pvp: 更改pvpdefense结构
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@@ -193,7 +193,7 @@ export default class GMUsers extends Service {
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let { uid, tel } = role.userInfo;
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result.push({
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key: roleId, roleId, roleName, serverId, lv, vLv, uid, tel, heroCount, equipCount, itemCount, gold, coin,
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hasDefense: defense ? '是' : '否', defCe: defense ? defense.defCe : 0
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hasDefense: defense ? '是' : '否', defCe: 0
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});
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}
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return ctx.service.utils.resResult(STATUS.SUCCESS, { list: result });
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@@ -394,59 +394,59 @@ export default class GMUsers extends Service {
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// })
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// }
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public async saveHeroToDefense(roleId: string, _roleName: string, hid: number) {
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const { ctx } = this;
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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let role = await RoleModel.findByRoleId(roleId);
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if (!hero || !role) {
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return ctx.service.utils.resResult(STATUS.GM_HERO_NOT_FOUND);
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}
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let { lv, ce, attr: heroAttrs } = hero;
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let { attr: roleAttrs } = role;
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// public async saveHeroToDefense(roleId: string, _roleName: string, hid: number) {
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// const { ctx } = this;
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// let hero = await HeroModel.findByHidAndRole(hid, roleId);
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// let role = await RoleModel.findByRoleId(roleId);
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// if (!hero || !role) {
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// return ctx.service.utils.resResult(STATUS.GM_HERO_NOT_FOUND);
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// }
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// let { lv, ce, attr: heroAttrs } = hero;
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// let { attr: roleAttrs } = role;
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let dicHero = gameData.hero.get(hid);
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// let dicHero = gameData.hero.get(hid);
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let attribute = new AttributeCal();
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attribute.setByDbData(roleAttrs, heroAttrs);
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// let attribute = new AttributeCal();
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// attribute.setByDbData(roleAttrs, heroAttrs);
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let heroInfo = {
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actorId: dicHero.heroId,
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actorName: dicHero.name,
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attribute, lv,
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ce
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};
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// let heroInfo = {
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// actorId: dicHero.heroId,
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// actorName: dicHero.name,
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// attribute, lv,
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// ce
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// };
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let defense = await PvpDefenseModel.findByRoleId(roleId);
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if (!defense) {
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// defense = await PvpDefenseModel.createPvpDefense({roleId, roleName, heroes: [], defCe:ce});
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} else {
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defense = await PvpDefenseModel.addHeroToDefense(roleId, heroInfo, ce);
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}
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return ctx.service.utils.resResult(STATUS.SUCCESS, {
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defense
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});
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}
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// let defense = await PvpDefenseModel.findByRoleId(roleId);
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// if (!defense) {
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// // defense = await PvpDefenseModel.createPvpDefense({roleId, roleName, heroes: [], defCe:ce});
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// } else {
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// defense = await PvpDefenseModel.addHeroToDefense(roleId, heroInfo, ce);
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// }
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// return ctx.service.utils.resResult(STATUS.SUCCESS, {
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// defense
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// });
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// }
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public async removeHeroFromDefense(roleId: string, hid: number) {
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const { ctx } = this;
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// public async removeHeroFromDefense(roleId: string, hid: number) {
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// const { ctx } = this;
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let defense = await PvpDefenseModel.findByRoleId(roleId);
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if (!defense) {
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return ctx.service.utils.resResult(STATUS.GM_PVP_DEFENSE_NOT_FOUND);
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}
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let { heroes } = defense;
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let curHero = heroes.find(cur => cur.actorId == hid);
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if (!curHero) {
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return ctx.service.utils.resResult(STATUS.GM_PVP_DEFENSE_HERO_NOT_FOUND);
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}
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defense = await PvpDefenseModel.removeHeroFromDefense(roleId, hid, curHero.ce);
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// let defense = await PvpDefenseModel.findByRoleId(roleId);
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// if (!defense) {
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// return ctx.service.utils.resResult(STATUS.GM_PVP_DEFENSE_NOT_FOUND);
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// }
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// let { heroes } = defense;
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// let curHero = heroes.find(cur => cur.actorId == hid);
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// if (!curHero) {
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// return ctx.service.utils.resResult(STATUS.GM_PVP_DEFENSE_HERO_NOT_FOUND);
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// }
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// defense = await PvpDefenseModel.removeHeroFromDefense(roleId, hid, curHero.ce);
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return ctx.service.utils.resResult(STATUS.SUCCESS, {
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defense
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});
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}
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// return ctx.service.utils.resResult(STATUS.SUCCESS, {
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// defense
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// });
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// }
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/**
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* 根据类型等搜索玩家
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