优化:武将初始加载

This commit is contained in:
luying
2021-09-01 19:56:19 +08:00
parent 9d25fafbde
commit e572cb2fa5
15 changed files with 507 additions and 86 deletions
+52 -9
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@@ -1,6 +1,6 @@
import { HeroModel, HeroType } from '../db/Hero';
import { HeroModel, HeroType, HeroUpdate } from '../db/Hero';
import { ItemModel } from '../db/Item';
import { EquipModel, RandSe, Holes, RandMain, equipUpdate } from './../db/Equip';
import { gameData, getQuenchByQualityAndGrade, getQuenchGradeByValue } from './data';
@@ -8,14 +8,14 @@ import { RANDOM_SE_COUNT, ITID, CURRENCY_BY_TYPE, CURRENCY_TYPE, ROLE_SELECT, FI
import { getRandValueByMinMax, getRandEelm } from './util';
import { findWhere } from 'underscore';
import { RoleModel, RoleType } from '../db/Role';
import { RoleModel, RoleType, } from '../db/Role';
import { Figure } from '../domain/dbGeneral';
import { getTimeFun, nowSeconds } from './timeUtil';
import { calPlayerCeAndSave, reCalAllHeroCe } from './playerCe';
import { accomplishTask, checkTask, checkTaskWithEquip, checkTaskWithHeroes } from './taskUtil';
// import { checkTask, checkTaskWithHeroes, checkTaskWithEquip, accomplishTask } from './taskUtil';
import { CreateHeroParam } from '../domain/roleField/hero';
import { SkinModel } from '../db/Skin';
import { SkinModel, SkinType, SkinUpdate, } from '../db/Skin';
import { TaskListReturn } from '../domain/roleField/task';
/**
@@ -314,11 +314,11 @@ function unlockSingleFigure(dbFigures: Figure[], id: number, unlockDirect = fals
return figure
}
async function getSkinsOfThisHero(roleId: string, roleName: string, hid: number, initialSkin: number) {
let allSkins = await SkinModel.findbyRoleAndHid(roleId, hid);
async function getSkinsOfThisHero(roleId: string, roleName: string, hid: number, initialSkin: number, allSkins?: SkinType[]) {
if(!allSkins) allSkins = await SkinModel.findbyRoleAndHid(roleId, hid);
let skin = await increaseSkin(roleId, roleName, initialSkin);
if(skin) allSkins.push(skin);
let skins = [];
let skins: { id: number, skin: string, enable: boolean }[] = [];
for(let skin of allSkins) {
skins.push({ id: skin.id, skin: skin._id, enable: skin.id == initialSkin });
}
@@ -367,7 +367,7 @@ export async function createHeroes(roleId: string, roleName: string, serverId: n
let role = await RoleModel.incRoleInfo(roleId, { heroNum }, { heroNumUpdatedAt: nowSeconds() });
// 任务
console.log('****** checkTask before', Date.now())
console.log('****** checkTask before', Date.now())
let m1 = await checkTask(roleId, TASK_TYPE.HERO_NUM, heroNum, true, {}, funcs);
let m2 = await checkTaskWithHeroes(roleId, TASK_TYPE.HERO_QUALITY, heroes, funcs);
let m3 = await checkTaskWithHeroes(roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, heroes, funcs);
@@ -375,7 +375,7 @@ export async function createHeroes(roleId: string, roleName: string, serverId: n
let taskPushMessage = m1.concat(m2, m3, m4);
console.log('****** checkTask after', Date.now())
//成长任务
console.log('****** accomplishTask before', Date.now())
console.log('****** accomplishTask before', Date.now())
let mm1 = await accomplishTask(serverId, roleId, TASK_TYPE.HERO_NUM, heroNum)
let mm2 = await accomplishTask(serverId, roleId, TASK_TYPE.HERO_QUALITY, heroNum, { heroes })
console.log('****** accomplishTask after', Date.now())
@@ -384,6 +384,39 @@ export async function createHeroes(roleId: string, roleName: string, serverId: n
return { role, figureInfo: combineFigureInfo(figureInfos), heroes, calHeroResults, calAllHeroResult, taskPushMessage, activityTaskPushMessage }
}
export async function createHeroesWhenInit(roleId: string, roleName: string, serverId: number, heroInfos: HeroUpdate[], skinInfos: SkinUpdate[], funcs?: number[]) {
let heroNum = 0;
let conditions = new Array<{ type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }>();
let figureInfos:{ heads: Figure[], frames: Figure[], spines: Figure[] }[] = [];
for (let heroInfo of heroInfos) {
conditions.push({ type: FIGURE_UNLOCK_CONDITION.GET_HERO, paramHid: heroInfo.hid });
heroNum++;
}
figureInfos.push(await unlockFigure(roleId, conditions)); // 解锁头像
let heroes = await HeroModel.insertHeroes(roleId, roleName, serverId, heroInfos);
await SkinModel.insertSkins(roleId, roleName, skinInfos);
// 任务
console.log('****** checkTask before', Date.now())
let m1 = await checkTask(roleId, TASK_TYPE.HERO_NUM, heroNum, true, {}, funcs);
let m2 = await checkTaskWithHeroes(roleId, TASK_TYPE.HERO_QUALITY, heroes, funcs);
