pvp: 更改pvpdefense结构
This commit is contained in:
@@ -1,14 +1,11 @@
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import { scheduleJob, Job, } from 'node-schedule';
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import { PVPConfigModel } from '../db/SystemConfig';
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import PvpDefenseType, { PvpDefenseModel } from '../db/PvpDefense';
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import { PVP, SERVER_DEBUG_MODE } from '../pubUtils/dicParam';
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import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
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import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank, getTodayGuildActivity, gameData } from '../pubUtils/data';
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import { deepCopy, getRandSingleEelm } from '../pubUtils/util';
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import { getLvByScore } from './pvpService';
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import { getAllOnlineRoles, getAllServers, initSingleRank, delGuildActivityRank } from './redisService';
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import { MAIL_TYPE, REDIS_KEY, GUILD_ACTIVITY_STATUS, GUILD_ACTIVITY_TYPE, TASK_TYPE, TIME_OUTPUT_TYPE, REFRESH_TIME, SEND_NAME, SERVER_OPEN_TIME, COUNTER, AUCTION_TIME } from '../consts';
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import { PVPConfigModel, PVPConfigType } from '../db/SystemConfig';
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import { nowSeconds, getTimeFun, getZeroPoint } from '../pubUtils/timeUtil';
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import { getTodayGuildActivity, gameData } from '../pubUtils/data';
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import { pvpSeasonEnd } from './pvpService';
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import { getAllOnlineRoles, getAllServers, delGuildActivityRank } from './redisService';
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import { GUILD_ACTIVITY_TYPE, REFRESH_TIME, SEND_NAME, SERVER_OPEN_TIME, COUNTER, AUCTION_TIME } from '../consts';
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import { RoleModel } from '../db/Role';
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import { pinus } from 'pinus';
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import { indexOf } from 'underscore';
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@@ -29,8 +26,7 @@ import { reportOneOnline } from './authenticateService';
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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const SETTLE_DIFF = 29 * 60;
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const pageNum = 500;
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const SETTLE_DIFF_SECONDS = 29 * 60;
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const PER_MINUTE = 1 * 60;
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var seasonMakeRewardTimJobId: Job;
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var warJobId: Job;
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@@ -46,22 +42,9 @@ let pvpRefreshInterval = null;
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* 服务器启动即开启定时任务,结算时常是23-24点,实际结算的时间点是23:31分钟
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*/
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export async function init() {
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let systemConfig = await PVPConfigModel.findCurPVPConfig();
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let seasonEndTime = systemConfig ? systemConfig.seasonEndTime : <number>getTimeFun(moment(SERVER_OPEN_TIME).startOf('d').add(-1, 'minute').toDate()).getAfterDay(PVP.PVP_SEASON_DAYS);
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if (nowSeconds() > seasonEndTime) {//停服太长,数据配置问题导致数据太老,需要刷新赛季数据
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while (nowSeconds() > seasonEndTime) {
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seasonEndTime = <number>getTimeFun(seasonEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
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}
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}
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if (!systemConfig || seasonEndTime != systemConfig.seasonEndTime) {
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systemConfig = await createNewPvpSeasonData(seasonEndTime)
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}
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await resetPVPTimer(seasonEndTime);
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warJobId = scheduleJob("0 0 0 * * 1", resetPvpWarId);//每周1零点重置地图
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await resetPvpRanks();//服务器重启,重置排行榜的信息
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// pvp赛季
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await setPvpSeason();
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// 周功勋结算任务
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guildWeeklyJobId = scheduleJob('settleGuildWeekly', '0 0 0 * * 1', settleGuildWeekly);
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@@ -86,248 +69,67 @@ export async function init() {
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await initMaintenance();
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}
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async function resetPVPTimer(seasonEndTime: number) {
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function getSeasonContinueDay(seasonNum: number) {
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const pvpSeasonDuring = [{seasonNum: 1, day: 7},{seasonNum: 2, day: 15},{seasonNum: 3, day: 30},];
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let maxDay = 0;
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for(let {seasonNum: dicSeasonNum, day } of pvpSeasonDuring) {
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if(seasonNum == dicSeasonNum) return day;
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if(maxDay < day) maxDay = day;
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}
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return maxDay;
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}
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async function setPvpSeason() {
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let pvpConfig = await PVPConfigModel.findCurPVPConfig();
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if(!pvpConfig || pvpConfig.seasonEndTime <= nowSeconds() ) {
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if(!pvpConfig.hasSettleReward) {
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await pvpSeasonEnd(pvpConfig);
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}
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let lastSeasonNum = pvpConfig? pvpConfig.seasonNum: 0;
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let lastSeasonEndTime = pvpConfig? pvpConfig.seasonEndTime: 0;
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let newSeasonStartTime = lastSeasonEndTime;
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let during = getSeasonContinueDay(lastSeasonNum + 1) * PER_DAY;
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let rewardTime = SETTLE_DIFF_SECONDS;
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if(nowSeconds() - lastSeasonEndTime > during) {
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newSeasonStartTime = getZeroPoint();
