寻宝:奖励
This commit is contained in:
@@ -8,7 +8,8 @@ export const ACTION_POIN = {
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export const BATTLE_REWARD_TYPE = {
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FIX_REWARD: 1,
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CONDITION_REWARD: 2,
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RANDOM_REWARD: 3
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RANDOM_REWARD: 3,
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EXTRA_REWARD: 4,
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};
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export const WAR_TYPE = {
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@@ -18,7 +19,7 @@ export const WAR_TYPE = {
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DAILY: 4, // 每日
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EXPEDITION: 5, // 远征
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MYSTERY: 6, // 秘境
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WARLOARDS: 7, // 群雄
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COM_BATTLE: 7, // 群雄
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TOWER: 8, // 天梯
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PVP: 9, // PVP
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GUILD_ACTIVITY: 10, // 军团活动
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@@ -1,8 +1,8 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { EXTERIOR } from '../pubUtils/dicParam';
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import { ItemReward } from '../domain/dbGeneral';
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import { nowSeconds } from '../pubUtils/timeUtil';
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import { RoleUpdate } from './Role';
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export class ComRoleStatusHero {
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@prop({ required: true })
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@@ -33,12 +33,23 @@ export class ComRoleStatusHero {
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}
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}
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export class ComBattleReward {
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@prop({ required: true })
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type: number;
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@prop({ required: true })
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id: number;
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@prop({ required: true })
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count: number;
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}
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export class RoleStatus {
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@prop({ required: true })
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roleId: string;
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@prop({ required: true })
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roleName: string;
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@prop({ required: true })
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guildCode: string;
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@prop({ required: true })
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isCap: boolean;
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@prop({ required: true, default: 0 })
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totalDmg: number;
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@@ -79,30 +90,30 @@ export class RoleStatus {
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@prop({ required: true, default: false })
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gotReward: boolean;
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// 队长奖励
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@prop({ required: true, default: [], type: ItemReward })
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fixReward: ItemReward[];
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// 队友奖励
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@prop({ required: true, default: [], type: ItemReward })
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teammateReward: ItemReward[];
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@prop({ required: true, default: [], type: ComBattleReward, _id: false })
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rewards: ComBattleReward[];
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// 好友间伤害加成
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@prop({ required: true, default: 0 })
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frdRatio: number = 0;
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constructor(roleId: string, roleName: string, isCap: boolean, isFrd: boolean, head: number, frame: number, spine: number, topLineupCe: number, lv: number, heroes: ComRoleStatusHero[] = [], isRobot = false) {
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this.roleId = roleId;
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this.roleName = roleName;
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constructor(role: RoleUpdate, isCap: boolean, isFrd: boolean, heroes: ComRoleStatusHero[] = [], isRobot = false) {
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if(role) {
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this.roleId = role.roleId||'';
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this.roleName = role.roleName||'';
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this.guildCode = role.guildCode||'';
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this.head = role.head||EXTERIOR.EXTERIOR_FACE;
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this.frame = role.frame||EXTERIOR.EXTERIOR_FACECASE;
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this.spine = role.spine||EXTERIOR.EXTERIOR_APPEARANCE;
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this.topLineupCe = role.topLineupCe||0;
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this.lv = role.lv||1;
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}
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this.isCap = isCap;
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this.totalDmg = 0;
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this.isFrd = isFrd;
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this.head = head;
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this.frame = frame;
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this.spine = spine;
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this.topLineupCe = topLineupCe;
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this.lv = lv;
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this.heroes = heroes;
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this.killed = [];
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this.isRobot = isRobot;
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this.fixReward = [];
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this.rewards = [];
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}
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addFrdRatio(frdRatio: number) {
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@@ -162,7 +173,7 @@ export default class ComBattleTeam extends BaseModel {
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@prop({ required: true, default: 0 })
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status: number;
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@prop({ required: true, type: RoleStatus, default: [] })
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@prop({ required: true, type: RoleStatus, default: [], _id: false })
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roleStatus: RoleStatus[];
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// 队长 roleId
