diff --git a/game-server/app/servers/battle/handler/guildHandler.ts b/game-server/app/servers/battle/handler/guildHandler.ts index 6ac1ff610..8847c6dd1 100644 --- a/game-server/app/servers/battle/handler/guildHandler.ts +++ b/game-server/app/servers/battle/handler/guildHandler.ts @@ -1,6 +1,6 @@ import { Application, BackendSession, pinus, ChannelService } from 'pinus'; -import { resResult, getRandEelm, getRefTime } from '../../../pubUtils/util'; -import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, CHAT_SERVER } from '../../../consts'; +import { resResult, getRandEelm, getRefTime, shouldRefresh, sortArrRandom } from '../../../pubUtils/util'; +import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_STRUCTURE, GUILD_REC_TYPE, GUILD_STRUCTURE_NAME, MAIL_TYPE, REDIS_KEY, CHAT_SERVER, GUILD_SELECT, USER_GUILD_SELECT } from '../../../consts'; import { UserGuildModel } from '../../../db/UserGuild'; import { checkAuth, joinGuild, getGuildWithRefActive, getUserGuildWithRefActive, addActive, settleGuildWeekly } from '../../../services/guildService'; import { GuildModel, GuildType } from '../../../db/Guild'; @@ -163,7 +163,7 @@ export class GuildHandler { const { roleId: memberRoleId, auth } = msg; const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode'); - const hisUserGuild = await UserGuildModel.getMyGuild(memberRoleId, 'auth guildCode'); + const hisUserGuild = await UserGuildModel.getMyGuild(memberRoleId, 'auth guildCode job'); const checkMyResult = await checkAuth(GUILD_OPERATE.SET_AUTH, roleId, null, myUserGuild); if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); @@ -199,7 +199,7 @@ export class GuildHandler { return resResult(STATUS.GUILD_MANAGER_REACH_MAX); } - const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth }, {}, 'auth'); // 设置权限 + const userGuild = await UserGuildModel.updateInfo(memberRoleId, { auth, job: auth == GUILD_AUTH.LEADER? GUILD_JOB.JIANGJUN: hisUserGuild.job }, {}, 'auth'); // 设置权限 if(!userGuild) { return resResult(STATUS.GUILD_MEMBER_NOT_FOUND); } @@ -208,7 +208,7 @@ export class GuildHandler { let updateObject = {}; if(auth == GUILD_AUTH.LEADER) { // 转让团长 updateObject['leader'] = role._id; - await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER }, {}); // 自己降权限 + await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}); // 自己降权限 await redisUserInfoUpdate(REDIS_KEY.GUILD_INFO, code, [{field: 'leader', value: new GuildLeader(role) } ]); } @@ -338,7 +338,7 @@ export class GuildHandler { const checkResult = await checkAuth(GUILD_OPERATE.GET_APPLY_LIST, roleId); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); - const result = await UserGuildApplyModel.getListByGuild(code, lastApplyCode); + const result = await UserGuildApplyModel.findApplyByGuild(code, lastApplyCode); const list = []; for(let cur of result) { let role = cur.role; @@ -385,7 +385,7 @@ export class GuildHandler { await sendMail(MAIL_TYPE.GUILD_APPLY_REFUSE, roleId, roleName, [guild.name]); } - await UserGuildApplyModel.deleteApplyByApplyCode(applyCodeList); + await UserGuildApplyModel.deleteByApplyCode(applyCodeList); } return resResult(STATUS.SUCCESS, { roleIds }); @@ -396,18 +396,28 @@ export class GuildHandler { const roleId = session.get('roleId'); const serverId = session.get('serverId'); + + let myGuild = await UserGuildModel.getMyGuild(roleId, USER_GUILD_SELECT.ENTRY) // 检查权限 - const checkResult = await checkAuth(GUILD_OPERATE.GET_INIVATION_MEMBER_LIST, roleId); + const checkResult = await checkAuth(GUILD_OPERATE.GET_INIVATION_MEMBER_LIST, roleId, myGuild.guildCode, myGuild); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); + let guild = await GuildModel.findByCode(myGuild.guildCode, serverId, GUILD_SELECT.INVITED_MEMBER); + let invitedMembers = guild.invitedMembers; + if(shouldRefresh(guild.inviteTime, new Date(), 0)) { + invitedMembers = []; + } + // 离线时间,三天内在线且尚未加入军团。