pvp: 更改pvpdefense结构

This commit is contained in:
luying
2021-10-29 16:36:23 +08:00
parent 4a5e23969b
commit e39b120af4
31 changed files with 1542 additions and 1137 deletions
+157 -222
View File
@@ -1,14 +1,14 @@
import { PvpDefenseModel, Heroes, OppPlayers, PvpDefenseType, HeroScores, pvpUpdateInter } from '../db/PvpDefense';
import { PvpDefenseModel, PvpDefenseType, pvpUpdateInter } from '../db/PvpDefense';
import { Defense, Attack, LineupCe, OppPlayer, HeroScore, HeroReward, OppPlayerReturn } from '../domain/battleField/pvp';
import { RoleType, CeAttrDataRole } from '../db/Role';
import { PVP_HERO_POS, REDIS_KEY, PVP_CONST, COUNTER } from '../consts';
import { setPvpDefResult } from '../services/timeTaskService';
import { PVP_HERO_POS, REDIS_KEY, PVP_CONST, COUNTER, TASK_TYPE, MAIL_TYPE } from '../consts';
import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
import { getRandSingleIndex, genCode, shouldRefresh, getChineseName, makeRobotId, robotIdComBack } from '../pubUtils/util';
import { oppPlayersInter, pvpEndParamInter } from '../pubUtils/interface';
import { gameData, getPLvByScore } from "../pubUtils/data";
import { getRandSingleIndex, genCode, shouldRefresh, getChineseName, makeRobotId, robotIdComBack, getRandSingleEelm } from '../pubUtils/util';
import { pvpEndParamInter, RewardInter } from '../pubUtils/interface';
import { gameData, getPLvByScore, getPvpHeroRewardsByScore, getPvpRankRewardsByRank } from "../pubUtils/data";
import { PVP } from '../pubUtils/dicParam';
import { PVPConfigModel } from '../db/SystemConfig'
import { PVPConfigModel, PVPConfigType } from '../db/SystemConfig'
import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
import { HeroesRecord } from '../db/PvpRecord';
import { HeroModel, CeAttrData } from '../db/Hero';
@@ -20,50 +20,10 @@ import { pinus } from 'pinus';
import { PvpHistoryOppModel, PvpHistoryOppType } from '../db/PvpHistoryOpp';
import { Rank } from './rankService';
import { CounterModel } from '../db/Counter';
export async function getPvpData() {
}
export async function initPvpInfo(role: RoleType) {
let heroes: Array<Heroes> = [];
//初始化最强5人阵容
let defCe = 0;
for (let i = PVP_HERO_POS.START; i <= PVP_HERO_POS.END; i++) {
let index = i - PVP_HERO_POS.START;
let item = role.topLineup[index];
if (item) defCe += item.ce;
heroes.push({
actorId: item?.hid || 0,
hero: item?.hero || null,
ce: item?.ce || 0,
dataId: i,
order: index + 1,
});
}
//初始化对手人阵容
let oppPlayers: Array<OppPlayers> = await refreshEnemies(role, 0, 1);
let { seasonNum } = await PVPConfigModel.findCurPVPConfig();
let challengeCnt = PVP.PVP_CHALLENGE_COUNTS;
let result = await PvpDefenseModel.createPvpDefenseAndPopulate({ roleId: role.roleId, roleName: role.roleName, role: role._id, heroes, oppPlayers, defCe, seasonNum, challengeCnt });
//加入排行榜
let r = new Rank(REDIS_KEY.PVP_RANK, {});
await r.setRankWithRoleInfo(REDIS_KEY.PVP_RANK, result.score, result.updatedAt.getTime(), role, false);
return result;
}
export async function checkPvp(role: RoleType) {
if (role.hasInit) {
let result = await PvpDefenseModel.findByRoleId(role.roleId, true);
if (!!result)
return result;
result = await initPvpInfo(role);
return result;
}
}
import { DicRankRewads } from '../pubUtils/dictionary/DicPvpRankReward';
import { PvpSeasonResultModel } from '../db/PvpSeasonResult';
import { checkTask } from '../services/taskService';
import { sendMailByContent } from './mailService';
/**
* 返回对手三人信息
@@ -71,9 +31,9 @@ export async function checkPvp(role: RoleType) {
* @param oppPlayers pvpDefense表中的oppPlayers字段,需要populate过的
* @param pLv 玩家本人的队伍等级