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@@ -178,7 +189,7 @@ export default class ComBattleTeam extends BaseModel {
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roleCnt: number;
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// 单个 boss 血量状态
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@prop({ required: false, type: BossHp, default: [] })
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@prop({ required: false, type: BossHp, default: [], _id: false })
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bossHpArr: BossHp[];
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// 队伍是否开放加入
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@@ -188,6 +199,14 @@ export default class ComBattleTeam extends BaseModel {
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// 黑名单
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blacklist: string[] = [];
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// 开始时间
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@prop({ required: true, default: 0 })
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startTime: number = 0;
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// 是否有特殊时间奖励
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@prop({ required: true, default: 0 })
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hasTimeExtraReward: boolean = false;
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// 结束时间
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@prop({ required: true, default: 0 })
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endTime: number = 0;
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@@ -255,8 +274,8 @@ export default class ComBattleTeam extends BaseModel {
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return team;
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}
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public static async updateStatusByCode(teamCode: string, status: number, lean = true) {
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const team: ComBattleTeamType = await ComBattleTeamModel.findOneAndUpdate({ teamCode: teamCode }, {status}, {new: true}).lean(lean);
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public static async updateStatusByCode(teamCode: string, status: number, startTime: number, endTime: number, hasTimeExtraReward: boolean) {
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const team: ComBattleTeamType = await ComBattleTeamModel.findOneAndUpdate({ teamCode: teamCode }, { $set: {status, startTime, endTime, hasTimeExtraReward }}, {new: true}).lean();
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return team;
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}
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@@ -17,6 +17,8 @@ export default class FriendPoint extends BaseModel {
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@prop({ required: true, default: 0 })
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sendCnt: number; // 当天赠送的点数
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@prop({ required: true, default: 0 })
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comBattleCnt: number; // 今天在寻宝上获得的友情点
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@prop({ required: true, default: 0 })
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type: number; // 情谊点统计的类型,不同功能都可能有每日获取上限
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/**
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@@ -1,8 +1,10 @@
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import { COM_TEAM_STATUS } from '../../consts';
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import { getBossHpByBlueprtId, getDicBlueprtById } from '../../pubUtils/data';
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import { COM_BTL_CONST, COM_TEAM_STATUS } from '../../consts';
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import { gameData, getBossHpByBlueprtId, getDicBlueprtById } from '../../pubUtils/data';
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import ComBattleTeam from './../../db/ComBattleTeam';
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import { cloneDeep } from 'lodash'
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import { FriendParams } from '../roleField/friend';
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import { nowSeconds } from '../../pubUtils/timeUtil';
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import moment = require('moment');
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/**
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* 拷贝敌军数组并添加当前血量字段
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@@ -48,6 +50,13 @@ export class MemComBtlTeam extends ComBattleTeam {
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findMemberByRoleId(roleId: string) {
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return this.roleStatus.find(cur => cur.roleId == roleId);
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}
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startTeam() {
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this.status = COM_TEAM_STATUS.FIGHTING;
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this.startTime = nowSeconds();
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this.endTime = nowSeconds() + COM_BTL_CONST.BTL_TIME_LMT/1000;
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this.hasTimeExtraReward = isComBattleTimeLimit();
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}
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};
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@@ -65,4 +74,19 @@ export class MemComBtlTeam extends ComBattleTeam {
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this.roleCnt = comBattle.roleCnt;
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this.status = comBattle.status;
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}
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}
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}
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/**
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* 当前是否是有加成的特殊时间
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*/
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export function isComBattleTimeLimit() {
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let arr = gameData.comBattleRewardTime;
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for(let { from, to } of arr) {
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let fromTime = moment(moment().format(`YYYY-MM-DD ${from}`)).valueOf();
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let toTime = moment(moment().format(`YYYY-MM-DD ${to}`)).valueOf();
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let now = moment().valueOf();
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if(fromTime <= now && toTime >= now) return true;
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}
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return false;
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}
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@@ -11,7 +11,7 @@ import { dicQuestion, loadQuestion } from "./dictionary/DicQuestion";
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import { dicSe, loadSe } from "./dictionary/DicSe";
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import { dicTower, loadTower } from "./dictionary/DicTower";
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import { dicTowerTask, loadTowerTask } from "./dictionary/DicTowerTask";
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import { dicWar, dicWarPvp, dicDailyWarByType, loadWar, dicHeroIdByWar } from "./dictionary/DicWar";
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import { dicWar, dicWarPvp, dicDailyWarByType, loadWar, dicHeroIdByWar, dicComBattleReward } from "./dictionary/DicWar";
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import { dicWarJson, loadWarJson } from "./dictionary/DicWarJson";