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}
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pvpConfig = await PVPConfigModel.createPVPConfig(lastSeasonNum + 1, newSeasonStartTime, newSeasonStartTime + during - rewardTime, newSeasonStartTime + during - PER_MINUTE);
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}
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await setPvpSeasonMakeRewardJob(pvpConfig);
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await setNextSeasonJob(pvpConfig);
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}
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async function setPvpSeasonMakeRewardJob(pvpConfig: PVPConfigType) {
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if (!!seasonMakeRewardTimJobId) {
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seasonMakeRewardTimJobId.cancel();
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clearInterval(pvpMakeRewardInterval);
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}
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if(pvpConfig.seasonRewardTime < nowSeconds() && !pvpConfig.hasSettleReward) { // 未发奖励
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await pvpSeasonEnd(pvpConfig);
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} else {
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seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', pvpConfig.seasonRewardTime, async () => {
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await pvpSeasonEnd(pvpConfig);
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});
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}
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}
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async function setNextSeasonJob(pvpConfig: PVPConfigType) {
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if (!!seasonRefreshTimeJobId) {
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seasonRefreshTimeJobId.cancel();
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clearInterval(pvpRefreshInterval);
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}
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if (seasonEndTime - SETTLE_DIFF - nowSeconds() < 0) {//23:30-24:00之间,已经过了结算时间,还未开启新赛季
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console.log('立刻结算奖励:', nowSeconds());
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await pvpSeasonEnd();
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//定时结算奖励
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seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', (seasonEndTime - SETTLE_DIFF - nowSeconds()) * PER_SECOND + PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND, pvpMakeRewardTimer);//
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} else {
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//定时结算奖励
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seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', (seasonEndTime - SETTLE_DIFF - nowSeconds()) * PER_SECOND, pvpMakeRewardTimer);//
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};
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//定时开启新赛季
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seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', (seasonEndTime - nowSeconds()) * PER_SECOND, pvpRefreshTimer);//
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//定时开启新赛季,比seasonEndTime多定一分钟,保证定时器时间没错
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seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', pvpConfig.seasonEndTime + PER_MINUTE, setPvpSeason);
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}
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//pvp结算奖励定时器
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async function pvpMakeRewardTimer() {
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pvpMakeRewardInterval = setInterval(async () => {
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console.log('定时结算奖励:', nowSeconds());
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await pvpSeasonEnd()
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}, PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND)
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}
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//pvp刷新开始新赛季定时器
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async function pvpRefreshTimer() {
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pvpRefreshInterval = setInterval(async () => {
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console.log('定时开启新赛季:', nowSeconds());
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await createNextPvpSeason();
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}, PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND)
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}
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//创建下个新赛季
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export async function createNextPvpSeason() {
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let systemConfig = await PVPConfigModel.findCurPVPConfig();
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let seasonEndTime = systemConfig ? systemConfig.seasonEndTime : <number>getTimeFun(moment(SERVER_OPEN_TIME).startOf('d').add(-1, 'minute').toDate()).getAfterDay(PVP.PVP_SEASON_DAYS);
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if (nowSeconds() > seasonEndTime) {//停服太长,数据配置问题导致数据太老,需要刷新赛季数据
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while (nowSeconds() > seasonEndTime) {
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seasonEndTime = <number>getTimeFun(seasonEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
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}
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}
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systemConfig = await createNewPvpSeasonData(seasonEndTime)
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await resetPvpRanks()
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return systemConfig;
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}
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/**
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* pvp定时任务赛季结算
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* @param obj
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*/
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export async function pvpSeasonEnd(obj?: { name: string, notSetNext?: boolean, notPush?: boolean }) {
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console.log('exce pvpSeasonEnd' + obj?.name);
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let systemConfig = await PVPConfigModel.findCurPVPConfig();
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let resultMaxRank = getResultMaxRank();//根据排行榜的奖励表,获得最大排名挡位的最小值,其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
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let maxPage = (resultMaxRank.min + 1000) / pageNum; //保底结算玩家数量
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let lastPageNum = resultMaxRank.min % pageNum;
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for (let page = 0; page < maxPage + 1; page++) {
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let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage ? lastPageNum : page);
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for (let pvpDefense of pvpDefenses) {
