pvp: 更改pvpdefense结构

This commit is contained in:
luying
2021-10-29 16:36:23 +08:00
parent 4a5e23969b
commit e39b120af4
31 changed files with 1542 additions and 1137 deletions
@@ -2,11 +2,11 @@
import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
import { uniq, findWhere, findIndex } from 'underscore';
import { gameData, getPvpBoxs, getPLvByScore } from '../../../pubUtils/data';
import { refreshEnemies, getEnemies, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, getRefOppCnt, findPvpDefAllByRoleId, generPVPOppRecInfo, generMyRecInfo, initPvpInfo } from '../../../services/pvpService';
import { refreshEnemies, getEnemies, getLvByScore, comsumeChallengeCnt, refChallengeCnt, generPVPOppRecInfo, generMyRecInfo, sendLastSeasonRewardIfNotSent, refreshRefOppCnt } from '../../../services/pvpService';
import { RoleModel, RoleType } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode';
import { resResult, genCode, checkRoleIsRobot, robotIdComBack } from '../../../pubUtils/util';
import { PvpDefenseModel, OppPlayers } from '../../../db/PvpDefense';
import { PvpDefenseModel, pvpUpdateInter } from '../../../db/PvpDefense';
import { pvpEndParamInter } from '../../../pubUtils/interface';
import { PlayerDetail, PlayerDetailHero } from '../../../domain/battleField/guild';
import { PVP_HERO_POS, PVP_HERO_ORDER, REDIS_KEY, LINEUP_NUM, TASK_TYPE, COUNTER } from '../../../consts';
@@ -18,12 +18,12 @@ import { BattleRecordModel } from '../../../db/BattleRecord';
import { PvpRecordModel } from '../../../db/PvpRecord';
import { handleCost } from '../../../services/rewardService';
import { nowSeconds, getSeconds } from '../../../pubUtils/timeUtil';
import { pvpSeasonEnd, resetPvpWarId, createNextPvpSeason } from '../../../services/timeTaskService';
import { PvpSeasonResultModel } from '../../../db/PvpSeasonResult';
import { PvpHistoryOppModel, PvpHistoryOppType } from '../../../db/PvpHistoryOpp';
import { PVPConfigModel } from '../../../db/SystemConfig';
import { Rank } from '../../../services/rankService';
import { checkActivityTask, checkTask, checkTaskInPvpEnd } from '../../../services/taskService';
import { PvpDataReturn } from '../../../domain/battleField/pvp';
export default function (app: Application) {
new HandlerService(app, {});
@@ -37,48 +37,62 @@ export class PvpHandler {
//1获取主界面
async getData(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let { pvpDefense, warId, seasonEndTime } = await findPvpDefAllByRoleId(roleId);
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
if(!pvpDefense) {
let role = await RoleModel.findByRoleId(roleId);
pvpDefense = await initPvpInfo(role);
pvpDefense = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, role: role._id });
}
let oppPlayers = await getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
let { isDefaultHero, heroes, score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry, seasonNum } = pvpDefense;
if (isFirstEntry) {
await PvpDefenseModel.updateInfo(roleId, { isFirstEntry: false });
pvpDefense = await sendLastSeasonRewardIfNotSent(pvpDefense);
let { seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
let refOppObj = refreshRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refDaily);
let update: pvpUpdateInter = { ...refChallengeObj, ...refOppObj};
let result = new PvpDataReturn(pvpDefense); // 返回对象
if(refOppObj.shouldRefOpp) {
let role = <RoleType>pvpDefense.role;
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, pvpDefense.attack.pLv);
update.oppPlayers = oppPlayers;
let oppPlayersReturn = await getEnemies(oppPlayers||[], pvpDefense.winStreakNum);
result.setOppPlayers(oppPlayersReturn);
} else {
let oppPlayersReturn = await getEnemies(pvpDefense.oppPlayers||[], pvpDefense.winStreakNum);
result.setOppPlayers(oppPlayersReturn);
}
let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId);
let flag = false;
if (!!pvpSeasonResult) {
var { oldSeasonData, show, heroGoods, rankGoods } = pvpSeasonResult;
if (oldSeasonData.seasonEndTime > nowSeconds()) {//结算中锁定玩家信息,结算结束后统一展示修改完成的信息
seasonEndTime = oldSeasonData.seasonEndTime;
heroScores = oldSeasonData.heroScores;
score = oldSeasonData.score;
refOppCnt = oldSeasonData.refOppCnt;
challengeCnt = oldSeasonData.challengeCnt;
challengeRefTime = oldSeasonData.challengeRefTime;
} else if (show) {//是否需要弹出结算奖励界面
await PvpSeasonResultModel.updatePvpSeasonResult(roleId, { show: false });
flag = true;
}
let { score, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry } = pvpDefense;
if (pvpDefense.isFirstEntry) {
update.isFirstEntry = false;
}
let pvpSeasonResult = await PvpSeasonResultModel.getPvpSeasonResult(roleId, pvpDefense.seasonNum);
result.setPvpConfig(seasonNum, seasonEndTime);
if (!!pvpSeasonResult && !!pvpSeasonResult.show) {
result.setPvpSeasonResult(pvpSeasonResult);
await PvpSeasonResultModel.updatePvpSeasonResult(roleId, pvpSeasonResult.seasonNum, { show: false });
}
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let myRank = await r.getMyRank({ roleId });//去redis中获取排名
result.setMyRank(myRank);
let data: any = {
warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes: heroes.map(cur => {
let { actorId, dataId, order } = cur;
return { actorId, dataId, order }
}), score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry, isDefaultHero
}
if (flag) {//弹出结赛季结算奖励
data.resultRecord = { oldSeasonData, heroGoods, rankGoods }
}
return resResult(STATUS.SUCCESS, data);
// let data: any = {
// warId, seasonNum, seasonEndTime, myRank, oppPlayers, heroes: heroes.map(cur => {
// let { actorId, dataId, order } = cur;
// return { actorId, dataId, order }
// }), score, pLv, winStreakNum, refOppCnt, challengeCnt, challengeRefTime, receivedBox, hisScore, heroScores, isFirstEntry, isDefaultHero
// }
return resResult(STATUS.SUCCESS, result);
}
/*
// 刷新对手
async refreshOppPlayer(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
@@ -140,7 +154,7 @@ export class PvpHandler {
if (!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
// 检查挑战次数
let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
let { challengeCnt, challengeRefTime } = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
let { challengeCnt, challengeRefTime } = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
if (challengeCnt == 0) {
return resResult(STATUS.PVP_CHALLENGE_TIMES_NOT_ENOUGH);
}
@@ -273,7 +287,7 @@ export class PvpHandler {
let { seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
let { heroes: defHeros, challengeCnt: lastChallengeCnt, challengeRefTime: lastChallengeRefTime } = await PvpDefenseModel.findByRoleId(roleId);
let defCe = 0;
let { challengeCnt, challengeRefTime } = refresh(lastChallengeCnt, lastChallengeRefTime, seasonEndTime);
let { challengeCnt, challengeRefTime } = refChallengeCnt(lastChallengeCnt, lastChallengeRefTime, seasonEndTime);
if (!!isDefaultHero) {
let { topLineup } = await RoleModel.findByRoleId(roleId);
@@ -430,7 +444,7 @@ export class PvpHandler {
return resResult(STATUS.PVP_BOX_IS_GOT);
}
receivedBox.push(id);
let { challengeCnt, challengeRefTime } = refresh(lastChallengeCnt, lastChallengeRefTime, seasonEndTime);
let { challengeCnt, challengeRefTime } = refChallengeCnt(lastChallengeCnt, lastChallengeRefTime, seasonEndTime);
await PvpDefenseModel.updateInfo(roleId, { receivedBox, challengeCnt, challengeRefTime });
