pvp: 更改pvpdefense结构
This commit is contained in:
@@ -2,11 +2,11 @@
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import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
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import { uniq, findWhere, findIndex } from 'underscore';
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import { gameData, getPvpBoxs, getPLvByScore } from '../../../pubUtils/data';
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import { refreshEnemies, getEnemies, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, getRefOppCnt, findPvpDefAllByRoleId, generPVPOppRecInfo, generMyRecInfo, initPvpInfo } from '../../../services/pvpService';
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import { refreshEnemies, getEnemies, getLvByScore, comsumeChallengeCnt, refChallengeCnt, generPVPOppRecInfo, generMyRecInfo, sendLastSeasonRewardIfNotSent, refreshRefOppCnt } from '../../../services/pvpService';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult, genCode, checkRoleIsRobot, robotIdComBack } from '../../../pubUtils/util';
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import { PvpDefenseModel, OppPlayers } from '../../../db/PvpDefense';
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import { PvpDefenseModel, pvpUpdateInter } from '../../../db/PvpDefense';
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import { pvpEndParamInter } from '../../../pubUtils/interface';
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import { PlayerDetail, PlayerDetailHero } from '../../../domain/battleField/guild';
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import { PVP_HERO_POS, PVP_HERO_ORDER, REDIS_KEY, LINEUP_NUM, TASK_TYPE, COUNTER } from '../../../consts';
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@@ -18,12 +18,12 @@ import { BattleRecordModel } from '../../../db/BattleRecord';
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import { PvpRecordModel } from '../../../db/PvpRecord';
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import { handleCost } from '../../../services/rewardService';
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import { nowSeconds, getSeconds } from '../../../pubUtils/timeUtil';
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import { pvpSeasonEnd, resetPvpWarId, createNextPvpSeason } from '../../../services/timeTaskService';
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import { PvpSeasonResultModel } from '../../../db/PvpSeasonResult';
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import { PvpHistoryOppModel, PvpHistoryOppType } from '../../../db/PvpHistoryOpp';
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import { PVPConfigModel } from '../../../db/SystemConfig';
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import { Rank } from '../../../services/rankService';
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import { checkActivityTask, checkTask, checkTaskInPvpEnd } from '../../../services/taskService';
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import { PvpDataReturn } from '../../../domain/battleField/pvp';
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -37,48 +37,62 @@ export class PvpHandler {
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//1获取主界面
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async getData(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { pvpDefense, warId, seasonEndTime } = await findPvpDefAllByRoleId(roleId);
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let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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if(!pvpDefense) {
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let role = await RoleModel.findByRoleId(roleId);
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pvpDefense = await initPvpInfo(role);
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pvpDefense = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, role: role._id });
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}
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let oppPlayers = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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let { isDefaultHero, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry, seasonNum } = pvpDefense;
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if (isFirstEntry) {
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await PvpDefenseModel.updateInfo(roleId, { isFirstEntry: false });
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pvpDefense = await sendLastSeasonRewardIfNotSent(pvpDefense);
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let { seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
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let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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let refOppObj = refreshRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refDaily);
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let update: pvpUpdateInter = { ...refChallengeObj, ...refOppObj};
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let result = new PvpDataReturn(pvpDefense); // 返回对象
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if(refOppObj.shouldRefOpp) {
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let role = <RoleType>pvpDefense.role;
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let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, pvpDefense.attack.pLv);
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update.oppPlayers = oppPlayers;
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let oppPlayersReturn = await getEnemies(oppPlayers||[], pvpDefense.winStreakNum);
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result.setOppPlayers(oppPlayersReturn);
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} else {
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let oppPlayersReturn = await getEnemies(pvpDefense.oppPlayers||[], pvpDefense.winStreakNum);
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result.setOppPlayers(oppPlayersReturn);
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}
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let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId);
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let flag = false;
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if (!!pvpSeasonResult) {
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var { oldSeasonData, show, heroGoods, rankGoods } = pvpSeasonResult;
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if (oldSeasonData.seasonEndTime > nowSeconds()) {//结算中锁定玩家信息,结算结束后统一展示修改完成的信息
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seasonEndTime = oldSeasonData.seasonEndTime;
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heroScores = oldSeasonData.heroScores;
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score = oldSeasonData.score;
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refOppCnt = oldSeasonData.refOppCnt;
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challengeCnt = oldSeasonData.challengeCnt;
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challengeRefTime = oldSeasonData.challengeRefTime;
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} else if (show) {//是否需要弹出结算奖励界面
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await PvpSeasonResultModel.updatePvpSeasonResult(roleId, { show: false });
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flag = true;
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}
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let { score, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry } = pvpDefense;
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if (pvpDefense.isFirstEntry) {
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update.isFirstEntry = false;
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}
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let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId, pvpDefense.seasonNum);
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result.setPvpConfig(seasonNum, seasonEndTime);
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if (!!pvpSeasonResult && !!pvpSeasonResult.show) {
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result.setPvpSeasonResult(pvpSeasonResult);
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await PvpSeasonResultModel.updatePvpSeasonResult(roleId, pvpSeasonResult.seasonNum, { show: false });
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}
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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let myRank = await r.getMyRank({ roleId });//去redis中获取排名
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result.setMyRank(myRank);
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let data: any = {
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warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes: heroes.map(cur => {
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let { actorId, dataId, order } = cur;
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return { actorId, dataId, order }
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}), score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry, isDefaultHero
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}
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if (flag) {//弹出结赛季结算奖励
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data.resultRecord = { oldSeasonData, heroGoods, rankGoods }
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}
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return resResult(STATUS.SUCCESS, data);
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// let data: any = {
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// warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes: heroes.map(cur => {
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// let { actorId, dataId, order } = cur;
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// return { actorId, dataId, order }
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// }), score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry, isDefaultHero
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// }
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return resResult(STATUS.SUCCESS, result);
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}
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/*
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// 刷新对手
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async refreshOppPlayer(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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@@ -140,7 +154,7 @@ export class PvpHandler {
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if (!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
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// 检查挑战次数
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let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
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let { challengeCnt, challengeRefTime } = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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let { challengeCnt, challengeRefTime } = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
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if (challengeCnt == 0) {
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return resResult(STATUS.PVP_CHALLENGE_TIMES_NOT_ENOUGH);
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}
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@@ -273,7 +287,7 @@ export class PvpHandler {
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let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
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let { heroes: defHeros, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleId(roleId);
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let defCe = 0;
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let { challengeCnt, challengeRefTime } = refresh(lastChallengeCnt, lastChallengeRefTime, seasonEndTime);
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let { challengeCnt, challengeRefTime } = refChallengeCnt(lastChallengeCnt, lastChallengeRefTime, seasonEndTime);
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if (!!isDefaultHero) {
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let { topLineup } = await RoleModel.findByRoleId(roleId);
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@@ -430,7 +444,7 @@ export class PvpHandler {
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return resResult(STATUS.PVP_BOX_IS_GOT);
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}
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receivedBox.push(id);
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let { challengeCnt, challengeRefTime } = refresh(lastChallengeCnt, lastChallengeRefTime, seasonEndTime);
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let { challengeCnt, challengeRefTime } = refChallengeCnt(lastChallengeCnt, lastChallengeRefTime, seasonEndTime);
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await PvpDefenseModel.updateInfo(roleId, { receivedBox, challengeCnt, challengeRefTime });
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let result = await addItems(roleId, roleName, sid, pvpBox.reward);
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// 任务
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@@ -514,4 +528,6 @@ export class PvpHandler {
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let { challengeRefTime } = await PvpDefenseModel.updateInfoAndInclude(roleId, { challengeCnt, challengeRefTime: nowSeconds(), refOppCnt: 0 });
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return resResult(STATUS.SUCCESS, { challengeCnt, challengeRefTime });
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}
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*/
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}
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@@ -1,5 +1,5 @@
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import { Application, ChannelService } from 'pinus';