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if (pvpDefense.seasonNum !== systemConfig.seasonNum) {
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await setPvpDefResultOnTime(pvpDefense, systemConfig.seasonNum, systemConfig.seasonEndTime, obj?.notPush);
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}
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}
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}
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}
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/**
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* pvp定时任务结算获得添加邮件信息
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* @param pvpDefense
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* @param seasonNum
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* @param oldSeasonEndTime
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*/
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export async function setPvpDefResultOnTime(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, notPush?: boolean) {
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//检查并返回排名结算以及武将功勋结算
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let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods, rankLv } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime);
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pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, { score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime });
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//下发邮件
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if (!!rankGoods.length) //排名奖励
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await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, pvpDefense.roleId, {
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params: [JSON.stringify(seasonNum), (rankLv > 1000 ? '999+' : JSON.stringify(rankLv))],
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goods: rankGoods, endTime: oldSeasonEndTime, notPush
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});
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if (!!heroGoods.length) //武将功勋奖励
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await sendMailByContent(MAIL_TYPE.PVP_RESULT, pvpDefense.roleId, {
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params: [JSON.stringify(seasonNum)],
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goods: heroGoods, endTime: oldSeasonEndTime, notPush
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});
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return pvpDefense;
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}
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/**
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* 检查并返回排名结算以及武将功勋结算
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* @param pvpDefense
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* @param seasonNum
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* @param oldSeasonEndTime
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* @param rankLv
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*/
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export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, rankLv?: number) {
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let pvpRankRewards = getPvpRankRewards();
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let pvpHeroRewards = getPvpHeroRewards();
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if (!rankLv) {
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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rankLv = await r.getMyRank({ roleId: pvpDefense.roleId });// 获得排行榜排名
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}
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let oldPLv = getLvByScore(pvpDefense.heroScores);//结算前玩家的pvp等级
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let { challengeCnt, challengeRefTime } = pvpDefense;
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let pvpRankReward;
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if (!!rankLv) {
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pvpRankReward = getScore(pvpRankRewards, rankLv);//获得排名挡位信息
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} else {
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pvpRankReward = getResultMaxRank();//最大排名等级挡位信息
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}
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let rankGoods = [];
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if (pvpRankReward) {
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rankGoods = pvpRankReward.reward;//排名奖励
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}
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let heroGoods = [];
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let score = 0;
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let oldHeroScores = deepCopy(pvpDefense.heroScores)
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for (let i = 0; i < pvpDefense.heroScores.length; i++) {
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let heroScore = pvpDefense.heroScores[i];
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let pvpHeroReward = getScore(pvpHeroRewards, heroScore.score);//获得武将功勋奖励
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if (pvpHeroReward) {
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heroScore.score = pvpHeroReward.heroscore;
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if (!!pvpHeroReward.reward[0]) {
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heroGoods.push({
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hid: heroScore.hid,
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id: pvpHeroReward.reward[0].id,
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count: pvpHeroReward.reward[0].count,
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});
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}
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}
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score += heroScore.score;
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}
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let pLv = getLvByScore(pvpDefense.heroScores);
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//pvp锁定的信息存入赛季结算表中
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await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, {
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oldSeasonData: {
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refOppCnt: pvpDefense.refOppCnt, rankLv, score: pvpDefense.score, pLv: oldPLv, heroScores: oldHeroScores,
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seasonNum: pvpDefense.seasonNum, challengeCnt, challengeRefTime, seasonEndTime: oldSeasonEndTime
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}, heroGoods, rankGoods, show: true
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});//结算修改玩家pvp信息
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// 更新任务
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await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
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await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv });
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return {
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rankLv, score, pLv, heroScores: pvpDefense.heroScores, seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, oldSeasonEndTime, heroGoods: heroGoods.map(({ id, count }) => {
