diff --git a/game-server/app/servers/battle/handler/towerBattleHandler.ts b/game-server/app/servers/battle/handler/towerBattleHandler.ts index 5ecc2358d..a5e68c37f 100644 --- a/game-server/app/servers/battle/handler/towerBattleHandler.ts +++ b/game-server/app/servers/battle/handler/towerBattleHandler.ts @@ -1,13 +1,13 @@ import { STATUS } from './../../../consts/statusCode'; import { HANG_UP_CONSTS, GOLD_COST_RATIO, TOWER_TASK_CONST, REDIS_KEY } from './../../../consts'; -import { TowerTaskRecModel } from './../../../db/TowerTaskRec'; +import { TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec'; import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec'; import { HangUpRecordModel } from './../../../db/HangUpRecord'; import { RoleModel } from './../../../db/Role'; import { TowerRecordModel } from './../../../db/TowerRecord'; import { Application, BackendSession } from 'pinus'; import { resResult, shouldRefresh, calculateNum, genCode } from '../../../pubUtils/util'; -import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime, getDoingOrWaitingTasks, getTowerStatus, getHungupRewards, getTasks } from '../../../services/battleService'; +import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getDoingOrWaitingTasks, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards } from '../../../services/battleService'; import { addItems, handleCost } from '../../../services/rewardService'; import { checkBattleHeroes } from '../../../services/normalBattleService'; import { getGoldObject } from '../../../pubUtils/itemUtils'; @@ -152,13 +152,12 @@ export class TowerBattleHandler { } // 只刷掉当前面板上没有做派遣的任务 - const batchCode = genCode(8); + let batchCode = genCode(8); let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务 - let {waitingTaskCode, doingTaskCode, doingIds} = getDoingOrWaitingTasks(curTasks, curTime); - await TowerTaskRecModel.hideTask(roleId, waitingTaskCode); // 隐藏没有在做的任务 - await TowerTaskRecModel.updateBatchCode(roleId, doingTaskCode, batchCode); // 更新留下来的旧任务的batchCode - await createCurTasks(towerLv, batchCode, roleId, roleName, 0, waitingTaskCode.length, doingIds); - curTasks = await TowerTaskRecModel.getCurTasks(roleId); + for(let task of curTasks) { + if(task) batchCode = task.batchCode; + } + curTasks = await refreshTasks(towerLv, batchCode, roleId, roleName, curTasks); await RoleModel.increaseTowerRefCnt(roleId, 1); let refRemainTime = getRemainTime(curTime); @@ -222,39 +221,30 @@ export class TowerBattleHandler { let roleName = session.get('roleName'); let sid = session.get('sid'); - let allFlag = !msg.taskCode; + const { batchCode, taskCode } = msg; + let allFlag = !taskCode; const curTime = new Date(); - let curTasks = await TowerTaskRecModel.getCurTasks(roleId); - if (!curTasks || curTasks.length == 0) { + let tasks: TowerTaskRecType[] = []; + if(allFlag) { + tasks = await TowerTaskRecModel.getCurTasks(roleId); + } else { + let task = await TowerTaskRecModel.getTaskByCode(roleId, taskCode); + if(task) tasks.push(task); + } + if (!tasks || tasks.length == 0) { return resResult(STATUS.TOWER_TASK_NOT_FOUND); } - const compTasks: string[] = []; - let rewards: ItemInter[] = []; - for (let task of curTasks) { - if (task.batchCode !== msg.batchCode) { - return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND); - } - if ((allFlag || task.taskCode === msg.taskCode) && task.status === 1) { - let {completeTime, reward, termsForAdd, additionalReward} = gameData.towerTask.get(task.taskId); - if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) { - compTasks.push(task.taskCode); - rewards = rewards.concat(reward); - if(termsForAdd) { - const result = await checkTaskConditions(roleId, task.heroes, termsForAdd); - if(result) { - rewards = rewards.concat(additionalReward) - } - } - } - } + const