聊天:添加返回

This commit is contained in:
luying
2021-03-29 16:11:55 +08:00
parent f3c2cdb770
commit dd2480181b
3 changed files with 21 additions and 13 deletions
@@ -21,7 +21,7 @@ import { setAp } from '../../../services/actionPointService';
import { roleLevelup } from '../../../services/normalBattleService'; import { roleLevelup } from '../../../services/normalBattleService';
import { addUserToChannel } from '../../../services/roleService'; import { addUserToChannel } from '../../../services/roleService';
import { ChannelUser } from '../../../domain/ChannelUser'; import { ChannelUser } from '../../../domain/ChannelUser';
import { pushComBtlTeamMsg, pushFriendTeamInviteMsg, pushNormalEquipMsg, pushTeamInviteMsg } from '../../../services/chatService'; import { pushComBtlTeamMsg, pushFriendTeamInviteMsg, pushNormalItemMsg, pushTeamInviteMsg } from '../../../services/chatService';
import { EXTERIOR } from '../../../pubUtils/dicParam'; import { EXTERIOR } from '../../../pubUtils/dicParam';
import { getTodayZeroDate } from '../../../pubUtils/timeUtil'; import { getTodayZeroDate } from '../../../pubUtils/timeUtil';
import { FriendParams } from '../../../domain/roleField/friend'; import { FriendParams } from '../../../domain/roleField/friend';
@@ -776,7 +776,7 @@ export class ComBattleHandler {
const goods = await addItems(roleId, roleName, sid, reward); const goods = await addItems(roleId, roleName, sid, reward);
if (dicCompose.targetQuality >= QUALITY_TYPE.ORANGE) { if (dicCompose.targetQuality >= QUALITY_TYPE.ORANGE) {
const { name } = getGoodById(target); const { name } = getGoodById(target);
pushNormalEquipMsg(roleId, roleName, serverId, MSG_SOURCE.ORANGE_BLUEPRT_COMPOSE, target, name); pushNormalItemMsg(roleId, roleName, serverId, MSG_SOURCE.ORANGE_BLUEPRT_COMPOSE, target, name);
} }
return resResult(STATUS.SUCCESS, { goods, costGold: 0 }); return resResult(STATUS.SUCCESS, { goods, costGold: 0 });
@@ -14,7 +14,7 @@ import { ITID, SPEICAL_ITEM, QUALITY_TYPE } from "../../../consts/constModules/i
import { changeEquip, dressEquip, checkMaterialEnough, takeOffEquipAndCalPlayerCe } from "../../../services/equipService"; import { changeEquip, dressEquip, checkMaterialEnough, takeOffEquipAndCalPlayerCe } from "../../../services/equipService";
import { indexOf, findIndex } from 'underscore'; import { indexOf, findIndex } from 'underscore';
import { pushEquipRefineSucMsg, pushNormalEquipMsg } from "../../../services/chatService"; import { pushEquipRefineSucMsg, pushNormalEquipMsg, pushNormalItemMsg } from "../../../services/chatService";
export default function (app: Application) { export default function (app: Application) {
return new EquipHandler(app); return new EquipHandler(app);
@@ -78,10 +78,10 @@ export class EquipHandler {
let items = [{ id: gid, count: 1 }]; let items = [{ id: gid, count: 1 }];
let goods = await addItems(roleId, roleName, sid, items); let goods = await addItems(roleId, roleName, sid, items);
if (targetGood.suitId) { if (targetGood.suitId) {
pushNormalEquipMsg(roleId, roleName, serverId, MSG_SOURCE.EQUIP_COMPOSE_SUIT, gid, targetGood.name); pushNormalEquipMsg(roleId, roleName, serverId, MSG_SOURCE.EQUIP_COMPOSE_SUIT, gid, targetGood.name, targetGood.quality);
} }
if (targetGood.quality >= QUALITY_TYPE.ORANGE) { if (targetGood.quality >= QUALITY_TYPE.ORANGE) {
pushNormalEquipMsg(roleId, roleName, serverId, MSG_SOURCE.EQUIP_COMPOSE_ORANGE, gid, targetGood.name); pushNormalEquipMsg(roleId, roleName, serverId, MSG_SOURCE.EQUIP_COMPOSE_ORANGE, gid, targetGood.name, targetGood.quality);
} }
return resResult(STATUS.SUCCESS, { goods }); return resResult(STATUS.SUCCESS, { goods });
} }
@@ -229,7 +229,7 @@ export class EquipHandler {
if (!curEplace) { if (!curEplace) {
return resResult(STATUS.ROLE_EQUIP_PLACE_NOT_ENOUGH); return resResult(STATUS.ROLE_EQUIP_PLACE_NOT_ENOUGH);
} }
let { lv, refineLv } = curEplace; // 强化等级,精炼等级,精炼次数 let { lv, refineLv, equip } = curEplace; // 强化等级,精炼等级,精炼次数
if (lv < HERO_GROW_MAX.EQUIP_STRENGTHEN) { if (lv < HERO_GROW_MAX.EQUIP_STRENGTHEN) {
return resResult(STATUS.ROLE_EQUIP_NOT_REACH_MAX); return resResult(STATUS.ROLE_EQUIP_NOT_REACH_MAX);
