任务:按条件开启任务
This commit is contained in:
@@ -1,31 +1,31 @@
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import { gameData } from './data';
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import { DicTask } from './dictionary/DicTask';
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import { TASK_TYPE, ABI_STAGE, WAR_TYPE, GUILD_JOB } from '../consts';
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import { TASK_TYPE, ABI_STAGE, WAR_TYPE, GUILD_JOB, TASK_FUN_TYPE, FUNCS_ID } from '../consts';
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import { UserTaskRecModel, UserTaskRecType } from '../db/UserTaskRec'
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import { RoleType } from '../db/Role';
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import { RoleType, RoleModel } from '../db/Role';
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import { TaskParam } from '../domain/roleField/task';
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import { getTodayZeroPoint } from './timeUtil';
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import { HeroType } from '../db/Hero';
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import { EquipType, EquipModel } from '../db/Equip';
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import { RewardInter } from './interface';
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import { ItemInter } from './interface';
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export async function checkTaskWithRoles(taskType: number, roles: RoleType[]) {
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export async function checkTaskWithRoles(taskType: number, roles: RoleType[], funcs?: number[]) {
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let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
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for(let role of roles) {
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let singlePush = await checkTaskWithRole(role.roleId, taskType, role);
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let singlePush = await checkTaskWithRole(role.roleId, taskType, role, funcs);
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pushMessage.concat(singlePush);
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}
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return pushMessage
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}
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export async function checkTaskWithRole(roleId: string, taskType: number, role: RoleType) {
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export async function checkTaskWithRole(roleId: string, taskType: number, role: RoleType, funcs?: number[]) {
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let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
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if(taskType == TASK_TYPE.LOGIN_SUM)
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{
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let today = getTodayZeroPoint();
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if(today > role.loginTime) {
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pushMessage = await checkTask(roleId, taskType, 1, true, {});
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pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs);
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}
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}
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else if (taskType == TASK_TYPE.LOGIN_SERIES)
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@@ -33,53 +33,53 @@ export async function checkTaskWithRole(roleId: string, taskType: number, role:
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let today = getTodayZeroPoint();
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if(today > role.loginTime) {
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if(today - role.loginTime > 24 * 60 * 60 ) {
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pushMessage = await checkTask(roleId, taskType, 0, false, {});
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pushMessage = await checkTask(roleId, taskType, 0, false, {}, funcs);
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} else {
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pushMessage = await checkTask(roleId, taskType, 1, true, {});
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pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs);
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}
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}
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}
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else if (taskType == TASK_TYPE.FRIEND_NUM)
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{
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let { friendCnt } = role;
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pushMessage = await checkTask(roleId, taskType, friendCnt, false, {});
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pushMessage = await checkTask(roleId, taskType, friendCnt, false, {}, funcs);
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}
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return pushMessage
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}
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export async function checkTaskWithHeroes(roleId: string, taskType: number, heroes: HeroType[]) {
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export async function checkTaskWithHeroes(roleId: string, taskType: number, heroes: HeroType[], funcs?: number[]) {
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let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
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for(let hero of heroes) {
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let singlePush = await checkTaskWithHero(roleId, taskType, hero);
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let singlePush = await checkTaskWithHero(roleId, taskType, hero, [], funcs);
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pushMessage.concat(singlePush);
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}
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return pushMessage
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}
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export async function checkTaskWithHero(roleId: string, taskType: number, hero: HeroType, args?: number[]) {
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export async function checkTaskWithHero(roleId: string, taskType: number, hero: HeroType, args: number[] = [], funcs?: number[]) {
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let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
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if(taskType == TASK_TYPE.HERO_STAR_UP)
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{
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let dicHero = gameData.hero.get(hero.hid);
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let starUp = hero.star - dicHero.initialStars;
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if(hero.colorStar > 1) starUp += hero.colorStar - 1;
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pushMessage = await checkTask(roleId, taskType, 1, true, { star: starUp })
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pushMessage = await checkTask(roleId, taskType, 1, true, { star: starUp }, funcs)
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}
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else if(taskType == TASK_TYPE.HERO_QUALITY)
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{
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let dicHero = gameData.hero.get(hero.hid);
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pushMessage = await checkTask(roleId, taskType, 1, true, { quality: dicHero.quality });
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pushMessage = await checkTask(roleId, taskType, 1, true, { quality: dicHero.quality }, funcs);
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}
