任务:按条件开启任务
This commit is contained in:
@@ -30,7 +30,7 @@ export async function getAp(now: number, roleId: string) {
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}
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}
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export async function setAp(now: number, roleId: string, sid: string, changeAp: number) {
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export async function setAp(now: number, roleId: string, sid: string, funcs: number[], changeAp: number) {
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let ApResult = await getAp(now, roleId);
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let { ap, maxAp, refTime, apRemainTime, isOver } = ApResult; // 更新ap
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ap += changeAp;
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@@ -44,7 +44,7 @@ export async function setAp(now: number, roleId: string, sid: string, changeAp:
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if(isOver && ap < maxAp) apRemainTime = Math.floor(ACTION_POIN.PER / 1000); // 特殊处理
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if(changeAp < 0) {
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await checkTask(roleId, sid, TASK_TYPE.BATTLE_COST_AP, -1 * changeAp, true, {});
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await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_COST_AP, -1 * changeAp, true, {});
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}
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return {ap, maxAp, refTime, apRemainTime}
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}
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@@ -48,7 +48,7 @@ export async function checkTowerWar(roleId: string, battleId: number, heroes: Ar
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}};
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}
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export async function towerBattleEnd(sid: string, roleId: string, serverId: number, battleCode: string, battleId: number, succeed: boolean, heroes: Array<number>) {
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export async function towerBattleEnd(sid: string, funcs: number[], roleId: string, serverId: number, battleCode: string, battleId: number, succeed: boolean, heroes: Array<number>) {
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if (succeed) {
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let battleRec = await BattleRecordModel.getBattleRecordByCode(battleCode);
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if (battleRec.battleId != battleId) {
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@@ -93,7 +93,7 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb
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pinus.app.get('channelService').pushMessageByUids('hangUpEnable', resResult(STATUS.SUCCESS, {enable: true}), [{uid: roleId, sid}]);
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}
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv, false, {});
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await checkTask(roleId, sid, funcs, TASK_TYPE.BATTLE_TOWER_LV, role.towerLv, false, {});
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}
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return {
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status: 0,
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@@ -54,7 +54,7 @@ export function checkMaterialEnough(consumes:Array<{id: number, count: number}>,
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* @param id 装备类型
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* @param seqId 要装上的装备的唯一id 装备B
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*/
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export async function changeEquip(roleId: string, sid: string, equipA: EquipType, hid: number, id: number, equipB: EquipType) {
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export async function changeEquip(roleId: string, sid: string, equipA: EquipType, hid: number, id: number, equipB: EquipType, funcs: number[]) {
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let heroB: HeroType;
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if (!!hid) //需要卸下或者替换的武将
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heroB = await HeroModel.findByHidAndRoleWithEquip(hid, roleId);//需要替换的武将
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@@ -63,24 +63,24 @@ export async function changeEquip(roleId: string, sid: string, equipA: EquipType
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if (!!heroB) {
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let goodInfo = getGoodById(equipA.id);
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if (goodInfo.lvLimited > heroB.lv) {
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let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id);//卸下装备并重算战力
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let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id, funcs);//卸下装备并重算战力
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return res;
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}
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let { jobid } = gameData.hero.get(hid);
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let { job_class } = getHeroJob(jobid);
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let { classId } = getHeroEquipByClassId(goodInfo.itid);
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if (indexOf(classId, job_class) < 0) {
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let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id);//卸下装备并重算战力
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let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id, funcs);//卸下装备并重算战力
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return res;
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}
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let res = await dressEquip(roleId, sid, heroB, equipA);//替换给武将,并计算战力
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let res = await dressEquip(roleId, sid, heroB, equipA, funcs);//替换给武将,并计算战力
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return res;
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} else {
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let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id);//卸下装备并重算战力
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let res = await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id, funcs);//卸下装备并重算战力
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return res;
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}
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} else if (!!heroB) {//从穿戴装备的武将上卸下装备
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await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id);//卸下装备并重算战力
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await takeOffEquipAndCalPlayerCe(roleId, sid, heroB, equipB, id, funcs);//卸下装备并重算战力
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}
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}
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/**
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@@ -91,16 +91,16 @@ export async function changeEquip(roleId: string, sid: string, equipA: EquipType
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* @param hero
