diff --git a/game-server/app/servers/activity/handler/dailyCoinHandler.ts b/game-server/app/servers/activity/handler/dailyCoinHandler.ts index 3151bc001..c6fe59a0f 100644 --- a/game-server/app/servers/activity/handler/dailyCoinHandler.ts +++ b/game-server/app/servers/activity/handler/dailyCoinHandler.ts @@ -8,7 +8,7 @@ import { ActivityDailyCoinModel } from '../../../db/ActivityDailyCoin'; import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService'; import { RewardParam } from '../../../domain/activityField/rewardField'; import { ItemInter } from '../../../pubUtils/interface'; -import { RoleModel } from '../../../db/Role'; +import Role from '../../../db/Role'; import moment = require('moment'); @@ -63,7 +63,7 @@ export class DailyCoinHandler { } let allConsume: Array = [] let allReward: Array = []; - let role = await RoleModel.findByRoleId(roleId) + let role = await Role.findByRoleId(roleId) let rateArray = [];//暴击记录 for (let i = 1; i <= count; i++) { let index = curIndex + i; diff --git a/game-server/app/servers/activity/handler/firstGiftHandler.ts b/game-server/app/servers/activity/handler/firstGiftHandler.ts index c7eb2a8f6..97691700a 100644 --- a/game-server/app/servers/activity/handler/firstGiftHandler.ts +++ b/game-server/app/servers/activity/handler/firstGiftHandler.ts @@ -2,7 +2,7 @@ import { Application, BackendSession, HandlerService, } from 'pinus'; import { resResult } from '../../../pubUtils/util'; import { FIRST_GIFT_STATE, ITEM_CHANGE_REASON, STATUS } from '../../../consts'; import { getPlayerFirstGiftData, getPlayerFirstGiftDataShow } from '../../../services/activity/firstGiftService'; -import { RoleModel } from '../../../db/Role'; +import Role from '../../../db/Role'; import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService'; import { ActivityFirstGiftModel } from '../../../db/ActivityFirstGift'; import { RewardParam } from '../../../domain/activityField/rewardField'; @@ -35,7 +35,7 @@ export class FirstGiftHandler { return resResult(STATUS.ACTIVITY_MISSING); } - let { totalPay } = await RoleModel.findByRoleId(roleId); + let { totalPay } = await Role.findByRoleId(roleId); if (totalPay > 0) {//奖励开启 } diff --git a/game-server/app/servers/activity/handler/gachaHandler.ts b/game-server/app/servers/activity/handler/gachaHandler.ts index 1d522da6a..aee1f6db1 100644 --- a/game-server/app/servers/activity/handler/gachaHandler.ts +++ b/game-server/app/servers/activity/handler/gachaHandler.ts @@ -4,7 +4,7 @@ import { STATUS, GACHA_TYPE, HERO_QUALITY_TYPE, TASK_TYPE, ITEM_CHANGE_REASON, } import { gameData } from "../../../pubUtils/data"; import { UserGachaModel } from "../../../db/UserGacha"; import { refreshGacha, getGachaList, getVisitedHeroList, GachaPull, GachaResults, getDicGachaByGachaCnt, getNormalGachaId, getDicGachas } from "../../../services/activity/gachaService"; -import { RoleModel } from "../../../db/Role"; +import Role from "../../../db/Role"; import { HeroModel } from "../../../db/Hero"; import { handleCost, addItems } from "../../../services/role/rewardService"; import { getZeroPointD, getTimeFun } from "../../../pubUtils/timeUtil"; @@ -38,7 +38,7 @@ export class GachaHandler { async getGachaList(msg: {}, session: BackendSession) { const { } = msg; const roleId: string = session.get('roleId'); - let role = await RoleModel.findByRoleId(roleId, 'gachaHasGuide'); + let role = await Role.findByRoleId(roleId, 'gachaHasGuide'); const list = await getGachaList(roleId); return resResult(STATUS.SUCCESS, { hasInit: !!role.gachaHasGuide, list }); diff --git a/game-server/app/servers/activity/handler/limitPackageHandler.ts b/game-server/app/servers/activity/handler/limitPackageHandler.ts index 34d7933ff..f7145a930 100644 --- a/game-server/app/servers/activity/handler/limitPackageHandler.ts +++ b/game-server/app/servers/activity/handler/limitPackageHandler.ts @@ -5,7 +5,7 @@ import { newPlayerLimitPackageActivity, getPlayerLimitPackageData } from '../../ import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService'; import { ActivityShopModel } from '../../../db/ActivityShop'; import moment = require('moment'); -import { RoleModel } from '../../../db/Role'; +import Role from '../../../db/Role'; import { handleCost } from '../../../services/role/rewardService'; export default function (app: Application) { @@ -31,7 +31,7 @@ export class LimitPackageHandler { const serverId = session.get('serverId'); - let { createTime } = await RoleModel.findByRoleId(roleId); + let { createTime } = await Role.findByRoleId(roleId); let createDate = moment(createTime * 1000).toDate(); let endTime = moment(createDate).startOf('d').add(7, 'd').add(5, 'h').toDate(); if (new Date() > endTime) { @@ -91,7 +91,7 @@ export class LimitPackageHandler { switch (playerData.type) { case ACTIVITY_TYPE.NEW_PLAYER_LIMIT_PACKAGE: { - let { createTime } = await RoleModel.findByRoleId(roleId); + let { createTime } = await Role.findByRoleId(roleId); let createDate = moment(createTime * 1000).toDate(); let endTime = moment(createDate).startOf('d').add(7, 'd').toDate(); if (new Date() > endTime) { diff --git a/game-server/app/servers/activity/handler/signInHandler.ts b/game-server/app/servers/activity/handler/signInHandler.ts index 86c2ac86f..598a4e319 100644 --- a/game-server/app/servers/activity/handler/signInHandler.ts +++ b/game-server/app/servers/activity/handler/signInHandler.ts @@ -6,7 +6,7 @@ import { handleCost } from '../../../services/role/rewardService'; import { SignInItem } from '../../../domain/activityField/signInField'; import { ActivitySignInModel } from '../../../db/ActivitySignIn'; import moment = require('moment'); -import { RoleModel } from '../../../db/Role'; +import Role from '../../../db/Role'; import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService'; import { RewardParam } from '../../../domain/activityField/rewardField'; @@ -75,7 +75,7 @@ export class SignInHandler { let roundIndex = playerData.roundIndex; //高级签到开启条件 - let { lv } = await RoleModel.findByRoleId(roleId); + let { lv } = await Role.findByRoleId(roleId); if (playerData.type == ACTIVITY_TYPE.SIGN_IN_VIP) { if (!canBuyVip(lv)) return resResult(STATUS.ACTIVITY_SIGNIN_VIP_CONDITION); diff --git a/game-server/app/servers/battle/handler/dailyBattleHandler.ts b/game-server/app/servers/battle/handler/dailyBattleHandler.ts index 8792cc2ff..7555fcc08 100644 --- a/game-server/app/servers/battle/handler/dailyBattleHandler.ts +++ b/game-server/app/servers/battle/handler/dailyBattleHandler.ts @@ -2,7 +2,7 @@ import { Application, BackendSession } from 'pinus'; import { DailyRecordModel } from '../../../db/DailyRecord'; import { STATUS } from '../../../consts/statusCode'; import { resResult } from '../../../pubUtils/util'; -import { RoleModel } from '../../../db/Role'; +import Role from '../../../db/Role'; import { getDailyNum, getDailyBattleList, getDailyBuyCountCost } from '../../../services/dailyBattleService'; import { getGoldObject, handleCost } from '../../../services/role/rewardService'; import { gameData } from '../../../pubUtils/data'; @@ -20,7 +20,7 @@ export class DailyBattleHandler { async getData(msg: { }, session: BackendSession) { let roleId = session.get('roleId'); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let result = await getDailyBattleList(role); return resResult(STATUS.SUCCESS, { list: result }); @@ -46,7 +46,7 @@ export class DailyBattleHandler { let num = buyCount + i; buyCost += getDailyBuyCountCost(num); } - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); if(buyCost > role.gold) { return resResult(STATUS.DAILY_REFRESH_GOLD_LACK); } diff --git a/game-server/app/servers/battle/handler/dungeonBattleHandler.ts b/game-server/app/servers/battle/handler/dungeonBattleHandler.ts index a1ef2ef40..3b5505536 100644 --- a/game-server/app/servers/battle/handler/dungeonBattleHandler.ts +++ b/game-server/app/servers/battle/handler/dungeonBattleHandler.ts @@ -1,7 +1,7 @@ import { Application, BackendSession } from 'pinus'; import { STATUS } from '../../../consts/statusCode'; import { resResult, shouldRefresh } from '../../../pubUtils/util'; -import { RoleModel } from '../../../db/Role'; +import Role from '../../../db/Role'; import { getGoldObject, handleCost } from '../../../services/role/rewardService'; import { getDungeonData, getDungeonBuyCountCost } from '../../../services/dungeonService'; import * as dicParam from '../../../pubUtils/dicParam'; @@ -21,7 +21,7 @@ export class DungeonBattleHandler { // 获取关卡列表 async getData(msg: { }, session: BackendSession) { let roleId = session.get('roleId'); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let res = await getDungeonData(role); return resResult(STATUS.SUCCESS, res); } @@ -32,7 +32,7 @@ export class DungeonBattleHandler { const roleId = session.get('roleId'); const sid = session.get('sid'); - let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime } = await RoleModel.findByRoleId(roleId); + let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime } = await Role.findByRoleId(roleId); let curTime = new Date(); let needRefresh = shouldRefresh(dungeonRefTime, curTime); if(needRefresh) { @@ -47,12 +47,12 @@ export class DungeonBattleHandler { for(let i = 1; i <= count; i++) { buyCost += getDungeonBuyCountCost(dungeonBuyCnt + i); } - let {gold} = await RoleModel.findByRoleId(roleId); + let {gold} = await Role.findByRoleId(roleId); if(buyCost > gold) { return resResult(STATUS.DAILY_REFRESH_GOLD_LACK); } await handleCost(roleId, sid, [getGoldObject(buyCost)], ITEM_CHANGE_REASON.DUNGEON_BATTLE_BUY_CNT); - await RoleModel.buyCnt(roleId, needRefresh, count, curTime); + await Role.buyCnt(roleId, needRefresh, count, curTime); let nextCostGold = getDungeonBuyCountCost(dungeonBuyCnt + count + 1); let freeCount = getVipDungeonCnt(session.get('vipStartTime')); @@ -81,7 +81,7 @@ export class DungeonBattleHandler { return resResult(STATUS.TOKEN_ERR); } let roleId = session.get('roleId'); - await RoleModel.updateRoleInfo(roleId, { dungeonRefTime: new Date(Date.now() - 86400000) }); + await Role.updateRoleInfo(roleId, { dungeonRefTime: new Date(Date.now() - 86400000) }); return resResult(STATUS.SUCCESS); } } \ No newline at end of file diff --git a/game-server/app/servers/battle/handler/eventBattleHandler.ts b/game-server/app/servers/battle/handler/eventBattleHandler.ts index 61e5eddc5..596e10dfe 100644 --- a/game-server/app/servers/battle/handler/eventBattleHandler.ts +++ b/game-server/app/servers/battle/handler/eventBattleHandler.ts @@ -1,6 +1,6 @@ import { Application, BackendSession, HandlerService, } from 'pinus'; import { EventRecordModel } from '../../../db/EventRecord'; -import { RoleModel } from '../../../db/Role'; +import Role from '../../../db/Role'; import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_ANSWER_STATUS, TASK_TYPE, DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, EVENT_TYPE, EVENT_QUIZ_NUM } from '../../../consts'; import { checkEventStatus, getEventSuccessStatus, getEvent, checkQuiz, startEvent, refreshEvent, getEventTime, randomPosition, randomQuestion } from '../../../services/eventSercive'; import { addItems } from '../../../services/role/rewardService'; @@ -115,7 +115,7 @@ export class EventBattleHandler { let reward = isSuccess ? dicEvent.winReward : dicEvent.loseReward; let goods = await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.EVENT_REWARD); if (eventStatus == EVENT_STATUS.STARTING) { // 如果是第一次开启的挑战,保存成开启状态 - await RoleModel.setEventStatus(roleId, EVENT_STATUS.OPEN); + await Role.setEventStatus(roleId, EVENT_STATUS.OPEN); // 第一场时间挑战完,开始正常刷新事件,所以刷新时间也重置起来 session.set('eventStatus', EVENT_STATUS.OPEN); session.push('eventStatus', () => { }); diff --git a/game-server/app/servers/battle/handler/expeditionBattleHandler.ts b/game-server/app/servers/battle/handler/expeditionBattleHandler.ts index 63f3f05cc..0b6ca5fd1 100644 --- a/game-server/app/servers/battle/handler/expeditionBattleHandler.ts +++ b/game-server/app/servers/battle/handler/expeditionBattleHandler.ts @@ -3,7 +3,7 @@ import { BattleRecordModel } from '../../../db/BattleRecord'; import { ExpeditionRecordModel } from '../../../db/ExpeditionRecord'; import { ExpeditionWarRecordModel } from '../../../db/ExpeditionWarRecord'; import { ExpeditionPointModel } from '../../../db/ExpeditionPoint'; -import { RoleModel } from '../../../db/Role'; +import Role from '../../../db/Role'; import { genCode, getWarTypeName } from '../../../pubUtils/util'; import { getPointRewardStatus, getResetRemainCnt, findOrCreateEnemies, getExpeditionStatus } from '../../../services/expeditionService'; import { DEBUG_MAGIC_WORD, EXPEDITION_WAR_RECORD_STATUS, ITEM_CHANGE_REASON, KING_EXP_RATIO_TYPE, TASK_TYPE, TA_EVENT } from '../../../consts'; @@ -68,7 +68,7 @@ export class ExpeditionBattleHandler { roleId, roleName, heroes: [], myCe }); await findOrCreateEnemies(roleId, myCe, expeditionCode, 1, EXPEDITION_WAR_RECORD_STATUS.WAITING); - await RoleModel.increaseExpeditionResetCnt(roleId, needRefresh, curTime); + await Role.increaseExpeditionResetCnt(roleId, needRefresh, curTime); let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCode(expeditionCode); let curLv = 0; if (expeditionWarRecord.length > 0) { @@ -134,7 +134,7 @@ export class ExpeditionBattleHandler { return resResult(STATUS.BATTLE_MISS_INFO); } - let role = await RoleModel.findByRoleId(roleId, 'lv warStar'); + let role = await Role.findByRoleId(roleId, 'lv warStar'); let apJson = await getAp(roleId, ip, role.lv); let { ap } = apJson; if (ap < warInfo.cost) { @@ -199,7 +199,7 @@ export class ExpeditionBattleHandler { let dicWar = gameData.war.get(battleId); if(!dicWar) return resResult(STATUS.DIC_DATA_NOT_FOUND); // 前置关卡是否挑战过 - let role = await RoleModel.findByRoleId(roleId, 'warStar topLineupCe vipStartTime') + let role = await Role.findByRoleId(roleId, 'warStar topLineupCe vipStartTime') let { warStar, topLineupCe, vipStartTime } = role; let previousGk = dicWar.previousGk; if (previousGk) { @@ -225,7 +225,7 @@ export class ExpeditionBattleHandler { // 更新敌人剩余状态及战斗状态 expeditionWarRecord = await ExpeditionWarRecordModel.updateEnemiesStatus(expeditionCode, expeditionId, EXPEDITION_WAR_RECORD_STATUS.SUCCESS, []); // 更新点数 - role = await RoleModel.increaseExpeditionPoint(roleId, dicParam.EXPEDITION_CONST.EXPEDITION_CONST_POINTS); + role = await Role.increaseExpeditionPoint(roleId, dicParam.EXPEDITION_CONST.EXPEDITION_CONST_POINTS); // 关卡奖励 let warReward = new WarReward(roleId, roleName, sid, battleId, true); @@ -234,7 +234,7 @@ export class ExpeditionBattleHandler { let curWarStar = warStar.find(cur => cur.id == battleId); let { newWarStars, newStar } = calculateWarStar(warStar, battleId, []); if (!curWarStar || newStar > curWarStar.star) { - role = await RoleModel.updateRoleInfo(roleId, { warStar: newWarStars }); + role = await Role.updateRoleInfo(roleId, { warStar: newWarStars }); } // 更新下一关状态 @@ -284,7 +284,7 @@ export class ExpeditionBattleHandler { return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR); } - let role = await RoleModel.findByRoleId(roleId, 'lv'); + let role = await Role.findByRoleId(roleId, 'lv'); let apJson = await setAp(serverId, roleId, ip, role.lv, isSuccess?-1 * warInfo.cost: 0, sid, ITEM_CHANGE_REASON.EXPEDITION_BATTLE_END); // 扣除体力 if (!apJson) { return resResult(STATUS.BATTLE_ACTION_POINT_LACK); @@ -306,7 +306,7 @@ export class ExpeditionBattleHandler { $set: { status: isSuccess ? 1 : 2, star } }, true); // 更新点数 - role = await RoleModel.increaseExpeditionPoint(roleId, isSuccess ? dicParam.EXPEDITION_CONST.EXPEDITION_CONST_POINTS : 0); + role = await Role.increaseExpeditionPoint(roleId, isSuccess ? dicParam.EXPEDITION_CONST.EXPEDITION_CONST_POINTS : 0); let { expeditionPoint = 0, warStar = [] } = role; // 关卡奖励 @@ -325,7 +325,7 @@ export class ExpeditionBattleHandler { reportTAEvent(roleId, TA_EVENT.GK_FIRST_PASS, { war_id: battleId, war_type: getWarTypeName(warInfo.warType), pass_time: Date.now(), pass_duration: nowSeconds() - getSeconds(createdAt), hero_list: dbHeroes }); } if (!curWarStar || newStar > curWarStar.star) { - await RoleModel.updateRoleInfo(roleId, { warStar: newWarStars }); + await Role.updateRoleInfo(roleId, { warStar: newWarStars }); } } await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, star, isSuccess); @@ -354,7 +354,7 @@ export class ExpeditionBattleHandler { const serverId = session.get('serverId'); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let { expeditionPoint } = role; let dicExpeditionPoint = gameData.expeditionPoint; let curDicExpeditionPoint = dicExpeditionPoint.get(point); @@ -386,7 +386,7 @@ export class ExpeditionBattleHandler { } if (hasReceivedAll) { // 全部领取了,刷新 await ExpeditionPointModel.completeStatus(roleId); - await RoleModel.increaseExpeditionPoint(roleId, maxPoint * -1); + await Role.increaseExpeditionPoint(roleId, maxPoint * -1); } let pointRewards = await getPointRewardStatus(roleId); @@ -408,7 +408,7 @@ export class ExpeditionBattleHandler { return resResult(STATUS.TOKEN_ERR); } let roleId = session.get('roleId'); - await RoleModel.updateRoleInfo(roleId, { expeditionResetCnt: 0 }); + await Role.updateRoleInfo(roleId, { expeditionResetCnt: 0 }); return resResult(STATUS.SUCCESS); } } diff --git a/game-server/app/servers/battle/handler/normalBattleHandler.ts b/game-server/app/servers/battle/handler/normalBattleHandler.ts index 71e8afc33..0581a7a7a 100644 --- a/game-server/app/servers/battle/handler/normalBattleHandler.ts +++ b/game-server/app/servers/battle/handler/normalBattleHandler.ts @@ -11,7 +11,7 @@ import { getAp, setAp } from '../../../services/actionPointService'; import { setBattleStatus, checkEventBattle } from '../../../services/eventSercive'; import { STATUS } from '../../../consts/statusCode'; import { resResult } from '../../../pubUtils/util'; -import { RoleModel } from '../../../db/Role'; +import Role from '../../../db/Role'; import { RScriptRecordModel } from '../../../db/RScriptRecord'; import { checkBattleHeroes, roleLevelup, calculateWarStar, getBattleListOfTypes, getMainChapter, getStarOfChapter, checkWarCountAndInc } from '../../../services/normalBattleService'; import { checkDungeonNum, checkDungeonAndIncrease, saveDungeonFirst } from '../../../services/dungeonService'; @@ -55,7 +55,7 @@ export class NormalBattleHandler { if (!warInfo) { return resResult(STATUS.BATTLE_MISS_INFO); } - let role = await RoleModel.findByRoleId(roleId, 'lv warStar warCount roleId refWarCount'); + let role = await Role.findByRoleId(roleId, 'lv warStar warCount roleId refWarCount'); let apJson = await getAp(roleId, ip, role.lv); let { ap } = apJson; if (ap < warInfo.cost) { @@ -136,7 +136,7 @@ export class NormalBattleHandler { const { types } = msg; let roleId = session.get('roleId'); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let result = await getBattleListOfTypes(role, types); return resResult(STATUS.SUCCESS, { result @@ -176,7 +176,7 @@ export class NormalBattleHandler { return resResult(STATUS.BATTLE_INFO_VALIDATE_ERR); } - let role = await RoleModel.findByRoleId(roleId, 'lv vipStartTime warStar warCount refWarCount roleId'); + let role = await Role.findByRoleId(roleId, 'lv vipStartTime warStar warCount refWarCount roleId'); let apJson = await setAp(serverId, roleId, ip, role.lv, isSuccess? -1 * warInfo.cost: 0, sid, getReasonByWarType(warInfo.warType)); // 扣除体力 if (!apJson) { return resResult(STATUS.BATTLE_ACTION_POINT_LACK); @@ -225,7 +225,7 @@ export class NormalBattleHandler { } } else if (warInfo.warType == WAR_TYPE.MYSTERY) { let checkResult = await checkDungeonAndIncrease(roleId, isSuccess?1:0, false, battleId); - let role = await RoleModel.saveDungeonHero(roleId, battleId, heroes, isSuccess); + let role = await Role.saveDungeonHero(roleId, battleId, heroes, isSuccess); if (role) { await saveDungeonFirst(role, battleId, BattleRecord); } @@ -236,7 +236,7 @@ export class NormalBattleHandler { dungeonNum = Object.assign(dungeonNum, checkResult.data) } else if (warInfo.warType == WAR_TYPE.NORMAL) { if(isSuccess) { - let role = await RoleModel.updateMainWarId(roleId, battleId, nowSeconds()); + let role = await Role.updateMainWarId(roleId, battleId, nowSeconds()); if (role) { let r = new Rank(REDIS_KEY.MAIN_RANK, { serverId }); await r.setRankWithRoleInfo(roleId, role.mainWarId, role.mainUpdatedAt, role); @@ -244,7 +244,7 @@ export class NormalBattleHandler { } } else if (warInfo.warType == WAR_TYPE.MAIN_ELITE) { if(isSuccess) { - let role = await RoleModel.updateMainEliteWarId(roleId, battleId, nowSeconds()); + let role = await Role.updateMainEliteWarId(roleId, battleId, nowSeconds()); if (role) { let r = new Rank(REDIS_KEY.MAIN_ELITE_RANK, { serverId }); await r.setRankWithRoleInfo(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role); @@ -286,7 +286,7 @@ export class NormalBattleHandler { } if (!curWarStar || newStar > curWarStar.star) { - await RoleModel.updateRoleInfo(roleId, { warStar: newWarStars }); + await Role.updateRoleInfo(roleId, { warStar: newWarStars }); } } @@ -325,12 +325,12 @@ export class NormalBattleHandler { return resResult(STATUS.BATTLE_MISS_INFO); } // 校验是否三星通关过 - let { warStar } = await RoleModel.findByRoleId(roleId); + let { warStar } = await Role.findByRoleId(roleId); let curWar = warStar.find(cur => cur.id == battleId); if (!curWar || curWar.star < 3) { return resResult(STATUS.BATTLE_SWEEP_CONDITION_STAR); } - let role = await RoleModel.findByRoleId(roleId, 'lv warCount refWarCount roleId'); + let role = await Role.findByRoleId(roleId, 'lv warCount refWarCount roleId'); // 扫荡次数 let dailyNum = {}; let dungeonNum = {}; @@ -459,7 +459,7 @@ export class NormalBattleHandler { async getMainStarBox(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); - let role = await RoleModel.findByRoleId(roleId, 'warStar receivedBox'); + let role = await Role.findByRoleId(roleId, 'warStar receivedBox'); let result = getMainChapter(role); return resResult(STATUS.SUCCESS, result); @@ -474,7 +474,7 @@ export class NormalBattleHandler { let roleName = session.get('roleName'); let sid = session.get('sid'); - let role = await RoleModel.findByRoleId(roleId, 'warStar receivedBox'); + let role = await Role.findByRoleId(roleId, 'warStar receivedBox'); let ids: number[] = []; let rewards: RewardInter[] = []; let star = getStarOfChapter(role.warStar, warType, chapter); @@ -491,7 +491,7 @@ export class NormalBattleHandler { } } if(ids.length <= 0) return resResult(STATUS.BATTLE_NO_BOX_CAN_RECEIVE); - role = await RoleModel.receivedBox(roleId, ids); + role = await Role.receivedBox(roleId, ids); let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.RECEIVE_CHAPTER_BOX) let result = getMainChapter(role); @@ -508,7 +508,7 @@ export class NormalBattleHandler { let roleName = session.get('roleName'); let sid = session.get('sid'); - let role = await RoleModel.findByRoleId(roleId, 'receivedWarIds warStar'); + let role = await Role.findByRoleId(roleId, 'receivedWarIds warStar'); let { warStar, receivedWarIds = [] } = role; let warIds: number[] = []; let rewards: RewardInter[] = []; @@ -522,7 +522,7 @@ export class NormalBattleHandler { } } if(warIds.length <= 0) return resResult(STATUS.BATTLE_NO_WAR_REWARD_CAN_RECEIVE); - role = await RoleModel.receiveWarRewards(roleId, warIds); + role = await Role.receiveWarRewards(roleId, warIds); let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.RECEIVE_CHAPTER_BOX) return resResult(STATUS.SUCCESS, { diff --git a/game-server/app/servers/battle/handler/pvpHandler.ts b/game-server/app/servers/battle/handler/pvpHandler.ts index 30a5a0e9a..f13821cc9 100644 --- a/game-server/app/servers/battle/handler/pvpHandler.ts +++ b/game-server/app/servers/battle/handler/pvpHandler.ts @@ -4,7 +4,7 @@ import { Application, BackendSession, pinus, HandlerService, } from 'pinus'; import { findIndex } from 'underscore'; import { gameData, getPvpBoxBySeasonNumAndIndex } from '../../../pubUtils/data'; import { refreshEnemies, getEnemies, refChallengeCnt, generPVPOppRecInfo, generMyRecInfo, sendLastSeasonRewardIfNotSent, refreshRefOppCnt, generPvpLineupCe, calLineupScore, checkPvpSeasonIsStart, checkPvpSeasonIsSummit, getPvpSeasonStatus, checkPvpSeasonIsWaiting } from '../../../services/pvpService'; -import { RoleModel, RoleType } from '../../../db/Role'; +import Role, { RoleType } from '../../../db/Role'; import { STATUS } from '../../../consts/statusCode'; import { resResult, genCode, checkRoleIsRobot, robotIdComBack } from '../../../pubUtils/util'; import { PvpDefenseModel, pvpUpdateInter } from '../../../db/PvpDefense'; @@ -51,7 +51,7 @@ export class PvpHandler { let seasonRewardTime: number = this.app.get('pvpSeasonRewardTime'); let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId); if(!pvpDefense) { - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); pvpDefense = await PvpDefenseModel.createPvpDefense(seasonNum, { serverId: role.serverId, roleId: role.roleId, roleName: role.roleName, role: role._id }); } else { // 如果没有发过,将上赛季的奖励发下 @@ -204,7 +204,7 @@ export class PvpHandler { oppBeforePlayers: pvpDefense.oppPlayers }; // 刷新对手 - const role = await RoleModel.findByRoleId(roleId, null, true); + const role = await Role.findByRoleId(roleId, null, true); let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score ,pvpDefense.attack.score, pvpDefense.attack.pLv||1); update.oppPlayers = oppPlayers; @@ -257,7 +257,7 @@ export class PvpHandler { let update: pvpUpdateInter = {}; - const role = await RoleModel.findByRoleId(roleId, null, true); + const role = await Role.findByRoleId(roleId, null, true); const myRecInfo = await generMyRecInfo(pvpDefense, role, isSuccess, pos, myHeroes); let { attackInfo, showHeroScores, updateParam } = myRecInfo @@ -332,7 +332,7 @@ export class PvpHandler { // 更新挑战阵容 if(refOppObj.shouldRefOpp) { if(pvpDefense.attack) { - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let seasonNum: number = this.app.get('pvpSeasonNum'); let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, pvpDefense.attack.score, pvpDefense.attack.pLv||1); update.oppPlayers = oppPlayers; @@ -546,13 +546,13 @@ export class PvpHandler { if(pvpHistoryOpp.isRobot) { result.setServerName(await getServerName(serverId)); } else { - let role = await RoleModel.findByRoleId(robotIdComBack(oppoRoleId), 'serverId'); + let role = await Role.findByRoleId(robotIdComBack(oppoRoleId), 'serverId'); result.setServerName(await getServerName(role.serverId)); } } else { // 查询对方pvpDefense let pvpDefense = await PvpDefenseModel.findByRoleId(oppoRoleId); let dbHeroes = await HeroModel.findByRole(oppoRoleId); - let role = await RoleModel.findByRoleId(oppoRoleId); + let role = await Role.findByRoleId(oppoRoleId); let heroes = new Array(); for (let dbHero of dbHeroes) { @@ -660,7 +660,7 @@ export class PvpHandler { let newDefense = calLineupScore(defense, heroScores); let pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { score, hisScore, heroScores, attack: newAttack, defense: newDefense }); - const role = await RoleModel.findByRoleId(roleId); + const role = await Role.findByRoleId(roleId); // 加入排行榜 let seasonNum: number = this.app.get('pvpSeasonNum'); diff --git a/game-server/app/servers/battle/handler/towerBattleHandler.ts b/game-server/app/servers/battle/handler/towerBattleHandler.ts index 6299d6c62..3904f39ad 100644 --- a/game-server/app/servers/battle/handler/towerBattleHandler.ts +++ b/game-server/app/servers/battle/handler/towerBattleHandler.ts @@ -3,7 +3,7 @@ import { HANG_UP_CONSTS, ITEM_CHANGE_REASON, MSG_SOURCE, POP_UP_SHOP_CONDITION_T import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from './../../../db/TowerTaskRec'; import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec'; import { HangUpRecordModel } from './../../../db/HangUpRecord'; -import { RoleModel } from './../../../db/Role'; +import Role from './../../../db/Role'; import { TowerRecordModel, WarStatus } from './../../../db/TowerRecord'; import { Application, BackendSession } from 'pinus'; import { resResult, genCode, shouldRefresh } from '../../../pubUtils/util'; @@ -38,7 +38,7 @@ export class TowerBattleHandler { async getStatus(msg: {}, session: BackendSession) { let roleId = session.get('roleId'); let serverId = session.get('serverId'); - let role = await RoleModel.findByRoleId(roleId, 'roleId serverId towerLv towerReceived'); + let role = await Role.findByRoleId(roleId, 'roleId serverId towerLv towerReceived'); let data = await getTowerStatus(role); return resResult(STATUS.SUCCESS, data); @@ -51,7 +51,7 @@ export class TowerBattleHandler { */ async resetLv(msg: {towerLv: number}, session: BackendSession) { let roleId = session.get('roleId'); - let { towerLv } = await RoleModel.findByRoleId(roleId); + let { towerLv } = await Role.findByRoleId(roleId); if (msg.towerLv !== towerLv) { return resResult(STATUS.TOWER_RESET_ERR); } @@ -99,7 +99,7 @@ export class TowerBattleHandler { let roleName = session.get('roleName'); let sid = session.get('sid'); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); const result = await calcuHangUpReward(role); if(!result) { return resResult(STATUS.TOWER_HANG_UP_NOT_START); @@ -126,7 +126,7 @@ export class TowerBattleHandler { const curTime = new Date(); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let { hangUpSpdUpCnt, gold, lastSpdUpTime } = role; if (shouldRefresh(lastSpdUpTime, curTime)) { hangUpSpdUpCnt = 0; @@ -148,7 +148,7 @@ export class TowerBattleHandler { await handleCost(roleId, sid, [getGoldObject(costGold)], ITEM_CHANGE_REASON.TOWER_HUNG_UP_SDP_UP) - const spdUpResult = await RoleModel.hangUpSpdUp(roleId, msg.speedUpCnt, curTime); + const spdUpResult = await Role.hangUpSpdUp(roleId, msg.speedUpCnt, curTime); if (!spdUpResult) { return resResult(STATUS.TOWER_HANG_UP_FAILED); } @@ -172,12 +172,12 @@ export class TowerBattleHandler { let roleId = session.get('roleId'); let roleName = session.get('roleName'); let curTime = new Date(); - let { towerLv, towerTaskRefTime, towerTaskReCnt=0 } = await RoleModel.findByRoleId(roleId); + let { towerLv, towerTaskRefTime, towerTaskReCnt=0 } = await Role.findByRoleId(roleId); if(towerTaskReCnt >= dicParam.TOWER_SEARCH.TOWER_SEARCH_REFRESHRULE) { // 付费刷新次数 return resResult(STATUS.TOWER_REF_CNT_NOT_ENOUGH); } let costGold = getTowerTaskCostGold(towerTaskReCnt, towerTaskRefTime); - let {gold} = await RoleModel.findByRoleId(roleId); + let {gold} = await Role.findByRoleId(roleId); if(costGold > gold) { return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH); } @@ -189,7 +189,7 @@ export class TowerBattleHandler { if(task) batchCode = task.batchCode; } curTasks = await refreshTasks(towerLv, batchCode, roleId, roleName, curTasks); - let newRole = await RoleModel.increaseTowerRefCnt(roleId, 1); + let newRole = await Role.increaseTowerRefCnt(roleId, 1); let refRemainTime = getRemainTime(curTime); let nextCostGold = getTowerTaskCostGold(newRole.towerTaskReCnt, newRole.towerTaskRefTime); @@ -251,7 +251,7 @@ export class TowerBattleHandler { if (!recs || recs.length === 0) { return resResult(STATUS.TOWER_TASK_SEND_ERR); } - let role = await RoleModel.increaseTowerCnt(roleId, tasks.length) + let role = await Role.increaseTowerCnt(roleId, tasks.length) let refRemainTime = getRemainTime(curTime); curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务 @@ -289,7 +289,7 @@ export class TowerBattleHandler { let refRemainTime = getRemainTime(curTime); let curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前显示中的任务 - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let costGold = getTowerTaskCostGold(role.towerTaskReCnt, role.towerTaskRefTime); return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold }); } @@ -302,7 +302,7 @@ export class TowerBattleHandler { let serverId = session.get('serverId'); let sid = session.get('sid'); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let oldTowerLv = role.towerLv; let dicTower = gameData.tower.get(oldTowerLv); if(!dicTower.canSkip) { @@ -339,7 +339,7 @@ export class TowerBattleHandler { await TowerRecordModel.skipTower(roleId, role.towerLv, toLv, warStatus); await checkAndStartHungUp(roleId, roleName, role.towerLv); // 更新玩家表 - role = await RoleModel.setTowerLv(roleId, toLv, newWarStar); + role = await Role.setTowerLv(roleId, toLv, newWarStar); await addItems(roleId, roleName, sid, dicTower.reward, ITEM_CHANGE_REASON.TOWER_BATTLE_END); pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, role.towerLv - 1); @@ -365,7 +365,7 @@ export class TowerBattleHandler { let sid = session.get('sid'); let { id } = msg; // id为0表示一键领取 - let role = await RoleModel.findByRoleId(roleId, 'towerLv towerReceived'); + let role = await Role.findByRoleId(roleId, 'towerLv towerReceived'); if(!role) return resResult(STATUS.ROLE_NOT_FOUND); let { towerLv, towerReceived = [] } = role; @@ -390,7 +390,7 @@ export class TowerBattleHandler { rewards.push(...dicTowerGift.reward); newReceived.push(id); } - role = await RoleModel.receiveTowerBox(roleId, newReceived); + role = await Role.receiveTowerBox(roleId, newReceived); let goods = await addItems(roleId, roleName, sid, combineItems(rewards), ITEM_CHANGE_REASON.RECEIVE_TOWER_BOX); return resResult(STATUS.SUCCESS, { goods, receivedBox: newReceived }); diff --git a/game-server/app/servers/chat/handler/chatHandler.ts b/game-server/app/servers/chat/handler/chatHandler.ts index ebf8c9558..cd913e1ca 100644 --- a/game-server/app/servers/chat/handler/chatHandler.ts +++ b/game-server/app/servers/chat/handler/chatHandler.ts @@ -5,7 +5,7 @@ import { DEFAULT_MSG_PER_PAGE, SDK_PUSH_MSG_TYPE, SDK_PUSH_TARGET_TYPE, STATUS, import { createAccuseData, createGroupMsg, createPrivateMsg, getPrivateMessages, pushGroupMsgToRoom, pushMsgToRole, updatePrivateMsgReadInfo, recentPrivateChatInfos, recentWorldMsgs, recentSysMsgs, recentGuildMsgs, updatePrivateMsgIsTop, delPrivateMsg, recentServerGroupMsgs, recentLeagueMsgs } from '../../../services/chatService'; import { getSimpleRoleInfo } from '../../../services/roleService'; import { checkTask } from '../../../services/task/taskService'; -import { RoleModel } from '../../../db/Role'; +import Role from '../../../db/Role'; import { getFriendRelationType } from '../../../services/friendService'; import { GVGLeagueModel } from '../../../db/GVGLeague'; import { getAllGroupOfServer } from '../../../services/serverService'; @@ -209,7 +209,7 @@ export class ChatHandler { const roleId = session.get('roleId'); const roleName = session.get('roleName'); const { targetRoleId, targetMsgCode, reason } = msg; - let targetRole = await RoleModel.findByRoleId(targetRoleId); + let targetRole = await Role.findByRoleId(targetRoleId); if(!targetRoleId) return resResult(STATUS.ROLE_NOT_FOUND); const accuseRec = await createAccuseData(roleId, roleName, targetRoleId, targetRole.roleName, targetMsgCode, reason); if (!accuseRec) return resResult(STATUS.WRONG_PARMS); diff --git a/game-server/app/servers/comBattle/handler/comBattleHandler.ts b/game-server/app/servers/comBattle/handler/comBattleHandler.ts index d6972ff7b..d7988fc4d 100644 --- a/game-server/app/servers/comBattle/handler/comBattleHandler.ts +++ b/game-server/app/servers/comBattle/handler/comBattleHandler.ts @@ -4,10 +4,10 @@ import { difference, pick } from 'underscore'; * @Author: 梁桐川 * @Date: 2020-11-30 15:05:48 * @Last Modified by: 梁桐川 - * @Last Modified time: 2021-08-27 17:47:56 + * @Last Modified time: 2023-05-06 15:26:55 */ import { IT_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, COM_TEAM_STATUS, COM_BTL_CONST, CONSUME_TYPE, MSG_SOURCE, ROLE_SELECT, TASK_TYPE, KING_EXP_RATIO_TYPE, ITEM_CHANGE_REASON, getChannelType, CHANNEL_PREFIX, DEBUG_MAGIC_WORD, PUSH_ROUTE, POPULATE_TYPE } from '../../../consts'; -import Role, { RoleModel } from '../../../db/Role'; +import Role from '../../../db/Role'; import { STATUS } from '../../../consts/statusCode'; import { Application, BackendSession } from 'pinus'; import { resResult, getRandSingleEelm, cal } from '../../../pubUtils/util'; @@ -58,7 +58,7 @@ export class ComBattleHandler { const enoughBlueprt = await hasEnoughBlueprt(roleId, sid, blueprtId); if (!enoughBlueprt) return resResult(STATUS.COM_BATTLE_BLUEPRT_NOT_ENOUGH); - const roleInfo = await RoleModel.findByRoleId(roleId, null, true); + const roleInfo = await Role.findByRoleId(roleId, null, true); const { lv, topLineupCe } = roleInfo; if (lv < COM_BTL_CONST.ENABLE_LV) return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH); if(ceLimit && ceLimit > topLineupCe * (1 + COM_BTL_CONST.ROBOT_CE_RATIO)) { @@ -101,7 +101,7 @@ export class ComBattleHandler { let roleId = session.get('roleId'); let sid = session.get('sid'); const { lv: lvs = [], magicWord } = msg; - const roleInfo = await RoleModel.findByRoleId(roleId, null, true); + const roleInfo = await Role.findByRoleId(roleId, null, true); const { lv: playerLv } = roleInfo; let { topLineupCe = 1000 } = roleInfo; @@ -710,7 +710,7 @@ export class ComBattleHandler { let teamStatus = getComTeamByCode(teamCode); if(!teamStatus) return resResult(STATUS.WRONG_PARMS); - let role = await RoleModel.findByRoleId(targetRoleId, 'lv'); + let role = await Role.findByRoleId(targetRoleId, 'lv'); if(comBtlLvInvalid(role.lv, [teamStatus.lv])) { return resResult(STATUS.COM_BATTLE_INVITE_LV_NOT_ENOUGH); } @@ -747,7 +747,7 @@ export class ComBattleHandler { if(r != roleId) roleIdList.push(r); } } - const roles = await RoleModel.findByRoleIds(roleIdList, ROLE_SELECT.SHOW_SIMPLE, true); + const roles = await Role.findByRoleIds(roleIdList, ROLE_SELECT.SHOW_SIMPLE, true); let result = new Array(); for(let role of roles) { if(role.quitTime == role.loginTime) { @@ -762,14 +762,14 @@ export class ComBattleHandler { async getTeamInvitation(msg: { }, session: BackendSession) { let roleId = session.get('roleId'); let guildCode = session.get('guildCode'); - let role = await RoleModel.findByRoleId(roleId, 'lv topLineupCe'); + let role = await Role.findByRoleId(roleId, 'lv topLineupCe'); const assistCnt = await getAllAssistCnt(roleId); let { minLv, maxLv } = getComBtlLvByPlayerLv(role.lv); let refreshTime = nowSeconds() - INFO_WINDOW.TEAM_INFORMATION_TIME; const invitations = await ComBattleTeamModel.findInvitations(roleId, guildCode, minLv, maxLv, role.topLineupCe, refreshTime, INFO_WINDOW.TEAM_VIEW); let roleIds = invitations.map(cur => cur.capId); - let roles = await RoleModel.findByRoleIds(roleIds); + let roles = await Role.findByRoleIds(roleIds); let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT); const teams: ComBattleInvitation[] = []; for(let invitation of invitations) { @@ -803,7 +803,7 @@ export class ComBattleHandler { if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } - let role = await RoleModel.updateRoleInfo(roleId, { lv: targetLv }); + let role = await Role.updateRoleInfo(roleId, { lv: targetLv }); return resResult(STATUS.SUCCESS, { lv: role.lv, roleId }); } diff --git a/game-server/app/servers/connector/handler/entryHandler.ts b/game-server/app/servers/connector/handler/entryHandler.ts index 9d9db1032..d36ee32d4 100644 --- a/game-server/app/servers/connector/handler/entryHandler.ts +++ b/game-server/app/servers/connector/handler/entryHandler.ts @@ -1,5 +1,5 @@ import { STATUS } from './../../../consts/statusCode'; -import { RoleModel, RoleType } from './../../../db/Role'; +import Role, { RoleType } from './../../../db/Role'; import { UserModel, UserType } from '../../../db/User'; import { GMUserModel } from '../../../db/GMUser'; import { Application, HandlerService, pinus, } from 'pinus'; @@ -87,7 +87,7 @@ export class EntryHandler { let ipLocation = await getIpLocation(ip); - let role = await RoleModel.findByUidAndSetTime(user.uid, serverId, ip, ipLocation, null, true); + let role = await Role.findByUidAndSetTime(user.uid, serverId, ip, ipLocation, null, true); if (!role) { return resResult(STATUS.ROLE_NOT_FOUND); } @@ -118,7 +118,7 @@ export class EntryHandler { async getData(msg: { }, session: FrontendSession) { let ip = session.get('ip'); let roleId = session.get('roleId'); - let role = await RoleModel.findByRoleId(roleId, '-_id', true, true); + let role = await Role.findByRoleId(roleId, '-_id', true, true); // 推送数据 pushData(role.hasInit, role, session); @@ -189,7 +189,7 @@ export class EntryHandler { let self = this; let roleId = session.get('roleId'); - let role = await RoleModel.findByRoleIdAndSetTime(roleId, '-_id', true); + let role = await Role.findByRoleIdAndSetTime(roleId, '-_id', true); if (!role) { return resResult(STATUS.ROLE_NOT_FOUND); } @@ -213,7 +213,7 @@ export class EntryHandler { let roleId = session.get('roleId'); let ip = session.get('ip'); - let role = await RoleModel.findByRoleId(roleId, 'lv'); + let role = await Role.findByRoleId(roleId, 'lv'); let apJson = await getAp(roleId, ip, role.lv); return resResult(STATUS.SUCCESS, { apJson }); } @@ -261,7 +261,7 @@ export class EntryHandler { } catch(e) { console.error(e.stack); } - RoleModel.updateRoleInfo(roleId, { quitTime: nowSeconds() }); + Role.updateRoleInfo(roleId, { quitTime: nowSeconds() }); // if(teamCode) { // 如果有寻宝中的队伍,那么等于战败 // setComBtlOnUserLeave(roleId, teamCode) // } @@ -373,7 +373,7 @@ export class EntryHandler { return resResult(STATUS.TOKEN_ERR); } let roleId = session.get('roleId'); - let role = await RoleModel.findByRoleId(roleId, '-_id', true, true); + let role = await Role.findByRoleId(roleId, '-_id', true, true); let module = await getModuleData(type, { role, session }); return resResult(STATUS.SUCCESS, { role: module }); } @@ -392,7 +392,7 @@ export class EntryHandler { const code = genCode(6); const seqId = await Counter.getNewCounter(COUNTER.ROLE) || -1; - await RoleModel.createRole(user.uid, serverId, { roleId, code, roleName: roleId, seqId, lv: DEFAULT_LV, exp: (getExpByLv(DEFAULT_LV - 1) || { sum: 0 }).sum || 0 }, ''); + await Role.createRole(user.uid, serverId, { roleId, code, roleName: roleId, seqId, lv: DEFAULT_LV, exp: (getExpByLv(DEFAULT_LV - 1) || { sum: 0 }).sum || 0 }, ''); } console.log('debugQueryTokenByTel got user:', token); return resResult(STATUS.SUCCESS, { user: token }); diff --git a/game-server/app/servers/gm/handler/gmOrderHandler.ts b/game-server/app/servers/gm/handler/gmOrderHandler.ts index fbc504102..f473ba22d 100644 --- a/game-server/app/servers/gm/handler/gmOrderHandler.ts +++ b/game-server/app/servers/gm/handler/gmOrderHandler.ts @@ -11,7 +11,7 @@ import { getActivityProducts, getParamStr } from '../../../services/gmService'; import { ActivityGroupModel } from '../../../db/ActivityGroup'; import { Receiver } from '../../../db/GMMail'; import { getRoleOnlineInfo } from '../../../services/redisService'; -import { RoleModel } from '../../../db/Role'; +import Role from '../../../db/Role'; export interface Cascader { value: number|string; @@ -96,7 +96,7 @@ export class GmOrderHandler { let results = []; for(let { roleId, serverId } of receiver) { - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); if(!role && role.serverId != serverId) { results.push(resResult(STATUS.ROLE_NOT_FOUND)); continue; diff --git a/game-server/app/servers/gm/handler/gmRoleHandler.ts b/game-server/app/servers/gm/handler/gmRoleHandler.ts index a1a2d8c5a..108bfe47b 100644 --- a/game-server/app/servers/gm/handler/gmRoleHandler.ts +++ b/game-server/app/servers/gm/handler/gmRoleHandler.ts @@ -5,7 +5,7 @@ import { getRoleOnlineInfo, updateUserInfo } from '../../../services/redisServic import { addItems } from '../../../services/role/rewardService'; import { RewardInter } from '../../../pubUtils/interface'; import { gameData, getExpByLv, getHeroExpByLv, getHeroLvByExp, getLvByExp, getEquipByJobClassAndEPlace } from '../../../pubUtils/data'; -import { RoleModel, RoleType, WarStar } from '../../../db/Role'; +import Role, { RoleType, WarStar } from '../../../db/Role'; import { BLOCK_TYPE, DEFAULT_HEROES, GUILD_AUTH, GUILD_DISMISS_WAY, GUILD_JOB, GUILD_MASTER_CHANGE_WAY, GUILD_STATUS, GUILD_STRUCTURE, HERO_SYSTEM_TYPE, ITEM_CHANGE_REASON, MAIL_TYPE, MEMORY_LOG_TYPE, PUSH_ROUTE, REDIS_KEY, TA_EVENT, WAR_TYPE } from '../../../consts'; import { GuildFormParam, SetHeroParam } from '../../../domain/backEndField/params'; import { GuildModel, GuildUpdateParam } from '../../../db/Guild'; @@ -56,7 +56,7 @@ export class GmRoleHandler { let exp = getExpByLv(lv - 1)?.sum||0; exp += expInc; let newLv = getLvByExp(exp); - let role = await RoleModel.updateRoleInfo(roleId, { lv: newLv, exp }) + let role = await Role.updateRoleInfo(roleId, { lv: newLv, exp }) let r = new Rank(REDIS_KEY.USER_LV, { serverId: serverId }); await r.setRankWithRoleInfo(roleId, newLv, Date.now(), role); sendMessageToUserWithSuc(roleId, PUSH_ROUTE.PLAYER_EXP_CHANGE, { @@ -64,7 +64,7 @@ export class GmRoleHandler { }, sid); } if(fixedIpLocation != undefined) { - await RoleModel.updateRoleInfo(roleId, { fixedIpLocation }) + await Role.updateRoleInfo(roleId, { fixedIpLocation }) } return resResult(STATUS.SUCCESS); } @@ -72,7 +72,7 @@ export class GmRoleHandler { async handleBlock(msg: { roleId: string, blockType: BLOCK_TYPE, blockReason: string }, session: BackendSession) { let { roleId, blockType, blockReason } = msg; if(roleId == undefined || blockType == undefined || blockReason == undefined) return resResult(STATUS.WRONG_PARMS); - let role = await RoleModel.updateRoleInfo(roleId, { blockType, blockReason }); + let role = await Role.updateRoleInfo(roleId, { blockType, blockReason }); if(!role) return resResult(STATUS.ROLE_NOT_FOUND); let { isOnline, sid } = await getRoleOnlineInfo(roleId); if(isOnline) { @@ -197,7 +197,7 @@ export class GmRoleHandler { // 更新装备信息 await HeroModel.updateHeroInfo(roleId, hid, { ePlace: hero.ePlace }); // 获取战力重算需要的数据 - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let schools = await SchoolModel.findByRoleId(roleId); let jewels = await JewelModel.findbyRole(roleId); let heroes = await HeroModel.findByRole(roleId); @@ -220,10 +220,10 @@ export class GmRoleHandler { await HeroModel.deleteHero(roleId, hid); await SkinModel.deleteByHero(roleId, hid); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); await PvpDefenseModel.deleteHero(roleId, hid); await RoleCeModel.deleteHero(roleId, hid); - await RoleModel.updateRoleInfo(roleId, { topLineup: role.topLineup.filter(cur => cur.hid != hid), topLineupCe: role.topLineupCe - hero.ce, ce: role.ce - hero.ce }); + await Role.updateRoleInfo(roleId, { topLineup: role.topLineup.filter(cur => cur.hid != hid), topLineupCe: role.topLineupCe - hero.ce, ce: role.ce - hero.ce }); await JewelModel.updateMany({ hid }, { $set: { hid: 0}}); return resResult(STATUS.SUCCESS); @@ -309,7 +309,7 @@ export class GmRoleHandler { await UserGuildModel.dismiss(code); const { members } = guild; - await RoleModel.dissmissGuild(members); + await Role.dissmissGuild(members); await UserGuildApplyModel.deleteApplyByGuild(code); await this.app.rpc.connector.connectorRemote.setOtherUserGuildSession.broadcast(members.map(roleId => { return { roleId, userGuild: null } })); // 更新session @@ -333,7 +333,7 @@ export class GmRoleHandler { if(!guild) return resResult(STATUS.GUILD_NOT_FOUND); if(guild.status == GUILD_STATUS.DISMISSED) return resResult(STATUS.GUILD_DELETE_ERROR); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); if(!role) return resResult(STATUS.ROLE_NOT_FOUND); let userGuild = await UserGuildModel.getMyGuild(roleId); @@ -366,11 +366,11 @@ export class GmRoleHandler { async skipEpilogue(msg: { roleId: string, roleName: string }, session: BackendSession) { const { roleId, roleName } = msg; - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); if(!role) return resResult(STATUS.ROLE_NOT_FOUND); if(role.hasInit) return resResult(STATUS.ROLE_HAS_INIT); - let checkName = await RoleModel.checkName(roleName, role.serverId); + let checkName = await Role.checkName(roleName, role.serverId); if (checkName) return resResult(STATUS.NAME_HAS_USED); let warStars: WarStar[] = []; @@ -395,7 +395,7 @@ export class GmRoleHandler { async reCalCe(msg: { roleId: string }, session: BackendSession) { const { roleId } = msg; - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let schools = await SchoolModel.findByRoleId(roleId); let jewels = await JewelModel.findbyRole(roleId); let heroes = await HeroModel.findByRole(roleId); diff --git a/game-server/app/servers/guild/handler/auctionHandler.ts b/game-server/app/servers/guild/handler/auctionHandler.ts index d3a12b0f5..1a8c23ffb 100644 --- a/game-server/app/servers/guild/handler/auctionHandler.ts +++ b/game-server/app/servers/guild/handler/auctionHandler.ts @@ -10,7 +10,7 @@ import { getSimpleRoleInfo } from '../../../services/roleService'; import { getRoleOnlineInfo } from '../../../services/redisService'; import { lockData } from '../../../services/redLockService'; import { GuildModel } from '../../../db/Guild'; -import { RoleModel, RoleType } from '../../../db/Role'; +import Role, { RoleType } from '../../../db/Role'; import { openGuildRefine } from '../../../services/guildRefineService'; import { unlockTrain } from '../../../services/guildTrainService'; import { UserGuildModel } from '../../../db/UserGuild'; @@ -257,7 +257,7 @@ export class AuctionHandler { const serverId: number = session.get('serverId'); if (!guildCode) {//创建公会 const roleId = session.get('roleId'); - const role: RoleType = await RoleModel.findByRoleId(roleId); + const role: RoleType = await Role.findByRoleId(roleId); // 创建公会 const name = '测试公会' const icon = 1 @@ -271,7 +271,7 @@ export class AuctionHandler { const userGuild = await