pvp: 更改pvpdefense结构

This commit is contained in:
luying
2021-10-26 11:23:08 +08:00
parent 4a5e23969b
commit e39b120af4
31 changed files with 1542 additions and 1137 deletions

View File

@@ -1,14 +1,11 @@
import { scheduleJob, Job, } from 'node-schedule';
import { PVPConfigModel } from '../db/SystemConfig';
import PvpDefenseType, { PvpDefenseModel } from '../db/PvpDefense';
import { PVP, SERVER_DEBUG_MODE } from '../pubUtils/dicParam';
import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
import { getPvpGkWarIds, getPvpRankRewards, getPvpHeroRewards, getResultMaxRank, getTodayGuildActivity, gameData } from '../pubUtils/data';
import { deepCopy, getRandSingleEelm } from '../pubUtils/util';
import { getLvByScore } from './pvpService';
import { getAllOnlineRoles, getAllServers, initSingleRank, delGuildActivityRank } from './redisService';
import { MAIL_TYPE, REDIS_KEY, GUILD_ACTIVITY_STATUS, GUILD_ACTIVITY_TYPE, TASK_TYPE, TIME_OUTPUT_TYPE, REFRESH_TIME, SEND_NAME, SERVER_OPEN_TIME, COUNTER, AUCTION_TIME } from '../consts';
import { PVPConfigModel, PVPConfigType } from '../db/SystemConfig';
import { nowSeconds, getTimeFun, getZeroPoint } from '../pubUtils/timeUtil';
import { getTodayGuildActivity, gameData } from '../pubUtils/data';
import { pvpSeasonEnd } from './pvpService';
import { getAllOnlineRoles, getAllServers, delGuildActivityRank } from './redisService';
import { GUILD_ACTIVITY_TYPE, REFRESH_TIME, SEND_NAME, SERVER_OPEN_TIME, COUNTER, AUCTION_TIME } from '../consts';
import { RoleModel } from '../db/Role';
import { pinus } from 'pinus';
import { indexOf } from 'underscore';
@@ -29,8 +26,7 @@ import { reportOneOnline } from './authenticateService';
const PER_SECOND = 1 * 1000;
const PER_DAY = 24 * 60 * 60;
const SETTLE_DIFF = 29 * 60;
const pageNum = 500;
const SETTLE_DIFF_SECONDS = 29 * 60;
const PER_MINUTE = 1 * 60;
var seasonMakeRewardTimJobId: Job;
var warJobId: Job;
@@ -46,22 +42,9 @@ let pvpRefreshInterval = null;
* 服务器启动即开启定时任务结算时常是23-24点实际结算的时间点是2331分钟
*/
export async function init() {
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let seasonEndTime = systemConfig ? systemConfig.seasonEndTime : <number>getTimeFun(moment(SERVER_OPEN_TIME).startOf('d').add(-1, 'minute').toDate()).getAfterDay(PVP.PVP_SEASON_DAYS);
if (nowSeconds() > seasonEndTime) {//停服太长,数据配置问题导致数据太老,需要刷新赛季数据
while (nowSeconds() > seasonEndTime) {
seasonEndTime = <number>getTimeFun(seasonEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
}
}
if (!systemConfig || seasonEndTime != systemConfig.seasonEndTime) {
systemConfig = await createNewPvpSeasonData(seasonEndTime)
}
await resetPVPTimer(seasonEndTime);
warJobId = scheduleJob("0 0 0 * * 1", resetPvpWarId);//每周1零点重置地图
await resetPvpRanks();//服务器重启,重置排行榜的信息
// pvp赛季
await setPvpSeason();
// 周功勋结算任务
guildWeeklyJobId = scheduleJob('settleGuildWeekly', '0 0 0 * * 1', settleGuildWeekly);
@@ -86,248 +69,67 @@ export async function init() {
await initMaintenance();
}
async function resetPVPTimer(seasonEndTime: number) {
function getSeasonContinueDay(seasonNum: number) {
const pvpSeasonDuring = [{seasonNum: 1, day: 7},{seasonNum: 2, day: 15},{seasonNum: 3, day: 30},];
let maxDay = 0;
for(let {seasonNum: dicSeasonNum, day } of pvpSeasonDuring) {
if(seasonNum == dicSeasonNum) return day;
if(maxDay < day) maxDay = day;
}
return maxDay;
}
async function setPvpSeason() {
