diff --git a/game-server/app/servers/battle/handler/comBattleHandler.ts b/game-server/app/servers/battle/handler/comBattleHandler.ts index 01e36e23c..37fff7907 100644 --- a/game-server/app/servers/battle/handler/comBattleHandler.ts +++ b/game-server/app/servers/battle/handler/comBattleHandler.ts @@ -204,6 +204,27 @@ export class ComBattleHandler { return resResult(STATUS.SUCCESS); } + async dismiss(msg: {teamCode: string}, session: BackendSession) { + let roleId = session.get('roleId'); + let { teamCode } = msg; + let teamStatus = this.teamMap.get(teamCode); + if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID); + if (roleId !== teamStatus.capId) return resResult(STATUS.COM_BATTLE_CAP_ONLY); + + let team = await ComBattleTeamModel.removeTeam(teamCode); + if (!team) return resResult(STATUS.COM_BATTLE_DISSMISS_ERR); + + let rmSt = this.teamMap.delete(teamCode); + if (!rmSt) return resResult(STATUS.COM_BATTLE_DISSMISS_ERR); + + let channelService = this.app.get('channelService'); + let channel = channelService.getChannel(teamCode, false); + channel.pushMessage('onTeamDismiss', {teamCode}); + channel.destroy(); + + return resResult(STATUS.SUCCESS); + } + async startBattle(msg: {teamCode: string}, session: BackendSession) { let roleId = session.get('roleId'); let { teamCode } = msg; diff --git a/shared/consts/statusCode.ts b/shared/consts/statusCode.ts index 5eab21e29..b8bb50993 100644 --- a/shared/consts/statusCode.ts +++ b/shared/consts/statusCode.ts @@ -90,8 +90,9 @@ export const STATUS = { COM_BATTLE_ASSIST_NOT_ENOUGH: { code: 20618, simStr: '助战次数不足' }, COM_BATTLE_ASSIST_LV_NOT_ENOUGH: { code: 20619, simStr: '助阵等级不够' }, COM_BATTLE_RM_SELF: { code: 20620, simStr: '队长移除自己会解散队伍' }, - COM_BATTLE_RM_TEAMMATE_ERR: { code: 20620, simStr: '移除队友失败' }, - COM_BATTLE_CAN_NOT_RM: { code: 20620, simStr: '没有移除成员的权限' }, + COM_BATTLE_RM_TEAMMATE_ERR: { code: 20621, simStr: '移除队友失败' }, + COM_BATTLE_CAN_NOT_RM: { code: 20622, simStr: '没有移除成员的权限' }, + COM_BATTLE_DISSMISS_ERR: { code: 20623, simStr: '解散队伍异常' }, // 秘境 20700 - 20799 DUNGEON_REFRESH_TIMES_LACK: { code: 20701, simStr: '购买次数不足' }, diff --git a/shared/db/ComBattleTeam.ts b/shared/db/ComBattleTeam.ts index fb2bdf8eb..1c80c1599 100644 --- a/shared/db/ComBattleTeam.ts +++ b/shared/db/ComBattleTeam.ts @@ -75,12 +75,17 @@ export default class ComBattleTeam extends BaseModel { } public static async addRole(teamCode: string, roleStatus: RoleStatus, lean = true) { - const team = await ComBattleTeamModel.findOneAndUpdate({ teamCode: teamCode }, {$push: {roleIds: roleStatus.roleId, roleStatus}}, {upsert: true, new: true}).lean(lean); + const team = await ComBattleTeamModel.findOneAndUpdate({ teamCode }, {$push: {roleIds: roleStatus.roleId, roleStatus}}, {upsert: true, new: true}).lean(lean); return team; } public static async removeRole(teamCode: string, roleIdToRm: string, lean = true) { - const team = await ComBattleTeamModel.findOneAndUpdate({ teamCode: teamCode }, {$pull: {roleIds: roleIdToRm, roleStatus: {roleId: roleIdToRm}}}, {new: true}).lean(lean); + const team = await ComBattleTeamModel.findOneAndUpdate({ teamCode }, {$pull: {roleIds: roleIdToRm, roleStatus: {roleId: roleIdToRm}}}, {new: true}).lean(lean); + return team; + } + + public static async removeTeam(teamCode: string, lean = true) { + const team = await ComBattleTeamModel.findOneAndDelete({ teamCode }).lean(lean); return team; }