UserGuildModel.createUserGuild(guild.code, role, true); if (!userGuild) return resResult(STATUS.GUILD_CREATE_ERROR); - await RoleModel.joinGuild(roleId, guild.code, guild.name, true); + await Role.joinGuild(roleId, guild.code, guild.name, true); await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请 guildCode = guild.code; session.set('guildCode', guildCode); diff --git a/game-server/app/servers/guild/handler/guildBossHandler.ts b/game-server/app/servers/guild/handler/guildBossHandler.ts index fb8d60a89..363b33d86 100644 --- a/game-server/app/servers/guild/handler/guildBossHandler.ts +++ b/game-server/app/servers/guild/handler/guildBossHandler.ts @@ -18,7 +18,7 @@ import { checkTask } from '../../../services/task/taskService'; import { guildInter } from '../../../pubUtils/interface'; import { addItems, getGoldObject, handleCost } from '../../../services/role/rewardService'; import * as dicParam from '../../../pubUtils/dicParam'; -import { RoleModel } from '../../../db/Role'; +import Role from '../../../db/Role'; import { sendMailToGuildByContent } from '../../../services/mailService'; import { genAuction, getAuctionRewardByPoolId } from '../../../services/auctionService'; import { sendMessageToGuildWithSuc } from '../../../services/pushService'; @@ -243,7 +243,7 @@ export class GuildHandler { let freeCount = dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_FREECOUNT - myEncourageCnt > 0? dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_FREECOUNT - myEncourageCnt: 0; let costGold = (count - freeCount) * dicParam.GUILD_BOSS.GUILD_BOSS_ENCOURAGE_COST; if(costGold < 0) costGold = 0; - let { gold } = await RoleModel.findByRoleId(roleId, 'gold'); + let { gold } = await Role.findByRoleId(roleId, 'gold'); if(gold < costGold) return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH); let { code, bossLv } = bossInstance; diff --git a/game-server/app/servers/guild/handler/guildHandler.ts b/game-server/app/servers/guild/handler/guildHandler.ts index 0868e44c2..d7aad19b8 100644 --- a/game-server/app/servers/guild/handler/guildHandler.ts +++ b/game-server/app/servers/guild/handler/guildHandler.ts @@ -4,7 +4,7 @@ import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE, GUILD_S import { UserGuildModel, UserGuildType } from '../../../db/UserGuild'; import { checkAuth, joinGuild, getUserGuildWithRefActive, addActive, settleGuildWeekly, getMyGuildInfo, setUserGuildSession, getInvitationList, addGuildRecord, pushChangeGuildLeader, pushGuildMemberQuit, pushGuildDismiss, pushGuildInfoUpdate, getTodayGuildActive, getGuildQuitCdTime } from '../../../services/guildService'; import { GuildModel, GuildType, GuildUpdateParam } from '../../../db/Guild'; -import { RoleModel, RoleType } from '../../../db/Role'; +import Role, { RoleType } from '../../../db/Role'; import { ARMY } from '../../../pubUtils/dicParam'; import { handleCost, addItems, getGoldObject } from '../../../services/role/rewardService'; import { nowSeconds, getTimeFun, getSeconds, getZeroPointD, DAY_TO_MS, HOUR_TO_MS } from '../../../pubUtils/timeUtil'; @@ -60,7 +60,7 @@ export class GuildHandler { if (checkNameResult) return resResult(STATUS.GUILD_NAME_DUP); // 检查元宝是否够 - const role = await RoleModel.findByRoleId(roleId); + const role = await Role.findByRoleId(roleId); if (ARMY.ARMY_CREAT_COST > role.gold) { return resResult(STATUS.DAILY_REFRESH_GOLD_LACK); } @@ -82,7 +82,7 @@ export class GuildHandler { const userGuild = await UserGuildModel.createUserGuild(guild.code, role, true); if (!userGuild) return resResult(STATUS.GUILD_CREATE_ERROR); - await RoleModel.joinGuild(roleId, guild.code, guild.name, true); + await Role.joinGuild(roleId, guild.code, guild.name, true); await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请 // 加入排行 @@ -118,7 +118,7 @@ export class GuildHandler { const guildList = await GuildModel.getGuildList(page, showPeopleMax, name, serverId); const applyList = await UserGuildApplyModel.findApplyByRole(roleId); - const { quitGuildTime: quitTime = 0 } = await RoleModel.findByRoleId(roleId); + const { quitGuildTime: quitTime = 0 } = await Role.findByRoleId(roleId); const list = new Array(); for (let guild of guildList) { @@ -162,7 +162,7 @@ export class GuildHandler { for(let roleId of guild.members) { await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'guildName', value: name }]); } - await RoleModel.updateGuildName(code, name); + await Role.updateGuildName(code, name); } if (notice != undefined) { pushGuildNoticeUpdateMsg(roleId, roleName, guild); @@ -230,15 +230,15 @@ export class GuildHandler { } await this.app.rpc.connector.connectorRemote.setOtherUserGuildSession.broadcast([{ roleId: memberRoleId, userGuild }]); - const role = await RoleModel.findByRoleId(memberRoleId); + const role = await Role.findByRoleId(memberRoleId); let updateObject = {}; if (auth == GUILD_AUTH.LEADER) { // 转让团长 updateObject['leader'] = role._id; let myUserGuild = await UserGuildModel.updateInfo(roleId, { auth: GUILD_AUTH.MEMBER, job: GUILD_JOB.SHIBING }, {}); // 自己降权限 setUserGuildSession(session, myUserGuild); await updateUserInfo(REDIS_KEY.GUILD_INFO, code, [{ field: 'leader', value: new GuildLeader(role) }]); - await RoleModel.updateRoleInfo(memberRoleId, { isGuildLeader: true }); - await RoleModel.updateRoleInfo(roleId, { isGuildLeader: false }); + await Role.updateRoleInfo(memberRoleId, { isGuildLeader: true }); + await Role.updateRoleInfo(roleId, { isGuildLeader: false }); await guildAbdicateToLeague(guild, roleId, role); } @@ -306,7 +306,7 @@ export class GuildHandler { return resResult(STATUS.GUILD_MEMBER_MAX); } - const role = await RoleModel.findByRoleId(roleId, null, true); + const role = await Role.findByRoleId(roleId, null, true); if (ceLimit > role.ce) { return resResult(STATUS.GUILD_NOT_REACH_CONDI); } @@ -403,8 +403,8 @@ export class GuildHandler { const day = getTimeFun().getBeforeDay(3); - const { quitGuildTime: quitTime = 0 } = await RoleModel.findByRoleId(roleId); - let allList = await RoleModel.getInviteList(day, serverId); + const { quitGuildTime: quitTime = 0 } = await Role.findByRoleId(roleId); + let allList = await Role.getInviteList(day, serverId); allList = allList.filter(cur => !invitedMembers.includes(cur.roleId)) let list = getRandEelm(allList, 10); if (!list.length) list = allList; @@ -429,7 +429,7 @@ export class GuildHandler { const guild = await GuildModel.findByCode(code, serverId, GUILD_SELECT.INVITED_MEMBER); if (guild.isMemberMax) return resResult(STATUS.GUILD_MEMBER_MAX); - const roleList = await RoleModel.findByRoleIds(roleIds); + const roleList = await Role.findByRoleIds(roleIds); let result = new Array(); for (let role of roleList) { @@ -568,7 +568,7 @@ export class GuildHandler { await sendMailToGuildByContent(MAIL_TYPE.GUILD_DISSMISS, code, {}, guild); await UserGuildModel.dismiss(code); const { members } = guild; - await RoleModel.dissmissGuild(members); + await Role.dissmissGuild(members); await UserGuildApplyModel.deleteApplyByGuild(code); await guildDismissToLeague(guild); @@ -605,7 +605,7 @@ export class GuildHandler { const userGuild = await UserGuildModel.quit(code, roleId); if (!userGuild) return resResult(STATUS.GUILD_QUIT_ERROR); - const role = await RoleModel.quitGuild(roleId, nowSeconds()); + const role = await Role.quitGuild(roleId, nowSeconds()); if (!role) return resResult(STATUS.GUILD_QUIT_ERROR); const guild = await GuildModel.quit(code, roleId, serverId, role.ce, userGuild.auth == GUILD_AUTH.MANAGER); @@ -642,7 +642,7 @@ export class GuildHandler { const userGuild = await UserGuildModel.quit(code, memberRoleId); if (!userGuild) return resResult(STATUS.GUILD_KICK_ERROR); - const role = await RoleModel.quitGuild(memberRoleId, nowSeconds()); + const role = await Role.quitGuild(memberRoleId, nowSeconds()); if (!role) return resResult(STATUS.GUILD_KICK_ERROR); const guild = await GuildModel.quit(code, memberRoleId, serverId, role.ce, userGuild.auth == GUILD_AUTH.MANAGER); @@ -684,7 +684,7 @@ export class GuildHandler { const { code, roleId: leaderRoleId } = msg; // 离线72小时 - const { roleName: oldRoleName, quitTime } = await RoleModel.findByRoleId(leaderRoleId); + const { roleName: oldRoleName, quitTime } = await Role.findByRoleId(leaderRoleId); if (quitTime > getTimeFun().getBeforeDay(3)) { return resResult(STATUS.GUILD_LEADER_LOGIN); } @@ -695,7 +695,7 @@ export class GuildHandler { } let topUserGuild: UserGuildType; for (let userGuild of topUserGuilds) { - let role = await RoleModel.findByRoleId(userGuild.roleId, 'quitTime'); + let role = await Role.findByRoleId(userGuild.roleId, 'quitTime'); if (role && role.quitTime > getTimeFun().getBeforeDay(3)) { topUserGuild = userGuild; break; } @@ -705,7 +705,7 @@ export class GuildHandler { } // 检查元宝是否够 - const role = await RoleModel.findByRoleId(roleId); + const role = await Role.findByRoleId(roleId); if (ARMY.ARMY_IMPEACH_COST > role.gold) { return resResult(STATUS.DAILY_REFRESH_GOLD_LACK); } @@ -731,8 +731,8 @@ export class GuildHandler { await sendMailByContent(MAIL_TYPE.GUILD_BE_SET_LEADER, topUser.roleId, { sendName: roleName, params: [guild.name] }); await updateUserInfo(REDIS_KEY.GUILD_INFO, code, [{ field: 'leader', value: new GuildLeader(topUser) }]); - await RoleModel.updateRoleInfo(leaderRoleId, { isGuildLeader: false }); - let newLeader = await RoleModel.updateRoleInfo(topUser.roleId, { isGuildLeader: true }); + await Role.updateRoleInfo(leaderRoleId, { isGuildLeader: false }); + let newLeader = await Role.updateRoleInfo(topUser.roleId, { isGuildLeader: true }); await guildAbdicateToLeague(guild, leaderRoleId, newLeader); reportTAEvent(roleId, TA_EVENT.GUILD_MASTER_CHANGE, { way: GUILD_MASTER_CHANGE_WAY.IMPEACH, change_id_after: topUser.roleId }, ip) @@ -953,7 +953,7 @@ export class GuildHandler { const guild = await GuildModel.findByCode(code, serverId); const leader = guild.leader; let threeDaysBefore = getTimeFun().getBeforeDay(3); - await RoleModel.updateRoleInfo(leader.roleId, { quitTime: threeDaysBefore }); + await Role.updateRoleInfo(leader.roleId, { quitTime: threeDaysBefore }); return resResult(STATUS.SUCCESS, { code }); } @@ -967,7 +967,7 @@ export class GuildHandler { } const roleId = session.get('roleId'); const quitGuildTime = type ? Math.floor((new Date().getTime() - HOUR_TO_MS * 2) / 1000) : 0; - await RoleModel.updateRoleInfo(roleId, { quitGuildTime: quitGuildTime }); + await Role.updateRoleInfo(roleId, { quitGuildTime: quitGuildTime }); return resResult(STATUS.SUCCESS); } @@ -988,13 +988,13 @@ export class GuildHandler { const { isMemberMax, isAuto, ceLimit, lv } = guild; - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); if (role.guildCode) { let oldCode = role.guildCode; const userGuild = await UserGuildModel.quit(oldCode, roleId); if (!userGuild) return resResult(STATUS.GUILD_QUIT_ERROR); - role = await RoleModel.quitGuild(roleId, nowSeconds()); + role = await Role.quitGuild(roleId, nowSeconds()); if (!role) return resResult(STATUS.GUILD_QUIT_ERROR); const guild = await GuildModel.quit(oldCode, roleId, serverId, role.ce, userGuild.auth == GUILD_AUTH.MANAGER); diff --git a/game-server/app/servers/guild/handler/gvgBattleHandler.ts b/game-server/app/servers/guild/handler/gvgBattleHandler.ts index e9c45ef74..2123cd5c4 100644 --- a/game-server/app/servers/guild/handler/gvgBattleHandler.ts +++ b/game-server/app/servers/guild/handler/gvgBattleHandler.ts @@ -25,7 +25,7 @@ import { GVGCityAreaPointModel } from '../../../db/GVGCityAreaPoint'; import { Rank } from '../../../services/rankService'; import { LeagueRankInfo, RoleRankInfo } from '../../../domain/rank'; import { addBattleEndRec } from '../../../services/gvg/gvgRecService'; -import { RoleModel } from '../../../db/Role'; +import Role from '../../../db/Role'; import { EXTERIOR, GVG } from '../../../pubUtils/dicParam'; import { sendMessageToGuildWithSuc, sendMessageToGVGAreaByTeamWithSuc, sendMessageToUserWithSuc } from '../../../services/pushService'; import { checkLeagueAuth } from '../../../services/gvg/gvgTeamService'; @@ -75,7 +75,7 @@ export class GVGBattleHandler { let durability = gameData.gvgTeamDurability.get(index)||0; let groupKey = await getGroupKey(serverId); - let role = await RoleModel.findByRoleId(roleId, 'lv title'); + let role = await Role.findByRoleId(roleId, 'lv title'); let updateParam: SaveTeamUpdateParam = { index, head, spine, frame, roleName, serverId, leagueCode, leagueName, lv: role.lv, title: role.title } if(lineup) { let { isOK, heroes } = await checkBattleHeroesByHid(roleId, lineup.map(cur => cur.actorId)); diff --git a/game-server/app/servers/guild/handler/gvgFightHandler.ts b/game-server/app/servers/guild/handler/gvgFightHandler.ts index e4c9d51a4..b70170c76 100644 --- a/game-server/app/servers/guild/handler/gvgFightHandler.ts +++ b/game-server/app/servers/guild/handler/gvgFightHandler.ts @@ -10,7 +10,7 @@ import { GVGVestigeRankModel } from "../../../db/GVGVestigeRank"; import { GVGVestigeRecModel, GVGVestigeRecUpdate } from "../../../db/GVGVestigeRec"; import { GVGVestigeSumRankModel } from "../../../db/GVGVestigeSumRank"; import { HeroModel } from "../../../db/Hero"; -import { RoleModel } from "../../../db/Role"; +import Role from "../../../db/Role"; import { GVGVestigeOppLineup, VestigeRank } from "../../../domain/gvgField/returnData"; import { RoleRankInfo } from "../../../domain/rank"; import { getRemoteRplFilePath, getRemoteRplPrefix } from "../../../pubUtils/battleUtils"; @@ -156,7 +156,7 @@ export class GVGProduceHandler { let hisVestigeRank = await GVGVestigeRankModel.findByRole(vestigeId, targetRoleId); if(!hisVestigeRank) return resResult(STATUS.GVG_VESTIGE_TARGET_NOT_FOUND); - let role = await RoleModel.findByRoleId(hisVestigeRank.roleId, 'roleId roleName serverId guildName title lv heads head spines spine frames frame') + let role = await Role.findByRoleId(hisVestigeRank.roleId, 'roleId roleName serverId guildName title lv heads head spines spine frames frame') if(!hisVestigeRank) return resResult(STATUS.GVG_VESTIGE_TARGET_NOT_FOUND); let hids = hisVestigeRank.lineup?.map(cur => cur.actorId)||[]; @@ -473,7 +473,7 @@ export class GVGProduceHandler { for(let { roleId: targetRoleId, rank, lineup } of vestigeRanks) { let param = await r.getParam(rank, targetRoleId, [rank]); if(!param) { - let role = await RoleModel.findByRoleId(targetRoleId, ROLE_SELECT.RANK); + let role = await Role.findByRoleId(targetRoleId, ROLE_SELECT.RANK); await r.generParamAndSet(REDIS_KEY.USER_INFO, { roleId: targetRoleId }, { role }); param = await r.getParam(rank, targetRoleId, [rank]); } @@ -488,7 +488,7 @@ export class GVGProduceHandler { } if(!myRank) { let obj = new VestigeRank(); - let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK); + let role = await Role.findByRoleId(roleId, ROLE_SELECT.RANK); obj.setByRole(role, serverNames[serverId]); myRank = obj; } diff --git a/game-server/app/servers/guild/handler/gvgHandler.ts b/game-server/app/servers/guild/handler/gvgHandler.ts index 59acc144d..d47143cb1 100644 --- a/game-server/app/servers/guild/handler/gvgHandler.ts +++ b/game-server/app/servers/guild/handler/gvgHandler.ts @@ -11,7 +11,7 @@ import { Contribute, GVGUserDataModel } from "../../../db/GVGUserData"; import { GVGUserItemModel } from "../../../db/GVGUserItem"; import { GVGUserTaskModel } from "../../../db/GVGUserTask"; import { GVG } from "../../../pubUtils/dicParam"; -import { RoleModel } from "../../../db/Role"; +import Role from "../../../db/Role"; import { addGVGTechActive, calFighterContribute, calProducerContribute, checkPreTech, checkTechIsIng, checkTechProgress, getDailyLoginReward, getMyContribute, pushTechChange, pushTechRollback, sendUngotBoxReward } from "../../../services/gvg/gvgPrepareService"; import { GVGUserDailyDataModel } from "../../../db/GVGUserDailyData"; import { gameData } from "../../../pubUtils/data"; @@ -188,7 +188,7 @@ export class GVGHandler { const members = myLeague.members||[]; const roleIds = members.map(member => member.roleId); - const roles = await RoleModel.findByRoleIds(roleIds); + const roles = await Role.findByRoleIds(roleIds); const serverNames = await getAllServerName(); const myUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId); diff --git a/game-server/app/servers/guild/handler/gvgManageHandler.ts b/game-server/app/servers/guild/handler/gvgManageHandler.ts index f8480bd73..4c39c7314 100644 --- a/game-server/app/servers/guild/handler/gvgManageHandler.ts +++ b/game-server/app/servers/guild/handler/gvgManageHandler.ts @@ -9,7 +9,7 @@ import { checkCanManage, checkGuildLeader, checkLeagueAuth, createLeague, getLea import { LeagueGuildInfo, LeagueListInfo, LeagueMemberListInfo, LeagueSimpleInfo } from "../../../domain/gvgField/returnData"; import { getAllServerName, getServerName, isRoleOnline, updateUserInfo } from "../../../services/redisService"; import { GVG } from "../../../pubUtils/dicParam"; -import { RoleModel, RoleType } from "../../../db/Role"; +import Role, { RoleType } from "../../../db/Role"; import { GVGUserDataModel } from "../../../db/GVGUserData"; import { sendMessageToGuildWithSuc, sendMessageToUserWithSuc } from "../../../services/pushService"; import { GVGLeaguePrepareModel } from "../../../db/GVGLeaguePrepare"; @@ -376,7 +376,7 @@ export class GVGManageHandler { const members = league.members||[]; let roleIds = members.map(member => member.roleId); - const roles = await RoleModel.findByRoleIds(roleIds); + const roles = await Role.findByRoleIds(roleIds); const serverNames = await getAllServerName(); const userdatas = await GVGUserDataModel.findByRoles(configId, targetLeagueCode, roleIds); const result: LeagueMemberListInfo[] = []; @@ -534,7 +534,7 @@ export class GVGManageHandler { const members = myLeague.members||[]; const candidates = members.filter(cur => cur.auth == LEAGUE_AUTH.SUB_LEADER); let roleIds = candidates.map(member => member.roleId); - const roles = await RoleModel.findByRoleIds(roleIds); + const roles = await Role.findByRoleIds(roleIds); const serverNames = await getAllServerName(); const userdatas = await GVGUserDataModel.findByRoles(configId, targetLeagueCode, roleIds); const result = roles.map(role => { @@ -572,7 +572,7 @@ export class GVGManageHandler { const checkHisAuth = await checkLeagueAuth(targetRoleId, myLeague, LEAGUE_MANAGE_TYPE.BE_ABDICATED); if(!checkHisAuth) return resResult(STATUS.GVG_HE_HAS_NO_AUTH); - const targetRole = await RoleModel.findByRoleId(targetRoleId, '_id roleName serverId guildName roleId'); + const targetRole = await Role.findByRoleId(targetRoleId, '_id roleName serverId guildName roleId'); let targetRoleServerName = await getServerName(targetRole.serverId); // 修改联军数据 members,leader diff --git a/game-server/app/servers/guild/handler/gvgProduceHandler.ts b/game-server/app/servers/guild/handler/gvgProduceHandler.ts index 039a81b73..2efbe7203 100644 --- a/game-server/app/servers/guild/handler/gvgProduceHandler.ts +++ b/game-server/app/servers/guild/handler/gvgProduceHandler.ts @@ -5,7 +5,7 @@ import { GVGLeagueFarmModel, GVGLeagueFarmType } from "../../../db/GVGLeagueFarm import { GVGLeagueFarmRecModel } from "../../../db/GVGLeagueFarmRec"; import { GVGLeaguePrepareModel } from "../../../db/GVGLeaguePrepare"; import { GVGUserItemModel } from "../../../db/GVGUserItem"; -import { RoleModel } from "../../../db/Role"; +import Role from "../../../db/Role"; import { LeagueFarmListInfo, LeagueFarmMember, LeagueField } from "../../../domain/gvgField/returnData"; import { gameData, getGVGResourceBasesByType } from "../../../pubUtils/data"; import { ItemInter, RewardInter } from "../../../pubUtils/interface"; @@ -118,7 +118,7 @@ export class GVGProduceHandler { } const serverNames = await getAllServerName(); - const roles = await RoleModel.findByRoleIds(roleIds); + const roles = await Role.findByRoleIds(roleIds); const result: LeagueFarmMember[] = []; for(let role of roles) { let obj = new LeagueFarmMember(role, serverNames); @@ -419,7 +419,7 @@ export class GVGProduceHandler { } const serverNames = await getAllServerName(); - const roles = await RoleModel.findByRoleIds(roleIds); + const roles = await Role.findByRoleIds(roleIds); const result: LeagueFarmMember[] = []; for(let role of roles) { let obj = new LeagueFarmMember(role, serverNames); diff --git a/game-server/app/servers/guild/handler/wishPoolHandler.ts b/game-server/app/servers/guild/handler/wishPoolHandler.ts index 5029be3ca..7ae700bec 100644 --- a/game-server/app/servers/guild/handler/wishPoolHandler.ts +++ b/game-server/app/servers/guild/handler/wishPoolHandler.ts @@ -10,7 +10,7 @@ import { ITID, CONSUME_TYPE } from '../../../consts/constModules/itemConst'; import { GUILD_POINT_WAYS, GUILD_STRUCTURE, WISH_POOL_TYPE } from '../../../consts/constModules/guildConst'; import { getWishPool, getUserGuildWithRefActive, addActive, canWishToday } from '../../../services/guildService'; import { findIndex, findWhere } from 'underscore'; -import { RoleModel } from '../../../db/Role'; +import Role from '../../../db/Role'; import { getRoleOnlineInfo } from '../../../services/redisService'; import { ARMY } from '../../../pubUtils/dicParam'; import { guildInter } from '../../../pubUtils/interface'; @@ -89,7 +89,7 @@ export class WishPoolHandler { const sid: string = session.get('sid'); if (wishRoleId == dntRoleId) return resResult(STATUS.WRONG_PARMS); - let role = await RoleModel.findByRoleId(wishRoleId); + let role = await Role.findByRoleId(wishRoleId); if (!role) return resResult(STATUS.WRONG_PARMS);//没有玩家 let wishUserGuild = await getUserGuildWithRefActive(wishRoleId, ' wishDntCnt wishGoods guildCode'); diff --git a/game-server/app/servers/role/handler/friendHandler.ts b/game-server/app/servers/role/handler/friendHandler.ts index 8cbccc791..8c5d0322a 100644 --- a/game-server/app/servers/role/handler/friendHandler.ts +++ b/game-server/app/servers/role/handler/friendHandler.ts @@ -1,7 +1,7 @@ import { Application, BackendSession, ChannelService, HandlerService, } from "pinus"; import { resResult, getRandEelm, getResStr, shouldRefresh, sortArrRandom, checkRoleIsRobot, getRobotSysType, makeRobotId, parseNumberList } from "../../../pubUtils/util"; import { STATUS, ROLE_SELECT, FRIEND_DROP_TYPE, FRIEND_RELATION_TYPE, POPULATE_TYPE, BLOCK_OPEATE, CONSUME_TYPE, ITID, HERO_SELECT, REDIS_KEY, MSG_SOURCE, MSG_TYPE, TASK_TYPE, ROBOT_SYS_TYPE, ITEM_CHANGE_REASON, PUSH_ROUTE } from "../../../consts"; -import { RoleModel, RoleType } from "../../../db/Role"; +import Role, { RoleType } from "../../../db/Role"; import { getTimeFun, getZeroPointD } from "../../../pubUtils/timeUtil"; import { FriendApplyModel } from "../../../db/FriendApply"; import { FriendListParam, FriendRecommendParams, BlackListParam, FriendValueListParam, HeroDetailParam } from "../../../domain/roleField/friend"; @@ -50,10 +50,10 @@ export class FriendHandler { const day = getTimeFun().getBeforeHour(FRIEND.FRIEND_RECONMMEND_ACTIVETIME); - const { lv, serverId: myServerId } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_MY_SERVER); + const { lv, serverId: myServerId } = await Role.findByRoleId(roleId, ROLE_SELECT.GET_MY_SERVER); let nums = parseNumberList(FRIEND.FRIEND_RECONMMEND_LEVEL); let max = Math.max(...nums); - let allList = await RoleModel.getRecommedList(lv - max, lv + max, day); + let allList = await Role.getRecommedList(lv - max, lv + max, day); let sortedNum = nums.sort((a, b) => a - b); for(let num of sortedNum) { allList = allList.filter(cur => cur.lv >= lv - num && cur.lv <= lv + num); @@ -116,7 +116,7 @@ export class FriendHandler { let roleId: string = session.get('roleId'); let { value } = msg; - let allList = await RoleModel.searchByNameOrId(value); + let allList = await Role.searchByNameOrId(value); let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT); let list = new Array(); @@ -140,7 +140,7 @@ export class FriendHandler { let roleId: string = session.get('roleId'); let roleIds = msg.roleIds; - const role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_ROLE_ID); + const role = await Role.findByRoleId(roleId, ROLE_SELECT.GET_ROLE_ID); let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT); let str = '', resultRoleIds = new Array(); @@ -156,7 +156,7 @@ export class FriendHandler { let hisRelation = await FriendRelationModel.findFriendByRole(hisRoleId, POPULATE_TYPE.NOT); let hisType = getRecommendType(hisRelation, hisRoleId, roleId); if(hisType == FRIEND_RELATION_TYPE.NORMAL) { - let incResult = await RoleModel.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION); + let incResult = await Role.