconInMap": "spine&wenchou",
"iconName": "&",
"heroInUI": "1&1001|1&1004",
"heroInUI": "1&1001|1&1004|1&354",
"detailUIBg": "1_7",
"recommendedPower": 10026,
"previousGk": 123,
@@ -596,7 +596,7 @@
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1",
"warType": 1,
"gk_name": "第一章&拦路官军",
"gk_name": "第一章&拦路袁军",
"kingExp": 100,
"lvLimted": 1,
"turnLimted": 20,
@@ -604,11 +604,11 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&lidian",
"iconName": "&",
"heroInUI": "1&1001|1&1004",
"heroInUI": "1&1001|1&1004|1&1041",
"detailUIBg": "1_7",
"recommendedPower": 10027,
"previousGk": 124,
@@ -624,7 +624,7 @@
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17002&2&1",
"warType": 1,
"gk_name": "第一章&拦路官军",
"gk_name": "第一章&拦路袁军",
"kingExp": 100,
"lvLimted": 1,
"turnLimted": 20,
@@ -632,11 +632,11 @@
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"starInfoInUI": "无",
"cost": 2,
"iconInMap": "spine&lidian",
"iconInMap": "spine&qibing",
"iconName": "&",
"heroInUI": "1&1001|1&1004",
"heroInUI": "1&1001|1&1004|1&1037",
"detailUIBg": "1_7",
"recommendedPower": 10028,
"previousGk": 125,
@@ -647,7 +647,7 @@
"war_id": 127,
"dispatchJsonId": 127,
"bg_img_id": 127,
"script_id": "R_127&S_127",
"script_id": "R_127&S_127&RE_127",
"fixReward": "31001&1026",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
@@ -664,7 +664,7 @@
"cost": 2,
"iconInMap": "city&1",
"iconName": "邺 城",
"heroInUI": "1&1001|1&1004|2&312",
"heroInUI": "1&1001|1&1004|1&312",
"detailUIBg": "1_8",
"recommendedPower": 10029,
"previousGk": 126,
@@ -786,7 +786,7 @@
{
"war_id": 132,
"dispatchJsonId": 129,
"bg_img_id": 604,
"bg_img_id": 605,
"script_id": "R_125&S_125",
"fixReward": "31001&1031",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
@@ -842,7 +842,7 @@
{
"war_id": 134,
"dispatchJsonId": 131,
"bg_img_id": 605,
"bg_img_id": 604,
"script_id": "R_125&S_125",
"fixReward": "31001&1033",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
+152 -1
View File
@@ -1 +1,152 @@
[{"war_id":9001,"dispatchJsonId":9001,"bg_img_id":107,"script_id":9001,"fixReward":"&","conditionReward":"&","RandomReward":"&","warType":12,"gk_name":"第一章&真定之战(精英)","kingExp":100,"lvLimted":3,"turnLimted":30,"forcedCharactor":"&","fobiddenCharactor":"&","victoryInfoInUI":"消灭所有敌军","loseInfoInUI":"我方全部阵亡","starInfoInUI":"1.我方无人阵亡;\n2.在5回合内获得胜利","cost":3,"sSpineInUI":"1&daobing|1&gongbing|2&lidian","recommendedPower":20000,"previousGk":107,"relatednormalGk":107}]
[
{
"war_id": 9001,
"dispatchJsonId": 9001,
"bg_img_id": 107,
"script_id": "R_9001&S_9001",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_2",
"recommendedPower": 20000,
"previousGk": 107,
"relatednormalGk": 107
},
{
"war_id": 9002,
"dispatchJsonId": 9002,
"bg_img_id": 111,
"script_id": "R_9002&S_9002",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_3",
"recommendedPower": 20000,
"previousGk": 111,
"relatednormalGk": 111
},
{
"war_id": 9003,
"dispatchJsonId": 9003,
"bg_img_id": 115,
"script_id": "R_9003&S_9003",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_4",
"recommendedPower": 20000,
"previousGk": 115,
"relatednormalGk": 115
},
{
"war_id": 9004,
"dispatchJsonId": 9004,
"bg_img_id": 119,
"script_id": "R_9004&S_9004",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_5",
"recommendedPower": 20000,
"previousGk": 119,
"relatednormalGk": 119
},
{
"war_id": 9005,
"dispatchJsonId": 9005,
"bg_img_id": 123,
"script_id": "R_9005&S_9005",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_7",
"recommendedPower": 20000,
"previousGk": 123,
"relatednormalGk": 123
},
{
"war_id": 9006,
"dispatchJsonId": 9006,
"bg_img_id": 127,
"script_id": "R_9006&S_9006",
"fixReward": "31001&1006",
"conditionReward": "16004&1&0|31002&50&0|31002&100&1",
"RandomReward": "17003&10&1|15013&1&3|17008&1&2",
"warType": 12,
"gk_name": "第一章&真定之战(精英)",
"kingExp": 100,
"lvLimted": 3,
"turnLimted": 30,
"forcedCharactor": "&",
"fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利",
"cost": 3,
"heroInUI": "1&1001|1&1004|2&312",
"detailUIBg": "1_8",
"recommendedPower": 20000,
"previousGk": 127,
"relatednormalGk": 127
}
]
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+125 -370
View File
@@ -1,862 +1,617 @@
[{
[
{
"jobid": 1,
"name": "短剑步兵",
"grade": 1,
"training": 20,
"job_class": 1,
"type": 1,
"imgid": 2,
"imgid": 1,
"spe": 3,
"atkid": 1,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_503",
"info": "步兵系1级。擅长防御的步兵部队。适合守卫城。虽然优于远距离攻击部队,但却劣于骑兵部队。"
}, {
},
{
"jobid": 2,
"name": "长剑步兵",
"grade": 2,
"training": 40,
"job_class": 1,
"type": 1,
"imgid": 2,
"imgid": 1,
"spe": 3,
"atkid": 1,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_503",
"info": "步兵系2级。擅长防御的步兵部队。比起上一阶段防御增强,有着很强的守卫能力。"
}, {
},
{
"jobid": 3,
"name": "强剑步兵",
"grade": 3,
"training": 60,
"job_class": 1,
"type": 1,
"imgid": 3,
"imgid": 1,
"spe": 3,
"atkid": 1,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_503",
"info": "步兵系3级。擅长防御的步兵部队。比起上一阶段移动力增强,能更妥善运用。"
}, {
},
{
"jobid": 4,
"name": "近卫兵",
"grade": 4,
"training": 80,
"job_class": 1,
"type": 1,
"imgid": 3,
"imgid": 1,
"spe": 3,
"atkid": 1,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_502",
"info": "步兵系4级。擅长防御的步兵部队。比起上一阶段对间接攻击的防御增强,防御能力更强。"
}, {
},
{
"jobid": 5,
"name": "御林军",
"grade": 5,
"training": 100,
"job_class": 1,
"type": 1,
"imgid": 4,
"imgid": 1,
"spe": 3,
"atkid": 1,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_501",
"info": "步兵系5级。擅长防御的步兵部队。比起上一阶段攻击力增强许多,可全方位活用攻击与防御。"
}, {
},
{
"jobid": 6,
"name": "短枪兵",
"grade": 1,
"training": 20,
"job_class": 2,
"type": 1,
"imgid": 5,
"imgid": 2,
"spe": 3,
"atkid": 1,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "枪兵系1级。擅长攻击的步兵部队。在城内与森林较有优势。与步兵系类似,但是在与骑兵部队战斗时较有优势。"
}, {
},
{
"jobid": 7,
"name": "长枪兵",
"grade": 2,
"training": 40,
"job_class": 2,
"type": 1,
"imgid": 5,
"imgid": 2,
"spe": 3,
"atkid": 1,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_504",
"info": "枪兵系2级。擅长攻击的步兵部队。比起上一阶段攻击范围增加,可让敌人的反击无效。"
}, {
},
{
"jobid": 8,
"name": "强枪兵",
"grade": 3,
"training": 60,
"job_class": 2,
"type": 1,
"imgid": 6,
"imgid": 2,
"spe": 3,
"atkid": 1,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "枪兵系3级。擅长攻击的步兵部队。比起上一阶段移动力增强,可快速追击敌人。"