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return { id, count };
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}), rankGoods
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};
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}
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/**
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* 个人pvp结算,结算中未结算的,都按照最大排名挡位结算
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* @param pvpDefense
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* @param seasonNum
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* @param oldSeasonEndTime
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*/
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export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number) {
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let role = await RoleModel.findByRoleId(pvpDefense.roleId);
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if (!role) {
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return;
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}
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let resultMaxRank = getResultMaxRank();
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let rankLv = resultMaxRank.min; //最大排名挡位结算
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let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime, rankLv);
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(pvpDefense.roleId, { score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime });
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let { roleId } = role;
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let r = new Rank(REDIS_KEY.PVP_RANK, {});
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r.setRankWithRoleInfo(pvpDefense.roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role, true);
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//下发邮件
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if (!!rankGoods.length)
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await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, roleId, { params: [JSON.stringify(seasonNum), '999+'], goods: rankGoods, endTime: oldSeasonEndTime });
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if (!!heroGoods.length)
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await sendMailByContent(MAIL_TYPE.PVP_RESULT, roleId, { params: [JSON.stringify(seasonNum)], goods: heroGoods, endTime: oldSeasonEndTime });
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return pvpDefense;
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}
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/**
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* 新pvp赛季数据
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*/
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export async function createNewPvpSeasonData(seasonEndTime: number) {
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console.log('createNewPvpSeasonData');
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let seasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM);
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// let seasonEndTime: number = <number>getTimeFun(oldEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
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let warId = getPvpWarId(-1);
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let systemConfig = await PVPConfigModel.createPVPConfig(seasonNum, seasonEndTime, warId);
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return systemConfig;
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}
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/**
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* 随机地图Id
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*/
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function getPvpWarId(oldWarId: number): number {
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let warIds: number[] = deepCopy(getPvpGkWarIds());
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let index = indexOf(warIds, oldWarId);
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if (index != -1) {
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warIds.splice(index, 1);
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}
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let warId = getRandSingleEelm(warIds);
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console.log('getPvpWarId', oldWarId, warId);
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return warId;
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}
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/**
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* 每周重置地图
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*/
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export async function resetPvpWarId() {
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let systemConfig = await PVPConfigModel.findCurPVPConfig();
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let warId = getPvpWarId(systemConfig.warId)
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return await PVPConfigModel.updatePVPConfig(systemConfig.seasonNum, { warId });
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}
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function getScore(arr, score) {
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for (let item of arr) {
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if ((item.max >= score || item.max == -1) && score >= item.min) {
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return item;
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}
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}
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}
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/**
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* debug接口
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* @param hour
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*/
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export async function resetPvpSeasonTime(hour: number) {
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let systemConfig = await PVPConfigModel.findCurPVPConfig();
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let seasonEndTime = <number>getTimeFun().getTimeWithHour(REFRESH_TIME - hour);
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systemConfig = await createNewPvpSeasonData(seasonEndTime);
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await resetPVPTimer(seasonEndTime);
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await resetPvpRanks();
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console.log('settleTime = ' + systemConfig.seasonNum)
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return { seasonEndTime, seasonNum: systemConfig.seasonNum };
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}
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export async function resetPvpRanks() {
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await initSingleRank(REDIS_KEY.PVP_RANK);
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await PVPConfigModel.setCurPvpConfig({ seasonEndTime: getZeroPoint() });
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return await setPvpSeason();
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}
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export async function reportOnlineSchedule() {
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Block a user