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION); if (!incResult) { str = getResStr(STATUS.FRIEND_HIS_APPLY_MAX); continue; } @@ -197,7 +197,7 @@ export class FriendHandler { let { applyCodeList, isPass } = msg; - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let roles = new Array(); let friendCnt = role.friendCnt; @@ -258,7 +258,7 @@ export class FriendHandler { } let deleteCount = await FriendApplyModel.deleteApply(resultApplyCodeList); - role = await RoleModel.increaseFriendApplyCnt(roleId, -1 * deleteCount, FRIEND.FRIEND_MANAGE_APPLICATION); + role = await Role.increaseFriendApplyCnt(roleId, -1 * deleteCount, FRIEND.FRIEND_MANAGE_APPLICATION); roles.push(role); // 任务 await checkTaskWithRoles(roleId, sid, TASK_TYPE.FRIEND_NUM, roles); @@ -279,7 +279,7 @@ export class FriendHandler { public async getFriendList(msg: {}, session: BackendSession) { let roleId: string = session.get('roleId'); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let res = await getFriendList(role); return resResult(STATUS.SUCCESS, res); @@ -289,7 +289,7 @@ export class FriendHandler { public async getBlackList(msg: {}, session: BackendSession) { let roleId: string = session.get('roleId'); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let list = new Array(); let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.BLACKLIST); let blacklist = myRelation ? myRelation.blacklist : []; @@ -327,7 +327,7 @@ export class FriendHandler { const serverId = session.get('serverId'); let { roleId: hisRoleId, type } = msg; - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let friend: RoleType; let str = '', list = new Array(), frdRoleIds = new Array(), blackRoleIds = new Array(); @@ -341,11 +341,11 @@ export class FriendHandler { return resResult(STATUS.FRIEND_BLACK_HAS_ADD); } - role = await RoleModel.increaseBlockCnt(roleId, 1, curFriend ? -1 : 0, FRIEND.FRIEND_BLACKLIST_MAX); // 增加黑名单人数 + role = await Role.increaseBlockCnt(roleId, 1, curFriend ? -1 : 0, FRIEND.FRIEND_BLACKLIST_MAX); // 增加黑名单人数 if (!role) { return resResult(STATUS.FRIEND_BLACK_MAX) } - friend = await RoleModel.increaseFriendCnt(hisRoleId, curFriend ? -1 : 0); // 对方好友减少 + friend = await Role.increaseFriendCnt(hisRoleId, curFriend ? -1 : 0); // 对方好友减少 let friendShip: FriendShipType; if (!!curFriend) { @@ -359,8 +359,8 @@ export class FriendHandler { await delPrivateMsg(roleId, hisRoleId); let { myRecApplyCount, hisRecApplyCount } = await FriendApplyModel.deleteApplyByRoles(roleId, hisRoleId); // 删除双方的申请 - if(myRecApplyCount > 0) await RoleModel.increaseFriendApplyCnt(roleId, -1 * myRecApplyCount, FRIEND.FRIEND_MANAGE_APPLICATION); - if(hisRecApplyCount > 0) await RoleModel.increaseFriendApplyCnt(roleId, -1 * hisRecApplyCount, FRIEND.FRIEND_MANAGE_APPLICATION); + if(myRecApplyCount > 0) await Role.increaseFriendApplyCnt(roleId, -1 * myRecApplyCount, FRIEND.FRIEND_MANAGE_APPLICATION); + if(hisRecApplyCount > 0) await Role.increaseFriendApplyCnt(roleId, -1 * hisRecApplyCount, FRIEND.FRIEND_MANAGE_APPLICATION); let param = new BlackListParam(friend); let { isOnline, sid } = await getRoleOnlineInfo(friend.roleId); @@ -388,11 +388,11 @@ export class FriendHandler { return resResult(STATUS.FRIEND_NOT_FOUND); } - role = await RoleModel.increaseFriendCnt(roleId, -1); // 减少好友 + role = await Role.increaseFriendCnt(roleId, -1); // 减少好友 if (!role) { return resResult(STATUS.FRIEND_NOT_FOUND) } - friend = await RoleModel.increaseFriendCnt(hisRoleId, -1); // 对方好友减少 + friend = await Role.increaseFriendCnt(hisRoleId, -1); // 对方好友减少 let friendShip: FriendShipType; @@ -413,7 +413,7 @@ export class FriendHandler { return resResult(STATUS.FRIEND_BLACK_NOT_FOUND); } - role = await RoleModel.increaseBlockCnt(roleId, -1, 0, 100); // 黑名单人数减 + role = await Role.increaseBlockCnt(roleId, -1, 0, 100); // 黑名单人数减 if (!role) { return resResult(STATUS.FRIEND_BLACK_MAX) } @@ -421,14 +421,14 @@ export class FriendHandler { if (type == BLOCK_OPEATE.REMOVE_AND_APPLY) { // 申请好友 - friend = await RoleModel.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION); + friend = await Role.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION); if (!friend) { str = getResStr(STATUS.FRIEND_HIS_APPLY_MAX); } else { let hisRelation = await FriendRelationModel.findFriendByRole(hisRoleId, POPULATE_TYPE.NOT); let hisType = getRecommendType(hisRelation, hisRoleId, roleId); if(hisType == FRIEND_RELATION_TYPE.NORMAL) { - let incResult = await RoleModel.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION); + let incResult = await Role.increaseFriendApplyCnt(hisRoleId, 1, FRIEND.FRIEND_MANAGE_APPLICATION); if (incResult) { let apply = await FriendApplyModel.createApply(hisRoleId, role); let hisOnlineInfo = await getRoleOnlineInfo(hisRoleId); @@ -482,7 +482,7 @@ export class FriendHandler { } let canSendList = await sortByBeSentHeart(roleId, arr); - let { lv } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV); + let { lv } = await Role.findByRoleId(roleId, ROLE_SELECT.GET_LV); let dicFriendLv = getDicFriendByLv(lv); if (!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND); @@ -552,7 +552,7 @@ export class FriendHandler { } let canReceiveList = await sortByBeSentHeart(roleId, arr); - let { lv } = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_LV); + let { lv } = await Role.findByRoleId(roleId, ROLE_SELECT.GET_LV); let dicFriendLv = getDicFriendByLv(lv); if (!dicFriendLv) return resResult(STATUS.DIC_DATA_NOT_FOUND); @@ -648,7 +648,7 @@ export class FriendHandler { let { roleId: targetRoleId } = msg; let isRobot = checkRoleIsRobot(targetRoleId); if(isRobot) { - let role = await RoleModel.findByRoleId(roleId, null, true); + let role = await Role.findByRoleId(roleId, null, true); let sysType = getRobotSysType(targetRoleId); let addObj: any = { roleId: makeRobotId(''), roleName: '', guildName: '' }; if(sysType == ROBOT_SYS_TYPE.COM_BTL) { @@ -666,7 +666,7 @@ export class FriendHandler { return resResult(STATUS.SUCCESS, {...param, isRobot }); } else { - let role = await RoleModel.findByRoleId(targetRoleId, null, true); + let role = await Role.findByRoleId(targetRoleId, null, true); let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT); let type = getRecommendType(myFriendRelation, roleId, role.roleId); @@ -689,7 +689,7 @@ export class FriendHandler { let result: PlayerDetail; let dbHeroes = await HeroModel.findAndSortByCe(oppoRoleId); - let role = await RoleModel.findByRoleId(oppoRoleId, null, true); + let role = await Role.findByRoleId(oppoRoleId, null, true); if(!role) return resResult(STATUS.ROLE_NOT_FOUND); let { topLineupCe, towerLv, showLineup } = role; @@ -731,7 +731,7 @@ export class FriendHandler { let { roleId: hisRoleId, hids } = msg; - let role = await RoleModel.findByRoleId(hisRoleId, 'title'); + let role = await Role.findByRoleId(hisRoleId, 'title'); if (!role) return resResult(STATUS.ROLE_NOT_FOUND); let roleCe = await RoleCeModel.findByRoleId(hisRoleId); diff --git a/game-server/app/servers/role/handler/heroHandler.ts b/game-server/app/servers/role/handler/heroHandler.ts index ecab1be50..b2ea6ec2a 100644 --- a/game-server/app/servers/role/handler/heroHandler.ts +++ b/game-server/app/servers/role/handler/heroHandler.ts @@ -4,7 +4,7 @@ import { resResult, deepCopy, parseGoodStr } from '../../../pubUtils/util'; import { STATUS } from '../../../consts/statusCode'; import { HeroModel, Connect, HeroSkin, HeroUpdate, EPlace, Talent } from '../../../db/Hero'; import { CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY, REDIS_KEY, TASK_TYPE, ITEM_CHANGE_REASON, CHECK_HERO_CONSUME } from '../../../consts'; -import { RoleModel } from '../../../db/Role'; +import Role from '../../../db/Role'; import { ItemModel } from '../../../db/Item'; import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getConnectLvByExp, getEquipByJobClassAndEPlace, getScollByStar, getExpByLv, getConnectMaxLv, getFriendShipByIdAndLv } from '../../../pubUtils/data'; import { ItemInter, RewardInter } from '../../../pubUtils/interface'; @@ -89,7 +89,7 @@ export class HeroHandler { // 计算武将可以升的级数 let hero = await HeroModel.findByHidAndRole(hid, roleId); if (!hero) return resResult(STATUS.ROLE_HERO_NOT_EXISTS); - let { lv: playerLv } = await RoleModel.findByRoleId(roleId); + let { lv: playerLv } = await Role.findByRoleId(roleId); let { lv: oldLv, exp: oldExp } = hero; if (oldLv >= playerLv) return resResult(STATUS.ROLE_HERO_LV_OVER); if (oldLv + addLv > playerLv) addLv = playerLv - oldLv; @@ -812,7 +812,7 @@ export class HeroHandler { await SkinModel.deleteMany({ roleId }); await SchoolModel.deleteAccount(roleId); await RoleCeModel.deleteMany({ roleId }); - await RoleModel.updateRoleInfo(roleId, { jewelCount: 0 }); + await Role.updateRoleInfo(roleId, { jewelCount: 0 }); let heroInfos = []; for(let [actorId] of gameData.recruit) { @@ -850,9 +850,9 @@ export class HeroHandler { if (!hero) return resResult(STATUS.HERO_NOT_FIND); await HeroModel.deleteHero(roleId, hid); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); await PvpDefenseModel.deleteHero(roleId, hid); - await RoleModel.updateRoleInfo(roleId, { topLineup: role.topLineup, topLineupCe: role.topLineupCe, ce: role.ce - hero.ce }); + await Role.updateRoleInfo(roleId, { topLineup: role.topLineup, topLineupCe: role.topLineupCe, ce: role.ce - hero.ce }); return resResult(STATUS.SUCCESS); } @@ -865,14 +865,14 @@ export class HeroHandler { //let result = await handleCost(roleId, sid, [{id, count}] ); let items = [{ id, count }]; - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); if (id == 999999) { items = getDropItems(); if (role.lv < 60) { role.lv = 60; let roleLvInfo = gameData.kingexp.get(role.lv - 1); role.exp = roleLvInfo.sum; - await RoleModel.updateRoleInfo(roleId, role); + await Role.updateRoleInfo(roleId, role); } } let result = await addItems(roleId, roleName, sid, items, ITEM_CHANGE_REASON.DEBUG); diff --git a/game-server/app/servers/role/handler/itemHandler.ts b/game-server/app/servers/role/handler/itemHandler.ts index d3da7b2ee..0510782b3 100644 --- a/game-server/app/servers/role/handler/itemHandler.ts +++ b/game-server/app/servers/role/handler/itemHandler.ts @@ -4,7 +4,7 @@ import { RewardInter } from "../../../pubUtils/interface"; import { resResult } from "../../../pubUtils/util"; import { addItems, handleCost } from "../../../services/role/rewardService"; -import { RoleModel } from "../../../db/Role"; +import Role from "../../../db/Role"; import { gameData } from "../../../pubUtils/data"; import { ITID } from "../../../consts/constModules/itemConst"; import { useGiftPackage } from "../../../services/activity/giftPackageService"; @@ -100,7 +100,7 @@ export class ItemHandler { return resResult(STATUS.ROLE_METERIAL_ERROR); } - let role = await RoleModel.findByRoleId(roleId, 'lv'); + let role = await Role.findByRoleId(roleId, 'lv'); let { ap, isOver } = await getAp(roleId, ip, role.lv); if (isOver) return resResult(STATUS.AP_IS_FULL); @@ -138,7 +138,7 @@ export class ItemHandler { return resResult(STATUS.ROLE_METERIAL_ERROR); } - let role = await RoleModel.findByRoleId(roleId, 'lv'); + let role = await Role.findByRoleId(roleId, 'lv'); let { buyTimes = 0 } = await getAp(roleId, ip, role.lv); if (buyTimes + count > gameData.apMaxBuyTimes.max) return resResult(STATUS.AP_BUY_TIMES_LACK); @@ -208,7 +208,7 @@ export class ItemHandler { let roleId = session.get('roleId'); let ip = session.get('ip'); - let role = await RoleModel.findByRoleId(roleId, 'lv'); + let role = await Role.findByRoleId(roleId, 'lv'); let apJson = await getAp(roleId, ip, role.lv); return resResult(STATUS.SUCCESS, { apJson }); } @@ -222,7 +222,7 @@ export class ItemHandler { let lvRecord = lvRecords.find(cur => cur.lv == lv); let ap = 0, apBefore = 0; if(!lvRecord) { - let role = await RoleModel.findByRoleId(roleId, 'lv'); + let role = await Role.findByRoleId(roleId, 'lv'); let apJson = await getAp(roleId, ip, role.lv); ap = apJson.ap; apBefore = apJson.ap; @@ -244,7 +244,7 @@ export class ItemHandler { const ip = session.get('ip'); const serverId = session.get('serverId'); - let role = await RoleModel.findByRoleId(roleId, 'lv'); + let role = await Role.findByRoleId(roleId, 'lv'); let apJson = await setAp(serverId, roleId, ip, role.lv, msg.ap, sid, ITEM_CHANGE_REASON.DEBUG); if (!apJson) return resResult(STATUS.BATTLE_ACTION_POINT_LACK) return resResult(STATUS.SUCCESS, { apJson }); @@ -257,7 +257,7 @@ export class ItemHandler { } let roleId = session.get('roleId'); let ip = session.get('ip'); - let role = await RoleModel.findByRoleId(roleId, 'lv'); + let role = await Role.findByRoleId(roleId, 'lv'); await ActionPointModel.resetBuyTimes(roleId); let apJson = await getAp(roleId, ip, role.lv); return resResult(STATUS.SUCCESS, { apJson }); diff --git a/game-server/app/servers/role/handler/mailHandler.ts b/game-server/app/servers/role/handler/mailHandler.ts index 21b5cb742..76c4d716b 100644 --- a/game-server/app/servers/role/handler/mailHandler.ts +++ b/game-server/app/servers/role/handler/mailHandler.ts @@ -9,7 +9,7 @@ import { checkMailGoods, getMails } from '../../../services/mailService'; import { ServerMailModel, ServerMailType } from '../../../db/ServerMail'; import { MailParam } from '../../../domain/roleField/mail'; import { ItemInter, RewardInter } from '../../../pubUtils/interface'; -import { RoleModel } from '../../../db/Role'; +import Role from '../../../db/Role'; import { gameData } from '../../../pubUtils/data'; import { ITEM_CHANGE_REASON, ITID, RECEIVE_MAIL_TYPE } from '../../../consts'; import { BAG } from '../../../pubUtils/dicParam'; @@ -110,7 +110,7 @@ export class MailHandler { let sid: string = session.get('sid'); let serverId: number = session.get('serverId'); let { id, type, mailType } = msg; - let { jewelCount } = await RoleModel.findByRoleId(roleId, 'jewelCount'); + let { jewelCount } = await Role.findByRoleId(roleId, 'jewelCount'); let originMails: {mailType: GM_MAIL_TYPE, mail: MailType|GroupMailType|ServerMailType}[] = [] diff --git a/game-server/app/servers/role/handler/rankHandler.ts b/game-server/app/servers/role/handler/rankHandler.ts index ba9897b73..2d9e63cc7 100644 --- a/game-server/app/servers/role/handler/rankHandler.ts +++ b/game-server/app/servers/role/handler/rankHandler.ts @@ -1,7 +1,7 @@ import { Application, BackendSession, HandlerService, pinus, } from "pinus"; import { resResult } from "../../../pubUtils/util"; import { STATUS, getRedisKeyByRankType, ROLE_SELECT, RANK_TYPE, HERO_SELECT, GUILD_SELECT, RANK_FIRST_REWARD_STATUS, ITEM_CHANGE_REASON } from "../../../consts"; -import { RoleModel } from "../../../db/Role"; +import Role from "../../../db/Role"; import { UserGuildModel } from "../../../db/UserGuild"; import { GuildModel } from "../../../db/Guild"; import { Rank, getGeneralRank, getRankFirstReward, getRankInHandler } from "../../../services/rankService"; @@ -27,7 +27,7 @@ export class RoleHandler { let roleName = session.get('roleName'); let serverId = session.get('serverId'); - let role = await RoleModel.findByRoleId(roleId, 'rankReceived'); + let role = await Role.findByRoleId(roleId, 'rankReceived'); if (!role) return resResult(STATUS.WRONG_PARMS); let ranks = await getGeneralRank(role, serverId); @@ -41,7 +41,7 @@ export class RoleHandler { let roleName = session.get('roleName'); let serverId = session.get('serverId'); - let role = await RoleModel.findByRoleId(roleId, 'rankReceived'); + let role = await Role.findByRoleId(roleId, 'rankReceived'); if (!role) return resResult(STATUS.WRONG_PARMS); let ranks = await getRankFirstReward(role, serverId); @@ -124,7 +124,7 @@ export class RoleHandler { } let rewards: RewardInter[] = []; let canReceiveId: number[] = []; - let role = await RoleModel.findByRoleId(roleId, 'rankReceived'); + let role = await Role.findByRoleId(roleId, 'rankReceived'); for (let id of ids) { let dicReward = gameData.generalRankReward.get(id); @@ -140,7 +140,7 @@ export class RoleHandler { canReceiveId.push(id); } - role = await RoleModel.receiveRankReward(roleId, canReceiveId); + role = await Role.receiveRankReward(roleId, canReceiveId); if (canReceiveId.length <= 0) return resResult(STATUS.REWARD_CONDITION_NOT_REACH); let rewardStatus = canReceiveId.map(id => { diff --git a/game-server/app/servers/role/handler/roleHandler.ts b/game-server/app/servers/role/handler/roleHandler.ts index 5eb8c3617..3dfcd6c28 100644 --- a/game-server/app/servers/role/handler/roleHandler.ts +++ b/game-server/app/servers/role/handler/roleHandler.ts @@ -1,5 +1,5 @@ import { STATUS } from '../../../consts/statusCode'; -import { RoleModel, RoleUpdate } from './../../../db/Role'; +import Role, { RoleUpdate } from './../../../db/Role'; import { HeroModel, HeroType, HeroUpdate } from '../../../db/Hero'; import { resResult, decodeIdCntArrayStr, parseGoodStr, genCode } from '../../../pubUtils/util'; import { Application, BackendSession, pinus, HandlerService, } from 'pinus'; @@ -48,14 +48,14 @@ export class RoleHandler { let { roleName } = msg; - let role = await RoleModel.findByRoleId(roleId, 'roleName hasInit title teraphs lv', true); + let role = await Role.findByRoleId(roleId, 'roleName hasInit title teraphs lv', true); if (role.hasInit) return resResult(STATUS.ROLE_HAS_INIT); - let checkName = await RoleModel.checkName(roleName, serverId); + let checkName = await Role.checkName(roleName, serverId); if (checkName) return resResult(STATUS.NAME_HAS_USED); let { resultHeroes: heroes } = await createHeroes(roleId, roleName, sid, serverId, DEFAULT_HEROES.map(hid => ({hid, count: 1})), { roleName, hasInit: true, title: role.title, teraphs: role.teraphs, lv: role.lv }); - // role = await RoleModel.updateRoleInfo(roleId, { roleName, hasInit: true }); // 在算战力的时候一起更新 + // role = await Role.updateRoleInfo(roleId, { roleName, hasInit: true }); // 在算战力的时候一起更新 session.set('roleName', roleName); session.push('roleName', () => { }); @@ -74,7 +74,7 @@ export class RoleHandler { async getRoleInfo(msg: { targetRoleId: string }, session: BackendSession) { let { targetRoleId } = msg; - let { roleId, roleName, head = EXTERIOR.EXTERIOR_FACE, frame = EXTERIOR.EXTERIOR_FACECASE, spine = EXTERIOR.EXTERIOR_APPEARANCE, ce = 0, topLineup, topLineupCe = 0 } = await RoleModel.findByRoleId(targetRoleId); + let { roleId, roleName, head = EXTERIOR.EXTERIOR_FACE, frame = EXTERIOR.EXTERIOR_FACECASE, spine = EXTERIOR.EXTERIOR_APPEARANCE, ce = 0, topLineup, topLineupCe = 0 } = await Role.findByRoleId(targetRoleId); return resResult(STATUS.SUCCESS, { roleId, roleName, head, frame, spine, ce, topLineup, topLineupCe }); } @@ -85,7 +85,7 @@ export class RoleHandler { const serverId = session.get('serverId'); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let { title } = role; let titleInfo = getTitle(title + 1); @@ -115,7 +115,7 @@ export class RoleHandler { let serverId: number = session.get('serverId'); - let role = await RoleModel.findByRoleId(roleId, 'roleId teraphs gold coin'); + let role = await Role.findByRoleId(roleId, 'roleId teraphs gold coin'); let teraphs = role.teraphs; let index = findIndex(teraphs, { id }); if (index < 0) @@ -149,7 +149,7 @@ export class RoleHandler { const serverId = session.get('serverId'); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let teraphs = role.teraphs; let index = findIndex(teraphs, { id }); if (index < 0) @@ -353,7 +353,7 @@ export class RoleHandler { return resResult(STATUS.LINEUP_MAX); } - let role = await RoleModel.updateRoleInfo(roleId, { showLineup }); + let role = await Role.updateRoleInfo(roleId, { showLineup }); let r = new Rank(REDIS_KEY.SHOW_LINEUP, {}); await r.generParamAndSet(REDIS_KEY.SHOW_LINEUP, { roleId }, { role }); @@ -368,7 +368,7 @@ export class RoleHandler { if(isGoodsHidden(id)) return resResult(STATUS.ITEM_IS_HIDDEN); - let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS); + let role = await Role.findByRoleId(roleId, ROLE_SELECT.GET_HEADS); if (!role) return resResult(STATUS.ROLE_NOT_FOUND); let { heads } = role; @@ -383,7 +383,7 @@ export class RoleHandler { } curHead.enable = true; - role = await RoleModel.updateRoleInfo(roleId, { heads }); + role = await Role.updateRoleInfo(roleId, { heads }); await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'head', value: id }]); if(role.isGuildLeader) { await updateUserInfo(REDIS_KEY.GUILD_INFO, guildCode, [{ field: 'leader', value: new GuildLeader(role) }]); @@ -400,7 +400,7 @@ export class RoleHandler { if(isGoodsHidden(id)) return resResult(STATUS.ITEM_IS_HIDDEN); - let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS); + let role = await Role.findByRoleId(roleId, ROLE_SELECT.GET_HEADS); if (!role) return resResult(STATUS.ROLE_NOT_FOUND); let { frames } = role; @@ -415,7 +415,7 @@ export class RoleHandler { } curFrame.enable = true; - role = await RoleModel.updateRoleInfo(roleId, { frames }); + role = await Role.updateRoleInfo(roleId, { frames }); await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'frame', value: id }]); if(role.isGuildLeader) { await updateUserInfo(REDIS_KEY.GUILD_INFO, guildCode, [{ field: 'leader', value: new GuildLeader(role) }]); @@ -432,7 +432,7 @@ export class RoleHandler { if(isGoodsHidden(id)) return resResult(STATUS.ITEM_IS_HIDDEN); - let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS); + let role = await Role.findByRoleId(roleId, ROLE_SELECT.GET_HEADS); if (!role) return resResult(STATUS.ROLE_NOT_FOUND); let { spines } = role; @@ -447,7 +447,7 @@ export class RoleHandler { } curSpine.enable = true; - role = await RoleModel.updateRoleInfo(roleId, { spines }); + role = await Role.updateRoleInfo(roleId, { spines }); await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'spine', value: id }]); if(role.isGuildLeader) { await updateUserInfo(REDIS_KEY.GUILD_INFO, guildCode, [{ field: 'leader', value: new GuildLeader(role) }]); @@ -465,17 +465,17 @@ export class RoleHandler { let sid = session.get('sid'); if(!roleName) return resResult(STATUS.WRONG_PARMS); - let checkName = await RoleModel.checkName(roleName, serverId); + let checkName = await Role.checkName(roleName, serverId); if (checkName) return resResult(STATUS.NAME_HAS_USED); - let role = await RoleModel.findByRoleId(roleId, 'renameCnt'); + let role = await Role.findByRoleId(roleId, 'renameCnt'); let costGold = role.renameCnt >= dicParam.NAMEPLATE.NAMEPLATE_FREECOST? dicParam.NAMEPLATE.NAMEPLATE_FEECOST: 0; if(costGold > 0) { let result = await handleCost(roleId, sid, [getGoldObject(costGold)], ITEM_CHANGE_REASON.RENAME); if(!result) return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH); } - role = await RoleModel.incRoleInfo(roleId, { renameCnt: 1 }, { roleName }); + role = await Role.incRoleInfo(roleId, { renameCnt: 1 }, { roleName }); session.set('roleName', role.roleName); session.push('roleName', () => { }); await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'roleName', value: roleName }]); @@ -498,7 +498,7 @@ export class RoleHandler { if(ids == undefined || ids.length <= 0) { return resResult(STATUS.WRONG_PARMS); } - let role = await RoleModel.saveGuide(roleId, ids); + let role = await Role.saveGuide(roleId, ids); return resResult(STATUS.SUCCESS, { guide: role.guide }); @@ -508,7 +508,7 @@ export class RoleHandler { const roleId = session.get('roleId'); const { isClosePush } = msg; - let role = await RoleModel.setPushMsgOpen(roleId, isClosePush); + let role = await Role.setPushMsgOpen(roleId, isClosePush); if(!role) return resResult(STATUS.ROLE_NOT_FOUND); return resResult(STATUS.SUCCESS, { isClosePush: role.isClosePush @@ -519,7 +519,7 @@ export class RoleHandler { const roleId = session.get('roleId'); const { hasComment } = msg; - let role = await RoleModel.setHasComment(roleId, hasComment); + let role = await Role.setHasComment(roleId, hasComment); if(!role) return resResult(STATUS.ROLE_NOT_FOUND); return resResult(STATUS.SUCCESS, { hasComment: role.hasComment @@ -581,7 +581,7 @@ export class RoleHandler { } let roleId = session.get('roleId'); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); if(!role) return resResult(STATUS.ROLE_NOT_FOUND); if(role.hasInit) { await deletRole(roleId); @@ -598,7 +598,7 @@ export class RoleHandler { let roleId = session.get('roleId'); let roleLvInfo = gameData.kingexp.get(lv - 1); - let role = await RoleModel.updateRoleInfo(roleId, { lv, exp: roleLvInfo.sum }); + let role = await Role.updateRoleInfo(roleId, { lv, exp: roleLvInfo.sum }); return resResult(STATUS.SUCCESS, { lv: role.lv }); } @@ -610,7 +610,7 @@ export class RoleHandler { if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } - let role = await RoleModel.updateRoleInfo(roleId, params); + let role = await Role.updateRoleInfo(roleId, params); return resResult(STATUS.SUCCESS, { role }); @@ -624,7 +624,7 @@ export class RoleHandler { if (magicWord !