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* @param id
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*/
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export async function takeOffEquipAndCalPlayerCe(roleId: string, sid: string, hero:HeroType, equip: EquipType, id: number ) {
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export async function takeOffEquipAndCalPlayerCe(roleId: string, sid: string, hero:HeroType, equip: EquipType, id: number, funcs: number[] ) {
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let args = calEquipSeids(hero);
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hero = await HeroModel.removeEquip(roleId, hero.hid, id, equip._id);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, hero, {}, args);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.EQUIP_SUM, 1, true, {});
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await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_BY_HERO, hero, [1]);
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_QUALITY, equip, [1]);
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await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, 1, true, {});
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, hero, [1]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equip, [1]);
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return { seqId: equip.seqId, hid: 0};
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}
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@@ -111,16 +111,16 @@ export async function takeOffEquipAndCalPlayerCe(roleId: string, sid: string, he
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* @param hero
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* @param equip
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*/
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export async function dressEquip(roleId: string, sid: string, hero:HeroType, equip: EquipType) {
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export async function dressEquip(roleId: string, sid: string, hero:HeroType, equip: EquipType, funcs: number[]) {
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let args = calEquipSeids(hero);
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hero = await HeroModel.addEquip(roleId, hero.hid, equip.ePlaceId, equip._id);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, sid, roleId, hero, {}, args);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.EQUIP_SUM, -1, true, {});
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await checkTaskWithHero(roleId, sid, TASK_TYPE.EQUIP_BY_HERO, hero, [-1]);
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await checkTaskWithEquip(roleId, sid, TASK_TYPE.EQUIP_QUALITY, equip, [-1]);
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await checkTask(roleId, sid, funcs, TASK_TYPE.EQUIP_SUM, -1, true, {});
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await checkTaskWithHero(roleId, sid, funcs, TASK_TYPE.EQUIP_BY_HERO, hero, [-1]);
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await checkTaskWithEquip(roleId, sid, funcs, TASK_TYPE.EQUIP_QUALITY, equip, [-1]);
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return { seqId: equip.seqId, hid: hero.hid };
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}
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@@ -279,7 +279,7 @@ export async function settleGuildWeekly() {
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});
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await sendMail(MAIL_TYPE.GUILD_ACTIVE_REWARD, roleId, '系统', [], reward);
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// 任务
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await checkTask(roleId, null, TASK_TYPE.GUILD_JOB, 1, false, { job });
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await checkTask(roleId, null, null, TASK_TYPE.GUILD_JOB, 1, false, { job });
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}
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await GuildModel.updateInfo(code, { activeWeekly: 0 }, {});
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@@ -32,7 +32,7 @@ export async function roleLevelup(roleId: string, kingExp: number, session: Back
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await r.setRankWithRoleInfo(roleId, newLv, Date.now(), role);
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// 任务
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await checkTask(roleId, session.get('sid'), TASK_TYPE.ROLE_LV, newLv, false, {});
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await checkTask(roleId, session.get('sid'), session.get('funcs'), TASK_TYPE.ROLE_LV, newLv, false, {});
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}
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let actordata = [];
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for(let i = lv; i <= newLv; i++) {
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@@ -281,8 +281,8 @@ export async function clearChannelServers() {
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* @param userCode user表唯一字符串标识
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* @param sid connector服的那个sid
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*/
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export async function roleLogin(roleId: string, userCode: string, sid: string, pkgName: string) {
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let param = { userCode, sid, pkgName };
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export async function roleLogin(roleId: string, userCode: string, sid: string, pkgName: string, funcs: number[]) {
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let param = { userCode, sid, pkgName, funcs };
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return await redisClient().hsetAsync(REDIS_KEY.ONLINE_USERS, roleId, JSON.stringify(param));
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}
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@@ -318,7 +318,8 @@ export async function getRoleOnlineInfo(roleId: string) {
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isOnline: true,
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userCode: result.userCode,
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sid: result.sid,
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pkgName: result.pkgName
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pkgName: result.pkgName,
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funcs: result.funcs
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}
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} catch(e) {
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return { isOnline: false }
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@@ -126,14 +126,14 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
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if (!!equipInfos.length)
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pinus.app.get('channelService').pushMessageByUids('onEquipAdd', resResult(STATUS.SUCCESS, {equipInfos}), uids);
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pushTaskUpdate(roleId, sid, taskPushMessage);
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pushTaskUpdate(roleId, sid, null, taskPushMessage);
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//货币推送
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if (!!Object.keys(currencysMap).length) {