}, {
},
{
"jobid": 9,
"name": "斩马队",
"grade": 4,
"training": 80,
"job_class": 2,
"type": 1,
"imgid": 6,
"imgid": 2,
"spe": 3,
"atkid": 1,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "枪兵系4级。擅长攻击的步兵部队。比起上一阶段对于骑兵的伤害加强,可以迅速的消灭骑兵部队。"
}, {
},
{
"jobid": 10,
"name": "白耳兵",
"grade": 5,
"training": 99,
"job_class": 2,
"type": 1,
"imgid": 7,
"imgid": 2,
"spe": 3,
"atkid": 1,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_505",
"info": "枪兵系5级。擅长攻击的步兵部队。比起上一阶段攻击力增强许多,是消灭骑兵的杀手。"
}, {
},
{
"jobid": 11,
"name": "短枪骑兵",
"grade": 1,
"training": 20,
"job_class": 3,
"type": 1,
"imgid": 14,
"imgid": 3,
"spe": 5,
"atkid": 1,
"move": 2,
"music": 2,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "轻骑兵系1级。移动力优秀的骑兵部队。不擅长艰险的地形,对步兵部队的攻击较强,但对远距离攻击部队较弱。"
}, {
},
{
"jobid": 12,
"name": "长枪骑兵",
"grade": 2,
"training": 40,
"job_class": 3,
"type": 1,
"imgid": 14,
"imgid": 3,
"spe": 5,
"atkid": 1,
"move": 2,
"music": 2,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "轻骑兵系2级。移动力优秀的骑兵部队。比起上一阶段攻击力增强,更有威胁性。"
}, {
},
{
"jobid": 13,
"name": "强枪骑兵",
"grade": 3,
"training": 60,
"job_class": 3,
"type": 1,
"imgid": 15,
"imgid": 3,
"spe": 5,
"atkid": 1,
"move": 2,
"music": 2,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "轻骑兵系3级。移动力优秀的骑兵部队。比起上一阶段攻击范围与移动力增强,活用性与运用性较好。"
}, {
},
{
"jobid": 14,
"name": "禁卫队",
"grade": 4,
"training": 80,
"job_class": 3,
"type": 1,
"imgid": 15,
"imgid": 3,
"spe": 5,
"atkid": 1,
"move": 2,
"music": 2,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "轻骑兵系4级。移动力优秀的骑兵部队。比起上一阶段强化了攻击力,平原战的主力。"
}, {
},
{
"jobid": 15,
"name": "疾风骑",
"grade": 5,
"training": 99,
"job_class": 3,
"type": 1,
"imgid": 16,
"imgid": 3,
"spe": 5,
"atkid": 1,
"move": 2,
"music": 2,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "轻骑兵系5级。移动力优秀的骑兵部队。比起上一阶段战斗力进一步强化,是可以依赖的主力部队。"
}, {
},
{
"jobid": 16,
"name": "短弓兵",
"grade": 1,
"training": 20,
"job_class": 4,
"type": 1,
"imgid": 8,
"imgid": 4,
"spe": 3,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_505",
"info": "弓兵系1级。命中率高的远距离攻击部队。以远距离攻击为特征,虽然优于骑兵部队,但却劣于步兵。"
}, {
},
{
"jobid": 17,
"name": "长弓兵",
"grade": 2,
"training": 40,
"job_class": 4,
"type": 1,
"imgid": 8,
"imgid": 4,
"spe": 3,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "弓兵系2级。命中率高的远距离攻击部队。比起上一阶段增强了爆发力,拥有更高的命中率。"
}, {
},
{
"jobid": 18,
"name": "强弓兵",
"grade": 3,
"training": 60,
"job_class": 4,
"type": 1,
"imgid": 9,
"imgid": 4,
"spe": 3,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_504",
"info": "弓兵系3级。命中率高的远距离攻击部队。比起上一阶段增加了攻击范围,移动力也增强,因此也可在艰险的地形使用。"
}, {
},
{
"jobid": 19,
"name": "远射队",
"grade": 4,
"training": 80,
"job_class": 4,
"type": 1,
"imgid": 9,
"imgid": 4,
"spe": 3,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_505",
"info": "弓兵系4级。命中率高的远距离攻击部队。比起上一阶段加强了物理攻击,可给予敌人大伤害。"
}, {
},
{
"jobid": 20,
"name": "弓将",
"grade": 5,
"training": 99,
"job_class": 4,
"type": 1,
"imgid": 10,
"imgid": 4,
"spe": 3,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_505",
"info": "弓兵系5级。命中率高的远距离攻击部队。比起上一阶段加强了物理攻击。可趁敌人接近前击杀。"
}, {
},
{
"jobid": 21,
"name": "武斗家",
"grade": 1,
"training": 20,
"job_class": 5,
"type": 1,
"imgid": 22,
"imgid": 5,
"spe": 4,
"atkid": 1,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "武斗家系1级。爆发力强的特殊部队,也能使用妨害系的策略。虽然比起步兵部队防御力较弱,但是敏捷性与攻击力较高。"
}, {
},
{
"jobid": 22,
"name": "力士",
"grade": 2,
"training": 40,
"job_class": 5,
"type": 1,
"imgid": 22,
"imgid": 5,
"spe": 4,
"atkid": 1,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "武斗家系2级。爆发力强的特殊部队,比起上一阶段提升了物理攻击的防御率,是近身肉搏的高手。"
}, {
},
{
"jobid": 23,
"name": "斗士",
"grade": 3,
"training": 60,
"job_class": 5,
"type": 1,
"imgid": 23,
"imgid": 5,
"spe": 4,
"atkid": 1,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "武斗家系3级。爆发力强的特殊部队,比起上一阶段移动力增强,适合当战斗的前锋。"
}, {
},
{
"jobid": 24,
"name": "拳士",
"grade": 4,
"training": 80,
"job_class": 5,
"type": 1,
"imgid": 23,
"imgid": 5,
"spe": 4,
"atkid": 1,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "武斗家系4级。爆发力强的特殊部队,比起上一阶段全防御率进一步提升,是我军的中坚力量。"
}, {
},
{
"jobid": 25,
"name": "拳圣",
"grade": 5,
"training": 99,
"job_class": 5,
"type": 1,
"imgid": 24,
"imgid": 5,
"spe": 4,
"atkid": 1,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "武斗家系5级。爆发力强的特殊部队。比起上一阶段妨害系策略变强,战斗时可站在前锋或在后方支援。"
}, {
},
{
"jobid": 26,
"name": "策士",
"grade": 1,
"training": 20,
"job_class": 6,
"type": 2,
"imgid": 39,
"imgid": 6,
"spe": 2,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "策士系1级。使用攻击策略的文官部队。火系、水系、地系等策略是其专长。"
}, {
},
{
"jobid": 27,
"name": "参谋",
"grade": 2,
"training": 40,
"job_class": 6,
"type": 2,
"imgid": 39,
"imgid": 6,
"spe": 2,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "策士系2级。使用攻击策略的文官部队。比起上一阶段火系策略较强,变得更强悍。对精神力较差的敌人来说是个恐怖的对象。"
}, {
},
{
"jobid": 28,
"name": "军师",
"grade": 3,
"training": 60,
"job_class": 6,
"type": 2,
"imgid": 40,
"imgid": 6,
"spe": 2,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "策士系3级。使用攻击策略的文官部队。比起上一阶段移动力增强,可快速支援策略。"
}, {
},
{
"jobid": 29,
"name": "大军师",
"grade": 4,
"training": 80,
"job_class": 6,
"type": 2,
"imgid": 40,
"imgid": 6,
"spe": 2,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "策士系4级。使用攻击策略的文官部队。比起上一阶段精神力增强,用策略给予敌人致命的打击。"
}, {
},
{
"jobid": 30,
"name": "智囊",
"grade": 5,
"training": 99,
"job_class": 6,
"type": 2,
"imgid": 41,
"imgid": 6,
"spe": 2,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "策士系5级。使用攻击策略的文官部队。比起上一阶段精神力变得更强。达到极限的策略破坏力实际上非常惊人,是个令人恐惧的部队。"
}, {
},
{
"jobid": 31,
"name": "道士",
"grade": 1,
"training": 20,
"job_class": 7,
"type": 2,
"imgid": 45,
"imgid": 7,
"spe": 2,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "道士系1级。使用妨害策略的文官部队。不受气候或地形影响,可以使用各种策略。"
}, {
},
{
"jobid": 32,
"name": "才士",
"grade": 2,
"training": 40,
"job_class": 7,
"type": 2,
"imgid": 45,
"imgid": 7,
"spe": 2,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "道士系2级。使用妨害策略的文官部队。比起上一阶段妨害系策略增强,可使用更多的策略妨害敌人。"
}, {
},
{
"jobid": 33,
"name": "幻术师",
"grade": 3,
"training": 60,
"job_class": 7,
"type": 2,
"imgid": 46,
"imgid": 7,
"spe": 2,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "道士系3级。使用妨害策略的文官部队。比起上一阶段HP增强,生存能力得以提高。"
}, {
},
{
"jobid": 34,
"name": "妖术师",
"grade": 4,
"training": 80,
"job_class": 7,
"type": 2,
"imgid": 46,
"imgid": 7,
