✨ feat(gvg): 开始挑战和结束挑战
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@@ -23,24 +23,28 @@ export default class GVGVestigeLock extends BaseModel {
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rank: number; // 排名
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@prop({ required: true })
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unlockTime: number; // 锁定到什么时候
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unlockTime: number; // 锁定到什么时候,13位时间戳
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@prop({ required: true })
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attackRoleId: string; // 锁定到什么时候
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attackRoleId: string; // 挑战玩家
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@prop({ required: true })
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defenseRoleId: string; // 锁定到什么时候
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defenseRoleId: string; // 防守玩家
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public static async chooseOppLock(groupId: number, vestigeId: number, rank: number, configId: number, attackRoleId: string, defenseRoleId: string ) {
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return await this.lock(groupId, vestigeId, rank, configId, attackRoleId, defenseRoleId, nowSeconds() + GVG.GVG_VESTIGE_PREPARE_COUNTDOWN);
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}
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private static async lock(groupId: number, vestigeId: number, rank: number, configId: number, attackRoleId: string, defenseRoleId: string, unlockTime: number) {
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let day = getZeroPoint();
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await GVGVestigeLockModel.findOneAndUpdate({ day, groupId, vestigeId, rank }, { $setOnInsert: { configId, unlockTime: 0 } }, { upsert: true });
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let result: GVGVestigeLockType = await GVGVestigeLockModel.findOneAndUpdate({
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day, groupId, vestigeId, rank, unlockTime: { $lt: nowSeconds() }
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}, { $set: { unlockTime, attackRoleId, defenseRoleId } }, { new: true }).lean();
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day, groupId, vestigeId, rank, unlockTime: { $lt: Date.now() }
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}, { $set: { unlockTime: Date.now() + GVG.GVG_VESTIGE_PREPARE_COUNTDOWN * 1000, attackRoleId, defenseRoleId } }, { new: true }).lean();
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return result;
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}
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public static async checkBattleLock(groupId: number, vestigeId: number, rank: number, attackRoleId: string) {
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let day = getZeroPoint();
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let result: GVGVestigeLockType = await GVGVestigeLockModel.findOneAndUpdate({
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day, groupId, vestigeId, rank, attackRoleId, unlockTime: { $gt: Date.now() }
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}, { $set: { unlockTime: Date.now() + GVG.GVG_VESTIGE_BATTLE_COUNTDOWN * 1000 } }, { new: true }).lean();
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return result;
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}
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