Merge branch 'master' of gitlab.trgame.cn:zyztech/zyz_server
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@@ -152,6 +152,7 @@ export const STATUS = {
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ROLE_EQUIP_NOT_REACH_MAX: { code: 30405, simStr: '强化未达到上限' },
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ROLE_EQUIP_CANNOT_RESTRENGTHEN: { code: 30406, simStr: '无属性可以洗炼' },
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ROLE_WRONG_ITEM: { code: 30407, simStr: '该道具不可用于该功能' },
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ROLE_ALL_SE_LOCK: { code: 30407, simStr: '属性不可全部都锁住' },
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EQUIP_NOT_FIND: {code: 30500, simStr: '装备不存在'},
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EQUIP_IS_EQUIPED: {code: 30501, simStr: '装备已经穿戴'},
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@@ -32,7 +32,6 @@ interface equipUpdate {
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holes?:Array<Holes>;
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randSe?: Array<RandSe>;
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ePlaceId?:number;
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reStrengthenNum?: number;
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}
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@index({ roleId: 1, hid: 1, id: 1 })
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@@ -69,8 +68,6 @@ export default class Equip extends BaseModel {
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randSe: RandSe[]; // 强化随机属性
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@prop({ required: true, type: Holes, default: [] })
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holes: Holes[];
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@prop({ required: true, default: 0 })
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reStrengthenNum: number; // 洗炼次数
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public static async findbyRole(roleId: string, lean = true) {
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const equips: EquipType[] = await EquipModel.find({ roleId }).lean(lean);
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@@ -123,7 +120,7 @@ export default class Equip extends BaseModel {
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public static async updateEquipInfo(seqId:number, equipUpdate: equipUpdate, lean = true) {
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delete equipUpdate._id;
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let result: EquipType = await EquipModel.findOneAndUpdate({seqId}, {$set: equipUpdate}).lean(lean);
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let result: EquipType = await EquipModel.findOneAndUpdate({seqId}, {$set: equipUpdate}, {new: true}).lean(lean);
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return result;
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}
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@@ -40,4 +40,40 @@ export class CeAttr {
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defIngnore?: CeAttrData = new CeAttrData();
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@prop({ required: false })
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bloodSuck?: CeAttrData = new CeAttrData();
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}
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}
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export class CeAttrNumber {
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@prop({ required: false })
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hp?: number = 0;
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@prop({ required: false })
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atk?: number = 0;
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@prop({ required: false })
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matk?: number = 0;
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@prop({ required: false })
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def?: number = 0;
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@prop({ required: false })
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mdef?: number = 0;
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@prop({ required: false })
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agi?: number = 0;
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@prop({ required: false })
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luk?: number = 0;
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@prop({ required: false })
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hit?: number = 0;
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@prop({ required: false })
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cri?: number = 0;
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@prop({ required: false })
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flee?: number = 0;
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@prop({ required: false })
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antCri?: number = 0;
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@prop({ required: false })
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damageIncrease?: number = 0;
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@prop({ required: false })
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damageDecrease?: number = 0;
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@prop({ required: false })
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defIngnore?: number = 0;
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@prop({ required: false })
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bloodSuck?: number = 0;
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}
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