寻宝:奖励

This commit is contained in:
luying
2022-07-27 18:08:26 +08:00
parent 1cb41f2733
commit e1dc6307d2
11 changed files with 285 additions and 193 deletions

View File

@@ -174,7 +174,6 @@ export class ComBattleHandler {
*/
async joinTeam(msg: {teamCode: string, isFrd: boolean}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let sid = session.get('sid');
let { teamCode, isFrd } = msg;
let teamStatus = this.teamMap.get(teamCode);
@@ -184,15 +183,11 @@ export class ComBattleHandler {
if (teamStatus.roleIds.indexOf(roleId) !== -1) return resResult(STATUS.COM_BATTLE_DUP_ENTER);
if (teamStatus.blacklist.indexOf(roleId) != -1) return resResult(STATUS.COM_BATTLE_BE_KICKED);
let { lv = 1, head = EXTERIOR.EXTERIOR_FACE, topLineupCe = 0, frame = EXTERIOR.EXTERIOR_FACECASE, spine = EXTERIOR.EXTERIOR_APPEARANCE } = await Role.findByRoleId(roleId, null, true);
let role = await Role.findByRoleId(roleId, null, true);
if (lv < COM_BTL_CONST.ENABLE_LV) {
return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
} else if (comBtlLvInvalid(lv, [teamStatus.lv])) {
return resResult(STATUS.COM_BATTLE_ASSIST_LV_NOT_ENOUGH);
} else if (topLineupCe < teamStatus.ceLimit) {
return resResult(STATUS.COM_BATTLE_CE_LIMIT);
}
if (role.lv < COM_BTL_CONST.ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
if (comBtlLvInvalid(role.lv, [teamStatus.lv])) return resResult(STATUS.COM_BATTLE_ASSIST_LV_NOT_ENOUGH);
if (role.topLineupCe < teamStatus.ceLimit) return resResult(STATUS.COM_BATTLE_CE_LIMIT);
if (!isFrd) {
isFrd = await getFrd(roleId);
@@ -200,7 +195,7 @@ export class ComBattleHandler {
// 加入队伍
if (!validToJoin(teamStatus, roleId)) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
let roleStatus = new RoleStatus(roleId, roleName, false, isFrd, head, frame, spine, topLineupCe, lv);
let roleStatus = new RoleStatus(role, false, isFrd);
const team = await ComBattleTeamModel.addRole(teamCode, roleStatus);
if (!team) {
return resResult(STATUS.COM_BATTLE_JOIN_ERR);
@@ -243,51 +238,51 @@ export class ComBattleHandler {
return resResult(STATUS.SUCCESS, { teamCode, isFrd });
}
/**
* ! 获取队伍列表-deprecated
* @param msg
* @param session
*/
async getTeams(msg: { blueprtIds: number[] }, session: BackendSession) {
let roleId = session.get('roleId');
let { lv } = await Role.findByRoleId(roleId);
if (lv < COM_BTL_CONST.ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
const teams = await ComBattleTeamModel.getTeamByBlueprt(msg.blueprtIds, COM_TEAM_STATUS.DEFAULT, true);
if (!teams) return resResult(STATUS.COM_BATTLE_NO_VALID_TEAM);
return resResult(STATUS.SUCCESS, { teamInfos: teams});
}
// /**
// * ! 获取队伍列表-deprecated
// * @param msg
// * @param session
// */
// async getTeams(msg: { blueprtIds: number[] }, session: BackendSession) {
// let roleId = session.get('roleId');
// let { lv } = await Role.findByRoleId(roleId);
// if (lv < COM_BTL_CONST.ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH);
// const teams = await ComBattleTeamModel.getTeamByBlueprt(msg.blueprtIds, COM_TEAM_STATUS.DEFAULT, true);
// if (!teams) return resResult(STATUS.COM_BATTLE_NO_VALID_TEAM);
// return resResult(STATUS.SUCCESS, { teamInfos: teams});
// }
/**
* ! deprecate
* @description 队伍准备
* @param {{teamCode: string, heroes: number[]}} msg
* @param {BackendSession} session
* @returns
* @memberof ComBattleHandler
*/
async teammateReady(msg: {teamCode: string, heroes: number[]}, session: BackendSession) {