== DEBUG_MAGIC_WORD) { return resResult(STATUS.TOKEN_ERR); } - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let user = await UserModel.findUserByUid(role.userInfo.uid); reportTAEvent(roleId, 'test', { serverId }, user.ip); diff --git a/game-server/app/servers/role/handler/shopHandler.ts b/game-server/app/servers/role/handler/shopHandler.ts index fe226f555..edba037e6 100644 --- a/game-server/app/servers/role/handler/shopHandler.ts +++ b/game-server/app/servers/role/handler/shopHandler.ts @@ -11,7 +11,7 @@ import { RewardInter } from "../../../pubUtils/interface"; import { UserShopTypeModel } from "../../../db/UserShopType"; import { nowSeconds } from "../../../pubUtils/timeUtil"; import { isGoodsHidden } from "../../../services/dataService"; -import { RoleModel } from './../../../db/Role'; +import Role from './../../../db/Role'; export default function(app: Application) { return new ShopHandler(app); @@ -86,7 +86,7 @@ export class ShopHandler { userShop = await UserShopModel.purchase(roleId, roleName, activityId, dicShopItem, count, seasonNum); if (!userShop || (userShop && userShop.count > totalCanBuyTimes)) { // rollback 消耗 - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); addItems(roleId, role.roleName, sid, cost, ITEM_CHANGE_REASON.SHOP_PURCHASE); // rollback 购买次数 diff --git a/game-server/app/servers/role/handler/taskHandler.ts b/game-server/app/servers/role/handler/taskHandler.ts index 8bda94815..01a089f66 100644 --- a/game-server/app/servers/role/handler/taskHandler.ts +++ b/game-server/app/servers/role/handler/taskHandler.ts @@ -11,7 +11,7 @@ import { getMainTask, refDailyTaskBox, removeHistoryTask, getCurTask, checkTask, import { TASK } from "../../../pubUtils/dicParam"; import { ActivityTaskPointModel, ActivityTaskPointModelType } from "../../../db/ActivityTaskPoint"; import { ItemInter, RewardInter } from "../../../pubUtils/interface"; -import { RoleModel } from "../../../db/Role"; +import Role from "../../../db/Role"; import { roleLevelup } from "../../../services/normalBattleService"; import _ = require("underscore"); import { addActvityTaskPoint } from "../../../services/activity/activityService"; @@ -333,7 +333,7 @@ export class ShopHandler { let roleId = session.get('roleId'); let serverId = session.get('serverId'); let sid = session.get('sid'); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let server = await ServerlistModel.findByServerId(serverId); return resResult(STATUS.SUCCESS) } diff --git a/game-server/app/services/activity/firstGiftService.ts b/game-server/app/services/activity/firstGiftService.ts index 2877d746d..eefb1908b 100644 --- a/game-server/app/services/activity/firstGiftService.ts +++ b/game-server/app/services/activity/firstGiftService.ts @@ -1,7 +1,7 @@ import { ACTIVITY_TYPE } from '../../consts'; import { ActivityModel, ActivityModelType } from '../../db/Activity'; import { ActivityFirstGiftModel, ActivityFirstGiftModelType } from '../../db/ActivityFirstGift'; -import { RoleModel, RoleType } from '../../db/Role'; +import Role, { RoleType } from '../../db/Role'; import { ServerlistModel } from '../../db/Serverlist'; import { FirstGiftData } from '../../domain/activityField/firstGiftField'; import { getRoleCreateTime, getServerCreateTime } from '../redisService'; @@ -29,7 +29,7 @@ import { getActivitiesByType, getActivityById } from './activityService'; // return null; // } -// let { createTime } = await RoleModel.findByRoleId(roleId); +// let { createTime } = await Role.findByRoleId(roleId); // let playerData = new FirstGiftData(activityData, createTime); // playerData.setPlayerRecords(playerRecord); // return playerData; diff --git a/game-server/app/services/activity/growthFundService.ts b/game-server/app/services/activity/growthFundService.ts index 7a6af7ab1..b842d6be0 100644 --- a/game-server/app/services/activity/growthFundService.ts +++ b/game-server/app/services/activity/growthFundService.ts @@ -2,7 +2,7 @@ import { ACTIVITY_TYPE, STATUS, TASK_TYPE } from '../../consts'; import { ActivityModel, ActivityModelType } from '../../db/Activity'; import { ActivityGrowthFundModel, ActivityGrowthFundModelType } from '../../db/ActivityGrowthFund'; import { ActivityBuyRecordsModel } from '../../db/ActivityBuyRecords'; -import { RoleModel } from '../../db/Role'; +import Role from '../../db/Role'; import { GrowthFundData } from '../../domain/activityField/growthFundField'; import { ServerlistModel } from '../../db/Serverlist'; import { getActivitiesByType, getActivityById } from './activityService'; @@ -63,7 +63,7 @@ export async function getPlayerGrowthFundData(activityId: number, serverId: numb case ACTIVITY_TYPE.GROWTH_FUND_MAIN://主线 case ACTIVITY_TYPE.GROWTH_FUND_MAIN_VIP://主线vip { - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let { warStar = new Array<{ id: number, warType: number, star: number }>() } = role; let warIDs = warStar.map(cur => cur.id); for (let page of playerData.list) { @@ -81,7 +81,7 @@ export async function getPlayerGrowthFundData(activityId: number, serverId: numb case ACTIVITY_TYPE.GROWTH_FUND_TOWER://镇念塔 case ACTIVITY_TYPE.GROWTH_FUND_TOWER_VIP:////镇念塔vip { - let { towerLv } = await RoleModel.findByRoleId(roleId); + let { towerLv } = await Role.findByRoleId(roleId); for (let page of playerData.list) { for (let item of page.items) { if (item.taskType == TASK_TYPE.BATTLE_TOWER_LV) { @@ -96,7 +96,7 @@ export async function getPlayerGrowthFundData(activityId: number, serverId: numb case ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE: //精英 case ACTIVITY_TYPE.GROWTH_FUND_MAIN_ELITE_VIP: //精英VIP { - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let { warStar = new Array<{ id: number, warType: number, star: number }>() } = role; let warIDs = warStar.map(cur => cur.id); for (let page of playerData.list) { diff --git a/game-server/app/services/activity/limitPackageService.ts b/game-server/app/services/activity/limitPackageService.ts index 19e57e3b5..1e545e19f 100644 --- a/game-server/app/services/activity/limitPackageService.ts +++ b/game-server/app/services/activity/limitPackageService.ts @@ -2,7 +2,7 @@ import moment = require('moment'); import { ACTIVITY_TYPE, ITEM_CHANGE_REASON, STATUS } from '../../consts'; import { ActivityModel, ActivityModelType } from '../../db/Activity'; import { ActivityShopModel, ActivityShopModelType } from '../../db/ActivityShop'; -import { RoleModel } from '../../db/Role'; +import Role from '../../db/Role'; import { ServerlistModel } from '../../db/Serverlist'; import { LimitShopData } from '../../domain/activityField/limitShopField'; import { deltaDays } from '../../pubUtils/util'; @@ -85,7 +85,7 @@ export async function limitPackageActivity(serverId: number, roleId: string, typ * */ export async function newPlayerActivityDays(roleId: string) { - let { createTime } = await RoleModel.findByRoleId(roleId); + let { createTime } = await Role.findByRoleId(roleId); let createDate = moment(createTime * 1000).toDate(); let todayIndex = deltaDays(createDate, new Date, true) + 1; return todayIndex; diff --git a/game-server/app/services/activity/monthlyTicketService.ts b/game-server/app/services/activity/monthlyTicketService.ts index f5ab783ef..0afe6bf09 100644 --- a/game-server/app/services/activity/monthlyTicketService.ts +++ b/game-server/app/services/activity/monthlyTicketService.ts @@ -7,7 +7,7 @@ import { addReward, stringToRewardParam } from './giftPackageService'; import moment = require('moment'); import { ServerlistModel } from '../../db/Serverlist'; import { sendMailByContent } from './../mailService'; -import { RoleModel, RoleType } from '../../db/Role'; +import Role, { RoleType } from '../../db/Role'; import { getActivitiesByType, getActivityById } from './activityService'; import { RewardInter } from '../../pubUtils/interface'; import { DUNGEON_CONST, PVP, VIP } from '../../pubUtils/dicParam'; @@ -132,7 +132,7 @@ export async function makeMonthlyTicketReward(roleId: string, roleName: string, await ActivityMonthlyTicketModel.buyMonthlyTicket(serverId, roleId, activityId, activityData.type, endTime, playerData.isForever) if(activityData.type == ACTIVITY_TYPE.MONTHLY_TICKET_2) { - let role = await RoleModel.buyForeverTicket(roleId); + let role = await Role.buyForeverTicket(roleId); if(sid) await pinus.app.rpc.connector.connectorRemote.setOtherUserSession.toServer(sid,[{ roleId, vipStartTime: role.vipStartTime }]); } let firstReward = playerData.firstReward; @@ -196,7 +196,7 @@ export function getVipHungupReward(startTime: number, endTime: number, baseRewar export async function getVipPvpChallengeMaxCnt(roleId: string, vipStartTime?: number) { if(vipStartTime == undefined) { - let role = await RoleModel.findByRoleId(roleId, 'vipStartTime'); + let role = await Role.findByRoleId(roleId, 'vipStartTime'); vipStartTime = role.vipStartTime; } let count = PVP.PVP_CHALLENGE_COUNTS; diff --git a/game-server/app/services/activity/popUpShopService.ts b/game-server/app/services/activity/popUpShopService.ts index 68e1e1acc..75c551b3d 100644 --- a/game-server/app/services/activity/popUpShopService.ts +++ b/game-server/app/services/activity/popUpShopService.ts @@ -7,7 +7,7 @@ import { ActivityPopUpShopModel, ActivityPopUpShopModelType, PopUpShopItem } fro import { ServerlistModel } from '../../db/Serverlist'; import moment = require('moment'); import { getActivitiesByType, getActivityById, pushActivities, pushActivityInter, pushSingleActivity } from './activityService'; -import { RoleModel, RoleType } from '../../db/Role'; +import Role, { RoleType } from '../../db/Role'; import { HeroType } from '../../db/Hero'; import { pinus } from 'pinus'; import { getRandEelm, getRandSingleEelm } from '../../pubUtils/util'; @@ -25,7 +25,7 @@ import { ActivityPopUpShopRecModel } from '../../db/ActivityPopUpShopRec'; * */ export async function getPopUpShopData(activityId: number, serverId: number, roleId: string, role?: RoleType) { - if(!role) role = await RoleModel.findByRoleId(roleId, 'roleId totalPay lv'); + if(!role) role = await Role.findByRoleId(roleId, 'roleId totalPay lv'); let activityData = await getActivityById(activityId); let playerRecords = await ActivityPopUpShopModel.findAllEffectData(serverId, activityId, roleId); diff --git a/game-server/app/services/activity/refreshShopService.ts b/game-server/app/services/activity/refreshShopService.ts index 0af92baa0..e489e6a96 100644 --- a/game-server/app/services/activity/refreshShopService.ts +++ b/game-server/app/services/activity/refreshShopService.ts @@ -2,7 +2,7 @@ import moment = require('moment'); import { ACTIVITY_TYPE, ITEM_CHANGE_REASON, STATUS } from '../../consts'; import { ActivityModel, ActivityModelType } from '../../db/Activity'; import { ActivityRefreshShopModel, ActivityRefreshShopModelType } from '../../db/ActivityRefreshShop'; -import { RoleModel } from '../../db/Role'; +import Role from '../../db/Role'; import { ServerlistModel } from '../../db/Serverlist'; import { RefreshShopData } from '../../domain/activityField/refreshShopField'; import { deltaDays } from '../../pubUtils/util'; @@ -31,7 +31,7 @@ export async function getRefreshShopActivity(serverId: number, roleId: string) { let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityData.activityId, roleId, playerData.roundIndex); if (!playerRecord) {//生成商店可购买商品的数据 - let { lv } = await RoleModel.findByRoleId(roleId); + let { lv } = await Role.findByRoleId(roleId); let randomGoods = playerData.randomGoodsItems(lv); playerRecord = await ActivityRefreshShopModel.createShop(activityData.activityId, roleId, playerData.roundIndex, randomGoods); } @@ -49,7 +49,7 @@ export async function getRefreshShopActivity(serverId: number, roleId: string) { */ export async function getPlayerRefreshShopData(activityId: number, serverId: number, roleId: string) { let activityData = await getActivityById(activityId); - let role = await RoleModel.findByRoleId(roleId, 'lv createTime'); + let role = await Role.findByRoleId(roleId, 'lv createTime'); let createTime = await getRoleCreateTime(roleId, role); let serverTime = await getServerCreateTime(serverId); let playerData = new RefreshShopData(activityData, createTime, serverTime); @@ -73,7 +73,7 @@ export async function getPlayerRefreshShopData(activityId: number, serverId: num */ export async function getPlayerRefreshShopDataByRoundIndex(activityId: number, serverId: number, roleId: string, roundIndex: number) { let activityData: ActivityModelType = await getActivityById(activityId); - let role = await RoleModel.findByRoleId(roleId, 'lv createTime'); + let role = await Role.findByRoleId(roleId, 'lv createTime'); let createTime = await getRoleCreateTime(roleId, role); let serverTime = await getServerCreateTime(serverId); let playerData = new RefreshShopData(activityData, createTime, serverTime); @@ -96,7 +96,7 @@ export async function getPlayerRefreshShopDataByRoundIndex(activityId: number, s * */ export async function newPlayerActivityDays(roleId: string) { - let { createTime } = await RoleModel.findByRoleId(roleId); + let { createTime } = await Role.findByRoleId(roleId); let createDate = moment(createTime * 1000).toDate(); let todayIndex = deltaDays(createDate, new Date, true) + 1; return todayIndex; diff --git a/game-server/app/services/activity/timeLimitRankService.ts b/game-server/app/services/activity/timeLimitRankService.ts index 69b5bbf4e..fa4010252 100644 --- a/game-server/app/services/activity/timeLimitRankService.ts +++ b/game-server/app/services/activity/timeLimitRankService.ts @@ -2,7 +2,7 @@ import { ACTIVITY_TYPE, getRedisKeyByRankType, MAIL_TYPE, RANK_TYPE, REDIS_KEY } import { ActivityGroupModel } from "../../db/ActivityGroup"; import { ActivityTimeLimitRankModel, ActivityTimeLimitRankModelTypeParam } from "../../db/ActivityTimeLimitRank"; import { GuildModel, GuildType } from "../../db/Guild"; -import { RoleModel } from "../../db/Role"; +import Role from "../../db/Role"; import { TimeLimitRankData } from "../../domain/activityField/timeLimitRankField"; import { GuildRankInfo, RoleRankInfo } from "../../domain/rank"; import { stringWithTypeToRewardInter } from "../../pubUtils/roleUtil"; @@ -116,7 +116,7 @@ export async function takeSnapshot(data: TimeLimitRankData, serverId: number) { serverId, activityId: data.activityId, rankType: data.rankType, score: rank.scores[0]||0, time: rank.scores[1]||0 } if(rank.myId.roleId) { - let role = await RoleModel.findByRoleId(rank.myId.roleId, '_id roleId'); + let role = await Role.findByRoleId(rank.myId.roleId, '_id roleId'); if(role) insertInfos.push({ ...insertBaseInfo, roleId: role.roleId, role: role._id }); } else if(rank.myId.guildCode) { let guild = await GuildModel.findByCode(rank.myId.guildCode, serverId, '_id guildCode'); diff --git a/game-server/app/services/battle/comBattleService.ts b/game-server/app/services/battle/comBattleService.ts index 64acb98d9..1df9887e5 100644 --- a/game-server/app/services/battle/comBattleService.ts +++ b/game-server/app/services/battle/comBattleService.ts @@ -2,7 +2,7 @@ import { MemComBtlTeam } from '../../domain/battleField/ComBattleTeamField'; import { ItemModel } from '../../db/Item'; import { BATTLE_REWARD_TYPE, ITEM_CHANGE_REASON, IT_TYPE, PUSH_ROUTE } from '../../consts'; import { FriendRelationModel } from '../../db/FriendRelation'; -import { RoleModel, RoleType } from '../../db/Role'; +import Role, { RoleType } from '../../db/Role'; import { STATUS } from '../../consts/statusCode'; import { COM_TEAM_STATUS, FRIEND_DROP_TYPE, COM_BTL_CONST, FRIEND_DROP_MAX } from '../../consts'; import { RoleStatus, ComBattleTeamModel, ComBattleTeamType, ComBattleReward } from '../../db/ComBattleTeam'; @@ -465,7 +465,7 @@ async function teammateValid(roleInfo: Partial, roleId: string, roleId * @returns */ export async function getValidTeammateRoleSt(roleId: string, roleIds: string[], ceLimit: number, sid: string) { - let roleInfo = await RoleModel.findByRoleId(roleId, null, true); + let roleInfo = await Role.findByRoleId(roleId, null, true); const valid = await teammateValid(roleInfo, roleId, roleIds, ceLimit); if (!valid) return null; diff --git a/game-server/app/services/battleService.ts b/game-server/app/services/battleService.ts index 82b6c4371..affa80c15 100644 --- a/game-server/app/services/battleService.ts +++ b/game-server/app/services/battleService.ts @@ -3,7 +3,7 @@ import { HangUpRecordModel } from './../db/HangUpRecord'; import { HANG_UP_CONSTS, REDIS_KEY, TASK_TYPE, TOWER_FORBIDDEN_CHARA_TYPE, TOWER_TASK_STATUS, MAIL_TYPE, MSG_SOURCE, POP_UP_SHOP_CONDITION_TYPE } from './../consts'; import { BattleRecordModel } from './../db/BattleRecord'; import { TowerRecordModel, WarStatus } from './../db/TowerRecord'; -import { RoleModel, RoleType } from './../db/Role'; +import Role, { RoleType } from './../db/Role'; import { shouldRefresh, resResult, cal, getRandEelmWithWeight, genCode, } from '../pubUtils/util'; import { STATUS } from '../consts/statusCode'; import { HangUpSpdUpRecModel } from '../db/HangUpSpdUpRec'; @@ -28,7 +28,7 @@ import { checkPopUpCondition } from './activity/popUpShopService'; export async function getTowerStatus(role: RoleType) { let { towerLv, roleId, serverId, towerReceived } = role; if (!towerLv) { - let role = await RoleModel.towerLvUp(roleId); + let role = await Role.towerLvUp(roleId); towerLv = role.towerLv; } let towerRec = await getTowerRecByLv(roleId, towerLv); @@ -88,7 +88,7 @@ export function getTowerHeroCe(warId: number, heroes: HeroType[], recHeroes: num * @param roleId */ export async function getHungupRewards(roleId: string, role?: RoleType) { - if(!role) role = await RoleModel.findByRoleId(roleId); + if(!role) role = await Role.findByRoleId(roleId); const result = await calcuHangUpReward(role); if(!result) return false; @@ -108,7 +108,7 @@ export async function getHungupRewards(roleId: string, role?: RoleType) { * @param role */ export async function getTasks(roleId: string) { - let role = await RoleModel.findByRoleId(roleId, 'roleName towerLv towerTaskRefTime towerTaskReCnt'); + let role = await Role.findByRoleId(roleId, 'roleName towerLv towerTaskRefTime towerTaskReCnt'); let { roleName, towerLv, towerTaskRefTime, towerTaskReCnt = 0 } = role; // towerLv:从1开始,下次打得层数,dicParam内的:从0开始,打过的层数 @@ -120,7 +120,7 @@ export async function getTasks(roleId: string) { const needRefresh = shouldRefresh(towerTaskRefTime, curTime); let curTasks: TowerTaskRecType[] = [] if(needRefresh) { - role = await RoleModel.resetTowerCnt(roleId, curTime); + role = await Role.resetTowerCnt(roleId, curTime); const batchCode = genCode(8); let tasksData = await TowerTaskRecModel.getPreTasks(roleId); let preTasksMap = treatPreTasks(tasksData); @@ -183,7 +183,7 @@ export function checkTaskRewards(batchCode: string, tasks: TowerTaskRecType[]) { } export async function checkTowerWar(roleId: string, battleId: number, seqIds: number[], heroes: HeroType[]) { - let { towerLv } = await RoleModel.findByRoleId(roleId); + let { towerLv } = await Role.findByRoleId(roleId); const towerInfo = gameData.tower.get(towerLv); if (!towerInfo) { console.error(`天梯层数异常,lv ${towerLv} by ${roleId}`); @@ -252,7 +252,7 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb return { status: -1, resResult: resResult(STATUS.BATTLE_ID_NOT_MATCH) }; } - let { towerLv, roleName } = await RoleModel.findByRoleId(roleId); + let { towerLv, roleName } = await Role.findByRoleId(roleId); let { warStatus, heroes: recHeroes } = await TowerRecordModel.getRecordByLv(roleId, towerLv); // console.log('*******', towerLv, heroes.join(), recHeroes.join()) for (let hid of heroes) { @@ -275,7 +275,7 @@ export async function towerBattleEnd(sid: string, roleId: string, serverId: numb let newRec = await TowerRecordModel.updateRecord(roleId, towerLv, battleCode, battleId, heroes, inc); let towerReward: RewardInter[] = []; if (inc === 1) { - let role = await RoleModel.towerLvUp(roleId); + let role = await Role.towerLvUp(roleId); // 更新redis let r = new Rank(REDIS_KEY.TOWER_RANK, { serverId }); await r.setRankWithRoleInfo(roleId, role.towerLv - 1, role.towerUpTime.getTime(), role); diff --git a/game-server/app/services/chatService.ts b/game-server/app/services/chatService.ts index c63dc7f15..4f72d708c 100644 --- a/game-server/app/services/chatService.ts +++ b/game-server/app/services/chatService.ts @@ -1,6 +1,6 @@ import { CHAT_SYSTEM } from './../pubUtils/dicParam'; import { PrivateChatRec } from './../db/ChatInfo'; -import { RoleModel } from './../db/Role'; +import Role from './../db/Role'; import { GroupMessageModel } from './../db/GroupMessage'; import { CounterModel } from './../db/Counter'; import { PrivateMessageModel, PrivateMessageParam, PrivateMessageType } from './../db/PrivateMessage'; @@ -346,7 +346,7 @@ async function updateRecentChats(sender: boolean, roleId: string, targetRoleId: */ export async function roleChatInfos(roleId: string, roleName?: string) { if(!roleName) { - let role = await RoleModel.findByRoleId(roleId, 'roleName'); + let role = await Role.findByRoleId(roleId, 'roleName'); roleName = role.roleName; } let result = await ChatInfoModel.findInfo(roleId); @@ -376,7 +376,7 @@ export async function recentPrivateChatInfos(roleId: string, roleName: string) { .splice(CHAT_SYSTEM.RECENT_PRIVATE_CHATS_CNT); if (!recentPrivateChats || !recentPrivateChats.length) return []; - const roleInfos = await RoleModel.findByRoleIds(recentPrivateChats.map(chat => { return chat.targetRoleId })); + const roleInfos = await Role.findByRoleIds(recentPrivateChats.map(chat => { return chat.targetRoleId })); const chatInfos = recentPrivateChats.map( chat => { for (let { roleId: targetRoleId, quitTime, loginTime, roleName: targetRoleName, title, guildName, head, frame, spine, lv } of roleInfos) { if (targetRoleId === chat.targetRoleId) { diff --git a/game-server/app/services/connectorService.ts b/game-server/app/services/connectorService.ts index 26a1a89c6..45c883073 100644 --- a/game-server/app/services/connectorService.ts +++ b/game-server/app/services/connectorService.ts @@ -5,7 +5,7 @@ import { getMails } from './mailService'; import { recentGuildMsgs, recentLeagueMsgs, recentPrivateChatInfos, recentServerGroupMsgs, recentSysMsgs, recentWorldMsgs } from './chatService'; import { getCurTask, getPvpTask } from './task/taskService'; -import { RoleModel, RoleType } from '../db/Role'; +import { RoleType } from '../db/Role'; import { Application, FrontendOrBackendSession, pinus, RpcClient } from 'pinus'; import { compareVersion, getRandEelmWithWeight, resResult } from '../pubUtils/util'; import { STATUS, PUSH_BATCH, PUSH_INTERVAL, CONSUME_TYPE, HERO_SELECT, ENTERY_ROLE_PICK, JEWEL_SELECT, ITEM_SELECT, SKIN_SELECT, PUSH_ROUTE, ARTIFACT_SELECT, ACTIVITYITEM_SELECT, SNS_LINK_TYPE } from '../consts'; diff --git a/game-server/app/services/dailyBattleService.ts b/game-server/app/services/dailyBattleService.ts index 56a2b5d31..bba09d6f1 100644 --- a/game-server/app/services/dailyBattleService.ts +++ b/game-server/app/services/dailyBattleService.ts @@ -5,7 +5,7 @@ import DailyRecord, { DailyRecordModel } from '../db/DailyRecord'; import { resResult } from '../pubUtils/util'; import { STATUS } from '../consts/statusCode'; -import { RoleModel, RoleType } from '../db/Role'; +import Role, { RoleType } from '../db/Role'; import { gameData } from '../pubUtils/data'; import { DicWar } from '../pubUtils/dictionary/DicWar'; import { WarStar } from '../domain/dbGeneral'; @@ -118,7 +118,7 @@ export async function getDailyNum(dailyRecord: DailyRecord, role?: RoleType) { let {timesPerDay, timesCanBuy} = curDaily; if(!role) { - role = await RoleModel.findByRoleId(roleId, 'vipStartTime'); + role = await Role.findByRoleId(roleId, 'vipStartTime'); } timesPerDay = getVipDailyCnt(timesPerDay, role); // console.log('###### getDailyNum', timesPerDay, count, buyCount, timesCanBuy) diff --git a/game-server/app/services/dungeonService.ts b/game-server/app/services/dungeonService.ts index fa7a629cf..366e91956 100644 --- a/game-server/app/services/dungeonService.ts +++ b/game-server/app/services/dungeonService.ts @@ -4,7 +4,7 @@ import { resResult, shouldRefresh, } from '../pubUtils/util'; import { STATUS } from '../consts/statusCode'; -import { RoleModel, RoleType, WarStar } from '../db/Role'; +import Role, { RoleType, WarStar } from '../db/Role'; import * as dicParam from '../pubUtils/dicParam'; import { RankParam } from '../domain/rank'; import { BattleRecordType } from '../db/BattleRecord'; @@ -41,7 +41,7 @@ function isFirstPass(warStar: WarStar[], warId: number) { // 检查秘境本次数checkBattle使用 export async function checkDungeonNum(roleId: string, inc: number, warId: number) { - let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime, vipStartTime, warStar } = await RoleModel.findByRoleId(roleId); + let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime, vipStartTime, warStar } = await