"spe": 2,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "道士系4级。使用妨害策略的文官部队。比起上一阶段士气增强,策略的暴击几率得到提高。"
}, {
},
{
"jobid": 35,
"name": "祭司长",
"grade": 5,
"training": 99,
"job_class": 7,
"type": 2,
"imgid": 47,
"imgid": 7,
"spe": 2,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "道士系5级。使用妨害策略的文官部队。比起上一阶段获得拥有特殊力量的策略,在战场上给敌人制造各种各样的困难。"
}, {
},
{
"jobid": 36,
"name": "风水师",
"grade": 1,
"training": 20,
"job_class": 8,
"type": 2,
"imgid": 42,
"imgid": 8,
"spe": 3,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "风水师系1级。使用回复策略的文官部队。后方支援部队,在大战中能大放异彩。"
}, {
},
{
"jobid": 37,
"name": "方术士",
"grade": 2,
"training": 40,
"job_class": 8,
"type": 2,
"imgid": 42,
"imgid": 8,
"spe": 3,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "风水师系2级。使用回复策略的文官部队。比起上一阶段移动力增强,可快速提供后方支援。"
}, {
},
{
"jobid": 38,
"name": "仙术士",
"grade": 3,
"training": 60,
"job_class": 8,
"type": 2,
"imgid": 43,
"imgid": 8,
"spe": 3,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "风水师系3级。使用回复策略的文官部队。比起上一阶段对间接伤害的防御增强,可快速提供后方支援。"
}, {
},
{
"jobid": 39,
"name": "咒术士",
"grade": 4,
"training": 80,
"job_class": 8,
"type": 2,
"imgid": 43,
"imgid": 8,
"spe": 3,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "风水师系4级。使用回复策略的文官部队。比起上一阶段MP增加,可提供更多的支援给我军。"
}, {
},
{
"jobid": 40,
"name": "名医",
"grade": 5,
"training": 99,
"job_class": 8,
"type": 2,
"imgid": 44,
"imgid": 8,
"spe": 3,
"atkid": 2,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "风水师系5级。使用回复策略的文官部队。比起上一阶段学会更多治疗的策略,是我军赖以生存的保障力量。"
}, {
},
{
"jobid": 41,
"name": "野兽",
"grade": 1,
"training": 99,
"job_class": 9,
"type": 1,
"imgid": 44,
"imgid": 9,
"spe": 5,
"atkid": 1,
"move": 1,
"music": 1,
"weapon": 1,
"armor": 1,
"hat": 1,
"trouser": 1,
"shoes": 1,
"accessory": 1,
"seid": "0&",
"effect": "eff_500",
"info": "野兽。"
}]
}
]
+132 -33
View File
@@ -7,7 +7,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的平原"
},
{
"mapid": 2,
@@ -17,7 +20,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的草原"
},
{
"mapid": 3,
@@ -27,7 +33,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的树林"
},
{
"mapid": 4,
@@ -37,7 +46,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的荒地"
},
{
"mapid": 5,
@@ -47,7 +59,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的山地"
},
{
"mapid": 6,
@@ -57,7 +72,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的岩山"
},
{
"mapid": 7,
@@ -67,7 +85,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的沙漠"
},
{
"mapid": 8,
@@ -77,7 +98,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的雪原"
},
{
"mapid": 9,
@@ -87,7 +111,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的桥梁"
},
{
"mapid": 10,
@@ -97,7 +124,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的浅滩"
},
{
"mapid": 11,
@@ -107,7 +137,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的沼泽"
},
{
"mapid": 12,
@@ -117,7 +150,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的池塘"
},
{
"mapid": 13,
@@ -127,7 +163,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的小河"
},
{
"mapid": 14,
@@ -137,7 +176,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的大河"
},
{
"mapid": 15,
@@ -147,7 +189,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的栅栏"
},
{
"mapid": 16,
@@ -157,7 +202,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的城墙"
},
{
"mapid": 17,
@@ -167,7 +215,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的城内"
},
{
"mapid": 18,
@@ -177,7 +228,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的城门"
},
{
"mapid": 19,
@@ -187,7 +241,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 10,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的城池"
},
{
"mapid": 20,
@@ -197,7 +254,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 10,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的关隘"
},
{
"mapid": 21,
@@ -207,7 +267,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 10,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的鹿砦"
},
{
"mapid": 22,
@@ -217,7 +280,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 10,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的村庄"
},
{
"mapid": 23,
@@ -227,7 +293,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 10,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的兵营"
},
{
"mapid": 24,
@@ -237,7 +306,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的民居"
},
{
"mapid": 25,
@@ -247,7 +319,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 10,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的宝物库"
},
{
"mapid": 26,
@@ -257,7 +332,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的祭坛"
},
{
"mapid": 27,
@@ -267,7 +345,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的火"
},
{
"mapid": 28,
@@ -277,7 +358,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的船"
},
{
"mapid": 29,
@@ -287,7 +371,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的冰面"
},
{
"mapid": 30,
@@ -297,7 +384,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的边界"
},
{
"mapid": 31,
@@ -307,7 +397,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的泉水"
},
{
"mapid": 32,
@@ -317,7 +410,10 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的火堆"
},
{
"mapid": 33,
@@ -327,6 +423,9 @@
"int_hp": 0,
"int_mp": 0,
"percent_hp": 0,
"percent_mp": 0
"percent_mp": 0,
"seid": 0,
"effect": 0,
"description": "很平常的冰面"
}
]
@@ -0,0 +1,234 @@
[
{
"pointId": 1,
"position": "-1212&1273",
"previousPoint": "1&",
"wayPoints": "&",
"chapater": 1,
"tips": "出生点"
},
{
"pointId": 2,
"position": "-1068&1253",
"previousPoint": "1&",
"wayPoints": "-1198&1278",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 3,
"position": "-969&1524",
"previousPoint": "2&26",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 4,
"position": "-880&1621",
"previousPoint": "3&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 5,
"position": "-601&1781",
"previousPoint": "4&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&真定之战"
},
{
"pointId": 6,
"position": "-558&1561",
"previousPoint": "5&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 7,
"position": "-555&1363",
"previousPoint": "6&28",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 8,
"position": "-566&1172",
"previousPoint": "7&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 9,
"position": "-702&993",
