任务:按条件开启任务

This commit is contained in:
luying
2021-04-19 13:17:18 +08:00
parent 260744e7d2
commit dd6c3355c3
32 changed files with 296 additions and 195 deletions
@@ -84,6 +84,7 @@ export class RoleHandler {
async roleTitleLevelUp(msg: {}, session: BackendSession){
let roleId = session.get('roleId');
let sid: string = session.get('sid');
let funcs: number[] = session.get('funcs');
let role = await RoleModel.findByRoleId(roleId);
@@ -102,7 +103,7 @@ export class RoleHandler {
role = await calAllHeroCe(HERO_SYSTEM_TYPE.TITLE, sid, roleId, update);
// 任务
await checkTask(roleId, sid, TASK_TYPE.ROLE_TITLE, 1, false, { title });
await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TITLE, 1, false, { title });
return resResult(STATUS.SUCCESS, { roleId, title: role.title });
}
@@ -112,6 +113,7 @@ export class RoleHandler {
let {id, count} = msg;
let roleId = session.get('roleId');
let sid: string = session.get('sid');
let funcs: number[] = session.get('funcs');
let role = await RoleModel.findByRoleId(roleId);
let teraphs = role.teraphs;
@@ -144,7 +146,7 @@ export class RoleHandler {
role = await calAllHeroCe(HERO_SYSTEM_TYPE.TERAPH, sid, roleId, { teraphs }, [id]);
// 任务
await checkTask(roleId, sid, TASK_TYPE.ROLE_TERAPH_STRENGTHEN, count, true, {});
await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_TERAPH_STRENGTHEN, count, true, {});
return resResult(STATUS.SUCCESS, { roleId, teraphs: role.teraphs });
}
@@ -231,6 +233,7 @@ export class RoleHandler {
async changeSchoolHero(msg: { schoolId: number, positionId: number, hid: number }, session: BackendSession) {
let roleId = session.get('roleId');
let sid = session.get('sid');
let funcs: number[] = session.get('funcs');
let { schoolId, positionId, hid } = msg;
if (!gameData.school.has(schoolId)) {
@@ -268,7 +271,7 @@ export class RoleHandler {
await calAllHeroCe(HERO_SYSTEM_TYPE.SCHOOL, sid, roleId, {}, [schoolId, hid, preHid]);
// 任务
await checkTaskWithArgs(roleId, sid, TASK_TYPE.ROLE_SCHOOL_UNLOCK, [ hid, preHid ]);
await checkTaskWithArgs(roleId, sid, funcs, TASK_TYPE.ROLE_SCHOOL_UNLOCK, [ hid, preHid ]);
return resResult(STATUS.SUCCESS, {
schoolId, positionId, hid, preHid, isOpen
@@ -280,6 +283,7 @@ export class RoleHandler {
async unlockSchoolPosition(msg: { schoolId: number, positionId: number }, session: BackendSession) {
let roleId = session.get('roleId');
let sid = session.get('sid');
let funcs: number[] = session.get('funcs');
let { schoolId, positionId } = msg;
if (!gameData.school.has(schoolId)) {
@@ -305,7 +309,7 @@ export class RoleHandler {
curSchool = await SchoolModel.updateBySclAndPos(roleId, schoolId, positionId, { isOpen: true })
// 任务
await checkTask(roleId, sid, TASK_TYPE.ROLE_SCHOOL_UNLOCK, 1, true, {});
await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_SCHOOL_UNLOCK, 1, true, {});
return resResult(STATUS.SUCCESS, {
schoolId, positionId, hid: curSchool.hid, isOpen: curSchool.isOpen
@@ -316,6 +320,7 @@ export class RoleHandler {
async activeHeroScroll(msg: { hid: number }, session: BackendSession) {
let roleId = session.get('roleId');
let sid = session.get('sid');
let funcs: number[] = session.get('funcs');
let { hid } = msg;
@@ -363,8 +368,8 @@ export class RoleHandler {
calAllHeroCe(HERO_SYSTEM_TYPE.SCROLL, sid, roleId, {}, [hid]); // 全局增加战力
// 任务
if(favourLv != hero.favourLv) await checkTaskWithHero(roleId, sid, TASK_TYPE.HERO_FAVOUR_LV, hero);
if(!scrollActive) await checkTask(roleId, sid, TASK_TYPE.ROLE_SCROLL_ACTIVE, 1, true, {});
if(favourLv != hero.favourLv) await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.HERO_FAVOUR_LV, hero);
if(!scrollActive) await checkTask(roleId, sid, funcs, TASK_TYPE.ROLE_SCROLL_ACTIVE, 1, true, {});
return resResult(STATUS.SUCCESS, {
curHero: {