*/
export async function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number) {
export async function getEnemies(oppPlayers: OppPlayer[], winStreakNum: number) {
let result = new Array<oppPlayersInter>();
let result = new Array<OppPlayerReturn>();
for (let oppPlayer of oppPlayers) {
let dicOpponent = dicPvpOpponent.get(oppPlayer.pos);
let oppDef = <PvpHistoryOppType>oppPlayer.oppDef; // select 'oppRoleId pos roleName head frame spine rankLv pLv defCe'
@@ -96,21 +56,18 @@ export async function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number)
* @param score 我的军功
* @param pLv 我的排名
*/
export async function refreshEnemies(role: RoleType, score: number, pLv: number) {
let system = await PVPConfigModel.findCurPVPConfig();
let mapWarJson = gameData.warJson.get(system.warId);
export async function refreshEnemies(role: RoleType, seasonNum: number, score: number, pLv: number) {
let { roleId } = role;
let oppPlayers = new Array<OppPlayers>();
let oppPlayers: OppPlayer[] = [];
let opp = dicPvpOpponent.values()
for (let dicOpp of opp) {
let flag = false; // 是否筛选成功
if (score >= PVP_CONST.SCORE_LINE) { // 将这个放到const
flag = await matchPlayer(system.seasonNum, oppPlayers, mapWarJson, roleId, pLv, dicOpp); // 按照等级匹配对手
if (!flag) flag = await matchPlayerByRank(system.seasonNum, oppPlayers, mapWarJson, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
if (!flag) flag = await matchRobot(oppPlayers, mapWarJson, role, pLv, dicOpp);
flag = await matchPlayer(seasonNum, oppPlayers, roleId, pLv, dicOpp); // 按照等级匹配对手
if (!flag) flag = await matchPlayerByRank(seasonNum, oppPlayers, roleId, dicOpp.id); // 当前后分数段没有时,返回前一名的玩家
if (!flag) flag = await matchRobot(oppPlayers, role, pLv, dicOpp);
} else {
flag = await matchRobot(oppPlayers, mapWarJson, role, pLv, dicOpp);
flag = await matchRobot(oppPlayers, role, pLv, dicOpp);
}
if (!flag) continue;
}
@@ -118,7 +75,7 @@ export async function refreshEnemies(role: RoleType, score: number, pLv: number)
return oppPlayers;
}
export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], roleId: string, pos: number) {
export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pos: number) {
// console.log('matchPlayerByRank', JSON.stringify(oppPlayers))
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let ridRanks = new Array<number>(); // 已经被使用了的排名
@@ -172,7 +129,7 @@ export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer
let pvpdefense = await PvpDefenseModel.findByRoleIdIncludeAll(oppRoleId);
if (!pvpdefense || pvpdefense.seasonNum != seasonNum) return false;
let pvpHistoryOpp = await generPlayerOppHis(pvpdefense, mapWarJson, roleId, pos);
let pvpHistoryOpp = await generPlayerOppHis(pvpdefense, roleId, pos);
if (!pvpHistoryOpp) return false;
oppPlayers.push({
@@ -184,7 +141,7 @@ export async function matchPlayerByRank(seasonNum: number, oppPlayers: OppPlayer
return true
}
async function matchPlayer(seasonNum: number, oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], roleId: string, pLv: number, dicOpp: DicPvpOpponent) {
async function matchPlayer(seasonNum: number, oppPlayers: OppPlayer[], roleId: string, pLv: number, dicOpp: DicPvpOpponent) {
// console.log('matchPlayer', JSON.stringify(oppPlayers))
let { id: pos, minLv, maxLv } = dicOpp
@@ -203,7 +160,7 @@ async function matchPlayer(seasonNum: number, oppPlayers: OppPlayers[], mapWarJs
index = getRandSingleIndex(range.length);
result = range[index];
}
let pvpHistoryOpp = await generPlayerOppHis(result, mapWarJson, roleId, pos);
let pvpHistoryOpp = await generPlayerOppHis(result, roleId, pos);
if (!pvpHistoryOpp) return false;