let pvpConfig = await PVPConfigModel.findCurPVPConfig();
if(!pvpConfig || pvpConfig.seasonEndTime <= nowSeconds() ) {
if(!pvpConfig.hasSettleReward) {
await pvpSeasonEnd(pvpConfig);
}
let lastSeasonNum = pvpConfig? pvpConfig.seasonNum: 0;
let lastSeasonEndTime = pvpConfig? pvpConfig.seasonEndTime: 0;
let newSeasonStartTime = lastSeasonEndTime;
let during = getSeasonContinueDay(lastSeasonNum + 1) * PER_DAY;
let rewardTime = SETTLE_DIFF_SECONDS;
if(nowSeconds() - lastSeasonEndTime > during) {
newSeasonStartTime = getZeroPoint();
}
pvpConfig = await PVPConfigModel.createPVPConfig(lastSeasonNum + 1, newSeasonStartTime, newSeasonStartTime + during - rewardTime, newSeasonStartTime + during - PER_MINUTE);
}
await setPvpSeasonMakeRewardJob(pvpConfig);
await setNextSeasonJob(pvpConfig);
}
async function setPvpSeasonMakeRewardJob(pvpConfig: PVPConfigType) {
if (!!seasonMakeRewardTimJobId) {
seasonMakeRewardTimJobId.cancel();
clearInterval(pvpMakeRewardInterval);
}
if(pvpConfig.seasonRewardTime < nowSeconds() && !pvpConfig.hasSettleReward) { // 未发奖励
await pvpSeasonEnd(pvpConfig);
} else {
seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', pvpConfig.seasonRewardTime, async () => {
await pvpSeasonEnd(pvpConfig);
});
}
}
async function setNextSeasonJob(pvpConfig: PVPConfigType) {
if (!!seasonRefreshTimeJobId) {
seasonRefreshTimeJobId.cancel();
clearInterval(pvpRefreshInterval);
}
if (seasonEndTime - SETTLE_DIFF - nowSeconds() < 0) {//2330-2400之间,已经过了结算时间,还未开启新赛季
console.log('立刻结算奖励:', nowSeconds());
await pvpSeasonEnd();
//定时结算奖励
seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', (seasonEndTime - SETTLE_DIFF - nowSeconds()) * PER_SECOND + PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND, pvpMakeRewardTimer);//
} else {
//定时结算奖励
seasonMakeRewardTimJobId = scheduleJob('seasonMakeRewardTimJobId', (seasonEndTime - SETTLE_DIFF - nowSeconds()) * PER_SECOND, pvpMakeRewardTimer);//
};
//定时开启新赛季
seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', (seasonEndTime - nowSeconds()) * PER_SECOND, pvpRefreshTimer);//
//定时开启新赛季,比seasonEndTime多定一分钟,保证定时器时间没错
seasonRefreshTimeJobId = scheduleJob('seasonRefreshTimeJobId', pvpConfig.seasonEndTime + PER_MINUTE, setPvpSeason);
}
//pvp结算奖励定时器
async function pvpMakeRewardTimer() {
pvpMakeRewardInterval = setInterval(async () => {
console.log('定时结算奖励:', nowSeconds());
await pvpSeasonEnd()
}, PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND)
}
//pvp刷新开始新赛季定时器
async function pvpRefreshTimer() {
pvpRefreshInterval = setInterval(async () => {
console.log('定时开启新赛季:', nowSeconds());
await createNextPvpSeason();
}, PVP.PVP_SEASON_DAYS * PER_DAY * PER_SECOND)
}
//创建下个新赛季
export async function createNextPvpSeason() {
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let seasonEndTime = systemConfig ? systemConfig.seasonEndTime : <number>getTimeFun(moment(SERVER_OPEN_TIME).startOf('d').add(-1, 'minute').toDate()).getAfterDay(PVP.PVP_SEASON_DAYS);
if (nowSeconds() > seasonEndTime) {//停服太长,数据配置问题导致数据太老,需要刷新赛季数据
while (nowSeconds() > seasonEndTime) {
seasonEndTime = <number>getTimeFun(seasonEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
}
}
systemConfig = await createNewPvpSeasonData(seasonEndTime)
await resetPvpRanks()
return systemConfig;
}
/**
* pvp定时任务赛季结算
* @param obj
*/
export async function pvpSeasonEnd(obj?: { name: string, notSetNext?: boolean, notPush?: boolean }) {
console.log('exce pvpSeasonEnd' + obj?.name);
