✨ feat(gvg): 开始挑战和结束挑战
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@@ -1,18 +1,23 @@
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import { Application, BackendSession, ChannelService, HandlerService } from "pinus";
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import { GVG_ITEM, GVG_PERIOD, ITEM_CHANGE_REASON, STATUS, VESTIGE_OPP_STATUS } from "../../../consts";
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import { GVG_ACTIVE_TYPE, GVG_ITEM, GVG_PERIOD, ITEM_CHANGE_REASON, STATUS, VESTIGE_OPP_STATUS, VESTIGE_STATUS } from "../../../consts";
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import { BattleRecordModel } from "../../../db/BattleRecord";
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import { GVGLeagueModel } from "../../../db/GVGLeague";
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import { GVGUserItemModel } from "../../../db/GVGUserItem";
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import { GVGVestigeLockModel } from "../../../db/GVGVestigeLock";
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import { GVGVestigeRankModel } from "../../../db/GVGVestigeRank";
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import { GVGVestigeRankModel, GVGVestigeRankType } from "../../../db/GVGVestigeRank";
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import { GVGVestigeRecModel } from "../../../db/GVGVestigeRec";
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import { HeroModel } from "../../../db/Hero";
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import { RoleModel } from "../../../db/Role";
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import { GVGVestigeOppLineup } from "../../../domain/gvgField/returnData";
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import { gameData } from "../../../pubUtils/data";
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import { GVG } from "../../../pubUtils/dicParam";
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import { resResult } from "../../../pubUtils/util";
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import { checkVestige, checkVestigeOppStatus, checkVestigeRank, generateAttackInfo, generateDefenseInfo, getOppDetailData, getOppPlayerByRanks, getVestigeUsedHeroes, isRobot, refreshVestigeOppRanks } from "../../../services/gvg/gvgFightService";
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import { isHeroHidden } from "../../../services/dataService";
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import { calBreakGoods, checkHeroIsUsedInOtherVestige, checkVestige, checkVestigeOppStatus, checkVestigeRank, generateAttackHeroInfo, generateAttackInfo, generateDefenseInfo, getOppDetailData, getOppPlayerByRanks, getVestigeRecStatus, getVestigeUsedHeroes, isRobot, refreshVestigeOppRanks, updateMyVestigeRank } from "../../../services/gvg/gvgFightService";
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import { addGVGReward, handleGVGCost } from "../../../services/gvg/gvgItemService";
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import { addGVGActive } from "../../../services/gvg/gvgPrepareService";
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import { getGroupIdOfServer, getGVGPeriodData } from "../../../services/gvg/gvgService";
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import { checkBattleHeroesByHid } from "../../../services/normalBattleService";
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import { getAllServerName } from "../../../services/redisService";
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export default function (app: Application) {
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@@ -26,11 +31,6 @@ export class GVGProduceHandler {
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this.channelService = app.get('channelService');
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}
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// 领取排行榜获得的每日奖励
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async receiveBox(msg: { vestigeId: number }, session: BackendSession) {
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}
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// 遗迹页面
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async getVestige(msg: { vestigeId: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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@@ -40,20 +40,20 @@ export class GVGProduceHandler {
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let { configId, period } = getGVGPeriodData();
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if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
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let groupId = await getGroupIdOfServer(serverId);
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if(!await checkVestige(groupId, vestigeId)) {
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if(!await checkVestige(serverId, vestigeId)) {
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return resResult(STATUS.GVG_VESTIGE_ERR);
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}
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let groupId = await getGroupIdOfServer(serverId);
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let dicRankMap = gameData.gvgVestige.get(vestigeId);
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if(!dicRankMap) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let myVestigateRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId); // 我在这个遗迹的排名
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if(!myVestigateRank) {
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let myVestigeRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId); // 我在这个遗迹的排名
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if(!myVestigeRank) {
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let role = await RoleModel.findByRoleId(roleId, 'roleId');
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let oppRanks = refreshVestigeOppRanks(-1);
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myVestigateRank = await GVGVestigeRankModel.initRank(configId, vestigeId, groupId, role, oppRanks );
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myVestigeRank = await GVGVestigeRankModel.initRank(configId, vestigeId, groupId, role, oppRanks );
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}
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let { rank, lineup, oppRanks, refreshCnt } = myVestigateRank;
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let { rank, lineup, oppRanks, refreshCnt } = myVestigeRank;
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let score = dicRankMap?.get(rank)||0;
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let lineupCe = lineup.reduce((pre, cur) => pre + cur.ce, 0);
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@@ -82,13 +82,13 @@ export class GVGProduceHandler {
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const serverId: number = session.get('serverId');
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let { vestigeId, roleId: targetRoleId, rank } = msg;
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let myVestigateRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId); // 我在这个遗迹的排名
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let myVestigeRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId); // 我在这个遗迹的排名
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const serverNames = await getAllServerName();
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let isRobot = targetRoleId.startsWith('robot');
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let result = new GVGVestigeOppLineup(vestigeId);