let result = await addItems(roleId, roleName, sid, pvpBox.reward);
// 任务
@@ -514,4 +528,6 @@ export class PvpHandler {
let { challengeRefTime } = await PvpDefenseModel.updateInfoAndInclude(roleId, { challengeCnt, challengeRefTime: nowSeconds(), refOppCnt: 0 });
return resResult(STATUS.SUCCESS, { challengeCnt, challengeRefTime });
}
*/
}
@@ -1,5 +1,5 @@
import { Application, ChannelService } from 'pinus';
import { resetPvpSeasonTime, setPvpDefResult, guildActivityStart, gateActivityEnd, cityActivityEnd, raceActivityEnd, guildActivitySchedule, auctionSchedule } from '../../../services/timeTaskService';
import { resetPvpSeasonTime, guildActivityStart, gateActivityEnd, cityActivityEnd, raceActivityEnd, guildActivitySchedule, auctionSchedule } from '../../../services/timeTaskService';
import PvpDefenseType from '../../../db/PvpDefense';
import { DicGuildActivity } from '../../../pubUtils/dictionary/DicGuildActivity';
import { reloadResources } from '../../../pubUtils/data';
@@ -23,10 +23,6 @@ export class SystimerRemote {
return await resetPvpSeasonTime(day);
}
public async setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime:number) {
return await setPvpDefResult(pvpDefense, seasonNum, seasonEndTime);
}
public async guildActivityStart(dicGuildActivity: DicGuildActivity) {
return await guildActivityStart(dicGuildActivity);
}
+3 -4
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@@ -35,7 +35,6 @@ import { setMedianCe, getAllGuildActivityStatus } from './guildActivityService';
import { getAllOnlineRoles } from './redisService';
import Item from '../db/Item';
import { PvpDefenseModel } from '../db/PvpDefense';
import { findPvpDefAllByRoleId } from './pvpService';
import { getDonation } from './donateService';
export async function pushData(role: RoleType, session: FrontendOrBackendSession, pushType: 'entry' | 'refresh' = 'entry') {
@@ -189,10 +188,10 @@ async function getTowerEntryData(role: RoleType) {
async function getPvpEntryData(roleId: string) {
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
if (pvpDefense) {
let { pvpDefense, } = await findPvpDefAllByRoleId(roleId);
let { challengeCnt, receivedBox, score, hisScore } = pvpDefense;
// let { pvpDefense, } = await findPvpDefAllByRoleId(roleId);
// let { challengeCnt, receivedBox, score, hisScore } = pvpDefense;
return { challengeCnt, score, hisScore, receivedBox }
// return { challengeCnt, score, hisScore, receivedBox }
} else {
return null
}
+55 -16
View File
@@ -1,17 +1,14 @@
import { ExpeditionPointModel } from '../db/ExpeditionPoint';
import Role, { RoleModel, RoleType } from '../db/Role';
import { PvpDefenseModel } from '../db/PvpDefense';
import Role, { CeAttrDataRole, RoleModel } from '../db/Role';
import { shouldRefresh, calculateSumCE, getRandSingleEelm } from '../pubUtils/util';
import { LINEUP_NUM, EXPEDITION_WAR_RECORD_STATUS, ABI_TYPE } from '../consts';
import { LINEUP_NUM, EXPEDITION_WAR_RECORD_STATUS } from '../consts';
import { ExpeditionWarRecordModel } from '../db/ExpeditionWarRecord';
import { HeroType } from '../db/Hero';
import { CeAttrData, HeroType } from '../db/Hero';
import { gameData } from '../pubUtils/data';
import { getPlayerAttribute, getRobotAttribute } from './pvpService';
import { getTimeFunD } from '../pubUtils/timeUtil';
import { ExpeditionRecordModel } from '../db/ExpeditionRecord';
import { Attribute } from '../domain/roleField/attribute';
import { Attribute, AttributeCal } from '../domain/roleField/attribute';
import * as dicParam from '../pubUtils/dicParam';
/**
@@ -80,7 +77,7 @@ export async function findOrCreateEnemies(roleId: string, myCe: number, expediti
};
// 获取系数和步长
let {scale, range, lv} = await getCEScaleAndRange(roleId, curDicExpedition);
let { scale, range, lv } = await getCEScaleAndRange(roleId, curDicExpedition);
// 优先匹配其他玩家
let flag = await matchPlayers(roleId, scale, range, myCe, curDicExpedition.json, enemyObj);
// 当数量不够时使用机器人匹配
@@ -133,30 +130,30 @@ export async function matchPlayers(roleId: string, scale: number, range: number,
let min = myCe * scale * (1 - range/100);
let max = myCe * scale * (1 + range/100);
let resultRange = await PvpDefenseModel.findByScale(roleId, min, max);
let resultRange = await RoleModel.findByCeScale(min, max);
resultRange = resultRange.filter(cur => cur.roleId != roleId);
if(resultRange.length > 0) {
let index = Math.floor(Math.random() * resultRange.length);
let result = resultRange[index];
let {roleId, heroes, defCe } = result;
let role = <RoleType>result.role;
let role = resultRange[index];
let {roleId, topLineup, topLineupCe } = role;
let { attr: roleAttrs } = role;
enemyObj.enemyFrom = 1;
enemyObj.enemyId = roleId;
enemyObj.ce = defCe;
enemyObj.ce = topLineupCe;
let heroIndex = 0;
for(let json of dicWarJson) {
if(json.relation == 2) {
let hero = heroes[heroIndex];
let hero = topLineup[heroIndex];
if(hero) {
let h = <HeroType>hero.hero;
if(h) {
let { star, lv, attr: heroAttrs, ce } = h;
let dicHero = gameData.hero.get(hero.actorId);
let dicHero = gameData.hero.get(hero.hid);
let { attribute } = getPlayerAttribute(lv, heroAttrs, roleAttrs);
let heroInfo = {
actorId: hero.actorId,
actorId: hero.hid,
skinId: h.skinId,
actorName: dicHero.name,
skill:0,
@@ -269,4 +266,46 @@ export async function getResetRemainCnt(curTime: Date, roleId: string, role?: Ro
resetCnt: maxCnt - expeditionResetCnt,
needRefresh
};
}
/**
* 根据比例计算机器人属性
* @param attribute 出兵表中的属性字段
* @param ce 我的战力
* @param enemyCe 出兵表对手战力
* @param ratio 系数
*/
export function getRobotAttribute(mainAttrs: { id: number, val: number }[], enemyCount: number, subAttrs: {id: number, val: number}[], lv: number, ce: number, enemyCe: number, ratio: number) {
let newAttribute = new AttributeCal();
newAttribute.setLv(lv);
newAttribute.setByWarJson(subAttrs); // 次级属性
let subAttrCe = newAttribute.calSubAttrCeAndReduce() * enemyCount;
if(ce * ratio > subAttrCe) {
let mainAttrCe = ce * ratio - subAttrCe;
newAttribute.setByWarJson(mainAttrs, mainAttrCe / enemyCe);
let attrArr = newAttribute.getReduceAttributesToString();
let newCe = newAttribute.calCelAndReduce();
return { attribute: attrArr, ce: newCe };
} else {
newAttribute = new AttributeCal();
newAttribute.setByWarJson(mainAttrs, ce * ratio / enemyCe);
let attrArr = newAttribute.getReduceAttributesToString();
let newCe = newAttribute.calCelAndReduce();
return { attribute: attrArr, ce: newCe };
}
}
/**
* @description 根据玩家数据获取到他的属性
* @param ceAttr hero表的ceAttr
* @param globalCeAttr role表中的globalCeAttr
*/
export function getPlayerAttribute(lv: number, heroAttrs: CeAttrData[] = [], roleAttrs: CeAttrDataRole[] = []) {
let newAttribute = new AttributeCal();
newAttribute.setLv(lv);
newAttribute.setByDbData(roleAttrs, heroAttrs);
let attribute = newAttribute.getReduceAttributesToString();
let ce = newAttribute.calCelAndReduce();
return { attribute, ce };
}
-1
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@@ -316,7 +316,6 @@ export async function settleGuildWeekly() {
await initSingleRank(REDIS_KEY.GUILD_ACTIVE_RANK);
await initSingleRank(REDIS_KEY.GUILD_LV_RANK);
let curSeasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
await PVPConfigModel.updatePVPConfig(curSeasonNum, { settleGuildWeeklyTime: nowSeconds() }); // 记录一下,不知道原作者有什么用处...