"previousPoint": "8&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&巨鹿之战"
},
{
"pointId": 10,
"position": "-370&919",
"previousPoint": "9&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 11,
"position": "-252&1158",
"previousPoint": "10&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 12,
"position": "-206&1353",
"previousPoint": "11&27",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 13,
"position": "-247&1627",
"previousPoint": "12&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&河间之战"
},
{
"pointId": 14,
"position": "-3&1568",
"previousPoint": "13&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 15,
"position": "201&1548",
"previousPoint": "14&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 16,
"position": "369&1606",
"previousPoint": "15&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 17,
"position": "633&1739",
"previousPoint": "16&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&渤海之战"
},
{
"pointId": 18,
"position": "501&1471",
"previousPoint": "17&29",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 19,
"position": "355&1237",
"previousPoint": "18&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 20,
"position": "178&953",
"previousPoint": "19&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 21,
"position": "-112&798",
"previousPoint": "20&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&界桥之战"
},
{
"pointId": 22,
"position": "-389&598",
"previousPoint": "21&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 23,
"position": "-574&517",
"previousPoint": "22&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 24,
"position": "-810&461",
"previousPoint": "23&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&拦路官军"
},
{
"pointId": 25,
"position": "-1100&511",
"previousPoint": "24&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&邺城之战"
},
{
"pointId": 26,
"position": "-965&1687",
"previousPoint": "3&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&奇遇点1"
},
{
"pointId": 27,
"position": "-368&1892",
"previousPoint": "12&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&奇遇点2"
},
{
"pointId": 28,
"position": "-769&1158",
"previousPoint": "7&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&奇遇点3"
},
{
"pointId": 29,
"position": "542&1289",
"previousPoint": "18&",
"wayPoints": "&",
"chapater": 1,
"tips": "第一章&奇遇点4"
}
]
File diff suppressed because it is too large Load Diff
+138 -96
View File
@@ -1,120 +1,162 @@
[{
[
{
"type": 1,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 102,
"haloObject": 0
}, {
"type": 18,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
},{
"type": 27,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
}, {
"type": 35,
"isSeid": 1,
"isBuff": 0,
"isHalo": 0,
"olyType": 102,
"haloObject": 0
}, {
"type": 34,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
}, {
"type": 101,
"isSeid": 1,
"isBuff": 0,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
}, {
"type": 102,
"isSeid": 1,
"isBuff": 0,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
}, {
"type": 31,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
}, {
"type": 22,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
}, {
"type": 435,
"isSeid": 1,
"isBuff": 0,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
}, {
"type": 13,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 102,
"haloObject": 0
}, {
"type": 303,
"isSeid": 1,
"isBuff": 0,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
}, {
"type": 8,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 102,
"haloObject": 0
}, {
"type": 312,
"isSeid": 1,
"isBuff": 0,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
}, {
},
{
"type": 5,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 102,
"haloObject": 0
}, {
},
{
"type": 8,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 102,
"haloObject": 0
},
{
"type": 13,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 102,
"haloObject": 0
},
{
"type": 18,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
},
{
"type": 21,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
},
{
"type": 22,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
},
{
"type": 27,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
},
{
"type": 28,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
},
{
"type": 31,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
},
{
"type": 32,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
}, {
},
{
"type": 33,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
},
{
"type": 34,
"isSeid": 0,
"isBuff": 1,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
},
{
"type": 35,
"isSeid": 1,
"isBuff": 0,
"isHalo": 0,
"olyType": 102,
"haloObject": 0
},
{
"type": 101,
"isSeid": 1,
"isBuff": 0,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
},
{
"type": 102,
"isSeid": 1,
"isBuff": 0,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
},
{
"type": 114,
"isSeid": 1,
"isBuff": 0,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
}]
},
{
"type": 303,
"isSeid": 1,
"isBuff": 0,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
},
{
"type": 312,
"isSeid": 1,
"isBuff": 0,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
},
{
"type": 435,
"isSeid": 1,
"isBuff": 0,
"isHalo": 0,
"olyType": 101,
"haloObject": 0
}
]
+109 -57
View File
@@ -1,7 +1,8 @@
[
{
"id": 1,
"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"name": "砍一刀",
"hurt_formula": "ownAtk*200%-oppoDef*100",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
@@ -11,11 +12,15 @@
"skill_class": 1,
"effect": "1&",
"actionName": "skill1",
"secondActionName": "&"
"secondActionName": "&",
"skill_info": "大伤害技能",
"skilNameImage": 0,
"skillSceneSpine": "nuqiguochang"
},
{
"id": 2,
"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"name": "无双画戟",
"hurt_formula": "ownAtk*200%-oppoDef*100",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
@@ -25,11 +30,15 @@
"skill_class": 1,
"effect": "3348&",
"actionName": "skill1",
"secondActionName": "skill1_B"
"secondActionName": "skill1_B",
"skill_info": "猛击地面造成200%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气",
"skilNameImage": 0,
"skillSceneSpine": "nuqiguochang"
},
{
"id": 3,
