任务:按条件开启任务
This commit is contained in:
@@ -92,6 +92,7 @@ export class EquipHandler {
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let roleId: string = session.get('roleId');
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// let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let { hid, ePlaceId, type } = msg;
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let hero = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);
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@@ -150,7 +151,7 @@ export class EquipHandler {
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_BASE, sid, roleId, hero, { ePlace });
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
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const curHero = {
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hid,
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@@ -165,6 +166,7 @@ export class EquipHandler {
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let roleId: string = session.get('roleId');
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// let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let { hid, lv: maxLv } = msg; // lv: 升到哪一级
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let hero = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);
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@@ -214,7 +216,7 @@ export class EquipHandler {
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP_BASE, sid, roleId, hero, { ePlace });
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_STRENGTHEN, hero, oldLvs);
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const curHero = {
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hid,
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@@ -229,6 +231,7 @@ export class EquipHandler {
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let roleName: string = session.get('roleName');
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let serverId = session.get('serverId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let { hid, ePlaceId, material } = msg;
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@@ -290,7 +293,7 @@ export class EquipHandler {
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if (isSuccess) {
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let curEquip = <EquipType>equip;
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pushEquipRefineSucMsg(roleId, roleName, serverId, curEplace, curEquip?curEquip.quality: 0);
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await checkTask(roleId, sid, TASK_TYPE.EQUIP_REFINE, 1, true, {});
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await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_REFINE, 1, true, {});
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}
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return resResult(STATUS.SUCCESS, { isSuccess, curHero });
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}
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@@ -343,6 +346,7 @@ export class EquipHandler {
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let roleId: string = session.get('roleId');
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// let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let { eid } = msg;
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let equip = await EquipModel.findbySeqId(eid);
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@@ -408,7 +412,7 @@ export class EquipHandler {
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const hero = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.RESTRENGTHEN, sid, roleId, hero, {}, [ePlaceId, ...removeSeidList]);
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await checkTask(roleId, sid, TASK_TYPE.EQUIP_RESTRENGTHEN, 1, true, {});
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await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_RESTRENGTHEN, 1, true, {});
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return resResult(STATUS.SUCCESS,{curEquip});
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}
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@@ -444,6 +448,7 @@ export class EquipHandler {
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let roleId: string = session.get('roleId');
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let equip = await EquipModel.getEquip(eid);
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let goodInfo = getGoodById(equip.id);
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let obj = ITID.get(goodInfo.itid);
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let id = obj.type;
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@@ -465,16 +470,16 @@ export class EquipHandler {
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if (index < 0)
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return resResult(STATUS.WRONG_PARMS);
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let equipOffInfo = <EquipType>hero.ePlace[index].equip;
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let curEquip = await changeEquip(roleId, sid, equipOffInfo, equip.hid, id, equip);
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let curEquip = await changeEquip(roleId, sid, equipOffInfo, equip.hid, id, equip, funcs);
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if (!!curEquip)
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curEquips.push(curEquip);
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curEquip = await dressEquip(roleId, sid, hero, equip);
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curEquip = await dressEquip(roleId, sid, hero, equip, funcs);
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if (!!curEquip)
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curEquips.push(curEquip);
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} else if (type == 2) {
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if (!equip.hid)
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return resResult(STATUS.EQUIP_NOT_EQUIPED);
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let curEquip = await takeOffEquipAndCalPlayerCe(roleId, sid, hero, equip, id)
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let curEquip = await takeOffEquipAndCalPlayerCe(roleId, sid, hero, equip, id, funcs);
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curEquips.push(curEquip);
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}
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return resResult(STATUS.SUCCESS, { curEquips: curEquips });
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@@ -512,6 +517,7 @@ export class EquipHandler {
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let { eid, id, jewel } = msg;
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let consumes: Array<{ id: number, count: number }> = [];
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let goods: Array<{ id: number, count: number }> = [];
