返利:达到等级发返利邮件

This commit is contained in:
luying
2022-09-13 20:10:11 +08:00
parent a398684284
commit e2b79f6d4d
6 changed files with 84 additions and 4 deletions
@@ -4,7 +4,7 @@ import Role, { RoleModel, RoleType, WarCount } from '../db/Role'
import { getLvByExp, getExpByLv, gameData, getDicApByLv } from '../pubUtils/data';
import { updateRoleOnlineInfo, updateUserInfo } from './redisService';
// import { switchOnFunc } from './funcSwitchService';
import { FUNC_OPT_TYPE, TASK_TYPE, WAR_TYPE, STATUS, KING_EXP_RATIO_TYPE, ITEM_CHANGE_REASON, POP_UP_SHOP_CONDITION_TYPE, HERO_SYSTEM_TYPE, PUSH_ROUTE } from '../consts';
import { FUNC_OPT_TYPE, TASK_TYPE, WAR_TYPE, STATUS, KING_EXP_RATIO_TYPE, ITEM_CHANGE_REASON, POP_UP_SHOP_CONDITION_TYPE, HERO_SYSTEM_TYPE, PUSH_ROUTE, REBATE_LV } from '../consts';
import { BackendSession, pinus } from 'pinus';
import { REDIS_KEY } from '../consts';
import { Rank } from './rankService';
@@ -20,6 +20,7 @@ import { calculateCeWithRole } from './playerCeService';
import { sendMessageToUserWithSuc } from './pushService';
import { ActionPointModel } from '../db/ActionPoint';
import { GK_MAIN, GK_MAINELITE } from '../pubUtils/dicParam';
import { rebateHistoryOrder } from './orderService';
export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kingExp: number = 0, session: BackendSession) {
const serverId = session.get('serverId');
@@ -51,7 +52,10 @@ export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kin
// await calculateCeWithRole(HERO_SYSTEM_TYPE.ROLE_LV, roleId, serverId, sid, { lv: newLv });
await updateRoleOnlineInfo(roleId, { lv: newLv });
// 达到等级返利
if(lv < REBATE_LV && newLv >= REBATE_LV) {
rebateHistoryOrder(roleId, role.userInfo?.uid);
}
}
let actordata: { lv: number, exp: number, getExp: number, mostExp: number }[] = [];
for (let i = lv; i <= newLv; i++) {