let m3 = await checkTaskWithHeroes(roleId, TASK_TYPE.HERO_QUALITY_STAR_UP, heroes, funcs);
let m4 = await checkTaskWithHeroes(roleId, TASK_TYPE.HERO_LV, heroes, funcs);
let taskPushMessage = m1.concat(m2, m3, m4);
console.log('****** checkTask after', Date.now())
//成长任务
console.log('****** accomplishTask before', Date.now())
let mm1 = await accomplishTask(serverId, roleId, TASK_TYPE.HERO_NUM, heroNum)
let mm2 = await accomplishTask(serverId, roleId, TASK_TYPE.HERO_QUALITY, heroNum, { heroes })
console.log('****** accomplishTask after', Date.now())
let activityTaskPushMessage = mm1.concat(mm2);
console.log(funcs);
return { figureInfo: combineFigureInfo(figureInfos), heroes, taskPushMessage, activityTaskPushMessage }
}
export function combineFigureInfo(figureInfos: { heads: Figure[], frames: Figure[], spines: Figure[] }[]) {
let figureInfo = { heads: new Array<Figure>(), frames: new Array<Figure>(), spines: new Array<Figure>() };
for(let {heads, frames, spines} of figureInfos) {
@@ -404,4 +437,14 @@ export function transPiece(hid: number) {
let dicHero = gameData.hero.get(hid);
let count = gameData.heroTransPiece.get(dicHero.quality);
return { pieceId: dicHero.pieceId, count }
}
}
// export class CreateHero {
// roleId: string;
// roleName: string;
// serverId: number;
// constructor(roleId: string, roleName: string, serverId: number) {
// }
// }
+3 -3
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@@ -5,9 +5,9 @@
import { HERO_SYSTEM_TYPE, ABI_TYPE, HERO_CE_RATIO, HERO_SUB_ATTR_RATIO, LINEUP_NUM } from '../consts';
import { cal, deepCopy, getAllAttrStage, reduceCe } from './util';
import { HeroModel, HeroType, HeroUpdate } from '../db/Hero';
import { RoleModel, RoleType, RoleUpdate } from '../db/Role';
import { CeAttrData, CeAttrDataRole, AttributeCal } from '../domain/roleField/attribute';
import { HeroModel, HeroType, HeroUpdate, CeAttrData } from '../db/Hero';
import { RoleModel, RoleType, RoleUpdate, CeAttrDataRole } from '../db/Role';
import { AttributeCal } from '../domain/roleField/attribute';
import { ABI_STAGE, SEID_TYPE } from '../consts';
import { gameData, getJobByGradeAndClass, getHeroWakeByQuality, getHeroStarByQuality, getFriendShipById, getSchoolRateByStar, getScollByStar, getTeraph, getDicSuitByTypeAndLv } from './data';
import { DicSe } from './dictionary/DicSe';
+49
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@@ -0,0 +1,49 @@
import { DEFAULT_HERO_LV, LINEUP_NUM } from "../consts";
import { SkinModel } from "../db/Skin";
import { DEFAULT_COIN, DEFAULT_GOLD, DEFAULT_HEROES, DEFAULT_LV, HERO_SYSTEM_TYPE } from "../consts";
import { HeroModel, HeroUpdate } from "../db/Hero";
import { RoleModel, RoleUpdate } from "../db/Role";
import { SkinUpdate } from "../db/Skin";
import { TopHero } from "../domain/dbGeneral";
import { CalHeroCe, CalRoleCe } from "../domain/roleField/calCe";
import { gameData, getHeroExpByLv } from "../pubUtils/data";
// 储存在内存中的初始数据
export function getInitRoleInfo() {
let topLineup: TopHero[] = [], topLineupCe = 0, allCe = 0, initHeroes: HeroUpdate[] = [], initSkins: SkinUpdate[] = [], heroNum = 0;
let role = new RoleModel();
let calRoleCe = new CalRoleCe(role);
let roleAttr = calRoleCe.cal(HERO_SYSTEM_TYPE.INIT);
for(let hid of DEFAULT_HEROES) {
let { quality, initialStars: star, jobid: job, name: hName, initialSkin } = gameData.hero.get(hid);
// 皮肤
let skin = new SkinModel();
let dicFashion = gameData.fashion.get(initialSkin);
let skinInfo = { ...skin.toJSON(), id: initialSkin, hid, skinName: dicFashion.name };
initSkins.push(skinInfo);
// 武将
let hero = new HeroModel();
let heroInfo = {...hero.toJSON(), hid, star, quality, hName, job, skins: [{ id: initialSkin, skin: skinInfo._id, enable: true }], lv: DEFAULT_HERO_LV, exp: getHeroExpByLv(DEFAULT_HERO_LV - 1) || 0 };
let calHeroCe = new CalHeroCe(hid, heroInfo);
let heroAttr = calHeroCe.cal(HERO_SYSTEM_TYPE.INIT);
let ce = calHeroCe.getCalculatedCe(roleAttr);
allCe += ce;
initHeroes.push({ ...heroInfo, attr: heroAttr, ce, historyCe: ce });
heroNum++;
}
// 最强阵容
initHeroes.sort((a, b) => { return b.ce - a.ce });
for(let i = 0; i < LINEUP_NUM; i++) {
if(initHeroes[i]) {
let { hid, ce, _id } = initHeroes[i];
topLineup.push({ hid, ce, hero: _id });
topLineupCe += ce;
}
}
let initRole: RoleUpdate = { topLineupCe, topLineup, attr: roleAttr, ce: allCe, lv: DEFAULT_LV, gold: DEFAULT_GOLD, coin: DEFAULT_COIN, heroNum, heroNumUpdatedAt: Date.now() };
return {
role: initRole, heroes: initHeroes, skins: initSkins
}
}