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import { AUCTION_TIME } from "../consts";
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import { dicFashions, dicFashionsByHeroId, loadFashions } from "./dictionary/DicFashions";
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@@ -273,7 +273,9 @@ export const gameData = {
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ladderConsume: new Array<{id: number, count: number, times: number}>(),
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ladderMatch: dicLadderMatch,
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ladderDifficultRatio: dicLadderDifficultRatio,
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ladderRankReward: dicLadderRankReward
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ladderRankReward: dicLadderRankReward,
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comBattleRewardTime: new Array<{from: string, to: string}>(),
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comBattleReward: dicComBattleReward,
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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@@ -382,8 +384,8 @@ export function getWarByBlueprtId(blueprtId: number) {
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}
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export function getRewardByBlueprtId(blueprtId: number) {
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let { fixReward, teammateReward } = getWarByBlueprtId(blueprtId);
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return { fixReward, teammateReward };
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let { war_id } = getWarByBlueprtId(blueprtId);
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return gameData.comBattleReward.get(war_id);
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}
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function parseComBtlLvRange() {
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@@ -1038,6 +1040,7 @@ function parseDicParam() {
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getCeRatio();
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loadAuctionTime();
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decodeLadderBuyCost();
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parseComBattleRewardTime();
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}
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/**
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@@ -1090,6 +1093,17 @@ function treatTaskGroup() {
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}
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}
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function parseComBattleRewardTime() {
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let str = param.TREASURE.TIME_REWARD;
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if (!str) return
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let result: { from: string, to: string }[] = [];
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let decodeArr = decodeArrayListStr(str);
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for (let [from, to] of decodeArr) {
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result.push({ from, to });
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}
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gameData.comBattleRewardTime = result;
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}
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// 加载json
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function loadDatas() {
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loadHero();
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@@ -1,5 +1,5 @@
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// 关卡表
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import {decodeArrayListStr, parseNumberList, readFileAndParse} from '../util'
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import {decodeArrayListStr, parseGoodStr, parseNumberList, readFileAndParse} from '../util'
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import { TRAIN_REWARD_TYPE, WAR_RELATE_TABLES, WAR_TYPE } from '../../consts';
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import { isString } from 'underscore'
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import { RewardInter } from '../interface';
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@@ -33,10 +33,6 @@ export interface DicWar {
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readonly dailyType: number;
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// 寻宝匹配json
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readonly dispatchJsonId: number;
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// 寻宝奖励
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readonly jackpotReward: Array<{id: number, weight: number}>;
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// 寻宝队友奖励
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readonly teammateReward: Array<{id: number, count: number}>;
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// 镇念塔禁用角色
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readonly fobiddenCharactor: Array<{type: number, id: number}>;
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// 推荐战力
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@@ -59,15 +55,32 @@ export interface DicWar {
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readonly secondAttrLevel: number;
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}
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export interface DicComBattleReward {
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// 关卡固定奖励
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readonly captainReward: Array<{id: number, count: number}>;
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// 队友奖励
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readonly teammateReward: Array<{id: number, count: number}>;
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// 队长限时段增加奖励
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readonly captainTimeReward: Array<{id: number, count: number}>;
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// 队友限时段增加奖励
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readonly teammateTimeReward: Array<{id: number, count: number}>;
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// 队长军团加成奖励
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readonly captainTimeGuildReward: Map<number, {id: number, count: number}[]>;
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// 队友军团加成奖励
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readonly teammateTimeGuildReward: Map<number, {id: number, count: number}[]>;
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}
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export const dicWar = new Map<number, DicWar>();
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export const dicWarPvp = new Array<DicWar>();
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export const dicDailyWarByType = new Map<number, DicWar[]>();
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export const dicHeroIdByWar = new Map<number, number>();
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export const dicComBattleReward = new Map<number, DicComBattleReward>(); // warId => DicComBattleReward
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export function loadWar() {
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dicWar.clear();
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dicDailyWarByType.clear();
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dicWarPvp.splice(0, dicWarPvp.length);
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dicHeroIdByWar.clear();
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dicComBattleReward.clear();
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for(let filename of WAR_RELATE_TABLES) {
