活动:幸运转盘循环记录

This commit is contained in:
luying
2022-10-17 16:04:34 +08:00
parent 35ceef87b4
commit ddff18eb20
3 changed files with 18 additions and 15 deletions
@@ -60,7 +60,7 @@ export class LuckyTurntableHandler {
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let { result, records, goodResult } = playerData.pull(roleName, count);
await ActivityTurntableModel.updateData(serverId, activityId, roleId, {...pick(playerData, ['todayCount', 'count', 'records', 'greatRewardCount']), refTodayCount: new Date()});
await ActivityTurntableModel.updateData(serverId, activityId, roleId, playerData.roundIndex, {...pick(playerData, ['todayCount', 'count', 'records', 'greatRewardCount']), refTodayCount: new Date()});
await addItems(roleId, roleName, sid, goodResult, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
return resResult(STATUS.SUCCESS, { result, records, todayCount: playerData.todayCount, count: playerData.count });
@@ -91,7 +91,7 @@ export class LuckyTurntableHandler {
let box = playerData.findBox(boxCount);
let rewardArray = stringToRewardParam(box.rewards)
let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE);
await ActivityTurntableModel.receiveBox(serverId, activityId, roleId, boxCount);
await ActivityTurntableModel.receiveBox(serverId, activityId, roleId, playerData.roundIndex, boxCount);
return resResult(STATUS.SUCCESS, { ...result, box: {...box, isReceived: true} });
}
@@ -15,14 +15,14 @@ import { getActivityById } from "./activityService";
*/
export async function getPlayerLuckyTurntableData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let playerRecord = await ActivityTurntableModel.findByActivityId(serverId, activityId, roleId);
if(playerRecord && shouldRefresh(playerRecord.refTodayCount, new Date())) {
playerRecord = await ActivityTurntableModel.refreshTodayCount(serverId, activityId, roleId);
}
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new LuckyTurntableData(activityData, createTime, serverTime);
let playerRecord = await ActivityTurntableModel.findByActivityId(serverId, activityId, roleId, playerData.roundIndex);
if(playerRecord && shouldRefresh(playerRecord.refTodayCount, new Date())) {
playerRecord = await ActivityTurntableModel.refreshTodayCount(serverId, activityId, roleId, playerData.roundIndex);
}
playerData.setPlayerRecords(playerRecord);
return playerData;
}