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let resultMaxRank = getResultMaxRank();//根据排行榜的奖励表获得最大排名挡位的最小值其余不在结算中结算的玩家按照最大排名挡位在登录或进入pvp时结算
let maxPage = (resultMaxRank.min + 1000) / pageNum; //保底结算玩家数量
let lastPageNum = resultMaxRank.min % pageNum;
for (let page = 0; page < maxPage + 1; page++) {
let pvpDefenses = await PvpDefenseModel.getPvpDef(pageNum, page == maxPage ? lastPageNum : page);
for (let pvpDefense of pvpDefenses) {
if (pvpDefense.seasonNum !== systemConfig.seasonNum) {
await setPvpDefResultOnTime(pvpDefense, systemConfig.seasonNum, systemConfig.seasonEndTime, obj?.notPush);
}
}
}
}
/**
* pvp定时任务结算获得添加邮件信息
* @param pvpDefense
* @param seasonNum
* @param oldSeasonEndTime
*/
export async function setPvpDefResultOnTime(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, notPush?: boolean) {
//检查并返回排名结算以及武将功勋结算
let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods, rankLv } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime);
pvpDefense = await PvpDefenseModel.updateInfo(pvpDefense.roleId, { score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime });
//下发邮件
if (!!rankGoods.length) //排名奖励
await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, pvpDefense.roleId, {
params: [JSON.stringify(seasonNum), (rankLv > 1000 ? '999+' : JSON.stringify(rankLv))],
goods: rankGoods, endTime: oldSeasonEndTime, notPush
});
if (!!heroGoods.length) //武将功勋奖励
await sendMailByContent(MAIL_TYPE.PVP_RESULT, pvpDefense.roleId, {
params: [JSON.stringify(seasonNum)],
goods: heroGoods, endTime: oldSeasonEndTime, notPush
});
return pvpDefense;
}
/**
* 检查并返回排名结算以及武将功勋结算
* @param pvpDefense
* @param seasonNum
* @param oldSeasonEndTime
* @param rankLv
*/
export async function checkResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number, rankLv?: number) {
let pvpRankRewards = getPvpRankRewards();
let pvpHeroRewards = getPvpHeroRewards();
if (!rankLv) {
let r = new Rank(REDIS_KEY.PVP_RANK, {});
rankLv = await r.getMyRank({ roleId: pvpDefense.roleId });// 获得排行榜排名
}
let oldPLv = getLvByScore(pvpDefense.heroScores);//结算前玩家的pvp等级
let { challengeCnt, challengeRefTime } = pvpDefense;
let pvpRankReward;
if (!!rankLv) {
pvpRankReward = getScore(pvpRankRewards, rankLv);//获得排名挡位信息
} else {
pvpRankReward = getResultMaxRank();//最大排名等级挡位信息
}
let rankGoods = [];
if (pvpRankReward) {
rankGoods = pvpRankReward.reward;//排名奖励
}
let heroGoods = [];
let score = 0;
let oldHeroScores = deepCopy(pvpDefense.heroScores)
for (let i = 0; i < pvpDefense.heroScores.length; i++) {
let heroScore = pvpDefense.heroScores[i];
let pvpHeroReward = getScore(pvpHeroRewards, heroScore.score);//获得武将功勋奖励
if (pvpHeroReward) {
heroScore.score = pvpHeroReward.heroscore;
if (!!pvpHeroReward.reward[0]) {
heroGoods.push({
hid: heroScore.hid,
id: pvpHeroReward.reward[0].id,
count: pvpHeroReward.reward[0].count,
});
}
}
score += heroScore.score;
}
let pLv = getLvByScore(pvpDefense.heroScores);
//pvp锁定的信息存入赛季结算表中
await PvpSeasonResultModel.updatePvpSeasonResult(pvpDefense.roleId, {
oldSeasonData: {
refOppCnt: pvpDefense.refOppCnt, rankLv, score: pvpDefense.score, pLv: oldPLv, heroScores: oldHeroScores,
seasonNum: pvpDefense.seasonNum, challengeCnt, challengeRefTime, seasonEndTime: oldSeasonEndTime
}, heroGoods, rankGoods, show: true
});//结算修改玩家pvp信息
// 更新任务
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_HERO_SCORE, 0, false, { heroScores: pvpDefense.heroScores });