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let role = await RoleModel.findByRoleId(roleId);
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for (let key in currencysMap) {
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if (key == 'ap') {
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let {ap} = await setAp(Date.now(), roleId, sid, currencysMap[key]);
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let {ap} = await setAp(Date.now(), roleId, sid, null, currencysMap[key]);
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currencysMap.ap = ap;
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} else {
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currencysMap[key] += role[key];
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@@ -315,7 +315,7 @@ export async function createHero(roleId: string, sid: string, serverId: number,
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hero = await pushCalPlayerCe(roleId, sid, calHeroResult);
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await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
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pushTaskUpdate(roleId, sid, taskPushMessage);
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pushTaskUpdate(roleId, sid, null, taskPushMessage);
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return hero;
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}
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@@ -8,47 +8,54 @@ import { HeroType } from '../db/Hero';
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import { EquipType } from '../db/Equip';
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import { getRoleOnlineInfo } from './redisService';
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import { HeroScores } from '../db/PvpHistoryOpp';
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import { ItemInter } from '../pubUtils/interface';
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export async function checkTaskWithRoles(roleId: string, sid: string, taskType: number, roles: RoleType[]) {
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export async function checkTaskWithRoles(roleId: string, sid: string, funcs: number[], taskType: number, roles: RoleType[]) {
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for(let role of roles) {
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await checkTaskWithRole(role.roleId, role.roleId == roleId? sid: null, taskType, role);
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await checkTaskWithRole(role.roleId, role.roleId == roleId? sid: null, role.roleId == roleId? funcs: null, taskType, role);
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}
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}
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export async function checkTaskWithRole(roleId: string, sid: string, taskType: number, role: RoleType) {
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let pushMessage = await taskUtil.checkTaskWithRole(roleId, taskType, role);
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pushTaskUpdate(roleId, sid, pushMessage);
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export async function checkTaskWithRole(roleId: string, sid: string, funcs: number[], taskType: number, role: RoleType) {
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let pushMessage = await taskUtil.checkTaskWithRole(roleId, taskType, role, funcs);
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pushTaskUpdate(roleId, sid, funcs, pushMessage);
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}
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export async function checkTaskWithHero(roleId: string, sid: string, taskType: number, hero: HeroType, args?: number[]) {
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let pushMessage = await taskUtil.checkTaskWithHero(roleId, taskType, hero, args);
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pushTaskUpdate(roleId, sid, pushMessage);
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export async function checkTaskWithHero(roleId: string, sid: string, funcs: number[], taskType: number, hero: HeroType, args?: number[]) {
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let pushMessage = await taskUtil.checkTaskWithHero(roleId, taskType, hero, args, funcs);
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pushTaskUpdate(roleId, sid, funcs, pushMessage);
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}
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export async function checkTaskWithEquip(roleId: string, sid: string, taskType: number, equip: EquipType, args?: number[]) {
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let pushMessage = await taskUtil.checkTaskWithEquip(roleId, taskType, equip, args);
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pushTaskUpdate(roleId, sid, pushMessage);
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export async function checkTaskWithEquip(roleId: string, sid: string, funcs: number[], taskType: number, equip: EquipType, args?: number[]) {
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let pushMessage = await taskUtil.checkTaskWithEquip(roleId, taskType, equip, args, funcs);
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pushTaskUpdate(roleId, sid, funcs, pushMessage);
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}
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export async function checkTaskWithArgs(roleId: string, sid: string, taskType: number, args: number[]) {
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let pushMessage = await taskUtil.checkTaskWithArgs(roleId, taskType, args);
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pushTaskUpdate(roleId, sid, pushMessage);
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export async function checkTaskWithArgs(roleId: string, sid: string, funcs: number[], taskType: number, args: number[]) {
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let pushMessage = await taskUtil.checkTaskWithArgs(roleId, taskType, args, funcs);
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pushTaskUpdate(roleId, sid, funcs, pushMessage);
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}
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export async function checkTaskWithWar(roleId: string, sid: string, taskType: number, warId: number, heroes: number[], count: number, star: number) {
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let pushMessage = await taskUtil.checkTaskWithWar(roleId, taskType, warId, heroes, count, star);
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pushTaskUpdate(roleId, sid, pushMessage);
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export async function checkTaskWithWar(roleId: string, sid: string, funcs: number[], taskType: number, warId: number, heroes: number[], count: number, star: number) {
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let pushMessage = await taskUtil.checkTaskWithWar(roleId, taskType, warId, heroes, count, star, funcs);
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pushTaskUpdate(roleId, sid, funcs, pushMessage);
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}
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export async function checkTask(roleId: string, sid: string, taskType: number, count: number, isInc: boolean, param: TaskParam) {
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let pushMessage = await taskUtil.checkTask(roleId, taskType, count, isInc, param);