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result.setMyRank(myVestigateRank?.rank||0);
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result.setMyRank(myVestigeRank?.rank||0);
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let dicGVGVestige = gameData.gvgVestige.get(vestigeId)?.get(rank);
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if(!dicGVGVestige) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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@@ -97,13 +97,13 @@ export class GVGProduceHandler {
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let dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId);
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result.setRobot(dicGVGVestige, dicWarJson, serverNames[serverId]);
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} else {
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let hisVestigateRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId);
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if(!hisVestigateRank) return resResult(STATUS.GVG_VESTIGE_TARGET_NOT_FOUND);
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let hisVestigeRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId);
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if(!hisVestigeRank) return resResult(STATUS.GVG_VESTIGE_TARGET_NOT_FOUND);
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let role = await RoleModel.findByRoleId(hisVestigateRank.roleId, 'roleId roleName serverId guildName title lv heads head spines spine frames frame')
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if(!hisVestigateRank) return resResult(STATUS.GVG_VESTIGE_TARGET_NOT_FOUND);
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let role = await RoleModel.findByRoleId(hisVestigeRank.roleId, 'roleId roleName serverId guildName title lv heads head spines spine frames frame')
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if(!hisVestigeRank) return resResult(STATUS.GVG_VESTIGE_TARGET_NOT_FOUND);
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let hids = hisVestigateRank.lineup?.map(cur => cur.actorId)||[];
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let hids = hisVestigeRank.lineup?.map(cur => cur.actorId)||[];
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let heroes = await HeroModel.findByHidRange(hids, roleId, 'hid skinId quality star colorStar lv');
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result.setPlayer(dicGVGVestige, role, heroes, serverNames);
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}
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@@ -139,7 +139,7 @@ export class GVGProduceHandler {
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const hasItem = await GVGUserItemModel.checkItemCnt(configId, myLeague.leagueCode, roleId, GVG_ITEM.FIGHT_COIN, 1);
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if(!hasItem) return resResult(STATUS.GVG_ITEMS_NOT_ENOUGH);
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let groupId = await getGroupIdOfServer(serverId);
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const groupId = await getGroupIdOfServer(serverId);
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let status = await checkVestigeOppStatus(configId, groupId, vestigeId, roleId, myRank, targetRoleId, rank); // 锁
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if(status != VESTIGE_OPP_STATUS.BATTLE) {
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@@ -156,37 +156,143 @@ export class GVGProduceHandler {
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}
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// 获取征战令对应奖励
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const leagueGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, dicRank.battleLeagueReward, dicRank.battleReward, ITEM_CHANGE_REASON.GVG_VESTIGE_START);
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// 消耗征战令的获得活跃
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let active = await addGVGActive(myLeague.leagueCode, roleId, GVG_ACTIVE_TYPE.COST_FIGHT_COIN);
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// 创建rec
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const attackInfo = await generateAttackInfo(roleId, myRank);
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const defenseInfo = await generateDefenseInfo(targetRoleId, vestigeId, rank);
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const rec = await GVGVestigeRecModel.createRec(configId, vestigeId, groupId, attackInfo, defenseInfo, leagueGoods);
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const rec = await GVGVestigeRecModel.createRec(configId, vestigeId, groupId, dicRank.warId, attackInfo, defenseInfo, leagueGoods);
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const oppDetail = await getOppDetailData(rec);
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return resResult(STATUS.SUCCESS, {
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battleCode: rec.battleCode,
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time: rec.checkTime,
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time: Math.floor(rec.checkTime/100) + GVG.GVG_VESTIGE_BATTLE_COUNTDOWN,
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active,
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...oppDetail
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});
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}
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// 出战界面撤退
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async giveupCheck(msg: { battleCode: string }, session: BackendSession) {
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let roleId = session.get('roleId');
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let { battleCode } = msg;
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// 更新ladderMatchRec
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let rec = await GVGVestigeRecModel.giveup(roleId, battleCode);
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if(rec && rec.defenseInfo) {
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await GVGVestigeLockModel.releaseLock(rec.groupId, rec.vestigeId, rec.defenseInfo.oldRank);
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}
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return resResult(STATUS.SUCCESS, {
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status: 0, time: 0,
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leagueGoods: rec.leagueGoods
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});
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}
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// 获取对手具体战场数据
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async getOppData(msg: { battleCode: string }, session: BackendSession) {
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let roleId = session.get('roleId');
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let { battleCode } = msg;
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let rec = await GVGVestigeRecModel.findByBattleCode(battleCode);
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if(!rec || rec.attackRoleId != roleId) return resResult(STATUS.LADDER_REC_NOT_FOUND);
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let status = getVestigeRecStatus(rec);
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if(status == VESTIGE_STATUS.COMPLETE || status == VESTIGE_STATUS.NO) return resResult(STATUS.LADDER_REC_STATUS_IS_COMPLETE);
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let result = await getOppDetailData(rec);
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return resResult(STATUS.SUCCESS, result);
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}