按以下规则排序 离线时间 玩家等级 玩家战力 const day = getBeforeDaySeconds(3); const { quitGuildTime: quitTime = 0 } = await RoleModel.findByRoleId(roleId); - const allList = await RoleModel.getInviteList(day, serverId); + let allList = await RoleModel.getInviteList(day, serverId); + allList = allList.filter(cur => !invitedMembers.includes(cur.roleId)) let list = getRandEelm(allList, 10); if(!list.length) list = allList; + list = sortArrRandom(list); let result = []; for(let cur of list) { @@ -430,7 +440,7 @@ export class GuildHandler { const checkResult = await checkAuth(GUILD_OPERATE.INVATE_MEMBER, roleId, code); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); - const guild = await GuildModel.findByCode(code, serverId); + const guild = await GuildModel.findByCode(code, serverId, GUILD_SELECT.INVITED_MEMBER); if(guild.isMemberMax) return resResult(STATUS.GUILD_MEMBER_MAX); const roleList = await RoleModel.findRoleByField('roleId', roleIds); @@ -442,8 +452,9 @@ export class GuildHandler { result.push(role.roleId); let hisSid = await getRedis(`login_roleId_${role.roleId}`); uids.push({ uid: role.roleId, sid: hisSid }) - } + } } + await GuildModel.recordInvitedMember(code, serverId, roleIds, shouldRefresh(guild.inviteTime, new Date(), 0)); this.channelService.pushMessageByUids('onGuildInvite', resResult(STATUS.SUCCESS, { code }), uids); return resResult(STATUS.SUCCESS, { roleIds: result }); @@ -460,7 +471,7 @@ export class GuildHandler { const checkResult = await checkAuth(GUILD_OPERATE.GET_INVITATION_LIST, roleId); if(!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); - const result = await UserGuildApplyModel.getListByRole(roleId, lastApplyCode); + const result = await UserGuildApplyModel.findInviteByRole(roleId, lastApplyCode); const list = result.map(cur => { let guild = cur.guild; let leader = guild.leader; @@ -505,7 +516,7 @@ export class GuildHandler { code = guild.code; } - await UserGuildApplyModel.deleteApplyByApplyCode([applyCode]); // 删除这条邀请 + await UserGuildApplyModel.deleteByApplyCode([applyCode]); // 删除这条邀请 return resResult(STATUS.SUCCESS, { applyCode, code, isReceived, hasGuild: isReceived }); } @@ -692,8 +703,8 @@ export class GuildHandler { const topUser = topUserGuild.role; // 交换 - await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER }, {}, 'auth'); // 团长撤 - await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER }, {}, 'auth'); // 最高功勋人升 + await UserGuildModel.updateInfo(leaderRoleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}, 'auth'); // 团长撤 + await UserGuildModel.updateInfo(topUserGuild.roleId, { auth: GUILD_AUTH.LEADER, job: GUILD_JOB.JIANGJUN }, {}, 'auth'); // 最高功勋人升 let managerCntInc = topUserGuild.auth == GUILD_AUTH.MANAGER ? -1 : 0; // 管理人数 const guild = await GuildModel.updateInfo(code, { leader: topUser._id }, { managerCnt: managerCntInc }, 'managerCnt name'); // 如果有转让团长设置leader @@ -727,44 +738,30 @@ export class GuildHandler { const checkResult = await checkAuth(GUILD_OPERATE.UP_STRUCTURE, roleId, code); if (!checkResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH); - let res:any = await lockData(serverId, DATA_NAME.UP_STRUCTURE, code);// 加锁 - if (!!res.err) return resResult(STATUS.REDLOCK_ERR); - const guild = await GuildModel.findByCode(code, serverId, 'lv structure'); if(!guild) { - res.releaseCallback();//解锁 return resResult(STATUS.GUILD_NOT_FOUND); } const { lv, structure } = guild; const curStructure = structure.find(cur => cur.id == id); if(!curStructure) { - res.releaseCallback(); //解锁 return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND); } if(id != GUILD_STRUCTURE.ARMY_CENTER && curStructure.lv >= lv) { // 中军大帐以外建筑物 if(curStructure.lv >= lv) { - res.releaseCallback(); //解锁 return resResult(STATUS.GUILD_STRUCTURE_LV_MAX); } } if(!hasStructureConsume(id, curStructure.lv + 