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import { resetPvpSeasonTime, setPvpDefResult, guildActivityStart, gateActivityEnd, cityActivityEnd, raceActivityEnd, guildActivitySchedule, auctionSchedule } from '../../../services/timeTaskService';
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import { resetPvpSeasonTime, guildActivityStart, gateActivityEnd, cityActivityEnd, raceActivityEnd, guildActivitySchedule, auctionSchedule } from '../../../services/timeTaskService';
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import PvpDefenseType from '../../../db/PvpDefense';
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import { DicGuildActivity } from '../../../pubUtils/dictionary/DicGuildActivity';
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import { reloadResources } from '../../../pubUtils/data';
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@@ -23,10 +23,6 @@ export class SystimerRemote {
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return await resetPvpSeasonTime(day);
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}
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public async setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime:number) {
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return await setPvpDefResult(pvpDefense, seasonNum, seasonEndTime);
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}
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public async guildActivityStart(dicGuildActivity: DicGuildActivity) {
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return await guildActivityStart(dicGuildActivity);
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}
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@@ -35,7 +35,6 @@ import { setMedianCe, getAllGuildActivityStatus } from './guildActivityService';
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import { getAllOnlineRoles } from './redisService';
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import Item from '../db/Item';
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import { PvpDefenseModel } from '../db/PvpDefense';
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import { findPvpDefAllByRoleId } from './pvpService';
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import { getDonation } from './donateService';
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export async function pushData(role: RoleType, session: FrontendOrBackendSession, pushType: 'entry' | 'refresh' = 'entry') {
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@@ -189,10 +188,10 @@ async function getTowerEntryData(role: RoleType) {
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async function getPvpEntryData(roleId: string) {
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let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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if (pvpDefense) {
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let { pvpDefense, } = await findPvpDefAllByRoleId(roleId);
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let { challengeCnt, receivedBox, score, hisScore } = pvpDefense;
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// let { pvpDefense, } = await findPvpDefAllByRoleId(roleId);
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// let { challengeCnt, receivedBox, score, hisScore } = pvpDefense;
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return { challengeCnt, score, hisScore, receivedBox }
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// return { challengeCnt, score, hisScore, receivedBox }
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} else {
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return null
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}
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@@ -1,17 +1,14 @@
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import { ExpeditionPointModel } from '../db/ExpeditionPoint';
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import Role, { RoleModel, RoleType } from '../db/Role';
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import { PvpDefenseModel } from '../db/PvpDefense';
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import Role, { CeAttrDataRole, RoleModel } from '../db/Role';
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import { shouldRefresh, calculateSumCE, getRandSingleEelm } from '../pubUtils/util';
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import { LINEUP_NUM, EXPEDITION_WAR_RECORD_STATUS, ABI_TYPE } from '../consts';
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import { LINEUP_NUM, EXPEDITION_WAR_RECORD_STATUS } from '../consts';
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import { ExpeditionWarRecordModel } from '../db/ExpeditionWarRecord';
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import { HeroType } from '../db/Hero';
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import { CeAttrData, HeroType } from '../db/Hero';
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import { gameData } from '../pubUtils/data';
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import { getPlayerAttribute, getRobotAttribute } from './pvpService';
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import { getTimeFunD } from '../pubUtils/timeUtil';
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import { ExpeditionRecordModel } from '../db/ExpeditionRecord';
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import { Attribute } from '../domain/roleField/attribute';
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import { Attribute, AttributeCal } from '../domain/roleField/attribute';
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import * as dicParam from '../pubUtils/dicParam';
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/**
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@@ -80,7 +77,7 @@ export async function findOrCreateEnemies(roleId: string, myCe: number, expediti
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};
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// 获取系数和步长
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let {scale, range, lv} = await getCEScaleAndRange(roleId, curDicExpedition);
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let { scale, range, lv } = await getCEScaleAndRange(roleId, curDicExpedition);
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// 优先匹配其他玩家
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let flag = await matchPlayers(roleId, scale, range, myCe, curDicExpedition.json, enemyObj);
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// 当数量不够时使用机器人匹配
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@@ -133,30 +130,30 @@ export async function matchPlayers(roleId: string, scale: number, range: number,
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let min = myCe * scale * (1 - range/100);
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let max = myCe * scale * (1 + range/100);
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let resultRange = await PvpDefenseModel.findByScale(roleId, min, max);
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let resultRange = await RoleModel.findByCeScale(min, max);
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resultRange = resultRange.filter(cur => cur.roleId != roleId);
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if(resultRange.length > 0) {
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let index = Math.floor(Math.random() * resultRange.length);
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let result = resultRange[index];
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let {roleId, heroes, defCe } = result;
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let role = <RoleType>result.role;
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let role = resultRange[index];
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let {roleId, topLineup, topLineupCe } = role;
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let { attr: roleAttrs } = role;
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enemyObj.enemyFrom = 1;
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enemyObj.enemyId = roleId;
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enemyObj.ce = defCe;
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enemyObj.ce = topLineupCe;
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let heroIndex = 0;
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for(let json of dicWarJson) {
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if(json.relation == 2) {
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let hero = heroes[heroIndex];
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let hero = topLineup[heroIndex];
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if(hero) {
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let h = <HeroType>hero.hero;
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if(h) {
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let { star, lv, attr: heroAttrs, ce } = h;
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let dicHero = gameData.hero.get(hero.actorId);
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let dicHero = gameData.hero.get(hero.hid);
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let { attribute } = getPlayerAttribute(lv, heroAttrs, roleAttrs);
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let heroInfo = {
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actorId: hero.actorId,
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actorId: hero.hid,
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skinId: h.skinId,
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actorName: dicHero.name,
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skill:0,
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@@ -269,4 +266,46 @@ export async function getResetRemainCnt(curTime: Date, roleId: string, role?: Ro
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resetCnt: maxCnt - expeditionResetCnt,
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needRefresh
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};
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}
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/**
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* 根据比例计算机器人属性
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* @param attribute 出兵表中的属性字段
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* @param ce 我的战力
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* @param enemyCe 出兵表对手战力
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* @param ratio 系数
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*/
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export function getRobotAttribute(mainAttrs: { id: number, val: number }[], enemyCount: number, subAttrs: {id: number, val: number}[], lv: number, ce: number, enemyCe: number, ratio: number) {
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let newAttribute = new AttributeCal();
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newAttribute.setLv(lv);
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newAttribute.setByWarJson(subAttrs); // 次级属性
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let subAttrCe = newAttribute.calSubAttrCeAndReduce() * enemyCount;
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if(ce * ratio > subAttrCe) {
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let mainAttrCe = ce * ratio - subAttrCe;
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newAttribute.setByWarJson(mainAttrs, mainAttrCe / enemyCe);
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let attrArr = newAttribute.getReduceAttributesToString();
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let newCe = newAttribute.calCelAndReduce();
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return { attribute: attrArr, ce: newCe };
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} else {
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newAttribute = new AttributeCal();
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newAttribute.setByWarJson(mainAttrs, ce * ratio / enemyCe);
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let attrArr = newAttribute.getReduceAttributesToString();
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let newCe = newAttribute.calCelAndReduce();
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return { attribute: attrArr, ce: newCe };
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}
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}
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/**
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* @description 根据玩家数据获取到他的属性
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* @param ceAttr hero表的ceAttr
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* @param globalCeAttr role表中的globalCeAttr
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*/
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export function getPlayerAttribute(lv: number, heroAttrs: CeAttrData[] = [], roleAttrs: CeAttrDataRole[] = []) {
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let newAttribute = new AttributeCal();
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newAttribute.setLv(lv);
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newAttribute.setByDbData(roleAttrs, heroAttrs);
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let attribute = newAttribute.getReduceAttributesToString();
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let ce = newAttribute.calCelAndReduce();
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return { attribute, ce };
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}
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@@ -316,7 +316,6 @@ export async function settleGuildWeekly() {
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await initSingleRank(REDIS_KEY.GUILD_ACTIVE_RANK);
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await initSingleRank(REDIS_KEY.GUILD_LV_RANK);
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let curSeasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
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await PVPConfigModel.updatePVPConfig(curSeasonNum, { settleGuildWeeklyTime: nowSeconds() }); // 记录一下,不知道原作者有什么用处...