"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"name": "温侯斩",
"hurt_formula": "ownAtk*200%-oppoDef*100",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
@@ -39,12 +48,15 @@
"skill_class": 2,
"effect": "3352&",
"actionName": "skill2",
"secondActionName": "&"
"secondActionName": "&",
"skill_info": "对敌人连续攻击两次,每击造成200%的伤害",
"skilNameImage": 0,
"skillSceneSpine": "&"
},
{
"id": 4,
"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"name": "长枪投射",
"hurt_formula": "ownAtk*200%-oppoDef*100",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
@@ -54,13 +66,15 @@
"skill_class": 1,
"effect": "3068&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B"
"secondActionName": "skill1_B",
"skill_info": "远距离投射长枪,对目标造成200%的伤害,目标为策略职业时,伤害提升20%,并且给目标添加一个策略伤害加深降低10%的效果,持续4回合",
"skilNameImage": 1,
"skillSceneSpine": "nuqiguochang"
},
{
"id": 5,
"hurt_formula": "(ownAtk*ownTerAddtion/100)*0.2",
"name": "赦免",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
@@ -68,29 +82,35 @@
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "4002&",
"effect": "3072&",
"actionName": "skill2",
"secondActionName": "&"
"secondActionName": "&",
"skill_info": "回复自身10%生命值,并且自身的策略伤害减免上升20%,持续2回合",
"skilNameImage": 0,
"skillSceneSpine": "&"
},
{
"id": 6,
"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"name": "连珠三箭",
"hurt_formula": "ownAtk*120%-oppoDef*100",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"strike_area": 4,
"object": 0,
"skill_class": 1,
"effect": "3092&",
"actionName": "skill1",
"secondActionName": "&"
"secondActionName": "&",
"skill_info": "对范围内的多个目标(最多3个)造成120%的伤害,被攻击目标有33%的概率获得一个物理伤害加深减少25%的减益效果,持续4回合",
"skilNameImage": 2,
"skillSceneSpine": "nuqiguochang"
},
{
"id": 7,
"hurt_formula": "0",
"name": "鼓舞",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
@@ -100,27 +120,33 @@
"skill_class": 2,
"effect": "3096&",
"actionName": "skill2",
"secondActionName": "&"
"secondActionName": "&",
"skill_info": "使我方指定目标获得幸运提升20%的效果,持续4回合",
"skilNameImage": 0,
"skillSceneSpine": "&"
},
{
"id": 8,
"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"name": "猛毒迷雾",
"hurt_formula": "ownMAtk*200%-oppoMDef*100",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 2,
"strike_area": 1,
"strike_area": 4,
"object": 0,
"skill_class": 1,
"effect": "3108&",
"actionName": "skill1",
"secondActionName": "&"
"secondActionName": "&",
"skill_info": "对目标进行毒雾攻击,造成200%伤害,附加中毒效果,造成每回合25%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害,同时降低目标20%的敏捷,持续3回合",
"skilNameImage": 3,
"skillSceneSpine": "nuqiguochang"
},
{
"id": 9,
"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"name": "投毒",
"hurt_formula": "ownMAtk*200%-oppoMDef*100",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
@@ -130,12 +156,15 @@
"skill_class": 2,
"effect": "3112&",
"actionName": "skill2",
"secondActionName": "&"
"secondActionName": "&",
"skill_info": "对目标下毒,造成200%伤害,附加中毒效果,造成每回合25%策攻伤害,持续4回合,对已有中毒效果的单位立即生成一段毒伤害",
"skilNameImage": 0,
"skillSceneSpine": "&"
},
{
"id": 10,
"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"name": "巨锤震击",
"hurt_formula": "ownAtk*200%-oppoDef*100",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
@@ -145,12 +174,15 @@
"skill_class": 1,
"effect": "3116&",
"actionName": "skill1",
"secondActionName": "skill1_B"
"secondActionName": "skill1_B",
"skill_info": "造成200%物理伤害,并且击退1格,如果不能击退则这次攻击伤害加深提升20%",
"skilNameImage": 4,
"skillSceneSpine": "nuqiguochang"
},
{
"id": 11,
"hurt_formula": "(ownAtk*ownTerAddtion/100)*0.2",
"name": "虎痴",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
@@ -160,12 +192,15 @@
"skill_class": 2,
"effect": "3120&",
"actionName": "skill2",
"secondActionName": "&"
"secondActionName": "&",
"skill_info": "恢复自身10%攻击力的血量,并且给自身附加伤害减免10%,4回合内作用2次",
"skilNameImage": 0,
"skillSceneSpine": "&"
},
{
"id": 12,
"hurt_formula": "own_MAtk*100%",
"name": "薤叶芸香",
"hurt_formula": "ownMAtk*100%",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
@@ -174,13 +209,16 @@
"object": 1,
"skill_class": 1,
"effect": "3364&",
"actionName": "skill12",
"secondActionName": "&"
"actionName": "skill1",
"secondActionName": "&",
"skill_info": "不错的技能",
"skilNameImage": 0,
"skillSceneSpine": "nuqiguochang"
},
{
"id": 13,
"hurt_formula": "own_MAtk*100%",
"name": "麻沸散",
"hurt_formula": "ownMAtk*100%",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
@@ -189,13 +227,16 @@
"object": 1,
"skill_class": 2,
"effect": "3368&",
"actionName": "skill13",
"secondActionName": "&"
"actionName": "skill2",
"secondActionName": "&",
"skill_info": "大伤害技能",
"skilNameImage": 0,
"skillSceneSpine": "&"
},
{
"id": 14,
"hurt_formula": "(ownAtk*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"name": "敌阵突破",
"hurt_formula": "ownAtk*200%-oppoDef*100",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
@@ -205,12 +246,15 @@
"skill_class": 1,
"effect": "3084&",
"actionName": "skill1",
"secondActionName": "&"
"secondActionName": "&",
"skill_info": "向目标冲锋造成200%伤害,同时会生成自身攻击30%的护盾,持续4回合,冲锋会位移到目标的身后",
"skilNameImage": 5,
"skillSceneSpine": "nuqiguochang"
},
{
"id": 15,
"hurt_formula": "0",
"name": "坚壁",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
@@ -220,12 +264,15 @@
"skill_class": 2,
"effect": "3088&",
"actionName": "skill2",
"secondActionName": "&"
"secondActionName": "&",
"skill_info": "使我方指定目标获得物理伤害减免提升20%,持续3回合",
"skilNameImage": 0,
"skillSceneSpine": "&"
},
{
"id": 16,
"hurt_formula": "own_MAtk*60%",
"name": "回春",
"hurt_formula": "ownMAtk*60%",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
@@ -234,13 +281,16 @@
"object": 1,
"skill_class": 1,
"effect": "3316&",
"actionName": "skill16",
"secondActionName": "&"
"actionName": "skill1",
"secondActionName": "&",
"skill_info": "垃圾技能",
"skilNameImage": 0,
"skillSceneSpine": "nuqiguochang"
},
{
"id": 17,
"hurt_formula": "own_MAtk*100%",
"name": "反馈",
"hurt_formula": "ownMAtk*100%",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
@@ -249,8 +299,10 @@
"object": 1,
"skill_class": 2,
"effect": "3320&",
"actionName": "skill17",
"secondActionName": "&"
"actionName": "skill2",
"secondActionName": "&",
"skill_info": "极品技能",
"skilNameImage": 0,
"skillSceneSpine": "&"
}
]
+187 -122
View File