console.log('————— settleGuildWeekly结束 —————');
}
@@ -8,7 +8,6 @@ import { STATUS } from '../consts/statusCode';
import { resResult, reduceCe } from '../pubUtils/util';
import { calPlayerCeAndSave as pubCalPlayerCeAndSave, reCalAllHeroCe } from '../pubUtils/playerCe';
import { HeroType, HeroUpdate } from '../db/Hero';
import { defaultHeroes } from './pvpService';
import { RoleUpdate, RoleType } from '../db/Role';
import { Rank } from './rankService';
@@ -39,7 +38,6 @@ export async function pushCalPlayerCe(roleId: string, sid: string, calResult: ca
//下发战力
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce) , heros: pushHeros, topLineupCe: reduceCe(topLineupCe) }), uids);
defaultHeroes(role);
if(guild) {
await updateUserInfo(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }]);
}
@@ -1,5 +1,4 @@
import { findPvpDefByRoleId } from '../services/pvpService'
import { getFuncsSwitch, gameData } from '../pubUtils/data';
import { FUNCS_ID, FUNC_OPT_TYPE } from '../consts/constModules/sysConst';
import { RoleModel } from '../db/Role';
@@ -22,8 +21,4 @@ export async function eventOnPlayerLvUp(roleId: string, lv: number, addFuncs: Ar
}
}
}
export async function loginRefresh(roleId: string) {
await findPvpDefByRoleId(roleId);
}
+157 -222
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@@ -1,14 +1,14 @@
import { PvpDefenseModel, Heroes, OppPlayers, PvpDefenseType, HeroScores, pvpUpdateInter } from '../db/PvpDefense';
import { PvpDefenseModel, PvpDefenseType, pvpUpdateInter } from '../db/PvpDefense';
import { Defense, Attack, LineupCe, OppPlayer, HeroScore, HeroReward, OppPlayerReturn } from '../domain/battleField/pvp';
import { RoleType, CeAttrDataRole } from '../db/Role';
import { PVP_HERO_POS, REDIS_KEY, PVP_CONST, COUNTER } from '../consts';
import { setPvpDefResult } from '../services/timeTaskService';
import { PVP_HERO_POS, REDIS_KEY, PVP_CONST, COUNTER, TASK_TYPE, MAIL_TYPE } from '../consts';
import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
import { getRandSingleIndex, genCode, shouldRefresh, getChineseName, makeRobotId, robotIdComBack } from '../pubUtils/util';
import { oppPlayersInter, pvpEndParamInter } from '../pubUtils/interface';
import { gameData, getPLvByScore } from "../pubUtils/data";
import { getRandSingleIndex, genCode, shouldRefresh, getChineseName, makeRobotId, robotIdComBack, getRandSingleEelm } from '../pubUtils/util';
import { pvpEndParamInter, RewardInter } from '../pubUtils/interface';
import { gameData, getPLvByScore, getPvpHeroRewardsByScore, getPvpRankRewardsByRank } from "../pubUtils/data";
import { PVP } from '../pubUtils/dicParam';
import { PVPConfigModel } from '../db/SystemConfig'
import { PVPConfigModel, PVPConfigType } from '../db/SystemConfig'
import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
import { HeroesRecord } from '../db/PvpRecord';
import { HeroModel, CeAttrData } from '../db/Hero';
@@ -20,50 +20,10 @@ import { pinus } from 'pinus';
import { PvpHistoryOppModel, PvpHistoryOppType } from '../db/PvpHistoryOpp';
import { Rank } from './rankService';
import { CounterModel } from '../db/Counter';
export async function getPvpData() {
}
export async function initPvpInfo(role: RoleType) {
let heroes: Array<Heroes> = [];
//初始化最强5人阵容
let defCe = 0;
for (let i = PVP_HERO_POS.START; i <= PVP_HERO_POS.END; i++) {
let index = i - PVP_HERO_POS.START;
let item = role.topLineup[index];
if (item) defCe += item.ce;
heroes.push({
actorId: item?.hid || 0,
hero: item?.hero || null,
ce: item?.ce || 0,
dataId: i,
order: index + 1,
});
}
//初始化对手人阵容
let oppPlayers: Array<OppPlayers> = await refreshEnemies(role, 0, 1);
let { seasonNum } = await PVPConfigModel.findCurPVPConfig();
let challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
let result = await PvpDefenseModel.createPvpDefenseAndPopulate({ roleId: role.roleId, roleName: role.roleName, role: role._id, heroes, oppPlayers, defCe, seasonNum, challengeCnt });
//加入排行榜
let r = new Rank(REDIS_KEY.PVP_RANK, {});
await r.setRankWithRoleInfo(REDIS_KEY.PVP_RANK, result.score, result.updatedAt.getTime(), role, false);
return result;
}
export async function checkPvp(role: RoleType) {
if (role.hasInit) {
let result = await PvpDefenseModel.findByRoleId(role.roleId, true);
if (!!result)
return result;
result = await initPvpInfo(role);
return result;
}
}
import { DicRankRewads } from '../pubUtils/dictionary/DicPvpRankReward';
import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
import { checkTask } from '../services/taskService';
import { sendMailByContent } from './mailService';
/**
* 返回对手三人信息
@@ -71,9 +31,9 @@ export async function checkPvp(role: RoleType) {
* @param oppPlayers pvpDefense表中的oppPlayers字段,需要populate过的
* @param pLv 玩家本人的队伍等级
*/
export async function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number) {
export async function getEnemies(oppPlayers: OppPlayer[], winStreakNum: number) {
let result = new Array<oppPlayersInter>();
let result = new Array<OppPlayerReturn>();
for (let oppPlayer of oppPlayers) {
let dicOpponent = dicPvpOpponent.get(oppPlayer.pos);
let oppDef = <PvpHistoryOppType>oppPlayer.oppDef; // select 'oppRoleId pos roleName head frame spine rankLv pLv defCe'
@@ -96,21 +56,18 @@ export async function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number)
* @param score 我的军功
* @param pLv 我的排名
*/
export async function refreshEnemies(role: RoleType, score: number, pLv: number) {
let system = await PVPConfigModel.findCurPVPConfig();
let mapWarJson = gameData.warJson.get(system.warId);
export async function refreshEnemies(role: RoleType, seasonNum: number, score: number, pLv: number) {
let { roleId } = role;
let oppPlayers = new Array<OppPlayers>();
let oppPlayers: OppPlayer[] = [];
let opp = dicPvpOpponent.values()
for (let dicOpp of opp) {
let flag = false; // 是否筛选成功
if (score >= PVP_CONST.SCORE_LINE) { // 将这个放到const
flag = await matchPlayer(system.seasonNum, oppPlayers, mapWarJson, roleId, pLv, dicOpp); // 按照等级匹配对手
