✨ feat(gvg): 开始挑战和结束挑战
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@@ -1,9 +1,8 @@
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// 征战中原对手锁
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { OppPlayerInfo } from '../domain/gvgField/gvgDb';
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import { OppPlayerInfo, OppPlayerHeroInfo } from '../domain/gvgField/gvgDb';
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import { genCode } from '../pubUtils/util';
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import { VESTIGE_STATUS } from '../consts';
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class LeagueGood {
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@prop({ required: true })
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@@ -16,12 +15,16 @@ class LeagueGood {
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count: number
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}
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@index({ battleCode: 1 })
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@index({ day: 1, groupId: 1, vestigeId: 1, rank: 1 })
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export default class GVGVestigeRec extends BaseModel {
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@prop({ required: true })
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battleCode: string; // 唯一code
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@prop({ required: true })
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warId: number; // 关卡id
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@prop({ required: true })
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attackRoleId: string; // 攻方玩家id
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@@ -35,7 +38,7 @@ export default class GVGVestigeRec extends BaseModel {
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vestigeId: number; // 遗迹id
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@prop({ required: true })
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status: number; // 1-出兵中 2-挑战中 3-挑战完毕 4-取消
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cancel: boolean; // 是否取消了
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@prop({ required: true })
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checkTime: number; // 开始出兵的时间,13位时间戳
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@@ -58,19 +61,50 @@ export default class GVGVestigeRec extends BaseModel {
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@prop({ required: true, default: false })
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hasRpl: boolean; // 是否存在对应录像
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public static async createRec(configId: number, vestigeId: number, groupId: number, attackInfo: OppPlayerInfo, defenseInfo: OppPlayerInfo, leagueGoods: LeagueGood[]) {
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public static async createRec(configId: number, vestigeId: number, groupId: number, warId: number, attackInfo: OppPlayerInfo, defenseInfo: OppPlayerInfo, leagueGoods: LeagueGood[]) {
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const battleCode = genCode(10);
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const result: GVGVestigeRecType = await GVGVestigeRecModel.findOneAndUpdate({ battleCode }, {
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$set: { configId, vestigeId, groupId, attackRoleId: attackInfo.roleId, defenseRoleId: defenseInfo.roleId, status: VESTIGE_STATUS.CHECK, checkTime: Date.now(), attackInfo, defenseInfo, leagueGoods }
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$set: { configId, vestigeId, groupId, attackRoleId: attackInfo.roleId, defenseRoleId: defenseInfo.roleId, warId, checkTime: Date.now(), attackInfo, defenseInfo, leagueGoods }
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}, { new: true, upsert: true }).lean();
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return result;
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}
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public static async findByBattleCode(battleCode: string, select = '') {
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const result: GVGVestigeRecType = await GVGVestigeRecModel.findOne({ battleCode }).select(select).lean();
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return result;
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}
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public static async startBattle(battleCode: string, attackHeroes: OppPlayerHeroInfo[]) {
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const result: GVGVestigeRecType = await GVGVestigeRecModel.findOneAndUpdate({ battleCode }, {
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$set: { battleTime: Date.now(), 'attackInfo.heroes': attackHeroes }
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}, { new: true }).lean();
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return result;
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}
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public static async battleEnd(battleCode: string, isSuccess: boolean, endTime: number, atkNewRank?: number, defNewRank?: number) {
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let update: GVGVestigeRecUpdate = { endTime };
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if(isSuccess) {
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update['attackInfo.isSuccess'] = true;
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update['defenseInfo.isSuccess'] = false;
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}
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if(atkNewRank != undefined && defNewRank != undefined) {
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update['attackInfo.newRank'] = atkNewRank;
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update['attackInfo.oldRank'] = defNewRank;
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update['defenseInfo.newRank'] = defNewRank;
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update['defenseInfo.oldRank'] = atkNewRank;
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}
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const result: GVGVestigeRecType = await GVGVestigeRecModel.findOneAndUpdate({ battleCode }, { $set: update }, { new: true }).lean();
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return result;
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}
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public static async giveup(roleId: string, battleCode: string) {
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const result: GVGVestigeRecType = await GVGVestigeRecModel.findOneAndUpdate({ attackRoleId: roleId, battleCode }, { $set: { cancel: true }}, { new: true }).lean();
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return result;
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}
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}
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export const GVGVestigeRecModel = getModelForClass(GVGVestigeRec);
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export interface GVGVestigeRecType extends Pick<DocumentType<GVGVestigeRec>, keyof GVGVestigeRec> {
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id: number;
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};
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export interface GVGVestigeRecType extends Pick<DocumentType<GVGVestigeRec>, keyof GVGVestigeRec> {};
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export type GVGVestigeRecUpdate = Partial<GVGVestigeRecType>; // 将所有字段变成可选项
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