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else if (taskType == TASK_TYPE.HERO_QUALITY_STAR_UP)
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{
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let dicHero = gameData.hero.get(hero.hid);
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pushMessage = await checkTask(roleId, taskType, 1, true, { quality: dicHero.quality, star: hero.star });
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pushMessage = await checkTask(roleId, taskType, 1, true, { quality: dicHero.quality, star: hero.star }, funcs);
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}
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else if (taskType == TASK_TYPE.HERO_LV)
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{
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pushMessage = await checkTask(roleId, taskType, 1, true, { lv: hero.lv });
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pushMessage = await checkTask(roleId, taskType, 1, true, { lv: hero.lv }, funcs);
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}
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else if (taskType == TASK_TYPE.HERO_TRAIN)
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{
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@@ -87,13 +87,13 @@ export async function checkTaskWithHero(roleId: string, taskType: number, hero:
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let initGrage = gameData.job.get(dicHero.jobid).grade;
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let curGrade = gameData.job.get(hero.job).grade;
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let count = (curGrade - initGrage) * (ABI_STAGE.END - ABI_STAGE.START) + (hero.jobStage - ABI_STAGE.START); // 训练次数
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pushMessage = await checkTask(roleId, taskType, 1, true, { count });
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pushMessage = await checkTask(roleId, taskType, 1, true, { count }, funcs);
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}
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else if (taskType == TASK_TYPE.HERO_QUALITY_UP)
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{
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let dicHero = gameData.hero.get(hero.hid);
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if(hero.quality - dicHero.quality == 1) { // 每个武将升品算一次
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pushMessage = await checkTask(roleId, taskType, 1, true, {});
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pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs);
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}
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}
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else if (taskType == TASK_TYPE.HERO_STAGE_UP)
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@@ -102,18 +102,18 @@ export async function checkTaskWithHero(roleId: string, taskType: number, hero:
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let initGrage = gameData.job.get(dicHero.jobid).grade;
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let curGrade = gameData.job.get(hero.job).grade;
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let count = curGrade - initGrage; // 进阶次数
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pushMessage = await checkTask(roleId, taskType, 1, true, { count });
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pushMessage = await checkTask(roleId, taskType, 1, true, { count }, funcs);
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}
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else if (taskType == TASK_TYPE.HERO_FAVOUR_LV)
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{
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pushMessage = await checkTask(roleId, taskType, 1, true, { favourLv: hero.favourLv })
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pushMessage = await checkTask(roleId, taskType, 1, true, { favourLv: hero.favourLv }, funcs)
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}
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else if (taskType == TASK_TYPE.EQUIP_BY_HERO)
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{
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// arg[0] 1:穿上 -1:脱下
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let { ePlace } = hero;
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let count = ePlace.filter(cur => cur.equip).length;
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pushMessage = await checkTask(roleId, taskType, args[0], true, { count, isPutOn: args[0] });
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pushMessage = await checkTask(roleId, taskType, args[0], true, { count, isPutOn: args[0] }, funcs);
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}
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else if (taskType == TASK_TYPE.EQUIP_STRENGTHEN)
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{
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@@ -121,7 +121,7 @@ export async function checkTaskWithHero(roleId: string, taskType: number, hero:
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let { ePlace } = hero;
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let index = 0;
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for(let { lv } of ePlace) {
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let p = await checkTask(roleId, taskType, 1, true, { oldLv: args[index++], lv });
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let p = await checkTask(roleId, taskType, 1, true, { oldLv: args[index++], lv }, funcs);
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pushMessage = pushMessage.concat(p);
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}
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}
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@@ -130,13 +130,13 @@ export async function checkTaskWithHero(roleId: string, taskType: number, hero:
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}
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export async function checkTaskWithEquip(roleId: string, taskType: number, equip: EquipType, args?: number[]) {
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export async function checkTaskWithEquip(roleId: string, taskType: number, equip: EquipType, args: number[] = [], funcs?: number[]) {
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let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
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if(taskType == TASK_TYPE.EQUIP_QUALITY)
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{
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// args[0] 1:装上 -1:脱下
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let dicGood = gameData.goods.get(equip.id);
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pushMessage = await checkTask(roleId, taskType, args[0], true, { quality: dicGood.quality })
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pushMessage = await checkTask(roleId, taskType, args[0], true, { quality: dicGood.quality }, funcs)
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}
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else if (taskType == TASK_TYPE.EQUIP_JEWEL)
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{
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@@ -144,16 +144,16 @@ export async function checkTaskWithEquip(roleId: string, taskType: number, equip
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let { holes } = equip;
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let jewelCount = holes.filter(cur => cur.jewel > 0).length;
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if(jewelCount > 0 && args[0] <= 0) { // 原来没有,镶嵌上了
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pushMessage = await checkTask(roleId, taskType, 1, true, {});
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pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs);
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} else if (jewelCount <= 0 && args[0] > 0) { // 原来镶嵌着,现在没了