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let equip = await EquipModel.getEquip(eid);
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@@ -545,9 +551,9 @@ export class EquipHandler {
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}
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// 任务
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
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await checkTaskWithArgs(roleId, sid, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
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await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
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return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
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}
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@@ -585,6 +591,7 @@ export class EquipHandler {
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let { eid, id } = msg;
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let roleId: string = session.get('roleId');
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let roleName: string = session.get('roleName');
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let funcs: number[] = session.get('funcs');
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let sid: string = session.get('sid');
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let goods: Array<{ id: number, count: number }> = [];
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let equip = await EquipModel.getEquip(eid);
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@@ -605,9 +612,9 @@ export class EquipHandler {
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}
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// 任务
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
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await checkTaskWithArgs(roleId, sid, TASK_TYPE.EQUIP_JEWEL_STAGE, [0, jewel]);
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
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await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [0, jewel]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
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return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
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}
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@@ -670,6 +677,7 @@ export class EquipHandler {
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let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let serverId = session.get('serverId');
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let funcs: number[] = session.get('funcs');
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let goodInfo = getGoodById(jewel);
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let good = ITID.get(goodInfo.itid);
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let needUpdate = false;
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@@ -713,9 +721,9 @@ export class EquipHandler {
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}
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// 任务
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
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await checkTaskWithArgs(roleId, sid, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL, equip, [oldJewelCount]);
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await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_STAGE, [jewel, oldJewel]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_JEWEL_SUM, equip, [oldJewelCount]);
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return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
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} else {
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@@ -22,7 +22,7 @@ import { FRIEND } from "../../../pubUtils/dicParam";
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import { PlayerDetail, PlayerDetailHero } from "../../../domain/battleField/guild";
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import { createPrivateMsg, pushMsgToRole, pushPresent } from "../../../services/chatService";
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import { Rank } from "../../../services/rankService";
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import { checkTaskWithRole, checkTaskWithRoles, checkTask } from "../../../services/taskService";
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import { checkTaskWithRoles, checkTask } from "../../../services/taskService";
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export default function (app: Application) {
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@@ -202,6 +202,7 @@ export class FriendHandler {
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public async handleApply(msg: { applyCodeList: string[], isPass: boolean }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let { applyCodeList, isPass } = msg;
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@@ -264,7 +265,7 @@ export class FriendHandler {
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role = await RoleModel.increaseFriendApplyCnt(roleId, -1 * resultApplyCodeList.length, 50);
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roles.push(role);
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// 任务
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await checkTaskWithRoles(roleId, sid, TASK_TYPE.FRIEND_NUM, roles);
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await checkTaskWithRoles(roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, roles);
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// 特殊处理:如果他点一键同意,有很多人,这个单独的人就不做这个额外的提示,直接把他好友申请删掉就好
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if(str == getResStr(STATUS.FRIEND_HAS_ADD) && resultApplyCodeList.length > 1) str = '';
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@@ -371,6 +372,7 @@ export class FriendHandler {
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public async setBlackList(msg: { roleId: string, type: number }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let { roleId: hisRoleId, type } = msg;
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let role = await RoleModel.findByRoleId(roleId);
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@@ -473,7 +475,7 @@ export class FriendHandler {
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let { friendCnt = 0, blockCnt = 0 } = role;
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// 任务
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await checkTaskWithRoles(roleId, sid, TASK_TYPE.FRIEND_NUM, [role, friend]);
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await checkTaskWithRoles(roleId, sid, funcs, TASK_TYPE.FRIEND_NUM, [role, friend]);
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return resResult(STATUS.SUCCESS, {