@@ -11,7 +11,8 @@
"gainvalue": "1&",
"dotOrHot": 0,
"img": 31,
"info": "封怒状态描述文字"
"info": "封怒状态描述文字",
"showOnChar": "封怒"
},
{
"buffId": 2,
@@ -25,7 +26,8 @@
"gainvalue": "1&",
"dotOrHot": 0,
"img": 27,
"info": "援护状态描述文字"
"info": "援护状态描述文字",
"showOnChar": "援护"
},
{
"buffId": 3,
@@ -39,7 +41,8 @@
"gainvalue": "1&",
"dotOrHot": 0,
"img": 43,
"info": "封技状态描述文字"
"info": "封技状态描述文字",
"showOnChar": "封技"
},
{
"buffId": 4,
@@ -53,7 +56,8 @@
"gainvalue": "1&",
"dotOrHot": 0,
"img": 45,
"info": "激怒状态描述文字"
"info": "激怒状态描述文字",
"showOnChar": "激怒"
},
{
"buffId": 5,
@@ -67,7 +71,8 @@
"gainvalue": "1&",
"dotOrHot": 0,
"img": 19,
"info": "护盾状态描述文字"
"info": "护盾状态描述文字",
"showOnChar": "护盾"
},
{
"buffId": 6,
@@ -81,7 +86,8 @@
"gainvalue": "1&",
"dotOrHot": 0,
"img": 14,
"info": "共享状态描述文字"
"info": "共享状态描述文字",
"showOnChar": "共享"
},
{
"buffId": 7,
@@ -95,21 +101,23 @@
"gainvalue": "1&",
"dotOrHot": 0,
"img": 32,
"info": "定身状态描述文字"
"info": "定身状态描述文字",
"showOnChar": "定身"
},
{
"buffId": 8,
"type": 8,
"name": "昏迷",
"maxOlyNum": 1,
"round": 4,
"round": 1,
"times": 0,
"cover": 1,
"buffOrDebuff": 1,
"gainvalue": "1&",
"dotOrHot": 0,
"img": 1,
"info": "昏迷状态描述文字"
"info": "昏迷状态描述文字",
"showOnChar": "昏迷"
},
{
"buffId": 9,
@@ -123,7 +131,8 @@
"gainvalue": "1&",
"dotOrHot": 0,
"img": 1,
"info": "共杀状态描述文字"
"info": "共杀状态描述文字",
"showOnChar": "共杀"
},
{
"buffId": 10,
@@ -137,7 +146,8 @@
"gainvalue": "1&",
"dotOrHot": 0,
"img": 1,
"info": "遏制状态描述文字"
"info": "遏制状态描述文字",
"showOnChar": "遏制"
},
{
"buffId": 11,
@@ -151,7 +161,8 @@
"gainvalue": "1&",
"dotOrHot": 0,
"img": 1,
"info": "睡眠状态描述文字"
"info": "睡眠状态描述文字",
"showOnChar": "睡眠"
},
{
"buffId": 12,
@@ -165,7 +176,8 @@
"gainvalue": "1&",
"dotOrHot": 0,
"img": 1,
"info": "免疫技能状态描述文字"
"info": "免疫技能状态描述文字",
"showOnChar": "免疫技能"
},
{
"buffId": 13,
@@ -176,10 +188,11 @@
"times": 0,
"cover": 1,
"buffOrDebuff": 1,
"gainvalue": "1&",
"gainvalue": "1&25",
"dotOrHot": 1,
"img": 1,
"info": "中毒状态描述文字"
"info": "每回合造成25%策攻的中毒伤害",
"showOnChar": "中毒"
},
{
"buffId": 14,
@@ -193,7 +206,8 @@
"gainvalue": "1&",
"dotOrHot": 1,
"img": 1,
"info": "燃烧状态描述文字"
"info": "燃烧状态描述文字",
"showOnChar": "燃烧"
},
{
"buffId": 15,
@@ -207,7 +221,8 @@
"gainvalue": "1&",
"dotOrHot": 1,
"img": 1,
"info": "流血状态描述文字"
"info": "流血状态描述文字",
"showOnChar": "流血"
},
{
"buffId": 16,
@@ -221,12 +236,13 @@
"gainvalue": "1&",
"dotOrHot": 0,
"img": 1,
"info": "致死状态描述文字"
"info": "致死状态描述文字",
"showOnChar": "致死"
},
{
"buffId": 17,
"type": 17,
"name": "物攻↑ ",
"name": "物攻上升 ",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -235,12 +251,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 8,
"info": "物攻↑ 状态描述文字"
"info": "物攻上升 状态描述文字",
"showOnChar": "物攻上升 "
},
{
"buffId": 18,
"type": 17,
"name": "物攻↓",
"name": "物攻下降",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -249,12 +266,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 7,
"info": "物攻↓状态描述文字"
"info": "物攻下降状态描述文字",
"showOnChar": "物攻下降"
},
{
"buffId": 19,
"type": 18,
"name": "策攻↑ ",
"name": "策攻上升 ",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -263,12 +281,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 8,
"info": "策攻↑ 状态描述文字"
"info": "策攻上升 状态描述文字",
"showOnChar": "策攻上升 "
},
{
"buffId": 20,
"type": 18,
"name": "策攻↓",
"name": "策攻下降",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -277,12 +296,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 7,
"info": "策攻↓状态描述文字"
"info": "策攻下降状态描述文字",
"showOnChar": "策攻下降"
},
{
"buffId": 21,
"type": 19,
"name": "物防↑ ",
"name": "物防上升 ",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -291,12 +311,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 8,
"info": "物防↑ 状态描述文字"
"info": "物防上升 状态描述文字",
"showOnChar": "物防上升 "
},
{
"buffId": 22,
"type": 19,
"name": "物防↓",
"name": "物防下降",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -305,12 +326,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 7,
"info": "物防↓状态描述文字"
"info": "物防下降状态描述文字",
"showOnChar": "物防下降"
},
{
"buffId": 23,
"type": 20,
"name": "策防↑ ",
"name": "策防上升 ",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -319,12 +341,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 8,
"info": "策防↑ 状态描述文字"
"info": "策防上升 状态描述文字",
"showOnChar": "策防上升 "
},
{
"buffId": 24,
"type": 20,
"name": "策防↓",
"name": "策防下降",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -333,12 +356,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 7,
"info": "策防↓状态描述文字"
"info": "策防下降状态描述文字",
"showOnChar": "策防下降"
},
{
"buffId": 25,
"type": 21,
"name": "敏捷↑ ",
"name": "敏捷上升 ",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -347,40 +371,43 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 8,
"info": "敏捷↑ 状态描述文字"
"info": "敏捷上升 状态描述文字",
"showOnChar": "敏捷上升 "
},
{
"buffId": 26,
"type": 21,
"name": "敏捷↓",
"name": "敏捷下降",
"maxOlyNum": 1,
"round": 4,
"round": 3,
"times": 0,
"cover": 1,
"buffOrDebuff": 1,
"gainvalue": "10&",
"gainvalue": "20&",
"dotOrHot": 0,
"img": 7,
"info": "敏捷↓状态描述文字"
"info": "敏捷下降20%",
"showOnChar": "敏捷下降"
},
{
"buffId": 27,
"type": 22,
"name": "运气↑ ",
"name": "幸运上升 ",
"maxOlyNum": 1,
"round": 4,
"times": 0,
"cover": 1,
"buffOrDebuff": 0,
"gainvalue": "10&",
"gainvalue": "20&",
"dotOrHot": 0,
"img": 8,
"info": "运气↑ 状态描述文字"
"info": "幸运上升20%",
"showOnChar": "幸运上升 "
},
{
"buffId": 28,
"type": 22,
"name": "运气↓",
"name": "幸运下降",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -389,12 +416,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 7,
"info": "运气↓状态描述文字"
"info": "幸运下降状态描述文字",
"showOnChar": "幸运下降"
},
{
"buffId": 29,
"type": 23,
"name": "命中↑ ",
"name": "命中上升 ",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -403,12 +431,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 8,
"info": "命中↑ 状态描述文字"
"info": "命中上升 状态描述文字",
"showOnChar": "命中上升 "
},
{
"buffId": 30,
"type": 23,
"name": "命中↓",
"name": "命中下降",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -417,12 +446,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 7,
"info": "命中↓状态描述文字"
"info": "命中下降状态描述文字",
"showOnChar": "命中下降"
},
{
"buffId": 31,
"type": 24,
"name": "暴击↑ ",
"name": "暴击上升 ",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -431,12 +461,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 8,
"info": "暴击↑ 状态描述文字"