oppPlayers.push({
roleId: pvpHistoryOpp.oppRoleId,
@@ -217,12 +174,13 @@ async function matchPlayer(seasonNum: number, oppPlayers: OppPlayers[], mapWarJs
/**
* @description 对手是玩家时,生成并返回pvpHistoryOpp
* @param result 随机出的对手pvpDefense
* @param mapWarJson 本周地图出兵表
* @param roleId 自己的玩家id
* @param pos 刷新这个对手的位置
*/
async function generPlayerOppHis(pvpdefense: PvpDefenseType, mapWarJson: DicWarJson[], roleId: string, pos: number) {
let { heroScores, heroes: defenseHeroes } = pvpdefense;
async function generPlayerOppHis(pvpdefense: PvpDefenseType, roleId: string, pos: number) {
let { heroScores, defense } = pvpdefense;
if(!defense) return false;
let { warId, heroes: defenseHeroes } = defense;
let role = <RoleType>pvpdefense.role;
let r = new Rank(REDIS_KEY.PVP_RANK, {});
let rankLv = await r.getMyRank({ roleId: role.roleId });
@@ -233,6 +191,7 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, mapWarJson: DicWarJ
let h = defenseHeroes.find(cur => cur.actorId == dbHero.hid); // 阵容里是否有这个武将
let hs = heroScores.find(cur => cur.hid == dbHero.hid); // 这个武将是否有这个得分
if (!!h) {
let mapWarJson = gameData.warJson.get(warId);
let warJson = mapWarJson.find(cur => cur.dataId == h.dataId);
if (warJson && warJson.relation == 2) {
let heroInfo = new PvpHeroInfo();
@@ -258,7 +217,7 @@ async function generPlayerOppHis(pvpdefense: PvpDefenseType, mapWarJson: DicWarJ
return pvpHistoryOpp;
}
async function matchRobot(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], role: RoleType, pLv: number, dicOpp: DicPvpOpponent) {
async function matchRobot(oppPlayers: OppPlayer[], role: RoleType, pLv: number, dicOpp: DicPvpOpponent) {
// console.log('matchRobot', JSON.stringify(oppPlayers))
let { lv: myLv, topLineupCe: myCe, roleId } = role;
@@ -271,23 +230,21 @@ async function matchRobot(oppPlayers: OppPlayers[], mapWarJson: DicWarJson[], ro
if (!result) return false;
let robotWarjson = gameData.warJson.get(result.war_id);
if (!robotWarjson) { /* TODO 判空处理 */ }
let heroes = new Array<PvpEnemies>();
if (!robotWarjson) return false
let heroes: PvpEnemies[] = [];
let defCe = 0;
for (let warJson of mapWarJson) {
if (warJson.relation == 1) continue;
let h = robotWarjson.find(cur => cur.dataId == warJson.dataId);
if (h) {
let dicHero = gameData.hero.get(h.actorId);
if (!dicHero) continue;
let heroInfo = new PvpHeroInfo();
heroInfo.setRobotInfo(h, myLv, dicHero.initialStars, dicHero.quality);
let { attribute, ce } = getRobotAttribute(h.attribute, h.enemyCount, [], pLv, myCe, PVP_CONST.ENEMY_CE, ratio);
defCe += ce;
heroInfo.setAttribute(attribute);
let enemy = new PvpEnemies(warJson, heroInfo, 0, ce);
heroes.push(enemy);
}
for (let h of robotWarjson) {
if (h.relation == 1) continue;
let actorId = h.randomEnemy.length > 0? getRandSingleEelm(h.randomEnemy): 0;
let dicHero = gameData.hero.get(actorId);
if (!dicHero) continue;
let heroInfo = new PvpHeroInfo();
heroInfo.setRobotInfo(h, actorId, myLv, dicHero.initialStars, dicHero.quality);
let { attribute, ce } = getRobotAttribute(h.attribute, h.enemyCount, [], pLv, myCe, PVP_CONST.ENEMY_CE, ratio);
defCe += ce;
heroInfo.setAttribute(attribute);
let enemy = new PvpEnemies(h, heroInfo, 0, ce);
heroes.push(enemy);
}
let oppRoleId = generateRobotRoleId();
@@ -321,7 +278,7 @@ export function getPlusScore(win: number) {
return result;
}
export function getLvByScore(heroScores: HeroScores[]) {
export function getLvByScore(heroScores: HeroScore[]) {
heroScores.sort((a, b) => b.score - a.score);
let score = 0;
for (let i = 0; i < 5; i++) {
@@ -331,71 +288,7 @@ export function getLvByScore(heroScores: HeroScores[]) {