if (!flag) flag = await matchPlayerByRank(system.seasonNum, oppPlayers, mapWarJson, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
if (!flag) flag = await matchRobot(oppPlayers, mapWarJson, role, pLv, dicOpp);
flag = await matchPlayer(seasonNum, oppPlayers, roleId, pLv, dicOpp); // 按照等级匹配对手
if (!flag) flag = await matchPlayerByRank(seasonNum, oppPlayers, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
if (!flag) flag = await matchRobot(oppPlayers, role, pLv, dicOpp);
} else {
flag = await matchRobot(oppPlayers, mapWarJson, role, pLv, dicOpp);
flag = await matchRobot(oppPlayers, role, pLv, dicOpp);
}
if (!flag) continue;
}
@@ -118,7 +75,7 @@ export async function refreshEnemies(role: RoleType, score: number, pLv: number)
return oppPlayers;
}
export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], roleId: string, pos: number) {
export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pos: number) {
// console.log('matchPlayerByRank', JSON.stringify(oppPlayers))
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let ridRanks = new Array<number>(); // 已经被使用了的排名
@@ -172,7 +129,7 @@ export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer
let pvpdefense = await PvpDefenseModel.findByRoleIdIncludeAll(oppRoleId);
if (!pvpdefense || pvpdefense.seasonNum != seasonNum) return false;
let pvpHistoryOpp = await generPlayerOppHis(pvpdefense, mapWarJson, roleId, pos);
let pvpHistoryOpp = await generPlayerOppHis(pvpdefense, roleId, pos);
if (!pvpHistoryOpp) return false;
oppPlayers.push({
@@ -184,7 +141,7 @@ export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer
return true
}
async function matchPlayer(seasonNum: number, oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], roleId: string, pLv: number, dicOpp: DicPvpOpponent) {
async function matchPlayer(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pLv: number, dicOpp: DicPvpOpponent) {
// console.log('matchPlayer', JSON.stringify(oppPlayers))
let { id: pos, minLv, maxLv } = dicOpp
@@ -203,7 +160,7 @@ async function matchPlayer(seasonNum: number, oppPlayers: OppPlayers[], mapWarJs
index = getRandSingleIndex(range.length);
result = range[index];
}
let pvpHistoryOpp = await generPlayerOppHis(result, mapWarJson, roleId, pos);
let pvpHistoryOpp = await generPlayerOppHis(result, roleId, pos);
if (!pvpHistoryOpp) return false;
oppPlayers.push({
roleId: pvpHistoryOpp.oppRoleId,
@@ -217,12 +174,13 @@ async function matchPlayer(seasonNum: number, oppPlayers: OppPlayers[], mapWarJs
/**
* @description 对手是玩家时,生成并返回pvpHistoryOpp
* @param result 随机出的对手pvpDefense
* @param mapWarJson 本周地图出兵表
* @param roleId 自己的玩家id
* @param pos 刷新这个对手的位置
*/
async function generPlayerOppHis(pvpdefense: PvpDefenseType, mapWarJson: DicWarJson[], roleId: string, pos: number) {
let { heroScores, heroes: defenseHeroes } = pvpdefense;
async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos: number) {
let { heroScores, defense } = pvpdefense;
if(!defense) return false;
let { warId, heroes: defenseHeroes } = defense;
let role = <RoleType>pvpdefense.role;
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let rankLv = await r.getMyRank({ roleId: role.roleId });
@@ -233,6 +191,7 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, mapWarJson: DicWarJ
let h = defenseHeroes.find(cur => cur.actorId == dbHero.hid); // 阵容里是否有这个武将
let hs = heroScores.find(cur => cur.hid == dbHero.hid); // 这个武将是否有这个得分
if (!!h) {
let mapWarJson = gameData.warJson.get(warId);
let warJson = mapWarJson.find(cur => cur.dataId == h.dataId);
if (warJson && warJson.relation == 2) {
let heroInfo = new PvpHeroInfo();
@@ -258,7 +217,7 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, mapWarJson: DicWarJ
return pvpHistoryOpp;
}
async function matchRobot(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], role: RoleType, pLv: number, dicOpp: DicPvpOpponent) {
async function matchRobot(oppPlayers: OppPlayer[], role: RoleType, pLv: number, dicOpp: DicPvpOpponent) {
// console.log('matchRobot', JSON.stringify(oppPlayers))
let { lv: myLv, topLineupCe: myCe, roleId } = role;
@@ -271,23 +230,21 @@ async function matchRobot(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], ro
if (!result) return false;
let robotWarjson = gameData.warJson.get(result.war_id);
if (!robotWarjson) { /* TODO 判空处理 */ }
let heroes = new Array<PvpEnemies>();
if (!robotWarjson) return false
let heroes: PvpEnemies[] = [];
let defCe = 0;
for (let warJson of mapWarJson) {
if (warJson.relation == 1) continue;
let h = robotWarjson.find(cur => cur.dataId == warJson.dataId);
if (h) {
let dicHero = gameData.hero.get(h.actorId);
if (!dicHero) continue;
let heroInfo = new PvpHeroInfo();
heroInfo.setRobotInfo(h, myLv, dicHero.initialStars, dicHero.quality);
let { attribute, ce } = getRobotAttribute(h.attribute, h.enemyCount, [], pLv, myCe, PVP_CONST.ENEMY_CE, ratio);
defCe += ce;
heroInfo.setAttribute(attribute);
let enemy = new PvpEnemies(warJson, heroInfo, 0, ce);
heroes.push(enemy);
}
for (let h of robotWarjson) {
if (h.relation == 1) continue;
let actorId = h.randomEnemy.length > 0? getRandSingleEelm(h.randomEnemy): 0;
let dicHero = gameData.hero.get(actorId);
if (!dicHero) continue;
let heroInfo = new PvpHeroInfo();
heroInfo.setRobotInfo(h, actorId, myLv, dicHero.initialStars, dicHero.quality);
let { attribute, ce } = getRobotAttribute(h.attribute, h.enemyCount, [], pLv, myCe, PVP_CONST.ENEMY_CE, ratio);
defCe += ce;
heroInfo.setAttribute(attribute);
let enemy = new PvpEnemies(h, heroInfo, 0, ce);
heroes.push(enemy);
}
let oppRoleId = generateRobotRoleId();
@@ -321,7 +278,7 @@ export function getPlusScore(win: number) {
return result;
}
export function getLvByScore(heroScores: HeroScores[]) {
export function getLvByScore(heroScores: HeroScore[]) {
heroScores.sort((a, b) => b.score - a.score);
let score = 0;
for (let i = 0; i < 5; i++) {
@@ -331,71 +288,7 @@ export function getLvByScore(heroScores: HeroScores[]) {
return getPLvByScore(score);
}