1)) { - res.releaseCallback(); //解锁 return resResult(STATUS.GUILD_STRUCTURE_LV_MAX); } const cost = getStructureConsume(id, curStructure.lv); - const costResult = await GuildModel.costFund(code, cost); - if(!costResult) { - res.releaseCallback(); //解锁 + + const result = await GuildModel.upStructure(code, id, cost, 'code fund structure lv'); + if(!result) { return resResult(STATUS.GUILD_FUND_NOT_ENOUGH); } - - const result = await GuildModel.upStructure(code, id, 'code fund structure lv'); - if(!result) { - res.releaseCallback(); //解锁 - return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND); - } - res.releaseCallback(); //解锁 const resultStructure = result.structure.find(cur => cur.id == id); // 修改信息 diff --git a/game-server/app/servers/role/handler/friendHandler.ts b/game-server/app/servers/role/handler/friendHandler.ts index 97ab80371..db13631cc 100644 --- a/game-server/app/servers/role/handler/friendHandler.ts +++ b/game-server/app/servers/role/handler/friendHandler.ts @@ -1,5 +1,5 @@ import { Application, BackendSession, ChannelService } from "pinus"; -import { resResult, getRandEelm, getResStr, shouldRefresh } from "../../../pubUtils/util"; +import { resResult, getRandEelm, getResStr, shouldRefresh, getRefTime, sortArrRandom } from "../../../pubUtils/util"; import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, EQUIP_SELECT, REDIS_KEY } from "../../../consts"; import { RoleModel, RoleType } from "../../../db/Role"; import { getBeforeHourSeconds } from "../../../pubUtils/timeUtil"; @@ -43,6 +43,12 @@ export class FriendHandler { const { lv, serverId: myServerId, userInfo: { serverType: myServerType } } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_MY_SERVER); let allList = await RoleModel.getRecommedList(lv - FRIEND.FRIEND_RECONMMEND_LEVEL, lv + FRIEND.FRIEND_RECONMMEND_LEVEL, day); + // 筛掉自己今天申请过的人 + let applyList = await FriendApplyModel.getSentApplyList(roleId, getRefTime(new Date(), 0)); + allList = allList.filter(cur => { + return !applyList.find(ccur => ccur.roleId == cur.roleId); + }); + let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT); let myServerList = new Array(); @@ -80,6 +86,8 @@ export class FriendHandler { list1 = getRandEelm(myServerList, FRIEND.FRIEND_RECONMMEND_NUM - list2.length); } } + list1 = sortArrRandom(list1); + list2 = sortArrRandom(list2); let list = list1.concat(list2); diff --git a/shared/consts/constModules/selectConst.ts b/shared/consts/constModules/selectConst.ts index a01a52a2a..201326c0d 100644 --- a/shared/consts/constModules/selectConst.ts +++ b/shared/consts/constModules/selectConst.ts @@ -32,9 +32,12 @@ export enum USER_GUILD_SELECT { } export enum GUILD_SELECT { - ENTRY = 'guildCode lv memberCnt' + // 初始登录 + ENTRY = 'guildCode lv memberCnt', + // 获得邀请列表 + INVITED_MEMBER = '_id code isMemberMax +invitedMembers +inviteTime' } export enum FRIEND_SHIP_SELECT { GET_FRIEND_VALUE = 'friendValue friendLv' -} \ No newline at end of file +} diff --git a/shared/consts/dataName.ts b/shared/consts/dataName.ts index ebe1c63e9..df78df153 100644 --- a/shared/consts/dataName.ts +++ b/shared/consts/dataName.ts @@ -5,7 +5,6 @@ export enum DATA_NAME { GUILD = 'Guild', GUILD_REFINE = 'GuildRefine', GUILD_ASSIST_REFINE = 'GuildAssistRefine', - UP_STRUCTURE = 'GuildStructure', JOIN_GUILD = 'JoinGuild', REFRESH_ACTIVE = 'GuildRefActive', WEEKLY_GUILD_SUM = 'WeeklyGuildSum', // 每周结算活跃和奖励 diff --git a/shared/db/FriendApply.ts b/shared/db/FriendApply.ts index 375e5defa..f28ad1498 100644 --- a/shared/db/FriendApply.ts +++ b/shared/db/FriendApply.ts @@ -42,6 +42,13 @@ export default class FriendApply extends BaseModel { return list; } + // 获取自己发出的申请列表 + public static async getSentApplyList(roleId: string, time: Date) { + const list: FriendApplyType[] = await FriendApplyModel.find({ frdRoleId: roleId, updatedAt: { $gt: time } }, { _id: 0 }) + .lean({ getters: true }); + return list; + } + // 根据applyCode获得申请 public static async getApplyListByCode(applyCodeList: string[]) { const list: FriendApplyType[] = await FriendApplyModel.find({ applyCode: { $in: applyCodeList } }, { _id: 0 }) diff --git a/shared/db/Guild.ts b/shared/db/Guild.ts index da4100cbc..6aae12efc 100644 --- a/shared/db/Guild.ts +++ b/shared/db/Guild.ts @@ -2,9 +2,10 @@ import BaseModel from './BaseModel'; import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose'; import Role, { RoleType } from './Role'; import { genCode } from '../pubUtils/util'; -import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE } from '../consts'; +import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE, GUILD_SELECT } from '../consts'; import { getCurWeekTime, nowSeconds } from '../pubUtils/timeUtil'; import { reduceCe } from '../pubUtils/util'; +import { now } from 'underscore'; class Structure { @prop({ required: true }) @@ -71,13 +72,18 @@ export default class Guild extends BaseModel { guildCe: number; // 总战力 @prop({ required: true, type: String, default: [], select: false }) - members: string[]; // 军团成员的roleId,用于增加战力的时候加入总战力 + members: string[]; // 军团成员的roleId,用于增加战力的时候加入总战力 + + @prop({ required: true, type: String, default: [], select: false }) + invitedMembers: string[]; // 今天已邀请的玩家 + @prop({ required: true, default: new Date(), select: false }) + inviteTime: Date; // 今天已邀请的玩家 @prop({ required: true, type: Structure, default: getInitStructure(), _id: false }) structure: Structure[] @prop({ required: true, default: GUILD_STATUS.RUNNING, enum: GUILD_STATUS }) - status: number; + status: number; // 军团状态 @prop({ required: true, default: 1, select: false }) serverId: number; // 分服 @@ -182,12 +188,12 @@ export default class Guild extends BaseModel { return result; } - public static async upStructure(code: string, id: number, select?: string) { + public static async upStructure(code: string, id: number, cost: number, select?: string) { if (id == GUILD_STRUCTURE.ARMY_CENTER) { - const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id }, { $inc: { 'structure.$.lv': 1, lv: 1 }, $set: { isMemberMax: false } }, { new: true }).select(select).lean(); + const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id, fund: { $gte: cost } }, { $inc: { 'structure.$.lv': 1, lv: 1, fund: -1 * cost }, $set: { isMemberMax: false } }, { new: true }).select(select).lean(); return result; } else { - const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id }, { $inc: { 'structure.$.lv': 1 } }, { new: true }).select(select).lean(); + const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id, fund: { $gte: cost } }, { $inc: { 'structure.$.lv': 1, fund: -1 * cost } }, { new: true }).select(select).lean(); return result; } } @@ -212,6 +218,21 @@ export default class Guild extends BaseModel { const result = await GuildModel.findOneAndUpdate({ code, status: GUILD_STATUS.RUNNING, serverId, resetTrainTime:{$ne:time}},{$set: {trainId: 1, resetTrainTime: time, trainLv}}, {new: true}).lean(lean); return result; } + + // 记录已邀请过的人 + public static async recordInvitedMember(code: string, serverId: number, roleIds: string[], shouldRefresh: boolean) { + let result: GuildType; + if(shouldRefresh) { + result = await GuildModel.findOneAndUpdate( { code, serverId }, { $set: { invitedMembers: roleIds, inviteTime: new Date() }}, { new: true}) + .select(GUILD_SELECT.INVITED_MEMBER) + .lean(); + } else { + result = await GuildModel.findOneAndUpdate( { code, serverId }, { $push: { invitedMembers: { $each: roleIds } }, $set: { inviteTime: new Date() }}, { new: true}) + .select(GUILD_SELECT.INVITED_MEMBER) + .lean(); + } + return result; + } } export const GuildModel = getModelForClass(Guild); diff --git a/shared/db/GuildRec.ts b/shared/db/GuildRec.ts index ffd4c670d..e50d5d988 100644 --- a/shared/db/GuildRec.ts +++ b/shared/db/GuildRec.ts @@ -27,7 +27,7 @@ export default class GuildRec extends BaseModel { public static async createGuildRec(roleId: string, guildCode: string, type: number, params: string[]) { const doc = new GuildRecModel(); - const update = Object.assign(doc.toJSON(), { roleId, guildCode, type, params }); + const update = Object.assign(doc.toJSON(), { roleId, guildCode, type, params, createTime: nowSeconds() }); delete update._id; const recCode = genCode(10); const result: GuildRecType = await GuildRecModel.findOneAndUpdate({ recCode }, update, { upsert: true, new: true }).lean(); diff --git a/shared/db/Role.ts b/shared/db/Role.ts index 575fb5848..c3781f123 100644 --- a/shared/db/Role.ts +++ b/shared/db/Role.ts @@ -439,10 +439,15 @@ export default class Role extends BaseModel { return result; } - // 获取未加入公会且登录时间在三天内的人 + /** + * 获取未加入公会且登录时间在三天内的人 + * @param time + * @param serverId + * @param invitedMembers 当天已邀请过的人 + */ public static async getInviteList(time: number, serverId: number) { const result = await RoleModel.find({ loginTime: { $gt: time }, hasGuild: false, serverId }) - .select('roleId roleName ce headHid sHid lv title job quitTime') + .select({roleId: 1, roleName: 1,ce: 1,headHid: 1,sHid: 1,lv: 1,title: 1,job: 1,quitTime: 1, _id: 0}) .sort({quitTime: -1, lv: -1, ce: -1}) .limit(100).lean({getters: true}); return result; diff --git a/shared/db/UserGuildApply.ts b/shared/db/UserGuildApply.ts index 3f2369840..a7a55f68e 100644 --- a/shared/db/UserGuildApply.ts +++ b/shared/db/UserGuildApply.ts @@ -46,8 +46,8 @@ export default class UserGuildApply extends BaseModel { } // 根据唯一code批量删除 - public static async deleteApplyByApplyCode(applyCodeList: string[]) { - const result = await UserGuildApplyModel.deleteMany({ applyCode: { $in: applyCodeList}, type: GUILD_APPLY_TYPE.APPLY }); + public static async deleteByApplyCode(applyCodeList: string[]) { + const result = await UserGuildApplyModel.deleteMany({ applyCode: { $in: applyCodeList} }); return result; } @@ -70,7 +70,7 @@ export default class UserGuildApply extends BaseModel { } // 查询公会收到的申请 - public static async getListByGuild(code: string, lastApplyCode: string) { + public static async findApplyByGuild(code: string, lastApplyCode: string) { let condition = { guildCode: code, type: GUILD_APPLY_TYPE.APPLY }; if(lastApplyCode) { const lastApply = await this.findByCode(lastApplyCode); @@ -85,7 +85,7 @@ export default class UserGuildApply extends BaseModel { } // 查询玩家的邀请列表 - public static async getListByRole(roleId: string, lastApplyCode: string) { + public static async findInviteByRole(roleId: string, lastApplyCode: string) { let condition = { roleId, type: GUILD_APPLY_TYPE.INVITE }; if(lastApplyCode) { const lastApply = await this.findByCode(lastApplyCode); diff --git a/shared/pubUtils/dictionary/DicGuildActiveDayReward.ts b/shared/pubUtils/dictionary/DicGuildActiveDayReward.ts index 4dcf5e25d..7df9ce2af 100644 --- a/shared/pubUtils/dictionary/DicGuildActiveDayReward.ts +++ b/shared/pubUtils/dictionary/DicGuildActiveDayReward.ts @@ -20,7 +20,7 @@ let arr = JSON.parse(str); export const dicGuildActiveDayReward = new Map(); arr.forEach(o => { - o.reward = parseGoodStr(o.reward) + o.reward = parseGoodStr(o.Reward) dicGuildActiveDayReward.set(o.id, o); }); arr = undefined; \ No newline at end of file diff --git a/shared/pubUtils/util.ts b/shared/pubUtils/util.ts index 8ca8d8c6d..a2869b568 100644 --- a/shared/pubUtils/util.ts +++ b/shared/pubUtils/util.ts @@ -293,6 +293,15 @@ export function getRandEelm(source: Array = [], cnt = 1): Array { return source.filter((_item, idx) => idxs.has(idx)); } +/** + * 不改变原数组长度,将内部元素打乱 + * @param source + */ +export function sortArrRandom(source = []) { + let arr = deepCopy(source); + return arr.sort(() => { return Math.random()-0.5; }); +} + /** * 在给定数值的浮动范围中随机一个值 * @param base 基础数值