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frdRoleIds, blackRoleIds,
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@@ -489,6 +491,7 @@ export class FriendHandler {
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let roleId: string = session.get('roleId');
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let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let { roleId: hisRoleId } = msg;
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@@ -543,7 +546,7 @@ export class FriendHandler {
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// 更新情谊值
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frdPointRec = await FriendPointModel.updateSendCntToday(roleId, roleName, todaySendInc, max, FRIEND_DROP_TYPE.SEND_GIFT);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.FRIEND_SEND_HEART, todaySendInc, true, {});
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await checkTask(roleId, sid, funcs, TASK_TYPE.FRIEND_SEND_HEART, todaySendInc, true, {});
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return resResult(STATUS.SUCCESS, {
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todaySendCnt, list
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@@ -151,6 +151,7 @@ export class HeroHandler {
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public async lvUp(msg: { hid: number, type: number}, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let { hid, type } = msg;
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@@ -208,7 +209,7 @@ export class HeroHandler {
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, sid, roleId, hero, update);
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_LV, hero);
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_LV, hero);
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const curHero = {
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hid, lv : hero.lv, exp : hero.exp
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@@ -221,6 +222,7 @@ export class HeroHandler {
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public async starUp(msg: { hid: number, star: number, starStage: number}, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let {hid, star, starStage} = msg;
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// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
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@@ -256,8 +258,8 @@ export class HeroHandler {
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if(isUpStar) {
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await calAllHeroCe(HERO_SYSTEM_TYPE.STAR, sid, roleId, {}, [hid, isUpStar?1:0]); // 升星可能影响到百家学院全局加成
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero);
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero);
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_STAR_UP, hero);
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}
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const curHero = {
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@@ -276,6 +278,7 @@ export class HeroHandler {
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let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let serverId: string = session.get('serverId');
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let funcs: number[] = session.get('funcs');
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let {hid, quality} = msg;
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let dicHero = gameData.hero.get(hid);
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@@ -310,7 +313,7 @@ export class HeroHandler {
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await calAllHeroCe(HERO_SYSTEM_TYPE.QUALITY, sid, roleId, {}, [hid, 0]); // 升品可能影响到百家学院全局加成
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_QUALITY_UP, hero);
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_QUALITY_UP, hero);
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const curHero = {
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hid,
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@@ -327,6 +330,7 @@ export class HeroHandler {
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let sid: string = session.get('sid');
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let roleName: string = session.get('roleName');
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let serverId: string = session.get('serverId');
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let funcs: number[] = session.get('funcs');
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let {hid, colorStar, colorStarStage} = msg;
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// 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质
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@@ -370,8 +374,8 @@ export class HeroHandler {
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await calAllHeroCe(HERO_SYSTEM_TYPE.COLORSTAR, sid, roleId, {}, [hid, isUpStar?1:0]); // 升星可能影响到百家学院全局加成
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;
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAR_UP, hero);
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await checkTask(roleId, sid, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAR_UP, hero);
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await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_WAKE_UP, 1, true, {});
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}
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const curHero = {
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hid,
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@@ -389,6 +393,7 @@ export class HeroHandler {
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async heroJobTrain (msg: {hid:number}, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let { hid } = msg;
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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if (!hero) return resResult(STATUS.HERO_NOT_FIND);
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@@ -415,8 +420,8 @@ export class HeroHandler {
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jobStage: hero.jobStage + 1
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});
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_TRAIN, hero);
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await checkTask(roleId, sid, TASK_TYPE.HERO_TRAIN_SUM, 1, true, {});
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_TRAIN, hero);
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await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_TRAIN_SUM, 1, true, {});
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return resResult(STATUS.SUCCESS, { curHero: {hid : hero.hid, job : hero.job, jobStage: hero.jobStage}});
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}
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@@ -425,6 +430,7 @@ export class HeroHandler {
