寻宝:奖励
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@@ -11,7 +11,7 @@ import { dicQuestion, loadQuestion } from "./dictionary/DicQuestion";
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import { dicSe, loadSe } from "./dictionary/DicSe";
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import { dicTower, loadTower } from "./dictionary/DicTower";
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import { dicTowerTask, loadTowerTask } from "./dictionary/DicTowerTask";
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import { dicWar, dicWarPvp, dicDailyWarByType, loadWar, dicHeroIdByWar } from "./dictionary/DicWar";
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import { dicWar, dicWarPvp, dicDailyWarByType, loadWar, dicHeroIdByWar, dicComBattleReward } from "./dictionary/DicWar";
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import { dicWarJson, loadWarJson } from "./dictionary/DicWarJson";
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import { AUCTION_TIME } from "../consts";
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import { dicFashions, dicFashionsByHeroId, loadFashions } from "./dictionary/DicFashions";
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@@ -273,7 +273,9 @@ export const gameData = {
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ladderConsume: new Array<{id: number, count: number, times: number}>(),
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ladderMatch: dicLadderMatch,
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ladderDifficultRatio: dicLadderDifficultRatio,
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ladderRankReward: dicLadderRankReward
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ladderRankReward: dicLadderRankReward,
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comBattleRewardTime: new Array<{from: string, to: string}>(),
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comBattleReward: dicComBattleReward,
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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@@ -382,8 +384,8 @@ export function getWarByBlueprtId(blueprtId: number) {
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}
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export function getRewardByBlueprtId(blueprtId: number) {
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let { fixReward, teammateReward } = getWarByBlueprtId(blueprtId);
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return { fixReward, teammateReward };
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let { war_id } = getWarByBlueprtId(blueprtId);
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return gameData.comBattleReward.get(war_id);
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}
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function parseComBtlLvRange() {
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@@ -1038,6 +1040,7 @@ function parseDicParam() {
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getCeRatio();
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loadAuctionTime();
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decodeLadderBuyCost();
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parseComBattleRewardTime();
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}
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/**
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@@ -1090,6 +1093,17 @@ function treatTaskGroup() {
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}
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}
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function parseComBattleRewardTime() {
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let str = param.TREASURE.TIME_REWARD;
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if (!str) return
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let result: { from: string, to: string }[] = [];
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let decodeArr = decodeArrayListStr(str);
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for (let [from, to] of decodeArr) {
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result.push({ from, to });
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}
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gameData.comBattleRewardTime = result;
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}
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// 加载json
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function loadDatas() {
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loadHero();
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@@ -1,5 +1,5 @@
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// 关卡表
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import {decodeArrayListStr, parseNumberList, readFileAndParse} from '../util'
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import {decodeArrayListStr, parseGoodStr, parseNumberList, readFileAndParse} from '../util'
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import { TRAIN_REWARD_TYPE, WAR_RELATE_TABLES, WAR_TYPE } from '../../consts';
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import { isString } from 'underscore'
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import { RewardInter } from '../interface';
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@@ -33,10 +33,6 @@ export interface DicWar {
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readonly dailyType: number;
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// 寻宝匹配json
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readonly dispatchJsonId: number;
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// 寻宝奖励
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readonly jackpotReward: Array<{id: number, weight: number}>;
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// 寻宝队友奖励
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readonly teammateReward: Array<{id: number, count: number}>;
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// 镇念塔禁用角色
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readonly fobiddenCharactor: Array<{type: number, id: number}>;
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// 推荐战力
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@@ -59,15 +55,32 @@ export interface DicWar {
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readonly secondAttrLevel: number;
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}
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export interface DicComBattleReward {
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// 关卡固定奖励
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readonly captainReward: Array<{id: number, count: number}>;
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// 队友奖励
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readonly teammateReward: Array<{id: number, count: number}>;
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// 队长限时段增加奖励
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readonly captainTimeReward: Array<{id: number, count: number}>;
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// 队友限时段增加奖励
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readonly teammateTimeReward: Array<{id: number, count: number}>;
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// 队长军团加成奖励
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readonly captainTimeGuildReward: Map<number, {id: number, count: number}[]>;
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// 队友军团加成奖励
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readonly teammateTimeGuildReward: Map<number, {id: number, count: number}[]>;
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}
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export const dicWar = new Map<number, DicWar>();
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export const dicWarPvp = new Array<DicWar>();
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export const dicDailyWarByType = new Map<number, DicWar[]>();
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export const dicHeroIdByWar = new Map<number, number>();
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export const dicComBattleReward = new Map<number, DicComBattleReward>(); // warId => DicComBattleReward
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export function loadWar() {
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dicWar.clear();