return getPLvByScore(score);
}
export async function defaultHeroes(role: RoleType, challengeCnt?: number, challengeRefTime?: number, isUpdate?: boolean) {
let pvpDefense = await PvpDefenseModel.findByRoleId(role.roleId);
if (!pvpDefense) return;
let { heroes, isDefaultHero } = pvpDefense;
if (!isUpdate && !isDefaultHero) {
return;
}
let orders = [1, 2, 3, 4, 5, 6];
role.topLineup.sort(function (a, b) {
return b.ce - a.ce;
});
heroes.sort(function (a, b) {
return b.ce - b.dataId - a.ce + a.dataId;
});
for (let hero of heroes) {
if (!!hero.order && !!hero.hero && findIndex(role.topLineup, { hid: hero.actorId }) != -1) {
let index = orders.indexOf(hero.order);
orders.splice(index, 1);
}
}
let defCe = 0;
let num = 0;
for (let i = 0; i < role.topLineup.length; i++) {
let item = role.topLineup[i];
let index = findIndex(heroes, { actorId: item.hid });
if (index == -1) {
for (let j = num; j < heroes.length; j++) {
let hero = heroes[j];
if (num >= 6) {
break;
}
if (!!findWhere(role.topLineup, { hid: hero.actorId })) {
continue;
}
if (!orders[0]) {
break;
}
hero.actorId = item.hid;
hero.hero = item.hero;
hero.ce = item.ce;
hero.order = orders[0];
num = j;
orders.splice(0, 1);
break;
}
} else {
heroes[index].ce = item.ce;
heroes[index].hero = item.hero;
if (!heroes[index].order) {
heroes[index].order = orders[0];
orders.splice(0, 1);
}
}
defCe += item.ce;
}
if (!!challengeCnt && !!challengeRefTime) {
let { heroes: resHeroes } = await PvpDefenseModel.updateInfo(role.roleId, { defCe, heroes, challengeCnt, challengeRefTime, isDefaultHero: true });
return { resHeroes };
} else {
let { heroes: resHeroes } = await PvpDefenseModel.updateInfo(role.roleId, { defCe, heroes, isDefaultHero: true });
return { resHeroes };
}
}
export function refresh(challengeCnt: number, challengeRefTime: number, seasonEndTime: number) {
export function refChallengeCnt(challengeCnt: number, challengeRefTime: number, seasonEndTime: number) {
if (challengeCnt >= PVP.PVP_CHALLENGE_COUNTS) {
return { challengeCnt, challengeRefTime };
}
@@ -422,89 +315,32 @@ export function comsumeChallengeCnt(challengeCnt: number, challengeRefTime: numb
challengeRefTime = nowSeconds();
return { challengeCnt, challengeRefTime };
}
return refresh(challengeCnt, challengeRefTime, seasonEndTime);
return refChallengeCnt(challengeCnt, challengeRefTime, seasonEndTime);
}
export async function findPvpDefByRoleId(roleId: string) {
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let { warId, seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
if(!pvpDefense) return { pvpDefense, warId }
let oldSeasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
let { seasonEndTime: oldSeasonEndTime } = await PVPConfigModel.findPVPConfig(oldSeasonNum);
if (pvpDefense.seasonNum !== seasonNum && oldSeasonEndTime < nowSeconds()) {
let newPvpDefense = await setPvpDefResult(pvpDefense, seasonNum, oldSeasonEndTime);
return { pvpDefense: newPvpDefense, warId };
export async function sendLastSeasonRewardIfNotSent(pvpDefense: PvpDefenseType) {
let pvpConfig = await PVPConfigModel.findCurPVPConfig(); // 当前的pvp赛季
if(pvpDefense.seasonNum != pvpConfig.seasonNum && pvpConfig.seasonEndTime < nowSeconds()) {
let oldPvpCongig = await PVPConfigModel.findPVPConfig(pvpDefense.seasonNum);
pvpDefense = await sendPVPRewardToUser(pvpDefense, pvpDefense.seasonNum, oldPvpCongig.seasonEndTime);
}
let { challengeCnt, challengeRefTime } = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
let { refOppCnt, refOppTime, shouldRefOpp } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime); // 刷新次数