Role.findByRoleId(roleId); if(isFirstPass(warStar, warId)) inc = 0; let curTime = new Date(); @@ -53,7 +53,7 @@ export async function checkDungeonNum(roleId: string, inc: number, warId: number if(dungeonCnt + inc > freeCount + dungeonBuyCnt) { return {status: -1, resResult: resResult(STATUS.DUNGEON_TIMES_LACK)} } - await RoleModel.increaseDungeonCnt(roleId, needRefresh, 0, curTime); + await Role.increaseDungeonCnt(roleId, needRefresh, 0, curTime); return { status: 0, data: { battleCount: freeCount + dungeonBuyCnt - dungeonCnt, @@ -70,7 +70,7 @@ export async function checkDungeonNum(roleId: string, inc: number, warId: number export async function checkDungeonAndIncrease(roleId: string, inc: number, isRef: boolean, warId: number) { - let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime, vipStartTime, warStar } = await RoleModel.findByRoleId(roleId); + let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime, vipStartTime, warStar } = await Role.findByRoleId(roleId); if(isFirstPass(warStar, warId)) inc = 0; let curTime = new Date(); @@ -84,7 +84,7 @@ export async function checkDungeonAndIncrease(roleId: string, inc: number, isRef return { status: -1, resResult: resResult(STATUS.DUNGEON_TIMES_LACK) } } // console.log('needRefresh', needRefresh); - await RoleModel.increaseDungeonCnt(roleId, needRefresh, inc, curTime); + await Role.increaseDungeonCnt(roleId, needRefresh, inc, curTime); return {status: 1, data: { battleCount: freeCount + dungeonBuyCnt - dungeonCnt - inc, buyCount: dicParam.DUNGEON_CONST.DUNGEON_CONST_BUY - dungeonBuyCnt diff --git a/game-server/app/services/eventSercive.ts b/game-server/app/services/eventSercive.ts index 7131f1590..b786fd87d 100644 --- a/game-server/app/services/eventSercive.ts +++ b/game-server/app/services/eventSercive.ts @@ -1,6 +1,6 @@ import { FrontendOrBackendSession, pinus } from 'pinus'; import EventRecord, { EventRecordModel } from '../db/EventRecord'; -import { RoleModel } from '../db/Role'; +import Role from '../db/Role'; import { genCode, getRandEelmWithWeight, resResult, getRandSingleEelm } from '../pubUtils/util'; import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE, EVENT_RANDOM_TYPE_ONE_OPEN, EVENT_QUIZ_NUM, EVENT_ANSWER_STATUS, FUNCS_ID, PUSH_ROUTE } from '../consts'; import { EVENT_REFRESH_NUM } from '../consts'; @@ -93,7 +93,7 @@ export async function startEvent(session: FrontendOrBackendSession) { let sid = session.get('sid'); let event = await refreshEvent(1, roleId, roleName, 0, []); // 刷新初始的一件 if(event.length > 0) { - await RoleModel.setEventStatus(roleId, EVENT_STATUS.STARTING); + await Role.setEventStatus(roleId, EVENT_STATUS.STARTING); session.set('eventStatus', EVENT_STATUS.STARTING); session.push('eventStatus', () => {}); pushEventMsg(sid, roleId, { event }); // 推送 @@ -167,7 +167,7 @@ export async function refreshEvent(num: number, roleId: string, roleName: string let event = new Array(); let dicEvent = gameData.eventList.filter(cur => cur.movePointArray && cur.movePointArray.length > 0); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); dicEvent = dicEvent.filter(cur => { // 筛选适合等级 let { suitLevel, previousGk } = cur; return suitLevel.min <= role.lv && suitLevel.max >= role.lv && checkPreviousGk(previousGk, role.warStar) diff --git a/game-server/app/services/expeditionService.ts b/game-server/app/services/expeditionService.ts index 37c9f9197..a4b22b8dd 100644 --- a/game-server/app/services/expeditionService.ts +++ b/game-server/app/services/expeditionService.ts @@ -1,6 +1,6 @@ import { ExpeditionPointModel } from '../db/ExpeditionPoint'; -import Role, { RoleModel } from '../db/Role'; +import Role from '../db/Role'; import { shouldRefresh, getRandSingleEelm } from '../pubUtils/util'; import { EXPEDITION_WAR_RECORD_STATUS, SYSTEM_OPEN_ID } from '../consts'; import { ExpeditionWarRecordModel } from '../db/ExpeditionWarRecord'; @@ -19,7 +19,7 @@ import { checkSystemIsOpen } from './roleService'; */ export async function getExpeditionStatus(roleId: string, roleName: string, isEntry = false) { // 重置次数 - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); if(!role.hasInit) return false; if(isEntry && !checkSystemIsOpen(role, SYSTEM_OPEN_ID.EXPEDITION)) return false // 获取远征关卡状态 @@ -132,7 +132,7 @@ export async function matchPlayers(roleId: string, scale: number, range: number, let min = myCe * scale * (1 - range/100); let max = myCe * scale * (1 + range/100); - let resultRange = await RoleModel.findByCeScale(min, max); + let resultRange = await Role.findByCeScale(min, max); resultRange = resultRange.filter(cur => cur.roleId != roleId); if(resultRange.length > 0) { let role = resultRange[0]; @@ -217,7 +217,7 @@ export async function matchRobots(scale: number, myCe: number, robotCe: number, // 远征匹配系数表 export async function getCEScaleAndRange(roleId: string, curDicExpedition: any) { // 匹配,判断是不是新手期 - const role = await RoleModel.findByRoleId(roleId); + const role = await Role.findByRoleId(roleId); let isNew = (role.expeditionHistoryResetCnt||0) <= 3; let scale = isNew?curDicExpedition.CEScaleNew:curDicExpedition.CEScale; @@ -228,7 +228,7 @@ export async function getCEScaleAndRange(roleId: string, curDicExpedition: any) // 远征累计点数获取 export async function getPointRewardStatus(roleId: string, role?: Role) { if(!role) { - role = await RoleModel.findByRoleId(roleId); + role = await Role.findByRoleId(roleId); } let {expeditionPoint = 0} = role; let dicExpeditionPoint = gameData.expeditionPoint; @@ -252,7 +252,7 @@ export async function getPointRewardStatus(roleId: string, role?: Role) { export async function getResetRemainCnt(curTime: Date, roleId: string, role?: Role, ) { if(!role) { - role = await RoleModel.findByRoleId(roleId); + role = await Role.findByRoleId(roleId); } let { expeditionResetCnt, expeditionResetRefTime } = role; diff --git a/game-server/app/services/friendService.ts b/game-server/app/services/friendService.ts index fbf55a234..a5ec72b9b 100644 --- a/game-server/app/services/friendService.ts +++ b/game-server/app/services/friendService.ts @@ -1,5 +1,5 @@ import { gameData, getDicFriendByLv } from "../pubUtils/data"; -import { RoleType, RoleModel } from "../db/Role"; +import Role, { RoleType } from "../db/Role"; import { FriendRelationType, Relation, FriendRelationModel } from "../db/FriendRelation"; import { getResStr, shouldRefresh } from "../pubUtils/util"; import { STATUS, FRIEND_RELATION_TYPE, POPULATE_TYPE, FRIEND_DROP_TYPE } from "../consts"; @@ -91,7 +91,7 @@ export async function getApplyList(roleId: string) { result.push(param); } let deleteCount = await FriendApplyModel.deleteApply(delApplyCodeList); - await RoleModel.increaseFriendApplyCnt(roleId, -1 * deleteCount, FRIEND.FRIEND_MANAGE_APPLICATION); + await Role.increaseFriendApplyCnt(roleId, -1 * deleteCount, FRIEND.FRIEND_MANAGE_APPLICATION); return result; } @@ -135,11 +135,11 @@ export async function increaseFrdCnt(role1: RoleType, role2: RoleType, originalF let _dicFriend = getDicFriendByLv(_lv); if(_friendCnt >= _dicFriend.frdCnt) return getResStr(STATUS.FRIEND_THEY_CNT_MAX); - let incMyFrdCnt = await RoleModel.increaseFriendCnt(roleId, 1, dicFriend.frdCnt); + let incMyFrdCnt = await Role.increaseFriendCnt(roleId, 1, dicFriend.frdCnt); if(!incMyFrdCnt) return getResStr(STATUS.FRIEND_MY_CNT_MAX); - let incHisFrdCnt = await RoleModel.increaseFriendCnt(_roleId, 1, _dicFriend.frdCnt); + let incHisFrdCnt = await Role.increaseFriendCnt(_roleId, 1, _dicFriend.frdCnt); if(!incHisFrdCnt) { // 回滚 - await RoleModel.increaseFriendCnt(roleId, -1, dicFriend.frdCnt); + await Role.increaseFriendCnt(roleId, -1, dicFriend.frdCnt); return getResStr(STATUS.FRIEND_THEY_CNT_MAX); } originalFriendCnt = incMyFrdCnt.friendCnt; diff --git a/game-server/app/services/guildActivity/guildActivityService.ts b/game-server/app/services/guildActivity/guildActivityService.ts index 78fd3c500..efed71664 100644 --- a/game-server/app/services/guildActivity/guildActivityService.ts +++ b/game-server/app/services/guildActivity/guildActivityService.ts @@ -1,5 +1,5 @@ import { ServerlistModel, ServerlistType } from "../../db/Serverlist"; -import { RoleModel } from "../../db/Role"; +import Role from "../../db/Role"; import { GUILDACTIVITY } from "../../pubUtils/dicParam"; import { gameData, getCityActivityRewards } from "../../pubUtils/data"; import { getCurDay, nowSeconds, getTimeFun, getZeroPoint } from "../../pubUtils/timeUtil"; @@ -38,7 +38,7 @@ import { getCityActivityObj, getGateActivityObj, getRaceActivityObj } from "../m export async function setPreDayActiveData(servers: ServerlistType[]) { for (let server of servers) { - let roles = await RoleModel.getActivePlayers(server.id); + let roles = await Role.getActivePlayers(server.id); let activePlayerCnt = roles.length; let activePlayerCe = 0, activePlayers: ActivePlayer[] = []; let activeGuilds: GuildRecord[] = []; diff --git a/game-server/app/services/guildService.ts b/game-server/app/services/guildService.ts index 897d96292..da4128047 100644 --- a/game-server/app/services/guildService.ts +++ b/game-server/app/services/guildService.ts @@ -2,7 +2,7 @@ import { gameData, getGuildActiveWeekReward, getGuildActiveByIdAndType, getGoodB import { GuildModel, GuildType, GuildUpdateParam } from "../db/Guild"; import { deltaDays, resResult, shouldRefresh } from "../pubUtils/util"; import { STATUS, MAIL_TYPE, GUILD_AUTH, GUILD_JOB, REDIS_KEY, CHAT_SERVER, TASK_TYPE, COUNTER, GUILD_REC_TYPE, PUSH_ROUTE, WAR_TYPE, USER_GUILD_STATUS } from "../consts"; -import { RoleModel, RoleType } from "../db/Role"; +import Role, { RoleType } from "../db/Role"; import { UserGuildModel, UserGuildType, WishGood } from "../db/UserGuild"; import { UserGuildApplyModel } from "../db/UserGuildApply"; import { getZeroPointD, getZeroPointOfTime, getZeroPointOfTimeD, nowSeconds } from "../pubUtils/timeUtil"; @@ -94,7 +94,7 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol let res: any = await lockData(serverId, DATA_NAME.JOIN_GUILD, code);// 加锁 if (!!res.err) return { status: -1, resResult: resResult(STATUS.REDLOCK_ERR) }; - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); if (role.hasGuild) { res.releaseCallback();//解锁 return { status: -1, resResult: resResult(STATUS.GUILD_HAS_JOIN) }; @@ -113,7 +113,7 @@ export async function joinGuild(code: string, guildName: string, lv: number, rol await updateUserInfo(REDIS_KEY.GUILD_INFO, guild.code, [{ field: 'guildCe', value: guild.guildCe }]) } - role = await RoleModel.joinGuild(roleId, code, guildName, false); + role = await Role.joinGuild(roleId, code, guildName, false); if (!role) { await GuildModel.notAddMember(code, roleId, role.ce); res.releaseCallback();//解锁 @@ -265,7 +265,7 @@ async function isIWishedInMyTodayQuitGuilds(roleId: string): Promise { * @param {string} roleId */ export async function canWishToday(roleId: string): Promise { - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); if (!role) { return false; } diff --git a/game-server/app/services/gvg/gvgBattleService.ts b/game-server/app/services/gvg/gvgBattleService.ts index 0bb379f0c..15ff4a633 100644 --- a/game-server/app/services/gvg/gvgBattleService.ts +++ b/game-server/app/services/gvg/gvgBattleService.ts @@ -22,7 +22,7 @@ import { sendMailByContent, sendMailToLeagueByContent } from "../mailService"; import { GVGCityAreaPointModel } from "../../db/GVGCityAreaPoint"; import { addCityGuardMessage } from "./gvgRecService"; import { GVGUserDataModel } from "../../db/GVGUserData"; -import { RoleModel } from "../../db/Role"; +import Role from "../../db/Role"; import { getFightTimeByPeriod } from "./gvgFightService"; import { getRandSingleEelm } from "../../pubUtils/util"; import { HeroModel, HeroType } from "../../db/Hero"; @@ -186,7 +186,7 @@ export async function refreshTeams(configId: number, groupKey: string, roleId: s for(let team of oldTeams) { if(team.configId != configId || (hasConfirm && team.confirmConfigId != configId)) { let { teamCode, maxDurability, lineup } = team; - let { lv, title, roleName, guildCode } = await RoleModel.findByRoleId(roleId, 'lv title roleName guildCode'); + let { lv, title, roleName, guildCode } = await Role.findByRoleId(roleId, 'lv title roleName guildCode'); let heroes = await HeroModel.findByHidRange(lineup.map(hero => hero.actorId), roleId); let { newLineup, newLineupCe } = await generNewLineup(roleId, heroes, lineup.map(({ actorId, dataId, outIndex }) => ({ actorId, dataId, order: outIndex }))); let addUpdate = hasConfirm? { confirmConfigId: configId }: {}; diff --git a/game-server/app/services/gvg/gvgFightService.ts b/game-server/app/services/gvg/gvgFightService.ts index 6f1a28d85..8f352bdd0 100644 --- a/game-server/app/services/gvg/gvgFightService.ts +++ b/game-server/app/services/gvg/gvgFightService.ts @@ -13,7 +13,7 @@ import { GVGVestigeRankModel, GVGVestigeRankType, GVGVestigeRankUpdate } from ". import { GVGVestigeRecType } from "../../db/GVGVestigeRec"; import { GVGVestigeSumRankModel, GVGVestigeSumRankType } from "../../db/GVGVestigeSumRank"; import { HeroModel, HeroType } from "../../db/Hero"; -import { RoleModel } from "../../db/Role"; +import Role from "../../db/Role"; import { OppDetailData, OppPlayerHeroInfo, OppPlayerInfo } from "../../domain/gvgField/gvgDb"; import { GVGVestigeOppPlayer } from "../../domain/gvgField/returnData"; import { KeyNameParam, LeagueRankInfo, myIdInter, RoleRankInfo } from "../../domain/rank"; @@ -121,7 +121,7 @@ export async function getOppPlayerByRanks(serverId: number, groupKey: string, ve let serverNames = await getAllServerName(); let opps = await GVGVestigeRankModel.findByRanks(groupKey, vestigeId, ranks); let roleIds = opps.map(cur => cur.roleId); - let roles = await RoleModel.findByRoleIds(roleIds, 'roleId roleName head frame spine heads frames spines title lv guildName serverId updatedAt') + let roles = await Role.findByRoleIds(roleIds, 'roleId roleName head frame spine heads frames spines title lv guildName serverId updatedAt') let dicRankMap = gameData.gvgVestige.get(vestigeId); if(!dicRankMap) return []; let result: GVGVestigeOppPlayer[] = []; @@ -233,7 +233,7 @@ export async function generateDefenseInfo(roleId: string, vestigeId: number, ran if(!playerVestigeData) return null; let lineup = playerVestigeData.lineup||[]; let hids = lineup.map(cur => cur.actorId); - let role = await RoleModel.findByRoleId(playerVestigeData.roleId, 'roleId roleName heads head frames frame spines spine title lv'); + let role = await Role.findByRoleId(playerVestigeData.roleId, 'roleId roleName heads head frames frame spines spine title lv'); let heroes = await HeroModel.findByHidRange(hids, playerVestigeData.roleId, 'hid skinId lv star colorStar quality ce'); let league = await GVGLeagueModel.findByCode(playerVestigeData.leagueCode); @@ -245,7 +245,7 @@ export async function generateDefenseInfo(roleId: string, vestigeId: number, ran } export async function generateAttackInfo(roleId: string, league: GVGLeagueType, rank: number) { - let role = await RoleModel.findByRoleId(roleId, 'roleId roleName heads head frames frame spines spine title lv'); + let role = await Role.findByRoleId(roleId, 'roleId roleName heads head frames frame spines spine title lv'); let info = new OppPlayerInfo(); info.initByPlayer(rank, role, league, false); return info; @@ -342,7 +342,7 @@ export async function getMyVestigeRank(configId: number, groupKey: string, vesti let myVestigeRank = await GVGVestigeRankModel.findByRole(vestigeId, roleId); // 我在这个遗迹的排名 if(!myVestigeRank) { - let role = await RoleModel.findByRoleId(roleId, 'roleId guildCode'); + let role = await Role.findByRoleId(roleId, 'roleId guildCode'); let oppRanks = refreshVestigeOppRanks(-1); if(!myLeague) { myLeague = await GVGLeagueModel.findLeagueByGuild(role.guildCode); diff --git a/game-server/app/services/ladderService.ts b/game-server/app/services/ladderService.ts index b4a55d991..05ecf2ec2 100644 --- a/game-server/app/services/ladderService.ts +++ b/game-server/app/services/ladderService.ts @@ -3,7 +3,7 @@ import { ArtifactModel } from "../db/Artifact"; import { HeroType } from "../db/Hero"; import { LadderMatchModel, LadderMatchType, LadderUpdateInter } from "../db/LadderMatch"; import { LadderMatchRecModel, LadderMatchRecType } from "../db/LadderMatchRec"; -import { RoleModel, RoleType } from "../db/Role"; +import Role, { RoleType } from "../db/Role"; import { LadderDataReturn, LadderDefense, LadderOppDetailReturn, LadderOppPlayerHeroInfo, LadderOppPlayerInDB, LadderOppPlayerInfo, LadderOppPlayerReturn } from "../domain/battleField/ladder"; import { RoleAndGuildRankInfo, RoleRankInfo } from "../domain/rank"; import { gameData, getDicLadderMatchByMyRank, getLadderRankReward } from "../pubUtils/data"; @@ -56,7 +56,7 @@ function getSingleBuyCost(buyCnt: number) { export async function getLadderData(roleId: string, needOppPlayer: boolean) { let ladderData = await LadderMatchModel.findByRoleId(roleId); if(!ladderData) { - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); ladderData = await LadderMatchModel.createLadder({ serverId: role.serverId, roleId: role.roleId, role: role._id }); } diff --git a/game-server/app/services/normalBattleService.ts b/game-server/app/services/normalBattleService.ts index e04c5983c..084d4af86 100644 --- a/game-server/app/services/normalBattleService.ts +++ b/game-server/app/services/normalBattleService.ts @@ -1,6 +1,6 @@ import { HeroModel, HeroType } from '../db/Hero'; -import Role, { RoleModel, RoleType, WarCount } from '../db/Role' +import Role, { RoleType, WarCount } from '../db/Role' import { getLvByExp, getExpByLv, gameData, getDicApByLv } from '../pubUtils/data'; import { updateRoleOnlineInfo, updateUserInfo } from './redisService'; // import { switchOnFunc } from './funcSwitchService'; @@ -27,14 +27,14 @@ export async function roleLevelup(type: KING_EXP_RATIO_TYPE, roleId: string, kin const sid = session.get('sid'); const ip = session.get('ip'); - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let { lv = 1, exp = 0 } = role; let canGetExp = lv < gameData.maxPlayerLv.max; // 当主公超过最大级后,挑战结算不再获得经验值 let ratio = gameData.kingExpRaio.get(lv)?.get(type)||0; let newExp = canGetExp ? exp + Math.floor(kingExp * ratio) : exp; let newLv = getLvByExp(newExp); - role = await RoleModel.levelup(roleId, newLv, newExp); + role = await Role.levelup(roleId, newLv, newExp); if (newLv > lv) { // 升级 // await switchOnFunc(roleId, FUNC_OPT_TYPE.LEVEL_UP, newLv, session); await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'lv', value: newLv }]); @@ -211,7 +211,7 @@ export async function checkWarCountAndInc(warId: number, inc: number, role: Role let dicWar = gameData.war.get(warId); let max = dicWar.warType == WAR_TYPE.NORMAL? GK_MAIN.GK_MAIN_SWEEP_TIMES: GK_MAINELITE.GK_MAINELITE_SWEEP_TIMES; if(needRefresh && shouldRefresh(refWarCount, new Date())) { - let role = await RoleModel.updateRoleInfo(roleId, { refWarCount: new Date(), warCount: [] }); + let role = await Role.updateRoleInfo(roleId, { refWarCount: new Date(), warCount: [] }); warCount = role.warCount; } let curWarCount = warCount.find(cur => cur.warId == warId); @@ -227,7 +227,7 @@ export async function checkWarCountAndInc(warId: number, inc: number, role: Role } else { warCount.push({ warId, count: inc }); } - await RoleModel.updateRoleInfo(roleId, { warCount }); + await Role.updateRoleInfo(roleId, { warCount }); } return resResult(STATUS.SUCCESS); } diff --git a/game-server/app/services/orderService.ts b/game-server/app/services/orderService.ts index 669ee74d4..547c088ae 100644 --- a/game-server/app/services/orderService.ts +++ b/game-server/app/services/orderService.ts @@ -2,7 +2,7 @@ import { UserOrderModel, UserOrderModelType } from '../db/UserOrder'; import { ACTIVITY_TYPE, DEBUG_PRICE, MAIL_TYPE, ORDER_STATE, PAY_TYPE, PUSH_ROUTE, REFUND_PRICE_TO_GOLD, STATUS, TASK_TYPE, TA_EVENT, TA_USERSET_TYPE } from '../consts'; import { dicRMB } from '../pubUtils/dictionary/DicRMB'; import { makeYuanbaoShopReward } from './activity/yuanbaoService'; -import { RoleModel } from '../db/Role'; +import Role from '../db/Role'; import { checkMonthlyTicket, makeMonthlyTicketReward } from './activity/monthlyTicketService'; import { checkSignInCanBuy, makeSignInVIP } from './activity/signInService'; import { checkDailyRMBGifts, makeDailyRMBGiftsReward } from './activity/dailyRMBGiftsService'; @@ -127,7 +127,7 @@ export async function makeOrder(orderInfo: UserOrderModelType, sid: string) { let payType = orderInfo.payType;//支付类型 let roleId = orderInfo.roleId;//角色 - const roleInfo = await RoleModel.increaseTotalPay(roleId, price); + const roleInfo = await Role.increaseTotalPay(roleId, price); let rewardResult: any = { code: 0, data: null }; @@ -423,7 +423,7 @@ export async function refundOrderFromRedisPub(message: string) { let price = order.price; let refundGold = price * REFUND_PRICE_TO_GOLD; - let role = await RoleModel.incRoleInfo(order.roleId, { gold: -refundGold }, {}); + let role = await Role.incRoleInfo(order.roleId, { gold: -refundGold }, {}); let onlineUser = await getRoleOnlineInfo(order.roleId); let sid = onlineUser.sid; sendMessageToUserWithSuc(order.roleId, PUSH_ROUTE.PLAYER_DATA_CHANGE, { gold: role.gold }, sid); diff --git a/game-server/app/services/pay/37Pay.ts b/game-server/app/services/pay/37Pay.ts index 837872668..6d6cb348b 100644 --- a/game-server/app/services/pay/37Pay.ts +++ b/game-server/app/services/pay/37Pay.ts @@ -1,5 +1,5 @@ import { DEBUG_PRICE, SDK_37_CONST, STATUS } from "../../consts"; -import { RoleModel } from "../../db/Role"; +import Role from "../../db/Role"; import { UserModel } from "../../db/User"; import { LoginValidateData37 } from "../../domain/sdk"; import { DicRMB } from "../../pubUtils/dictionary/DicRMB"; @@ -18,7 +18,7 @@ import { gameData } from "../../pubUtils/data"; * */ export async function applyOrder37(localOrderID: string, roleId: string, productInfo: DicRMB) { - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let user = await UserModel.findUserByUid(role.userInfo.uid); if(!user || !user.channelInfo || !