checkResult = await checkTaskRewards(roleId, batchCode, tasks); + if (!checkResult) { + return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND); } + const { compTasks, rewards } = checkResult; let goods = await addItems(roleId, roleName, sid, rewards); await TowerTaskRecModel.finishTask(msg.batchCode, compTasks); - await TowerTaskRecModel.showTask(roleId, msg.batchCode, compTasks.length); let refRemainTime = getRemainTime(curTime); - curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务 + let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务 let costGold = TOWER_TASK_CONST.COST_GOLD; return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold }); } diff --git a/game-server/app/services/battleService.ts b/game-server/app/services/battleService.ts index df977b3b9..19fcb856c 100644 --- a/game-server/app/services/battleService.ts +++ b/game-server/app/services/battleService.ts @@ -1,14 +1,14 @@ import { HeroModel } from './../db/Hero'; import { HangUpRecordModel } from './../db/HangUpRecord'; import { pinus } from 'pinus'; -import { HANG_UP_CONSTS, TOWER_TASK_CONST, REDIS_KEY, TASK_TYPE, TIME_OUTPUT_TYPE, GOLD_COST_RATIO } from './../consts'; +import { HANG_UP_CONSTS, TOWER_TASK_CONST, REDIS_KEY, TASK_TYPE, TIME_OUTPUT_TYPE, GOLD_COST_RATIO, TOWER_TASK_STATUS, MAIL_TYPE } from './../consts'; import { BattleRecordModel } from './../db/BattleRecord'; import { TowerRecordModel } from './../db/TowerRecord'; import { RoleModel, RoleType } from './../db/Role'; import { shouldRefresh, resResult, cal, getRandEelmWithWeight, calculateNum, genCode } from '../pubUtils/util'; import { STATUS } from '../consts/statusCode'; import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec'; -import { TowerTaskRecModel } from '../db/TowerTaskRec'; +import { TowerTaskRecModel, TowerTaskRecType } from '../db/TowerTaskRec'; import { cloneDeep } from 'lodash'; import { Rank } from './rankService'; import { checkActivityTask, checkTask } from './taskService'; @@ -16,6 +16,8 @@ import { getRandExpedition, gameData } from '../pubUtils/data'; import { ItemInter, RewardInter } from '../pubUtils/interface'; import { getTimeFunM } from '../pubUtils/timeUtil'; import { ComRoleStatusHero } from '../db/ComBattleTeam'; +import { sendMailByContent } from './mailService'; +import { DicTowerTask } from '../pubUtils/dictionary/DicTowerTask'; /** * 获取当前镇念塔状态 @@ -90,11 +92,15 @@ export async function getTasks(role: RoleType) { if(needRefresh) { const batchCode = genCode(8); - let {waitingTaskCode, doingTaskCode, doingIds} = getDoingOrWaitingTasks(curTasks, curTime); - await TowerTaskRecModel.hideTask(roleId, waitingTaskCode); // 隐藏没有在做的任务 - await TowerTaskRecModel.updateBatchCode(roleId, doingTaskCode, batchCode); // 更新留下来的旧任务的batchCode - await createCurTasks(towerLv, batchCode, roleId, roleName, doingTaskCode.length, TOWER_TASK_CONST.RAND_CNT-doingTaskCode.length, doingIds); // 新建任务 - curTasks = await TowerTaskRecModel.getCurTasks(roleId); + let preTasks = await TowerTaskRecModel.getPreTasks(roleId); + if(preTasks && preTasks.length) { + let checkResult = await checkTaskRewards(roleId, preTasks[0].batchCode, preTasks ); + if(!checkResult) return false; + await sendMailByContent(MAIL_TYPE.TOWER_TASK_REWARD, roleId, { goods: checkResult.rewards }); + await TowerTaskRecModel.finishTask(preTasks[0].batchCode, preTasks.map(cur => cur.taskCode)); + } + + curTasks = await refreshTasks(towerLv, batchCode, roleId, roleName, []); // 新建任务 // 重置派遣次数 const role = await RoleModel.resetTowerCnt(roleId, curTime); @@ -107,6 +113,29 @@ export async function getTasks(role: RoleType) { return {curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold} } +export async function checkTaskRewards(roleId: string, batchCode: string, tasks: TowerTaskRecType[]) { + const