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console.log('————— settleGuildWeekly结束 —————');
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}
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@@ -8,7 +8,6 @@ import { STATUS } from '../consts/statusCode';
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import { resResult, reduceCe } from '../pubUtils/util';
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import { calPlayerCeAndSave as pubCalPlayerCeAndSave, reCalAllHeroCe } from '../pubUtils/playerCe';
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import { HeroType, HeroUpdate } from '../db/Hero';
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import { defaultHeroes } from './pvpService';
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import { RoleUpdate, RoleType } from '../db/Role';
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import { Rank } from './rankService';
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@@ -39,7 +38,6 @@ export async function pushCalPlayerCe(roleId: string, sid: string, calResult: ca
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//下发战力
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce) , heros: pushHeros, topLineupCe: reduceCe(topLineupCe) }), uids);
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defaultHeroes(role);
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if(guild) {
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await updateUserInfo(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }]);
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}
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@@ -1,5 +1,4 @@
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import { findPvpDefByRoleId } from '../services/pvpService'
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import { getFuncsSwitch, gameData } from '../pubUtils/data';
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import { FUNCS_ID, FUNC_OPT_TYPE } from '../consts/constModules/sysConst';
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import { RoleModel } from '../db/Role';
|
||||
@@ -22,8 +21,4 @@ export async function eventOnPlayerLvUp(roleId: string, lv: number, addFuncs: Ar
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export async function loginRefresh(roleId: string) {
|
||||
await findPvpDefByRoleId(roleId);
|
||||
}
|
||||
@@ -1,14 +1,14 @@
|
||||
|
||||
import { PvpDefenseModel, Heroes, OppPlayers, PvpDefenseType, HeroScores, pvpUpdateInter } from '../db/PvpDefense';
|
||||
import { PvpDefenseModel, PvpDefenseType, pvpUpdateInter } from '../db/PvpDefense';
|
||||
import { Defense, Attack, LineupCe, OppPlayer, HeroScore, HeroReward, OppPlayerReturn } from '../domain/battleField/pvp';
|
||||
import { RoleType, CeAttrDataRole } from '../db/Role';
|
||||
import { PVP_HERO_POS, REDIS_KEY, PVP_CONST, COUNTER } from '../consts';
|
||||
import { setPvpDefResult } from '../services/timeTaskService';
|
||||
import { PVP_HERO_POS, REDIS_KEY, PVP_CONST, COUNTER, TASK_TYPE, MAIL_TYPE } from '../consts';
|
||||
import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
|
||||
import { getRandSingleIndex, genCode, shouldRefresh, getChineseName, makeRobotId, robotIdComBack } from '../pubUtils/util';
|
||||
import { oppPlayersInter, pvpEndParamInter } from '../pubUtils/interface';
|
||||
import { gameData, getPLvByScore } from "../pubUtils/data";
|
||||
import { getRandSingleIndex, genCode, shouldRefresh, getChineseName, makeRobotId, robotIdComBack, getRandSingleEelm } from '../pubUtils/util';
|
||||
import { pvpEndParamInter, RewardInter } from '../pubUtils/interface';
|
||||
import { gameData, getPLvByScore, getPvpHeroRewardsByScore, getPvpRankRewardsByRank } from "../pubUtils/data";
|
||||
import { PVP } from '../pubUtils/dicParam';
|
||||
import { PVPConfigModel } from '../db/SystemConfig'
|
||||
import { PVPConfigModel, PVPConfigType } from '../db/SystemConfig'
|
||||
import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
|
||||
import { HeroesRecord } from '../db/PvpRecord';
|
||||
import { HeroModel, CeAttrData } from '../db/Hero';
|
||||
@@ -20,50 +20,10 @@ import { pinus } from 'pinus';
|
||||
import { PvpHistoryOppModel, PvpHistoryOppType } from '../db/PvpHistoryOpp';
|
||||
import { Rank } from './rankService';
|
||||
import { CounterModel } from '../db/Counter';
|
||||
|
||||
export async function getPvpData() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
export async function initPvpInfo(role: RoleType) {
|
||||
let heroes: Array<Heroes> = [];
|
||||
//初始化最强5人阵容
|
||||
let defCe = 0;
|
||||
for (let i = PVP_HERO_POS.START; i <= PVP_HERO_POS.END; i++) {
|
||||
let index = i - PVP_HERO_POS.START;
|
||||
let item = role.topLineup[index];
|
||||
if (item) defCe += item.ce;
|
||||
heroes.push({
|
||||
actorId: item?.hid || 0,
|
||||
hero: item?.hero || null,
|
||||
ce: item?.ce || 0,
|
||||
dataId: i,
|
||||
order: index + 1,
|
||||
});
|
||||
}
|
||||
//初始化对手人阵容
|
||||
let oppPlayers: Array<OppPlayers> = await refreshEnemies(role, 0, 1);
|
||||
let { seasonNum } = await PVPConfigModel.findCurPVPConfig();
|
||||
let challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
|
||||
let result = await PvpDefenseModel.createPvpDefenseAndPopulate({ roleId: role.roleId, roleName: role.roleName, role: role._id, heroes, oppPlayers, defCe, seasonNum, challengeCnt });
|
||||
|
||||
//加入排行榜
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, {});
|
||||
await r.setRankWithRoleInfo(REDIS_KEY.PVP_RANK, result.score, result.updatedAt.getTime(), role, false);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
export async function checkPvp(role: RoleType) {
|
||||
if (role.hasInit) {
|
||||
let result = await PvpDefenseModel.findByRoleId(role.roleId, true);
|
||||
if (!!result)
|
||||
return result;
|
||||
result = await initPvpInfo(role);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
import { DicRankRewads } from '../pubUtils/dictionary/DicPvpRankReward';
|
||||
import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
|
||||
import { checkTask } from '../services/taskService';
|
||||
import { sendMailByContent } from './mailService';
|
||||
|
||||
/**
|
||||
* 返回对手三人信息
|
||||
@@ -71,9 +31,9 @@ export async function checkPvp(role: RoleType) {
|
||||
* @param oppPlayers pvpDefense表中的oppPlayers字段,需要populate过的
|
||||
* @param pLv 玩家本人的队伍等级
|
||||
*/
|
||||
export async function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number) {
|
||||
export async function getEnemies(oppPlayers: OppPlayer[], winStreakNum: number) {
|
||||
|
||||
let result = new Array<oppPlayersInter>();
|
||||
let result = new Array<OppPlayerReturn>();
|
||||
for (let oppPlayer of oppPlayers) {
|
||||
let dicOpponent = dicPvpOpponent.get(oppPlayer.pos);
|
||||
let oppDef = <PvpHistoryOppType>oppPlayer.oppDef; // select 'oppRoleId pos roleName head frame spine rankLv pLv defCe'
|
||||
@@ -96,21 +56,18 @@ export async function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number)
|
||||
* @param score 我的军功
|
||||
* @param pLv 我的排名
|
||||
*/
|
||||
export async function refreshEnemies(role: RoleType, score: number, pLv: number) {
|
||||
let system = await PVPConfigModel.findCurPVPConfig();
|
||||
let mapWarJson = gameData.warJson.get(system.warId);
