寻宝:奖励

This commit is contained in:
luying
2022-07-27 18:08:26 +08:00
parent 1cb41f2733
commit e1dc6307d2
11 changed files with 285 additions and 193 deletions

View File

@@ -1,12 +1,12 @@
import { MemComBtlTeam } from './../domain/battleField/ComBattleTeamField';
import { ItemModel } from './../db/Item';
import { ITEM_CHANGE_REASON, IT_TYPE, PUSH_ROUTE } from './../consts';
import { BATTLE_REWARD_TYPE, ITEM_CHANGE_REASON, IT_TYPE, PUSH_ROUTE } from './../consts';
import { FriendRelationModel } from './../db/FriendRelation';
import { RoleModel, RoleType } from './../db/Role';
import { EquipPrintDropType, EquipPrintDropModel } from './../db/EquipPrintDrop';
import { STATUS } from './../consts/statusCode';
import { COM_TEAM_STATUS, FRIEND_DROP_TYPE, COM_BTL_CONST, FRIEND_DROP_MAX } from './../consts';
import { RoleStatus, ComBattleTeamModel, ComBattleTeamType } from './../db/ComBattleTeam';
import { RoleStatus, ComBattleTeamModel, ComBattleTeamType, ComBattleReward } from './../db/ComBattleTeam';
import { getRandEelm, getRandValue, resResult, ratioReward, getRandValueByMinMax, getRandEelmWithWeight, getRobotInfo, getRandSingleEelm } from "../pubUtils/util";
import { getRandRobot } from "./battleService";
import { Channel, ChannelService, pinus } from 'pinus';
@@ -16,9 +16,11 @@ import { getRoleIds } from '../pubUtils/friendUtil';
import { getTeamSearchByLv, rmRoleFromQueue } from './redisService';
import { getRewardByBlueprtId, gameData, getBossHpByBlueprtId, getDicBlueprtById } from '../pubUtils/data';
import { getZeroPointD, nowSeconds } from '../pubUtils/timeUtil';
import { handleCost } from './role/rewardService';
import { getFriendPointObject, handleCost } from './role/rewardService';
import { addUserToTeamChannel, delTeamChannel, sendMessageToTeam, sendMessageToUsersWithSuc, sendMessageToUserWithSuc } from './pushService';
import { checkTaskInComBattleEnd } from './task/taskService';
import moment = require('moment');
import { RewardInter } from '../pubUtils/interface';
/**
* 在给定的品质列表中随机返回一定数量的藏宝图Id
@@ -59,7 +61,12 @@ export function getRandComBtlRobots(topLineupCe: number, ceLimit: number, lv: nu
if(robotLv > gameData.maxPlayerLv.max) robotLv = gameData.maxPlayerLv.max;
// const imgHid = robot[Math.floor(Math.random() * robot.length)];
const { robotRoleId, robotRoleName } = robotInfos[idx];
let robotStatus = new RoleStatus(robotRoleId, robotRoleName, false, false, EXTERIOR.EXTERIOR_FACE, EXTERIOR.EXTERIOR_FACECASE, EXTERIOR.EXTERIOR_APPEARANCE, robotCe, robotLv, robot, true);
let robotStatus = new RoleStatus({
roleId: robotRoleId,
roleName: robotRoleName,
ce: robotCe,
lv: robotLv
}, false, false, robot, true);
robotStArr.push(robotStatus);
robotIdArr.push(robotRoleId);
});
@@ -104,35 +111,35 @@ export function checkComBattleResult(teamStatus) {
return COM_TEAM_STATUS.FIGHTING;
}
/**
* ! deprecated
* @description 计算寻宝结算
* @export
* @param {string} roleId
* @param {string} battleCode
* @returns
*/
export async function checkComBattleDrop(roleId: string, battleCode: string) {
let team = await ComBattleTeamModel.getTeamByRoleAndBattleCode(roleId, battleCode);
if (team.status !== COM_TEAM_STATUS.WIN) return { status: -1, resResult: resResult(STATUS.COM_BATTLE_REWARD_ERR) };
let roleSt = null;
team.roleStatus.forEach(st => {
if (st.roleId === roleId) {
roleSt = st;
}
});
if (!roleSt || roleSt.gotReward) return { status: -1, resResult: resResult(STATUS.COM_BATTLE_REWARD_ERR) };
let { fixReward, teammateReward } = getRewardByBlueprtId(team.blueprtId);
if (!roleSt.isCap) {
if (roleSt.isFrd) {
fixReward = [];
} else {
fixReward = teammateReward;
}
}
await ComBattleTeamModel.updateRewardSt(team.teamCode, roleId, true);
return { status: 0, fixReward };
}
// /**
// * ! deprecated
// * @description 计算寻宝结算
// * @export
// * @param {string} roleId
// * @param {string} battleCode
// * @returns
// */
// export async function checkComBattleDrop(roleId: string, battleCode: string) {
// let team = await ComBattleTeamModel.getTeamByRoleAndBattleCode(roleId, battleCode);
// if (team.status !== COM_TEAM_STATUS.WIN) return { status: -1, resResult: resResult(STATUS.COM_BATTLE_REWARD_ERR) };