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async heroJobStageUp(msg: {hid:number}, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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let funcs: number[] = session.get('funcs');
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let { hid } = msg;
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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if (!hero)
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@@ -448,7 +454,7 @@ export class HeroHandler {
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}
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hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, sid, roleId, hero, update);
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// 任务
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await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_STAGE_UP, hero);
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_STAGE_UP, hero);
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return resResult(STATUS.SUCCESS, { curHero: {hid : hero.hid, job : hero.job, jobStage : hero.jobStage}});
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}
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@@ -457,6 +463,7 @@ export class HeroHandler {
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async heroConectionActivate(msg: { shipId: number }, session: BackendSession) {
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let roleId: string = session.get('roleId');
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let sid: string = session.get('sid');
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const funcs: number[] = session.get('funcs');
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let { shipId } = msg;
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let shipHidAndLevel = gameData.friendShipHidAandIds.get(shipId);
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if (!shipHidAndLevel) return resResult(STATUS.HERO_CONECTION_IS_NOT_EXIT);
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@@ -498,7 +505,7 @@ export class HeroHandler {
|
||||
hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.CONNECT, sid, roleId, hero, { connections: heroConnections }, [shipId]);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, TASK_TYPE.HERO_CONNECT, 1, true, { connectLv: level })
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.HERO_CONNECT, 1, true, { connectLv: level })
|
||||
return resResult(STATUS.SUCCESS, { curHero: {hid : hero.hid, connections : hero.connections}});
|
||||
}
|
||||
|
||||
@@ -506,6 +513,7 @@ export class HeroHandler {
|
||||
async heroGiveFavor(msg: {hid:number, type: number}, session: BackendSession) {
|
||||
let roleId: string = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
let { hid, type } = msg;
|
||||
|
||||
let addLv = 0;
|
||||
@@ -571,7 +579,7 @@ export class HeroHandler {
|
||||
}, [oldLv]);
|
||||
|
||||
// 任务
|
||||
await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, hero);
|
||||
await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_FAVOUR_LV, hero);
|
||||
} else {
|
||||
hero = await HeroModel.updateHeroInfo(roleId, hero.hid, { favour: newExp, favourLv: newLv });
|
||||
}
|
||||
|
||||
@@ -84,6 +84,7 @@ export class RoleHandler {
|
||||
async roleTitleLevelUp(msg: {}, session: BackendSession){
|
||||
let roleId = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
|
||||
@@ -102,7 +103,7 @@ export class RoleHandler {
|
||||
role = await calAllHeroCe(HERO_SYSTEM_TYPE.TITLE, sid, roleId, update);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, TASK_TYPE.ROLE_TITLE, 1, false, { title });
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TITLE, 1, false, { title });
|
||||
|
||||
return resResult(STATUS.SUCCESS, { roleId, title: role.title });
|
||||
}
|
||||
@@ -112,6 +113,7 @@ export class RoleHandler {
|
||||
let {id, count} = msg;
|
||||
let roleId = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
let teraphs = role.teraphs;
|
||||
@@ -144,7 +146,7 @@ export class RoleHandler {
|
||||
role = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH, sid, roleId, { teraphs }, [id]);
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, TASK_TYPE.ROLE_TERAPH_STRENGTHEN, count, true, {});
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TERAPH_STRENGTHEN, count, true, {});
|
||||
|
||||
return resResult(STATUS.SUCCESS, { roleId, teraphs: role.teraphs });
|
||||
}
|
||||
@@ -231,6 +233,7 @@ export class RoleHandler {
|
||||
async changeSchoolHero(msg: { schoolId: number, positionId: number, hid: number }, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
let { schoolId, positionId, hid } = msg;
|
||||
if (!gameData.school.has(schoolId)) {
|
||||
@@ -268,7 +271,7 @@ export class RoleHandler {
|
||||
await calAllHeroCe(HERO_SYSTEM_TYPE.SCHOOL, sid, roleId, {}, [schoolId, hid, preHid]);
|
||||
|
||||
// 任务
|
||||
await checkTaskWithArgs(roleId, sid, TASK_TYPE.ROLE_SCHOOL_UNLOCK, [ hid, preHid ]);
|
||||
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.ROLE_SCHOOL_UNLOCK, [ hid, preHid ]);
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
schoolId, positionId, hid, preHid, isOpen
|
||||
@@ -280,6 +283,7 @@ export class RoleHandler {
|
||||
async unlockSchoolPosition(msg: { schoolId: number, positionId: number }, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
let { schoolId, positionId } = msg;
|
||||
if (!gameData.school.has(schoolId)) {
|
||||
@@ -305,7 +309,7 @@ export class RoleHandler {
|
||||
curSchool = await SchoolModel.updateBySclAndPos(roleId, schoolId, positionId, { isOpen: true })
|
||||
|
||||
// 任务
|
||||
await checkTask(roleId, sid, TASK_TYPE.ROLE_SCHOOL_UNLOCK, 1, true, {});
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_SCHOOL_UNLOCK, 1, true, {});
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
schoolId, positionId, hid: curSchool.hid, isOpen: curSchool.isOpen
|
||||
@@ -316,6 +320,7 @@ export class RoleHandler {
|
||||
async activeHeroScroll(msg: { hid: number }, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let sid = session.get('sid');
|
||||
let funcs: number[] = session.get('funcs');
|
||||
|
||||
let { hid } = msg;
|
||||
|
||||
@@ -363,8 +368,8 @@ export class RoleHandler {
|
||||
calAllHeroCe(HERO_SYSTEM_TYPE.SCROLL, sid, roleId, {}, [hid]); // 全局增加战力
|
||||
|
||||
// 任务
|
||||
if(favourLv != hero.favourLv) await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, hero);
|
||||
if(!scrollActive) await checkTask(roleId, sid, TASK_TYPE.ROLE_SCROLL_ACTIVE, 1, true, {});
|
||||
if(favourLv != hero.favourLv) await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_FAVOUR_LV, hero);
|
||||
if(!scrollActive) await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_SCROLL_ACTIVE, 1, true, {});
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
curHero: {
|
||||
|
||||
Reference in New Issue
Block a user