|
||||
|
||||
export async function refreshEnemies(role: RoleType, seasonNum: number, score: number, pLv: number) {
|
||||
let { roleId } = role;
|
||||
let oppPlayers = new Array<OppPlayers>();
|
||||
let oppPlayers: OppPlayer[] = [];
|
||||
let opp = dicPvpOpponent.values()
|
||||
for (let dicOpp of opp) {
|
||||
let flag = false; // 是否筛选成功
|
||||
if (score >= PVP_CONST.SCORE_LINE) { // 将这个放到const
|
||||
flag = await matchPlayer(system.seasonNum, oppPlayers, mapWarJson, roleId, pLv, dicOpp); // 按照等级匹配对手
|
||||
if (!flag) flag = await matchPlayerByRank(system.seasonNum, oppPlayers, mapWarJson, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
|
||||
if (!flag) flag = await matchRobot(oppPlayers, mapWarJson, role, pLv, dicOpp);
|
||||
flag = await matchPlayer(seasonNum, oppPlayers, roleId, pLv, dicOpp); // 按照等级匹配对手
|
||||
if (!flag) flag = await matchPlayerByRank(seasonNum, oppPlayers, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
|
||||
if (!flag) flag = await matchRobot(oppPlayers, role, pLv, dicOpp);
|
||||
} else {
|
||||
flag = await matchRobot(oppPlayers, mapWarJson, role, pLv, dicOpp);
|
||||
flag = await matchRobot(oppPlayers, role, pLv, dicOpp);
|
||||
}
|
||||
if (!flag) continue;
|
||||
}
|
||||
@@ -118,7 +75,7 @@ export async function refreshEnemies(role: RoleType, score: number, pLv: number)
|
||||
return oppPlayers;
|
||||
}
|
||||
|
||||
export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], roleId: string, pos: number) {
|
||||
export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pos: number) {
|
||||
// console.log('matchPlayerByRank', JSON.stringify(oppPlayers))
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, {});
|
||||
let ridRanks = new Array<number>(); // 已经被使用了的排名
|
||||
@@ -172,7 +129,7 @@ export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer
|
||||
|
||||
let pvpdefense = await PvpDefenseModel.findByRoleIdIncludeAll(oppRoleId);
|
||||
if (!pvpdefense || pvpdefense.seasonNum != seasonNum) return false;
|
||||
let pvpHistoryOpp = await generPlayerOppHis(pvpdefense, mapWarJson, roleId, pos);
|
||||
let pvpHistoryOpp = await generPlayerOppHis(pvpdefense, roleId, pos);
|
||||
if (!pvpHistoryOpp) return false;
|
||||
|
||||
oppPlayers.push({
|
||||
@@ -184,7 +141,7 @@ export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer
|
||||
return true
|
||||
}
|
||||
|
||||
async function matchPlayer(seasonNum: number, oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], roleId: string, pLv: number, dicOpp: DicPvpOpponent) {
|
||||
async function matchPlayer(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pLv: number, dicOpp: DicPvpOpponent) {
|
||||
// console.log('matchPlayer', JSON.stringify(oppPlayers))
|
||||
|
||||
let { id: pos, minLv, maxLv } = dicOpp
|
||||
@@ -203,7 +160,7 @@ async function matchPlayer(seasonNum: number, oppPlayers: OppPlayers[], mapWarJs
|
||||
index = getRandSingleIndex(range.length);
|
||||
result = range[index];
|
||||
}
|
||||
let pvpHistoryOpp = await generPlayerOppHis(result, mapWarJson, roleId, pos);
|
||||
let pvpHistoryOpp = await generPlayerOppHis(result, roleId, pos);
|
||||
if (!pvpHistoryOpp) return false;
|
||||
oppPlayers.push({
|
||||
roleId: pvpHistoryOpp.oppRoleId,
|
||||
@@ -217,12 +174,13 @@ async function matchPlayer(seasonNum: number, oppPlayers: OppPlayers[], mapWarJs
|
||||
/**
|
||||
* @description 对手是玩家时,生成并返回pvpHistoryOpp
|
||||
* @param result 随机出的对手pvpDefense
|
||||
* @param mapWarJson 本周地图出兵表
|
||||
* @param roleId 自己的玩家id
|
||||
* @param pos 刷新这个对手的位置
|
||||
*/
|
||||
async function generPlayerOppHis(pvpdefense: PvpDefenseType, mapWarJson: DicWarJson[], roleId: string, pos: number) {
|
||||
let { heroScores, heroes: defenseHeroes } = pvpdefense;
|
||||
async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos: number) {
|
||||
let { heroScores, defense } = pvpdefense;
|
||||
if(!defense) return false;
|
||||
let { warId, heroes: defenseHeroes } = defense;
|
||||
let role = <RoleType>pvpdefense.role;
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, {});
|
||||
let rankLv = await r.getMyRank({ roleId: role.roleId });
|
||||
@@ -233,6 +191,7 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, mapWarJson: DicWarJ
|
||||
let h = defenseHeroes.find(cur => cur.actorId == dbHero.hid); // 阵容里是否有这个武将
|
||||
let hs = heroScores.find(cur => cur.hid == dbHero.hid); // 这个武将是否有这个得分
|
||||
if (!!h) {
|
||||
let mapWarJson = gameData.warJson.get(warId);
|
||||
let warJson = mapWarJson.find(cur => cur.dataId == h.dataId);
|
||||
if (warJson && warJson.relation == 2) {
|
||||
let heroInfo = new PvpHeroInfo();
|
||||
@@ -258,7 +217,7 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, mapWarJson: DicWarJ
|
||||
return pvpHistoryOpp;
|
||||
}
|
||||
|
||||
async function matchRobot(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], role: RoleType, pLv: number, dicOpp: DicPvpOpponent) {
|
||||
async function matchRobot(oppPlayers: OppPlayer[], role: RoleType, pLv: number, dicOpp: DicPvpOpponent) {
|
||||
// console.log('matchRobot', JSON.stringify(oppPlayers))
|
||||
|
||||
let { lv: myLv, topLineupCe: myCe, roleId } = role;
|
||||
@@ -271,23 +230,21 @@ async function matchRobot(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], ro
|
||||
if (!result) return false;
|
||||
|
||||
let robotWarjson = gameData.warJson.get(result.war_id);
|
||||
if (!robotWarjson) { /* TODO 判空处理 */ }
|
||||
let heroes = new Array<PvpEnemies>();
|
||||
if (!robotWarjson) return false
|
||||
let heroes: PvpEnemies[] = [];
|
||||
let defCe = 0;
|
||||
for (let warJson of mapWarJson) {
|
||||
if (warJson.relation == 1) continue;
|
||||
let h = robotWarjson.find(cur => cur.dataId == warJson.dataId);
|
||||
if (h) {
|
||||
let dicHero = gameData.hero.get(h.actorId);
|
||||
if (!dicHero) continue;
|
||||
let heroInfo = new PvpHeroInfo();
|
||||
heroInfo.setRobotInfo(h, myLv, dicHero.initialStars, dicHero.quality);
|
||||
let { attribute, ce } = getRobotAttribute(h.attribute, h.enemyCount, [], pLv, myCe, PVP_CONST.ENEMY_CE, ratio);
|
||||
defCe += ce;
|
||||
heroInfo.setAttribute(attribute);
|
||||
let enemy = new PvpEnemies(warJson, heroInfo, 0, ce);
|
||||
heroes.push(enemy);
|
||||
}
|
||||
for (let h of robotWarjson) {
|
||||
if (h.relation == 1) continue;
|
||||
let actorId = h.randomEnemy.length > 0? getRandSingleEelm(h.randomEnemy): 0;
|
||||
let dicHero = gameData.hero.get(actorId);
|
||||
if (!dicHero) continue;
|
||||
let heroInfo = new PvpHeroInfo();
|
||||
heroInfo.setRobotInfo(h, actorId, myLv, dicHero.initialStars, dicHero.quality);
|
||||
let { attribute, ce } = getRobotAttribute(h.attribute, h.enemyCount, [], pLv, myCe, PVP_CONST.ENEMY_CE, ratio);
|
||||
defCe += ce;
|
||||
heroInfo.setAttribute(attribute);
|
||||
let enemy = new PvpEnemies(h, heroInfo, 0, ce);
|
||||
heroes.push(enemy);
|
||||
}
|
||||
|
||||
let oppRoleId = generateRobotRoleId();
|
||||
@@ -321,7 +278,7 @@ export function getPlusScore(win: number) {
|
||||
return result;
|
||||
}
|
||||
|
||||
export function getLvByScore(heroScores: HeroScores[]) {
|
||||
export function getLvByScore(heroScores: HeroScore[]) {
|
||||
heroScores.sort((a, b) => b.score - a.score);
|
||||
let score = 0;
|
||||
for (let i = 0; i < 5; i++) {
