From ddff1e1d464a559f3d21819281f5da6fd16f80e1 Mon Sep 17 00:00:00 2001 From: zhangxk Date: Mon, 23 Oct 2023 19:12:25 +0800 Subject: [PATCH] =?UTF-8?q?=F0=9F=90=9E=20fix(=E8=BE=9C=E6=9C=88=E9=9B=86?= =?UTF-8?q?=E4=BC=9A):=20=E4=BF=AE=E6=94=B9=E5=A4=B1=E8=B4=A5=E4=B8=8D?= =?UTF-8?q?=E5=9C=A8=E6=89=A3=E9=99=A4=E6=AC=A1=E6=95=B0=E3=80=81=E4=B8=8D?= =?UTF-8?q?=E5=86=8D=E7=BB=99=E5=A4=B1=E8=B4=A5=E5=A5=96=E5=8A=B1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game-server/app/servers/activity/handler/novemberHandler.ts | 2 +- shared/domain/activityField/novemberField.ts | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/game-server/app/servers/activity/handler/novemberHandler.ts b/game-server/app/servers/activity/handler/novemberHandler.ts index 238b813e1..c8498abde 100644 --- a/game-server/app/servers/activity/handler/novemberHandler.ts +++ b/game-server/app/servers/activity/handler/novemberHandler.ts @@ -92,7 +92,7 @@ export class NovemberHandler { if (playerData.playCnt >= playerData.freeCnt + playerData.buyCnt) return resResult(STATUS.ACTIVITY_NOVEMBER_NO_NUM); let rewards: string = playerData.successRewards; - if (!isSuccess) rewards = playerData.failRewards; + if (!isSuccess) rewards = '&';//playerData.failRewards; let playerRecord = await ActivityNovemberRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), rewards, true); if (!playerRecord) return resResult(STATUS.ACTIVITY_NOVEMBER_GAMECODE_NOT_FOUND); playerData = await getPlayerNovemberData(activityId, serverId, roleId); diff --git a/shared/domain/activityField/novemberField.ts b/shared/domain/activityField/novemberField.ts index d7c2b4640..b70c11d83 100644 --- a/shared/domain/activityField/novemberField.ts +++ b/shared/domain/activityField/novemberField.ts @@ -74,7 +74,7 @@ export class NovemberData extends ActivityBase { for (const data of playerData.records) { let { todayIndex, isSuccess, hasPass } = data; if (todayIndex == this.todayIndex && isSuccess) this.todayPlayCnt++; - if (hasPass) this.playCnt++; + if (isSuccess) this.playCnt++; } } }