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pushMessage = await checkTask(roleId, taskType, -1, true, {});
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pushMessage = await checkTask(roleId, taskType, -1, true, {}, funcs);
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}
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}
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else if (taskType == TASK_TYPE.EQUIP_COMPOSE_SUIT)
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{
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let dicGood = gameData.goods.get(equip.id);
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if(dicGood.suitId) {
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pushMessage = await checkTask(roleId, taskType, 1, true, {});
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pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs);
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}
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}
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else if (taskType == TASK_TYPE.EQUIP_SUIT)
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@@ -177,7 +177,7 @@ export async function checkTaskWithEquip(roleId: string, taskType: number, equip
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if(id == equip.id) curCount = count;
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}
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if(curCount == minCount) {
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pushMessage = await checkTask(roleId, taskType, 1, true, {});
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pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs);
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}
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}
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}
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@@ -186,21 +186,21 @@ export async function checkTaskWithEquip(roleId: string, taskType: number, equip
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// args[0] 原来镶嵌了多少宝石
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let { holes } = equip;
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let jewelCount = holes.filter(cur => cur.jewel > 0).length;
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pushMessage = await checkTask(roleId, taskType, jewelCount - args[0], true, {});
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pushMessage = await checkTask(roleId, taskType, jewelCount - args[0], true, {}, funcs);
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}
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return pushMessage
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}
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export async function checkTaskWithArgs(roleId: string, taskType: number, args: number[]) {
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export async function checkTaskWithArgs(roleId: string, taskType: number, args: number[], funcs?: number[]) {
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let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
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if(taskType == TASK_TYPE.ROLE_SCHOOL_PUT_HERO)
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{
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let [ hid, preHid ] = args;
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if(hid > 0 && preHid <= 0) { // 放置
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pushMessage = await checkTask(roleId, taskType, 1, true, {});
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pushMessage = await checkTask(roleId, taskType, 1, true, {}, funcs);
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} else if (hid <= 0 && preHid > 0) { // 卸下
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pushMessage = await checkTask(roleId, taskType, -1, true, {});
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pushMessage = await checkTask(roleId, taskType, -1, true, {}, funcs);
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}
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}
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else if (taskType == TASK_TYPE.EQUIP_JEWEL_STAGE)
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@@ -209,95 +209,95 @@ export async function checkTaskWithArgs(roleId: string, taskType: number, args:
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let [putOnJewel, putOffJewel] = args;
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if(putOnJewel > 0) {
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let dicGood = gameData.goods.get(putOnJewel);
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let push = await checkTask(roleId, taskType, 1, true, { stage: dicGood.lvLimited });
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let push = await checkTask(roleId, taskType, 1, true, { stage: dicGood.lvLimited }, funcs);
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pushMessage.concat(push);
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}
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if(putOffJewel > 0) {
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let dicGood = gameData.goods.get(putOffJewel);
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let push = await checkTask(roleId, taskType, -1, true, { stage: dicGood.lvLimited });
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let push = await checkTask(roleId, taskType, -1, true, { stage: dicGood.lvLimited }, funcs);
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pushMessage.concat(push);
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}
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}
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else if (taskType == TASK_TYPE.CHAT)
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{
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// args[0] 聊天type 1-系统 2-世界 3-军团 4-组队 5-私聊
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pushMessage = await checkTask(roleId, taskType, 1, true, { chatType: args[0] })
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pushMessage = await checkTask(roleId, taskType, 1, true, { chatType: args[0] }, funcs)
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}
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return pushMessage
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}
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export async function checkTaskWithWar(roleId: string, taskType: number, warId: number, heroes: number[], count: number, star: number) {
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export async function checkTaskWithWar(roleId: string, taskType: number, warId: number, heroes: number[], count: number, star: number, funcs?: number[]) {
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let dicWar = gameData.war.get(warId);
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let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
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if(taskType == TASK_TYPE.BATTLE_WITH_HERO)
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{
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pushMessage = await checkTask(roleId, taskType, count, true, { warId, heroes });
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pushMessage = await checkTask(roleId, taskType, count, true, { warId, heroes }, funcs);
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}
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else if (taskType == TASK_TYPE.BATTLE_MAIN)
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{
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if(dicWar.warType == WAR_TYPE.NORMAL) {
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pushMessage = await checkTask(roleId, taskType, count, true, { warId });
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pushMessage = await checkTask(roleId, taskType, count, true, { warId }, funcs);
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_MAIN_SWEEP)
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{
