任务:按条件开启任务
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@@ -160,6 +160,7 @@ export class NormalBattleHandler {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let serverId = session.get('serverId');
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let warInfo = gameData.war.get(battleId);
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if(!warInfo) {
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@@ -185,7 +186,7 @@ export class NormalBattleHandler {
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}
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const now = Date.now(); // 当前时间戳
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let apJson = await setAp(now, roleId, sid, -1 * warInfo.cost); // 扣除体力
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let apJson = await setAp(now, roleId, sid, funcs, -1 * warInfo.cost); // 扣除体力
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if(!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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@@ -206,7 +207,7 @@ export class NormalBattleHandler {
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// 记录事件状态
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await setBattleStatus(session, roleId, battleId, isSuccess, battleCode);
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} else if (warInfo.warType == WAR_TYPE.TOWER) {
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let towerEndResult = await towerBattleEnd(sid, roleId, serverId, battleCode, battleId, isSuccess, heroes);
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let towerEndResult = await towerBattleEnd(sid, funcs, roleId, serverId, battleCode, battleId, isSuccess, heroes);
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if(towerEndResult) {
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if(towerEndResult.status == -1) {
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return towerEndResult.resResult;
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@@ -269,7 +270,7 @@ export class NormalBattleHandler {
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let actordata = await roleLevelup(roleId, isSuccess?warInfo.kingExp:0, session);// 主公升级经验
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await checkTaskInBattleEnd(roleId, sid, battleId, dbHeroes, star);
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await checkTaskInBattleEnd(roleId, sid, funcs, battleId, dbHeroes, star);
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// 返回值:
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// towerStatus: false-本层未通过, true-本层已通过
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return resResult(STATUS.SUCCESS, {
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@@ -287,6 +288,7 @@ export class NormalBattleHandler {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let sid = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let warInfo = getWarById(battleId);
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if(!warInfo) {
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return resResult(STATUS.BATTLE_MISS_INFO);
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@@ -303,7 +305,7 @@ export class NormalBattleHandler {
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warInfo['cost'] = 0;
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}
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const now = Date.now(); // 当前时间戳
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let apJson = await setAp(now, roleId, sid, -1 * warInfo.cost * count); // 扣除体力
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let apJson = await setAp(now, roleId, sid, funcs, -1 * warInfo.cost * count); // 扣除体力
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if(!apJson) {
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return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
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}
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@@ -342,7 +344,7 @@ export class NormalBattleHandler {
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});
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// 任务
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN_SWEEP, warInfo, [], count, 0);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN_SWEEP, warInfo, [], count, 0);
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return resResult(STATUS.SUCCESS, {
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battleId, count,
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