|
||||
@@ -331,71 +288,7 @@ export function getLvByScore(heroScores: HeroScores[]) {
|
||||
return getPLvByScore(score);
|
||||
}
|
||||
|
||||
export async function defaultHeroes(role: RoleType, challengeCnt?: number, challengeRefTime?: number, isUpdate?: boolean) {
|
||||
let pvpDefense = await PvpDefenseModel.findByRoleId(role.roleId);
|
||||
if (!pvpDefense) return;
|
||||
let { heroes, isDefaultHero } = pvpDefense;
|
||||
if (!isUpdate && !isDefaultHero) {
|
||||
return;
|
||||
}
|
||||
let orders = [1, 2, 3, 4, 5, 6];
|
||||
role.topLineup.sort(function (a, b) {
|
||||
return b.ce - a.ce;
|
||||
});
|
||||
heroes.sort(function (a, b) {
|
||||
return b.ce - b.dataId - a.ce + a.dataId;
|
||||
});
|
||||
for (let hero of heroes) {
|
||||
if (!!hero.order && !!hero.hero && findIndex(role.topLineup, { hid: hero.actorId }) != -1) {
|
||||
let index = orders.indexOf(hero.order);
|
||||
orders.splice(index, 1);
|
||||
}
|
||||
}
|
||||
let defCe = 0;
|
||||
let num = 0;
|
||||
for (let i = 0; i < role.topLineup.length; i++) {
|
||||
let item = role.topLineup[i];
|
||||
let index = findIndex(heroes, { actorId: item.hid });
|
||||
if (index == -1) {
|
||||
for (let j = num; j < heroes.length; j++) {
|
||||
let hero = heroes[j];
|
||||
if (num >= 6) {
|
||||
break;
|
||||
}
|
||||
if (!!findWhere(role.topLineup, { hid: hero.actorId })) {
|
||||
continue;
|
||||
}
|
||||
if (!orders[0]) {
|
||||
break;
|
||||
}
|
||||
hero.actorId = item.hid;
|
||||
hero.hero = item.hero;
|
||||
hero.ce = item.ce;
|
||||
hero.order = orders[0];
|
||||
num = j;
|
||||
orders.splice(0, 1);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
heroes[index].ce = item.ce;
|
||||
heroes[index].hero = item.hero;
|
||||
if (!heroes[index].order) {
|
||||
heroes[index].order = orders[0];
|
||||
orders.splice(0, 1);
|
||||
}
|
||||
}
|
||||
defCe += item.ce;
|
||||
}
|
||||
if (!!challengeCnt && !!challengeRefTime) {
|
||||
let { heroes: resHeroes } = await PvpDefenseModel.updateInfo(role.roleId, { defCe, heroes, challengeCnt, challengeRefTime, isDefaultHero: true });
|
||||
return { resHeroes };
|
||||
} else {
|
||||
let { heroes: resHeroes } = await PvpDefenseModel.updateInfo(role.roleId, { defCe, heroes, isDefaultHero: true });
|
||||
return { resHeroes };
|
||||
}
|
||||
}
|
||||
|
||||
export function refresh(challengeCnt: number, challengeRefTime: number, seasonEndTime: number) {
|
||||
export function refChallengeCnt(challengeCnt: number, challengeRefTime: number, seasonEndTime: number) {
|
||||
if (challengeCnt >= PVP.PVP_CHALLENGE_COUNTS) {
|
||||
return { challengeCnt, challengeRefTime };
|
||||
}
|
||||
@@ -422,89 +315,32 @@ export function comsumeChallengeCnt(challengeCnt: number, challengeRefTime: numb
|
||||
challengeRefTime = nowSeconds();
|
||||
return { challengeCnt, challengeRefTime };
|
||||
}
|
||||
return refresh(challengeCnt, challengeRefTime, seasonEndTime);
|
||||
return refChallengeCnt(challengeCnt, challengeRefTime, seasonEndTime);
|
||||
}
|
||||
|
||||
export async function findPvpDefByRoleId(roleId: string) {
|
||||
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
|
||||
let { warId, seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
|
||||
if(!pvpDefense) return { pvpDefense, warId }
|
||||
let oldSeasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
|
||||
let { seasonEndTime: oldSeasonEndTime } = await PVPConfigModel.findPVPConfig(oldSeasonNum);
|
||||
if (pvpDefense.seasonNum !== seasonNum && oldSeasonEndTime < nowSeconds()) {
|
||||
let newPvpDefense = await setPvpDefResult(pvpDefense, seasonNum, oldSeasonEndTime);
|
||||
return { pvpDefense: newPvpDefense, warId };
|
||||
export async function sendLastSeasonRewardIfNotSent(pvpDefense: PvpDefenseType) {
|
||||
let pvpConfig = await PVPConfigModel.findCurPVPConfig(); // 当前的pvp赛季
|
||||
if(pvpDefense.seasonNum != pvpConfig.seasonNum && pvpConfig.seasonEndTime < nowSeconds()) {
|
||||
let oldPvpCongig = await PVPConfigModel.findPVPConfig(pvpDefense.seasonNum);
|
||||
pvpDefense = await sendPVPRewardToUser(pvpDefense, pvpDefense.seasonNum, oldPvpCongig.seasonEndTime);
|
||||
}
|
||||
let { challengeCnt, challengeRefTime } = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
|
||||
let { refOppCnt, refOppTime, shouldRefOpp } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime); // 刷新次数
|
||||
if (challengeCnt != pvpDefense.challengeCnt || refOppCnt != pvpDefense.refOppCnt) {
|
||||
await PvpDefenseModel.updateInfo(roleId, { challengeCnt, challengeRefTime, refOppCnt });
|
||||
pvpDefense.challengeCnt = challengeCnt;
|
||||
pvpDefense.challengeRefTime = challengeRefTime;
|
||||
pvpDefense.refOppCnt = refOppCnt;
|
||||
pvpDefense.refOppTime = refOppTime;
|
||||
}
|
||||
return { pvpDefense, warId, shouldRefOpp };
|
||||
return pvpDefense;
|
||||
}
|
||||
|
||||
// 获取刷新对手次数及消耗
|
||||
export function getRefOppCnt(refOppCnt: number, refOppTime: Date) {
|
||||
export function refreshRefOppCnt(refOppCnt: number, refDaily: Date) {
|
||||
let curTime = new Date();
|
||||
let shouldRefOpp = shouldRefresh(refOppTime, curTime);
|
||||
let shouldRefOpp = shouldRefresh(refDaily, curTime);
|
||||
if (shouldRefOpp) {
|
||||
refOppCnt = 0; refOppTime = curTime;
|
||||
refOppCnt = 0; refDaily = curTime;
|
||||
}
|
||||
return {
|
||||
shouldRefOpp,
|
||||
refOppCnt, refOppTime,
|
||||
refOppCnt, refDaily,
|
||||
consume: gameData.pvpRefreshConsume.get(refOppCnt + 1)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获得玩家pvp信息,并检查是否在pvp赛季结算中结算过,未结算的进行结算
|
||||
* @param roleId
|
||||
*/
|
||||
export async function findPvpDefAllByRoleId(roleId: string) {
|
||||
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
|
||||
let { warId, seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
|
||||
if(!pvpDefense) return { pvpDefense, warId }
|
||||
let oldSeasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
|
||||
let { seasonEndTime: oldSeasonEndTime } = await PVPConfigModel.findPVPConfig(oldSeasonNum);
|
||||
|
||||
if (pvpDefense.seasonNum != seasonNum && oldSeasonEndTime < nowSeconds()) {//检查玩家是否在pvp赛季结算中结算过
|
||||
let { score, pLv, winStreakNum, heroScores, challengeCnt, challengeRefTime } = await pinus.app.rpc.systimer.systimerRemote.setPvpDefResult.toServer('systimer-server-1', pvpDefense, seasonNum, oldSeasonEndTime);
|
||||
pvpDefense.score = score;
|
||||
pvpDefense.pLv = pLv;
|
||||
pvpDefense.winStreakNum = winStreakNum;
|
||||
pvpDefense.heroScores = heroScores;
|
||||
pvpDefense.challengeCnt = challengeCnt;
|
||||
pvpDefense.challengeRefTime = challengeRefTime;
|
||||
}
|
||||
pvpDefense.seasonNum = seasonNum;
|
||||
let { challengeCnt, challengeRefTime } = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
|
||||
let { refOppCnt, refOppTime, shouldRefOpp } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime); // 刷新次数
|
||||
if (challengeCnt != pvpDefense.challengeCnt || refOppCnt != pvpDefense.refOppCnt || shouldRefOpp) {
|
||||
let update: pvpUpdateInter = {
|
||||
challengeCnt, challengeRefTime, refOppCnt, refOppTime
|
||||
};
|
||||
|
||||
if (shouldRefOpp) {
|
||||
let role = <RoleType>pvpDefense.role;
|
||||
let oppPlayers = await refreshEnemies(role, pvpDefense.score, pvpDefense.pLv);
|
||||
update.oppPlayers = oppPlayers;
|
||||
}
|
||||
|
||||
