🐞 fix(军团): 退出游戏cd时间变为和服务器开服时间相关
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@@ -344,7 +344,8 @@ export const gameData = {
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gvgTeamDurability: new Map<number, number>(),
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gvgPointByAreaId: dicGVGPointsByAreaId,
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gvgReviveGold: new Map<number|'max', number>(),
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dicPushMessage: dicPushMessage
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dicPushMessage: dicPushMessage,
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guildQuitCd: new Array<{day: number, minute: number}>(),
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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@@ -1270,6 +1271,13 @@ export function getReviveGold(cnt: number) {
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return gameData.gvgReviveGold.get('max')||0;
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}
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function parseQuitGuildTime() {
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let arr = decodeArrayListStr(param.ARMY.ARMY_JOIN_COOLDOWNTIME);
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for(let [day, minute] of arr) {
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gameData.guildQuitCd.push({ day: parseInt(day), minute: parseInt(minute) });
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}
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}
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// 初始加载
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function initDatas() {
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parseDicParam();
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@@ -1296,6 +1304,7 @@ function parseDicParam() {
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parseGVGDurabilityMinus();
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parseGVGTeamDurability();
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parseGVGReviveCoin();
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parseQuitGuildTime();
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}
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/**
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@@ -61,7 +61,7 @@ export const ARMY = {
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ARMY_DONATE_TIMES: 10, // 捐献池每日可捐献的次数
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ARMY_MANAGE_APPLICATION: 50, // 军团管理显示收到的申请条数上限
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ARMY_CREAT_CONDITION: 6, // 创建军团的条件:RMB充值要求
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ARMY_JOIN_COOLDOWNTIME: 60, // 退出军团再次加入军团的冷却时间
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ARMY_JOIN_COOLDOWNTIME: '0&60|14&1440', // 退出军团再次加入军团的冷却时间day&minute
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};
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export const TREASURE = {
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CAPTAIN_DROP: 5, // 普通套装图纸队长必掉落次数
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@@ -345,6 +345,14 @@ export const ACTIVITY = {
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LOOPACTIVITYRATIO: 0.9, // 糜家商队循环活动小兵倍率
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LOOPACTIVITYRATIO_SZTM: 0.9, // 神州探秘循环活动小兵倍率
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ACTIVITY_ZHUMING_CAST_NUMLIMIT: 12, // 朱明集会神兵铸造材料数量总上限
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ACTIVITY_FLIPCARD_SCORE: '1&10|33&8|41&7|51&6|57&5', // 翻拍小游戏的得分规则(min&socre)区间下限至下一档之间的得分
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ACTIVITY_ARCHERY_SCORE: '0&1|1&2|2&3|3&3|4&4|5&5|6&6|7&7|8&8|9&9|10&12', // 射箭小游戏中的环数以及对应得分,环数&得分
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ACTIVITY_EATTING_RICEDUMPLING_SPINE_POINT: '30&0&-5|80&1&-6|100&2&-7', // 进度阶段上限&额外加分&该阶段每0.1s进度条减少进度
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ACTIVITY_EATTING_RICEDUMPLING_TOTALCOUNT: 12, // 一个粽子图片=点击X下
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ACTIVITY_EATTING_RICEDUMPLING_COUNTDOWN: 20, // 张飞吃粽子游戏倒计时(秒)
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ACTIVITY_EATTING_RICEDUMPLING_PROGRESS_SPEED: 15, // 点击1下进度条增加进度
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ACTIVITY_EATTING_RICEDUMPLING_PROGRESS_KEYPOINT: '30&80', // 张飞吃粽子进度条达到x进入狂暴模式动画
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ACTIVITY_EATTING_RICEDUMPLING_ROBOT_SPEED: '4.2&3.5', // 机器人每X秒少一个粽子图片/每X秒少一个粽子图片
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};
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export const BATTLE_PREPARING = {
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CHANGE_ORDER_OPEN: 109, // 出兵界面行动顺序按钮开启关卡
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@@ -425,3 +433,6 @@ export const GVG = {
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export const PLATFORM_CONFIG = {
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OPEN_ANIMATION: 1, // 0关,1开(开场动画视频)
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};
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export const COMMUNICATION = {
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COMMUNICATION_FOLLOW: '31002&100|22001&2', // 关注公众号奖励
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};
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