let roleId = session.get('roleId');
let { teamCode, heroes: hids } = msg;
let teamStatus = this.teamMap.get(teamCode);
if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
// /**
// * ! deprecate
// * @description 队伍准备
// * @param {{teamCode: string, heroes: number[]}} msg
// * @param {BackendSession} session
// * @returns
// * @memberof ComBattleHandler
// */
// async teammateReady(msg: {teamCode: string, heroes: number[]}, session: BackendSession) {
// let roleId = session.get('roleId');
// let { teamCode, heroes: hids } = msg;
// let teamStatus = this.teamMap.get(teamCode);
// if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
const heroDBs = await HeroModel.findByHidRange(hids, roleId);
const heroes = heroDBs.map(hero => {
return new ComRoleStatusHero(hero);
});
// const heroDBs = await HeroModel.findByHidRange(hids, roleId);
// const heroes = heroDBs.map(hero => {
// return new ComRoleStatusHero(hero);
// });
let team = await ComBattleTeamModel.updateHeroes(teamCode, roleId, heroes);
if (!team) return resResult(STATUS.COM_BATTLE_UPDATE_HEROES_ERR);
// let team = await ComBattleTeamModel.updateHeroes(teamCode, roleId, heroes);
// if (!team) return resResult(STATUS.COM_BATTLE_UPDATE_HEROES_ERR);
teamStatus.roleStatus.forEach(st => {
if (st && st.roleId === roleId) {
st.heroes = heroes;
}
});
// teamStatus.roleStatus.forEach(st => {
// if (st && st.roleId === roleId) {
// st.heroes = heroes;
// }
// });
sendMessageToTeam(teamCode, PUSH_ROUTE.TEAMMATE_READY, {teamCode, roleId, heroes});
return resResult(STATUS.SUCCESS);
}
// sendMessageToTeam(teamCode, PUSH_ROUTE.TEAMMATE_READY, {teamCode, roleId, heroes});
// return resResult(STATUS.SUCCESS);
// }
/**
* @description 出兵时记录玩家阵容
@@ -409,10 +404,8 @@ export class ComBattleHandler {
if (teamStatus.capId !== roleId && teamStatus.capId !== 'robot') return resResult(STATUS.COM_BATTLE_CAP_ONLY);
if (teamStatus.status !== COM_TEAM_STATUS.DEFAULT) return resResult(STATUS.COM_BATTLE_ALREADY_START);
teamStatus.status = COM_TEAM_STATUS.FIGHTING;
teamStatus.endTime = nowSeconds() + COM_BTL_CONST.BTL_TIME_LMT/1000;
let team = await ComBattleTeamModel.updateStatusByCode(teamCode, COM_TEAM_STATUS.FIGHTING);
teamStatus.startTeam();
let team = await ComBattleTeamModel.updateStatusByCode(teamCode, teamStatus.status, teamStatus.startTime, teamStatus.endTime, teamStatus.hasTimeExtraReward);
if (!team) return resResult(STATUS.COM_BATTLE_START_ERR);
clearComBtlTimer(teamCode, this.teamDisTimer); // 战斗开始停止解散计时
@@ -426,8 +419,6 @@ export class ComBattleHandler {
clearRobotHurtTimer(teamStatus, this.robotHurtTimer);
let team = await ComBattleTeamModel.syncTeamData({teamCode, status: COM_TEAM_STATUS.LOOSE, roleStatus: teamStatus.roleStatus, bossHpArr: teamStatus.bossHpArr}, true);
if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
// // 将藏宝图加回去
// await addItems(roleId, roleName, sid, [{ id: team.blueprtId, count: 1 }])
teamStatus.timeout = true;
sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_COMPLETE, {teamCode, result: false, timeout: true});
thiz.teamMap.delete(teamCode);
@@ -507,32 +498,32 @@ export class ComBattleHandler {
return resResult(STATUS.SUCCESS);
}
/**
* ! 客户端给服务器的战斗结束通知-deprecated
* @param msg
* @param session
*/
async battleEnd(msg: {teamCode: string, isSuccess: boolean}, session: BackendSession) {
let roleId = session.get('roleId');
let { teamCode, isSuccess } = msg;
