diff --git a/game-server/app/servers/activity/handler/novemberHandler.ts b/game-server/app/servers/activity/handler/novemberHandler.ts index 238b813e1..c8498abde 100644 --- a/game-server/app/servers/activity/handler/novemberHandler.ts +++ b/game-server/app/servers/activity/handler/novemberHandler.ts @@ -92,7 +92,7 @@ export class NovemberHandler { if (playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM); let rewards: string = playerData.successRewards; - if (!isSuccess) rewards = playerData.failRewards; + if (!isSuccess) rewards = '&';//playerData.failRewards; let playerRecord = await ActivityNovemberRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), rewards, true); if (!playerRecord) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND); playerData = await getPlayerNovemberData(activityId, serverId, roleId); diff --git a/shared/domain/activityField/novemberField.ts b/shared/domain/activityField/novemberField.ts index d7c2b4640..b70c11d83 100644 --- a/shared/domain/activityField/novemberField.ts +++ b/shared/domain/activityField/novemberField.ts @@ -74,7 +74,7 @@ export class NovemberData extends ActivityBase { for (const data of playerData.records) { let { todayIndex, isSuccess, hasPass } = data; if (todayIndex == this.todayIndex && isSuccess) this.todayPlayCnt++; - if (hasPass) this.playCnt++; + if (isSuccess) this.playCnt++; } } }