export async function defaultHeroes(role: RoleType, challengeCnt?: number, challengeRefTime?: number, isUpdate?: boolean) {
let pvpDefense = await PvpDefenseModel.findByRoleId(role.roleId);
if (!pvpDefense) return;
let { heroes, isDefaultHero } = pvpDefense;
if (!isUpdate && !isDefaultHero) {
return;
}
let orders = [1, 2, 3, 4, 5, 6];
role.topLineup.sort(function (a, b) {
return b.ce - a.ce;
});
heroes.sort(function (a, b) {
return b.ce - b.dataId - a.ce + a.dataId;
});
for (let hero of heroes) {
if (!!hero.order && !!hero.hero && findIndex(role.topLineup, { hid: hero.actorId }) != -1) {
let index = orders.indexOf(hero.order);
orders.splice(index, 1);
}
}
let defCe = 0;
let num = 0;
for (let i = 0; i < role.topLineup.length; i++) {
let item = role.topLineup[i];
let index = findIndex(heroes, { actorId: item.hid });
if (index == -1) {
for (let j = num; j < heroes.length; j++) {
let hero = heroes[j];
if (num >= 6) {
break;
}
if (!!findWhere(role.topLineup, { hid: hero.actorId })) {
continue;
}
if (!orders[0]) {
break;
}
hero.actorId = item.hid;
hero.hero = item.hero;
hero.ce = item.ce;
hero.order = orders[0];
num = j;
orders.splice(0, 1);
break;
}
} else {
heroes[index].ce = item.ce;
heroes[index].hero = item.hero;
if (!heroes[index].order) {
heroes[index].order = orders[0];
orders.splice(0, 1);
}
}
defCe += item.ce;
}
if (!!challengeCnt && !!challengeRefTime) {
let { heroes: resHeroes } = await PvpDefenseModel.updateInfo(role.roleId, { defCe, heroes, challengeCnt, challengeRefTime, isDefaultHero: true });
return { resHeroes };
} else {
let { heroes: resHeroes } = await PvpDefenseModel.updateInfo(role.roleId, { defCe, heroes, isDefaultHero: true });
return { resHeroes };
}
}
export function refresh(challengeCnt: number, challengeRefTime: number, seasonEndTime: number) {
export function refChallengeCnt(challengeCnt: number, challengeRefTime: number, seasonEndTime: number) {
if (challengeCnt >= PVP.PVP_CHALLENGE_COUNTS) {
return { challengeCnt, challengeRefTime };
}
@@ -422,89 +315,32 @@ export function comsumeChallengeCnt(challengeCnt: number, challengeRefTime: numb
challengeRefTime = nowSeconds();
return { challengeCnt, challengeRefTime };
}
return refresh(challengeCnt, challengeRefTime, seasonEndTime);
return refChallengeCnt(challengeCnt, challengeRefTime, seasonEndTime);
}
export async function findPvpDefByRoleId(roleId: string) {
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let { warId, seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
if(!pvpDefense) return { pvpDefense, warId }
let oldSeasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
let { seasonEndTime: oldSeasonEndTime } = await PVPConfigModel.findPVPConfig(oldSeasonNum);
if (pvpDefense.seasonNum !== seasonNum && oldSeasonEndTime < nowSeconds()) {
let newPvpDefense = await setPvpDefResult(pvpDefense, seasonNum, oldSeasonEndTime);
return { pvpDefense: newPvpDefense, warId };
export async function sendLastSeasonRewardIfNotSent(pvpDefense: PvpDefenseType) {
let pvpConfig = await PVPConfigModel.findCurPVPConfig(); // 当前的pvp赛季
if(pvpDefense.seasonNum != pvpConfig.seasonNum && pvpConfig.seasonEndTime < nowSeconds()) {
let oldPvpCongig = await PVPConfigModel.findPVPConfig(pvpDefense.seasonNum);
pvpDefense = await sendPVPRewardToUser(pvpDefense, pvpDefense.seasonNum, oldPvpCongig.seasonEndTime);
}
let { challengeCnt, challengeRefTime } = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
let { refOppCnt, refOppTime, shouldRefOpp } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime); // 刷新次数
if (challengeCnt != pvpDefense.challengeCnt || refOppCnt != pvpDefense.refOppCnt) {
await PvpDefenseModel.updateInfo(roleId, { challengeCnt, challengeRefTime, refOppCnt });
pvpDefense.challengeCnt = challengeCnt;
pvpDefense.challengeRefTime = challengeRefTime;
pvpDefense.refOppCnt = refOppCnt;
pvpDefense.refOppTime = refOppTime;
}
return { pvpDefense, warId, shouldRefOpp };
return pvpDefense;
}
// 获取刷新对手次数及消耗
export function getRefOppCnt(refOppCnt: number, refOppTime: Date) {
export function refreshRefOppCnt(refOppCnt: number, refDaily: Date) {
let curTime = new Date();
let shouldRefOpp = shouldRefresh(refOppTime, curTime);
let shouldRefOpp = shouldRefresh(refDaily, curTime);
if (shouldRefOpp) {
refOppCnt = 0; refOppTime = curTime;
refOppCnt = 0; refDaily = curTime;
}
return {
shouldRefOpp,
refOppCnt, refOppTime,
refOppCnt, refDaily,
consume: gameData.pvpRefreshConsume.get(refOppCnt + 1)
}
}
/**
* 获得玩家pvp信息,并检查是否在pvp赛季结算中结算过,未结算的进行结算
* @param roleId
*/
export async function findPvpDefAllByRoleId(roleId: string) {
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let { warId, seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
if(!pvpDefense) return { pvpDefense, warId }
let oldSeasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
let { seasonEndTime: oldSeasonEndTime } = await PVPConfigModel.findPVPConfig(oldSeasonNum);
if (pvpDefense.seasonNum != seasonNum && oldSeasonEndTime < nowSeconds()) {//检查玩家是否在pvp赛季结算中结算过
let { score, pLv, winStreakNum, heroScores, challengeCnt, challengeRefTime } = await pinus.app.rpc.systimer.systimerRemote.setPvpDefResult.toServer('systimer-server-1', pvpDefense, seasonNum, oldSeasonEndTime);
pvpDefense.score = score;
pvpDefense.pLv = pLv;
pvpDefense.winStreakNum = winStreakNum;
pvpDefense.heroScores = heroScores;
pvpDefense.challengeCnt = challengeCnt;
pvpDefense.challengeRefTime = challengeRefTime;
}
pvpDefense.seasonNum = seasonNum;
let { challengeCnt, challengeRefTime } = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
let { refOppCnt, refOppTime, shouldRefOpp } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime); // 刷新次数
if (challengeCnt != pvpDefense.challengeCnt || refOppCnt != pvpDefense.refOppCnt || shouldRefOpp) {
let update: pvpUpdateInter = {
challengeCnt, challengeRefTime, refOppCnt, refOppTime
};
if (shouldRefOpp) {
let role = <RoleType>pvpDefense.role;
let oppPlayers = await refreshEnemies(role, pvpDefense.score, pvpDefense.pLv);
update.oppPlayers = oppPlayers;
}