if (challengeCnt != pvpDefense.challengeCnt || refOppCnt != pvpDefense.refOppCnt) {
await PvpDefenseModel.updateInfo(roleId, { challengeCnt, challengeRefTime, refOppCnt });
pvpDefense.challengeCnt = challengeCnt;
pvpDefense.challengeRefTime = challengeRefTime;
pvpDefense.refOppCnt = refOppCnt;
pvpDefense.refOppTime = refOppTime;
}
return { pvpDefense, warId, shouldRefOpp };
return pvpDefense;
}
// 获取刷新对手次数及消耗
export function getRefOppCnt(refOppCnt: number, refOppTime: Date) {
export function refreshRefOppCnt(refOppCnt: number, refDaily: Date) {
let curTime = new Date();
let shouldRefOpp = shouldRefresh(refOppTime, curTime);
let shouldRefOpp = shouldRefresh(refDaily, curTime);
if (shouldRefOpp) {
refOppCnt = 0; refOppTime = curTime;
refOppCnt = 0; refDaily = curTime;
}
return {
shouldRefOpp,
refOppCnt, refOppTime,
refOppCnt, refDaily,
consume: gameData.pvpRefreshConsume.get(refOppCnt + 1)
}
}
/**
* 获得玩家pvp信息,并检查是否在pvp赛季结算中结算过,未结算的进行结算
* @param roleId
*/
export async function findPvpDefAllByRoleId(roleId: string) {
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let { warId, seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
if(!pvpDefense) return { pvpDefense, warId }
let oldSeasonNum = await CounterModel.getCounter(COUNTER.PVP_SEASON_NUM);
let { seasonEndTime: oldSeasonEndTime } = await PVPConfigModel.findPVPConfig(oldSeasonNum);
if (pvpDefense.seasonNum != seasonNum && oldSeasonEndTime < nowSeconds()) {//检查玩家是否在pvp赛季结算中结算过
let { score, pLv, winStreakNum, heroScores, challengeCnt, challengeRefTime } = await pinus.app.rpc.systimer.systimerRemote.setPvpDefResult.toServer('systimer-server-1', pvpDefense, seasonNum, oldSeasonEndTime);
pvpDefense.score = score;
pvpDefense.pLv = pLv;
pvpDefense.winStreakNum = winStreakNum;
pvpDefense.heroScores = heroScores;
pvpDefense.challengeCnt = challengeCnt;
pvpDefense.challengeRefTime = challengeRefTime;
}
pvpDefense.seasonNum = seasonNum;
let { challengeCnt, challengeRefTime } = refresh(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
let { refOppCnt, refOppTime, shouldRefOpp } = getRefOppCnt(pvpDefense.refOppCnt, pvpDefense.refOppTime); // 刷新次数
if (challengeCnt != pvpDefense.challengeCnt || refOppCnt != pvpDefense.refOppCnt || shouldRefOpp) {
let update: pvpUpdateInter = {
challengeCnt, challengeRefTime, refOppCnt, refOppTime
};
if (shouldRefOpp) {
let role = <RoleType>pvpDefense.role;
let oppPlayers = await refreshEnemies(role, pvpDefense.score, pvpDefense.pLv);
update.oppPlayers = oppPlayers;
}
let updateResult = await PvpDefenseModel.updateInfoAndInclude(roleId, update);
pvpDefense.oppPlayers = updateResult.oppPlayers;
pvpDefense.challengeCnt = challengeCnt;
pvpDefense.challengeRefTime = challengeRefTime;
pvpDefense.refOppCnt = refOppCnt;
pvpDefense.refOppTime = refOppTime;
}
return { pvpDefense, warId, shouldRefOpp, seasonEndTime, oldSeasonEndTime };
}
/**
* 根据比例计算机器人属性
@@ -561,7 +397,7 @@ export function getPlayerMainAttribute(heroAttrs: CeAttrData[], roleAttrs: CeAtt
}
// 获取我方战报记录
export async function generMyRecInfo(heroScores: HeroScores[], winStreakNum: number, role: RoleType, isSuccess: boolean, pos: number, myHeroes: pvpEndParamInter[]) {
export async function generMyRecInfo(heroScores: HeroScore[], winStreakNum: number, role: RoleType, isSuccess: boolean, pos: number, myHeroes: pvpEndParamInter[]) {
let { roleId, roleName } = role;
@@ -618,7 +454,7 @@ export async function generMyRecInfo(heroScores: HeroScores[], winStreakNum: num
}
// 获取对手战报记录
export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayers, oppHeroes: pvpEndParamInter[], myLv: number) {
