镇念塔:消耗使用系统参数表

This commit is contained in:
luying
2021-08-17 20:24:28 +08:00
parent 4c2cc5ead3
commit e3c54fe354
4 changed files with 29 additions and 25 deletions
@@ -1,5 +1,5 @@
import { STATUS } from './../../../consts/statusCode';
import { HANG_UP_CONSTS, GOLD_COST_RATIO, TOWER_TASK_CONST, REDIS_KEY } from './../../../consts';
import { HANG_UP_CONSTS, GOLD_COST_RATIO, REDIS_KEY } from './../../../consts';
import { TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec';
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
import { HangUpRecordModel } from './../../../db/HangUpRecord';
@@ -7,13 +7,14 @@ import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { resResult, shouldRefresh, calculateNum, genCode } from '../../../pubUtils/util';
import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getDoingOrWaitingTasks, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards } from '../../../services/battleService';
import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, refreshTasks, treatTask, getRemainTime, getDoingOrWaitingTasks, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getTowerTaskSpdUpCostGold } from '../../../services/battleService';
import { addItems, handleCost } from '../../../services/rewardService';
import { checkBattleHeroes } from '../../../services/normalBattleService';
import { getGoldObject } from '../../../pubUtils/itemUtils';
import { Rank } from '../../../services/rankService';
import { gameData } from '../../../pubUtils/data';
import { ItemInter } from '../../../pubUtils/interface';
import { TOWER_SEARCH } from '../../../pubUtils/dicParam';
export default function(app: Application) {
return new TowerBattleHandler(app);
@@ -112,7 +113,7 @@ export class TowerBattleHandler {
const goods = await addItems(roleId, roleName, sid, timeReward);
hangUpSpdUpCnt -= msg.speedUpCnt;
let num = HANG_UP_CONSTS.MAX_SPD_UP_CNT - hangUpSpdUpCnt + 1;
let nextCostGold = calculateNum(GOLD_COST_RATIO.TOWER_HANG_SPDUP, {num}, 50);
let nextCostGold = getTowerTaskSpdUpCostGold(num);
return resResult(STATUS.SUCCESS, { goods, hangUpSpdUpCnt, nextCostGold, hangUpPassTime: Math.floor(deltaTime/1000), rewardLv: endLv, costGold });
}
@@ -122,7 +123,7 @@ export class TowerBattleHandler {
for(let i = 1; i <= count; i++) {
let num = HANG_UP_CONSTS.MAX_SPD_UP_CNT - originCnt + i;
if(num < 0) num = i;
gold += calculateNum(GOLD_COST_RATIO.TOWER_HANG_SPDUP, {num}, 50);
gold += getTowerTaskSpdUpCostGold(num);
}
return gold
}
@@ -142,10 +143,10 @@ export class TowerBattleHandler {
let roleName = session.get('roleName');
let curTime = new Date();
let { towerLv, towerTaskCnt = 0, towerTaskReCnt=0 } = await RoleModel.findByRoleId(roleId);
if(TOWER_TASK_CONST.MAX_TASK_REF_CNT <= towerTaskCnt) { // 每派遣一个任务加一,最多8个完成任务
if(TOWER_SEARCH.TOWER_SEARCH_REFRESHRULE <= towerTaskCnt) { // 付费刷新次数
return resResult(STATUS.TOWER_REF_CNT_NOT_ENOUGH);
}
let costGold = calculateNum(GOLD_COST_RATIO.TOWER_TASK_REF, {num: towerTaskReCnt}, 50);
let costGold = getTowerTaskCostGold(towerTaskCnt + 1);
let {gold} = await RoleModel.findByRoleId(roleId);
if(costGold > gold) {
return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
@@ -161,7 +162,7 @@ export class TowerBattleHandler {
await RoleModel.increaseTowerRefCnt(roleId, 1);
let refRemainTime = getRemainTime(curTime);
let nextCostGold = calculateNum(GOLD_COST_RATIO.TOWER_TASK_REF, {num: towerTaskReCnt + 1}, 50);
let nextCostGold = getTowerTaskCostGold(towerTaskReCnt + 1);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold, refRemainTime});
}
@@ -208,11 +209,11 @@ export class TowerBattleHandler {
if (!recs || recs.length === 0) {
return resResult(STATUS.TOWER_TASK_SEND_ERR);
}
await RoleModel.increaseTowerCnt(roleId, tasks.length)
let role = await RoleModel.increaseTowerCnt(roleId, tasks.length)
let refRemainTime = getRemainTime(curTime);
curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
let costGold = TOWER_TASK_CONST.COST_GOLD;
let costGold = getTowerTaskCostGold(role.towerTaskCnt + 1);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold: costGold });
}
@@ -245,7 +246,8 @@ export class TowerBattleHandler {
let refRemainTime = getRemainTime(curTime);
let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务
let costGold = TOWER_TASK_CONST.COST_GOLD;
let role = await RoleModel.findByRoleId(roleId);
let costGold = getTowerTaskCostGold(role.towerTaskCnt + 1);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
}
}