let updateResult = await PvpDefenseModel.updateInfoAndInclude(roleId, update);
pvpDefense.oppPlayers = updateResult.oppPlayers;
pvpDefense.challengeCnt = challengeCnt;
pvpDefense.challengeRefTime = challengeRefTime;
pvpDefense.refOppCnt = refOppCnt;
pvpDefense.refOppTime = refOppTime;
}
return { pvpDefense, warId, shouldRefOpp, seasonEndTime, oldSeasonEndTime };
}
/**
* 根据比例计算机器人属性
@@ -561,7 +397,7 @@ export function getPlayerMainAttribute(heroAttrs: CeAttrData[], roleAttrs: CeAtt
}
// 获取我方战报记录
export async function generMyRecInfo(heroScores: HeroScores[], winStreakNum: number, role: RoleType, isSuccess: boolean, pos: number, myHeroes: pvpEndParamInter[]) {
export async function generMyRecInfo(heroScores: HeroScore[], winStreakNum: number, role: RoleType, isSuccess: boolean, pos: number, myHeroes: pvpEndParamInter[]) {
let { roleId, roleName } = role;
@@ -618,7 +454,7 @@ export async function generMyRecInfo(heroScores: HeroScores[], winStreakNum: num
}
// 获取对手战报记录
export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayers, oppHeroes: pvpEndParamInter[], myLv: number) {
export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayer, oppHeroes: pvpEndParamInter[], myLv: number) {
let oppHeroRecords = new Array<HeroesRecord>();
let oppRole = <PvpHistoryOppType>curOpp.oppDef;
if (!oppRole) { console.error('opp role not found') }
@@ -643,3 +479,102 @@ export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayers,
score: 0
}
}
/**
* pvp定时任务赛季结算
* @param obj
*/
export async function pvpSeasonEnd(pvpConfig: PVPConfigType) {
const pageNum = 500;
console.log('exce pvpSeasonEnd' + pvpConfig?.seasonNum);
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let resultMaxRank = gameData.pvpRankMax.max;//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
let maxPage = (resultMaxRank.min + 1000) / pageNum; //保底结算玩家数量
let lastPageNum = resultMaxRank.min % pageNum;
for (let page = 0; page < maxPage + 1; page++) {
let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage ? lastPageNum : page);
for (let pvpDefense of pvpDefenses) {
if (pvpDefense.seasonNum !== systemConfig.seasonNum) {
await sendPVPRewardToUser(pvpDefense, systemConfig.seasonNum, systemConfig.seasonEndTime);
}
}
}
await PVPConfigModel.setReward(pvpConfig.seasonNum);
}
/**
* pvp定时任务结算获得添加邮件信息
* @param pvpDefense
* @param seasonNum
* @param oldSeasonEndTime
*/
export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime: number, notPush?: boolean) {
//检查并返回排名结算以及武将功勋结算
let pvpSeasonResult = await savePvpSeasonResult(pvpDefense, seasonNum, seasonEndTime);
let { rankGoods, heroGoods, rankLv } = pvpSeasonResult;
//下发邮件
if (!!rankGoods.length) //排名奖励
await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, pvpDefense.roleId, {
params: [JSON.stringify(seasonNum), (rankLv > 1000 ? '999+' : JSON.stringify(rankLv))],
goods: rankGoods, endTime: seasonEndTime, notPush
});
if (!!heroGoods.length) //武将功勋奖励
await sendMailByContent(MAIL_TYPE.PVP_RESULT, pvpDefense.roleId, {
params: [JSON.stringify(seasonNum)],
goods: heroGoods, endTime: seasonEndTime, notPush
});
pvpDefense = await PvpDefenseModel.resetScores(pvpDefense.roleId, seasonNum + 1, pvpSeasonResult.newScore, pvpSeasonResult.newHeroScores);
return pvpDefense;
}
/**
* 检查并返回排名结算以及武将功勋结算
* @param pvpDefense
* @param seasonNum
* @param oldSeasonEndTime
* @param rankLv
*/
export async function savePvpSeasonResult(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime: number, rankLv?: number) {
if (!rankLv) {
let r = new Rank(REDIS_KEY.PVP_RANK, {});
rankLv = await r.getMyRank({ roleId: pvpDefense.roleId });// 获得排行榜排名
}
let pvpRankReward: DicRankRewads = getPvpRankRewardsByRank(rankLv);
let rankGoods: RewardInter[] = [];
if (pvpRankReward) {
rankGoods = pvpRankReward.reward;//排名奖励
}
let heroGoods: HeroReward[] = [];
let newHeroScores: HeroScore[] = [], newScore = 0;
for (let heroScore of pvpDefense.heroScores) {
let pvpHeroReward = getPvpHeroRewardsByScore(heroScore.score); //获得武将功勋奖励
if (pvpHeroReward) {
newHeroScores.push({...heroScore, score: pvpHeroReward.heroscore });
for(let { id, count } of pvpHeroReward.reward) {
heroGoods.push({
hid: heroScore.hid, id, count
});
}
}
newScore += heroScore.score;
}
//pvp锁定的信息存入赛季结算表中
let pvpSeasonResult = await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, seasonNum, {
...pvpDefense, rankLv, heroGoods, rankGoods, show: true, newScore, newHeroScores, seasonEndTime
});//结算修改玩家pvp信息
// 更新任务
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv });
return pvpSeasonResult;
}
function getScore(arr, score) {
for (let item of arr) {
if ((item.max >= score || item.max == -1) && score >= item.min) {
return item;
}
}
}
+4
View File
@@ -34,6 +34,10 @@ export async function initAllRank() {
await delKeys(REDIS_KEY.MAIN_ELITE_RANK);
await delKeys(REDIS_KEY.HERO_RANK);
await delKeys(REDIS_KEY.SHOW_LINEUP);
await delKeys(REDIS_KEY.PVP_RANK);
await setRankRedisFromDb(REDIS_KEY.PVP_RANK, {});
for(let {id} of serverList) {
await initRank(id);
}
+57 -255
View File
@@ -1,14 +1,11 @@
import { scheduleJob, Job, } from 'node-schedule';
import { PVPConfigModel } from '../db/SystemConfig';
import PvpDefenseType, { PvpDefenseModel } from '../db/PvpDefense';
import { PVP, SERVER_DEBUG_MODE } from '../pubUtils/dicParam';
import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank, getTodayGuildActivity, gameData } from '../pubUtils/data';
import { deepCopy, getRandSingleEelm } from '../pubUtils/util';
import { getLvByScore } from './pvpService';
import { getAllOnlineRoles, getAllServers, initSingleRank, delGuildActivityRank } from './redisService';
import { MAIL_TYPE, REDIS_KEY, GUILD_ACTIVITY_STATUS, GUILD_ACTIVITY_TYPE, TASK_TYPE, TIME_OUTPUT_TYPE, REFRESH_TIME, SEND_NAME, SERVER_OPEN_TIME, COUNTER, AUCTION_TIME } from '../consts';
import { PVPConfigModel, PVPConfigType } from '../db/SystemConfig';
import { nowSeconds, getTimeFun, getZeroPoint } from '../pubUtils/timeUtil';
import { getTodayGuildActivity, gameData } from '../pubUtils/data';
