🎈 perf(日志): gvg内的道具添加日志记录
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@@ -1241,6 +1241,7 @@ export enum LOG_TYPE {
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BOSS_HP = 'bossHp', // 演武台boss血量
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REBIRTH = 'rebirth', // 演武台boss血量
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MEMORY = 'memory', // 保存内存
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GVG_ITEM = 'gvgItemChange', // gvg道具变动
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}
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export enum MEMORY_LOG_TYPE {
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@@ -181,6 +181,16 @@ export default class UserLog extends BaseModel {
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@prop({ required: false })
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memoryData: string; // 内存数据
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// gvg道具数据
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@prop({ required: false })
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configId: number; // gvg赛季
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@prop({ required: false })
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leagueCode: string; // 所在联军
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@prop({ required: false })
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expireTime: number; // 过期时间
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public static async createRecord(params: UserLogModelTypeParam) {
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const r = await UserLogModel.insertMany(params);
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return r;
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@@ -81,6 +81,20 @@ export async function saveItemChangeLog(roleId: string, goods: { id: number, cou
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}
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}
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export async function saveGVGItemChangeLog(roleId: string, leagueCode: string, goods: { id: number, count: number, inc: number, expireTime: number }[], reason: number) {
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try {
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let role = await RoleModel.findByRoleId(roleId, 'userInfo roleId roleName serverId');
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let params = getParamByRole(role);
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for (let { id, count, inc, expireTime } of goods) {
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let dicGVGItem = gameData.gvgItem.get(id);
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if(inc == 0 || !dicGVGItem) continue;
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await UserLogModel.createRecord({ type: LOG_TYPE.GVG_ITEM, ...params, leagueCode, itemId: id, itemName: dicGVGItem.name, inc, count, expireTime, itemChangeReason: reason })
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}
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} catch (e) {
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console.error(e);
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}
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}
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export async function saveGoldChangeLog(roleId: string, count: number, inc: number, reason: number) {
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let id = CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD);
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return await saveItemChangeLog(roleId, [{ id, count, inc }], reason);
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