@@ -277,7 +277,8 @@ export class EquipHandler {
} }
if (isSuccess) { if (isSuccess) {
pushEquipRefineSucMsg(roleId, roleName, serverId, curEplace); let curEquip = <EquipType>equip;
pushEquipRefineSucMsg(roleId, roleName, serverId, curEplace, curEquip?curEquip.quality: 0);
} }
return resResult(STATUS.SUCCESS, { isSuccess, curHero }); return resResult(STATUS.SUCCESS, { isSuccess, curHero });
} }
@@ -552,7 +553,7 @@ export class EquipHandler {
return resResult(STATUS.SUCCESS, { goods: result }); return resResult(STATUS.SUCCESS, { goods: result });
if (goodInfo.lvLimited >= JEWEL_PUSH_LV) { if (goodInfo.lvLimited >= JEWEL_PUSH_LV) {
pushNormalEquipMsg(roleId, roleName, serverId, MSG_SOURCE.JEWEL_COMPOSE, jewel, goodInfo.name); pushNormalItemMsg(roleId, roleName, serverId, MSG_SOURCE.JEWEL_COMPOSE, jewel, goodInfo.name);
} }
return resResult(STATUS.SUCCESS); return resResult(STATUS.SUCCESS);
} }
@@ -610,7 +611,7 @@ export class EquipHandler {
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH); return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
await addItems(roleId, roleName, sid, [{ id: jewel, count: count }]); await addItems(roleId, roleName, sid, [{ id: jewel, count: count }]);
if (goodInfo.lvLimited >= JEWEL_PUSH_LV) { if (goodInfo.lvLimited >= JEWEL_PUSH_LV) {
pushNormalEquipMsg(roleId, roleName, serverId, MSG_SOURCE.JEWEL_COMPOSE, jewel, goodInfo.name); pushNormalItemMsg(roleId, roleName, serverId, MSG_SOURCE.JEWEL_COMPOSE, jewel, goodInfo.name);
} }
return resResult(STATUS.SUCCESS); return resResult(STATUS.SUCCESS);
} }
@@ -669,7 +670,7 @@ export class EquipHandler {
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH); return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
if (goodInfo.lvLimited >= JEWEL_PUSH_LV) { if (goodInfo.lvLimited >= JEWEL_PUSH_LV) {
pushNormalEquipMsg(roleId, roleName, serverId, MSG_SOURCE.JEWEL_COMPOSE, jewel, goodInfo.name); pushNormalItemMsg(roleId, roleName, serverId, MSG_SOURCE.JEWEL_COMPOSE, jewel, goodInfo.name);
} }
let result = {}; let result = {};
+10 -3
View File
@@ -82,17 +82,24 @@ export async function pushGuildBossSucMsg(roleId: string, roleName: string, guil
return msgData; return msgData;
} }
export async function pushEquipRefineSucMsg(roleId: string, roleName: string, serverId: number, eplace: Partial<EPlace>) { export async function pushEquipRefineSucMsg(roleId: string, roleName: string, serverId: number, eplace: Partial<EPlace>, quality: number) {
const { id, lv, refineLv, equip } = eplace; const { id, lv, refineLv, equip } = eplace;
const { id: equipId } = equip as EquipType; const { id: equipId } = equip as EquipType;
const data = { id, lv, refineLv, equipId }; const data = { id, lv, refineLv, equipId, quality };
const content = JSON.stringify({ roleId, roleName, eplace: data }); const content = JSON.stringify({ roleId, roleName, eplace: data });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.EQUIP_REFINE_SUC, content, null, null); const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.EQUIP_REFINE_SUC, content, null, null);
await pushGroupMsgToRoom(msgData); await pushGroupMsgToRoom(msgData);
return msgData; return msgData;
} }
export async function pushNormalEquipMsg(roleId: string, roleName: string, serverId: number, source: number, id: number, name: string) { export async function pushNormalEquipMsg(roleId: string, roleName: string, serverId: number, source: number, id: number, name: string, quality: number) {
const content = JSON.stringify({ roleId, roleName, equip: { id, name, quality } });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
await pushGroupMsgToRoom(msgData);
return msgData;
}
export async function pushNormalItemMsg(roleId: string, roleName: string, serverId: number, source: number, id: number, name: string) {
const content = JSON.stringify({ roleId, roleName, equip: { id, name } }); const content = JSON.stringify({ roleId, roleName, equip: { id, name } });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null); const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
await pushGroupMsgToRoom(msgData); await pushGroupMsgToRoom(msgData);