let updateResult = await PvpDefenseModel.updateInfoAndInclude(roleId, update);
|
||||
pvpDefense.oppPlayers = updateResult.oppPlayers;
|
||||
pvpDefense.challengeCnt = challengeCnt;
|
||||
pvpDefense.challengeRefTime = challengeRefTime;
|
||||
pvpDefense.refOppCnt = refOppCnt;
|
||||
pvpDefense.refOppTime = refOppTime;
|
||||
}
|
||||
|
||||
return { pvpDefense, warId, shouldRefOpp, seasonEndTime, oldSeasonEndTime };
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据比例计算机器人属性
|
||||
@@ -561,7 +397,7 @@ export function getPlayerMainAttribute(heroAttrs: CeAttrData[], roleAttrs: CeAtt
|
||||
}
|
||||
|
||||
// 获取我方战报记录
|
||||
export async function generMyRecInfo(heroScores: HeroScores[], winStreakNum: number, role: RoleType, isSuccess: boolean, pos: number, myHeroes: pvpEndParamInter[]) {
|
||||
export async function generMyRecInfo(heroScores: HeroScore[], winStreakNum: number, role: RoleType, isSuccess: boolean, pos: number, myHeroes: pvpEndParamInter[]) {
|
||||
|
||||
let { roleId, roleName } = role;
|
||||
|
||||
@@ -618,7 +454,7 @@ export async function generMyRecInfo(heroScores: HeroScores[], winStreakNum: num
|
||||
}
|
||||
|
||||
// 获取对手战报记录
|
||||
export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayers, oppHeroes: pvpEndParamInter[], myLv: number) {
|
||||
export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayer, oppHeroes: pvpEndParamInter[], myLv: number) {
|
||||
let oppHeroRecords = new Array<HeroesRecord>();
|
||||
let oppRole = <PvpHistoryOppType>curOpp.oppDef;
|
||||
if (!oppRole) { console.error('opp role not found') }
|
||||
@@ -643,3 +479,102 @@ export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayers,
|
||||
score: 0
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* pvp定时任务赛季结算
|
||||
* @param obj
|
||||
*/
|
||||
export async function pvpSeasonEnd(pvpConfig: PVPConfigType) {
|
||||
const pageNum = 500;
|
||||
console.log('exce pvpSeasonEnd' + pvpConfig?.seasonNum);
|
||||
let systemConfig = await PVPConfigModel.findCurPVPConfig();
|
||||
let resultMaxRank = gameData.pvpRankMax.max;//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
|
||||
let maxPage = (resultMaxRank.min + 1000) / pageNum; //保底结算玩家数量
|
||||
let lastPageNum = resultMaxRank.min % pageNum;
|
||||
for (let page = 0; page < maxPage + 1; page++) {
|
||||
let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage ? lastPageNum : page);
|
||||
for (let pvpDefense of pvpDefenses) {
|
||||
if (pvpDefense.seasonNum !== systemConfig.seasonNum) {
|
||||
await sendPVPRewardToUser(pvpDefense, systemConfig.seasonNum, systemConfig.seasonEndTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
await PVPConfigModel.setReward(pvpConfig.seasonNum);
|
||||
}
|
||||
|
||||
/**
|
||||
* pvp定时任务结算获得添加邮件信息
|
||||
* @param pvpDefense
|
||||
* @param seasonNum
|
||||
* @param oldSeasonEndTime
|
||||
*/
|
||||
export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime: number, notPush?: boolean) {
|
||||
//检查并返回排名结算以及武将功勋结算
|
||||
let pvpSeasonResult = await savePvpSeasonResult(pvpDefense, seasonNum, seasonEndTime);
|
||||
let { rankGoods, heroGoods, rankLv } = pvpSeasonResult;
|
||||
//下发邮件
|
||||
if (!!rankGoods.length) //排名奖励
|
||||
await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, pvpDefense.roleId, {
|
||||
params: [JSON.stringify(seasonNum), (rankLv > 1000 ? '999+' : JSON.stringify(rankLv))],
|
||||
goods: rankGoods, endTime: seasonEndTime, notPush
|
||||
});
|
||||
if (!!heroGoods.length) //武将功勋奖励
|
||||
await sendMailByContent(MAIL_TYPE.PVP_RESULT, pvpDefense.roleId, {
|
||||
params: [JSON.stringify(seasonNum)],
|
||||
goods: heroGoods, endTime: seasonEndTime, notPush
|
||||
});
|
||||
|
||||
pvpDefense = await PvpDefenseModel.resetScores(pvpDefense.roleId, seasonNum + 1, pvpSeasonResult.newScore, pvpSeasonResult.newHeroScores);
|
||||
return pvpDefense;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查并返回排名结算以及武将功勋结算
|
||||
* @param pvpDefense
|
||||
* @param seasonNum
|
||||
* @param oldSeasonEndTime
|
||||
* @param rankLv
|
||||
*/
|
||||
export async function savePvpSeasonResult(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime: number, rankLv?: number) {
|
||||
if (!rankLv) {
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, {});
|
||||
rankLv = await r.getMyRank({ roleId: pvpDefense.roleId });// 获得排行榜排名
|
||||
}
|
||||
let pvpRankReward: DicRankRewads = getPvpRankRewardsByRank(rankLv);
|
||||
let rankGoods: RewardInter[] = [];
|
||||
if (pvpRankReward) {
|
||||
rankGoods = pvpRankReward.reward;//排名奖励
|
||||
}
|
||||
let heroGoods: HeroReward[] = [];
|
||||
let newHeroScores: HeroScore[] = [], newScore = 0;
|
||||
for (let heroScore of pvpDefense.heroScores) {
|
||||
let pvpHeroReward = getPvpHeroRewardsByScore(heroScore.score); //获得武将功勋奖励
|
||||
if (pvpHeroReward) {
|
||||
newHeroScores.push({...heroScore, score: pvpHeroReward.heroscore });
|
||||
for(let { id, count } of pvpHeroReward.reward) {
|
||||
heroGoods.push({
|
||||
hid: heroScore.hid, id, count
|
||||
});
|
||||
}
|
||||
}
|
||||
newScore += heroScore.score;
|
||||
}
|
||||
|
||||
//pvp锁定的信息存入赛季结算表中
|
||||
let pvpSeasonResult = await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, seasonNum, {
|
||||
...pvpDefense, rankLv, heroGoods, rankGoods, show: true, newScore, newHeroScores, seasonEndTime
|
||||
});//结算修改玩家pvp信息
|
||||
|
||||
// 更新任务
|
||||
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
|
||||
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv });
|
||||
return pvpSeasonResult;
|
||||
}
|
||||
|
||||
function getScore(arr, score) {
|
||||
for (let item of arr) {
|
||||
if ((item.max >= score || item.max == -1) && score >= item.min) {
|
||||
return item;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -34,6 +34,10 @@ export async function initAllRank() {
|
||||
await delKeys(REDIS_KEY.MAIN_ELITE_RANK);
|
||||
await delKeys(REDIS_KEY.HERO_RANK);
|
||||
await delKeys(REDIS_KEY.SHOW_LINEUP);
|
||||
await delKeys(REDIS_KEY.PVP_RANK);
|
||||
|
||||
await setRankRedisFromDb(REDIS_KEY.PVP_RANK, {});
|
||||
|
||||
for(let {id} of serverList) {
|
||||
await initRank(id);
|
||||
}
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
|
||||
import { scheduleJob, Job, } from 'node-schedule';
|
||||
import { PVPConfigModel } from '../db/SystemConfig';
|
||||
import PvpDefenseType, { PvpDefenseModel } from '../db/PvpDefense';
|
||||
import { PVP, SERVER_DEBUG_MODE } from '../pubUtils/dicParam';
|
||||
import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
|
||||
import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank, getTodayGuildActivity, gameData } from '../pubUtils/data';
|
||||
import { deepCopy, getRandSingleEelm } from '../pubUtils/util';
|
||||
import { getLvByScore } from './pvpService';
|
||||
import { getAllOnlineRoles, getAllServers, initSingleRank, delGuildActivityRank } from './redisService';
|
||||
import { MAIL_TYPE, REDIS_KEY, GUILD_ACTIVITY_STATUS, GUILD_ACTIVITY_TYPE, TASK_TYPE, TIME_OUTPUT_TYPE, REFRESH_TIME, SEND_NAME, SERVER_OPEN_TIME, COUNTER, AUCTION_TIME } from '../consts';
|
||||
import { PVPConfigModel, PVPConfigType } from '../db/SystemConfig';
|
||||
import { nowSeconds, getTimeFun, getZeroPoint } from '../pubUtils/timeUtil';
|
||||
import { getTodayGuildActivity, gameData } from '../pubUtils/data';