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dicDailyWarByType.clear();
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dicWarPvp.splice(0, dicWarPvp.length);
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dicHeroIdByWar.clear();
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dicComBattleReward.clear();
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for(let filename of WAR_RELATE_TABLES) {
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let arr = readFileAndParse(filename);
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@@ -75,7 +88,6 @@ export function loadWar() {
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o.fixReward = parseFixReward(o.fixReward);
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o.conditionReward = parseConditionReward(o.conditionReward);
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o.randomReward = parseRandomReward(o.RandomReward||o.randomReward);
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o.jackpotReward = parseJackpotReward(o.jackpotReward);
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o.teammateReward = parseFixReward(o.teammateReward);
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o.fobiddenCharactor = parseForbiddenChara(o.fobiddenCharactor);
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o.mapseid = parseNumberList(o.mapseid);
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@@ -100,6 +112,16 @@ export function loadWar() {
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} else if (o.warType == WAR_TYPE.GUILD_TRAIN) {
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o.winReward = parseTrainReward(o.winReward);
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o.failReward = parseTrainReward(o.failReward);
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} else if (o.warType == WAR_TYPE.COM_BATTLE) {
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let reward = {
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captainReward: parseGoodStr(o.fixReward),
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teammateReward: parseGoodStr(o.teammateReward),
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captainTimeReward: parseGoodStr(o.time_captain_normalReward),
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teammateTimeReward: parseGoodStr(o.time_normalReward),
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captainTimeGuildReward: parseComBattleTimeReward(o.time_captain_guildReward),
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teammateTimeGuildReward: parseComBattleTimeReward(o.time_captain_guildReward),
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}
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dicComBattleReward.set(o.war_id, reward);
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}
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dicWar.set(o.war_id, o);
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if(!!o.heroId) dicHeroIdByWar.set(o.war_id, o.heroId);
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@@ -147,18 +169,18 @@ function parseRandomReward(str: string = '') {
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return result
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}
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function parseJackpotReward(str: string = '') {
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let result = new Array<{id: number, weight: number}>();
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if(!str) return result;
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let decodeArr = decodeArrayListStr(str);
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for(let [id, weight] of decodeArr) {
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if(isNaN(parseInt(id)) || isNaN(parseInt(weight))) {
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throw new Error('data table format wrong');
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}
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result.push({id: parseInt(id), weight: parseInt(weight)});
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}
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return result
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}
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// function parseJackpotReward(str: string = '') {
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// let result = new Array<{id: number, weight: number}>();
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// if(!str) return result;
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// let decodeArr = decodeArrayListStr(str);
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// for(let [id, weight] of decodeArr) {
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// if(isNaN(parseInt(id)) || isNaN(parseInt(weight))) {
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// throw new Error('data table format wrong');
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// }
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// result.push({id: parseInt(id), weight: parseInt(weight)});
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// }
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// return result
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// }
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function parseForbiddenChara(str: string = '') {
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let result = new Array<{type: number, id: number}>();
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@@ -196,4 +218,15 @@ function parseTrainReward(str: string) {
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}
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}
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return result
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}
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function parseComBattleTimeReward(str: string) {
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let result = new Map<number, {id: number, count: number}[]>();
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if(!str) return result;
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let decodeArr = decodeArrayListStr(str);
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for(let i = 0; i < decodeArr.length; i++) {
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let [id, count] = decodeArr[i]
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result.set(i + 1, [{ id: parseInt(id), count: parseInt(count) }]);
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}
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return result;
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}
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@@ -642,7 +642,7 @@ export function getReasonByWarType(warType: number) {
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return ITEM_CHANGE_REASON.EXPEDITION_BATTLE_END;
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case WAR_TYPE.MYSTERY:
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return ITEM_CHANGE_REASON.MYSTERY_BATTLE_END;
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case WAR_TYPE.WARLOARDS:
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case WAR_TYPE.COM_BATTLE:
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return ITEM_CHANGE_REASON.WARLOARDS_BATTLE_END;
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case WAR_TYPE.TOWER:
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return ITEM_CHANGE_REASON.TOWER_BATTLE_END;
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@@ -685,7 +685,7 @@ export function getWarTypeName(warType: number) {
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case WAR_TYPE.DAILY: return '每日';
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case WAR_TYPE.EXPEDITION: return '远征';
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case WAR_TYPE.MYSTERY: return '秘境';
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case WAR_TYPE.WARLOARDS: return '群雄';
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case WAR_TYPE.COM_BATTLE: return '寻宝';
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case WAR_TYPE.TOWER: return '镇念塔';
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case WAR_TYPE.PVP: return '竞技';
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case WAR_TYPE.GUILD_ACTIVITY: return '军团活动';
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