寻宝:有战力限制时机器人的战力算法
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@@ -3,7 +3,7 @@ import { STATUS } from './../consts/statusCode';
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import { COM_BATTLE_ROBOT_ID_NAME, COM_TEAM_STATUS, CURRENCY_BY_TYPE, CURRENCY_TYPE, FRIEND_DROP_TYPE, COM_BTL_CONST, FRIEND_DROP_MAX } from './../consts';
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import { RoleStatus, ComBattleTeamModel } from './../db/ComBattleTeam';
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import { getBluePrtByQuality, getComBtlSetByQuality, getRewardByBlueprtId, getWarById, getWarIdByBlueprtId, comBtlRangeInfo } from "../pubUtils/gamedata";
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import { getRandEelm, getRandValue, resResult, ratioReward } from "../pubUtils/util";
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import { getRandEelm, getRandValue, resResult, ratioReward, getRandValueByMinMax } from "../pubUtils/util";
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import { getRandRobot } from "./battleService";
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import { difference } from 'underscore';
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import { Channel } from 'pinus';
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@@ -24,14 +24,19 @@ export function getRandBlueprtId(qualityArr: Array<number>, cnt = 1) {
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return res;
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}
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export function getRandComBtlRobots(topFiveCe: number, lv: number, cnt: number) {
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export function getRandComBtlRobots(topFiveCe: number, ceLimit: number, lv: number, cnt: number) {
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let robotHeroes = getRandRobot(cnt); // 随机几个阵容
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let robotInfos = getRandEelm(COM_BATTLE_ROBOT_ID_NAME, cnt); // 随机几个阵容
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// 创建并添加机器人
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let robotStArr = [], robotIdArr = [];
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if (robotHeroes && robotInfos && robotHeroes.length && robotInfos.length && robotInfos.length === robotHeroes.length) {
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robotHeroes.forEach((robot, idx) => {
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const robotCe = getRandValue(topFiveCe || 0, COM_BTL_CONST.ROBOT_CE_RATIO, 0);
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let robotCe = 0;
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if (ceLimit) {
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robotCe = getRandValueByMinMax(ceLimit * COM_BTL_CONST.ROBOT_CE_LIMIT_MIN, ceLimit * COM_BTL_CONST.ROBOT_CE_LIMIT_MAX, 0);
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} else {
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robotCe = getRandValue(topFiveCe || 0, COM_BTL_CONST.ROBOT_CE_RATIO, 0);
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}
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const robotLv = getRandValue(lv, COM_BTL_CONST.ROBOT_CE_RATIO, 0);
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const imgHid = robot[Math.floor(Math.random() * robot.length)];
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const { robotRoleId, robotRoleName } = robotInfos[idx];
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