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// 布完阵开始挑战
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async checkBattle(msg: { battleCode: string, heroes: [{ actorId: number, dataId: number, order: number }] }, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const { battleCode, heroes } = msg;
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let rec = await GVGVestigeRecModel.findByBattleCode(battleCode);
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if(!rec || rec.attackRoleId != roleId) return resResult(STATUS.GVG_VESTIGE_REC_NOT_FOUND);
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if(getVestigeRecStatus(rec) != VESTIGE_STATUS.CHECK) return resResult(STATUS.GVG_VESTIGE_CHECK_BATTLE_STATUS_ERR);
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const { vestigeId, defenseInfo: { oldRank: rank }, warId } = rec;
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for(let { actorId } of heroes) {
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if(isHeroHidden(actorId)) return resResult(STATUS.HERO_IS_HIDDEN);
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}
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let { isOK, heroes: dbHeroes } = await checkBattleHeroesByHid(roleId, heroes.map(cur => cur.actorId));
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if(!isOK) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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// 检查武将是否在其他遗迹中使用了
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if(await checkHeroIsUsedInOtherVestige(roleId, vestigeId, heroes)) return resResult(STATUS.GVG_VESTIGE_HERO_USED);
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// 更新锁
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const groupId = await getGroupIdOfServer(serverId);
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let lock = await GVGVestigeLockModel.checkBattleLock(groupId, vestigeId, rank, roleId);
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if(!lock) return resResult(STATUS.GVG_VESTIGE_CHECK_BATTLE_STATUS_ERR);
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// 向vestigerec保存阵容
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const attackHeroes = await generateAttackHeroInfo(heroes, dbHeroes);
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rec = await GVGVestigeRecModel.startBattle(battleCode, attackHeroes);
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// 更新battleRecord
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let warInfo = gameData.war.get(warId);
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { roleId, roleName, battleId: warId, status: 0, warName: warInfo?.gk_name, warType: warInfo?.warType, }
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});
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return resResult(STATUS.SUCCESS, {
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time: Math.floor(rec.battleTime/1000) + GVG.GVG_VESTIGE_BATTLE_COUNTDOWN,
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battleCode: rec.battleCode
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});
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}
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// 挑战结算
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async battleEnd(msg: { battleCode: string, isSuccess: boolean }, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const guildCode = session.get('guildCode');
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const { battleCode, isSuccess } = msg;
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let rec = await GVGVestigeRecModel.findByBattleCode(battleCode);
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if(!rec || rec.attackRoleId != roleId) return resResult(STATUS.GVG_VESTIGE_REC_NOT_FOUND);
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if(getVestigeRecStatus(rec) != VESTIGE_STATUS.BATTLE) return resResult(STATUS.GVG_VESTIGE_BATTLE_END_STATUS_ERR);
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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let historyData = await GVGVestigeRankModel.findByRole(rec.vestigeId, roleId);
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let historyRank = historyData?.rank||0;
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// 交换排名
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let { isChange, atkData, defData, endTime } = await GVGVestigeRankModel.changeRank(isSuccess, rec.attackInfo, rec.defenseInfo);
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atkData = await updateMyVestigeRank(isChange, atkData, historyRank, rec);
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// 更新vestigeRec
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rec = await GVGVestigeRecModel.battleEnd(battleCode, isSuccess, endTime, atkData?.rank, defData?.rank);
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// 更新锁
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await GVGVestigeLockModel.releaseLock(rec.groupId, rec.vestigeId, rec.defenseInfo.oldRank);
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// 更新battleRecord
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await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { status: isSuccess? 1: 2 } });
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// 突破排名奖励
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let { rewards, leagueRewards } = calBreakGoods(rec.vestigeId, historyRank, atkData.rank);
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let breakGoods = await addGVGReward(roleId, roleName, myLeague.leagueCode, sid, leagueRewards, rewards, ITEM_CHANGE_REASON.GVG_VESTIGE_END);
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// TODO 更新redis排行榜
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return resResult(STATUS.SUCCESS, {
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vestigeId: rec.vestigeId,
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battleCode: rec.battleCode,
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leagueGoods: rec.leagueGoods,
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rank: atkData.rank,
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score: gameData.gvgVestige.get(rec.vestigeId)?.get(atkData.rank)?.score,
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historyRank: atkData.historyRank,
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status: getVestigeRecStatus(rec),
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time: endTime,
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oppPlayers: await getOppPlayerByRanks(serverId, rec.groupId, rec.vestigeId, atkData.oppRanks),
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breakGoods,
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lineup: atkData.lineup,
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lineupCe: atkData.lineup.reduce((pre, cur) => pre + cur.ce, 0),
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});
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}
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// 征战中原简单小排行榜
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@@ -203,4 +309,9 @@ export class GVGProduceHandler {
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async getPlayerRank(msg: { vestigeId: number }, session: BackendSession) {
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}
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// 领取排行榜获得的每日奖励
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async receiveBox(msg: { vestigeId: number }, session: BackendSession) {
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}
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}
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