import { pvpSeasonEnd } from './pvpService';
import { getAllOnlineRoles, getAllServers, delGuildActivityRank } from './redisService';
import { GUILD_ACTIVITY_TYPE, REFRESH_TIME, SEND_NAME, SERVER_OPEN_TIME, COUNTER, AUCTION_TIME } from '../consts';
import { RoleModel } from '../db/Role';
import { pinus } from 'pinus';
import { indexOf } from 'underscore';
@@ -29,8 +26,7 @@ import { reportOneOnline } from './authenticateService';
const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
const SETTLE_DIFF = 29 * 60;
const pageNum = 500;
const SETTLE_DIFF_SECONDS = 29 * 60;
const PER_MINUTE = 1 * 60;
var seasonMakeRewardTimJobId: Job;
var warJobId: Job;
@@ -46,22 +42,9 @@ let pvpRefreshInterval = null;
* 服务器启动即开启定时任务,结算时常是23-24点,实际结算的时间点是23:31分钟
*/
export async function init() {
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let seasonEndTime = systemConfig ? systemConfig.seasonEndTime : <number>getTimeFun(moment(SERVER_OPEN_TIME).startOf('d').add(-1, 'minute').toDate()).getAfterDay(PVP.PVP_SEASON_DAYS);
if (nowSeconds() > seasonEndTime) {//停服太长,数据配置问题导致数据太老,需要刷新赛季数据
while (nowSeconds() > seasonEndTime) {
seasonEndTime = <number>getTimeFun(seasonEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
}
}
if (!systemConfig || seasonEndTime != systemConfig.seasonEndTime) {
systemConfig = await createNewPvpSeasonData(seasonEndTime)
}
await resetPVPTimer(seasonEndTime);
warJobId = scheduleJob("0 0 0 * * 1", resetPvpWarId);//每周1零点重置地图
await resetPvpRanks();//服务器重启,重置排行榜的信息
// pvp赛季
await setPvpSeason();
// 周功勋结算任务
guildWeeklyJobId = scheduleJob('settleGuildWeekly', '0 0 0 * * 1', settleGuildWeekly);
@@ -86,248 +69,67 @@ export async function init() {
await initMaintenance();
}
async function resetPVPTimer(seasonEndTime: number) {
function getSeasonContinueDay(seasonNum: number) {
const pvpSeasonDuring = [{seasonNum: 1, day: 7},{seasonNum: 2, day: 15},{seasonNum: 3, day: 30},];
let maxDay = 0;
for(let {seasonNum: dicSeasonNum, day } of pvpSeasonDuring) {
if(seasonNum == dicSeasonNum) return day;
if(maxDay < day) maxDay = day;
}
return maxDay;
}
async function setPvpSeason() {
let pvpConfig = await PVPConfigModel.findCurPVPConfig();
if(!pvpConfig || pvpConfig.seasonEndTime <= nowSeconds() ) {
if(!pvpConfig.hasSettleReward) {
await pvpSeasonEnd(pvpConfig);
}
let lastSeasonNum = pvpConfig? pvpConfig.seasonNum: 0;
let lastSeasonEndTime = pvpConfig? pvpConfig.seasonEndTime: 0;
let newSeasonStartTime = lastSeasonEndTime;
let during = getSeasonContinueDay(lastSeasonNum + 1) * PER_DAY;
let rewardTime = SETTLE_DIFF_SECONDS;
if(nowSeconds() - lastSeasonEndTime > during) {
newSeasonStartTime = getZeroPoint();
}
pvpConfig = await PVPConfigModel.createPVPConfig(lastSeasonNum + 1, newSeasonStartTime, newSeasonStartTime + during - rewardTime, newSeasonStartTime + during - PER_MINUTE);
}
await setPvpSeasonMakeRewardJob(pvpConfig);
await setNextSeasonJob(pvpConfig);
}
async function setPvpSeasonMakeRewardJob(pvpConfig: PVPConfigType) {
if (!!seasonMakeRewardTimJobId) {
seasonMakeRewardTimJobId.cancel();
clearInterval(pvpMakeRewardInterval);
}
if(pvpConfig.seasonRewardTime < nowSeconds() && !pvpConfig.hasSettleReward) { // 未发奖励
await pvpSeasonEnd(pvpConfig);
} else {
seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', pvpConfig.seasonRewardTime, async () => {
await pvpSeasonEnd(pvpConfig);
});
}
}
async function setNextSeasonJob(pvpConfig: PVPConfigType) {
if (!!seasonRefreshTimeJobId) {
seasonRefreshTimeJobId.cancel();
clearInterval(pvpRefreshInterval);
}
if (seasonEndTime - SETTLE_DIFF - nowSeconds() < 0) {//23:30-24:00之间,已经过了结算时间,还未开启新赛季
console.log('立刻结算奖励:', nowSeconds());
await pvpSeasonEnd();
//定时结算奖励
seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', (seasonEndTime - SETTLE_DIFF - nowSeconds()) * PER_SECOND + PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND, pvpMakeRewardTimer);//
} else {
//定时结算奖励
seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', (seasonEndTime - SETTLE_DIFF - nowSeconds()) * PER_SECOND, pvpMakeRewardTimer);//
};
//定时开启新赛季
seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', (seasonEndTime - nowSeconds()) * PER_SECOND, pvpRefreshTimer);//
//定时开启新赛季,比seasonEndTime多定一分钟,保证定时器时间没错
seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', pvpConfig.seasonEndTime + PER_MINUTE, setPvpSeason);
}
//pvp结算奖励定时器
async function pvpMakeRewardTimer() {
pvpMakeRewardInterval = setInterval(async () => {
console.log('定时结算奖励:', nowSeconds());
await pvpSeasonEnd()
}, PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND)
}
//pvp刷新开始新赛季定时器
async function pvpRefreshTimer() {
pvpRefreshInterval = setInterval(async () => {
console.log('定时开启新赛季:', nowSeconds());
await createNextPvpSeason();
}, PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND)
}
//创建下个新赛季
export async function createNextPvpSeason() {
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let seasonEndTime = systemConfig ? systemConfig.seasonEndTime : <number>getTimeFun(moment(SERVER_OPEN_TIME).startOf('d').add(-1, 'minute').toDate()).getAfterDay(PVP.PVP_SEASON_DAYS);
if (nowSeconds() > seasonEndTime) {//停服太长,数据配置问题导致数据太老,需要刷新赛季数据
while (nowSeconds() > seasonEndTime) {
seasonEndTime = <number>getTimeFun(seasonEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
}
}
systemConfig = await createNewPvpSeasonData(seasonEndTime)
await resetPvpRanks()
return systemConfig;
}
/**
* pvp定时任务赛季结算
* @param obj
*/
export async function pvpSeasonEnd(obj?: { name: string, notSetNext?: boolean, notPush?: boolean }) {
console.log('exce pvpSeasonEnd' + obj?.name);
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let resultMaxRank = getResultMaxRank();//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
let maxPage = (resultMaxRank.min + 1000) / pageNum; //保底结算玩家数量
let lastPageNum = resultMaxRank.min % pageNum;
for (let page = 0; page < maxPage + 1; page++) {
let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage ? lastPageNum : page);
for (let pvpDefense of pvpDefenses) {
