活动:幸运转盘循环记录
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@@ -60,7 +60,7 @@ export class LuckyTurntableHandler {
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let { result, records, goodResult } = playerData.pull(roleName, count);
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await ActivityTurntableModel.updateData(serverId, activityId, roleId, {...pick(playerData, ['todayCount', 'count', 'records', 'greatRewardCount']), refTodayCount: new Date()});
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await ActivityTurntableModel.updateData(serverId, activityId, roleId, playerData.roundIndex, {...pick(playerData, ['todayCount', 'count', 'records', 'greatRewardCount']), refTodayCount: new Date()});
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await addItems(roleId, roleName, sid, goodResult, ITEM_CHANGE_REASON.ACT_TURNTABLE_PULL);
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return resResult(STATUS.SUCCESS, { result, records, todayCount: playerData.todayCount, count: playerData.count });
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@@ -91,7 +91,7 @@ export class LuckyTurntableHandler {
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let box = playerData.findBox(boxCount);
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let rewardArray = stringToRewardParam(box.rewards)
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_LIMIT_PACKAGE);
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await ActivityTurntableModel.receiveBox(serverId, activityId, roleId, boxCount);
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await ActivityTurntableModel.receiveBox(serverId, activityId, roleId, playerData.roundIndex, boxCount);
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return resResult(STATUS.SUCCESS, { ...result, box: {...box, isReceived: true} });
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}
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@@ -15,14 +15,14 @@ import { getActivityById } from "./activityService";
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*/
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export async function getPlayerLuckyTurntableData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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let playerRecord = await ActivityTurntableModel.findByActivityId(serverId, activityId, roleId);
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if(playerRecord && shouldRefresh(playerRecord.refTodayCount, new Date())) {
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playerRecord = await ActivityTurntableModel.refreshTodayCount(serverId, activityId, roleId);
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}
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new LuckyTurntableData(activityData, createTime, serverTime);
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let playerRecord = await ActivityTurntableModel.findByActivityId(serverId, activityId, roleId, playerData.roundIndex);
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if(playerRecord && shouldRefresh(playerRecord.refTodayCount, new Date())) {
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playerRecord = await ActivityTurntableModel.refreshTodayCount(serverId, activityId, roleId, playerData.roundIndex);
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}
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playerData.setPlayerRecords(playerRecord);
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return playerData;
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}
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