|
||||
import { pvpSeasonEnd } from './pvpService';
|
||||
import { getAllOnlineRoles, getAllServers, delGuildActivityRank } from './redisService';
|
||||
import { GUILD_ACTIVITY_TYPE, REFRESH_TIME, SEND_NAME, SERVER_OPEN_TIME, COUNTER, AUCTION_TIME } from '../consts';
|
||||
import { RoleModel } from '../db/Role';
|
||||
import { pinus } from 'pinus';
|
||||
import { indexOf } from 'underscore';
|
||||
@@ -29,8 +26,7 @@ import { reportOneOnline } from './authenticateService';
|
||||
|
||||
const PER_SECOND = 1 * 1000;
|
||||
const PER_DAY = 24 * 60 * 60;
|
||||
const SETTLE_DIFF = 29 * 60;
|
||||
const pageNum = 500;
|
||||
const SETTLE_DIFF_SECONDS = 29 * 60;
|
||||
const PER_MINUTE = 1 * 60;
|
||||
var seasonMakeRewardTimJobId: Job;
|
||||
var warJobId: Job;
|
||||
@@ -46,22 +42,9 @@ let pvpRefreshInterval = null;
|
||||
* 服务器启动即开启定时任务,结算时常是23-24点,实际结算的时间点是23:31分钟
|
||||
*/
|
||||
export async function init() {
|
||||
let systemConfig = await PVPConfigModel.findCurPVPConfig();
|
||||
|
||||
let seasonEndTime = systemConfig ? systemConfig.seasonEndTime : <number>getTimeFun(moment(SERVER_OPEN_TIME).startOf('d').add(-1, 'minute').toDate()).getAfterDay(PVP.PVP_SEASON_DAYS);
|
||||
if (nowSeconds() > seasonEndTime) {//停服太长,数据配置问题导致数据太老,需要刷新赛季数据
|
||||
while (nowSeconds() > seasonEndTime) {
|
||||
seasonEndTime = <number>getTimeFun(seasonEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
|
||||
}
|
||||
}
|
||||
if (!systemConfig || seasonEndTime != systemConfig.seasonEndTime) {
|
||||
systemConfig = await createNewPvpSeasonData(seasonEndTime)
|
||||
}
|
||||
|
||||
await resetPVPTimer(seasonEndTime);
|
||||
|
||||
warJobId = scheduleJob("0 0 0 * * 1", resetPvpWarId);//每周1零点重置地图
|
||||
await resetPvpRanks();//服务器重启,重置排行榜的信息
|
||||
// pvp赛季
|
||||
await setPvpSeason();
|
||||
|
||||
// 周功勋结算任务
|
||||
guildWeeklyJobId = scheduleJob('settleGuildWeekly', '0 0 0 * * 1', settleGuildWeekly);
|
||||
@@ -86,248 +69,67 @@ export async function init() {
|
||||
await initMaintenance();
|
||||
}
|
||||
|
||||
async function resetPVPTimer(seasonEndTime: number) {
|
||||
function getSeasonContinueDay(seasonNum: number) {
|
||||
const pvpSeasonDuring = [{seasonNum: 1, day: 7},{seasonNum: 2, day: 15},{seasonNum: 3, day: 30},];
|
||||
|
||||
let maxDay = 0;
|
||||
for(let {seasonNum: dicSeasonNum, day } of pvpSeasonDuring) {
|
||||
if(seasonNum == dicSeasonNum) return day;
|
||||
if(maxDay < day) maxDay = day;
|
||||
}
|
||||
return maxDay;
|
||||
}
|
||||
|
||||
async function setPvpSeason() {
|
||||
let pvpConfig = await PVPConfigModel.findCurPVPConfig();
|
||||
if(!pvpConfig || pvpConfig.seasonEndTime <= nowSeconds() ) {
|
||||
if(!pvpConfig.hasSettleReward) {
|
||||
await pvpSeasonEnd(pvpConfig);
|
||||
}
|
||||
|
||||
let lastSeasonNum = pvpConfig? pvpConfig.seasonNum: 0;
|
||||
let lastSeasonEndTime = pvpConfig? pvpConfig.seasonEndTime: 0;
|
||||
|
||||
let newSeasonStartTime = lastSeasonEndTime;
|
||||
let during = getSeasonContinueDay(lastSeasonNum + 1) * PER_DAY;
|
||||
let rewardTime = SETTLE_DIFF_SECONDS;
|
||||
if(nowSeconds() - lastSeasonEndTime > during) {
|
||||
newSeasonStartTime = getZeroPoint();
|
||||
}
|
||||
pvpConfig = await PVPConfigModel.createPVPConfig(lastSeasonNum + 1, newSeasonStartTime, newSeasonStartTime + during - rewardTime, newSeasonStartTime + during - PER_MINUTE);
|
||||
}
|
||||
await setPvpSeasonMakeRewardJob(pvpConfig);
|
||||
await setNextSeasonJob(pvpConfig);
|
||||
}
|
||||
|
||||
async function setPvpSeasonMakeRewardJob(pvpConfig: PVPConfigType) {
|
||||
if (!!seasonMakeRewardTimJobId) {
|
||||
seasonMakeRewardTimJobId.cancel();
|
||||
clearInterval(pvpMakeRewardInterval);
|
||||
}
|
||||
if(pvpConfig.seasonRewardTime < nowSeconds() && !pvpConfig.hasSettleReward) { // 未发奖励
|
||||
await pvpSeasonEnd(pvpConfig);
|
||||
} else {
|
||||
seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', pvpConfig.seasonRewardTime, async () => {
|
||||
await pvpSeasonEnd(pvpConfig);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
async function setNextSeasonJob(pvpConfig: PVPConfigType) {
|
||||
if (!!seasonRefreshTimeJobId) {
|
||||
seasonRefreshTimeJobId.cancel();
|
||||
clearInterval(pvpRefreshInterval);
|
||||
}
|
||||
if (seasonEndTime - SETTLE_DIFF - nowSeconds() < 0) {//23:30-24:00之间,已经过了结算时间,还未开启新赛季
|
||||
console.log('立刻结算奖励:', nowSeconds());
|
||||
await pvpSeasonEnd();
|
||||
//定时结算奖励
|
||||
seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', (seasonEndTime - SETTLE_DIFF - nowSeconds()) * PER_SECOND + PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND, pvpMakeRewardTimer);//
|
||||
} else {
|
||||
//定时结算奖励
|
||||
seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', (seasonEndTime - SETTLE_DIFF - nowSeconds()) * PER_SECOND, pvpMakeRewardTimer);//
|
||||
};
|
||||
//定时开启新赛季
|
||||
seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', (seasonEndTime - nowSeconds()) * PER_SECOND, pvpRefreshTimer);//
|
||||
//定时开启新赛季,比seasonEndTime多定一分钟,保证定时器时间没错
|
||||
seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', pvpConfig.seasonEndTime + PER_MINUTE, setPvpSeason);
|
||||
}
|
||||
|
||||
//pvp结算奖励定时器
|
||||
async function pvpMakeRewardTimer() {
|
||||
pvpMakeRewardInterval = setInterval(async () => {
|
||||
console.log('定时结算奖励:', nowSeconds());
|
||||
await pvpSeasonEnd()
|
||||
}, PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND)
|
||||
}
|
||||
|
||||
//pvp刷新开始新赛季定时器
|
||||
async function pvpRefreshTimer() {
|
||||
pvpRefreshInterval = setInterval(async () => {
|
||||
console.log('定时开启新赛季:', nowSeconds());
|
||||
await createNextPvpSeason();
|
||||
}, PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND)
|
||||
}
|
||||
|
||||
//创建下个新赛季
|
||||
export async function createNextPvpSeason() {
|
||||
let systemConfig = await PVPConfigModel.findCurPVPConfig();
|
||||
let seasonEndTime = systemConfig ? systemConfig.seasonEndTime : <number>getTimeFun(moment(SERVER_OPEN_TIME).startOf('d').add(-1, 'minute').toDate()).getAfterDay(PVP.PVP_SEASON_DAYS);
|
||||
if (nowSeconds() > seasonEndTime) {//停服太长,数据配置问题导致数据太老,需要刷新赛季数据
|
||||
while (nowSeconds() > seasonEndTime) {
|
||||
seasonEndTime = <number>getTimeFun(seasonEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
|
||||
}
|
||||
}
|
||||
systemConfig = await createNewPvpSeasonData(seasonEndTime)
|
||||
await resetPvpRanks()
|
||||
return systemConfig;
|
||||
}
|
||||
|
||||
/**
|
||||
* pvp定时任务赛季结算
|
||||
* @param obj
|
||||
*/
|
||||
export async function pvpSeasonEnd(obj?: { name: string, notSetNext?: boolean, notPush?: boolean }) {
|
||||
console.log('exce pvpSeasonEnd' + obj?.name);
|
||||
let systemConfig = await PVPConfigModel.findCurPVPConfig();
|
||||
let resultMaxRank = getResultMaxRank();//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
|
||||
let maxPage = (resultMaxRank.min + 1000) / pageNum; //保底结算玩家数量
|
||||
let lastPageNum = resultMaxRank.min % pageNum;
|
||||
for (let page = 0; page < maxPage + 1; page++) {
|
||||
let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage ? lastPageNum : page);
|
||||
for (let pvpDefense of pvpDefenses) {
|
||||
if (pvpDefense.seasonNum !== systemConfig.seasonNum) {
|
||||