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let arr = readFileAndParse(filename);
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@@ -75,7 +88,6 @@ export function loadWar() {
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o.fixReward = parseFixReward(o.fixReward);
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o.conditionReward = parseConditionReward(o.conditionReward);
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o.randomReward = parseRandomReward(o.RandomReward||o.randomReward);
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o.jackpotReward = parseJackpotReward(o.jackpotReward);
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o.teammateReward = parseFixReward(o.teammateReward);
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o.fobiddenCharactor = parseForbiddenChara(o.fobiddenCharactor);
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o.mapseid = parseNumberList(o.mapseid);
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@@ -100,6 +112,16 @@ export function loadWar() {
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} else if (o.warType == WAR_TYPE.GUILD_TRAIN) {
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o.winReward = parseTrainReward(o.winReward);
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o.failReward = parseTrainReward(o.failReward);
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} else if (o.warType == WAR_TYPE.COM_BATTLE) {
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let reward = {
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captainReward: parseGoodStr(o.fixReward),
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teammateReward: parseGoodStr(o.teammateReward),
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captainTimeReward: parseGoodStr(o.time_captain_normalReward),
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teammateTimeReward: parseGoodStr(o.time_normalReward),
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captainTimeGuildReward: parseComBattleTimeReward(o.time_captain_guildReward),
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teammateTimeGuildReward: parseComBattleTimeReward(o.time_captain_guildReward),
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}
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dicComBattleReward.set(o.war_id, reward);
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}
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dicWar.set(o.war_id, o);
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if(!!o.heroId) dicHeroIdByWar.set(o.war_id, o.heroId);
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@@ -147,18 +169,18 @@ function parseRandomReward(str: string = '') {
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return result
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}
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function parseJackpotReward(str: string = '') {
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let result = new Array<{id: number, weight: number}>();
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if(!str) return result;
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let decodeArr = decodeArrayListStr(str);
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for(let [id, weight] of decodeArr) {
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if(isNaN(parseInt(id)) || isNaN(parseInt(weight))) {
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throw new Error('data table format wrong');
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}
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result.push({id: parseInt(id), weight: parseInt(weight)});
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}
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return result
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}
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// function parseJackpotReward(str: string = '') {
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// let result = new Array<{id: number, weight: number}>();
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// if(!str) return result;
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// let decodeArr = decodeArrayListStr(str);
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// for(let [id, weight] of decodeArr) {
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// if(isNaN(parseInt(id)) || isNaN(parseInt(weight))) {
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// throw new Error('data table format wrong');
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// }
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// result.push({id: parseInt(id), weight: parseInt(weight)});
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// }
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// return result
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// }
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function parseForbiddenChara(str: string = '') {
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let result = new Array<{type: number, id: number}>();
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@@ -196,4 +218,15 @@ function parseTrainReward(str: string) {
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}
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}
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return result
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}
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function parseComBattleTimeReward(str: string) {
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let result = new Map<number, {id: number, count: number}[]>();
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if(!str) return result;
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let decodeArr = decodeArrayListStr(str);
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for(let i = 0; i < decodeArr.length; i++) {
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let [id, count] = decodeArr[i]
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result.set(i + 1, [{ id: parseInt(id), count: parseInt(count) }]);
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}
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return result;
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}
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@@ -642,7 +642,7 @@ export function getReasonByWarType(warType: number) {
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return ITEM_CHANGE_REASON.EXPEDITION_BATTLE_END;
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case WAR_TYPE.MYSTERY:
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return ITEM_CHANGE_REASON.MYSTERY_BATTLE_END;
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case WAR_TYPE.WARLOARDS:
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case WAR_TYPE.COM_BATTLE:
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return ITEM_CHANGE_REASON.WARLOARDS_BATTLE_END;
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case WAR_TYPE.TOWER:
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return ITEM_CHANGE_REASON.TOWER_BATTLE_END;
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@@ -685,7 +685,7 @@ export function getWarTypeName(warType: number) {
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case WAR_TYPE.DAILY: return '每日';
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case WAR_TYPE.EXPEDITION: return '远征';
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case WAR_TYPE.MYSTERY: return '秘境';
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case WAR_TYPE.WARLOARDS: return '群雄';
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case WAR_TYPE.COM_BATTLE: return '寻宝';
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case WAR_TYPE.TOWER: return '镇念塔';
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case WAR_TYPE.PVP: return '竞技';
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case WAR_TYPE.GUILD_ACTIVITY: return '军团活动';
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