"info": "暴击上升 状态描述文字",
"showOnChar": "暴击上升 "
},
{
"buffId": 32,
"type": 24,
"name": "暴击↓",
"name": "暴击下降",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -445,12 +476,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 7,
"info": "暴击↓状态描述文字"
"info": "暴击下降状态描述文字",
"showOnChar": "暴击下降"
},
{
"buffId": 33,
"type": 25,
"name": "格挡↑ ",
"name": "格挡上升 ",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -459,12 +491,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 8,
"info": "格挡↑ 状态描述文字"
"info": "格挡上升 状态描述文字",
"showOnChar": "格挡上升 "
},
{
"buffId": 34,
"type": 25,
"name": "格挡↓",
"name": "格挡下降",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -473,12 +506,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 7,
"info": "格挡↓状态描述文字"
"info": "格挡下降状态描述文字",
"showOnChar": "格挡下降"
},
{
"buffId": 35,
"type": 26,
"name": "抗暴↑ ",
"name": "抗暴上升 ",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -487,12 +521,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 8,
"info": "抗暴↑ 状态描述文字"
"info": "抗暴上升 状态描述文字",
"showOnChar": "抗暴上升 "
},
{
"buffId": 36,
"type": 26,
"name": "抗暴↓",
"name": "抗暴下降",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -501,12 +536,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 7,
"info": "抗暴↓状态描述文字"
"info": "抗暴下降状态描述文字",
"showOnChar": "抗暴下降"
},
{
"buffId": 37,
"type": 27,
"name": "伤害加深↑ ",
"name": "伤害加深上升 ",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -515,12 +551,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 8,
"info": "伤害加深↑ 状态描述文字"
"info": "伤害加深上升 状态描述文字",
"showOnChar": "增伤上升 "
},
{
"buffId": 38,
"type": 27,
"name": "伤害加深↓",
"name": "伤害加深下降",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -529,12 +566,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 7,
"info": "伤害加深↓状态描述文字"
"info": "伤害加深下降状态描述文字",
"showOnChar": "增伤下降"
},
{
"buffId": 39,
"type": 28,
"name": "伤害加深↑ ",
"name": "伤害加深上升 ",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -543,12 +581,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 8,
"info": "伤害加深↑ 状态描述文字"
"info": "伤害加深上升 状态描述文字",
"showOnChar": "增伤上升 "
},
{
"buffId": 40,
"type": 28,
"name": "伤害减免↓",
"name": "伤害减免下降",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -557,12 +596,13 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 7,
"info": "伤害减免↓状态描述文字"
"info": "伤害减免下降状态描述文字",
"showOnChar": "减伤下降"
},
{
"buffId": 41,
"type": 29,
"name": "忽视防御↑ ",
"name": "忽视防御上升 ",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -571,12 +611,13 @@
"gainvalue": "1&",
"dotOrHot": 0,
"img": 8,
"info": "忽视防御↑ 状态描述文字"
"info": "忽视防御上升 状态描述文字",
"showOnChar": "忽视防御"
},
{
"buffId": 42,
"type": 30,
"name": "吸血↑ ",
"name": "吸血上升 ",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -585,12 +626,13 @@
"gainvalue": "1&",
"dotOrHot": 0,
"img": 1,
"info": "吸血↑ 状态描述文字"
"info": "吸血上升 状态描述文字",
"showOnChar": "吸血上升 "
},
{
"buffId": 43,
"type": 31,
"name": "物理伤害加深↑ ",
"name": "物理伤害加深上升 ",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -599,26 +641,28 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 8,
"info": "物理伤害加深↑ 状态描述文字"
"info": "物理伤害加深上升 状态描述文字",
"showOnChar": "物理伤害加深上升 "
},
{
"buffId": 44,
"type": 31,
"name": "物理伤害加深↓",
"name": "物理伤害加深下降",
"maxOlyNum": 1,
"round": 4,
"times": 0,
"cover": 1,
"buffOrDebuff": 1,
"gainvalue": "10&",
"gainvalue": "25000&",
"dotOrHot": 0,
"img": 7,
"info": "物理伤害加深↓状态描述文字"
"info": "物理伤害加深下降25%",
"showOnChar": "物理伤害加深下降"
},
{
"buffId": 45,
"type": 33,
"name": "策略伤害加深↑ ",
"name": "策略伤害加深上升 ",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -627,21 +671,23 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 8,
"info": "策略伤害加深↑ 状态描述文字"
"info": "策略伤害加深上升 状态描述文字",
"showOnChar": "策略伤害加深上升 "
},
{
"buffId": 46,
"type": 33,
"name": "策略伤害加深↓",
"name": "策略伤害加深下降",
"maxOlyNum": 1,
"round": 4,
"times": 0,
"cover": 1,
"buffOrDebuff": 1,
"gainvalue": "10&",
"gainvalue": "10000&",
"dotOrHot": 0,
"img": 7,
"info": "策略伤害加深↓状态描述文字"
"img": 3,
"info": "策略伤害加深降低10%",
"showOnChar": "策略伤害加深下降"
},
{
"buffId": 47,
@@ -655,7 +701,8 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 5,
"info": "灵质Ⅳ状态描述文字"
"info": "灵质Ⅳ状态描述文字",
"showOnChar": "灵质Ⅳ"
},
{
"buffId": 48,
@@ -666,15 +713,16 @@
"times": 0,
"cover": 1,
"buffOrDebuff": 0,
"gainvalue": "10&",
"gainvalue": "2&10",
"dotOrHot": 0,
"img": 19,
"info": "护盾(攻击百分比)状态描述文字"
"info": "护盾(攻击百分比)状态描述文字",
"showOnChar": "护盾(攻击百分比)"
},
{
"buffId": 49,
"type": 19,
"name": "物防↑ ",
"name": "物防上升 ",
"maxOlyNum": 5,
"round": 4,
"times": 0,
@@ -683,7 +731,8 @@
"gainvalue": "5&",
"dotOrHot": 0,
"img": 8,
"info": "物防↑ 状态描述文字"
"info": "物防上升 状态描述文字",
"showOnChar": "物防上升 "
},
{
"buffId": 50,
@@ -697,7 +746,8 @@
"gainvalue": "5&",
"dotOrHot": 0,
"img": 16,
"info": "白面怪(提升攻击,双防)状态描述文字"
"info": "白面怪(提升攻击,双防)状态描述文字",
"showOnChar": "白面怪(提升攻击,双防)"
},
{
"buffId": 51,
@@ -711,26 +761,28 @@
"gainvalue": "5&",
"dotOrHot": 0,
"img": 5,
"info": "两栖作战状态描述文字"
"info": "两栖作战状态描述文字",
"showOnChar": "两栖作战"
},
{
"buffId": 52,
"type": 5,
"name": "护盾(生命百分比)",
"maxOlyNum": 1,
"round": 4,
"round": 2,
"times": 0,
"cover": 1,
"buffOrDebuff": 0,
"gainvalue": "10&",
"gainvalue": "1&10",
"dotOrHot": 0,
"img": 19,
"info": "护盾(生命百分比)状态描述文字"
"info": "可以抵消自身生命10%伤害的护盾",
"showOnChar": "护盾(生命百分比)"
},
{
"buffId": 53,
"type": 17,
"name": "物攻↑ ",
"name": "物攻上升 ",
"maxOlyNum": 5,
"round": 4,
"times": 0,
@@ -739,7 +791,8 @@
"gainvalue": "5&",
"dotOrHot": 0,
"img": 8,
"info": "物攻↑ 状态描述文字"
"info": "物攻上升 状态描述文字",
"showOnChar": "物攻上升 "
},
{
"buffId": 54,
@@ -753,26 +806,28 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 18,
"info": "蓄势状态描述文字"
"info": "蓄势状态描述文字",
"showOnChar": "蓄势"
},
{
"buffId": 55,
"type": 32,
"name": "物理伤害减免↑ ",
"name": "物理伤害减免上升",
"maxOlyNum": 1,
"round": 4,
"round": 3,
"times": 0,
"cover": 1,
"buffOrDebuff": 0,
"gainvalue": "10&",
"gainvalue": "20000&",
"dotOrHot": 0,
"img": 8,
"info": "物理伤害减免↑ 状态描述文字"
"info": "物理伤害减免增加20%",
"showOnChar": "物理伤害减免上升"
},
{
"buffId": 56,
"type": 32,
"name": "物理伤害减免↓",
"name": "物理伤害减免下降",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -781,26 +836,28 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 7,
"info": "物理伤害减免↓状态描述文字"
"info": "物理伤害减免下降状态描述文字",
"showOnChar": "物理伤害减免下降"
},
{