curTime = new Date(); + let compTasks: string[] = []; + let rewards: RewardInter[] = []; + for (let task of tasks) { + if(task.batchCode != batchCode) return false; + if ( task.status === TOWER_TASK_STATUS.DOINING) { + let {completeTime, reward, termsForAdd, additionalReward} = gameData.towerTask.get(task.taskId); + if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) { + compTasks.push(task.taskCode); + rewards.push(...reward); + if(termsForAdd) { + const result = await checkTaskConditions(roleId, task.heroes, termsForAdd); + if(result) { + rewards.push(...additionalReward); + } + } + } + } + } + return { compTasks, rewards }; +} + export async function checkTowerWar(roleId: string, battleId: number, heroes: Array) { let { towerLv } = await RoleModel.findByRoleId(roleId); const towerInfo = gameData.tower.get(towerLv); @@ -348,45 +377,79 @@ export async function checkTaskConditions(roleId: string, heroes: number[], cond return res; } -/** - * 创建新的派遣任务 - * @param towerLv 玩家层数 - * @param roleId 玩家id - * @param roleName 玩家名 - * @param hideNum 隐藏的任务数量 - */ -export async function createCurTasks(towerLv: number, batchCode: string, roleId: string, roleName: string, hideNum: number, showNum: number, rids: Array) { - let randomList = []; - let dicTask = gameData.towerTask; - for (let [_id, task] of dicTask) { - let { suitFloor: { min, max } } = task; - let flag = max ? (towerLv >= min && towerLv <= max) : (towerLv >= min); - if (flag) { - randomList.push(task); +export async function refreshTasks(towerLv: number, batchCode: string, roleId: string, roleName: string, oldTasks:TowerTaskRecType[]) { + let ridTaskIds: number[] = []; + let positions = new Map (); // 需要创建或更新 + for(let i = 1; i <= TOWER_TASK_CONST.RAND_CNT; i++) { // TODO 改为系统参数表 + positions.set(i, null); + } + for(let task of oldTasks) { + if( task.status == TOWER_TASK_STATUS.WAITING ) { + positions.set(task.position, task); + } else { + positions.delete(task.position); + ridTaskIds.push(task.taskId); } } - let returnTasks = new Array(); - const arr = [{ refreshStatus: 0, num: hideNum }, { refreshStatus: 1, num: showNum }]; - for (let { refreshStatus, num } of arr) { - let taskIds = []; - for (let i = 0; i < num; i++) { - let list = randomList.filter(cur => !rids.includes(cur.taskId)); - let { dic: tmp } = getRandEelmWithWeight(list); - if (tmp) { - taskIds.push(tmp.taskId); - rids.push(tmp.taskId) + + let tasks: TowerTaskRecType[] = []; + for(let [ position, task ] of positions) { + let taskId = randomTaskId(towerLv, task?task.taskId: 0, ridTaskIds); + if(task) { // 更新 + await TowerTaskRecModel.updateTask(roleId, batchCode, position, taskId); + } else { + await TowerTaskRecModel.createTask(roleId, roleName, batchCode, taskId, position); + } + ridTaskIds.push(taskId); + } + return tasks +} + +function randomTaskId(towerLv: number, oldTaskId: number, rids: number[]) { + let randomList: DicTowerTask[] = []; + let dicTask = gameData.towerTask; + let oldQuality = dicTask.has(oldTaskId)? dicTask.get(oldTaskId).quality: 0; + + for (let [_id, task] of dicTask) { + if(task.quality >= oldQuality + 1) { + let { suitFloor: { min, max } } = task; + let flag = max ? (towerLv >= min && towerLv <= max) : (towerLv >= min); + if (flag) { + randomList.push(task); } } - const curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, batchCode, taskIds, refreshStatus); - - if (refreshStatus == 1) { - returnTasks = curTasks; - } } - - return returnTasks; + let list = randomList.filter(cur => !rids.includes(cur.taskId)); + let { dic } = getRandEelmWithWeight(list); + + return dic.taskId; } +// /** +// * 创建新的派遣任务 +// * @param towerLv 玩家层数 +// * @param roleId 玩家id +// * @param roleName 玩家名 +// * @param hideNum 隐藏的任务数量 +// */ +// export async function createCurTasks(towerLv: number, batchCode: string, roleId: string, roleName: string, hideNum: number, showNum: number, rids: Array) { + +// let returnTasks = new Array(); +// const arr = [{ refreshStatus: 0, num: hideNum }, { refreshStatus: 1, num: showNum }]; +// for (let { refreshStatus, num } of arr) { +// let taskIds = []; +// for (let i = 0; i < num; i++) { +// } +// const curTasks = await TowerTaskRecModel.createTasks(roleId, roleName, batchCode, taskIds, refreshStatus); + +// if (refreshStatus == 1) { +// returnTasks = curTasks; +// } +// } + +// return returnTasks; +// } + export function getRemainTime(curTime: Date) { let nextTime = getTimeFunM(curTime).getAfterDayWithHour(1); return Math.floor((nextTime - curTime.getTime()) / 1000); diff --git a/shared/consts/constModules/battleConst.ts b/shared/consts/constModules/battleConst.ts index 2c3739f4c..b49de815e 100644 --- a/shared/consts/constModules/battleConst.ts +++ b/shared/consts/constModules/battleConst.ts @@ -168,3 +168,11 @@ export const COM_BATTLE_ROBOT_ID_NAME = [ export const ROBOT_NAME = [ '徐埋农', '简普瞳', '邛瑛', '嵇晁伊', '颜校', '吉辉娇', '罗宾', 'A', 'B', 'C', 'D', 'E', 'F' ]; + +// 镇念塔状态 +export enum TOWER_TASK_STATUS { + WAITING = 0, // 待派遣 + DOINING = 1, // 已派遣,进行中 + FINISH = 2, // 派遣结束 + RECEIVED = 3, // 已领取 +} \ No newline at end of file diff --git a/shared/consts/constModules/mailConst.ts b/shared/consts/constModules/mailConst.ts index 12d05a7a3..99f19e6c4 100644 --- a/shared/consts/constModules/mailConst.ts +++ b/shared/consts/constModules/mailConst.ts @@ -37,6 +37,7 @@ export enum MAIL_TYPE { MONTHLY_REWARD = 16, // 月卡奖品 AUTION_REWARD = 17, // 拍卖行忘领取奖励 EQUIP_OVER = 18, // 拍卖行忘领取奖励 + TOWER_TASK_REWARD = 19, // 镇念塔派遣过期奖励 }; export const SEND_NAME = '系统'; \ No newline at end of file diff --git a/shared/db/TowerTaskRec.ts b/shared/db/TowerTaskRec.ts index 2e4456da7..349fa4259 100644 --- a/shared/db/TowerTaskRec.ts +++ b/shared/db/TowerTaskRec.ts @@ -1,17 +1,8 @@ import BaseModel from './BaseModel'; import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose'; - -function genCodeTmp(len) { - const chars = '123456789ABCDEFGHJKLMNPQRSTWXYZabcdefghijklmnopqrstuvwxyz'; - const charArr = chars.split(''); - let code = ''; - for (let i = 0; i < len; i++) { - code += charArr[Math.floor(Math.random() * charArr.length)]; - } - return code; -} - - +import { TOWER_TASK_STATUS } from '../consts'; +import { genCode } from '../pubUtils/util'; +import { getZeroPointD } from '../pubUtils/timeUtil'; /** * 天梯派遣记录表 @@ -24,16 +15,16 @@ export default class TowerTaskRec extends BaseModel { @prop({ required: true }) roleName: string; // 角色名 - @prop({ required: true}) + @prop({ required: true }) batchCode: string; // 本批派遣任务唯一标识 - @prop({ required: true, default: 0}) - status: number; // 派遣任务当前状态,0-可派遣,1-已派遣,2-已完成,3-已领取 - @prop({ required: true, default: 1}) - refreshStatus: number; // 派遣任务是否显示 -1-刷掉 0-隐藏 1-显示 + @prop({ required: true }) + position: number; // 本批派遣任务当中的第几个任务 + @prop({ required: true, default: 0, enum: TOWER_TASK_STATUS }) + status: TOWER_TASK_STATUS; // 派遣任务当前状态,0-可派遣,1-已派遣,2-已完成,3-已领取 @prop({ required: true, type: Number, default: [] }) heroes: Array; // 此批派遣使用的全部武将 - @prop({ required: true}) + @prop({ required: true }) taskId: number; // 任务唯一 Id,来自任务表 @prop({ required: true }) taskCode: string; // 服务器生成的任务唯一编号 @@ -42,22 +33,50 @@ export default class TowerTaskRec extends BaseModel { @prop({ required: false }) completeTime: Date; // 派遣结束时间 - public static async getCurTasks(roleId: string, lean = true) { - const recs: TowerTaskRecType[] = await TowerTaskRecModel.find({roleId, refreshStatus: 1}).sort({createdAt: 1}).lean(lean); + public static async getCurTasks(roleId: string) { + let today = getZeroPointD(); + const recs: TowerTaskRecType[] = await TowerTaskRecModel.find({ roleId, createdAt: { $gte: today } }).sort({ position: 1}).lean(); return recs; } - public static async createTasks(roleId: string, roleName: string, batchCode: string, taskIds: Array, refreshStatus: number) { - const tasksData = taskIds.map(id => { + public static async getPreTasks(roleId: string) { + let today = getZeroPointD(); + const recs: TowerTaskRecType[] = await TowerTaskRecModel.find({ roleId, createdAt: { $lt: today }, status: TOWER_TASK_STATUS.DOINING }).sort({ position: 1}).lean(); + return recs; + } + + public static async getTaskByCode(roleId: string, taskCode: string) { + let today = getZeroPointD(); + const recs: TowerTaskRecType = await TowerTaskRecModel.findOne({ roleId, taskCode, createdAt: { $gte: today } }).lean(); + return recs; + } + + public static async createTasks(roleId: string, roleName: string, batchCode: string, taskIds: Array) { + const tasksData = taskIds.map((id, index) => { const taskModel = new TowerTaskRecModel(); - const taskCode = genCodeTmp(6); - const taskData = Object.assign(taskModel.toJSON(), {batchCode, taskId: id, taskCode, roleId, roleName, refreshStatus}); + const taskCode = genCode(6); + const taskData = Object.assign(taskModel.toJSON(), {batchCode, taskId: id, taskCode, roleId, roleName, position: index + 1 }); return taskData; }); const recs = await TowerTaskRecModel.insertMany(tasksData, {ordered: false}); return recs; } + public static async createTask(roleId: string, roleName: string, batchCode: string, taskId: number, position: number) { + const taskModel = new TowerTaskRecModel(); + const taskCode = genCode(6); + const taskData = Object.assign(taskModel.toJSON(), {batchCode, taskId, taskCode, roleId, roleName, position }); + delete taskData._id; + + const recs: TowerTaskRecType = await TowerTaskRecModel.findOneAndUpdate({ taskCode }, { $setOnInsert: taskData }, { new: true, upsert: true }).lean(); + return recs; + } + + public static async updateTask(roleId: string, batchCode: string, position: number, taskId: number) { + const recs: TowerTaskRecType = await TowerTaskRecModel.findOneAndUpdate({ roleId, batchCode, position, status: TOWER_TASK_STATUS.WAITING }, { $set: { taskId } }).lean(); + return recs; + } + public static async getTasksByCode(batchCode: string, lean = true) { const recs: TowerTaskRecType[] = await TowerTaskRecModel.find({batchCode}).lean(lean); return recs; @@ -67,8 +86,8 @@ export default class TowerTaskRec extends BaseModel { let recs = new Array(); for (let {taskCode, heroes, completeTime} of tasks) { const rec: TowerTaskRecType = await TowerTaskRecModel.findOneAndUpdate( - {batchCode, taskCode: taskCode, refreshStatus: 1}, - {heroes: heroes, status: 1, sendTime, completeTime: new Date(sendTime.getTime() + completeTime * 1000)}, + { batchCode, taskCode: taskCode }, + {heroes: heroes, status: TOWER_TASK_STATUS.DOINING, sendTime, completeTime: new Date(sendTime.getTime() + completeTime * 1000)}, {new: true}).lean(lean); recs.push(rec); @@ -76,7 +95,7 @@ export default class TowerTaskRec extends BaseModel { return recs; } - public static async finishTask(batchCode: string, tasks: Array, _lean = true) { + public static async finishTask(batchCode: string, tasks: Array) { const recs:{ok: number, n:number, nModified:number} = await TowerTaskRecModel.updateMany({batchCode, taskCode: {$in:tasks}}, {status: 3, refreshStatus: -1}); return recs; } diff --git a/shared/resource/jsons/dic_email_content.json b/shared/resource/jsons/dic_email_content.json index 46d363d23..9ceb559b7 100644 --- a/shared/resource/jsons/dic_email_content.json +++ b/shared/resource/jsons/dic_email_content.json @@ -93,5 +93,10 @@ "id": 18, "content": "亲爱的小将军,您的背包中装备数量已满,请及时清理背包哦。溢出装备已通过邮件发放,请查收", "time": 24 + }, + { + "id": 19, + "content": "镇念塔", + "time": 24 } ] \ No newline at end of file