let teamStatus = this.teamMap.get(teamCode);
if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
// /**
// * ! 客户端给服务器的战斗结束通知-deprecated
// * @param msg
// * @param session
// */
// async battleEnd(msg: {teamCode: string, isSuccess: boolean}, session: BackendSession) {
// let roleId = session.get('roleId');
// let { teamCode, isSuccess } = msg;
// let teamStatus = this.teamMap.get(teamCode);
// if (!teamStatus || !teamStatus.roleIds || teamStatus.roleIds.indexOf(roleId) === -1) return resResult(STATUS.COM_BATTLE_TEAM_INVALID);
if (isSuccess && teamStatus.bossCurHp <= 0) {
let team = await ComBattleTeamModel.updateResult(teamCode, roleId, isSuccess);
if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_COMPLETE, {teamCode, result: isSuccess});
} else if (!isSuccess) {
let team = await ComBattleTeamModel.updateResult(teamCode, roleId, isSuccess);
if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
if (team.status === COM_TEAM_STATUS.LOOSE) {
sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_COMPLETE, {teamCode, result: isSuccess});
} else {
sendMessageToTeam(teamCode, PUSH_ROUTE.TEAMMATE_ACT, {teamCode, bossCurHp: teamStatus.bossCurHp, roleStatus: {roleId, battleStatus: 2}});
}
}
return resResult(STATUS.SUCCESS, { bossCurHp: teamStatus.bossCurHp });
}
// if (isSuccess && teamStatus.bossCurHp <= 0) {
// let team = await ComBattleTeamModel.updateResult(teamCode, roleId, isSuccess);
// if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
// sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_COMPLETE, {teamCode, result: isSuccess});
// } else if (!isSuccess) {
// let team = await ComBattleTeamModel.updateResult(teamCode, roleId, isSuccess);
// if (!team) return resResult(STATUS.COM_BATTLE_RESULT_ERR);
// if (team.status === COM_TEAM_STATUS.LOOSE) {
// sendMessageToTeam(teamCode, PUSH_ROUTE.TEAM_COMPLETE, {teamCode, result: isSuccess});
// } else {
// sendMessageToTeam(teamCode, PUSH_ROUTE.TEAMMATE_ACT, {teamCode, bossCurHp: teamStatus.bossCurHp, roleStatus: {roleId, battleStatus: 2}});
// }
// }
// return resResult(STATUS.SUCCESS, { bossCurHp: teamStatus.bossCurHp });
// }
/**
* @description 寻宝结算
@@ -563,25 +554,10 @@ export class ComBattleHandler {
let warInfo = getWarByBlueprtId(blueprtId);
if (!warInfo) return resResult(STATUS.BATTLE_MISS_INFO);
let role = await RoleModel.findByRoleId(roleId, 'lv');
let apJson = await setAp(serverId, roleId, ip, role.lv, -1 * warInfo.cost, sid, ITEM_CHANGE_REASON.COM_BATTLE_END); // 扣除体力
if(!apJson) {
return resResult(STATUS.BATTLE_ACTION_POINT_LACK);
}
// const { dropResult } = await incEquipPrintDrop(roleSt);
// if (dropResult) {
// const dropEquipId = randEquipPrintId(warInfo);
// if (dropEquipId) {
// roleSt.fixReward.push({ id: dropEquipId, count: 1 });
// }
// }
await ComBattleTeamModel.updateRewardSt(teamCode, roleId, true);
const goods = await addItems(roleId, roleName, sid, roleSt.fixReward, ITEM_CHANGE_REASON.COM_BATTLE_END);
let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, warInfo.kingExp, session);// 主公升级经验
const goods = await addItems(roleId, roleName, sid, roleSt.rewards, ITEM_CHANGE_REASON.COM_BATTLE_END);
return resResult(STATUS.SUCCESS, { battleGoods: goods, ...actordata, teamInfo: {status, teamCode, roleStatus, bossHpArr} });
return resResult(STATUS.SUCCESS, { teamInfo: {status, teamCode, roleStatus, bossHpArr} });
}
async getComBtlStatus(msg: {teamCode: string}, session: BackendSession) {