// let roleSt = null;
// team.roleStatus.forEach(st => {
// if (st.roleId === roleId) {
// roleSt = st;
// }
// });
// if (!roleSt || roleSt.gotReward) return { status: -1, resResult: resResult(STATUS.COM_BATTLE_REWARD_ERR) };
// let { fixReward, teammateReward } = getRewardByBlueprtId(team.blueprtId);
// if (!roleSt.isCap) {
// if (roleSt.isFrd) {
// fixReward = [];
// } else {
// fixReward = teammateReward;
// }
// }
// await ComBattleTeamModel.updateRewardSt(team.teamCode, roleId, true);
// return { status: 0, fixReward };
// }
export function clearComBtlTimer(teamCode: string, timerMap: Map<string, NodeJS.Timer>) {
let timer = timerMap.get(teamCode);
@@ -149,16 +156,35 @@ export function setComBtlTimer(teamCode: string, timer: NodeJS.Timer, timerMap:
timerMap.set(teamCode, timer);
}
export async function getRealReward(blueprtId: number, roleSt: RoleStatus) {
let { fixReward, teammateReward } = getRewardByBlueprtId(blueprtId);
if (!roleSt.isCap) {
export async function getRealReward(blueprtId: number, roleSts: RoleStatus[], roleSt: RoleStatus, hasTimeExtraReward: boolean): Promise<ComBattleReward[]> {
let dicReward = getRewardByBlueprtId(blueprtId);
if(!dicReward) return [];
let fixRewards: RewardInter[], extraRewards: RewardInter[];
if (roleSt.isCap) {
fixRewards.push(...dicReward.captainReward);
} else {
if (roleSt.isFrd) {
fixReward = []
fixRewards.push(getFriendPointObject(TREASURE.REWARD_FRIENDPOINT));
} else {
fixReward = teammateReward;
fixRewards.push(...dicReward.teammateReward)
}
}
return fixReward;
if(hasTimeExtraReward) {
let sameGuildCnt = roleSts.filter(cur => cur.guildCode == roleSt.guildCode && cur.roleId != roleSt.roleId).length;
if(sameGuildCnt > 0) {
let dicGuildReward = roleSt.isCap? dicReward.captainTimeGuildReward: dicReward.teammateTimeGuildReward;
let guildRewards = dicGuildReward.get(sameGuildCnt)||[]
extraRewards.push(...guildRewards);
} else {
let guildRewards = roleSt.isCap? dicReward.captainTimeReward: dicReward.teammateTimeReward;
extraRewards.push(...guildRewards);
}
}
return [
...fixRewards.map(reward => ({ type: BATTLE_REWARD_TYPE.FIX_REWARD, ...reward })),
...extraRewards.map(reward => ({ type: BATTLE_REWARD_TYPE.EXTRA_REWARD, ...reward }))
]
}
export async function getAllAssistCnt(roleId: string) {
@@ -225,7 +251,7 @@ export async function handleComBtlProgress(teamStatus: MemComBtlTeam, robotHurtT
bs.curHp = 0;
});
for (let st of teamStatus.roleStatus) {
st.fixReward = await getRealReward(teamStatus.blueprtId, st);
st.rewards = await getRealReward(teamStatus.blueprtId, teamStatus.roleStatus, st, teamStatus.hasTimeExtraReward);
};
await checkTaskInComBattleEnd(teamStatus.roleStatus, teamStatus.capId);
}
@@ -427,13 +453,12 @@ async function teammateValid(roleInfo: Partial<RoleType>, roleId: string, roleId
*/
export async function getValidTeammateRoleSt(roleId: string, roleIds: string[], ceLimit: number) {
let roleInfo = await RoleModel.findByRoleId(roleId, null, true);
let { roleName, head = EXTERIOR.EXTERIOR_FACE, frame = EXTERIOR.EXTERIOR_FACECASE, spine = EXTERIOR.EXTERIOR_APPEARANCE, topLineupCe, lv: playerLv } = roleInfo;
const valid = await teammateValid(roleInfo, roleId, roleIds, ceLimit);
if (!valid) return null;
let isFrd = await getFrd(roleId);
const result = new RoleStatus(roleId, roleName, false, isFrd, head, frame, spine, topLineupCe, playerLv);
const result = new RoleStatus(roleInfo, false, isFrd);
return result;
}
@@ -485,9 +510,7 @@ export async function hasEnoughBlueprt(roleId: string, sid: string, blueprtId: n
* @param {boolean} isFrd
*/
export function addRoleToTeam(comTeam: MemComBtlTeam, roleInfo: RoleType, isCap: boolean, isFrd: boolean) {
const { roleId, roleName, head = EXTERIOR.EXTERIOR_FACE, frame = EXTERIOR.EXTERIOR_FACECASE, spine = EXTERIOR.EXTERIOR_APPEARANCE, lv } = roleInfo;
let { topLineupCe = 1000 } = roleInfo;
const roleSt = new RoleStatus(roleId, roleName, isCap, isFrd, head, frame, spine, topLineupCe, lv);
const roleSt = new RoleStatus(roleInfo, isCap, isFrd);
addRoleStToTeam(comTeam, roleSt);
}