if (pvpDefense.seasonNum !== systemConfig.seasonNum) {
await setPvpDefResultOnTime(pvpDefense, systemConfig.seasonNum, systemConfig.seasonEndTime, obj?.notPush);
}
}
}
}
/**
* pvp定时任务结算获得添加邮件信息
* @param pvpDefense
* @param seasonNum
* @param oldSeasonEndTime
*/
export async function setPvpDefResultOnTime(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, notPush?: boolean) {
//检查并返回排名结算以及武将功勋结算
let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods, rankLv } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime);
pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, { score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime });
//下发邮件
if (!!rankGoods.length) //排名奖励
await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, pvpDefense.roleId, {
params: [JSON.stringify(seasonNum), (rankLv > 1000 ? '999+' : JSON.stringify(rankLv))],
goods: rankGoods, endTime: oldSeasonEndTime, notPush
});
if (!!heroGoods.length) //武将功勋奖励
await sendMailByContent(MAIL_TYPE.PVP_RESULT, pvpDefense.roleId, {
params: [JSON.stringify(seasonNum)],
goods: heroGoods, endTime: oldSeasonEndTime, notPush
});
return pvpDefense;
}
/**
* 检查并返回排名结算以及武将功勋结算
* @param pvpDefense
* @param seasonNum
* @param oldSeasonEndTime
* @param rankLv
*/
export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, rankLv?: number) {
let pvpRankRewards = getPvpRankRewards();
let pvpHeroRewards = getPvpHeroRewards();
if (!rankLv) {
let r = new Rank(REDIS_KEY.PVP_RANK, {});
rankLv = await r.getMyRank({ roleId: pvpDefense.roleId });// 获得排行榜排名
}
let oldPLv = getLvByScore(pvpDefense.heroScores);//结算前玩家的pvp等级
let { challengeCnt, challengeRefTime } = pvpDefense;
let pvpRankReward;
if (!!rankLv) {
pvpRankReward = getScore(pvpRankRewards, rankLv);//获得排名挡位信息
} else {
pvpRankReward = getResultMaxRank();//最大排名等级挡位信息
}
let rankGoods = [];
if (pvpRankReward) {
rankGoods = pvpRankReward.reward;//排名奖励
}
let heroGoods = [];
let score = 0;
let oldHeroScores = deepCopy(pvpDefense.heroScores)
for (let i = 0; i < pvpDefense.heroScores.length; i++) {
let heroScore = pvpDefense.heroScores[i];
let pvpHeroReward = getScore(pvpHeroRewards, heroScore.score);//获得武将功勋奖励
if (pvpHeroReward) {
heroScore.score = pvpHeroReward.heroscore;
if (!!pvpHeroReward.reward[0]) {
heroGoods.push({
hid: heroScore.hid,
id: pvpHeroReward.reward[0].id,
count: pvpHeroReward.reward[0].count,
});
}
}
score += heroScore.score;
}
let pLv = getLvByScore(pvpDefense.heroScores);
//pvp锁定的信息存入赛季结算表中
await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, {
oldSeasonData: {
refOppCnt: pvpDefense.refOppCnt, rankLv, score: pvpDefense.score, pLv: oldPLv, heroScores: oldHeroScores,
seasonNum: pvpDefense.seasonNum, challengeCnt, challengeRefTime, seasonEndTime: oldSeasonEndTime
}, heroGoods, rankGoods, show: true
});//结算修改玩家pvp信息
// 更新任务
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv });
return {
rankLv, score, pLv, heroScores: pvpDefense.heroScores, seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, oldSeasonEndTime, heroGoods: heroGoods.map(({ id, count }) => {
return { id, count };
}), rankGoods
};
}
/**
* 个人pvp结算,结算中未结算的,都按照最大排名挡位结算
* @param pvpDefense
* @param seasonNum
* @param oldSeasonEndTime
*/
export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number) {
let role = await RoleModel.findByRoleId(pvpDefense.roleId);
if (!role) {
return;
}
let resultMaxRank = getResultMaxRank();
let rankLv = resultMaxRank.min; //最大排名挡位结算
let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime, rankLv);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(pvpDefense.roleId, { score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime });
let { roleId } = role;
let r = new Rank(REDIS_KEY.PVP_RANK, {});
r.setRankWithRoleInfo(pvpDefense.roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role, true);
//下发邮件
if (!!rankGoods.length)
await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, roleId, { params: [JSON.stringify(seasonNum), '999+'], goods: rankGoods, endTime: oldSeasonEndTime });
if (!!heroGoods.length)
await sendMailByContent(MAIL_TYPE.PVP_RESULT, roleId, { params: [JSON.stringify(seasonNum)], goods: heroGoods, endTime: oldSeasonEndTime });
return pvpDefense;
}
/**
* 新pvp赛季数据
*/
export async function createNewPvpSeasonData(seasonEndTime: number) {
console.log('createNewPvpSeasonData');
let seasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM);
// let seasonEndTime: number = <number>getTimeFun(oldEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
let warId = getPvpWarId(-1);
let systemConfig = await PVPConfigModel.createPVPConfig(seasonNum, seasonEndTime, warId);
return systemConfig;
}
/**
* 随机地图Id
*/
function getPvpWarId(oldWarId: number): number {
let warIds: number[] = deepCopy(getPvpGkWarIds());
let index = indexOf(warIds, oldWarId);
if (index != -1) {
warIds.splice(index, 1);
}
let warId = getRandSingleEelm(warIds);
console.log('getPvpWarId', oldWarId, warId);
return warId;
}
/**
* 每周重置地图
*/
export async function resetPvpWarId() {
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let warId = getPvpWarId(systemConfig.warId)
return await PVPConfigModel.updatePVPConfig(systemConfig.seasonNum, { warId });
}
function getScore(arr, score) {
for (let item of arr) {
if ((item.max >= score || item.max == -1) && score >= item.min) {
return item;
}
}
}
/**
* debug接口
* @param hour
*/
export async function resetPvpSeasonTime(hour: number) {
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let seasonEndTime = <number>getTimeFun().getTimeWithHour(REFRESH_TIME - hour);
systemConfig = await createNewPvpSeasonData(seasonEndTime);
await resetPVPTimer(seasonEndTime);
await resetPvpRanks();
console.log('settleTime = ' + systemConfig.seasonNum)
return { seasonEndTime, seasonNum: systemConfig.seasonNum };
}
export async function resetPvpRanks() {
await initSingleRank(REDIS_KEY.PVP_RANK);
await PVPConfigModel.setCurPvpConfig({ seasonEndTime: getZeroPoint() });
return await setPvpSeason();
}
export async function reportOnlineSchedule() {