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if(dicWar.warType == WAR_TYPE.NORMAL) {
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pushMessage = await checkTask(roleId, taskType, count, true, {});
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pushMessage = await checkTask(roleId, taskType, count, true, {}, funcs);
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_DAILY_STAR)
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{
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if(dicWar.warType == WAR_TYPE.DAILY) {
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pushMessage = await checkTask(roleId, taskType, count, true, { warId, star });
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pushMessage = await checkTask(roleId, taskType, count, true, { warId, star }, funcs);
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_DAILY)
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{
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if(dicWar.warType == WAR_TYPE.DAILY) {
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pushMessage = await checkTask(roleId, taskType, count, true, { dailyType: dicWar.dailyType })
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pushMessage = await checkTask(roleId, taskType, count, true, { dailyType: dicWar.dailyType }, funcs)
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_DUNGEON)
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{
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if(dicWar.warType == WAR_TYPE.MYSTERY||dicWar.warType == WAR_TYPE.MYSTERY_ELITE) {
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pushMessage = await checkTask(roleId, taskType, count, true, {});
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pushMessage = await checkTask(roleId, taskType, count, true, {}, funcs);
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_DUNGEON_WAR)
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{
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if(dicWar.warType == WAR_TYPE.MYSTERY||dicWar.warType == WAR_TYPE.MYSTERY_ELITE) {
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pushMessage = await checkTask(roleId, taskType, count, true, { warId });
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pushMessage = await checkTask(roleId, taskType, count, true, { warId }, funcs);
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_TOWER)
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{
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if(dicWar.warType == WAR_TYPE.TOWER) {
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pushMessage = await checkTask(roleId, taskType, count, true, {});
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pushMessage = await checkTask(roleId, taskType, count, true, {}, funcs);
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_VESTIGE)
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{
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if(dicWar.warType == WAR_TYPE.VESTIGE) {
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pushMessage = await checkTask(roleId, taskType, count, true, {});
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pushMessage = await checkTask(roleId, taskType, count, true, {}, funcs);
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}
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}
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else if (taskType == TASK_TYPE.BATTLE_EXPEDITION)
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{
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if(dicWar.warType == WAR_TYPE.EXPEDITION) {
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pushMessage = await checkTask(roleId, taskType, count, true, {});
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pushMessage = await checkTask(roleId, taskType, count, true, {}, funcs);
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}
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}
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return pushMessage
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}
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export async function checkTaskWithGoods(roleId: string, taskType: number, goods: RewardInter[]) {
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export async function checkTaskWithGoods(roleId: string, taskType: number, goods: ItemInter[], funcs?: number[]) {
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let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
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if(taskType == TASK_TYPE.COM_BATTLE_DROP)
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{
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for(let { id, count } of goods) {
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let push = await checkTask(roleId, taskType, count, true, { gid: id });
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let push = await checkTask(roleId, taskType, count, true, { gid: id }, funcs);
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pushMessage.concat(push);
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}
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}
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@@ -305,7 +305,7 @@ export async function checkTaskWithGoods(roleId: string, taskType: number, goods
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}
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// 根据taskType判断有哪些任务需要check的
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export async function checkTask(roleId: string, taskType: number, count: number, isInc: boolean, param: TaskParam) {
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export async function checkTask(roleId: string, taskType: number, count: number, isInc: boolean, param: TaskParam, funcs?: number[]) {
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let tasks = gameData.taskType.get(taskType);
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let pushMessage = new Array<{type: number, id: number, count: number, received: boolean}>();
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let groups = new Map<number, { task0: DicTask, tasks: DicTask[] }>();
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@@ -315,9 +315,13 @@ export async function checkTask(roleId: string, taskType: number, count: number,
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}
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groups.get(dicTask.group).tasks.push(dicTask);
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}
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if(!funcs) {
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let role = await RoleModel.findByRoleId(roleId, 'funcs');
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funcs = role.funcs||[];
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}
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for(let [ group, { task0, tasks } ] of groups) {
|
||||
let rec = await checkTaskRec(roleId, group, task0, count, isInc, param);
|
||||
let rec = await checkTaskRec(roleId, group, task0, count, isInc, param, funcs);
|
||||
if(rec) {
|
||||
for(let dicTask of tasks) {
|
||||
if(checkRecResult(rec, dicTask.condition)) {
|
||||
@@ -330,8 +334,15 @@ export async function checkTask(roleId: string, taskType: number, count: number,
|
||||
}
|
||||
|
||||
// 检查各项任务是否达成,达成了就保存到数据库
|
||||
export async function checkTaskRec(roleId: string, group: number, dicTask: DicTask, count: number, isInc: boolean, param: TaskParam ) {
|
||||
export async function checkTaskRec(roleId: string, group: number, dicTask: DicTask, count: number, isInc: boolean, param: TaskParam, funcs: number[] ) {
|
||||
let { type, taskParam, taskType } = dicTask;
|
||||
|
||||
let sp = [TASK_TYPE.LOGIN_SUM, TASK_TYPE.LOGIN_SERIES];
|
||||
if(type == TASK_FUN_TYPE.DAILY && funcs.indexOf(FUNCS_ID.DAILY_TASK) == -1 && sp.indexOf(taskType) == -1) { // 功能未开启
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
let isMatch = true; // 条件是否满足
|
||||
let checkHistory = false; // 是否检查历史
|
||||
switch(taskType) {
|
||||
|
||||
Reference in New Issue
Block a user