(user.channelInfo).uid) return { diff --git a/game-server/app/services/playerCeService.ts b/game-server/app/services/playerCeService.ts index c3130edbf..6ebee2e38 100644 --- a/game-server/app/services/playerCeService.ts +++ b/game-server/app/services/playerCeService.ts @@ -4,7 +4,7 @@ import { EPlace, HeroModel, HeroType, HeroUpdate } from '../db/Hero'; -import { RoleUpdate, RoleType, RoleModel } from '../db/Role'; +import Role, { RoleUpdate, RoleType } from '../db/Role'; import { Rank } from './rankService'; import { HERO_SYSTEM_TYPE, PUSH_ROUTE, REDIS_KEY } from '../consts'; import { saveLadderDefCe, saveLadderDefCeByData, updateRoleOnlineInfo, updateUserInfo } from './redisService'; @@ -466,7 +466,7 @@ export async function calculateCes(type: HERO_SYSTEM_TYPE, roleId: string, serve } roleCe = await RoleCeModel.updateRoleCe(roleId, roleCeUpdate); - let role = await RoleModel.incRoleInfo(roleId, { ...roleIncUpdate, ce: roleInc }, { ...roleUpdate, topLineup, topLineupCe }); + let role = await Role.incRoleInfo(roleId, { ...roleIncUpdate, ce: roleInc }, { ...roleUpdate, topLineup, topLineupCe }); let guild = await GuildModel.updateCe(roleId, roleInc); // 公会更新战力 saveCeChangeLog(role, roleInc, role.ce, type, ceChangeTxt); @@ -526,7 +526,7 @@ export async function getSumCe(roleId: string) { let roleCe = await RoleCeModel.findByRoleId(roleId); if(roleCe && roleCe.historyLineupCe) return roleCe.historyLineupCe; - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); return role.topLineupCe||0; } diff --git a/game-server/app/services/pushService.ts b/game-server/app/services/pushService.ts index 31d5e2dad..01b9b175a 100644 --- a/game-server/app/services/pushService.ts +++ b/game-server/app/services/pushService.ts @@ -9,7 +9,7 @@ import { isSkipEncode, needPushMsg } from "../pubUtils/sdkUtil"; import { isDevelopEnv } from "./utilService"; import { gameData } from "../pubUtils/data"; import { pushMsg37 } from "./sdkService"; -import { RoleModel, RoleType } from "../db/Role"; +import Role, { RoleType } from "../db/Role"; import { nowSeconds } from "../pubUtils/timeUtil"; import { GVGLeagueModel } from "../db/GVGLeague"; import { resolve } from "bluebird"; @@ -331,7 +331,7 @@ async function getHasGuildPlayers() { let uids: number[] = [], players: RoleType[] = []; let createdAt: Date; while(!createdAt || players.length > 0) { - players = await RoleModel.findHasGuildPlayers(createdAt); + players = await Role.findHasGuildPlayers(createdAt); if(players.length == 0) break; createdAt = players[players.length -1].createdAt; players.forEach(player => { @@ -349,7 +349,7 @@ async function getHasLeaguePlayers() { let len = roleIds.length; for(let i = 0; i < Math.ceil(len/1000); i++) { let curRoleIds = roleIds.slice(i * 1000, i * 1000 + 1000); - let players = await RoleModel.findByRoleIds(curRoleIds, 'userInfo.channelInfo isClosePush'); + let players = await Role.findByRoleIds(curRoleIds, 'userInfo.channelInfo isClosePush'); players.forEach(player => { if(player.userInfo && player.userInfo.channelInfo && player.quitTime != player.loginTime && !player.isClosePush) uids.push(player.userInfo.channelInfo.uid); }); @@ -362,7 +362,7 @@ async function getAfkPlayers() { let uids: number[] = [], players: RoleType[] = []; let createdAt: Date; while(!createdAt || players.length > 0) { - players = await RoleModel.findAfkPlayers(createdAt); + players = await Role.findAfkPlayers(createdAt); if(players.length == 0) break; createdAt = players[players.length -1].createdAt; players.forEach(player => { @@ -377,7 +377,7 @@ async function getActivePlayers() { let uids: number[] = [], players: RoleType[] = []; let createdAt: Date; while(!createdAt || players.length > 0) { - players = await RoleModel.findActivePlayers(createdAt); + players = await Role.findActivePlayers(createdAt); if(players.length == 0) break; createdAt = players[players.length -1].createdAt; players.forEach(player => { diff --git a/game-server/app/services/rankService.ts b/game-server/app/services/rankService.ts index 2fda44c90..a6b296b70 100644 --- a/game-server/app/services/rankService.ts +++ b/game-server/app/services/rankService.ts @@ -1,7 +1,7 @@ import { KeyName, KeyNameParam, RankParam, GuildRankParam, RoleRankInfo, LineupParam, myIdInter, GeneralRankParam, ValueConfig, GuildRankInfo, RoleAndGuildRankInfo, LeagueRankParam, LeagueRankInfo } from "../domain/rank"; import { getInfoKeyByRedisKey, ROLE_SELECT, GUILD_SELECT, REDIS_KEY, HERO_SELECT, COMPOSE_FIELD_TYPE, KEY_TO_COMPOSE_FIELD, getRedisKeyByRankType, COUNTER, RANK_TYPE, PUSH_ROUTE } from "../consts"; import { redisClient, delKeys, saveLadderDefCeByData } from "./redisService"; -import { RoleType, RoleModel } from "../db/Role"; +import Role, { RoleType } from "../db/Role"; import { GuildType, GuildModel } from "../db/Guild"; import { HeroModel, HeroType, HeroUpdate } from "../db/Hero"; import { PvpDefenseModel } from "../db/PvpDefense"; @@ -285,7 +285,7 @@ export class Rank { if (infoKey == REDIS_KEY.USER_INFO) { if (!role) { - role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true); + role = await Role.findByRoleId(roleId, ROLE_SELECT.RANK, true); if(!role) return; } let param = new RankParam(role); @@ -306,7 +306,7 @@ export class Rank { await this.setUserInfo(infoKey, { leagueCode }, param); } else if (infoKey == REDIS_KEY.TOP_LINEUP_INFO) { if (!role) { - role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true); + role = await Role.findByRoleId(roleId, ROLE_SELECT.RANK, true); if(!role) return; } let { topLineup = [] } = role; @@ -333,7 +333,7 @@ export class Rank { } } else if (infoKey == REDIS_KEY.DUNGEON_LINEUP) { if (!role) { - role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true); + role = await Role.findByRoleId(roleId, ROLE_SELECT.RANK, true); if(!role) return; } let { dungeonWarId, dungeonHeroes } = role; @@ -353,7 +353,7 @@ export class Rank { } } else if (infoKey == REDIS_KEY.SHOW_LINEUP) { if (!role) { - role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true); + role = await Role.findByRoleId(roleId, ROLE_SELECT.RANK, true); if(!role) return; } let { showLineup, topLineup = [] } = role; @@ -491,7 +491,7 @@ export class Rank { let hasCurUser = await redisClient().hexistsAsync(this.infoKey, roleId); if (!hasCurUser) { if (!role) { - role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true); + role = await Role.findByRoleId(roleId, ROLE_SELECT.RANK, true); } param = new RoleRankInfo(role); param.setInfo(0, { roleId }, score, time); @@ -594,7 +594,7 @@ export class Rank { let hasCurUser = await redisClient().hexistsAsync(this.infoKey, roleId); if (!hasCurUser) { if (!role) { - role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true); + role = await Role.findByRoleId(roleId, ROLE_SELECT.RANK, true); } param = new RoleRankInfo(role); param.setInfo(0, { roleId, hid }, score, time); @@ -622,7 +622,7 @@ export class Rank { let hasCurUser = await redisClient().hexistsAsync(extraKey, this.composeFields(extraKey, myId)); if (!hasCurUser) { if (!role) { - role = await RoleModel.findByRoleId(myId.roleId, ROLE_SELECT.RANK, true); + role = await Role.findByRoleId(myId.roleId, ROLE_SELECT.RANK, true); } let { topLineup } = role; @@ -672,7 +672,7 @@ export class Rank { let hasCurUser = await redisClient().hexistsAsync(extraKey, this.composeFields(extraKey, myId)); if (!hasCurUser) { if (!role) { - role = await RoleModel.findByRoleId(myId.roleId, ROLE_SELECT.RANK, true); + role = await Role.findByRoleId(myId.roleId, ROLE_SELECT.RANK, true); } let { dungeonWarId, dungeonHeroes } = role; let cur = dungeonHeroes.find(cur => cur.battleId == dungeonWarId); @@ -698,7 +698,7 @@ export class Rank { let hasCurUser = await redisClient().hexistsAsync(extraKey, this.composeFields(extraKey, myId)); if (!hasCurUser) { if (!role) { - role = await RoleModel.findByRoleId(myId.roleId, ROLE_SELECT.RANK, true); + role = await Role.findByRoleId(myId.roleId, ROLE_SELECT.RANK, true); } let { showLineup, topLineup = [] } = role; @@ -1054,7 +1054,7 @@ async function setRankFirst(rankFirstRec: RankFirstType) { export async function setRankRedisFromDb(type: string, args?: { serverId?: number, groupId?: number }) { if (type == REDIS_KEY.TOWER_RANK) { let serverId = args.serverId; - let ranks = await RoleModel.getRank('tower', serverId, ROLE_SELECT.RANK); + let ranks = await Role.getRank('tower', serverId, ROLE_SELECT.RANK); let r = new Rank(type, { serverId }); r.setIsInit(true); for (let role of ranks) { @@ -1103,7 +1103,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe } } else if (type == REDIS_KEY.TOP_LINEUP_RANK) { let serverId = args.serverId; - let ranks = await RoleModel.getRank('topLineup', serverId, ROLE_SELECT.RANK); + let ranks = await Role.getRank('topLineup', serverId, ROLE_SELECT.RANK); let r = new Rank(type, { serverId }); r.setIsInit(true); for (let role of ranks) { @@ -1120,7 +1120,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe } } else if (type == REDIS_KEY.HERO_NUM_RANK) { let serverId = args.serverId; - let ranks = await RoleModel.getRank('heroNum', serverId, ROLE_SELECT.RANK); + let ranks = await Role.getRank('heroNum', serverId, ROLE_SELECT.RANK); let r = new Rank(type, { serverId }); r.setIsInit(true); for (let role of ranks) { @@ -1128,7 +1128,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe } } else if (type == REDIS_KEY.USER_LV) { let serverId = args.serverId; - let ranks = await RoleModel.getRank('lv', serverId, ROLE_SELECT.RANK); + let ranks = await Role.getRank('lv', serverId, ROLE_SELECT.RANK); let r = new Rank(type, { serverId }); r.setIsInit(true); for (let role of ranks) { @@ -1136,7 +1136,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe } } else if (type == REDIS_KEY.SUM_CE_RANK) { let serverId = args.serverId; - let ranks = await RoleModel.getRank('ce', serverId, ROLE_SELECT.RANK); + let ranks = await Role.getRank('ce', serverId, ROLE_SELECT.RANK); let r = new Rank(type, { serverId }); r.setIsInit(true); for (let role of ranks) { @@ -1144,7 +1144,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe } } else if (type == REDIS_KEY.DUNGEON_RANK) { let serverId = args.serverId; - let ranks = await RoleModel.getRank('dungeon', serverId, ROLE_SELECT.RANK); + let ranks = await Role.getRank('dungeon', serverId, ROLE_SELECT.RANK); let r = new Rank(type, { serverId }); r.setIsInit(true); for (let role of ranks) { @@ -1152,7 +1152,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe } } else if (type == REDIS_KEY.MAIN_RANK) { let serverId = args.serverId; - let ranks = await RoleModel.getRank('main', serverId, ROLE_SELECT.RANK); + let ranks = await Role.getRank('main', serverId, ROLE_SELECT.RANK); let r = new Rank(type, { serverId }); r.setIsInit(true); for (let role of ranks) { @@ -1160,7 +1160,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe } } else if (type == REDIS_KEY.MAIN_ELITE_RANK) { let serverId = args.serverId; - let ranks = await RoleModel.getRank('mainElite', serverId, ROLE_SELECT.RANK); + let ranks = await Role.getRank('mainElite', serverId, ROLE_SELECT.RANK); let r = new Rank(type, { serverId }); r.setIsInit(true); for (let role of ranks) { @@ -1190,7 +1190,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe } else if (type == REDIS_KEY.GVG_VESTIGE_MEMBER_ALL) { let ranks = await GVGVestigeSumRankModel.findRankByGroupId(); for(let { _id: groupKey, arr, roleIds } of ranks) { - let roles = await RoleModel.findByRoleIds(roleIds, ROLE_SELECT.RANK); + let roles = await Role.findByRoleIds(roleIds, ROLE_SELECT.RANK); let r = new Rank(type, { groupKey, day: getDayKeyInfo() }); r.setIsInit(true); for(let { roleId, score, updatedAt } of arr) { @@ -1217,7 +1217,7 @@ export async function setRankRedisFromDb(type: string, args?: { serverId?: numbe let ranks = await ActivityMiniGameModel.findRank(); for(let { _id: { activityId, roundIndex }, roleIds, arr } of ranks) { let r = new Rank(type, { activityId, roundIndex }); - let roles = await RoleModel.findByRoleIds(roleIds, ROLE_SELECT.RANK); + let roles = await Role.findByRoleIds(roleIds, ROLE_SELECT.RANK); for(let { roleId, score, updatedAt } of arr) { let role = roles.find(cur => cur.roleId == roleId); if(role) await r.setRankWithRoleInfo(roleId, score, updatedAt.getTime(), role, false); @@ -1299,7 +1299,7 @@ export async function getRankInHandler(redisKey: REDIS_KEY, type: RANK_TYPE, key let { ranks, myRank } = await r.getRankListWithMyRank({ roleId, guildCode }, type != RANK_TYPE.LADDER); if (!myRank) { - let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true); + let role = await Role.findByRoleId(roleId, ROLE_SELECT.RANK, true); if (type == RANK_TYPE.TOP_LINTUP) { myRank = await r.generMyRankWithRole(roleId, role.topLineupCe, 0, role); } else if (type == RANK_TYPE.TOP_HERO) { diff --git a/game-server/app/services/redisService.ts b/game-server/app/services/redisService.ts index 01f574ed6..9b876f9f6 100644 --- a/game-server/app/services/redisService.ts +++ b/game-server/app/services/redisService.ts @@ -12,7 +12,7 @@ import { getRandSingleEelm, parseNumberList } from '../pubUtils/util'; import { ActivityModel } from '../db/Activity'; import { TimeLimitRankData } from '../domain/activityField/timeLimitRankField'; import { ActivityTimeLimitRankModel } from '../db/ActivityTimeLimitRank'; -import { RoleModel, RoleType } from '../db/Role'; +import Role, { RoleType } from '../db/Role'; import { GuildType } from '../db/Guild'; import { ActivityGroupModel } from '../db/ActivityGroup'; import { LadderMatchModel, LadderMatchType } from '../db/LadderMatch'; @@ -433,7 +433,7 @@ export async function getRoleCreateTime(roleId: string, role?: RoleType) { if(onlineInfo.isOnline) { return onlineInfo.createtime; } else { - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); return role?.createTime||0; } } diff --git a/game-server/app/services/role/checkMaterial.ts b/game-server/app/services/role/checkMaterial.ts index c4f95738e..b34ebc6ff 100644 --- a/game-server/app/services/role/checkMaterial.ts +++ b/game-server/app/services/role/checkMaterial.ts @@ -1,5 +1,5 @@ import { CURRENCY_TYPE, HANDLE_REWARD_TYPE, CURRENCY_BY_TYPE } from '../../consts'; -import { RoleModel, RoleType } from '../../db/Role'; +import Role, { RoleType } from '../../db/Role'; import { ItemModel, ItemType } from '../../db/Item'; import { ItemInter, RewardInter, } from '../../pubUtils/interface'; import { gameData } from '../../pubUtils/data'; @@ -120,7 +120,7 @@ export class CheckMeterial { private async decreaseGold(gold: { count: number }[]) { if(!this.itemsIndb.has(this.goldId)) { - let role = await RoleModel.findByRoleId(this.roleId, 'gold coin'); + let role = await Role.findByRoleId(this.roleId, 'gold coin'); this.itemsIndb.set(this.goldId, role.gold); this.itemsIndb.set(this.coinId, role.coin); } @@ -138,7 +138,7 @@ export class CheckMeterial { private async decreaseCoin(coin: number[]) { if(!this.itemsIndb.has(this.coinId)) { - let role = await RoleModel.findByRoleId(this.roleId, 'gold coin'); + let role = await Role.findByRoleId(this.roleId, 'gold coin'); this.itemsIndb.set(this.goldId, role.gold); this.itemsIndb.set(this.coinId, role.coin); } diff --git a/game-server/app/services/role/rewardService.ts b/game-server/app/services/role/rewardService.ts index d9a3e814c..7146987ae 100644 --- a/game-server/app/services/role/rewardService.ts +++ b/game-server/app/services/role/rewardService.ts @@ -1,6 +1,6 @@ import { ITID, CONSUME_TYPE, ITEM_TABLE, CURRENCY_TYPE, MAIL_TYPE, HANDLE_REWARD_TYPE, HERO_SYSTEM_TYPE, CURRENCY_BY_TYPE, ITEM_CHANGE_REASON, TA_USERSET_TYPE, TA_EVENT, POP_UP_SHOP_CONDITION_TYPE, ROLE_SELECT, FIGURE_UNLOCK_CONDITION, PUSH_ROUTE, ACTIVITY_TYPE } from '../../consts'; import { getDecimalCnt, getRandEelm, getRandEelmWithWeight, getRandValueByMinMax, } from '../../pubUtils/util'; -import { RoleModel, RoleType } from '../../db/Role'; +import Role, { RoleType } from '../../db/Role'; import { setAp } from '../actionPointService'; import { ItemModel, } from '../../db/Item'; import { ItemInter, } from '../../pubUtils/interface'; @@ -38,7 +38,7 @@ export async function handleCost(roleId: string, sid: string, goods: Array 0 || coin.length > 0) { let { gold: originGold, coin: originCoin } = role; for(let {count} of gold) { originGold -= count }; @@ -127,7 +127,7 @@ export async function handleCost(roleId: string, sid: string, goods: Array 0 || coin.length > 0) { let costGold = gold.reduce((pre, cur) => pre + cur.count, 0); let costCoin = coin.reduce((pre, cur) => pre + cur, 0); - role = await RoleModel.decreaseGoldAndCoin(roleId, gold, costCoin); + role = await Role.decreaseGoldAndCoin(roleId, gold, costCoin); sendMessageToUserWithSuc(roleId, PUSH_ROUTE.PLAYER_DATA_CHANGE, { gold: role.gold, coin: role.coin, totalCost: role.totalCost }, sid); if(costGold > 0) { @@ -150,7 +150,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go goods = filterGoods(goods, obj => obj.id, roleId, reason); let { items, jewels, gold, coin, ap, skins, figures, artifacts, activityItems } = sortItems(goods, HANDLE_REWARD_TYPE.RECEIVE); let showItems: { id: number, seqId?: number|string, count: number, isBag?: boolean, expireTime?: number }[] = []; - let role = await RoleModel.findByRoleId(roleId, '-warCount -topLineup'); + let role = await Role.findByRoleId(roleId, '-warCount -topLineup'); // 1. 装备处理 if(jewels.length > 0) { let { jewelCount = 0 } = role; @@ -202,7 +202,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go await setAp(role.serverId, roleId, null, role.lv, ap, sid, reason); let incCoin = coin.reduce((pre, cur) => pre + cur, 0); let incGold = gold.reduce((pre, cur) => pre + cur.count, 0); - role = await RoleModel.increaseGoldAndCoin(roleId, gold, incCoin); + role = await Role.increaseGoldAndCoin(roleId, gold, incCoin); sendMessageToUserWithSuc(roleId, PUSH_ROUTE.PLAYER_DATA_CHANGE, { gold: role.gold, coin: role.coin }, sid); if(gold.length > 0) { @@ -368,10 +368,10 @@ export async function checkHeroEquips(roleId: string, quality: number) { */ export async function unlockFigure(sid: string, roleId: string, conditions: { type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number, paramWinStreakNum?: number }[], role?: RoleType) { if (!role || !role.heads || !role.frames) { - role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS); + role = await Role.findByRoleId(roleId, ROLE_SELECT.GET_HEADS); } let { figureInfo, heads, frames, spines } = unlockFigureWithoutSave(conditions, role); - role = await RoleModel.updateRoleInfo(roleId, { heads, frames, spines }); + role = await Role.updateRoleInfo(roleId, { heads, frames, spines }); if (!!figureInfo && (figureInfo.heads.length > 0 || figureInfo.frames.length > 0 || figureInfo.spines.length > 0)) { sendMessageToUserWithSuc(roleId, PUSH_ROUTE.HEAD_CHANGE, { ...figureInfo }, sid); } @@ -686,7 +686,7 @@ export function checkVoucherId(id: number) { // 直接获得形象/相框 export async function addFigure(roleId: string, ids: number[], reason: number) { - let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS); + let role = await Role.findByRoleId(roleId, ROLE_SELECT.GET_HEADS); if (!role) return false; let { heads, frames, spines } = role; @@ -712,7 +712,7 @@ export async function addFigure(roleId: string, ids: number[], reason: number) { } } - role = await RoleModel.updateRoleInfo(roleId, { heads, frames, spines }); + role = await Role.updateRoleInfo(roleId, { heads, frames, spines }); return figureInfo; } diff --git a/game-server/app/services/roleService.ts b/game-server/app/services/roleService.ts index bf2cf7b4d..9a3534e24 100644 --- a/game-server/app/services/roleService.ts +++ b/game-server/app/services/roleService.ts @@ -2,7 +2,7 @@ import { Channel, pinus } from 'pinus'; import { getRandValueByMinMax, getRandEelm, decodeIdCntArrayStr, compareVersion } from '../pubUtils/util'; import { DEFAULT_HEROES, LINEUP_NUM, ROLE_SELECT, TALENT_RELATION_TYPE, TERAPH_RANDOM, SYSTEM_OPEN_ID, GuideUnloadNum, CHECK_HERO_CONSUME, ABI_STAGE } from "../consts"; import { DicTeraph } from '../pubUtils/dictionary/DicTeraph'; -import { Teraph, RoleModel, RoleType, RoleUpdate } from '../db/Role'; +import Role, { Teraph, RoleType, RoleUpdate } from '../db/Role'; import { SCHOOL } from '../pubUtils/dicParam'; import { gameData, getHeroInitTalent, getHeroStarByQuality } from '../pubUtils/data'; import { SchoolModel } from '../db/School'; @@ -73,13 +73,13 @@ export async function getTeraphStrengthenResult(role: RoleType, count: number, d export async function getSimpleRoleInfo(roleId: string) { if (!roleId) return null; - let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.SHOW_SIMPLE, true); + let role = await Role.findByRoleId(roleId, ROLE_SELECT.SHOW_SIMPLE, true); return pick(role, ['roleId', 'roleName', 'head', 'frame', 'spine', 'lv', 'title', 'job', 'quitTime', 'loginTime', 'vLv', 'guildName', 'serverId', 'userInfo']); } export async function getSimpleRoleInfos(roleIds: string[]) { if (!roleIds || !roleIds.length) return null; - let roles = await RoleModel.findByRoleIds(roleIds, ROLE_SELECT.SHOW_SIMPLE, true); + let roles = await Role.findByRoleIds(roleIds, ROLE_SELECT.SHOW_SIMPLE, true); return roles.map(role => pick(role, ['roleId', 'roleName', 'head', 'frame', 'spine', 'lv', 'title', 'job', 'quitTime', 'loginTime', 'vLv', 'guildName', 'serverId', 'userInfo'])); } @@ -310,7 +310,7 @@ export async function getIpLocation(ip: string) { export async function checkIsNewUser(version: string, minVersion: string, uid: number, latestServerUniqId: number) { let versionFlag = compareVersion(version, minVersion||'0.0.0.0'); if(versionFlag >= 0) { - let hasRole = await RoleModel.checkHasRole(uid, latestServerUniqId); + let hasRole = await Role.checkHasRole(uid, latestServerUniqId); return !hasRole } else { return true; diff --git a/game-server/app/services/sdkService.ts b/game-server/app/services/sdkService.ts index 9b498c13c..a592098ff 100644 --- a/game-server/app/services/sdkService.ts +++ b/game-server/app/services/sdkService.ts @@ -1,6 +1,6 @@ /********** 37sdk **********/ -import { RoleModel, RoleType } from "../db/Role"; +import Role, { RoleType } from "../db/Role"; import { Chat37Params, CheckGuild37Params, CheckName37Params, GetWordParam, PostGuild37Params, PostName37Params, PushMsg37Param } from "../domain/sdk"; import { sendMailByContent, sendMailToGuildByContent } from './mailService'; import { NAMEPLATE } from '../pubUtils/dicParam'; @@ -29,11 +29,11 @@ import { GiftCodeDetailModel } from "../db/GiftCodeDetail"; export async function checkPrivateChat(roleId: string, targetRoleId: string, message: string) { let body = new Chat37Params(message, getSdkChannelId('private')); - let myRole = await RoleModel.findByRoleId(roleId); + let myRole = await Role.findByRoleId(roleId); let myUser = await UserModel.findUserByUid(myRole.userInfo.uid); if(myUser.channelInfo) { body.setByMyRole(myRole, myUser); - let targetRole = await RoleModel.findByRoleId(targetRoleId); + let targetRole = await Role.findByRoleId(targetRoleId); let targetUser = await UserModel.findUserByUid(targetRole.userInfo.uid); body.setByTargetRole(targetRole, targetUser); return await request37CheckChat(SDK_37_ADDR.CHECK_CHAT, body, SDK_37_CONST.CHAT_KEY); @@ -43,7 +43,7 @@ export async function checkPrivateChat(roleId: string, targetRoleId: string, mes export async function checkGuildChat(roleId: string, guildCode: string, message: string) { let body = new Chat37Params(message, getSdkChannelId(CHANNEL_PREFIX.GUILD)); - let myRole = await RoleModel.findByRoleId(roleId); + let myRole = await Role.findByRoleId(roleId); let myUser = await UserModel.findUserByUid(myRole.userInfo.uid); if(myUser.channelInfo) { body.setByMyRole(myRole, myUser); @@ -55,7 +55,7 @@ export async function checkGuildChat(roleId: string, guildCode: string, message: export async function checkOtherChat(roleId: string, channelPrefix: string, message: string) { let body = new Chat37Params(message, getSdkChannelId(channelPrefix)); - let myRole = await RoleModel.findByRoleId(roleId); + let myRole = await Role.findByRoleId(roleId); let myUser = await UserModel.findUserByUid(myRole.userInfo.uid); if(!!myUser.channelInfo) { body.setByMyRole(myRole, myUser); @@ -66,7 +66,7 @@ export async function checkOtherChat(roleId: string, channelPrefix: string, mess export async function checkRoleName(roleId: string, roleName: string, myRole?: RoleType) { if(!myRole) { - myRole = await RoleModel.findByRoleId(roleId); + myRole = await Role.findByRoleId(roleId); } let myUser = await UserModel.findUserByUid(myRole.userInfo.uid); if(!!myUser.channelInfo) { @@ -111,13 +111,13 @@ export async function checkGuildName(guildCode: string, serverId: number, name: // 根据37sdk处理违规玩家名 export async function treatRoleName(roleId: string, isDebug?: boolean) { - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); if((role && role.sdkMark) || isDebug) { // 有设置标记的情况下 let newName = "默认玩家名"; // 新名字上传 await checkRoleName(roleId, newName, role); // 改名字 - await RoleModel.updateRoleInfo(roleId, { roleName: newName, sdkMark: false }); + await Role.updateRoleInfo(roleId, { roleName: newName, sdkMark: false }); // 通知处理 await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'roleName', value: newName }]); // redis缓存 if(role.isGuildLeader) { @@ -157,7 +157,7 @@ export async function treatGuildName(content: string) { for(let roleId of guild.members) { await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'guildName', value: newName }]); } - await RoleModel.updateGuildName(params.code, newName); + await Role.updateGuildName(params.code, newName); } else if (params.type == 2) { // 公会公告 await checkGuildName(params.code, params.serverId, undefined, ' '); @@ -249,7 +249,7 @@ export function reportTAUserSet(type: TA_USERSET_TYPE, roleId: string, propertie export async function reportCreateRoleEventToTa(role: RoleType, ip: string) { if(role.shushuMark) { reportTAEvent(role.roleId, TA_EVENT.CREATE_ROLE, null, ip, role.shushuMark); - await RoleModel.updateRoleInfo(role.roleId, { shushuMark: '' }); + await Role.updateRoleInfo(role.roleId, { shushuMark: '' }); } } diff --git a/game-server/app/services/shopService.ts b/game-server/app/services/shopService.ts index d91d7702d..93f942fc2 100644 --- a/game-server/app/services/shopService.ts +++ b/game-server/app/services/shopService.ts @@ -7,7 +7,7 @@ import { getRoleCreateTime, getServerCreateTime } from "./redisService"; import { decodeArrayListStr } from "../pubUtils/util"; import { UserShopTypeModel, UserShopTypeType } from "../db/UserShopType"; import { GuildModel } from "../db/Guild"; -import { RoleModel } from "../db/Role"; +import Role from "../db/Role"; import { DicShop } from "../pubUtils/dictionary/DicShop"; import { BackendSession, pinus } from "pinus"; import { ActivityModelType } from "../db/Activity"; @@ -132,7 +132,7 @@ export async function checkShopInPurchase(session: BackendSession, activityId: n export async function checkShopCanBuyInOrder(roleId: string, serverId: number, activity: ActivityModelType, productID: string) { let seasonNum = pinus.app.get('pvpSeasonNum'); - let role = await RoleModel.findByRoleId(roleId, 'guildCode createTime vipStartTime'); + let role = await Role.findByRoleId(roleId, 'guildCode createTime vipStartTime'); let { createTime, guildCode, vipStartTime } = role; let serverTime = await getServerCreateTime(serverId); let shopData = new ShopData(activity, createTime, serverTime); @@ -157,7 +157,7 @@ export async function checkShopItemCanBuy(activityId: number, shopItemId: number if(!myGuild || myGuild.lv < dicShopItem.guildLvLimit) return STATUS.GUILD_LV_LIMIT; } if(dicShopItem.lvLimit) { - let role = await RoleModel.findByRoleId(roleId, 'lv'); + let role = await Role.findByRoleId(roleId, 'lv'); if(role.lv < dicShopItem.lvLimit) { return STATUS.LV_LIMIT; } @@ -203,7 +203,7 @@ export async function checkShopItemCanBuy(activityId: number, shopItemId: number if (activityData.type !