await setPvpDefResultOnTime(pvpDefense, systemConfig.seasonNum, systemConfig.seasonEndTime, obj?.notPush);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* pvp定时任务结算获得添加邮件信息
|
||||
* @param pvpDefense
|
||||
* @param seasonNum
|
||||
* @param oldSeasonEndTime
|
||||
*/
|
||||
export async function setPvpDefResultOnTime(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, notPush?: boolean) {
|
||||
//检查并返回排名结算以及武将功勋结算
|
||||
let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods, rankLv } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime);
|
||||
pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, { score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime });
|
||||
//下发邮件
|
||||
if (!!rankGoods.length) //排名奖励
|
||||
await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, pvpDefense.roleId, {
|
||||
params: [JSON.stringify(seasonNum), (rankLv > 1000 ? '999+' : JSON.stringify(rankLv))],
|
||||
goods: rankGoods, endTime: oldSeasonEndTime, notPush
|
||||
});
|
||||
if (!!heroGoods.length) //武将功勋奖励
|
||||
await sendMailByContent(MAIL_TYPE.PVP_RESULT, pvpDefense.roleId, {
|
||||
params: [JSON.stringify(seasonNum)],
|
||||
goods: heroGoods, endTime: oldSeasonEndTime, notPush
|
||||
});
|
||||
return pvpDefense;
|
||||
}
|
||||
/**
|
||||
* 检查并返回排名结算以及武将功勋结算
|
||||
* @param pvpDefense
|
||||
* @param seasonNum
|
||||
* @param oldSeasonEndTime
|
||||
* @param rankLv
|
||||
*/
|
||||
export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, rankLv?: number) {
|
||||
let pvpRankRewards = getPvpRankRewards();
|
||||
let pvpHeroRewards = getPvpHeroRewards();
|
||||
if (!rankLv) {
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, {});
|
||||
rankLv = await r.getMyRank({ roleId: pvpDefense.roleId });// 获得排行榜排名
|
||||
}
|
||||
let oldPLv = getLvByScore(pvpDefense.heroScores);//结算前玩家的pvp等级
|
||||
let { challengeCnt, challengeRefTime } = pvpDefense;
|
||||
let pvpRankReward;
|
||||
if (!!rankLv) {
|
||||
pvpRankReward = getScore(pvpRankRewards, rankLv);//获得排名挡位信息
|
||||
} else {
|
||||
pvpRankReward = getResultMaxRank();//最大排名等级挡位信息
|
||||
}
|
||||
let rankGoods = [];
|
||||
if (pvpRankReward) {
|
||||
rankGoods = pvpRankReward.reward;//排名奖励
|
||||
}
|
||||
let heroGoods = [];
|
||||
let score = 0;
|
||||
let oldHeroScores = deepCopy(pvpDefense.heroScores)
|
||||
for (let i = 0; i < pvpDefense.heroScores.length; i++) {
|
||||
let heroScore = pvpDefense.heroScores[i];
|
||||
let pvpHeroReward = getScore(pvpHeroRewards, heroScore.score);//获得武将功勋奖励
|
||||
if (pvpHeroReward) {
|
||||
heroScore.score = pvpHeroReward.heroscore;
|
||||
if (!!pvpHeroReward.reward[0]) {
|
||||
heroGoods.push({
|
||||
hid: heroScore.hid,
|
||||
id: pvpHeroReward.reward[0].id,
|
||||
count: pvpHeroReward.reward[0].count,
|
||||
});
|
||||
}
|
||||
}
|
||||
score += heroScore.score;
|
||||
}
|
||||
let pLv = getLvByScore(pvpDefense.heroScores);
|
||||
//pvp锁定的信息存入赛季结算表中
|
||||
await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, {
|
||||
oldSeasonData: {
|
||||
refOppCnt: pvpDefense.refOppCnt, rankLv, score: pvpDefense.score, pLv: oldPLv, heroScores: oldHeroScores,
|
||||
seasonNum: pvpDefense.seasonNum, challengeCnt, challengeRefTime, seasonEndTime: oldSeasonEndTime
|
||||
}, heroGoods, rankGoods, show: true
|
||||
});//结算修改玩家pvp信息
|
||||
// 更新任务
|
||||
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
|
||||
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv });
|
||||
return {
|
||||
rankLv, score, pLv, heroScores: pvpDefense.heroScores, seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, oldSeasonEndTime, heroGoods: heroGoods.map(({ id, count }) => {
|
||||
return { id, count };
|
||||
}), rankGoods
|
||||
};
|
||||
}
|
||||
/**
|
||||
* 个人pvp结算,结算中未结算的,都按照最大排名挡位结算
|
||||
* @param pvpDefense
|
||||
* @param seasonNum
|
||||
* @param oldSeasonEndTime
|
||||
*/
|
||||
export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number) {
|
||||
let role = await RoleModel.findByRoleId(pvpDefense.roleId);
|
||||
if (!role) {
|
||||
return;
|
||||
}
|
||||
let resultMaxRank = getResultMaxRank();
|
||||
let rankLv = resultMaxRank.min; //最大排名挡位结算
|
||||
let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime, rankLv);
|
||||
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(pvpDefense.roleId, { score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime });
|
||||
let { roleId } = role;
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, {});
|
||||
r.setRankWithRoleInfo(pvpDefense.roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role, true);
|
||||
//下发邮件
|
||||
if (!!rankGoods.length)
|
||||
await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, roleId, { params: [JSON.stringify(seasonNum), '999+'], goods: rankGoods, endTime: oldSeasonEndTime });
|
||||
if (!!heroGoods.length)
|
||||
await sendMailByContent(MAIL_TYPE.PVP_RESULT, roleId, { params: [JSON.stringify(seasonNum)], goods: heroGoods, endTime: oldSeasonEndTime });
|
||||
return pvpDefense;
|
||||
}
|
||||
|
||||
/**
|
||||
* 新pvp赛季数据
|
||||
*/
|
||||
export async function createNewPvpSeasonData(seasonEndTime: number) {
|
||||
console.log('createNewPvpSeasonData');
|
||||
let seasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM);
|
||||
// let seasonEndTime: number = <number>getTimeFun(oldEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
|
||||
let warId = getPvpWarId(-1);
|
||||
let systemConfig = await PVPConfigModel.createPVPConfig(seasonNum, seasonEndTime, warId);
|
||||
return systemConfig;
|
||||
}
|
||||
|
||||
/**
|
||||
* 随机地图Id
|
||||
*/
|
||||
function getPvpWarId(oldWarId: number): number {
|
||||
let warIds: number[] = deepCopy(getPvpGkWarIds());
|
||||
let index = indexOf(warIds, oldWarId);
|
||||
if (index != -1) {
|
||||
warIds.splice(index, 1);
|
||||
}
|
||||
let warId = getRandSingleEelm(warIds);
|
||||
console.log('getPvpWarId', oldWarId, warId);
|
||||
return warId;
|
||||
}
|
||||
|
||||
/**
|
||||
* 每周重置地图
|
||||
*/
|
||||
export async function resetPvpWarId() {
|
||||
let systemConfig = await PVPConfigModel.findCurPVPConfig();
|
||||
let warId = getPvpWarId(systemConfig.warId)
|
||||
return await PVPConfigModel.updatePVPConfig(systemConfig.seasonNum, { warId });
|
||||
}
|
||||
|
||||
function getScore(arr, score) {
|
||||
for (let item of arr) {
|
||||
if ((item.max >= score || item.max == -1) && score >= item.min) {
|
||||
return item;
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* debug接口
|
||||
* @param hour
|
||||
*/
|
||||
export async function resetPvpSeasonTime(hour: number) {
|
||||
let systemConfig = await PVPConfigModel.findCurPVPConfig();
|
||||
|
||||
let seasonEndTime = <number>getTimeFun().getTimeWithHour(REFRESH_TIME - hour);
|
||||
systemConfig = await createNewPvpSeasonData(seasonEndTime);
|
||||
await resetPVPTimer(seasonEndTime);
|
||||
await resetPvpRanks();
|
||||
console.log('settleTime = ' + systemConfig.seasonNum)
|
||||
|
||||
return { seasonEndTime, seasonNum: systemConfig.seasonNum };
|
||||
}
|
||||
|
||||
|
||||
export async function resetPvpRanks() {
|
||||
await initSingleRank(REDIS_KEY.PVP_RANK);
|
||||
await PVPConfigModel.setCurPvpConfig({ seasonEndTime: getZeroPoint() });
|
||||
return await setPvpSeason();
|
||||
}
|
||||
|
||||
export async function reportOnlineSchedule() {
|
||||
|
||||
Reference in New Issue
Block a user