"buffId": 57,
"type": 34,
"name": "策略伤害减免↑ ",
"name": "策略伤害减免上升 ",
"maxOlyNum": 1,
"round": 4,
"round": 5,
"times": 0,
"cover": 1,
"buffOrDebuff": 0,
"gainvalue": "10&",
"gainvalue": "20000&",
"dotOrHot": 0,
"img": 8,
"info": "策略伤害减免↑ 状态描述文字"
"img": 7,
"info": "策略伤害减免上升20%",
"showOnChar": "策略伤害减免上升 "
},
{
"buffId": 58,
"type": 34,
"name": "策略伤害减免↓",
"name": "策略伤害减免下降",
"maxOlyNum": 1,
"round": 4,
"times": 0,
@@ -809,7 +866,8 @@
"gainvalue": "10&",
"dotOrHot": 0,
"img": 7,
"info": "策略伤害减免↓状态描述文字"
"info": "策略伤害减免下降状态描述文字",
"showOnChar": "策略伤害减免下降"
},
{
"buffId": 59,
@@ -823,7 +881,8 @@
"gainvalue": "4&",
"dotOrHot": 0,
"img": 5,
"info": "灵质Ⅰ状态描述文字"
"info": "灵质Ⅰ状态描述文字",
"showOnChar": "灵质Ⅰ"
},
{
"buffId": 60,
@@ -837,7 +896,8 @@
"gainvalue": "6&",
"dotOrHot": 0,
"img": 5,
"info": "灵质Ⅱ状态描述文字"
"info": "灵质Ⅱ状态描述文字",
"showOnChar": "灵质Ⅱ"
},
{
"buffId": 61,
@@ -851,21 +911,23 @@
"gainvalue": "8&",
"dotOrHot": 0,
"img": 5,
"info": "灵质Ⅲ状态描述文字"
"info": "灵质Ⅲ状态描述文字",
"showOnChar": "灵质Ⅲ"
},
{
"buffId": 62,
"type": 28,
"name": "伤害减免↑ ",
"name": "伤害减免上升 ",
"maxOlyNum": 1,
"round": 4,
"times": 2,
"cover": 0,
"buffOrDebuff": 1,
"gainvalue": "10&",
"buffOrDebuff": 0,
"gainvalue": "10000&",
"dotOrHot": 0,
"img": 8,
"info": "伤害减免↑ 状态描述文字"
"info": "伤害减免上升10%",
"showOnChar": "伤害减免上升 "
},
{
"buffId": 63,
@@ -879,21 +941,23 @@
"gainvalue": "100&",
"dotOrHot": 0,
"img": 19,
"info": "护盾(溢出治疗量)状态描述文字"
"info": "护盾(溢出治疗量)状态描述文字",
"showOnChar": "护盾(溢出治疗量)"
},
{
"buffId": 64,
"type": 5,
"name": "护盾(伤害百分比)",
"name": "护盾(攻击百分比)",
"maxOlyNum": 1,
"round": 4,
"times": 0,
"cover": 1,
"buffOrDebuff": 0,
"gainvalue": "10&",
"gainvalue": "2&30",
"dotOrHot": 0,
"img": 19,
"info": "护盾(伤害百分比)状态描述文字"
"info": "可以抵消自身攻击30%伤害的护盾",
"showOnChar": "护盾(攻击百分比)"
},
{
"buffId": 65,
@@ -907,6 +971,7 @@
"gainvalue": "1&5",
"dotOrHot": 0,
"img": 44,
"info": "回春状态描述文字"
"info": "回春状态描述文字",
"showOnChar": "回春"
}
]
+320 -20
View File
@@ -1,24 +1,324 @@
[
{
"lv": 1,
"warIds": "10001|10002",
"fixReward": "1&2|2&1",
"bonus": "&",
"timeReward": "5&2|6&1",
"name": ""
}, {
"lv": 2,
"warIds": "10003",
"fixReward": "1&3|2&2",
"bonus": "&",
"timeReward": "5&3|6&2",
"name": ""
}, {
"lv": 3,
"warIds": "10004|10005|10006",
"fixReward": "1&4|2&3",
"bonus": "&",
"timeReward": "5&4|6&3",
"name": ""
"towerFloor": 1,
"warArray": "10001&",
"reward": "13005&1|17002&10|17006&2|17006&3",
"rewardOfcollect": "&",
"heroGroup": "1004&1001&312&1001&1004"
},
{
"towerFloor": 2,
"warArray": "10002&",
"reward": "13005&1|17002&10|17006&2|17006&3",
"rewardOfcollect": "&",
"heroGroup": "1004&1001&314&1001&1004"
},
{
"towerFloor": 3,
"warArray": "10003&",
"reward": "13005&1|17002&10|17006&2|17006&3",
"rewardOfcollect": "&",
"heroGroup": "1004&1001&1004&309&1004"
},
{
"towerFloor": 4,
"warArray": "10004&",
"reward": "13005&1|17002&10|17006&2|17006&3",
"rewardOfcollect": "&",
"heroGroup": "1004&1001&312&1001&1004"
},
{
"towerFloor": 5,
"warArray": "10005&10006",
"reward": "13010&1|17003&30|17006&20|17006&20",
"rewardOfcollect": "&",
"heroGroup": "1004&1001&1006&315&1004|1004&1001&1006&344&1004"
},
{
"towerFloor": 6,
"warArray": "10007&",
"reward": "13005&1|17002&10|17006&2|17006&8",
"rewardOfcollect": "&",
"heroGroup": "1004&309&1006&311&1004"
},
{
"towerFloor": 7,
"warArray": "10008&",
"reward": "13005&1|17002&10|17006&2|17006&9",
"rewardOfcollect": "&",
"heroGroup": "1004&344&314&1001&1004"
},
{
"towerFloor": 8,
"warArray": "10009&",
"reward": "13005&1|17002&10|17006&2|17006&10",
"rewardOfcollect": "&",
"heroGroup": "312&1001&1004&1001&314"
},
{
"towerFloor": 9,
"warArray": "10010&",
"reward": "13005&1|17002&10|17006&2|17006&11",
"rewardOfcollect": "&",
"heroGroup": "1004&1001&314&315&312"
},
{
"towerFloor": 10,
"warArray": "10011&10012&10013",
"reward": "13015&1|17004&30|17006&30|17006&30",
"rewardOfcollect": "&",
"heroGroup": "312&344&314&315&311|312&309&314&315&311|312&344&314&315&309"
},
{
"towerFloor": 11,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 12,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 13,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 14,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 15,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 16,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 17,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 18,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 19,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 20,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 21,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 22,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 23,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 24,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 25,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 26,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 27,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 28,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 29,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 30,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 31,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 32,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 33,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 34,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 35,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 36,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 37,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 38,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 39,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 40,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 41,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 42,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 43,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 44,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 45,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
},
{
"towerFloor": 46,
"warArray": "&",
"reward": 0,
"rewardOfcollect": "&",
"heroGroup": 0
}
]
File diff suppressed because it is too large Load Diff
+10
View File
@@ -0,0 +1,10 @@
[
{
"actorId":1,
"actorLv":50
},
{
"actorId":2,
"actorLv":30
}
]