await checkTask(pvpDefense.roleId, null, TASK_TYPE.PVP_RANK, 1, false, { rankLv });
return {
rankLv, score, pLv, heroScores: pvpDefense.heroScores, seasonNum, challengeCnt: PVP.PVP_CHALLENGE_COUNTS, challengeRefTime: 0, oldSeasonEndTime, heroGoods: heroGoods.map(({ id, count }) => {
return { id, count };
}), rankGoods
};
}
/**
* 个人pvp结算结算中未结算的都按照最大排名挡位结算
* @param pvpDefense
* @param seasonNum
* @param oldSeasonEndTime
*/
export async function setPvpDefResult(pvpDefense: PvpDefenseType, seasonNum: number, oldSeasonEndTime: number) {
let role = await RoleModel.findByRoleId(pvpDefense.roleId);
if (!role) {
return;
}
let resultMaxRank = getResultMaxRank();
let rankLv = resultMaxRank.min; //最大排名挡位结算
let { score, pLv, heroScores, challengeCnt, challengeRefTime, rankGoods, heroGoods } = await checkResult(pvpDefense, seasonNum, oldSeasonEndTime, rankLv);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(pvpDefense.roleId, { score, pLv, heroScores, seasonNum, challengeCnt, challengeRefTime });
let { roleId } = role;
let r = new Rank(REDIS_KEY.PVP_RANK, {});
r.setRankWithRoleInfo(pvpDefense.roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role, true);
//下发邮件
if (!!rankGoods.length)
await sendMailByContent(MAIL_TYPE.PVP_RANK_REWARD, roleId, { params: [JSON.stringify(seasonNum), '999+'], goods: rankGoods, endTime: oldSeasonEndTime });
if (!!heroGoods.length)
await sendMailByContent(MAIL_TYPE.PVP_RESULT, roleId, { params: [JSON.stringify(seasonNum)], goods: heroGoods, endTime: oldSeasonEndTime });
return pvpDefense;
}
/**
* 新pvp赛季数据
*/
export async function createNewPvpSeasonData(seasonEndTime: number) {
console.log('createNewPvpSeasonData');
let seasonNum = await CounterModel.getNewCounter(COUNTER.PVP_SEASON_NUM);
// let seasonEndTime: number = <number>getTimeFun(oldEndTime).getAfterDay(PVP.PVP_SEASON_DAYS);
let warId = getPvpWarId(-1);
let systemConfig = await PVPConfigModel.createPVPConfig(seasonNum, seasonEndTime, warId);
return systemConfig;
}
/**
* 随机地图Id
*/
function getPvpWarId(oldWarId: number): number {
let warIds: number[] = deepCopy(getPvpGkWarIds());
let index = indexOf(warIds, oldWarId);
if (index != -1) {
warIds.splice(index, 1);
}
let warId = getRandSingleEelm(warIds);
console.log('getPvpWarId', oldWarId, warId);
return warId;
}
/**
* 每周重置地图
*/
export async function resetPvpWarId() {
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let warId = getPvpWarId(systemConfig.warId)
return await PVPConfigModel.updatePVPConfig(systemConfig.seasonNum, { warId });
}
function getScore(arr, score) {
for (let item of arr) {
if ((item.max >= score || item.max == -1) && score >= item.min) {
return item;
}
}
}
/**
* debug接口
* @param hour
*/
export async function resetPvpSeasonTime(hour: number) {
let systemConfig = await PVPConfigModel.findCurPVPConfig();
let seasonEndTime = <number>getTimeFun().getTimeWithHour(REFRESH_TIME - hour);
systemConfig = await createNewPvpSeasonData(seasonEndTime);
await resetPVPTimer(seasonEndTime);
await resetPvpRanks();
console.log('settleTime = ' + systemConfig.seasonNum)
return { seasonEndTime, seasonNum: systemConfig.seasonNum };
}
export async function resetPvpRanks() {
await initSingleRank(REDIS_KEY.PVP_RANK);
await PVPConfigModel.setCurPvpConfig({ seasonEndTime: getZeroPoint() });
return await setPvpSeason();
}
export async function reportOnlineSchedule() {