From de6f6a9ec144e8138f274b17e85970e28e80ea64 Mon Sep 17 00:00:00 2001 From: luying Date: Mon, 10 Apr 2023 14:32:24 +0800 Subject: [PATCH] =?UTF-8?q?=F0=9F=94=A7=20build(=E6=95=B0=E5=80=BC):=20?= =?UTF-8?q?=E4=BF=AE=E6=94=B9gvg=E6=97=B6=E9=97=B4=E5=8F=8A=E4=B9=B0?= =?UTF-8?q?=E6=B4=BB=E6=95=B0=E5=80=BC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- shared/pubUtils/dicParam.ts | 12 ++++++------ shared/resource/jsons/dic_zyz_GVGTask.json | 12 ++++++------ 2 files changed, 12 insertions(+), 12 deletions(-) diff --git a/shared/pubUtils/dicParam.ts b/shared/pubUtils/dicParam.ts index f70c89dbd..5e29680d4 100644 --- a/shared/pubUtils/dicParam.ts +++ b/shared/pubUtils/dicParam.ts @@ -348,12 +348,12 @@ export const ACTIVITY = { ACTIVITY_FLIPCARD_SCORE: '1&50|21&30|25&25|29&15', // 翻拍小游戏的得分规则(min(含)&socre)区间下限至下一档之间的得分 ACTIVITY_ARCHERY_SCORE: '0&0|1&1|2&1|3&1|4&1|5&1|6&1|7&2|8&3|9&4|10&5', // 射箭小游戏中的环数以及对应得分,环数(含)&得分 ACTIVITY_EATTING_RICEDUMPLING_SPINE_POINT: '30&0&-5|80&1&-6|100&2&-7', // 进度阶段上限&额外加分&该阶段每0.1s进度条减少进度 - ACTIVITY_EATTING_RICEDUMPLING_TOTALCOUNT: 12, // 一个粽子图片=点击X下 + ACTIVITY_EATTING_RICEDUMPLING_TOTALCOUNT: 15, // 一个粽子图片=点击X下 ACTIVITY_EATTING_RICEDUMPLING_COUNTDOWN: 20, // 张飞吃粽子游戏倒计时(秒) - ACTIVITY_EATTING_RICEDUMPLING_PROGRESS_SPEED: 15, // 点击1下进度条增加进度 + ACTIVITY_EATTING_RICEDUMPLING_PROGRESS_SPEED: 12, // 点击1下进度条增加进度 ACTIVITY_EATTING_RICEDUMPLING_PROGRESS_KEYPOINT: '30&80', // 张飞吃粽子进度条达到x进入狂暴模式动画 - ACTIVITY_EATTING_RICEDUMPLING_ROBOT_SPEED: '4.2&3.5', // 机器人每X秒少一个粽子图片/每X秒少一个粽子图片 - ACTIVITY_ARCHERY_SCORE_EXTRADD: '2&2&一箭双雕|3&4&连中三元|4&8&箭无虚发|5&16&百发百中', // 连续X次10环&额外加分&文字提示 + ACTIVITY_EATTING_RICEDUMPLING_ROBOT_SPEED: '3&3.5', // 机器人每X秒少一个粽子图片/每X秒少一个粽子图片 + ACTIVITY_ARCHERY_SCORE_EXTRADD: '2&2&梅开二度|3&4&连中三元|4&8&技惊四座|5&16&绝世五连', // 连续X次10环&额外加分&文字提示 ACTIVITY_ARCHERY_ONCE_NUM: 5, // 一轮射箭可射几箭 ACTIVITY_CATCH_ZONGZI_COUNTDOWN: 20, // 接粽子游戏倒计时(秒) ACTIVITY_CATCH_ZONGZI_PERSCREEN_COUNT: 10, // 接粽子小游戏一次掉落的粽子总数 @@ -417,7 +417,7 @@ export const GVG = { GVG_VESTIGE_BGMAP_GKID: 80001, // GVG备战期遗迹防守阵容地图所用的关卡id GVG_CITY_BGMAP_GKID: 85001, // GVG激战期防守阵容地图所用的关卡id GVG_DEFAULT_REVIVE_CD: 60, // GVG激战期默认的复活CD - GVG_DEFAULT_MOVE_CD: 5, // GVG激战期默认的移动CD + GVG_DEFAULT_MOVE_CD: 10, // GVG激战期默认的移动CD GVG_DEFAULT_ATTACK_CD: 20, // GVG激战期默认的攻击CD GVG_DEFAULT_DEFENSE_CD: 5, // GVG激战期默认的防御CD GVG_DEFAULT_DURABILITY_MINUS: '5&100', // GVG激战期默认的队伍耐扣除规则,胜&败:num&num @@ -431,7 +431,7 @@ export const GVG = { GVG_CATAPULT_TIME: 20, // GVG投石车的攻击频率(s) GVG_ROBOT_WARJSON: 85002, // GVG城池守卫的出兵表 GVG_REDPOINT_BATTLEFEAT: 0, // 千机阁战功红点大于多少可能出现红点 - GVG_REVIVE_GOLD: '1&100|2&100|3&100|4&100|5&100|6&100|7&100|8&100|9&100|10&100|11&200', // GVG激战期元宝购买复活的消耗,次数&元宝数 + GVG_REVIVE_GOLD: '1&100|2&200|3&300|4&400|5&500', // GVG激战期元宝购买复活的消耗,次数&元宝数 GVG_VESTIGE_CHALLENGE_TIME: '5:00:00&22:00:00', // 征战中原遗迹可挑战时间 GVG_DEFAULT_BATTLE_CD: 20, // 激战期战斗锁定时长,用于玩家退出时获取不到数据的情况 GVG_VESTIGE_BUY_COST: '31002&200', // 单人遗迹购买挑战每次消耗 diff --git a/shared/resource/jsons/dic_zyz_GVGTask.json b/shared/resource/jsons/dic_zyz_GVGTask.json index 9132ffe8d..d39c6b60b 100644 --- a/shared/resource/jsons/dic_zyz_GVGTask.json +++ b/shared/resource/jsons/dic_zyz_GVGTask.json @@ -44,7 +44,7 @@ "condition": 4, "tips": "(3选1完成即可)", "reward": "40016&90", - "leagueReward": "13&1", + "leagueReward": "&", "skip": "183&" }, { @@ -56,7 +56,7 @@ "condition": 8, "tips": "&", "reward": "40016&90", - "leagueReward": "13&1", + "leagueReward": "&", "skip": "176&" }, { @@ -68,7 +68,7 @@ "condition": 2, "tips": "&", "reward": "40016&90", - "leagueReward": "13&1", + "leagueReward": "&", "skip": "180&" }, { @@ -104,7 +104,7 @@ "condition": 3, "tips": "&", "reward": "40016&150", - "leagueReward": "13&1", + "leagueReward": "&", "skip": "180&" }, { @@ -140,7 +140,7 @@ "condition": 4, "tips": "&", "reward": "40016&210", - "leagueReward": "13&1", + "leagueReward": "&", "skip": "180&" }, { @@ -176,7 +176,7 @@ "condition": 5, "tips": "&", "reward": "40016&300", - "leagueReward": "13&1", + "leagueReward": "&", "skip": "180&" } ] \ No newline at end of file