== ACTIVITY_TYPE.SHOP) { return STATUS.ACTIVITY_TYPE_ERROR; } - let role = await RoleModel.findByRoleId(roleId, 'guildCode createTime vipStartTime'); + let role = await Role.findByRoleId(roleId, 'guildCode createTime vipStartTime'); let { createTime, guildCode, vipStartTime } = role; let serverTime = await getServerCreateTime(serverId); let shopData = new ShopData(activityData, createTime, serverTime); diff --git a/game-server/app/services/task/taskObj.ts b/game-server/app/services/task/taskObj.ts index 0860807d8..2642f49e9 100644 --- a/game-server/app/services/task/taskObj.ts +++ b/game-server/app/services/task/taskObj.ts @@ -7,7 +7,7 @@ import { ActivityGrowthFundModel } from "../../db/ActivityGrowthFund"; import { ActivityRefreshTaskModel } from "../../db/ActivityRefreshTask"; import { ActivityThirtyDaysModel } from "../../db/ActivityThirtyDays"; import { ActivityTreasureHuntTaskModel } from "../../db/ActivityTreasureHuntTask"; -import { RoleModel, RoleType } from "../../db/Role"; +import Role, { RoleType } from "../../db/Role"; import { UserTaskRecModel } from "../../db/UserTaskRec"; import { GrowthFundData } from "../../domain/activityField/growthFundField"; import { RefreshTaskData } from "../../domain/activityField/refreshTaskField"; @@ -84,7 +84,7 @@ export class CheckTask { } } if(!this.roleCreateTime) { - let role = await RoleModel.findByRoleId(this.roleId); + let role = await Role.findByRoleId(this.roleId); this.role = role; this.roleCreateTime = role.createTime; } diff --git a/game-server/app/services/task/taskService.ts b/game-server/app/services/task/taskService.ts index c50e7f98a..eab68a19d 100644 --- a/game-server/app/services/task/taskService.ts +++ b/game-server/app/services/task/taskService.ts @@ -1,4 +1,4 @@ -import { RoleModel, RoleType } from '../../db/Role'; +import Role, { RoleType } from '../../db/Role'; import { pinus, FrontendOrBackendSession } from 'pinus'; import { resResult, shouldRefresh } from '../../pubUtils/util'; import { STATUS, TASK_TYPE, TASK_FUN_TYPE, SHOP_REFRESH_TYPE, WAR_TYPE, PUSH_ROUTE, POP_UP_SHOP_CONDITION_TYPE } from '../../consts'; @@ -195,7 +195,7 @@ export async function checkTaskInComBattleStart(roleStatus: RoleStatus[], capId: console.log('********', JSON.stringify(roleStatus), capId, blueprtId) for (let { roleId, isRobot } of roleStatus) { if (!isRobot) { - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let task = new CheckTask(role.serverId, roleId); task.setRole(role); if (roleId == capId && roleStatus.length > 1) { // 招募队友 @@ -213,7 +213,7 @@ export async function checkTaskInComBattleStart(roleStatus: RoleStatus[], capId: export async function checkTaskInComBattleEnd(roleStatus: RoleStatus[], capId: string) { for (let { roleId, isRobot } of roleStatus) { if (!isRobot) { - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); let task = new CheckTask(role.serverId, roleId); task.setRole(role); if (roleId == capId && roleStatus.length > 1) { // 招募队友 diff --git a/gm-server/app/service/Mail.ts b/gm-server/app/service/Mail.ts index d69b99854..3c8ef6576 100644 --- a/gm-server/app/service/Mail.ts +++ b/gm-server/app/service/Mail.ts @@ -4,7 +4,7 @@ import { GMMailModel, } from '@db/GMMail'; import { STATUS } from '@consts'; import { SearchMailParam } from '@domain/backEndField/search'; import { UpdateMailParams } from '@domain/backEndField/params'; -import { RoleModel, RoleType } from '@db/Role'; +import Role, { RoleType } from '@db/Role'; export default class Mail extends Service { @@ -20,10 +20,10 @@ export default class Mail extends Service { public async findRoleByIdOrName(serverId: number, roleId: string, roleName: string) { let role: RoleType; if(roleId) { - role = await RoleModel.findByRoleId(roleId); + role = await Role.findByRoleId(roleId); } if(roleName) { - role = await RoleModel.findByRoleName(roleName); + role = await Role.findByRoleName(roleName); } if(!role || role.serverId != serverId) return this.ctx.service.utils.resResult(STATUS.WRONG_PARMS); return this.ctx.service.utils.resResult(STATUS.SUCCESS, { env: this.ctx.app.config.realEnv, serverId, roleId: role.roleId, roleName: role.roleName }) diff --git a/gm-server/app/service/users.ts b/gm-server/app/service/users.ts index de567c4be..b9d3f6648 100644 --- a/gm-server/app/service/users.ts +++ b/gm-server/app/service/users.ts @@ -1,5 +1,5 @@ import { UserModel } from '@db/User'; -import { RoleModel } from '@db/Role'; +import Role from '@db/Role'; import { HeroModel } from '@db/Hero'; import { Service } from 'egg'; @@ -46,7 +46,7 @@ export default class GMUsers extends Service { let list = []; for (let user of users) { - let role = await RoleModel.findAllByUid(user.uid); + let role = await Role.findAllByUid(user.uid); let sms = await smsModel.findByTel(user.tel); list.push({ ...user, role, isFixed: sms ? sms.isFixed : false, code: sms ? sms.code : "", env: ctx.app.config.realEnv }); @@ -63,7 +63,7 @@ export default class GMUsers extends Service { // const roleId = ctx.service.utils.genCode(10); // const code = ctx.service.utils.genCode(6); // const seqId = await Counter.getNewCounter(COUNTER.ROLE) || -1; - // const role = await RoleModel.createRole(uid, serverId, { roleId, code, roleName, seqId }); + // const role = await Role.createRole(uid, serverId, { roleId, code, roleName, seqId }); // if (role) { // return ctx.service.utils.resResult(STATUS.SUCCESS); // } else { @@ -133,8 +133,8 @@ export default class GMUsers extends Service { form.uid = user.uid; } - const roles = await RoleModel.findByCondition(page, pageSize, sortField, sortOrder, form); - const total = await RoleModel.countByCondition( form ) + const roles = await Role.findByCondition(page, pageSize, sortField, sortOrder, form); + const total = await Role.countByCondition( form ) let list = []; for (let role of roles) { @@ -189,7 +189,7 @@ export default class GMUsers extends Service { // } // for (let roleId of uids) { - // let role = await RoleModel.findByRoleId(roleId); + // let role = await Role.findByRoleId(roleId); // if (role) { // let heroInfos = new Map(); // for (let hid of hids) { @@ -235,7 +235,7 @@ export default class GMUsers extends Service { // } // if(flag == 0) { // for (let roleId of uids) { - // let role = await RoleModel.findByRoleId(roleId); + // let role = await Role.findByRoleId(roleId); // if (role) { // await addBags(roleId, role.roleName, datas, ITEM_CHANGE_REASON.DEBUG); // } else { @@ -257,7 +257,7 @@ export default class GMUsers extends Service { // let count = parseInt(_count); // if (isNaN(count)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); // for (let roleId of uids) { - // await RoleModel.addGoldFree(roleId, count); + // await Role.addGoldFree(roleId, count); // } // return ctx.service.utils.resResult(STATUS.SUCCESS, { uids }); @@ -269,7 +269,7 @@ export default class GMUsers extends Service { // let count = parseInt(_count); // if (isNaN(count)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); // for (let roleId of uids) { - // await RoleModel.addCoin(roleId, count); + // await Role.addCoin(roleId, count); // } // return ctx.service.utils.resResult(STATUS.SUCCESS, { uids }); @@ -280,7 +280,7 @@ export default class GMUsers extends Service { // let id = parseInt(_id); // if (isNaN(id)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); // for (let roleId of uids) { - // let role = await RoleModel.findByRoleId(roleId); + // let role = await Role.findByRoleId(roleId); // await addSkin(roleId, role.roleName, id, false); // } @@ -294,7 +294,7 @@ export default class GMUsers extends Service { // if (isNaN(lv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); // for (let roleId of uids) { // let exp = getExpByLv(lv - 1); - // await RoleModel.levelup(roleId, lv, exp ? exp.sum : 0); + // await Role.levelup(roleId, lv, exp ? exp.sum : 0); // } // return ctx.service.utils.resResult(STATUS.SUCCESS, { uids }); @@ -634,7 +634,7 @@ export default class GMUsers extends Service { towerLv = lv; break; } } - let role = await RoleModel.updateRoleInfo(roleId, { towerLv }); + let role = await Role.updateRoleInfo(roleId, { towerLv }); await TowerRecordModel.deleteAccount(roleId); await TowerRecordModel.insertTowerRec(roleId, towerLv); await HangUpRecordModel.deleteAccount(roleId); @@ -647,14 +647,14 @@ export default class GMUsers extends Service { let createTime = nowSeconds() - (day - 1) * 86400; - let role = await RoleModel.updateRoleInfo(roleId, { createTime }); + let role = await Role.updateRoleInfo(roleId, { createTime }); if(!role) return ctx.service.utils.resResult(STATUS.WRONG_PARMS); return ctx.service.utils.resResult(STATUS.SUCCESS); } private async setWarStarAndScript(roleId: string, dicWar: DicWar) { - let { warStar } = await RoleModel.findByRoleId(roleId); + let { warStar } = await Role.findByRoleId(roleId); let deleteIds: number[] = [], myMaxWarId = 0; for(let i = 0; i < warStar.length; i++) { let { id, warType } = warStar[i]; @@ -697,7 +697,7 @@ export default class GMUsers extends Service { if(insertParams.length > 0) { await RScriptRecordModel.insertScripts(roleId, insertParams); } - let role = await RoleModel.updateRoleInfo(roleId, { warStar: newWarStar }); + let role = await Role.updateRoleInfo(roleId, { warStar: newWarStar }); return role; } } diff --git a/shared/domain/activityField/growthField.ts b/shared/domain/activityField/growthField.ts index 5765cbcc2..afd5d2491 100644 --- a/shared/domain/activityField/growthField.ts +++ b/shared/domain/activityField/growthField.ts @@ -3,7 +3,7 @@ import { ActivityModelType } from '../../db/Activity'; import { ActivityGrowthModelType } from '../../db/ActivityGrowth'; import { ActivityGrowthPointModelType } from '../../db/ActivityGrowthPoint'; import { HeroType } from '../../db/Hero'; -import { RoleModel } from '../../db/Role'; +import Role from '../../db/Role'; import { splitString } from '../../pubUtils/util'; import { ActivityBase } from './activityField'; @@ -117,7 +117,7 @@ export class GrowthData extends ActivityBase { //解析玩家领取记录 public async setPlayerRecords(data: ActivityGrowthModelType[], roleId: string, userHeroes: HeroType[]) { - let { heroNum, towerLv } = await RoleModel.findByRoleId(roleId); + let { heroNum, towerLv } = await Role.findByRoleId(roleId); for (let obj of this.list) { let index = data.findIndex(record => { return obj.dayIndex == record.dayIndex && obj.cellIndex == record.cellIndex }) if (index != -1) { diff --git a/shared/pubUtils/logUtil.ts b/shared/pubUtils/logUtil.ts index b9d848e2d..cc479621f 100644 --- a/shared/pubUtils/logUtil.ts +++ b/shared/pubUtils/logUtil.ts @@ -1,6 +1,6 @@ import { ACTIVITY_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, LOG_TYPE } from "../consts"; import { HeroType } from "../db/Hero"; -import { RoleModel, RoleType, RoleUpdate } from "../db/Role"; +import Role, { RoleType, RoleUpdate } from "../db/Role"; import { UserLogModel, GateHpLog, BossHpLog } from "../db/UserLog"; import { UserOrderModelType } from "../db/UserOrder"; import { Figure } from "../domain/dbGeneral"; @@ -56,7 +56,7 @@ export function getReCalRoleAttrIds(type: number, update: RoleUpdate, args: numb export async function savePayLog(order: UserOrderModelType) { try { - let role = await RoleModel.findByRoleId(order.roleId, 'userInfo roleId roleName serverId'); + let role = await Role.findByRoleId(order.roleId, 'userInfo roleId roleName serverId'); let params = getParamByRole(role); let { productID, message: productName, price, localOrderID, orderID, state, useVoucher } = order; let dicRmb = gameData.rmb.get(productID); @@ -69,7 +69,7 @@ export async function savePayLog(order: UserOrderModelType) { export async function saveItemChangeLog(roleId: string, goods: { id: number, count: number, inc: number }[], reason: number) { try { - let role = await RoleModel.findByRoleId(roleId, 'userInfo roleId roleName serverId'); + let role = await Role.findByRoleId(roleId, 'userInfo roleId roleName serverId'); let params = getParamByRole(role); for (let { id, count, inc } of goods) { if(inc == 0) continue; diff --git a/shared/pubUtils/roleUtil.ts b/shared/pubUtils/roleUtil.ts index b9441090d..445edb03c 100644 --- a/shared/pubUtils/roleUtil.ts +++ b/shared/pubUtils/roleUtil.ts @@ -1,6 +1,6 @@ import { SkinModel } from "../db/Skin"; import { HeroModel } from "../db/Hero"; -import { RoleModel } from "../db/Role"; +import Role, { RoleModel } from "../db/Role"; import { GuildModel } from "../db/Guild"; import { PvpDefenseModel } from "../db/PvpDefense"; import { ActionPointModel } from '../db/ActionPoint'; @@ -93,7 +93,7 @@ import { ActivityTaskPassModel } from "../db/ActivityTaskPass"; import { LadderMatchModel } from "../db/LadderMatch"; export async function deletRole(roleId: string) { - let role = await RoleModel.findByRoleId(roleId, null, true, true); + let role = await Role.findByRoleId(roleId, null, true, true); if(!role ) return false; if(role.hasInit) { @@ -166,7 +166,7 @@ export async function deletRole(roleId: string) { const guild = await GuildModel.dismiss(userGuild.guildCode, role.serverId); await UserGuildModel.dismiss(userGuild.guildCode); const { members } = guild; - await RoleModel.dissmissGuild(members); + await Role.dissmissGuild(members); await UserGuildApplyModel.deleteApplyByGuild(userGuild.guildCode); } else { diff --git a/web-server/app/controller/game.ts b/web-server/app/controller/game.ts index f9b7acfe5..a0ce1624e 100644 --- a/web-server/app/controller/game.ts +++ b/web-server/app/controller/game.ts @@ -5,7 +5,7 @@ import { BattleRecordModel } from '@db/BattleRecord'; import { STATUS, WAR_TYPE } from '@consts'; import { Controller } from 'egg'; import * as fs from 'fs'; -import { RoleModel } from '@db/Role'; +import Role from '@db/Role'; import { NoticeModel } from '@db/Notice'; import { ServerParamWithRole, GroupParam } from '../domain/gameField/serverlist'; import { reloadResources } from 'app/pubUtils/data'; @@ -104,7 +104,7 @@ export default class GameController extends Controller { // let env = isReview? curRegion.reviewEnv: ctx.app.config.realEnv; let allServers = await ServerlistModel.findByEnv(ctx.app.config.realEnv, false); - let hasRole = await RoleModel.checkHasRole(uid, curRegion.latestServerUniqId); + let hasRole = await Role.checkHasRole(uid, curRegion.latestServerUniqId); if(pid && gid) { const pkg = await PackageModel.getPackageByGidPid(gid, pid); @@ -113,7 +113,7 @@ export default class GameController extends Controller { } } - let roles = await RoleModel.findAllByUid(uid, true, true); + let roles = await Role.findAllByUid(uid, true, true); for (let server of allServers) { let status = ctx.service.utils.getServerStatus(server, version, hasRole) let curGroup = serverList.find(cur => cur.groupId == server.groupId); diff --git a/web-server/app/middleware/checkMainten.ts b/web-server/app/middleware/checkMainten.ts index 570d4a3ff..c773d2c40 100644 --- a/web-server/app/middleware/checkMainten.ts +++ b/web-server/app/middleware/checkMainten.ts @@ -2,7 +2,7 @@ import { STATUS } from '@consts'; import { ServerlistModel } from '@db/Serverlist'; import { nowSeconds } from 'app/pubUtils/timeUtil'; import { checkWhiteList } from 'app/pubUtils/sysUtil'; -import { RoleModel } from '@db/Role'; +import Role from '@db/Role'; module.exports = () => { return async function checkMainten(ctx, next) { @@ -16,7 +16,7 @@ module.exports = () => { } else { const versionFlag = ctx.service.utils.compareVersion(version, server.maintenance.version||'0.0.0'); if(versionFlag >= 0) { // 新版本号 - let hasRole = await RoleModel.checkHasRole(ctx.uid, server.latestServerUniqId); // 是否是老玩家 + let hasRole = await Role.checkHasRole(ctx.uid, server.latestServerUniqId); // 是否是老玩家 if(!hasRole) { return await next(); } else { diff --git a/web-server/app/service/Auth.ts b/web-server/app/service/Auth.ts index 1a2abded1..e3321fd3d 100644 --- a/web-server/app/service/Auth.ts +++ b/web-server/app/service/Auth.ts @@ -1,6 +1,6 @@ import { COUNTER, DEFAULT_LV, ADULT_AGE, GUEST_MAX_TIME, BLOCK_TYPE, DEBUG_MAGIC_WORD } from '@consts'; -import { RoleModel, WarStar } from '@db/Role'; +import Role, { RoleModel, WarStar } from '@db/Role'; import { UserModel, UserType } from '@db/User'; import { STATUS, GET_SMS_TYPE, ADDICTION_PREVENTION_CODE } from '@consts'; import { smsModel } from '@db/Sms'; @@ -307,7 +307,7 @@ export default class Auth extends Service { let canLogin = await this.ctx.service.utils.validateCanLogin(); if(!canLogin) return this.ctx.service.utils.resResult(STATUS.ONLINE_USER_MAX); - const role = await RoleModel.findByUid(uid, serverId, 'roleId blockType +closeTime'); + const role = await Role.findByUid(uid, serverId, 'roleId blockType +closeTime'); if (role) { if(role.blockType == BLOCK_TYPE.BLOCK) { return ctx.service.utils.resResult(STATUS.BLOCKED); @@ -336,7 +336,7 @@ export default class Auth extends Service { const code = ctx.service.utils.genCode(6); const seqId = await Counter.getNewCounter(COUNTER.ROLE) || -1; - const role = await RoleModel.createRole(uid, serverId, { roleId, code, roleName: "默认玩家名", seqId, lv: DEFAULT_LV, exp: (getExpByLv(DEFAULT_LV - 1) || { sum: 0 }).sum || 0 }, distinctId); + const role = await Role.createRole(uid, serverId, { roleId, code, roleName: "默认玩家名", seqId, lv: DEFAULT_LV, exp: (getExpByLv(DEFAULT_LV - 1) || { sum: 0 }).sum || 0 }, distinctId); if (role) { if(server.isReview) { // 审核服跳关卡 await this.skipPrologueWhenReview(roleId); @@ -356,7 +356,7 @@ export default class Auth extends Service { if(i < toWarId) warStars.push({ id: dicWar.war_id, warType: dicWar.warType, star: 0, stars: [] }); } await RScriptRecordModel.insertScripts(roleId, insertParams, [toWarId]); - await RoleModel.updateRoleInfo(roleId, { warStar: warStars, mainWarId: toWarId - 1 }) + await Role.updateRoleInfo(roleId, { warStar: warStars, mainWarId: toWarId - 1 }) } /** @@ -485,12 +485,12 @@ export default class Auth extends Service { public async closeAccount(roleId: string) { const ctx = this.ctx; - let role = await RoleModel.findByRoleId(roleId, '+closeTime +cancelCloseTime userInfo'); + let role = await Role.findByRoleId(roleId, '+closeTime +cancelCloseTime userInfo'); if(!role || role.userInfo.uid != ctx.uid ) return ctx.service.utils.resResult(STATUS.ROLE_NOT_FOUND); if(role.cancelCloseTime > 0 && role.cancelCloseTime + 24 * 60 * 60 > nowSeconds() ) return ctx.service.utils.resResult(STATUS.ROLE_CLOSE_COOL_DOWN, `注销冷却中,请${this.getCdTimeStr(role.cancelCloseTime)}后再试`); if(role.closeTime > 0) return ctx.service.utils.resResult(STATUS.ROLE_CLOSED); - role = await RoleModel.closeAccount(roleId, nowSeconds() + 15 * 24 * 60 * 60); + role = await Role.closeAccount(roleId, nowSeconds() + 15 * 24 * 60 * 60); return ctx.service.utils.resResult(STATUS.SUCCESS, { closeTime: role.closeTime }); } @@ -504,10 +504,10 @@ export default class Auth extends Service { public async cancelCloseAccount(roleId: string) { const ctx = this.ctx; - let role = await RoleModel.findByRoleId(roleId, '+cancelCloseTime userInfo'); + let role = await Role.findByRoleId(roleId, '+cancelCloseTime userInfo'); if(!role || role.userInfo.uid != ctx.uid ) return ctx.service.utils.resResult(STATUS.ROLE_NOT_FOUND); - role = await RoleModel.cancelCloseAccount(roleId, nowSeconds()); + role = await Role.cancelCloseAccount(roleId, nowSeconds()); if(!role) return ctx.service.utils.resResult(STATUS.ROLE_CLOSE_TIME_OVER); return ctx.service.utils.resResult(STATUS.SUCCESS, { closeTime: role.closeTime }); } diff --git a/web-server/app/service/Sdk.ts b/web-server/app/service/Sdk.ts index 4fbe0e6e2..22c55103f 100644 --- a/web-server/app/service/Sdk.ts +++ b/web-server/app/service/Sdk.ts @@ -6,7 +6,7 @@ import { RedisClient } from 'redis'; import { checkParamPrice, get37GetServerMd5Sign, get37Md5SignA, get37Md5SignB, getChannelId, getRedisSubChannel, md5 } from '../pubUtils/sdkUtil'; import { UserOrderModel } from '@db/UserOrder'; import { nowSeconds } from 'app/pubUtils/timeUtil'; -import { RoleModel } from '@db/Role'; +import Role from '@db/Role'; import { gameData } from 'app/pubUtils/data'; import { resResult } from 'app/pubUtils/util'; import { UserModel } from '@db/User'; @@ -62,7 +62,7 @@ export default class Sdk extends Service { } ctx.service.utils.log('DEBUG', `[${ctx.request.url}] [${ctx.logcode}] pay37Callback check money ok ${order.price} ${params.money}`); - let role = await RoleModel.findByRoleId(order.roleId); + let role = await Role.findByRoleId(order.roleId); if(!role) { return ctx.service.utils.resResult(PAY_37_CALLBACK_CODE.ROLE_NOT_FOUND, ''); } @@ -121,7 +121,7 @@ export default class Sdk extends Service { // } // console.log('*****pay37Callback check money ok', order.price, params.money) - // let role = await RoleModel.findByRoleId(order.roleId); + // let role = await Role.findByRoleId(order.roleId); // if(!role) { // return ctx.service.utils.resResult(PAY_IOS_37_CALLBACK_CODE.ROLE_NOT_FOUND, ''); // } @@ -176,7 +176,7 @@ export default class Sdk extends Service { } console.log('*****refundIOSCallback check order status ok', params.money, typeof params.money) - let role = await RoleModel.findByRoleId(order.roleId); + let role = await Role.findByRoleId(order.roleId); if(!role) { return ctx.service.utils.resResult(SDK_37_REFUND_CODE.ROLE_NOT_FOUND, ''); } @@ -249,7 +249,7 @@ export default class Sdk extends Service { return SDK_37_TREAT_CODE.SUCCESS.code; } - let role = await RoleModel.findByUidAndSetMark(user.uid, params.sid); + let role = await Role.findByUidAndSetMark(user.uid, params.sid); if(!role) { console.error('用户名违规处理, 未找到玩家角色', user.uid, params.sid); return SDK_37_TREAT_CODE.SUCCESS.code; @@ -307,7 +307,7 @@ export default class Sdk extends Service { let user = await UserModel.findUserByChannel(channelId); if(!user) return resResult(SDK_37_TREAT_CODE.USER_NOT_FOUND); - let role = await RoleModel.findByUid(user.uid, params.sid); + let role = await Role.findByUid(user.uid, params.sid); if(!role) return resResult(SDK_37_TREAT_CODE.ROLE_NOT_FOUND); let userGuild = await UserGuildModel.getMyGuild(role.roleId); @@ -465,7 +465,7 @@ export default class Sdk extends Service { return resResult(SDK_37_ACTIVITY_CODE.GIFT_CHANNEL_ERR); } - let role = await RoleModel.findByUid(user.uid, params.server_id); + let role = await Role.findByUid(user.uid, params.server_id); if(!role) return resResult(SDK_37_ACTIVITY_CODE.ROLE_NOT_FOUND); if(params.role_id && role.roleId != params.role_id) return resResult(SDK_37_ACTIVITY_CODE.ROLE_NOT_FOUND); @@ -514,7 +514,7 @@ export default class Sdk extends Service { let server = await ServerlistModel.findByServerId(params.server_id); if(!server) return resResult(SDK_37_ACTIVITY_CODE.SERVER_NOT_FOUND); - let role = await RoleModel.findByUid(user.uid, params.server_id, 'roleId roleName lv createTime serverId'); + let role = await Role.findByUid(user.uid, params.server_id, 'roleId roleName lv createTime serverId'); if(!role) return resResult(SDK_37_ACTIVITY_CODE.ROLE_NOT_FOUND); return resResult(SDK_37_ACTIVITY_CODE.SUCCESS, [{ id: role.roleId, @@ -559,7 +559,7 @@ export default class Sdk extends Service { let redisClient: RedisClient = this.ctx.app.context.redisClient; let servers = await redisClient.hgetallAsync(REDIS_KEY.SERVER); - let roles = await RoleModel.findAllByUid(user.uid); + let roles = await Role.findAllByUid(user.uid); let result = roles .filter(role => !role.closeTime || role.closeTime > nowSeconds()) .map(role => ({ diff --git a/web-server/app/service/Wjx.ts b/web-server/app/service/Wjx.ts index 6711ad1af..3e824b654 100644 --- a/web-server/app/service/Wjx.ts +++ b/web-server/app/service/Wjx.ts @@ -5,7 +5,7 @@ import { checkWjxSign, getRedisSubChannel } from 'app/pubUtils/sdkUtil'; import { Service } from 'egg'; import { RedisClient } from 'redis'; import { REDIS_KEY } from '@consts'; -import { RoleModel } from '@db/Role'; +import Role from '@db/Role'; /** * Test Service @@ -24,7 +24,7 @@ export default class Sdk extends Service { let roleId = params[`q${curConfig.roleIndex}`]; if(!roleId) return 0; - let role = await RoleModel.findByRoleId(roleId); + let role = await Role.findByRoleId(roleId); if(!role) return 0; let rec = await SurveyRecModel.findByRoleIdAndId(roleId, params.activity);