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pushTaskUpdate(roleId, sid, pushMessage);
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export async function checkTaskWithGoods(roleId: string, sid: string, funcs: number[], taskType: number, goods: ItemInter[]) {
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let pushMessage = await taskUtil.checkTaskWithGoods(roleId, taskType, goods, funcs);
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pushTaskUpdate(roleId, sid, funcs, pushMessage);
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}
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export async function pushTaskUpdate(roleId: string, sid: string, pushMessage: {type: number, id: number, count: number, received: boolean}[]) {
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if(!sid) {
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export async function checkTask(roleId: string, sid: string, funcs: number[], taskType: number, count: number, isInc: boolean, param: TaskParam) {
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let pushMessage = await taskUtil.checkTask(roleId, taskType, count, isInc, param, funcs);
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pushTaskUpdate(roleId, sid, funcs, pushMessage);
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}
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export async function pushTaskUpdate(roleId: string, sid: string, funcs: number[], pushMessage: {type: number, id: number, count: number, received: boolean}[]) {
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if(!sid || !funcs) {
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let onlineUser = await getRoleOnlineInfo(roleId);
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sid = onlineUser.sid;
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funcs = onlineUser.funcs||[];
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}
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if(!!sid) {
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let uids = [{uid: roleId, sid}];
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@@ -59,40 +66,40 @@ export async function pushTaskUpdate(roleId: string, sid: string, pushMessage: {
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/**
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* battle.normalBattleHandler.battleEnd 中会触发的任务,因为有点多提出来了
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*/
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export async function checkTaskInBattleEnd(roleId: string, sid: string, battleId: number, heroes: number[], star: number) {
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export async function checkTaskInBattleEnd(roleId: string, sid: string, funcs: number[], battleId: number, heroes: number[], star: number) {
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_WITH_HERO, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_MAIN, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY_STAR, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DAILY, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_DUNGEON_WAR, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_TOWER, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_WITH_HERO, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_MAIN, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DAILY_STAR, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DAILY, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DUNGEON, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_DUNGEON_WAR, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_TOWER, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_VESTIGE, battleId, heroes, 1, star);
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await checkTaskWithWar(roleId, sid, funcs, TASK_TYPE.BATTLE_EXPEDITION, battleId, heroes, 1, star);
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}
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export async function checkTaskInComBattleEnd(roleIds: string[], capId: string, quality: number) {
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for(let roleId of roleIds) {
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if(roleId == capId && roleIds.length > 1) { // 招募队友
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await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {});
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await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_CREATE_TEAM, 1, true, {});
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} else if (roleId !== capId) { // 协助寻宝
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await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1, true, {});
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await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_ASSIST_TEAM, 1, true, {});
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}
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await checkTask(roleId, null, TASK_TYPE.COM_BATTLE, 1, true, {});
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await checkTask(roleId, null, TASK_TYPE.COM_BATTLE_QUALITY, 1, true, { quality });
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await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE, 1, true, {});
|
||||
await checkTask(roleId, null, null, TASK_TYPE.COM_BATTLE_QUALITY, 1, true, { quality });
|
||||
}
|
||||
}
|
||||
|
||||
export async function checkTaskInPvpEnd(roleId: string, sid: string, isSuccess: boolean, heroScores: HeroScores[]) {
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP, 1, true, {});
|
||||
export async function checkTaskInPvpEnd(roleId: string, sid: string, funcs: number[], isSuccess: boolean, heroScores: HeroScores[]) {
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP, 1, true, {});
|
||||
if(isSuccess) {
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_WIN, 1, true, {});
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_WIN_SERIES, 1, true, {});
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN, 1, true, {});
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN_SERIES, 1, true, {});
|
||||
} else {
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP_WIN_SERIES, 0, false, {});
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP_WIN_SERIES, 0, false, {});
|
||||
}
|
||||
|
||||
await checkTask(roleId, sid, TASK_TYPE.PVP, 0, false, { heroScores });
|
||||
await checkTask(roleId, sid, funcs, TASK_TYPE.PVP, 0, false, { heroScores });
|
||||
}
|
||||
@@ -186,8 +186,8 @@ export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number,
|
||||
seasonNum: pvpDefense.seasonNum, challengeCnt, challengeRefTime, seasonEndTime: oldSeasonEndTime
|
||||
}, heroGoods, rankGoods, show: true });//结算修改玩家pvp信息
|
||||
// 更新任务
|
||||
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
|
||||
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv });
|
||||
await checkTask(pvpDefense.roleId, null, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
|
||||
await checkTask(pvpDefense.roleId, null, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv });
|
||||
return { rankLv, score, pLv, heroScores: pvpDefense.heroScores, seasonNum, challengeCnt:PVP.PVP_CHALLENGE_COUNTS, challengeRefTime:0, oldSeasonEndTime, heroGoods:heroGoods.map(({id, count})=>{
|
||||
return {id, count};
|
||||
}), rankGoods};
|
||||
|
||||
Reference in New Issue
Block a user