export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayer, oppHeroes: pvpEndParamInter[], myLv: number) {
let oppHeroRecords = new Array<HeroesRecord>();
let oppRole = <PvpHistoryOppType>curOpp.oppDef;
if (!oppRole) { console.error('opp role not found') }
@@ -643,3 +479,102 @@ export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayers,
score: 0
}
}
/**
* pvp定时任务赛季结算
* @param obj
*/
export async function pvpSeasonEnd(pvpConfig: PVPConfigType) {
const pageNum = 500;
console.log('exce pvpSeasonEnd' + pvpConfig?.seasonNum);
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let resultMaxRank = gameData.pvpRankMax.max;//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
let maxPage = (resultMaxRank.min + 1000) / pageNum; //保底结算玩家数量
let lastPageNum = resultMaxRank.min % pageNum;
for (let page = 0; page < maxPage + 1; page++) {
let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage ? lastPageNum : page);
for (let pvpDefense of pvpDefenses) {
if (pvpDefense.seasonNum !== systemConfig.seasonNum) {
await sendPVPRewardToUser(pvpDefense, systemConfig.seasonNum, systemConfig.seasonEndTime);
}
}
}
await PVPConfigModel.setReward(pvpConfig.seasonNum);
}
/**
* pvp定时任务结算获得添加邮件信息
* @param pvpDefense
* @param seasonNum
* @param oldSeasonEndTime
*/
export async function sendPVPRewardToUser(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime: number, notPush?: boolean) {
//检查并返回排名结算以及武将功勋结算
let pvpSeasonResult = await savePvpSeasonResult(pvpDefense, seasonNum, seasonEndTime);
let { rankGoods, heroGoods, rankLv } = pvpSeasonResult;
//下发邮件
if (!!rankGoods.length) //排名奖励
await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, pvpDefense.roleId, {
params: [JSON.stringify(seasonNum), (rankLv > 1000 ? '999+' : JSON.stringify(rankLv))],
goods: rankGoods, endTime: seasonEndTime, notPush
});
if (!!heroGoods.length) //武将功勋奖励
await sendMailByContent(MAIL_TYPE.PVP_RESULT, pvpDefense.roleId, {
params: [JSON.stringify(seasonNum)],
goods: heroGoods, endTime: seasonEndTime, notPush
});
pvpDefense = await PvpDefenseModel.resetScores(pvpDefense.roleId, seasonNum + 1, pvpSeasonResult.newScore, pvpSeasonResult.newHeroScores);
return pvpDefense;
}
/**
* 检查并返回排名结算以及武将功勋结算
* @param pvpDefense
* @param seasonNum
* @param oldSeasonEndTime
* @param rankLv
*/
export async function savePvpSeasonResult(pvpDefense: PvpDefenseType, seasonNum: number, seasonEndTime: number, rankLv?: number) {
if (!rankLv) {
let r = new Rank(REDIS_KEY.PVP_RANK, {});
rankLv = await r.getMyRank({ roleId: pvpDefense.roleId });// 获得排行榜排名
}
let pvpRankReward: DicRankRewads = getPvpRankRewardsByRank(rankLv);
let rankGoods: RewardInter[] = [];
if (pvpRankReward) {
rankGoods = pvpRankReward.reward;//排名奖励
}
let heroGoods: HeroReward[] = [];
let newHeroScores: HeroScore[] = [], newScore = 0;
for (let heroScore of pvpDefense.heroScores) {
let pvpHeroReward = getPvpHeroRewardsByScore(heroScore.score); //获得武将功勋奖励
if (pvpHeroReward) {
newHeroScores.push({...heroScore, score: pvpHeroReward.heroscore });
for(let { id, count } of pvpHeroReward.reward) {
heroGoods.push({
hid: heroScore.hid, id, count
});
}
}
newScore += heroScore.score;
}
//pvp锁定的信息存入赛季结算表中
let pvpSeasonResult = await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, seasonNum, {
...pvpDefense, rankLv, heroGoods, rankGoods, show: true, newScore, newHeroScores, seasonEndTime
});//结算修改玩家pvp信息
// 更新任务
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv });
return pvpSeasonResult;
}
function getScore(arr, score) {
for (let item of arr) {
if ((item.max >= score || item.max == -1) && score >= item.min) {
return item;
}
}
}